blob: 7b70056d263f72deff5ba2be90c01d14a06dd9c1 [file] [log] [blame]
// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "base/gfx/skia_utils.h"
#include "base/logging.h"
#include "SkRect.h"
#include "SkGradientShader.h"
namespace {
COMPILE_ASSERT(offsetof(RECT, left) == offsetof(SkIRect, fLeft), o1);
COMPILE_ASSERT(offsetof(RECT, top) == offsetof(SkIRect, fTop), o2);
COMPILE_ASSERT(offsetof(RECT, right) == offsetof(SkIRect, fRight), o3);
COMPILE_ASSERT(offsetof(RECT, bottom) == offsetof(SkIRect, fBottom), o4);
COMPILE_ASSERT(sizeof(RECT().left) == sizeof(SkIRect().fLeft), o5);
COMPILE_ASSERT(sizeof(RECT().top) == sizeof(SkIRect().fTop), o6);
COMPILE_ASSERT(sizeof(RECT().right) == sizeof(SkIRect().fRight), o7);
COMPILE_ASSERT(sizeof(RECT().bottom) == sizeof(SkIRect().fBottom), o8);
COMPILE_ASSERT(sizeof(RECT) == sizeof(SkIRect), o9);
} // namespace
namespace gfx {
POINT SkPointToPOINT(const SkPoint& point) {
POINT win_point = { SkScalarRound(point.fX), SkScalarRound(point.fY) };
return win_point;
}
SkRect RECTToSkRect(const RECT& rect) {
SkRect sk_rect = { SkIntToScalar(rect.left), SkIntToScalar(rect.top),
SkIntToScalar(rect.right), SkIntToScalar(rect.bottom) };
return sk_rect;
}
SkShader* CreateGradientShader(int start_point,
int end_point,
SkColor start_color,
SkColor end_color) {
SkColor grad_colors[2] = { start_color, end_color};
SkPoint grad_points[2];
grad_points[0].set(SkIntToScalar(0), SkIntToScalar(start_point));
grad_points[1].set(SkIntToScalar(0), SkIntToScalar(end_point));
return SkGradientShader::CreateLinear(
grad_points, grad_colors, NULL, 2, SkShader::kRepeat_TileMode);
}
SkColor COLORREFToSkColor(COLORREF color) {
#ifndef _MSC_VER
return SkColorSetRGB(GetRValue(color), GetGValue(color), GetBValue(color));
#else
// ARGB = 0xFF000000 | ((0BGR -> RGB0) >> 8)
return 0xFF000000u | (_byteswap_ulong(color) >> 8);
#endif
}
COLORREF SkColorToCOLORREF(SkColor color) {
// Currently, Alpha is always 255 or the color is 0 so there is no need to
// demultiply the channels. If this DCHECK() is ever hit, the full
// (SkColorGetX(color) * 255 / a) will have to be added in the conversion.
DCHECK((0xFF == SkColorGetA(color)) || (0 == color));
#ifndef _MSC_VER
return RGB(SkColorGetR(color), SkColorGetG(color), SkColorGetB(color));
#else
// 0BGR = ((ARGB -> BGRA) >> 8)
return (_byteswap_ulong(color) >> 8);
#endif
}
} // namespace gfx