| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/sync_socket.h" |
| |
| #include <stddef.h> |
| #include <stdio.h> |
| #include <memory> |
| #include <sstream> |
| #include <string> |
| |
| #include "base/bind.h" |
| #include "base/location.h" |
| #include "base/macros.h" |
| #include "base/run_loop.h" |
| #include "base/single_thread_task_runner.h" |
| #include "base/threading/thread.h" |
| #include "build/build_config.h" |
| #include "ipc/ipc_test_base.h" |
| #include "testing/gtest/include/gtest/gtest.h" |
| |
| #if defined(OS_POSIX) |
| #include "base/file_descriptor_posix.h" |
| #endif |
| |
| // IPC messages for testing ---------------------------------------------------- |
| |
| #define IPC_MESSAGE_IMPL |
| #include "ipc/ipc_message_macros.h" |
| |
| #define IPC_MESSAGE_START TestMsgStart |
| |
| // Message class to pass a base::SyncSocket::Handle to another process. This |
| // is not as easy as it sounds, because of the differences in transferring |
| // Windows HANDLEs versus posix file descriptors. |
| #if defined(OS_WIN) |
| IPC_MESSAGE_CONTROL1(MsgClassSetHandle, base::SyncSocket::Handle) |
| #elif defined(OS_POSIX) |
| IPC_MESSAGE_CONTROL1(MsgClassSetHandle, base::FileDescriptor) |
| #endif |
| |
| // Message class to pass a response to the server. |
| IPC_MESSAGE_CONTROL1(MsgClassResponse, std::string) |
| |
| // Message class to tell the server to shut down. |
| IPC_MESSAGE_CONTROL0(MsgClassShutdown) |
| |
| // ----------------------------------------------------------------------------- |
| |
| namespace { |
| |
| const char kHelloString[] = "Hello, SyncSocket Client"; |
| const size_t kHelloStringLength = arraysize(kHelloString); |
| |
| // The SyncSocket server listener class processes two sorts of |
| // messages from the client. |
| class SyncSocketServerListener : public IPC::Listener { |
| public: |
| SyncSocketServerListener() : chan_(NULL) { |
| } |
| |
| void Init(IPC::Channel* chan) { |
| chan_ = chan; |
| } |
| |
| bool OnMessageReceived(const IPC::Message& msg) override { |
| if (msg.routing_id() == MSG_ROUTING_CONTROL) { |
| IPC_BEGIN_MESSAGE_MAP(SyncSocketServerListener, msg) |
| IPC_MESSAGE_HANDLER(MsgClassSetHandle, OnMsgClassSetHandle) |
| IPC_MESSAGE_HANDLER(MsgClassShutdown, OnMsgClassShutdown) |
| IPC_END_MESSAGE_MAP() |
| } |
| return true; |
| } |
| |
| private: |
| // This sort of message is sent first, causing the transfer of |
| // the handle for the SyncSocket. This message sends a buffer |
| // on the SyncSocket and then sends a response to the client. |
| #if defined(OS_WIN) |
| void OnMsgClassSetHandle(const base::SyncSocket::Handle handle) { |
| SetHandle(handle); |
| } |
| #elif defined(OS_POSIX) |
| void OnMsgClassSetHandle(const base::FileDescriptor& fd_struct) { |
| SetHandle(fd_struct.fd); |
| } |
| #else |
| # error "What platform?" |
| #endif // defined(OS_WIN) |
| |
| void SetHandle(base::SyncSocket::Handle handle) { |
| base::SyncSocket sync_socket(handle); |
| EXPECT_EQ(sync_socket.Send(kHelloString, kHelloStringLength), |
| kHelloStringLength); |
| IPC::Message* msg = new MsgClassResponse(kHelloString); |
| EXPECT_TRUE(chan_->Send(msg)); |
| } |
| |
| // When the client responds, it sends back a shutdown message, |
| // which causes the message loop to exit. |
| void OnMsgClassShutdown() { base::RunLoop::QuitCurrentWhenIdleDeprecated(); } |
| |
| IPC::Channel* chan_; |
| |
| DISALLOW_COPY_AND_ASSIGN(SyncSocketServerListener); |
| }; |
| |
| // Runs the fuzzing server child mode. Returns when the preset number of |
| // messages have been received. |
| DEFINE_IPC_CHANNEL_MOJO_TEST_CLIENT(SyncSocketServerClient) { |
| SyncSocketServerListener listener; |
| Connect(&listener); |
| listener.Init(channel()); |
| base::RunLoop().Run(); |
| Close(); |
| } |
| |
| // The SyncSocket client listener only processes one sort of message, |
| // a response from the server. |
| class SyncSocketClientListener : public IPC::Listener { |
| public: |
| SyncSocketClientListener() { |
| } |
| |
| void Init(base::SyncSocket* socket, IPC::Channel* chan) { |
| socket_ = socket; |
| chan_ = chan; |
| } |
| |
| bool OnMessageReceived(const IPC::Message& msg) override { |
| if (msg.routing_id() == MSG_ROUTING_CONTROL) { |
| IPC_BEGIN_MESSAGE_MAP(SyncSocketClientListener, msg) |
| IPC_MESSAGE_HANDLER(MsgClassResponse, OnMsgClassResponse) |
| IPC_END_MESSAGE_MAP() |
| } |
| return true; |
| } |
| |
| private: |
| // When a response is received from the server, it sends the same |
| // string as was written on the SyncSocket. These are compared |
| // and a shutdown message is sent back to the server. |
| void OnMsgClassResponse(const std::string& str) { |
| // We rely on the order of sync_socket.Send() and chan_->Send() in |
| // the SyncSocketServerListener object. |
| EXPECT_EQ(kHelloStringLength, socket_->Peek()); |
| char buf[kHelloStringLength]; |
| socket_->Receive(static_cast<void*>(buf), kHelloStringLength); |
| EXPECT_EQ(strcmp(str.c_str(), buf), 0); |
| // After receiving from the socket there should be no bytes left. |
| EXPECT_EQ(0U, socket_->Peek()); |
| IPC::Message* msg = new MsgClassShutdown(); |
| EXPECT_TRUE(chan_->Send(msg)); |
| base::RunLoop::QuitCurrentWhenIdleDeprecated(); |
| } |
| |
| base::SyncSocket* socket_; |
| IPC::Channel* chan_; |
| |
| DISALLOW_COPY_AND_ASSIGN(SyncSocketClientListener); |
| }; |
| |
| using SyncSocketTest = IPCChannelMojoTestBase; |
| |
| TEST_F(SyncSocketTest, SanityTest) { |
| Init("SyncSocketServerClient"); |
| |
| SyncSocketClientListener listener; |
| CreateChannel(&listener); |
| // Create a pair of SyncSockets. |
| base::SyncSocket pair[2]; |
| base::SyncSocket::CreatePair(&pair[0], &pair[1]); |
| // Immediately after creation there should be no pending bytes. |
| EXPECT_EQ(0U, pair[0].Peek()); |
| EXPECT_EQ(0U, pair[1].Peek()); |
| base::SyncSocket::Handle target_handle; |
| // Connect the channel and listener. |
| ASSERT_TRUE(ConnectChannel()); |
| listener.Init(&pair[0], channel()); |
| #if defined(OS_WIN) |
| // On windows we need to duplicate the handle into the server process. |
| BOOL retval = DuplicateHandle(GetCurrentProcess(), pair[1].handle(), |
| client_process().Handle(), &target_handle, |
| 0, FALSE, DUPLICATE_SAME_ACCESS); |
| EXPECT_TRUE(retval); |
| // Set up a message to pass the handle to the server. |
| IPC::Message* msg = new MsgClassSetHandle(target_handle); |
| #else |
| target_handle = pair[1].handle(); |
| // Set up a message to pass the handle to the server. |
| base::FileDescriptor filedesc(target_handle, false); |
| IPC::Message* msg = new MsgClassSetHandle(filedesc); |
| #endif // defined(OS_WIN) |
| EXPECT_TRUE(sender()->Send(msg)); |
| // Use the current thread as the I/O thread. |
| base::RunLoop().Run(); |
| // Shut down. |
| pair[0].Close(); |
| pair[1].Close(); |
| EXPECT_TRUE(WaitForClientShutdown()); |
| DestroyChannel(); |
| } |
| |
| // A blocking read operation that will block the thread until it receives |
| // |length| bytes of packets or Shutdown() is called on another thread. |
| static void BlockingRead(base::SyncSocket* socket, char* buf, |
| size_t length, size_t* received) { |
| DCHECK(buf != NULL); |
| // Notify the parent thread that we're up and running. |
| socket->Send(kHelloString, kHelloStringLength); |
| *received = socket->Receive(buf, length); |
| } |
| |
| // Tests that we can safely end a blocking Receive operation on one thread |
| // from another thread by disconnecting (but not closing) the socket. |
| TEST_F(SyncSocketTest, DisconnectTest) { |
| base::CancelableSyncSocket pair[2]; |
| ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&pair[0], &pair[1])); |
| |
| base::Thread worker("BlockingThread"); |
| worker.Start(); |
| |
| // Try to do a blocking read from one of the sockets on the worker thread. |
| char buf[0xff]; |
| size_t received = 1U; // Initialize to an unexpected value. |
| worker.task_runner()->PostTask( |
| FROM_HERE, |
| base::Bind(&BlockingRead, &pair[0], &buf[0], arraysize(buf), &received)); |
| |
| // Wait for the worker thread to say hello. |
| char hello[kHelloStringLength] = {0}; |
| pair[1].Receive(&hello[0], sizeof(hello)); |
| EXPECT_EQ(0, strcmp(hello, kHelloString)); |
| // Give the worker a chance to start Receive(). |
| base::PlatformThread::YieldCurrentThread(); |
| |
| // Now shut down the socket that the thread is issuing a blocking read on |
| // which should cause Receive to return with an error. |
| pair[0].Shutdown(); |
| |
| worker.Stop(); |
| |
| EXPECT_EQ(0U, received); |
| } |
| |
| // Tests that read is a blocking operation. |
| TEST_F(SyncSocketTest, BlockingReceiveTest) { |
| base::CancelableSyncSocket pair[2]; |
| ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&pair[0], &pair[1])); |
| |
| base::Thread worker("BlockingThread"); |
| worker.Start(); |
| |
| // Try to do a blocking read from one of the sockets on the worker thread. |
| char buf[kHelloStringLength] = {0}; |
| size_t received = 1U; // Initialize to an unexpected value. |
| worker.task_runner()->PostTask(FROM_HERE, |
| base::Bind(&BlockingRead, &pair[0], &buf[0], |
| kHelloStringLength, &received)); |
| |
| // Wait for the worker thread to say hello. |
| char hello[kHelloStringLength] = {0}; |
| pair[1].Receive(&hello[0], sizeof(hello)); |
| EXPECT_EQ(0, strcmp(hello, kHelloString)); |
| // Give the worker a chance to start Receive(). |
| base::PlatformThread::YieldCurrentThread(); |
| |
| // Send a message to the socket on the blocking thead, it should free the |
| // socket from Receive(). |
| pair[1].Send(kHelloString, kHelloStringLength); |
| worker.Stop(); |
| |
| // Verify the socket has received the message. |
| EXPECT_TRUE(strcmp(buf, kHelloString) == 0); |
| EXPECT_EQ(kHelloStringLength, received); |
| } |
| |
| // Tests that the write operation is non-blocking and returns immediately |
| // when there is insufficient space in the socket's buffer. |
| TEST_F(SyncSocketTest, NonBlockingWriteTest) { |
| base::CancelableSyncSocket pair[2]; |
| ASSERT_TRUE(base::CancelableSyncSocket::CreatePair(&pair[0], &pair[1])); |
| |
| // Fill up the buffer for one of the socket, Send() should not block the |
| // thread even when the buffer is full. |
| while (pair[0].Send(kHelloString, kHelloStringLength) != 0) {} |
| |
| // Data should be avialble on another socket. |
| size_t bytes_in_buffer = pair[1].Peek(); |
| EXPECT_NE(bytes_in_buffer, 0U); |
| |
| // No more data can be written to the buffer since socket has been full, |
| // verify that the amount of avialble data on another socket is unchanged. |
| EXPECT_EQ(0U, pair[0].Send(kHelloString, kHelloStringLength)); |
| EXPECT_EQ(bytes_in_buffer, pair[1].Peek()); |
| |
| // Read from another socket to free some space for a new write. |
| char hello[kHelloStringLength] = {0}; |
| pair[1].Receive(&hello[0], sizeof(hello)); |
| |
| // Should be able to write more data to the buffer now. |
| EXPECT_EQ(kHelloStringLength, pair[0].Send(kHelloString, kHelloStringLength)); |
| } |
| |
| } // namespace |