| // Copyright (c) 2006-2009 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_LOCK_H_ |
| #define BASE_LOCK_H_ |
| |
| #include "base/lock_impl.h" |
| |
| // A convenient wrapper for an OS specific critical section. The only real |
| // intelligence in this class is in debug mode for the support for the |
| // AssertAcquired() method. |
| |
| class Lock { |
| public: |
| #if defined(NDEBUG) // Optimized wrapper implementation |
| Lock() : lock_() {} |
| ~Lock() {} |
| void Acquire() { lock_.Lock(); } |
| void Release() { lock_.Unlock(); } |
| |
| // If the lock is not held, take it and return true. If the lock is already |
| // held by another thread, immediately return false. |
| bool Try() { return lock_.Try(); } |
| |
| // Null implementation if not debug. |
| void AssertAcquired() const {} |
| #else |
| Lock(); |
| ~Lock() {} |
| |
| // NOTE: Although windows critical sections support recursive locks, we do not |
| // allow this, and we will commonly fire a DCHECK() if a thread attempts to |
| // acquire the lock a second time (while already holding it). |
| void Acquire() { |
| lock_.Lock(); |
| CheckUnheldAndMark(); |
| } |
| void Release() { |
| CheckHeldAndUnmark(); |
| lock_.Unlock(); |
| } |
| |
| bool Try() { |
| bool rv = lock_.Try(); |
| if (rv) { |
| CheckUnheldAndMark(); |
| } |
| return rv; |
| } |
| |
| void AssertAcquired() const; |
| #endif // NDEBUG |
| |
| #if defined(OS_POSIX) |
| // The posix implementation of ConditionVariable needs to be able |
| // to see our lock and tweak our debugging counters, as it releases |
| // and acquires locks inside of pthread_cond_{timed,}wait. |
| // Windows doesn't need to do this as it calls the Lock::* methods. |
| friend class ConditionVariable; |
| #endif |
| |
| private: |
| #if !defined(NDEBUG) |
| // Members and routines taking care of locks assertions. |
| // Note that this checks for recursive locks and allows them |
| // if the variable is set. This is allowed by the underlying implementation |
| // on windows but not on Posix, so we're doing unneeded checks on Posix. |
| // It's worth it to share the code. |
| void CheckHeldAndUnmark(); |
| void CheckUnheldAndMark(); |
| |
| // All private data is implicitly protected by lock_. |
| // Be VERY careful to only access members under that lock. |
| |
| // Determines validity of owning_thread_id_. Needed as we don't have |
| // a null owning_thread_id_ value. |
| bool owned_by_thread_; |
| PlatformThreadId owning_thread_id_; |
| #endif // NDEBUG |
| |
| LockImpl lock_; // Platform specific underlying lock implementation. |
| |
| DISALLOW_COPY_AND_ASSIGN(Lock); |
| }; |
| |
| // A helper class that acquires the given Lock while the AutoLock is in scope. |
| class AutoLock { |
| public: |
| explicit AutoLock(Lock& lock) : lock_(lock) { |
| lock_.Acquire(); |
| } |
| |
| ~AutoLock() { |
| lock_.AssertAcquired(); |
| lock_.Release(); |
| } |
| |
| private: |
| Lock& lock_; |
| DISALLOW_COPY_AND_ASSIGN(AutoLock); |
| }; |
| |
| // AutoUnlock is a helper that will Release() the |lock| argument in the |
| // constructor, and re-Acquire() it in the destructor. |
| class AutoUnlock { |
| public: |
| explicit AutoUnlock(Lock& lock) : lock_(lock) { |
| // We require our caller to have the lock. |
| lock_.AssertAcquired(); |
| lock_.Release(); |
| } |
| |
| ~AutoUnlock() { |
| lock_.Acquire(); |
| } |
| |
| private: |
| Lock& lock_; |
| DISALLOW_COPY_AND_ASSIGN(AutoUnlock); |
| }; |
| |
| #endif // BASE_LOCK_H_ |