blob: 10e7206b5c0e1778ee7dc17bbc32634cd0bbfce0 [file] [log] [blame]
// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/threading/thread.h"
#include "base/bind.h"
#include "base/lazy_instance.h"
#include "base/location.h"
#include "base/synchronization/waitable_event.h"
#include "base/third_party/dynamic_annotations/dynamic_annotations.h"
#include "base/threading/thread_id_name_manager.h"
#include "base/threading/thread_local.h"
#include "base/threading/thread_restrictions.h"
#include "build/build_config.h"
#if defined(OS_WIN)
#include "base/win/scoped_com_initializer.h"
#endif
namespace base {
namespace {
// We use this thread-local variable to record whether or not a thread exited
// because its Stop method was called. This allows us to catch cases where
// MessageLoop::QuitWhenIdle() is called directly, which is unexpected when
// using a Thread to setup and run a MessageLoop.
base::LazyInstance<base::ThreadLocalBoolean> lazy_tls_bool =
LAZY_INSTANCE_INITIALIZER;
} // namespace
// This is used to trigger the message loop to exit.
void ThreadQuitHelper() {
MessageLoop::current()->QuitWhenIdle();
Thread::SetThreadWasQuitProperly(true);
}
Thread::Options::Options()
: message_loop_type(MessageLoop::TYPE_DEFAULT),
timer_slack(TIMER_SLACK_NONE),
stack_size(0),
priority(ThreadPriority::NORMAL) {
}
Thread::Options::Options(MessageLoop::Type type,
size_t size)
: message_loop_type(type),
timer_slack(TIMER_SLACK_NONE),
stack_size(size),
priority(ThreadPriority::NORMAL) {
}
Thread::Options::Options(const Options& other) = default;
Thread::Options::~Options() {
}
Thread::Thread(const std::string& name)
:
#if defined(OS_WIN)
com_status_(NONE),
#endif
stopping_(false),
running_(false),
thread_(0),
id_(kInvalidThreadId),
id_event_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED),
message_loop_(nullptr),
message_loop_timer_slack_(TIMER_SLACK_NONE),
name_(name),
start_event_(WaitableEvent::ResetPolicy::MANUAL,
WaitableEvent::InitialState::NOT_SIGNALED) {
}
Thread::~Thread() {
Stop();
}
bool Thread::Start() {
Options options;
#if defined(OS_WIN)
if (com_status_ == STA)
options.message_loop_type = MessageLoop::TYPE_UI;
#endif
return StartWithOptions(options);
}
bool Thread::StartWithOptions(const Options& options) {
DCHECK(!message_loop_);
#if defined(OS_WIN)
DCHECK((com_status_ != STA) ||
(options.message_loop_type == MessageLoop::TYPE_UI));
#endif
// Reset |id_| here to support restarting the thread.
id_event_.Reset();
id_ = kInvalidThreadId;
SetThreadWasQuitProperly(false);
MessageLoop::Type type = options.message_loop_type;
if (!options.message_pump_factory.is_null())
type = MessageLoop::TYPE_CUSTOM;
message_loop_timer_slack_ = options.timer_slack;
std::unique_ptr<MessageLoop> message_loop =
MessageLoop::CreateUnbound(type, options.message_pump_factory);
message_loop_ = message_loop.get();
start_event_.Reset();
// Hold the thread_lock_ while starting a new thread, so that we can make sure
// that thread_ is populated before the newly created thread accesses it.
{
AutoLock lock(thread_lock_);
if (!PlatformThread::CreateWithPriority(options.stack_size, this, &thread_,
options.priority)) {
DLOG(ERROR) << "failed to create thread";
message_loop_ = nullptr;
return false;
}
}
// The ownership of message_loop is managemed by the newly created thread
// within the ThreadMain.
ignore_result(message_loop.release());
DCHECK(message_loop_);
return true;
}
bool Thread::StartAndWaitForTesting() {
bool result = Start();
if (!result)
return false;
WaitUntilThreadStarted();
return true;
}
bool Thread::WaitUntilThreadStarted() const {
if (!message_loop_)
return false;
base::ThreadRestrictions::ScopedAllowWait allow_wait;
start_event_.Wait();
return true;
}
void Thread::Stop() {
AutoLock lock(thread_lock_);
if (thread_.is_null())
return;
StopSoon();
// Wait for the thread to exit.
//
// TODO(darin): Unfortunately, we need to keep message_loop_ around until
// the thread exits. Some consumers are abusing the API. Make them stop.
//
PlatformThread::Join(thread_);
thread_ = base::PlatformThreadHandle();
// The thread should nullify message_loop_ on exit.
DCHECK(!message_loop_);
stopping_ = false;
}
void Thread::StopSoon() {
// We should only be called on the same thread that started us.
DCHECK_NE(GetThreadId(), PlatformThread::CurrentId());
if (stopping_ || !message_loop_)
return;
stopping_ = true;
task_runner()->PostTask(FROM_HERE, base::Bind(&ThreadQuitHelper));
}
PlatformThreadId Thread::GetThreadId() const {
// If the thread is created but not started yet, wait for |id_| being ready.
base::ThreadRestrictions::ScopedAllowWait allow_wait;
id_event_.Wait();
return id_;
}
bool Thread::IsRunning() const {
// If the thread's already started (i.e. message_loop_ is non-null) and
// not yet requested to stop (i.e. stopping_ is false) we can just return
// true. (Note that stopping_ is touched only on the same thread that
// starts / started the new thread so we need no locking here.)
if (message_loop_ && !stopping_)
return true;
// Otherwise check the running_ flag, which is set to true by the new thread
// only while it is inside Run().
AutoLock lock(running_lock_);
return running_;
}
void Thread::Run(MessageLoop* message_loop) {
message_loop->Run();
}
void Thread::SetThreadWasQuitProperly(bool flag) {
lazy_tls_bool.Pointer()->Set(flag);
}
bool Thread::GetThreadWasQuitProperly() {
bool quit_properly = true;
#ifndef NDEBUG
quit_properly = lazy_tls_bool.Pointer()->Get();
#endif
return quit_properly;
}
void Thread::ThreadMain() {
// First, make GetThreadId() available to avoid deadlocks. It could be called
// any place in the following thread initialization code.
id_ = PlatformThread::CurrentId();
DCHECK_NE(kInvalidThreadId, id_);
id_event_.Signal();
// Complete the initialization of our Thread object.
PlatformThread::SetName(name_.c_str());
ANNOTATE_THREAD_NAME(name_.c_str()); // Tell the name to race detector.
// Lazily initialize the message_loop so that it can run on this thread.
DCHECK(message_loop_);
std::unique_ptr<MessageLoop> message_loop(message_loop_);
message_loop_->BindToCurrentThread();
message_loop_->SetTimerSlack(message_loop_timer_slack_);
#if defined(OS_WIN)
std::unique_ptr<win::ScopedCOMInitializer> com_initializer;
if (com_status_ != NONE) {
com_initializer.reset((com_status_ == STA) ?
new win::ScopedCOMInitializer() :
new win::ScopedCOMInitializer(win::ScopedCOMInitializer::kMTA));
}
#endif
// Let the thread do extra initialization.
Init();
{
AutoLock lock(running_lock_);
running_ = true;
}
start_event_.Signal();
Run(message_loop_);
{
AutoLock lock(running_lock_);
running_ = false;
}
// Let the thread do extra cleanup.
CleanUp();
#if defined(OS_WIN)
com_initializer.reset();
#endif
if (message_loop->type() != MessageLoop::TYPE_CUSTOM) {
// Assert that MessageLoop::QuitWhenIdle was called by ThreadQuitHelper.
// Don't check for custom message pumps, because their shutdown might not
// allow this.
DCHECK(GetThreadWasQuitProperly());
}
// We can't receive messages anymore.
// (The message loop is destructed at the end of this block)
message_loop_ = nullptr;
}
} // namespace base