| // Copyright (c) 2006-2008 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef BASE_TRACKED_OBJECTS_H_ |
| #define BASE_TRACKED_OBJECTS_H_ |
| |
| #include <map> |
| #include <string> |
| #include <vector> |
| |
| #include "base/lock.h" |
| #include "base/task.h" |
| #include "base/thread_local_storage.h" |
| #include "base/tracked.h" |
| |
| class MessageLoop; |
| |
| namespace tracked_objects { |
| |
| //------------------------------------------------------------------------------ |
| // For a specific thread, and a specific birth place, the collection of all |
| // death info (with tallies for each death thread, to prevent access conflicts). |
| class ThreadData; |
| class BirthOnThread { |
| public: |
| explicit BirthOnThread(const Location& location); |
| |
| const Location location() const { return location_; } |
| const ThreadData* birth_thread() const { return birth_thread_; } |
| |
| private: |
| // File/lineno of birth. This defines the essence of the type, as the context |
| // of the birth (construction) often tell what the item is for. This field |
| // is const, and hence safe to access from any thread. |
| const Location location_; |
| |
| // The thread that records births into this object. Only this thread is |
| // allowed to access birth_count_ (which changes over time). |
| const ThreadData* birth_thread_; // The thread this birth took place on. |
| |
| DISALLOW_COPY_AND_ASSIGN(BirthOnThread); |
| }; |
| |
| //------------------------------------------------------------------------------ |
| // A class for accumulating counts of births (without bothering with a map<>). |
| |
| class Births: public BirthOnThread { |
| public: |
| explicit Births(const Location& location); |
| |
| int birth_count() const { return birth_count_; } |
| |
| // When we have a birth we update the count for this BirhPLace. |
| void RecordBirth() { ++birth_count_; } |
| |
| // When a birthplace is changed (updated), we need to decrement the counter |
| // for the old instance. |
| void ForgetBirth() { --birth_count_; } // We corrected a birth place. |
| |
| private: |
| // The number of births on this thread for our location_. |
| int birth_count_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Births); |
| }; |
| |
| //------------------------------------------------------------------------------ |
| // Basic info summarizing multiple destructions of an object with a single |
| // birthplace (fixed Location). Used both on specific threads, and also used |
| // in snapshots when integrating assembled data. |
| |
| class DeathData { |
| public: |
| // Default initializer. |
| DeathData() : count_(0), square_duration_(0) {} |
| |
| // When deaths have not yet taken place, and we gather data from all the |
| // threads, we create DeathData stats that tally the number of births without |
| // a corrosponding death. |
| explicit DeathData(int count) : count_(count), square_duration_(0) {} |
| |
| void RecordDeath(const base::TimeDelta& duration); |
| |
| // Metrics accessors. |
| int count() const { return count_; } |
| base::TimeDelta life_duration() const { return life_duration_; } |
| int64 square_duration() const { return square_duration_; } |
| int AverageMsDuration() const; |
| double StandardDeviation() const; |
| |
| // Accumulate metrics from other into this. |
| void AddDeathData(const DeathData& other); |
| |
| // Simple print of internal state. |
| void Write(std::string* output) const; |
| |
| void Clear(); |
| |
| private: |
| int count_; // Number of destructions. |
| base::TimeDelta life_duration_; // Sum of all lifetime durations. |
| int64 square_duration_; // Sum of squares in milliseconds. |
| }; |
| |
| //------------------------------------------------------------------------------ |
| // A temporary collection of data that can be sorted and summarized. It is |
| // gathered (carefully) from many threads. Instances are held in arrays and |
| // processed, filtered, and rendered. |
| // The source of this data was collected on many threads, and is asynchronously |
| // changing. The data in this instance is not asynchronously changing. |
| |
| class Snapshot { |
| public: |
| // When snapshotting a full life cycle set (birth-to-death), use this: |
| Snapshot(const BirthOnThread& birth_on_thread, const ThreadData& death_thread, |
| const DeathData& death_data); |
| |
| // When snapshotting a birth, with no death yet, use this: |
| Snapshot(const BirthOnThread& birth_on_thread, int count); |
| |
| |
| const ThreadData* birth_thread() const { return birth_->birth_thread(); } |
| const Location location() const { return birth_->location(); } |
| const BirthOnThread& birth() const { return *birth_; } |
| const ThreadData* death_thread() const {return death_thread_; } |
| const DeathData& death_data() const { return death_data_; } |
| const std::string DeathThreadName() const; |
| |
| int count() const { return death_data_.count(); } |
| base::TimeDelta life_duration() const { return death_data_.life_duration(); } |
| int64 square_duration() const { return death_data_.square_duration(); } |
| int AverageMsDuration() const { return death_data_.AverageMsDuration(); } |
| |
| void Write(std::string* output) const; |
| |
| void Add(const Snapshot& other); |
| |
| private: |
| const BirthOnThread* birth_; // Includes Location and birth_thread. |
| const ThreadData* death_thread_; |
| DeathData death_data_; |
| }; |
| //------------------------------------------------------------------------------ |
| // DataCollector is a container class for Snapshot and BirthOnThread count |
| // items. It protects the gathering under locks, so that it could be called via |
| // Posttask on any threads, such as all the target threads in parallel. |
| |
| class DataCollector { |
| public: |
| typedef std::vector<Snapshot> Collection; |
| |
| // Construct with a list of how many threads should contribute. This helps us |
| // determine (in the async case) when we are done with all contributions. |
| DataCollector(); |
| |
| // Add all stats from the indicated thread into our arrays. This function is |
| // mutex protected, and *could* be called from any threads (although current |
| // implementation serialized calls to Append). |
| void Append(const ThreadData& thread_data); |
| |
| // After the accumulation phase, the following access is to process data. |
| Collection* collection(); |
| |
| // After collection of death data is complete, we can add entries for all the |
| // remaining living objects. |
| void AddListOfLivingObjects(); |
| |
| private: |
| // This instance may be provided to several threads to contribute data. The |
| // following counter tracks how many more threads will contribute. When it is |
| // zero, then all asynchronous contributions are complete, and locked access |
| // is no longer needed. |
| int count_of_contributing_threads_; |
| |
| // The array that we collect data into. |
| Collection collection_; |
| |
| // The total number of births recorded at each location for which we have not |
| // seen a death count. |
| typedef std::map<const BirthOnThread*, int> BirthCount; |
| BirthCount global_birth_count_; |
| |
| Lock accumulation_lock_; // Protects access during accumulation phase. |
| |
| DISALLOW_COPY_AND_ASSIGN(DataCollector); |
| }; |
| |
| //------------------------------------------------------------------------------ |
| // Aggregation contains summaries (totals and subtotals) of groups of Snapshot |
| // instances to provide printing of these collections on a single line. |
| |
| class Aggregation: public DeathData { |
| public: |
| Aggregation() : birth_count_(0) {} |
| |
| void AddDeathSnapshot(const Snapshot& snapshot); |
| void AddBirths(const Births& births); |
| void AddBirth(const BirthOnThread& birth); |
| void AddBirthPlace(const Location& location); |
| void Write(std::string* output) const; |
| void Clear(); |
| |
| private: |
| int birth_count_; |
| std::map<std::string, int> birth_files_; |
| std::map<Location, int> locations_; |
| std::map<const ThreadData*, int> birth_threads_; |
| DeathData death_data_; |
| std::map<const ThreadData*, int> death_threads_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Aggregation); |
| }; |
| |
| //------------------------------------------------------------------------------ |
| // Comparator does the comparison of Snapshot instances. It is |
| // used to order the instances in a vector. It orders them into groups (for |
| // aggregation), and can also order instances within the groups (for detailed |
| // rendering of the instances). |
| |
| class Comparator { |
| public: |
| enum Selector { |
| NIL = 0, |
| BIRTH_THREAD = 1, |
| DEATH_THREAD = 2, |
| BIRTH_FILE = 4, |
| BIRTH_FUNCTION = 8, |
| BIRTH_LINE = 16, |
| COUNT = 32, |
| AVERAGE_DURATION = 64, |
| TOTAL_DURATION = 128, |
| }; |
| |
| explicit Comparator(); |
| |
| // Reset the comparator to a NIL selector. Reset() and recursively delete any |
| // tiebreaker_ entries. NOTE: We can't use a standard destructor, because |
| // the sort algorithm makes copies of this object, and then deletes them, |
| // which would cause problems (either we'd make expensive deep copies, or we'd |
| // do more thna one delete on a tiebreaker_. |
| void Clear(); |
| |
| // The less() operator for sorting the array via std::sort(). |
| bool operator()(const Snapshot& left, const Snapshot& right) const; |
| |
| void Sort(DataCollector::Collection* collection) const; |
| |
| // Check to see if the items are sort equivalents (should be aggregated). |
| bool Equivalent(const Snapshot& left, const Snapshot& right) const; |
| |
| // Check to see if all required fields are present in the given sample. |
| bool Acceptable(const Snapshot& sample) const; |
| |
| // A comparator can be refined by specifying what to do if the selected basis |
| // for comparison is insufficient to establish an ordering. This call adds |
| // the indicated attribute as the new "least significant" basis of comparison. |
| void SetTiebreaker(Selector selector, const std::string& required); |
| |
| // Indicate if this instance is set up to sort by the given Selector, thereby |
| // putting that information in the SortGrouping, so it is not needed in each |
| // printed line. |
| bool IsGroupedBy(Selector selector) const; |
| |
| // Using the tiebreakers as set above, we mostly get an ordering, which |
| // equivalent groups. If those groups are displayed (rather than just being |
| // aggregated, then the following is used to order them (within the group). |
| void SetSubgroupTiebreaker(Selector selector); |
| |
| // Translate a keyword and restriction in URL path to a selector for sorting. |
| void ParseKeyphrase(const std::string& key_phrase); |
| |
| // Parse a query in an about:objects URL to decide on sort ordering. |
| bool ParseQuery(const std::string& query); |
| |
| // Output a header line that can be used to indicated what items will be |
| // collected in the group. It lists all (potentially) tested attributes and |
| // their values (in the sample item). |
| bool WriteSortGrouping(const Snapshot& sample, std::string* output) const; |
| |
| // Output a sample, with SortGroup details not displayed. |
| void WriteSnapshot(const Snapshot& sample, std::string* output) const; |
| |
| private: |
| // The selector directs this instance to compare based on the specified |
| // members of the tested elements. |
| enum Selector selector_; |
| |
| // For filtering into acceptable and unacceptable snapshot instance, the |
| // following is required to be a substring of the selector_ field. |
| std::string required_; |
| |
| // If this instance can't decide on an ordering, we can consult a tie-breaker |
| // which may have a different basis of comparison. |
| Comparator* tiebreaker_; |
| |
| // We or together all the selectors we sort on (not counting sub-group |
| // selectors), so that we can tell if we've decided to group on any given |
| // criteria. |
| int combined_selectors_; |
| |
| // Some tiebreakrs are for subgroup ordering, and not for basic ordering (in |
| // preparation for aggregation). The subgroup tiebreakers are not consulted |
| // when deciding if two items are in equivalent groups. This flag tells us |
| // to ignore the tiebreaker when doing Equivalent() testing. |
| bool use_tiebreaker_for_sort_only_; |
| }; |
| |
| |
| //------------------------------------------------------------------------------ |
| // For each thread, we have a ThreadData that stores all tracking info generated |
| // on this thread. This prevents the need for locking as data accumulates. |
| |
| class ThreadData { |
| public: |
| typedef std::map<Location, Births*> BirthMap; |
| typedef std::map<const Births*, DeathData> DeathMap; |
| |
| ThreadData(); |
| |
| // Using Thread Local Store, find the current instance for collecting data. |
| // If an instance does not exist, construct one (and remember it for use on |
| // this thread. |
| // If shutdown has already started, and we don't yet have an instance, then |
| // return null. |
| static ThreadData* current(); |
| |
| // For a given about:objects URL, develop resulting HTML, and append to |
| // output. |
| static void WriteHTML(const std::string& query, std::string* output); |
| |
| // For a given accumulated array of results, use the comparator to sort and |
| // subtotal, writing the results to the output. |
| static void WriteHTMLTotalAndSubtotals( |
| const DataCollector::Collection& match_array, |
| const Comparator& comparator, std::string* output); |
| |
| // In this thread's data, find a place to record a new birth. |
| Births* FindLifetime(const Location& location); |
| |
| // Find a place to record a death on this thread. |
| void TallyADeath(const Births& lifetimes, const base::TimeDelta& duration); |
| |
| // (Thread safe) Get start of list of instances. |
| static ThreadData* first(); |
| // Iterate through the null terminated list of instances. |
| ThreadData* next() const { return next_; } |
| |
| MessageLoop* message_loop() const { return message_loop_; } |
| const std::string ThreadName() const; |
| |
| // Using our lock, make a copy of the specified maps. These calls may arrive |
| // from non-local threads. |
| void SnapshotBirthMap(BirthMap *output) const; |
| void SnapshotDeathMap(DeathMap *output) const; |
| |
| static void RunOnAllThreads(void (*Func)()); |
| |
| // Set internal status_ to either become ACTIVE, or later, to be SHUTDOWN, |
| // based on argument being true or false respectively. |
| // IF tracking is not compiled in, this function will return false. |
| static bool StartTracking(bool status); |
| static bool IsActive(); |
| |
| #ifdef OS_WIN |
| // WARNING: ONLY call this function when all MessageLoops are still intact for |
| // all registered threads. IF you call it later, you will crash. |
| // Note: You don't need to call it at all, and you can wait till you are |
| // single threaded (again) to do the cleanup via |
| // ShutdownSingleThreadedCleanup(). |
| // Start the teardown (shutdown) process in a multi-thread mode by disabling |
| // further additions to thread database on all threads. First it makes a |
| // local (locked) change to prevent any more threads from registering. Then |
| // it Posts a Task to all registered threads to be sure they are aware that no |
| // more accumulation can take place. |
| static void ShutdownMultiThreadTracking(); |
| #endif |
| |
| // WARNING: ONLY call this function when you are running single threaded |
| // (again) and all message loops and threads have terminated. Until that |
| // point some threads may still attempt to write into our data structures. |
| // Delete recursively all data structures, starting with the list of |
| // ThreadData instances. |
| static void ShutdownSingleThreadedCleanup(); |
| |
| private: |
| // Current allowable states of the tracking system. The states always |
| // proceed towards SHUTDOWN, and never go backwards. |
| enum Status { |
| UNINITIALIZED, |
| ACTIVE, |
| SHUTDOWN, |
| }; |
| |
| // A class used to count down which is accessed by several threads. This is |
| // used to make sure RunOnAllThreads() actually runs a task on the expected |
| // count of threads. |
| class ThreadSafeDownCounter { |
| public: |
| // Constructor sets the count, once and for all. |
| explicit ThreadSafeDownCounter(size_t count); |
| |
| // Decrement the count, and return true if we hit zero. Also delete this |
| // instance automatically when we hit zero. |
| bool LastCaller(); |
| |
| private: |
| size_t remaining_count_; |
| Lock lock_; // protect access to remaining_count_. |
| }; |
| |
| #ifdef OS_WIN |
| // A Task class that runs a static method supplied, and checks to see if this |
| // is the last tasks instance (on last thread) that will run the method. |
| // IF this is the last run, then the supplied event is signalled. |
| class RunTheStatic : public Task { |
| public: |
| typedef void (*FunctionPointer)(); |
| RunTheStatic(FunctionPointer function, |
| HANDLE completion_handle, |
| ThreadSafeDownCounter* counter); |
| // Run the supplied static method, and optionally set the event. |
| void Run(); |
| |
| private: |
| FunctionPointer function_; |
| HANDLE completion_handle_; |
| // Make sure enough tasks are called before completion is signaled. |
| ThreadSafeDownCounter* counter_; |
| |
| DISALLOW_COPY_AND_ASSIGN(RunTheStatic); |
| }; |
| #endif |
| |
| // Each registered thread is called to set status_ to SHUTDOWN. |
| // This is done redundantly on every registered thread because it is not |
| // protected by a mutex. Running on all threads guarantees we get the |
| // notification into the memory cache of all possible threads. |
| static void ShutdownDisablingFurtherTracking(); |
| |
| // We use thread local store to identify which ThreadData to interact with. |
| static TLSSlot tls_index_ ; |
| |
| // Link to the most recently created instance (starts a null terminated list). |
| static ThreadData* first_; |
| // Protection for access to first_. |
| static Lock list_lock_; |
| |
| |
| // We set status_ to SHUTDOWN when we shut down the tracking service. This |
| // setting is redundantly established by all participating |
| // threads so that we are *guaranteed* (without locking) that all threads |
| // can "see" the status and avoid additional calls into the service. |
| static Status status_; |
| |
| // Link to next instance (null terminated list). Used to globally track all |
| // registered instances (corresponds to all registered threads where we keep |
| // data). |
| ThreadData* next_; |
| |
| // The message loop where tasks needing to access this instance's private data |
| // should be directed. Since some threads have no message loop, some |
| // instances have data that can't be (safely) modified externally. |
| MessageLoop* message_loop_; |
| |
| // A map used on each thread to keep track of Births on this thread. |
| // This map should only be accessed on the thread it was constructed on. |
| // When a snapshot is needed, this structure can be locked in place for the |
| // duration of the snapshotting activity. |
| BirthMap birth_map_; |
| |
| // Similar to birth_map_, this records informations about death of tracked |
| // instances (i.e., when a tracked instance was destroyed on this thread). |
| DeathMap death_map_; |
| |
| // Lock to protect *some* access to BirthMap and DeathMap. We only use |
| // locking protection when we are growing the maps, or using an iterator. We |
| // only do writes to members from this thread, so the updates of values are |
| // atomic. Folks can read from other threads, and get (via races) new or old |
| // data, but that is considered acceptable errors (mis-information). |
| Lock lock_; |
| |
| DISALLOW_COPY_AND_ASSIGN(ThreadData); |
| }; |
| |
| |
| //------------------------------------------------------------------------------ |
| // Provide simple way to to start global tracking, and to tear down tracking |
| // when done. Note that construction and destruction of this object must be |
| // done when running in single threaded mode (before spawning a lot of threads |
| // for construction, and after shutting down all the threads for destruction). |
| |
| class AutoTracking { |
| public: |
| AutoTracking() { ThreadData::StartTracking(true); } |
| |
| ~AutoTracking() { |
| #ifndef NDEBUG // Don't call these in a Release build: they just waste time. |
| // The following should ONLY be called when in single threaded mode. It is |
| // unsafe to do this cleanup if other threads are still active. |
| // It is also very unnecessary, so I'm only doing this in debug to satisfy |
| // purify (if we need to!). |
| ThreadData::ShutdownSingleThreadedCleanup(); |
| #endif |
| } |
| |
| private: |
| DISALLOW_COPY_AND_ASSIGN(AutoTracking); |
| }; |
| |
| |
| } // namespace tracked_objects |
| |
| #endif // BASE_TRACKED_OBJECTS_H_ |