| // Copyright (c) 2012 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| // OneShotTimer and RepeatingTimer provide a simple timer API. As the names |
| // suggest, OneShotTimer calls you back once after a time delay expires. |
| // RepeatingTimer on the other hand calls you back periodically with the |
| // prescribed time interval. |
| // |
| // OneShotTimer and RepeatingTimer both cancel the timer when they go out of |
| // scope, which makes it easy to ensure that you do not get called when your |
| // object has gone out of scope. Just instantiate a OneShotTimer or |
| // RepeatingTimer as a member variable of the class for which you wish to |
| // receive timer events. |
| // |
| // Sample RepeatingTimer usage: |
| // |
| // class MyClass { |
| // public: |
| // void StartDoingStuff() { |
| // timer_.Start(FROM_HERE, TimeDelta::FromSeconds(1), |
| // this, &MyClass::DoStuff); |
| // } |
| // void StopDoingStuff() { |
| // timer_.Stop(); |
| // } |
| // private: |
| // void DoStuff() { |
| // // This method is called every second to do stuff. |
| // ... |
| // } |
| // base::RepeatingTimer<MyClass> timer_; |
| // }; |
| // |
| // Both OneShotTimer and RepeatingTimer also support a Reset method, which |
| // allows you to easily defer the timer event until the timer delay passes once |
| // again. So, in the above example, if 0.5 seconds have already passed, |
| // calling Reset on timer_ would postpone DoStuff by another 1 second. In |
| // other words, Reset is shorthand for calling Stop and then Start again with |
| // the same arguments. |
| // |
| // NOTE: These APIs are not thread safe. Always call from the same thread. |
| |
| #ifndef BASE_TIMER_H_ |
| #define BASE_TIMER_H_ |
| #pragma once |
| |
| // IMPORTANT: If you change timer code, make sure that all tests (including |
| // disabled ones) from timer_unittests.cc pass locally. Some are disabled |
| // because they're flaky on the buildbot, but when you run them locally you |
| // should be able to tell the difference. |
| |
| #include "base/base_export.h" |
| #include "base/bind.h" |
| #include "base/bind_helpers.h" |
| #include "base/callback.h" |
| #include "base/location.h" |
| #include "base/time.h" |
| |
| class MessageLoop; |
| |
| namespace base { |
| |
| class BaseTimerTaskInternal; |
| |
| //----------------------------------------------------------------------------- |
| // This class wraps MessageLoop::PostDelayedTask to manage delayed and repeating |
| // tasks. It must be destructed on the same thread that starts tasks. There are |
| // DCHECKs in place to verify this. |
| // |
| class BASE_EXPORT Timer { |
| public: |
| // Construct a timer in repeating or one-shot mode. Start or SetTaskInfo must |
| // be called later to set task info. |retain_user_task| determines whether the |
| // user_task is retained or reset when it runs or stops. |
| Timer(bool retain_user_task, bool is_repeating); |
| |
| // Construct a timer with retained task info. |
| Timer(const tracked_objects::Location& posted_from, |
| TimeDelta delay, |
| const base::Closure& user_task, |
| bool is_repeating); |
| |
| virtual ~Timer(); |
| |
| // Returns true if the timer is running (i.e., not stopped). |
| bool IsRunning() const { |
| return is_running_; |
| } |
| |
| // Returns the current delay for this timer. |
| TimeDelta GetCurrentDelay() const { |
| return delay_; |
| } |
| |
| // Start the timer to run at the given |delay| from now. If the timer is |
| // already running, it will be replaced to call the given |user_task|. |
| void Start(const tracked_objects::Location& posted_from, |
| TimeDelta delay, |
| const base::Closure& user_task); |
| |
| // Call this method to stop and cancel the timer. It is a no-op if the timer |
| // is not running. |
| void Stop(); |
| |
| // Call this method to reset the timer delay. The user_task_ must be set. If |
| // the timer is not running, this will start it by posting a task. |
| void Reset(); |
| |
| const base::Closure& user_task() const { return user_task_; } |
| const TimeTicks& desired_run_time() const { return desired_run_time_; } |
| |
| protected: |
| // Used to initiate a new delayed task. This has the side-effect of disabling |
| // scheduled_task_ if it is non-null. |
| void SetTaskInfo(const tracked_objects::Location& posted_from, |
| TimeDelta delay, |
| const base::Closure& user_task); |
| |
| private: |
| friend class BaseTimerTaskInternal; |
| |
| // Allocates a new scheduled_task_ and posts it on the current MessageLoop |
| // with the given |delay|. scheduled_task_ must be NULL. scheduled_run_time_ |
| // and desired_run_time_ are reset to Now() + delay. |
| void PostNewScheduledTask(TimeDelta delay); |
| |
| // Disable scheduled_task_ and abandon it so that it no longer refers back to |
| // this object. |
| void AbandonScheduledTask(); |
| |
| // Called by BaseTimerTaskInternal when the MessageLoop runs it. |
| void RunScheduledTask(); |
| |
| // Stop running task (if any) and abandon scheduled task (if any). |
| void StopAndAbandon() { |
| Stop(); |
| AbandonScheduledTask(); |
| } |
| |
| // When non-NULL, the scheduled_task_ is waiting in the MessageLoop to call |
| // RunScheduledTask() at scheduled_run_time_. |
| BaseTimerTaskInternal* scheduled_task_; |
| |
| // Location in user code. |
| tracked_objects::Location posted_from_; |
| // Delay requested by user. |
| TimeDelta delay_; |
| // user_task_ is what the user wants to be run at desired_run_time_. |
| base::Closure user_task_; |
| |
| // The estimated time that the MessageLoop will run the scheduled_task_ that |
| // will call RunScheduledTask(). |
| TimeTicks scheduled_run_time_; |
| |
| // The desired run time of user_task_. The user may update this at any time, |
| // even if their previous request has not run yet. If desired_run_time_ is |
| // greater than scheduled_run_time_, a continuation task will be posted to |
| // wait for the remaining time. This allows us to reuse the pending task so as |
| // not to flood the MessageLoop with orphaned tasks when the user code |
| // excessively Stops and Starts the timer. |
| TimeTicks desired_run_time_; |
| |
| // Thread ID of current MessageLoop for verifying single-threaded usage. |
| int thread_id_; |
| |
| // Repeating timers automatically post the task again before calling the task |
| // callback. |
| const bool is_repeating_; |
| |
| // If true, hold on to the user_task_ closure object for reuse. |
| const bool retain_user_task_; |
| |
| // If true, user_task_ is scheduled to run sometime in the future. |
| bool is_running_; |
| |
| DISALLOW_COPY_AND_ASSIGN(Timer); |
| }; |
| |
| //----------------------------------------------------------------------------- |
| // This class is an implementation detail of OneShotTimer and RepeatingTimer. |
| // Please do not use this class directly. |
| template <class Receiver, bool kIsRepeating> |
| class BaseTimerMethodPointer : public Timer { |
| public: |
| typedef void (Receiver::*ReceiverMethod)(); |
| |
| BaseTimerMethodPointer() : Timer(kIsRepeating, kIsRepeating) {} |
| |
| // Start the timer to run at the given |delay| from now. If the timer is |
| // already running, it will be replaced to call a task formed from |
| // |reviewer->*method|. |
| void Start(const tracked_objects::Location& posted_from, |
| TimeDelta delay, |
| Receiver* receiver, |
| ReceiverMethod method) { |
| Timer::Start(posted_from, delay, |
| base::Bind(method, base::Unretained(receiver))); |
| } |
| }; |
| |
| //----------------------------------------------------------------------------- |
| // A simple, one-shot timer. See usage notes at the top of the file. |
| template <class Receiver> |
| class OneShotTimer : public BaseTimerMethodPointer<Receiver, false> {}; |
| |
| //----------------------------------------------------------------------------- |
| // A simple, repeating timer. See usage notes at the top of the file. |
| template <class Receiver> |
| class RepeatingTimer : public BaseTimerMethodPointer<Receiver, true> {}; |
| |
| //----------------------------------------------------------------------------- |
| // A Delay timer is like The Button from Lost. Once started, you have to keep |
| // calling Reset otherwise it will call the given method in the MessageLoop |
| // thread. |
| // |
| // Once created, it is inactive until Reset is called. Once |delay| seconds have |
| // passed since the last call to Reset, the callback is made. Once the callback |
| // has been made, it's inactive until Reset is called again. |
| // |
| // If destroyed, the timeout is canceled and will not occur even if already |
| // inflight. |
| template <class Receiver> |
| class DelayTimer : protected Timer { |
| public: |
| typedef void (Receiver::*ReceiverMethod)(); |
| |
| DelayTimer(const tracked_objects::Location& posted_from, |
| TimeDelta delay, |
| Receiver* receiver, |
| ReceiverMethod method) |
| : Timer(posted_from, delay, |
| base::Bind(method, base::Unretained(receiver)), |
| false) {} |
| |
| void Reset() { Timer::Reset(); } |
| }; |
| |
| } // namespace base |
| |
| #endif // BASE_TIMER_H_ |