| // Copyright 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #ifndef MOJO_EDK_SYSTEM_RAW_CHANNEL_H_ |
| #define MOJO_EDK_SYSTEM_RAW_CHANNEL_H_ |
| |
| #include <vector> |
| |
| #include "base/memory/scoped_ptr.h" |
| #include "base/memory/weak_ptr.h" |
| #include "base/message_loop/message_loop.h" |
| #include "base/synchronization/lock.h" |
| #include "mojo/edk/embedder/platform_handle_vector.h" |
| #include "mojo/edk/embedder/scoped_platform_handle.h" |
| #include "mojo/edk/system/message_in_transit.h" |
| #include "mojo/edk/system/message_in_transit_queue.h" |
| #include "mojo/edk/system/system_impl_export.h" |
| #include "mojo/public/cpp/system/macros.h" |
| |
| namespace mojo { |
| namespace edk { |
| |
| // |RawChannel| is an interface and base class for objects that wrap an OS |
| // "pipe". It presents the following interface to users: |
| // - Receives and dispatches messages on an I/O thread (running a |
| // |MessageLoopForIO|. |
| // - Provides a thread-safe way of writing messages (|WriteMessage()|); |
| // writing/queueing messages will not block and is atomic from the point of |
| // view of the caller. If necessary, messages are queued (to be written on |
| // the aforementioned thread). |
| // |
| // OS-specific implementation subclasses are to be instantiated using the |
| // |Create()| static factory method. |
| // |
| // With the exception of |WriteMessage()|, this class is thread-unsafe (and in |
| // general its methods should only be used on the I/O thread, i.e., the thread |
| // on which |Init()| is called). |
| class MOJO_SYSTEM_IMPL_EXPORT RawChannel : |
| public base::MessageLoop::DestructionObserver { |
| public: |
| |
| // The |Delegate| is only accessed on the same thread as the message loop |
| // (passed in on creation). |
| class MOJO_SYSTEM_IMPL_EXPORT Delegate { |
| public: |
| enum Error { |
| // Failed read due to raw channel shutdown (e.g., on the other side). |
| ERROR_READ_SHUTDOWN, |
| // Failed read due to raw channel being broken (e.g., if the other side |
| // died without shutting down). |
| ERROR_READ_BROKEN, |
| // Received a bad message. |
| ERROR_READ_BAD_MESSAGE, |
| // Unknown read error. |
| ERROR_READ_UNKNOWN, |
| // Generic write error. |
| ERROR_WRITE |
| }; |
| |
| // Called when a message is read. The delegate may not call back into this |
| // object synchronously. |
| virtual void OnReadMessage( |
| const MessageInTransit::View& message_view, |
| ScopedPlatformHandleVectorPtr platform_handles) = 0; |
| |
| // Called when there's a (fatal) error. The delegate may not call back into |
| // this object synchronously. |
| // |
| // For each raw channel, there'll be at most one |ERROR_READ_...| and at |
| // most one |ERROR_WRITE| notification. After |OnError(ERROR_READ_...)|, |
| // |OnReadMessage()| won't be called again. |
| virtual void OnError(Error error) = 0; |
| |
| protected: |
| virtual ~Delegate() {} |
| }; |
| |
| // Static factory method. |handle| should be a handle to a |
| // (platform-appropriate) bidirectional communication channel (e.g., a socket |
| // on POSIX, a named pipe on Windows). The returned object must be destructed |
| // by calling Shutdown on the IO thread. |
| static RawChannel* Create(ScopedPlatformHandle handle); |
| |
| // Returns the amount of space needed in the |MessageInTransit|'s |
| // |TransportData|'s "platform handle table" per platform handle (to be |
| // attached to a message). (This amount may be zero.) |
| static size_t GetSerializedPlatformHandleSize(); |
| |
| // This must be called (on an I/O thread) before this object is used. Does |
| // *not* take ownership of |delegate|. Both the I/O thread and |delegate| must |
| // remain alive until |Shutdown()| is called (unless this fails); |delegate| |
| // will no longer be used after |Shutdown()|. |
| // NOTE: for performance reasons, this doesn't connect to the raw pipe until |
| // either WriteMessage or EnsureLazyInitialized are called. If the delegate |
| // cares about reading data from the pipe or getting OnError notifications, |
| // they must call EnsureLazyInitialized at such point. |
| void Init(Delegate* delegate); |
| |
| // This can be called on any thread. It's safe to call multiple times. |
| void EnsureLazyInitialized(); |
| |
| // This must be called (on the I/O thread) to destroy the object. After |
| // calling this method, no more methods on the class can be called and it will |
| // start self destruction. |
| // It's safe to call this method from delegate callbacks. |
| void Shutdown(); |
| |
| // Returns the platform handle for the pipe synchronously. |
| // |serialized_read_buffer| contains partially read data, if any. |
| // |serialized_write_buffer| contains a serialized representation of messages |
| // that haven't been written yet. |
| // |serialized_read_fds| is only used on POSIX, and it returns FDs associated |
| // with partially read data. |
| // |serialized_write_fds| is only used on POSIX, and it returns FDs associated |
| // with messages that haven't been written yet. |
| // All these arrays need to be passed to SetSerializedData below when |
| // recreating the channel. |
| // If there was a read or write in progress, they will be completed. If the |
| // in-progress read results in an error, an invalid handle is returned. If the |
| // in-progress write results in an error, |write_error| is true. |
| // NOTE: After calling this, consider the channel shutdown and don't call into |
| // it anymore. |
| ScopedPlatformHandle ReleaseHandle( |
| std::vector<char>* serialized_read_buffer, |
| std::vector<char>* serialized_write_buffer, |
| std::vector<int>* serialized_read_fds, |
| std::vector<int>* serialized_write_fds, |
| bool* write_error); |
| |
| // Writes the given message (or schedules it to be written). |message| must |
| // have no |Dispatcher|s still attached (i.e., |
| // |SerializeAndCloseDispatchers()| should have been called). This method is |
| // thread-safe and may be called from any thread. Returns true on success. |
| bool WriteMessage(scoped_ptr<MessageInTransit> message); |
| |
| // When a RawChannel is serialized (i.e. through ReleaseHandle), the delegate |
| // saves the data that is returned and passes it here. |
| // TODO(jam): perhaps this should be encapsulated inside RawChannel, and |
| // ReleaseHandle returns another handle that is shared memory? |
| void SetSerializedData( |
| char* serialized_read_buffer, size_t serialized_read_buffer_size, |
| char* serialized_write_buffer, size_t serialized_write_buffer_size, |
| std::vector<int>* serialized_read_fds, |
| std::vector<int>* serialized_write_fds); |
| |
| // Checks if this RawChannel is the other endpoint to |other|. |
| bool IsOtherEndOf(RawChannel* other); |
| |
| protected: |
| // Result of I/O operations. |
| enum IOResult { |
| IO_SUCCEEDED, |
| // Failed due to a (probably) clean shutdown (e.g., of the other end). |
| IO_FAILED_SHUTDOWN, |
| // Failed due to the connection being broken (e.g., the other end dying). |
| IO_FAILED_BROKEN, |
| // Failed due to some other (unexpected) reason. |
| IO_FAILED_UNKNOWN, |
| IO_PENDING |
| }; |
| |
| class MOJO_SYSTEM_IMPL_EXPORT ReadBuffer { |
| public: |
| ReadBuffer(); |
| ~ReadBuffer(); |
| |
| void GetBuffer(char** addr, size_t* size); |
| |
| bool IsEmpty() const { return num_valid_bytes_ == 0; } |
| |
| private: |
| friend class RawChannel; |
| |
| // We store data from |[Schedule]Read()|s in |buffer_|. The start of |
| // |buffer_| is always aligned with a message boundary (we will copy memory |
| // to ensure this), but |buffer_| may be larger than the actual number of |
| // bytes we have. |
| std::vector<char> buffer_; |
| size_t num_valid_bytes_; |
| |
| MOJO_DISALLOW_COPY_AND_ASSIGN(ReadBuffer); |
| }; |
| |
| class MOJO_SYSTEM_IMPL_EXPORT WriteBuffer { |
| public: |
| struct Buffer { |
| const char* addr; |
| size_t size; |
| }; |
| |
| WriteBuffer(); |
| ~WriteBuffer(); |
| |
| // Returns true if there are (more) platform handles to be sent (from the |
| // front of |message_queue_|). |
| bool HavePlatformHandlesToSend() const; |
| // Gets platform handles to be sent (from the front of |message_queue_|). |
| // This should only be called if |HavePlatformHandlesToSend()| returned |
| // true. There are two components to this: the actual |PlatformHandle|s |
| // (which should be closed once sent) and any additional serialization |
| // information (which will be embedded in the message's data; there are |
| // |GetSerializedPlatformHandleSize()| bytes per handle). Once all platform |
| // handles have been sent, the message data should be written next (see |
| // |GetBuffers()|). |
| // TODO(vtl): Maybe this method should be const, but |
| // |PlatformHandle::CloseIfNecessary()| isn't const (and actually modifies |
| // state). |
| void GetPlatformHandlesToSend(size_t* num_platform_handles, |
| PlatformHandle** platform_handles, |
| void** serialization_data); |
| |
| // Gets buffers to be written. These buffers will always come from the front |
| // of |message_queue_|. Once they are completely written, the front |
| // |MessageInTransit| should be popped (and destroyed); this is done in |
| // |OnWriteCompletedInternalNoLock()|. |
| void GetBuffers(std::vector<Buffer>* buffers); |
| |
| bool IsEmpty() const { return message_queue_.IsEmpty(); } |
| |
| private: |
| friend class RawChannel; |
| |
| size_t serialized_platform_handle_size_; |
| |
| MessageInTransitQueue message_queue_; |
| // Platform handles are sent before the message data, but doing so may |
| // require several passes. |platform_handles_offset_| indicates the position |
| // in the first message's vector of platform handles to send next. |
| size_t platform_handles_offset_; |
| // The first message's data may have been partially sent. |data_offset_| |
| // indicates the position in the first message's data to start the next |
| // write. |
| size_t data_offset_; |
| |
| MOJO_DISALLOW_COPY_AND_ASSIGN(WriteBuffer); |
| }; |
| |
| RawChannel(); |
| |
| // Shutdown must be called on the IO thread. This object deletes itself once |
| // it's flushed all pending writes and insured that the other side of the pipe |
| // read them. |
| ~RawChannel() override; |
| |
| // |result| must not be |IO_PENDING|. Must be called on the I/O thread WITHOUT |
| // |write_lock_| held. This object may be destroyed by this call. This |
| // acquires |write_lock_| inside of it. The caller needs to acquire read_lock_ |
| // first. |
| void OnReadCompletedNoLock(IOResult io_result, size_t bytes_read); |
| // |result| must not be |IO_PENDING|. Must be called on the I/O thread WITHOUT |
| // |write_lock_| held. This object may be destroyed by this call. The caller |
| // needs to acquire write_lock_ first. |
| void OnWriteCompletedNoLock(IOResult io_result, |
| size_t platform_handles_written, |
| size_t bytes_written); |
| |
| // Serialize the read buffer into the given array so that it can be sent to |
| // another process. Increments |num_valid_bytes_| by |additional_bytes_read| |
| // before serialization.. |
| void SerializeReadBuffer(size_t additional_bytes_read, |
| std::vector<char>* buffer); |
| |
| // Serialize the pending messages to be written to the OS pipe to the given |
| // buffer so that it can be sent to another process. |
| void SerializeWriteBuffer(size_t additional_bytes_written, |
| size_t additional_platform_handles_written, |
| std::vector<char>* buffer, |
| std::vector<int>* fds); |
| |
| base::Lock& write_lock() { return write_lock_; } |
| base::Lock& read_lock() { return read_lock_; } |
| |
| // Should only be called on the I/O thread. |
| ReadBuffer* read_buffer() { return read_buffer_.get(); } |
| |
| // Only called under |write_lock_|. |
| WriteBuffer* write_buffer_no_lock() { |
| write_lock_.AssertAcquired(); |
| return write_buffer_.get(); |
| } |
| |
| bool pending_write_error() { return pending_write_error_; } |
| |
| // Adds |message| to the write message queue. Implementation subclasses may |
| // override this to add any additional "control" messages needed. This is |
| // called (on any thread) with |write_lock_| held. |
| virtual void EnqueueMessageNoLock(scoped_ptr<MessageInTransit> message); |
| |
| // Handles any control messages targeted to the |RawChannel| (or |
| // implementation subclass). Implementation subclasses may override this to |
| // handle any implementation-specific control messages, but should call |
| // |RawChannel::OnReadMessageForRawChannel()| for any remaining messages. |
| // Returns true on success and false on error (e.g., invalid control message). |
| // This is only called on the I/O thread. |
| virtual bool OnReadMessageForRawChannel( |
| const MessageInTransit::View& message_view); |
| |
| #if defined(OS_POSIX) |
| // This is used to give the POSIX implementation FDs that belong to ReadBuffer |
| // and WriteBuffer after the channel is deserialized. |
| virtual void SetSerializedFDs(std::vector<int>* serialized_read_fds, |
| std::vector<int>* serialized_write_fds) = 0; |
| #endif |
| |
| // Returns true iff the pipe handle is valid. |
| virtual bool IsHandleValid() = 0; |
| |
| // Implementation must write any pending messages synchronously. |
| virtual ScopedPlatformHandle ReleaseHandleNoLock( |
| std::vector<char>* serialized_read_buffer, |
| std::vector<char>* serialized_write_buffer, |
| std::vector<int>* serialized_read_fds, |
| std::vector<int>* serialized_write_fds, |
| bool* write_error) = 0; |
| |
| // Reads into |read_buffer()|. |
| // This class guarantees that: |
| // - the area indicated by |GetBuffer()| will stay valid until read completion |
| // (but please also see the comments for |OnShutdownNoLock()|); |
| // - a second read is not started if there is a pending read; |
| // - the method is called on the I/O thread WITHOUT |write_lock_| held. |
| // |
| // The implementing subclass must guarantee that: |
| // - |bytes_read| is untouched unless |Read()| returns |IO_SUCCEEDED|; |
| // - if the method returns |IO_PENDING|, |OnReadCompleted()| will be called on |
| // the I/O thread to report the result, unless |Shutdown()| is called. |
| virtual IOResult Read(size_t* bytes_read) = 0; |
| // Similar to |Read()|, except that the implementing subclass must also |
| // guarantee that the method doesn't succeed synchronously, i.e., it only |
| // returns |IO_FAILED_...| or |IO_PENDING|. |
| virtual IOResult ScheduleRead() = 0; |
| |
| // Called by |OnReadCompleted()| to get the platform handles associated with |
| // the given platform handle table (from a message). This should only be |
| // called when |num_platform_handles| is nonzero. Returns null if the |
| // |num_platform_handles| handles are not available. Only called on the I/O |
| // thread (without |write_lock_| held). |
| virtual ScopedPlatformHandleVectorPtr GetReadPlatformHandles( |
| size_t num_platform_handles, |
| const void* platform_handle_table) = 0; |
| |
| // Serialize all platform handles for the front message in the queue from the |
| // transport data to the transport buffer. Returns how many handles were |
| // serialized. |
| // On POSIX, |fds| contains FDs from the front messages, if any. |
| virtual size_t SerializePlatformHandles(std::vector<int>* fds) = 0; |
| |
| // Writes contents in |write_buffer_no_lock()|. |
| // This class guarantees that: |
| // - the |PlatformHandle|s given by |GetPlatformHandlesToSend()| and the |
| // buffer(s) given by |GetBuffers()| will remain valid until write |
| // completion (see also the comments for |OnShutdownNoLock()|); |
| // - a second write is not started if there is a pending write; |
| // - the method is called under |write_lock_|. |
| // |
| // The implementing subclass must guarantee that: |
| // - |platform_handles_written| and |bytes_written| are untouched unless |
| // |WriteNoLock()| returns |IO_SUCCEEDED|; |
| // - if the method returns |IO_PENDING|, |OnWriteCompleted()| will be called |
| // on the I/O thread to report the result, unless |Shutdown()| is called. |
| virtual IOResult WriteNoLock(size_t* platform_handles_written, |
| size_t* bytes_written) = 0; |
| // Similar to |WriteNoLock()|, except that the implementing subclass must also |
| // guarantee that the method doesn't succeed synchronously, i.e., it only |
| // returns |IO_FAILED_...| or |IO_PENDING|. |
| virtual IOResult ScheduleWriteNoLock() = 0; |
| |
| // Must be called on the I/O thread WITHOUT |write_lock_| held. |
| virtual void OnInit() = 0; |
| // On shutdown, passes the ownership of the buffers to subclasses, which may |
| // want to preserve them if there are pending read/writes. After this is |
| // called, |OnReadCompleted()| must no longer be called. Must be called on the |
| // I/O thread under |write_lock_|. |
| virtual void OnShutdownNoLock(scoped_ptr<ReadBuffer> read_buffer, |
| scoped_ptr<WriteBuffer> write_buffer) = 0; |
| |
| bool SendQueuedMessagesNoLock(); |
| |
| private: |
| friend class base::DeleteHelper<RawChannel>; |
| |
| // Converts an |IO_FAILED_...| for a read to a |Delegate::Error|. |
| static Delegate::Error ReadIOResultToError(IOResult io_result); |
| |
| // Calls |delegate_->OnError(error)|. Must be called on the I/O thread WITHOUT |
| // |write_lock_| held. This object may be destroyed by this call. |
| void CallOnError(Delegate::Error error); |
| |
| void LockAndCallOnError(Delegate::Error error); |
| |
| // If |io_result| is |IO_SUCCESS|, updates the write buffer and schedules a |
| // write operation to run later if there is more to write. If |io_result| is |
| // failure or any other error occurs, cancels pending writes and returns |
| // false. Must be called under |write_lock_| and only if |write_stopped_| is |
| // false. |
| bool OnWriteCompletedInternalNoLock(IOResult io_result, |
| size_t platform_handles_written, |
| size_t bytes_written); |
| |
| // Helper method to dispatch messages from the read buffer. |
| // |did_dispatch_message| is true iff it dispatched any messages. |
| // |stop_dispatching| is set to true if the code calling this should stop |
| // dispatching, either because we hit an erorr or the delegate shutdown the |
| // channel. |
| void DispatchMessages(bool* did_dispatch_message, bool* stop_dispatching); |
| |
| void UpdateWriteBuffer(size_t platform_handles_written, size_t bytes_written); |
| |
| // Acquires read_lock_ and calls OnReadCompletedNoLock. |
| void CallOnReadCompleted(IOResult io_result, size_t bytes_read); |
| |
| // Used with PostTask to acquire both locks and call LazyInitialize. |
| void LockAndCallLazyInitialize(); |
| |
| // Connects to the OS pipe. |
| void LazyInitialize(); |
| |
| // base::MessageLoop::DestructionObserver: |
| void WillDestroyCurrentMessageLoop() override; |
| |
| |
| |
| |
| |
| // TODO(jam): one lock only... but profile first to ensure it doesn't slow |
| // things down compared to fine grained locks. |
| |
| |
| |
| |
| // Only used on the I/O thread (with exception noted below). |
| base::Lock read_lock_; // Protects read_buffer_. |
| // This is usually only accessed on IO thread, except when ReleaseHandle is |
| // called. |
| scoped_ptr<ReadBuffer> read_buffer_; |
| // ditto: usually used on io thread except ReleaseHandle |
| Delegate* delegate_; |
| // This is only used on the IO thread, so we don't bother with locking. |
| bool error_occurred_; |
| bool calling_delegate_; |
| |
| // If grabbing both locks, grab read first. |
| |
| base::Lock write_lock_; // Protects the following members. |
| bool write_ready_; |
| bool write_stopped_; |
| scoped_ptr<WriteBuffer> write_buffer_; |
| // True iff a PostTask has been called for a write error. Can be written under |
| // either read or write lock. It's read with both acquired. |
| bool pending_write_error_; |
| |
| // True iff we connected to the underying pipe. |
| bool initialized_; |
| |
| // This is used for posting tasks from write threads to the I/O thread. It |
| // must only be accessed under |write_lock_|. The weak pointers it produces |
| // are only used/invalidated on the I/O thread. |
| base::WeakPtrFactory<RawChannel> weak_ptr_factory_; |
| |
| MOJO_DISALLOW_COPY_AND_ASSIGN(RawChannel); |
| }; |
| |
| } // namespace edk |
| } // namespace mojo |
| |
| #endif // MOJO_EDK_SYSTEM_RAW_CHANNEL_H_ |