| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/string_util.h" |
| |
| #include <string.h> |
| #include <vector> |
| |
| #include "base/basictypes.h" |
| #include "base/logging.h" |
| #include "base/singleton.h" |
| #include "unicode/ucnv.h" |
| #include "unicode/numfmt.h" |
| #include "unicode/ustring.h" |
| |
| namespace { |
| |
| // ReadUnicodeCharacter -------------------------------------------------------- |
| |
| // Reads a UTF-8 stream, placing the next code point into the given output |
| // |*code_point|. |src| represents the entire string to read, and |*char_index| |
| // is the character offset within the string to start reading at. |*char_index| |
| // will be updated to index the last character read, such that incrementing it |
| // (as in a for loop) will take the reader to the next character. |
| // |
| // Returns true on success. On false, |*code_point| will be invalid. |
| bool ReadUnicodeCharacter(const char* src, int32 src_len, |
| int32* char_index, uint32* code_point_out) { |
| // U8_NEXT expects to be able to use -1 to signal an error, so we must |
| // use a signed type for code_point. But this function returns false |
| // on error anyway, so code_point_out is unsigned. |
| int32 code_point; |
| U8_NEXT(src, *char_index, src_len, code_point); |
| *code_point_out = static_cast<uint32>(code_point); |
| |
| // The ICU macro above moves to the next char, we want to point to the last |
| // char consumed. |
| (*char_index)--; |
| |
| // Validate the decoded value. |
| return U_IS_UNICODE_CHAR(code_point); |
| } |
| |
| // Reads a UTF-16 character. The usage is the same as the 8-bit version above. |
| bool ReadUnicodeCharacter(const char16* src, int32 src_len, |
| int32* char_index, uint32* code_point) { |
| if (U16_IS_SURROGATE(src[*char_index])) { |
| if (!U16_IS_SURROGATE_LEAD(src[*char_index]) || |
| *char_index + 1 >= src_len || |
| !U16_IS_TRAIL(src[*char_index + 1])) { |
| // Invalid surrogate pair. |
| return false; |
| } |
| |
| // Valid surrogate pair. |
| *code_point = U16_GET_SUPPLEMENTARY(src[*char_index], |
| src[*char_index + 1]); |
| (*char_index)++; |
| } else { |
| // Not a surrogate, just one 16-bit word. |
| *code_point = src[*char_index]; |
| } |
| |
| return U_IS_UNICODE_CHAR(*code_point); |
| } |
| |
| #if defined(WCHAR_T_IS_UTF32) |
| // Reads UTF-32 character. The usage is the same as the 8-bit version above. |
| bool ReadUnicodeCharacter(const wchar_t* src, int32 src_len, |
| int32* char_index, uint32* code_point) { |
| // Conversion is easy since the source is 32-bit. |
| *code_point = src[*char_index]; |
| |
| // Validate the value. |
| return U_IS_UNICODE_CHAR(*code_point); |
| } |
| #endif // defined(WCHAR_T_IS_UTF32) |
| |
| // WriteUnicodeCharacter ------------------------------------------------------- |
| |
| // Appends a UTF-8 character to the given 8-bit string. |
| void WriteUnicodeCharacter(uint32 code_point, std::string* output) { |
| if (code_point <= 0x7f) { |
| // Fast path the common case of one byte. |
| output->push_back(code_point); |
| return; |
| } |
| |
| // U8_APPEND_UNSAFE can append up to 4 bytes. |
| int32 char_offset = static_cast<int32>(output->length()); |
| output->resize(char_offset + U8_MAX_LENGTH); |
| |
| U8_APPEND_UNSAFE(&(*output)[0], char_offset, code_point); |
| |
| // U8_APPEND_UNSAFE will advance our pointer past the inserted character, so |
| // it will represent the new length of the string. |
| output->resize(char_offset); |
| } |
| |
| // Appends the given code point as a UTF-16 character to the STL string. |
| void WriteUnicodeCharacter(uint32 code_point, string16* output) { |
| if (U16_LENGTH(code_point) == 1) { |
| // Thie code point is in the Basic Multilingual Plane (BMP). |
| output->push_back(static_cast<char16>(code_point)); |
| } else { |
| // Non-BMP characters use a double-character encoding. |
| int32 char_offset = static_cast<int32>(output->length()); |
| output->resize(char_offset + U16_MAX_LENGTH); |
| U16_APPEND_UNSAFE(&(*output)[0], char_offset, code_point); |
| } |
| } |
| |
| #if defined(WCHAR_T_IS_UTF32) |
| // Appends the given UTF-32 character to the given 32-bit string. |
| inline void WriteUnicodeCharacter(uint32 code_point, std::wstring* output) { |
| // This is the easy case, just append the character. |
| output->push_back(code_point); |
| } |
| #endif // defined(WCHAR_T_IS_UTF32) |
| |
| // Generalized Unicode converter ----------------------------------------------- |
| |
| // Converts the given source Unicode character type to the given destination |
| // Unicode character type as a STL string. The given input buffer and size |
| // determine the source, and the given output STL string will be replaced by |
| // the result. |
| template<typename SRC_CHAR, typename DEST_STRING> |
| bool ConvertUnicode(const SRC_CHAR* src, size_t src_len, DEST_STRING* output) { |
| output->clear(); |
| |
| // ICU requires 32-bit numbers. |
| bool success = true; |
| int32 src_len32 = static_cast<int32>(src_len); |
| for (int32 i = 0; i < src_len32; i++) { |
| uint32 code_point; |
| if (ReadUnicodeCharacter(src, src_len32, &i, &code_point)) |
| WriteUnicodeCharacter(code_point, output); |
| else |
| success = false; |
| } |
| return success; |
| } |
| |
| |
| // Guesses the length of the output in UTF-8 in bytes, and reserves that amount |
| // of space in the given string. We also assume that the input character types |
| // are unsigned, which will be true for UTF-16 and -32 on our systems. We assume |
| // the string length is greater than zero. |
| template<typename CHAR> |
| void ReserveUTF8Output(const CHAR* src, size_t src_len, std::string* output) { |
| if (src[0] < 0x80) { |
| // Assume that the entire input will be ASCII. |
| output->reserve(src_len); |
| } else { |
| // Assume that the entire input is non-ASCII and will have 3 bytes per char. |
| output->reserve(src_len * 3); |
| } |
| } |
| |
| // Guesses the size of the output buffer (containing either UTF-16 or -32 data) |
| // given some UTF-8 input that will be converted to it. See ReserveUTF8Output. |
| // We assume the source length is > 0. |
| template<typename STRING> |
| void ReserveUTF16Or32Output(const char* src, size_t src_len, STRING* output) { |
| if (static_cast<unsigned char>(src[0]) < 0x80) { |
| // Assume the input is all ASCII, which means 1:1 correspondence. |
| output->reserve(src_len); |
| } else { |
| // Otherwise assume that the UTF-8 sequences will have 2 bytes for each |
| // character. |
| output->reserve(src_len / 2); |
| } |
| } |
| |
| } // namespace |
| |
| // UTF-8 <-> Wide -------------------------------------------------------------- |
| |
| std::string WideToUTF8(const std::wstring& wide) { |
| std::string ret; |
| if (wide.empty()) |
| return ret; |
| |
| // Ignore the success flag of this call, it will do the best it can for |
| // invalid input, which is what we want here. |
| WideToUTF8(wide.data(), wide.length(), &ret); |
| return ret; |
| } |
| |
| bool WideToUTF8(const wchar_t* src, size_t src_len, std::string* output) { |
| if (src_len == 0) { |
| output->clear(); |
| return true; |
| } |
| |
| ReserveUTF8Output(src, src_len, output); |
| return ConvertUnicode<wchar_t, std::string>(src, src_len, output); |
| } |
| |
| std::wstring UTF8ToWide(const StringPiece& utf8) { |
| std::wstring ret; |
| if (utf8.empty()) |
| return ret; |
| |
| UTF8ToWide(utf8.data(), utf8.length(), &ret); |
| return ret; |
| } |
| |
| bool UTF8ToWide(const char* src, size_t src_len, std::wstring* output) { |
| if (src_len == 0) { |
| output->clear(); |
| return true; |
| } |
| |
| ReserveUTF16Or32Output(src, src_len, output); |
| return ConvertUnicode<char, std::wstring>(src, src_len, output); |
| } |
| |
| // UTF-16 <-> Wide ------------------------------------------------------------- |
| |
| #if defined(WCHAR_T_IS_UTF16) |
| |
| // When wide == UTF-16, then conversions are a NOP. |
| string16 WideToUTF16(const std::wstring& wide) { |
| return wide; |
| } |
| |
| bool WideToUTF16(const wchar_t* src, size_t src_len, string16* output) { |
| output->assign(src, src_len); |
| return true; |
| } |
| |
| std::wstring UTF16ToWide(const string16& utf16) { |
| return utf16; |
| } |
| |
| bool UTF16ToWide(const char16* src, size_t src_len, std::wstring* output) { |
| output->assign(src, src_len); |
| return true; |
| } |
| |
| #elif defined(WCHAR_T_IS_UTF32) |
| |
| string16 WideToUTF16(const std::wstring& wide) { |
| string16 ret; |
| if (wide.empty()) |
| return ret; |
| |
| WideToUTF16(wide.data(), wide.length(), &ret); |
| return ret; |
| } |
| |
| bool WideToUTF16(const wchar_t* src, size_t src_len, string16* output) { |
| if (src_len == 0) { |
| output->clear(); |
| return true; |
| } |
| |
| // Assume that normally we won't have any non-BMP characters so the counts |
| // will be the same. |
| output->reserve(src_len); |
| return ConvertUnicode<wchar_t, string16>(src, src_len, output); |
| } |
| |
| std::wstring UTF16ToWide(const string16& utf16) { |
| std::wstring ret; |
| if (utf16.empty()) |
| return ret; |
| |
| UTF16ToWide(utf16.data(), utf16.length(), &ret); |
| return ret; |
| } |
| |
| bool UTF16ToWide(const char16* src, size_t src_len, std::wstring* output) { |
| if (src_len == 0) { |
| output->clear(); |
| return true; |
| } |
| |
| // Assume that normally we won't have any non-BMP characters so the counts |
| // will be the same. |
| output->reserve(src_len); |
| return ConvertUnicode<char16, std::wstring>(src, src_len, output); |
| } |
| |
| #endif // defined(WCHAR_T_IS_UTF32) |
| |
| // UTF16 <-> UTF8 -------------------------------------------------------------- |
| |
| #if defined(WCHAR_T_IS_UTF32) |
| |
| bool UTF8ToUTF16(const char* src, size_t src_len, string16* output) { |
| if (src_len == 0) { |
| output->clear(); |
| return true; |
| } |
| |
| ReserveUTF16Or32Output(src, src_len, output); |
| return ConvertUnicode<char, string16>(src, src_len, output); |
| } |
| |
| string16 UTF8ToUTF16(const std::string& utf8) { |
| string16 ret; |
| if (utf8.empty()) |
| return ret; |
| |
| // Ignore the success flag of this call, it will do the best it can for |
| // invalid input, which is what we want here. |
| UTF8ToUTF16(utf8.data(), utf8.length(), &ret); |
| return ret; |
| } |
| |
| bool UTF16ToUTF8(const char16* src, size_t src_len, std::string* output) { |
| if (src_len == 0) { |
| output->clear(); |
| return true; |
| } |
| |
| ReserveUTF8Output(src, src_len, output); |
| return ConvertUnicode<char16, std::string>(src, src_len, output); |
| } |
| |
| std::string UTF16ToUTF8(const string16& utf16) { |
| std::string ret; |
| if (utf16.empty()) |
| return ret; |
| |
| // Ignore the success flag of this call, it will do the best it can for |
| // invalid input, which is what we want here. |
| UTF16ToUTF8(utf16.data(), utf16.length(), &ret); |
| return ret; |
| } |
| |
| #elif defined(WCHAR_T_IS_UTF16) |
| // Easy case since we can use the "wide" versions we already wrote above. |
| |
| bool UTF8ToUTF16(const char* src, size_t src_len, string16* output) { |
| return UTF8ToWide(src, src_len, output); |
| } |
| |
| string16 UTF8ToUTF16(const std::string& utf8) { |
| return UTF8ToWide(utf8); |
| } |
| |
| bool UTF16ToUTF8(const char16* src, size_t src_len, std::string* output) { |
| return WideToUTF8(src, src_len, output); |
| } |
| |
| std::string UTF16ToUTF8(const string16& utf16) { |
| return WideToUTF8(utf16); |
| } |
| |
| #endif |
| |
| // Codepage <-> Wide ----------------------------------------------------------- |
| |
| // Convert a unicode string into the specified codepage_name. If the codepage |
| // isn't found, return false. |
| bool WideToCodepage(const std::wstring& wide, |
| const char* codepage_name, |
| OnStringUtilConversionError::Type on_error, |
| std::string* encoded) { |
| encoded->clear(); |
| |
| UErrorCode status = U_ZERO_ERROR; |
| UConverter* converter = ucnv_open(codepage_name, &status); |
| if (!U_SUCCESS(status)) |
| return false; |
| |
| const UChar* uchar_src; |
| int uchar_len; |
| #if defined(WCHAR_T_IS_UTF16) |
| uchar_src = wide.c_str(); |
| uchar_len = static_cast<int>(wide.length()); |
| #elif defined(WCHAR_T_IS_UTF32) |
| // When wchar_t is wider than UChar (16 bits), transform |wide| into a |
| // UChar* string. Size the UChar* buffer to be large enough to hold twice |
| // as many UTF-16 code points as there are UTF-16 characters, in case each |
| // character translates to a UTF-16 surrogate pair, and leave room for a NUL |
| // terminator. |
| std::vector<UChar> wide_uchar(wide.length() * 2 + 1); |
| u_strFromWCS(&wide_uchar[0], wide_uchar.size(), &uchar_len, |
| wide.c_str(), wide.length(), &status); |
| uchar_src = &wide_uchar[0]; |
| DCHECK(U_SUCCESS(status)) << "failed to convert wstring to UChar*"; |
| #endif // defined(WCHAR_T_IS_UTF32) |
| |
| int encoded_max_length = UCNV_GET_MAX_BYTES_FOR_STRING(uchar_len, |
| ucnv_getMaxCharSize(converter)); |
| encoded->resize(encoded_max_length); |
| |
| // Setup our error handler. |
| switch (on_error) { |
| case OnStringUtilConversionError::FAIL: |
| ucnv_setFromUCallBack(converter, UCNV_FROM_U_CALLBACK_STOP, 0, |
| NULL, NULL, &status); |
| break; |
| case OnStringUtilConversionError::SKIP: |
| ucnv_setFromUCallBack(converter, UCNV_FROM_U_CALLBACK_SKIP, 0, |
| NULL, NULL, &status); |
| break; |
| default: |
| NOTREACHED(); |
| } |
| |
| // ucnv_fromUChars returns size not including terminating null |
| int actual_size = ucnv_fromUChars(converter, &(*encoded)[0], |
| encoded_max_length, uchar_src, uchar_len, &status); |
| encoded->resize(actual_size); |
| ucnv_close(converter); |
| if (U_SUCCESS(status)) |
| return true; |
| encoded->clear(); // Make sure the output is empty on error. |
| return false; |
| } |
| |
| // Converts a string of the given codepage into unicode. |
| // If the codepage isn't found, return false. |
| bool CodepageToWide(const std::string& encoded, |
| const char* codepage_name, |
| OnStringUtilConversionError::Type on_error, |
| std::wstring* wide) { |
| wide->clear(); |
| |
| UErrorCode status = U_ZERO_ERROR; |
| UConverter* converter = ucnv_open(codepage_name, &status); |
| if (!U_SUCCESS(status)) |
| return false; |
| |
| // The worst case is all the input characters are non-BMP (32-bit) ones. |
| size_t uchar_max_length = encoded.length() * 2 + 1; |
| |
| UChar* uchar_dst; |
| #if defined(WCHAR_T_IS_UTF16) |
| uchar_dst = WriteInto(wide, uchar_max_length); |
| #elif defined(WCHAR_T_IS_UTF32) |
| // When wchar_t is wider than UChar (16 bits), convert into a temporary |
| // UChar* buffer. |
| std::vector<UChar> wide_uchar(uchar_max_length); |
| uchar_dst = &wide_uchar[0]; |
| #endif // defined(WCHAR_T_IS_UTF32) |
| |
| // Setup our error handler. |
| switch (on_error) { |
| case OnStringUtilConversionError::FAIL: |
| ucnv_setToUCallBack(converter, UCNV_TO_U_CALLBACK_STOP, 0, |
| NULL, NULL, &status); |
| break; |
| case OnStringUtilConversionError::SKIP: |
| ucnv_setToUCallBack(converter, UCNV_TO_U_CALLBACK_SKIP, 0, |
| NULL, NULL, &status); |
| break; |
| default: |
| NOTREACHED(); |
| } |
| |
| int actual_size = ucnv_toUChars(converter, |
| uchar_dst, |
| static_cast<int>(uchar_max_length), |
| encoded.data(), |
| static_cast<int>(encoded.length()), |
| &status); |
| ucnv_close(converter); |
| if (!U_SUCCESS(status)) { |
| wide->clear(); // Make sure the output is empty on error. |
| return false; |
| } |
| |
| #ifdef WCHAR_T_IS_UTF32 |
| // When wchar_t is wider than UChar (16 bits), it's not possible to wind up |
| // with any more wchar_t elements than UChar elements. ucnv_toUChars |
| // returns the number of UChar elements not including the NUL terminator, so |
| // leave extra room for that. |
| u_strToWCS(WriteInto(wide, actual_size + 1), actual_size + 1, &actual_size, |
| uchar_dst, actual_size, &status); |
| DCHECK(U_SUCCESS(status)) << "failed to convert UChar* to wstring"; |
| #endif // WCHAR_T_IS_UTF32 |
| |
| wide->resize(actual_size); |
| return true; |
| } |
| |
| // Number formatting ----------------------------------------------------------- |
| |
| namespace { |
| |
| struct NumberFormatSingletonTraits |
| : public DefaultSingletonTraits<NumberFormat> { |
| static NumberFormat* New() { |
| UErrorCode status = U_ZERO_ERROR; |
| NumberFormat* formatter = NumberFormat::createInstance(status); |
| DCHECK(U_SUCCESS(status)); |
| return formatter; |
| } |
| // There's no ICU call to destroy a NumberFormat object other than |
| // operator delete, so use the default Delete, which calls operator delete. |
| // This can cause problems if a different allocator is used by this file than |
| // by ICU. |
| }; |
| |
| } // namespace |
| |
| std::wstring FormatNumber(int64 number) { |
| NumberFormat* number_format = |
| Singleton<NumberFormat, NumberFormatSingletonTraits>::get(); |
| |
| if (!number_format) { |
| // As a fallback, just return the raw number in a string. |
| return StringPrintf(L"%lld", number); |
| } |
| UnicodeString ustr; |
| number_format->format(number, ustr); |
| |
| #if defined(WCHAR_T_IS_UTF16) |
| return std::wstring(ustr.getBuffer(), |
| static_cast<std::wstring::size_type>(ustr.length())); |
| #elif defined(WCHAR_T_IS_UTF32) |
| wchar_t buffer[64]; // A int64 is less than 20 chars long, so 64 chars |
| // leaves plenty of room for formating stuff. |
| int length = 0; |
| UErrorCode error = U_ZERO_ERROR; |
| u_strToWCS(buffer, 64, &length, ustr.getBuffer(), ustr.length() , &error); |
| if (U_FAILURE(error)) { |
| NOTREACHED(); |
| // As a fallback, just return the raw number in a string. |
| return StringPrintf(L"%lld", number); |
| } |
| return std::wstring(buffer, static_cast<std::wstring::size_type>(length)); |
| #endif // defined(WCHAR_T_IS_UTF32) |
| } |
| |
| TrimPositions TrimWhitespaceUTF8(const std::string& input, |
| TrimPositions positions, |
| std::string* output) { |
| // This implementation is not so fast since it converts the text encoding |
| // twice. Please feel free to file a bug if this function hurts the |
| // performance of Chrome. |
| DCHECK(IsStringUTF8(input)); |
| std::wstring input_wide = UTF8ToWide(input); |
| std::wstring output_wide; |
| TrimPositions result = TrimWhitespace(input_wide, positions, &output_wide); |
| *output = WideToUTF8(output_wide); |
| return result; |
| } |