| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/threading/thread.h" |
| |
| #include "base/bind.h" |
| #include "base/lazy_instance.h" |
| #include "base/location.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/third_party/dynamic_annotations/dynamic_annotations.h" |
| #include "base/threading/thread_id_name_manager.h" |
| #include "base/threading/thread_local.h" |
| #include "base/threading/thread_restrictions.h" |
| #include "build/build_config.h" |
| |
| #if defined(OS_WIN) |
| #include "base/win/scoped_com_initializer.h" |
| #endif |
| |
| namespace base { |
| |
| namespace { |
| |
| // We use this thread-local variable to record whether or not a thread exited |
| // because its Stop method was called. This allows us to catch cases where |
| // MessageLoop::QuitWhenIdle() is called directly, which is unexpected when |
| // using a Thread to setup and run a MessageLoop. |
| base::LazyInstance<base::ThreadLocalBoolean> lazy_tls_bool = |
| LAZY_INSTANCE_INITIALIZER; |
| |
| } // namespace |
| |
| // This is used to trigger the message loop to exit. |
| void ThreadQuitHelper() { |
| MessageLoop::current()->QuitWhenIdle(); |
| Thread::SetThreadWasQuitProperly(true); |
| } |
| |
| Thread::Options::Options() |
| : message_loop_type(MessageLoop::TYPE_DEFAULT), |
| timer_slack(TIMER_SLACK_NONE), |
| stack_size(0), |
| priority(ThreadPriority::NORMAL) { |
| } |
| |
| Thread::Options::Options(MessageLoop::Type type, |
| size_t size) |
| : message_loop_type(type), |
| timer_slack(TIMER_SLACK_NONE), |
| stack_size(size), |
| priority(ThreadPriority::NORMAL) { |
| } |
| |
| Thread::Options::Options(const Options& other) = default; |
| |
| Thread::Options::~Options() { |
| } |
| |
| Thread::Thread(const std::string& name) |
| : |
| #if defined(OS_WIN) |
| com_status_(NONE), |
| #endif |
| stopping_(false), |
| running_(false), |
| thread_(0), |
| id_(kInvalidThreadId), |
| id_event_(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED), |
| message_loop_(nullptr), |
| message_loop_timer_slack_(TIMER_SLACK_NONE), |
| name_(name), |
| start_event_(WaitableEvent::ResetPolicy::MANUAL, |
| WaitableEvent::InitialState::NOT_SIGNALED) { |
| } |
| |
| Thread::~Thread() { |
| Stop(); |
| } |
| |
| bool Thread::Start() { |
| Options options; |
| #if defined(OS_WIN) |
| if (com_status_ == STA) |
| options.message_loop_type = MessageLoop::TYPE_UI; |
| #endif |
| return StartWithOptions(options); |
| } |
| |
| bool Thread::StartWithOptions(const Options& options) { |
| DCHECK(!message_loop_); |
| #if defined(OS_WIN) |
| DCHECK((com_status_ != STA) || |
| (options.message_loop_type == MessageLoop::TYPE_UI)); |
| #endif |
| |
| // Reset |id_| here to support restarting the thread. |
| id_event_.Reset(); |
| id_ = kInvalidThreadId; |
| |
| SetThreadWasQuitProperly(false); |
| |
| MessageLoop::Type type = options.message_loop_type; |
| if (!options.message_pump_factory.is_null()) |
| type = MessageLoop::TYPE_CUSTOM; |
| |
| message_loop_timer_slack_ = options.timer_slack; |
| std::unique_ptr<MessageLoop> message_loop = |
| MessageLoop::CreateUnbound(type, options.message_pump_factory); |
| message_loop_ = message_loop.get(); |
| start_event_.Reset(); |
| |
| // Hold the thread_lock_ while starting a new thread, so that we can make sure |
| // that thread_ is populated before the newly created thread accesses it. |
| { |
| AutoLock lock(thread_lock_); |
| if (!PlatformThread::CreateWithPriority(options.stack_size, this, &thread_, |
| options.priority)) { |
| DLOG(ERROR) << "failed to create thread"; |
| message_loop_ = nullptr; |
| return false; |
| } |
| } |
| |
| // The ownership of message_loop is managemed by the newly created thread |
| // within the ThreadMain. |
| ignore_result(message_loop.release()); |
| |
| DCHECK(message_loop_); |
| return true; |
| } |
| |
| bool Thread::StartAndWaitForTesting() { |
| bool result = Start(); |
| if (!result) |
| return false; |
| WaitUntilThreadStarted(); |
| return true; |
| } |
| |
| bool Thread::WaitUntilThreadStarted() const { |
| if (!message_loop_) |
| return false; |
| base::ThreadRestrictions::ScopedAllowWait allow_wait; |
| start_event_.Wait(); |
| return true; |
| } |
| |
| void Thread::Stop() { |
| AutoLock lock(thread_lock_); |
| if (thread_.is_null()) |
| return; |
| |
| StopSoon(); |
| |
| // Wait for the thread to exit. |
| // |
| // TODO(darin): Unfortunately, we need to keep message_loop_ around until |
| // the thread exits. Some consumers are abusing the API. Make them stop. |
| // |
| PlatformThread::Join(thread_); |
| thread_ = base::PlatformThreadHandle(); |
| |
| // The thread should nullify message_loop_ on exit. |
| DCHECK(!message_loop_); |
| |
| stopping_ = false; |
| } |
| |
| void Thread::StopSoon() { |
| // We should only be called on the same thread that started us. |
| |
| DCHECK_NE(GetThreadId(), PlatformThread::CurrentId()); |
| |
| if (stopping_ || !message_loop_) |
| return; |
| |
| stopping_ = true; |
| task_runner()->PostTask(FROM_HERE, base::Bind(&ThreadQuitHelper)); |
| } |
| |
| PlatformThreadId Thread::GetThreadId() const { |
| // If the thread is created but not started yet, wait for |id_| being ready. |
| base::ThreadRestrictions::ScopedAllowWait allow_wait; |
| id_event_.Wait(); |
| return id_; |
| } |
| |
| bool Thread::IsRunning() const { |
| // If the thread's already started (i.e. message_loop_ is non-null) and |
| // not yet requested to stop (i.e. stopping_ is false) we can just return |
| // true. (Note that stopping_ is touched only on the same thread that |
| // starts / started the new thread so we need no locking here.) |
| if (message_loop_ && !stopping_) |
| return true; |
| // Otherwise check the running_ flag, which is set to true by the new thread |
| // only while it is inside Run(). |
| AutoLock lock(running_lock_); |
| return running_; |
| } |
| |
| void Thread::Run(MessageLoop* message_loop) { |
| message_loop->Run(); |
| } |
| |
| void Thread::SetThreadWasQuitProperly(bool flag) { |
| lazy_tls_bool.Pointer()->Set(flag); |
| } |
| |
| bool Thread::GetThreadWasQuitProperly() { |
| bool quit_properly = true; |
| #ifndef NDEBUG |
| quit_properly = lazy_tls_bool.Pointer()->Get(); |
| #endif |
| return quit_properly; |
| } |
| |
| void Thread::ThreadMain() { |
| // First, make GetThreadId() available to avoid deadlocks. It could be called |
| // any place in the following thread initialization code. |
| id_ = PlatformThread::CurrentId(); |
| DCHECK_NE(kInvalidThreadId, id_); |
| id_event_.Signal(); |
| |
| // Complete the initialization of our Thread object. |
| PlatformThread::SetName(name_.c_str()); |
| ANNOTATE_THREAD_NAME(name_.c_str()); // Tell the name to race detector. |
| |
| // Lazily initialize the message_loop so that it can run on this thread. |
| DCHECK(message_loop_); |
| std::unique_ptr<MessageLoop> message_loop(message_loop_); |
| message_loop_->BindToCurrentThread(); |
| message_loop_->SetTimerSlack(message_loop_timer_slack_); |
| |
| #if defined(OS_WIN) |
| std::unique_ptr<win::ScopedCOMInitializer> com_initializer; |
| if (com_status_ != NONE) { |
| com_initializer.reset((com_status_ == STA) ? |
| new win::ScopedCOMInitializer() : |
| new win::ScopedCOMInitializer(win::ScopedCOMInitializer::kMTA)); |
| } |
| #endif |
| |
| // Let the thread do extra initialization. |
| Init(); |
| |
| { |
| AutoLock lock(running_lock_); |
| running_ = true; |
| } |
| |
| start_event_.Signal(); |
| |
| Run(message_loop_); |
| |
| { |
| AutoLock lock(running_lock_); |
| running_ = false; |
| } |
| |
| // Let the thread do extra cleanup. |
| CleanUp(); |
| |
| #if defined(OS_WIN) |
| com_initializer.reset(); |
| #endif |
| |
| if (message_loop->type() != MessageLoop::TYPE_CUSTOM) { |
| // Assert that MessageLoop::QuitWhenIdle was called by ThreadQuitHelper. |
| // Don't check for custom message pumps, because their shutdown might not |
| // allow this. |
| DCHECK(GetThreadWasQuitProperly()); |
| } |
| |
| // We can't receive messages anymore. |
| // (The message loop is destructed at the end of this block) |
| message_loop_ = nullptr; |
| } |
| |
| } // namespace base |