| // Copyright (c) 2013 The Chromium Authors. All rights reserved. |
| // Use of this source code is governed by a BSD-style license that can be |
| // found in the LICENSE file. |
| |
| #include "base/process/kill.h" |
| |
| #include <errno.h> |
| #include <signal.h> |
| #include <sys/types.h> |
| #include <sys/wait.h> |
| #include <unistd.h> |
| |
| #include "base/files/file_util.h" |
| #include "base/files/scoped_file.h" |
| #include "base/logging.h" |
| #include "base/macros.h" |
| #include "base/posix/eintr_wrapper.h" |
| #include "base/process/process_iterator.h" |
| #include "base/synchronization/waitable_event.h" |
| #include "base/threading/platform_thread.h" |
| #include "build/build_config.h" |
| |
| namespace base { |
| |
| namespace { |
| |
| TerminationStatus GetTerminationStatusImpl(ProcessHandle handle, |
| bool can_block, |
| int* exit_code) { |
| int status = 0; |
| const pid_t result = HANDLE_EINTR(waitpid(handle, &status, |
| can_block ? 0 : WNOHANG)); |
| if (result == -1) { |
| DPLOG(ERROR) << "waitpid(" << handle << ")"; |
| if (exit_code) |
| *exit_code = 0; |
| return TERMINATION_STATUS_NORMAL_TERMINATION; |
| } else if (result == 0) { |
| // the child hasn't exited yet. |
| if (exit_code) |
| *exit_code = 0; |
| return TERMINATION_STATUS_STILL_RUNNING; |
| } |
| |
| if (exit_code) |
| *exit_code = status; |
| |
| if (WIFSIGNALED(status)) { |
| switch (WTERMSIG(status)) { |
| case SIGABRT: |
| case SIGBUS: |
| case SIGFPE: |
| case SIGILL: |
| case SIGSEGV: |
| case SIGTRAP: |
| case SIGSYS: |
| return TERMINATION_STATUS_PROCESS_CRASHED; |
| case SIGKILL: |
| #if defined(OS_CHROMEOS) |
| // On ChromeOS, only way a process gets kill by SIGKILL |
| // is by oom-killer. |
| return TERMINATION_STATUS_PROCESS_WAS_KILLED_BY_OOM; |
| #endif |
| case SIGINT: |
| case SIGTERM: |
| return TERMINATION_STATUS_PROCESS_WAS_KILLED; |
| default: |
| break; |
| } |
| } |
| |
| if (WIFEXITED(status) && WEXITSTATUS(status) != 0) |
| return TERMINATION_STATUS_ABNORMAL_TERMINATION; |
| |
| return TERMINATION_STATUS_NORMAL_TERMINATION; |
| } |
| |
| } // namespace |
| |
| #if !defined(OS_NACL_NONSFI) |
| bool KillProcessGroup(ProcessHandle process_group_id) { |
| bool result = kill(-1 * process_group_id, SIGKILL) == 0; |
| if (!result) |
| DPLOG(ERROR) << "Unable to terminate process group " << process_group_id; |
| return result; |
| } |
| #endif // !defined(OS_NACL_NONSFI) |
| |
| TerminationStatus GetTerminationStatus(ProcessHandle handle, int* exit_code) { |
| return GetTerminationStatusImpl(handle, false /* can_block */, exit_code); |
| } |
| |
| TerminationStatus GetKnownDeadTerminationStatus(ProcessHandle handle, |
| int* exit_code) { |
| bool result = kill(handle, SIGKILL) == 0; |
| |
| if (!result) |
| DPLOG(ERROR) << "Unable to terminate process " << handle; |
| |
| return GetTerminationStatusImpl(handle, true /* can_block */, exit_code); |
| } |
| |
| #if !defined(OS_NACL_NONSFI) |
| bool WaitForProcessesToExit(const FilePath::StringType& executable_name, |
| TimeDelta wait, |
| const ProcessFilter* filter) { |
| bool result = false; |
| |
| // TODO(port): This is inefficient, but works if there are multiple procs. |
| // TODO(port): use waitpid to avoid leaving zombies around |
| |
| TimeTicks end_time = TimeTicks::Now() + wait; |
| do { |
| NamedProcessIterator iter(executable_name, filter); |
| if (!iter.NextProcessEntry()) { |
| result = true; |
| break; |
| } |
| PlatformThread::Sleep(TimeDelta::FromMilliseconds(100)); |
| } while ((end_time - TimeTicks::Now()) > TimeDelta()); |
| |
| return result; |
| } |
| |
| bool CleanupProcesses(const FilePath::StringType& executable_name, |
| TimeDelta wait, |
| int exit_code, |
| const ProcessFilter* filter) { |
| bool exited_cleanly = WaitForProcessesToExit(executable_name, wait, filter); |
| if (!exited_cleanly) |
| KillProcesses(executable_name, exit_code, filter); |
| return exited_cleanly; |
| } |
| |
| #if !defined(OS_MACOSX) |
| |
| namespace { |
| |
| // Return true if the given child is dead. This will also reap the process. |
| // Doesn't block. |
| static bool IsChildDead(pid_t child) { |
| const pid_t result = HANDLE_EINTR(waitpid(child, NULL, WNOHANG)); |
| if (result == -1) { |
| DPLOG(ERROR) << "waitpid(" << child << ")"; |
| NOTREACHED(); |
| } else if (result > 0) { |
| // The child has died. |
| return true; |
| } |
| |
| return false; |
| } |
| |
| // A thread class which waits for the given child to exit and reaps it. |
| // If the child doesn't exit within a couple of seconds, kill it. |
| class BackgroundReaper : public PlatformThread::Delegate { |
| public: |
| BackgroundReaper(pid_t child, unsigned timeout) |
| : child_(child), |
| timeout_(timeout) { |
| } |
| |
| // Overridden from PlatformThread::Delegate: |
| void ThreadMain() override { |
| WaitForChildToDie(); |
| delete this; |
| } |
| |
| void WaitForChildToDie() { |
| // Wait forever case. |
| if (timeout_ == 0) { |
| pid_t r = HANDLE_EINTR(waitpid(child_, NULL, 0)); |
| if (r != child_) { |
| DPLOG(ERROR) << "While waiting for " << child_ |
| << " to terminate, we got the following result: " << r; |
| } |
| return; |
| } |
| |
| // There's no good way to wait for a specific child to exit in a timed |
| // fashion. (No kqueue on Linux), so we just loop and sleep. |
| |
| // Wait for 2 * timeout_ 500 milliseconds intervals. |
| for (unsigned i = 0; i < 2 * timeout_; ++i) { |
| PlatformThread::Sleep(TimeDelta::FromMilliseconds(500)); |
| if (IsChildDead(child_)) |
| return; |
| } |
| |
| if (kill(child_, SIGKILL) == 0) { |
| // SIGKILL is uncatchable. Since the signal was delivered, we can |
| // just wait for the process to die now in a blocking manner. |
| if (HANDLE_EINTR(waitpid(child_, NULL, 0)) < 0) |
| DPLOG(WARNING) << "waitpid"; |
| } else { |
| DLOG(ERROR) << "While waiting for " << child_ << " to terminate we" |
| << " failed to deliver a SIGKILL signal (" << errno << ")."; |
| } |
| } |
| |
| private: |
| const pid_t child_; |
| // Number of seconds to wait, if 0 then wait forever and do not attempt to |
| // kill |child_|. |
| const unsigned timeout_; |
| |
| DISALLOW_COPY_AND_ASSIGN(BackgroundReaper); |
| }; |
| |
| } // namespace |
| |
| void EnsureProcessTerminated(Process process) { |
| // If the child is already dead, then there's nothing to do. |
| if (IsChildDead(process.Pid())) |
| return; |
| |
| const unsigned timeout = 2; // seconds |
| BackgroundReaper* reaper = new BackgroundReaper(process.Pid(), timeout); |
| PlatformThread::CreateNonJoinable(0, reaper); |
| } |
| |
| void EnsureProcessGetsReaped(ProcessId pid) { |
| // If the child is already dead, then there's nothing to do. |
| if (IsChildDead(pid)) |
| return; |
| |
| BackgroundReaper* reaper = new BackgroundReaper(pid, 0); |
| PlatformThread::CreateNonJoinable(0, reaper); |
| } |
| |
| #endif // !defined(OS_MACOSX) |
| #endif // !defined(OS_NACL_NONSFI) |
| |
| } // namespace base |