blob: 500ad1a6165d510d19d072a066ba5b40d6e77233 [file] [log] [blame]
license.botf003cfe2008-08-24 09:55:55 +09001// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
initial.commit3f4a7322008-07-27 06:49:38 +09004
5#ifndef BASE_EVENT_RECORDER_H_
6#define BASE_EVENT_RECORDER_H_
7
8#include <string>
9#include <windows.h>
10#include "base/basictypes.h"
11
12namespace base {
13
14// A class for recording and playing back keyboard and mouse input events.
15//
16// Note - if you record events, and the playback with the windows in
17// different sizes or positions, the playback will fail. When
18// recording and playing, you should move the relevant windows
19// to constant sizes and locations.
20// TODO(mbelshe) For now this is a singleton. I believe that this class
21// could be easily modified to:
22// support two simultaneous recorders
23// be playing back events while already recording events.
24// Why? Imagine if the product had a "record a macro" feature.
25// You might be recording globally, while recording or playing back
26// a macro. I don't think two playbacks make sense.
27class EventRecorder {
28 public:
29 // Get the singleton EventRecorder.
30 // We can only handle one recorder/player at a time.
31 static EventRecorder* current() {
32 if (!current_)
33 current_ = new EventRecorder();
34 return current_;
35 }
36
37 // Starts recording events.
38 // Will clobber the file if it already exists.
39 // Returns true on success, or false if an error occurred.
40 bool StartRecording(std::wstring &filename);
41
42 // Stops recording.
43 void StopRecording();
44
45 // Is the EventRecorder currently recording.
46 bool is_recording() const { return is_recording_; }
47
48 // Plays events previously recorded.
49 // Returns true on success, or false if an error occurred.
50 bool StartPlayback(std::wstring &filename);
51
52 // Stops playback.
53 void StopPlayback();
54
55 // Is the EventRecorder currently playing.
56 bool is_playing() const { return is_playing_; }
57
58 // C-style callbacks for the EventRecorder.
59 // Used for internal purposes only.
60 LRESULT RecordWndProc(int nCode, WPARAM wParam, LPARAM lParam);
61 LRESULT PlaybackWndProc(int nCode, WPARAM wParam, LPARAM lParam);
62
63 private:
64 // Create a new EventRecorder. Events are saved to the file filename.
65 // If the file already exists, it will be deleted before recording
66 // starts.
67 explicit EventRecorder()
68 : is_recording_(false),
69 is_playing_(false),
70 journal_hook_(NULL),
71 file_(NULL) {
72 }
73 ~EventRecorder();
74
75 static EventRecorder* current_; // Our singleton.
76
77 bool is_recording_;
78 bool is_playing_;
79 HHOOK journal_hook_;
80 FILE* file_;
81 EVENTMSG playback_msg_;
82 int playback_first_msg_time_;
83 int playback_start_time_;
84
85 DISALLOW_EVIL_CONSTRUCTORS(EventRecorder);
86};
87
88} // namespace base
89
90#endif // BASE_EVENT_RECORDER_H_
license.botf003cfe2008-08-24 09:55:55 +090091