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deanm@google.coma6deb002008-09-08 23:11:13 +09001// Copyright (c) 2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
4
5// The LazyInstance<Type, Traits> class manages a single instance of Type,
6// which will be lazily created on the first time it's accessed. This class is
7// useful for places you would normally use a function-level static, but you
8// need to have guaranteed thread-safety. The Type constructor will only ever
9// be called once, even if two threads are racing to create the object. Get()
10// and Pointer() will always return the same, completely initialized instance.
11// When the instance is constructed it is registered with AtExitManager. The
12// destructor will be called on program exit.
13//
14// LazyInstance is completely thread safe, assuming that you create it safely.
15// The class was designed to be POD initialized, so it shouldn't require a
16// static constructor. It really only makes sense to declare a LazyInstance as
17// a global variable using the base::LinkerInitialized constructor.
18//
19// LazyInstance is similar to Singleton, except it does not have the singleton
20// property. You can have multiple LazyInstance's of the same type, and each
21// will manage a unique instance. It also preallocates the space for Type, as
22// to avoid allocating the Type instance on the heap. This may help with the
23// performance of creating the instance, and reducing heap fragmentation. This
24// requires that Type be a complete type so we can determine the size.
25//
26// Example usage:
27// static LazyInstance<MyClass> my_instance(base::LINKER_INITALIZED);
28// void SomeMethod() {
29// my_instance.Get().SomeMethod(); // MyClass::SomeMethod()
30//
31// MyClass* ptr = my_instance.Pointer();
32// ptr->DoDoDo(); // MyClass::DoDoDo
33// }
34
35#ifndef BASE_LAZY_INSTANCE_H_
36#define BASE_LAZY_INSTANCE_H_
37
38#include "base/atomicops.h"
39#include "base/basictypes.h"
40
41namespace base {
42
43template <typename Type>
44struct DefaultLazyInstanceTraits {
45 static void New(void* instance) {
46 // Use placement new to initialize our instance in our preallocated space.
47 // The parenthesis is very important here to force POD type initialization.
48 new (instance) Type();
49 }
50 static void Delete(void* instance) {
51 // Explicitly call the destructor.
52 reinterpret_cast<Type*>(instance)->~Type();
53 }
54};
55
56// We pull out some of the functionality into a non-templated base, so that we
57// can implement the more complicated pieces out of line in the .cc file.
58class LazyInstanceHelper {
59 protected:
60 enum {
61 STATE_EMPTY = 0,
62 STATE_CREATING = 1,
63 STATE_CREATED = 2
64 };
65
66 explicit LazyInstanceHelper(LinkerInitialized x) { /* state_ is 0 */ }
deanm@google.coma178da02008-09-09 00:20:57 +090067 // Declaring a destructor (even if it's empty) will cause MSVC to register a
68 // static initializer to register the empty destructor with atexit().
deanm@google.coma6deb002008-09-08 23:11:13 +090069
70 // Make sure that instance is created, creating or waiting for it to be
71 // created if neccessary. Constructs with |ctor| in the space provided by
72 // |instance| and registers dtor for destruction at program exit.
73 void EnsureInstance(void* instance, void (*ctor)(void*), void (*dtor)(void*));
74
75 base::subtle::Atomic32 state_;
deanm@google.com0f945d82008-09-08 23:47:24 +090076
77 private:
78 DISALLOW_COPY_AND_ASSIGN(LazyInstanceHelper);
deanm@google.coma6deb002008-09-08 23:11:13 +090079};
80
81template <typename Type, typename Traits = DefaultLazyInstanceTraits<Type> >
82class LazyInstance : public LazyInstanceHelper {
83 public:
84 explicit LazyInstance(LinkerInitialized x) : LazyInstanceHelper(x) { }
deanm@google.coma178da02008-09-09 00:20:57 +090085 // Declaring a destructor (even if it's empty) will cause MSVC to register a
86 // static initializer to register the empty destructor with atexit().
deanm@google.coma6deb002008-09-08 23:11:13 +090087
88 Type& Get() {
89 return *Pointer();
90 }
91
92 Type* Pointer() {
93 Type* instance = reinterpret_cast<Type*>(&buf_);
94
95 // We will hopefully have fast access when the instance is already created.
96 if (base::subtle::NoBarrier_Load(&state_) != STATE_CREATED)
97 EnsureInstance(instance, Traits::New, Traits::Delete);
98
99 return instance;
100 }
101
102 private:
103 int8 buf_[sizeof(Type)]; // Preallocate the space for the Type instance.
104
105 DISALLOW_COPY_AND_ASSIGN(LazyInstance);
106};
107
108} // namespace base
109
110#endif // BASE_LAZY_INSTANCE_H_