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license.botf003cfe2008-08-24 09:55:55 +09001// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
initial.commit3f4a7322008-07-27 06:49:38 +09004
5// Multi-threaded tests of ConditionVariable class.
6
7#include <time.h>
8#include <algorithm>
9#include <vector>
10
initial.commit3f4a7322008-07-27 06:49:38 +090011#include "base/condition_variable.h"
12#include "base/logging.h"
paulg@google.com89648862008-08-23 06:49:05 +090013#include "base/platform_thread.h"
initial.commit3f4a7322008-07-27 06:49:38 +090014#include "base/scoped_ptr.h"
15#include "base/spin_wait.h"
16#include "testing/gtest/include/gtest/gtest.h"
17
18namespace {
19//------------------------------------------------------------------------------
20// Define our test class, with several common variables.
21//------------------------------------------------------------------------------
22
23class ConditionVariableTest : public testing::Test {
24 public:
25 const TimeDelta kZeroMs;
26 const TimeDelta kTenMs;
27 const TimeDelta kThirtyMs;
28 const TimeDelta kFortyFiveMs;
29 const TimeDelta kSixtyMs;
30 const TimeDelta kOneHundredMs;
31
32 explicit ConditionVariableTest()
33 : kZeroMs(TimeDelta::FromMilliseconds(0)),
34 kTenMs(TimeDelta::FromMilliseconds(10)),
35 kThirtyMs(TimeDelta::FromMilliseconds(30)),
36 kFortyFiveMs(TimeDelta::FromMilliseconds(45)),
37 kSixtyMs(TimeDelta::FromMilliseconds(60)),
38 kOneHundredMs(TimeDelta::FromMilliseconds(100)) {
39 }
40};
41
42//------------------------------------------------------------------------------
43// Define a class that will control activities an several multi-threaded tests.
44// The general structure of multi-threaded tests is that a test case will
45// construct an instance of a WorkQueue. The WorkQueue will spin up some
ericroman@google.comdbff4f52008-08-19 01:00:38 +090046// threads and control them throughout their lifetime, as well as maintaining
47// a central repository of the work thread's activity. Finally, the WorkQueue
initial.commit3f4a7322008-07-27 06:49:38 +090048// will command the the worker threads to terminate. At that point, the test
49// cases will validate that the WorkQueue has records showing that the desired
50// activities were performed.
51//------------------------------------------------------------------------------
initial.commit3f4a7322008-07-27 06:49:38 +090052
53// Callers are responsible for synchronizing access to the following class.
54// The WorkQueue::lock_, as accessed via WorkQueue::lock(), should be used for
55// all synchronized access.
paulg@google.com89648862008-08-23 06:49:05 +090056class WorkQueue : public PlatformThread::Delegate {
initial.commit3f4a7322008-07-27 06:49:38 +090057 public:
58 explicit WorkQueue(int thread_count);
59 ~WorkQueue();
60
paulg@google.com89648862008-08-23 06:49:05 +090061 // PlatformThread::Delegate interface.
62 void ThreadMain();
63
initial.commit3f4a7322008-07-27 06:49:38 +090064 //----------------------------------------------------------------------------
65 // Worker threads only call the following methods.
66 // They should use the lock to get exclusive access.
67 int GetThreadId(); // Get an ID assigned to a thread..
68 bool EveryIdWasAllocated() const; // Indicates that all IDs were handed out.
69 TimeDelta GetAnAssignment(int thread_id); // Get a work task duration.
70 void WorkIsCompleted(int thread_id);
71
72 int task_count() const;
73 bool allow_help_requests() const; // Workers can signal more workers.
74 bool shutdown() const; // Check if shutdown has been requested.
75 int shutdown_task_count() const;
76
77 void thread_shutting_down();
78 Lock* lock();
79
80 ConditionVariable* work_is_available();
81 ConditionVariable* all_threads_have_ids();
82 ConditionVariable* no_more_tasks();
83
84 //----------------------------------------------------------------------------
85 // The rest of the methods are for use by the controlling master thread (the
86 // test case code).
87 void ResetHistory();
88 int GetMinCompletionsByWorkerThread() const;
89 int GetMaxCompletionsByWorkerThread() const;
90 int GetNumThreadsTakingAssignments() const;
91 int GetNumThreadsCompletingTasks() const;
92 int GetNumberOfCompletedTasks() const;
93
94 void SetWorkTime(TimeDelta delay);
95 void SetTaskCount(int count);
96 void SetAllowHelp(bool allow);
97
98 void SetShutdown();
99
100 private:
101 // Both worker threads and controller use the following to synchronize.
102 Lock lock_;
103 ConditionVariable work_is_available_; // To tell threads there is work.
104
105 // Conditions to notify the controlling process (if it is interested).
106 ConditionVariable all_threads_have_ids_; // All threads are running.
107 ConditionVariable no_more_tasks_; // Task count is zero.
108
109 const int thread_count_;
paulg@google.com89648862008-08-23 06:49:05 +0900110 scoped_array<PlatformThreadHandle> thread_handles_;
initial.commit3f4a7322008-07-27 06:49:38 +0900111 std::vector<int> assignment_history_; // Number of assignment per worker.
112 std::vector<int> completion_history_; // Number of completions per worker.
113 int thread_started_counter_; // Used to issue unique id to workers.
114 int shutdown_task_count_; // Number of tasks told to shutdown
115 int task_count_; // Number of assignment tasks waiting to be processed.
116 TimeDelta worker_delay_; // Time each task takes to complete.
117 bool allow_help_requests_; // Workers can signal more workers.
118 bool shutdown_; // Set when threads need to terminate.
119};
120
121//------------------------------------------------------------------------------
initial.commit3f4a7322008-07-27 06:49:38 +0900122// The next section contains the actual tests.
123//------------------------------------------------------------------------------
124
125TEST_F(ConditionVariableTest, StartupShutdownTest) {
126 Lock lock;
127
128 // First try trivial startup/shutdown.
129 {
130 ConditionVariable cv1(&lock);
131 } // Call for cv1 destruction.
132
133 // Exercise with at least a few waits.
134 ConditionVariable cv(&lock);
135
136 lock.Acquire();
137 cv.TimedWait(kTenMs); // Wait for 10 ms.
138 cv.TimedWait(kTenMs); // Wait for 10 ms.
139 lock.Release();
140
141 lock.Acquire();
142 cv.TimedWait(kTenMs); // Wait for 10 ms.
143 cv.TimedWait(kTenMs); // Wait for 10 ms.
144 cv.TimedWait(kTenMs); // Wait for 10 ms.
145 lock.Release();
146} // Call for cv destruction.
147
initial.commit3f4a7322008-07-27 06:49:38 +0900148TEST_F(ConditionVariableTest, TimeoutTest) {
149 Lock lock;
150 ConditionVariable cv(&lock);
151 lock.Acquire();
152
153 TimeTicks start = TimeTicks::Now();
154 const TimeDelta WAIT_TIME = TimeDelta::FromMilliseconds(300);
155 // Allow for clocking rate granularity.
156 const TimeDelta FUDGE_TIME = TimeDelta::FromMilliseconds(50);
157
158 cv.TimedWait(WAIT_TIME + FUDGE_TIME);
159 TimeDelta duration = TimeTicks::Now() - start;
160 // We can't use EXPECT_GE here as the TimeDelta class does not support the
161 // required stream conversion.
162 EXPECT_TRUE(duration >= WAIT_TIME);
163
164 lock.Release();
165}
166
167TEST_F(ConditionVariableTest, MultiThreadConsumerTest) {
168 const int kThreadCount = 10;
169 WorkQueue queue(kThreadCount); // Start the threads.
170
171 Lock private_lock; // Used locally for master to wait.
172 AutoLock private_held_lock(private_lock);
173 ConditionVariable private_cv(&private_lock);
174
175 {
176 AutoLock auto_lock(*queue.lock());
177 while (!queue.EveryIdWasAllocated())
178 queue.all_threads_have_ids()->Wait();
179 }
180
181 // Wait a bit more to allow threads to reach their wait state.
182 private_cv.TimedWait(kTenMs);
183
184 {
185 // Since we have no tasks, all threads should be waiting by now.
186 AutoLock auto_lock(*queue.lock());
187 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
188 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
189 EXPECT_EQ(0, queue.task_count());
190 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
191 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
192 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
193
194 // Set up to make one worker do 3 30ms tasks.
195 queue.ResetHistory();
196 queue.SetTaskCount(3);
197 queue.SetWorkTime(kThirtyMs);
198 queue.SetAllowHelp(false);
199 }
200 queue.work_is_available()->Signal(); // Start up one thread.
201 // Wait to allow solo worker insufficient time to get done.
202 private_cv.TimedWait(kFortyFiveMs); // Should take about 90 ms.
203
204 {
205 // Check that all work HASN'T completed yet.
206 AutoLock auto_lock(*queue.lock());
207 EXPECT_EQ(1, queue.GetNumThreadsTakingAssignments());
208 EXPECT_EQ(1, queue.GetNumThreadsCompletingTasks());
209 EXPECT_GT(2, queue.task_count()); // 2 should have started.
210 EXPECT_GT(3, queue.GetMaxCompletionsByWorkerThread());
211 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
212 EXPECT_EQ(1, queue.GetNumberOfCompletedTasks());
213 }
214 // Wait to allow solo workers to get done.
215 private_cv.TimedWait(kSixtyMs); // Should take about 45ms more.
216
217 {
218 // Check that all work was done by one thread id.
219 AutoLock auto_lock(*queue.lock());
220 EXPECT_EQ(1, queue.GetNumThreadsTakingAssignments());
221 EXPECT_EQ(1, queue.GetNumThreadsCompletingTasks());
222 EXPECT_EQ(0, queue.task_count());
223 EXPECT_EQ(3, queue.GetMaxCompletionsByWorkerThread());
224 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
225 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
226
227 // Set up to make each task include getting help from another worker.
228 queue.ResetHistory();
229 queue.SetTaskCount(3);
230 queue.SetWorkTime(kThirtyMs);
231 queue.SetAllowHelp(true);
232 }
233 queue.work_is_available()->Signal(); // But each worker can signal another.
234 // Wait to allow the 3 workers to get done.
235 private_cv.TimedWait(kFortyFiveMs); // Should take about 30 ms.
236
237 {
238 AutoLock auto_lock(*queue.lock());
239 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
240 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
241 EXPECT_EQ(0, queue.task_count());
242 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
243 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
244 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
245
246 // Try to ask all workers to help, and only a few will do the work.
247 queue.ResetHistory();
248 queue.SetTaskCount(3);
249 queue.SetWorkTime(kThirtyMs);
250 queue.SetAllowHelp(false);
251 }
252 queue.work_is_available()->Broadcast(); // Make them all try.
253 // Wait to allow the 3 workers to get done.
254 private_cv.TimedWait(kFortyFiveMs);
255
256 {
257 AutoLock auto_lock(*queue.lock());
258 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
259 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
260 EXPECT_EQ(0, queue.task_count());
261 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
262 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
263 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
264
265 // Set up to make each task get help from another worker.
266 queue.ResetHistory();
267 queue.SetTaskCount(3);
268 queue.SetWorkTime(kThirtyMs);
269 queue.SetAllowHelp(true); // Allow (unnecessary) help requests.
270 }
271 queue.work_is_available()->Broadcast(); // We already signal all threads.
272 // Wait to allow the 3 workers to get done.
273 private_cv.TimedWait(kOneHundredMs);
274
275 {
276 AutoLock auto_lock(*queue.lock());
277 EXPECT_EQ(3, queue.GetNumThreadsTakingAssignments());
278 EXPECT_EQ(3, queue.GetNumThreadsCompletingTasks());
279 EXPECT_EQ(0, queue.task_count());
280 EXPECT_EQ(1, queue.GetMaxCompletionsByWorkerThread());
281 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
282 EXPECT_EQ(3, queue.GetNumberOfCompletedTasks());
283
284 // Set up to make each task get help from another worker.
285 queue.ResetHistory();
286 queue.SetTaskCount(20);
287 queue.SetWorkTime(kThirtyMs);
288 queue.SetAllowHelp(true);
289 }
290 queue.work_is_available()->Signal(); // But each worker can signal another.
291 // Wait to allow the 10 workers to get done.
292 private_cv.TimedWait(kOneHundredMs); // Should take about 60 ms.
293
294 {
295 AutoLock auto_lock(*queue.lock());
296 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
297 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
298 EXPECT_EQ(0, queue.task_count());
299 EXPECT_EQ(2, queue.GetMaxCompletionsByWorkerThread());
300 EXPECT_EQ(2, queue.GetMinCompletionsByWorkerThread());
301 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
302
303 // Same as last test, but with Broadcast().
304 queue.ResetHistory();
305 queue.SetTaskCount(20); // 2 tasks per process.
306 queue.SetWorkTime(kThirtyMs);
307 queue.SetAllowHelp(true);
308 }
309 queue.work_is_available()->Broadcast();
310 // Wait to allow the 10 workers to get done.
311 private_cv.TimedWait(kOneHundredMs); // Should take about 60 ms.
312
313 {
314 AutoLock auto_lock(*queue.lock());
315 EXPECT_EQ(10, queue.GetNumThreadsTakingAssignments());
316 EXPECT_EQ(10, queue.GetNumThreadsCompletingTasks());
317 EXPECT_EQ(0, queue.task_count());
318 EXPECT_EQ(2, queue.GetMaxCompletionsByWorkerThread());
319 EXPECT_EQ(2, queue.GetMinCompletionsByWorkerThread());
320 EXPECT_EQ(20, queue.GetNumberOfCompletedTasks());
321
322 queue.SetShutdown();
323 }
324 queue.work_is_available()->Broadcast(); // Force check for shutdown.
325
326 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
327 queue.shutdown_task_count() == kThreadCount);
paulg@google.com89648862008-08-23 06:49:05 +0900328 PlatformThread::Sleep(10); // Be sure they're all shutdown.
initial.commit3f4a7322008-07-27 06:49:38 +0900329}
330
331TEST_F(ConditionVariableTest, LargeFastTaskTest) {
332 const int kThreadCount = 200;
333 WorkQueue queue(kThreadCount); // Start the threads.
334
335 Lock private_lock; // Used locally for master to wait.
336 AutoLock private_held_lock(private_lock);
337 ConditionVariable private_cv(&private_lock);
338
339 {
340 AutoLock auto_lock(*queue.lock());
341 while (!queue.EveryIdWasAllocated())
342 queue.all_threads_have_ids()->Wait();
343 }
344
345 // Wait a bit more to allow threads to reach their wait state.
346 private_cv.TimedWait(kThirtyMs);
347
348 {
349 // Since we have no tasks, all threads should be waiting by now.
350 AutoLock auto_lock(*queue.lock());
351 EXPECT_EQ(0, queue.GetNumThreadsTakingAssignments());
352 EXPECT_EQ(0, queue.GetNumThreadsCompletingTasks());
353 EXPECT_EQ(0, queue.task_count());
354 EXPECT_EQ(0, queue.GetMaxCompletionsByWorkerThread());
355 EXPECT_EQ(0, queue.GetMinCompletionsByWorkerThread());
356 EXPECT_EQ(0, queue.GetNumberOfCompletedTasks());
357
358 // Set up to make all workers do (an average of) 20 tasks.
359 queue.ResetHistory();
360 queue.SetTaskCount(20 * kThreadCount);
361 queue.SetWorkTime(kFortyFiveMs);
362 queue.SetAllowHelp(false);
363 }
364 queue.work_is_available()->Broadcast(); // Start up all threads.
365 // Wait until we've handed out all tasks.
366 {
367 AutoLock auto_lock(*queue.lock());
368 while (queue.task_count() != 0)
369 queue.no_more_tasks()->Wait();
370 }
371
372 // Wait till the last of the tasks complete.
373 // Don't bother to use locks: We may not get info in time... but we'll see it
374 // eventually.
375 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
376 20 * kThreadCount ==
377 queue.GetNumberOfCompletedTasks());
378
379 {
380 // With Broadcast(), every thread should have participated.
381 // but with racing.. they may not all have done equal numbers of tasks.
382 AutoLock auto_lock(*queue.lock());
383 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
384 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
385 EXPECT_EQ(0, queue.task_count());
386 EXPECT_LE(20, queue.GetMaxCompletionsByWorkerThread());
387 EXPECT_EQ(20 * kThreadCount, queue.GetNumberOfCompletedTasks());
388
389 // Set up to make all workers do (an average of) 4 tasks.
390 queue.ResetHistory();
391 queue.SetTaskCount(kThreadCount * 4);
392 queue.SetWorkTime(kFortyFiveMs);
393 queue.SetAllowHelp(true); // Might outperform Broadcast().
394 }
395 queue.work_is_available()->Signal(); // Start up one thread.
396
397 // Wait until we've handed out all tasks
398 {
399 AutoLock auto_lock(*queue.lock());
400 while (queue.task_count() != 0)
401 queue.no_more_tasks()->Wait();
402 }
403
404 // Wait till the last of the tasks complete.
405 // Don't bother to use locks: We may not get info in time... but we'll see it
406 // eventually.
407 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
408 4 * kThreadCount ==
409 queue.GetNumberOfCompletedTasks());
410
411 {
412 // With Signal(), every thread should have participated.
413 // but with racing.. they may not all have done four tasks.
414 AutoLock auto_lock(*queue.lock());
415 EXPECT_EQ(kThreadCount, queue.GetNumThreadsTakingAssignments());
416 EXPECT_EQ(kThreadCount, queue.GetNumThreadsCompletingTasks());
417 EXPECT_EQ(0, queue.task_count());
418 EXPECT_LE(4, queue.GetMaxCompletionsByWorkerThread());
419 EXPECT_EQ(4 * kThreadCount, queue.GetNumberOfCompletedTasks());
420
421 queue.SetShutdown();
422 }
423 queue.work_is_available()->Broadcast(); // Force check for shutdown.
424
ericroman@google.comdbff4f52008-08-19 01:00:38 +0900425 // Wait for shutdowns to complete.
initial.commit3f4a7322008-07-27 06:49:38 +0900426 SPIN_FOR_TIMEDELTA_OR_UNTIL_TRUE(TimeDelta::FromMinutes(1),
427 queue.shutdown_task_count() == kThreadCount);
paulg@google.com89648862008-08-23 06:49:05 +0900428 PlatformThread::Sleep(10); // Be sure they're all shutdown.
initial.commit3f4a7322008-07-27 06:49:38 +0900429}
430
431//------------------------------------------------------------------------------
432// Finally we provide the implementation for the methods in the WorkQueue class.
433//------------------------------------------------------------------------------
434
435WorkQueue::WorkQueue(int thread_count)
436 : lock_(),
437 work_is_available_(&lock_),
438 all_threads_have_ids_(&lock_),
439 no_more_tasks_(&lock_),
440 thread_count_(thread_count),
paulg@google.com89648862008-08-23 06:49:05 +0900441 thread_handles_(new PlatformThreadHandle[thread_count]),
initial.commit3f4a7322008-07-27 06:49:38 +0900442 assignment_history_(thread_count),
443 completion_history_(thread_count),
444 thread_started_counter_(0),
445 shutdown_task_count_(0),
446 task_count_(0),
447 allow_help_requests_(false),
448 shutdown_(false) {
449 EXPECT_GE(thread_count_, 1);
450 ResetHistory();
451 SetTaskCount(0);
452 SetWorkTime(TimeDelta::FromMilliseconds(30));
453
454 for (int i = 0; i < thread_count_; ++i) {
paulg@google.com89648862008-08-23 06:49:05 +0900455 PlatformThreadHandle pth;
456 EXPECT_TRUE(PlatformThread::Create(0, this, &pth));
457 thread_handles_[i] = pth;
initial.commit3f4a7322008-07-27 06:49:38 +0900458 }
459}
460
461WorkQueue::~WorkQueue() {
462 {
463 AutoLock auto_lock(lock_);
464 SetShutdown();
465 }
466 work_is_available_.Broadcast(); // Tell them all to terminate.
initial.commit3f4a7322008-07-27 06:49:38 +0900467
468 for (int i = 0; i < thread_count_; ++i) {
paulg@google.com89648862008-08-23 06:49:05 +0900469 PlatformThread::Join(thread_handles_[i]);
initial.commit3f4a7322008-07-27 06:49:38 +0900470 }
471}
472
473int WorkQueue::GetThreadId() {
474 DCHECK(!EveryIdWasAllocated());
475 return thread_started_counter_++; // Give out Unique IDs.
476}
477
478bool WorkQueue::EveryIdWasAllocated() const {
479 return thread_count_ == thread_started_counter_;
480}
481
482TimeDelta WorkQueue::GetAnAssignment(int thread_id) {
483 DCHECK_LT(0, task_count_);
484 assignment_history_[thread_id]++;
485 if (0 == --task_count_) {
486 no_more_tasks_.Signal();
487 }
488 return worker_delay_;
489}
490
491void WorkQueue::WorkIsCompleted(int thread_id) {
492 completion_history_[thread_id]++;
493}
494
495int WorkQueue::task_count() const {
496 return task_count_;
497}
498
499bool WorkQueue::allow_help_requests() const {
500 return allow_help_requests_;
501}
502
503bool WorkQueue::shutdown() const {
504 return shutdown_;
505}
506
507int WorkQueue::shutdown_task_count() const {
508 return shutdown_task_count_;
509}
510
511void WorkQueue::thread_shutting_down() {
512 shutdown_task_count_++;
513}
514
515Lock* WorkQueue::lock() {
516 return &lock_;
517}
518
519ConditionVariable* WorkQueue::work_is_available() {
520 return &work_is_available_;
521}
522
523ConditionVariable* WorkQueue::all_threads_have_ids() {
524 return &all_threads_have_ids_;
525}
526
527ConditionVariable* WorkQueue::no_more_tasks() {
528 return &no_more_tasks_;
529}
530
531void WorkQueue::ResetHistory() {
532 for (int i = 0; i < thread_count_; ++i) {
533 assignment_history_[i] = 0;
534 completion_history_[i] = 0;
535 }
536}
537
538int WorkQueue::GetMinCompletionsByWorkerThread() const {
539 int minumum = completion_history_[0];
540 for (int i = 0; i < thread_count_; ++i)
541 minumum = std::min(minumum, completion_history_[i]);
542 return minumum;
543}
544
545int WorkQueue::GetMaxCompletionsByWorkerThread() const {
546 int maximum = completion_history_[0];
547 for (int i = 0; i < thread_count_; ++i)
548 maximum = std::max(maximum, completion_history_[i]);
549 return maximum;
550}
551
552int WorkQueue::GetNumThreadsTakingAssignments() const {
553 int count = 0;
554 for (int i = 0; i < thread_count_; ++i)
555 if (assignment_history_[i])
556 count++;
557 return count;
558}
559
560int WorkQueue::GetNumThreadsCompletingTasks() const {
561 int count = 0;
562 for (int i = 0; i < thread_count_; ++i)
563 if (completion_history_[i])
564 count++;
565 return count;
566}
567
568int WorkQueue::GetNumberOfCompletedTasks() const {
569 int total = 0;
570 for (int i = 0; i < thread_count_; ++i)
571 total += completion_history_[i];
572 return total;
573}
574
575void WorkQueue::SetWorkTime(TimeDelta delay) {
576 worker_delay_ = delay;
577}
578
579void WorkQueue::SetTaskCount(int count) {
580 task_count_ = count;
581}
582
583void WorkQueue::SetAllowHelp(bool allow) {
584 allow_help_requests_ = allow;
585}
586
587void WorkQueue::SetShutdown() {
588 shutdown_ = true;
589}
590
paulg@google.com89648862008-08-23 06:49:05 +0900591//------------------------------------------------------------------------------
592// Define the standard worker task. Several tests will spin out many of these
593// threads.
594//------------------------------------------------------------------------------
595
596// The multithread tests involve several threads with a task to perform as
597// directed by an instance of the class WorkQueue.
598// The task is to:
599// a) Check to see if there are more tasks (there is a task counter).
600// a1) Wait on condition variable if there are no tasks currently.
601// b) Call a function to see what should be done.
602// c) Do some computation based on the number of milliseconds returned in (b).
603// d) go back to (a).
604
605// WorkQueue::ThreadMain() implements the above task for all threads.
606// It calls the controlling object to tell the creator about progress, and to
607// ask about tasks.
608
609void WorkQueue::ThreadMain() {
610 int thread_id;
611 {
612 AutoLock auto_lock(lock_);
613 thread_id = GetThreadId();
614 if (EveryIdWasAllocated())
615 all_threads_have_ids()->Signal(); // Tell creator we're ready.
616 }
617
618 Lock private_lock; // Used to waste time on "our work".
619 while (1) { // This is the main consumer loop.
620 TimeDelta work_time;
621 bool could_use_help;
622 {
623 AutoLock auto_lock(lock_);
624 while (0 == task_count() && !shutdown()) {
625 work_is_available()->Wait();
626 }
627 if (shutdown()) {
628 // Ack the notification of a shutdown message back to the controller.
629 thread_shutting_down();
630 return; // Terminate.
631 }
632 // Get our task duration from the queue.
633 work_time = GetAnAssignment(thread_id);
634 could_use_help = (task_count() > 0) && allow_help_requests();
635 } // Release lock
636
637 // Do work (outside of locked region.
638 if (could_use_help)
639 work_is_available()->Signal(); // Get help from other threads.
640
641 if (work_time > TimeDelta::FromMilliseconds(0)) {
642 // We could just sleep(), but we'll instead further exercise the
643 // condition variable class, and do a timed wait.
644 AutoLock auto_lock(private_lock);
645 ConditionVariable private_cv(&private_lock);
646 private_cv.TimedWait(work_time); // Unsynchronized waiting.
647 }
648
649 {
650 AutoLock auto_lock(lock_);
651 // Send notification that we completed our "work."
652 WorkIsCompleted(thread_id);
653 }
654 }
655}
656
initial.commit3f4a7322008-07-27 06:49:38 +0900657} // namespace
license.botf003cfe2008-08-24 09:55:55 +0900658