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license.botf003cfe2008-08-24 09:55:55 +09001// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
initial.commit3f4a7322008-07-27 06:49:38 +09004
5#include <algorithm>
6
7#include "base/basictypes.h"
8#include "base/gfx/convolver.h"
9#include "base/logging.h"
10
11namespace gfx {
12
13namespace {
14
15// Converts the argument to an 8-bit unsigned value by clamping to the range
16// 0-255.
17inline uint8 ClampTo8(int32 a) {
18 if (static_cast<uint32>(a) < 256)
19 return a; // Avoid the extra check in the common case.
20 if (a < 0)
21 return 0;
22 return 255;
23}
24
25// Stores a list of rows in a circular buffer. The usage is you write into it
26// by calling AdvanceRow. It will keep track of which row in the buffer it
27// should use next, and the total number of rows added.
28class CircularRowBuffer {
29 public:
30 // The number of pixels in each row is given in |source_row_pixel_width|.
31 // The maximum number of rows needed in the buffer is |max_y_filter_size|
32 // (we only need to store enough rows for the biggest filter).
33 //
34 // We use the |first_input_row| to compute the coordinates of all of the
35 // following rows returned by Advance().
36 CircularRowBuffer(int dest_row_pixel_width, int max_y_filter_size,
37 int first_input_row)
38 : row_byte_width_(dest_row_pixel_width * 4),
39 num_rows_(max_y_filter_size),
40 next_row_(0),
41 next_row_coordinate_(first_input_row) {
42 buffer_.resize(row_byte_width_ * max_y_filter_size);
43 row_addresses_.resize(num_rows_);
44 }
45
46 // Moves to the next row in the buffer, returning a pointer to the beginning
47 // of it.
48 uint8* AdvanceRow() {
49 uint8* row = &buffer_[next_row_ * row_byte_width_];
50 next_row_coordinate_++;
51
52 // Set the pointer to the next row to use, wrapping around if necessary.
53 next_row_++;
54 if (next_row_ == num_rows_)
55 next_row_ = 0;
56 return row;
57 }
58
59 // Returns a pointer to an "unrolled" array of rows. These rows will start
60 // at the y coordinate placed into |*first_row_index| and will continue in
61 // order for the maximum number of rows in this circular buffer.
62 //
63 // The |first_row_index_| may be negative. This means the circular buffer
64 // starts before the top of the image (it hasn't been filled yet).
65 uint8* const* GetRowAddresses(int* first_row_index) {
66 // Example for a 4-element circular buffer holding coords 6-9.
67 // Row 0 Coord 8
68 // Row 1 Coord 9
69 // Row 2 Coord 6 <- next_row_ = 2, next_row_coordinate_ = 10.
70 // Row 3 Coord 7
71 //
72 // The "next" row is also the first (lowest) coordinate. This computation
73 // may yield a negative value, but that's OK, the math will work out
74 // since the user of this buffer will compute the offset relative
75 // to the first_row_index and the negative rows will never be used.
76 *first_row_index = next_row_coordinate_ - num_rows_;
77
78 int cur_row = next_row_;
79 for (int i = 0; i < num_rows_; i++) {
80 row_addresses_[i] = &buffer_[cur_row * row_byte_width_];
81
ericroman@google.comdbff4f52008-08-19 01:00:38 +090082 // Advance to the next row, wrapping if necessary.
initial.commit3f4a7322008-07-27 06:49:38 +090083 cur_row++;
84 if (cur_row == num_rows_)
85 cur_row = 0;
86 }
87 return &row_addresses_[0];
88 }
89
90 private:
91 // The buffer storing the rows. They are packed, each one row_byte_width_.
92 std::vector<uint8> buffer_;
93
94 // Number of bytes per row in the |buffer_|.
95 int row_byte_width_;
96
97 // The number of rows available in the buffer.
98 int num_rows_;
99
100 // The next row index we should write into. This wraps around as the
101 // circular buffer is used.
102 int next_row_;
103
104 // The y coordinate of the |next_row_|. This is incremented each time a
105 // new row is appended and does not wrap.
106 int next_row_coordinate_;
107
108 // Buffer used by GetRowAddresses().
109 std::vector<uint8*> row_addresses_;
110};
111
112// Convolves horizontally along a single row. The row data is given in
113// |src_data| and continues for the num_values() of the filter.
114template<bool has_alpha>
115void ConvolveHorizontally(const uint8* src_data,
116 const ConvolusionFilter1D& filter,
117 unsigned char* out_row) {
118 // Loop over each pixel on this row in the output image.
119 int num_values = filter.num_values();
120 for (int out_x = 0; out_x < num_values; out_x++) {
121 // Get the filter that determines the current output pixel.
122 int filter_offset, filter_length;
123 const int16* filter_values =
124 filter.FilterForValue(out_x, &filter_offset, &filter_length);
125
126 // Compute the first pixel in this row that the filter affects. It will
127 // touch |filter_length| pixels (4 bytes each) after this.
128 const uint8* row_to_filter = &src_data[filter_offset * 4];
129
130 // Apply the filter to the row to get the destination pixel in |accum|.
131 int32 accum[4] = {0};
132 for (int filter_x = 0; filter_x < filter_length; filter_x++) {
133 int16 cur_filter = filter_values[filter_x];
134 accum[0] += cur_filter * row_to_filter[filter_x * 4 + 0];
135 accum[1] += cur_filter * row_to_filter[filter_x * 4 + 1];
136 accum[2] += cur_filter * row_to_filter[filter_x * 4 + 2];
137 if (has_alpha)
138 accum[3] += cur_filter * row_to_filter[filter_x * 4 + 3];
139 }
140
141 // Bring this value back in range. All of the filter scaling factors
142 // are in fixed point with kShiftBits bits of fractional part.
143 accum[0] >>= ConvolusionFilter1D::kShiftBits;
144 accum[1] >>= ConvolusionFilter1D::kShiftBits;
145 accum[2] >>= ConvolusionFilter1D::kShiftBits;
146 if (has_alpha)
147 accum[3] >>= ConvolusionFilter1D::kShiftBits;
148
149 // Store the new pixel.
150 out_row[out_x * 4 + 0] = ClampTo8(accum[0]);
151 out_row[out_x * 4 + 1] = ClampTo8(accum[1]);
152 out_row[out_x * 4 + 2] = ClampTo8(accum[2]);
153 if (has_alpha)
154 out_row[out_x * 4 + 3] = ClampTo8(accum[3]);
155 }
156}
157
158// Does vertical convolusion to produce one output row. The filter values and
159// length are given in the first two parameters. These are applied to each
160// of the rows pointed to in the |source_data_rows| array, with each row
161// being |pixel_width| wide.
162//
163// The output must have room for |pixel_width * 4| bytes.
164template<bool has_alpha>
165void ConvolveVertically(const int16* filter_values,
166 int filter_length,
167 uint8* const* source_data_rows,
168 int pixel_width,
169 uint8* out_row) {
170 // We go through each column in the output and do a vertical convolusion,
171 // generating one output pixel each time.
172 for (int out_x = 0; out_x < pixel_width; out_x++) {
173 // Compute the number of bytes over in each row that the current column
174 // we're convolving starts at. The pixel will cover the next 4 bytes.
175 int byte_offset = out_x * 4;
176
177 // Apply the filter to one column of pixels.
178 int32 accum[4] = {0};
179 for (int filter_y = 0; filter_y < filter_length; filter_y++) {
180 int16 cur_filter = filter_values[filter_y];
181 accum[0] += cur_filter * source_data_rows[filter_y][byte_offset + 0];
182 accum[1] += cur_filter * source_data_rows[filter_y][byte_offset + 1];
183 accum[2] += cur_filter * source_data_rows[filter_y][byte_offset + 2];
184 if (has_alpha)
185 accum[3] += cur_filter * source_data_rows[filter_y][byte_offset + 3];
186 }
187
188 // Bring this value back in range. All of the filter scaling factors
189 // are in fixed point with kShiftBits bits of precision.
190 accum[0] >>= ConvolusionFilter1D::kShiftBits;
191 accum[1] >>= ConvolusionFilter1D::kShiftBits;
192 accum[2] >>= ConvolusionFilter1D::kShiftBits;
193 if (has_alpha)
194 accum[3] >>= ConvolusionFilter1D::kShiftBits;
195
196 // Store the new pixel.
197 out_row[byte_offset + 0] = ClampTo8(accum[0]);
198 out_row[byte_offset + 1] = ClampTo8(accum[1]);
199 out_row[byte_offset + 2] = ClampTo8(accum[2]);
200 if (has_alpha) {
201 uint8 alpha = ClampTo8(accum[3]);
202
203 // Make sure the alpha channel doesn't come out larger than any of the
204 // color channels. We use premultipled alpha channels, so this should
205 // never happen, but rounding errors will cause this from time to time.
206 // These "impossible" colors will cause overflows (and hence random pixel
207 // values) when the resulting bitmap is drawn to the screen.
208 //
209 // We only need to do this when generating the final output row (here).
210 int max_color_channel = std::max(out_row[byte_offset + 0],
211 std::max(out_row[byte_offset + 1], out_row[byte_offset + 2]));
212 if (alpha < max_color_channel)
213 out_row[byte_offset + 3] = max_color_channel;
214 else
215 out_row[byte_offset + 3] = alpha;
216 } else {
ericroman@google.comdbff4f52008-08-19 01:00:38 +0900217 // No alpha channel, the image is opaque.
initial.commit3f4a7322008-07-27 06:49:38 +0900218 out_row[byte_offset + 3] = 0xff;
219 }
220 }
221}
222
223} // namespace
224
225// ConvolusionFilter1D ---------------------------------------------------------
226
227void ConvolusionFilter1D::AddFilter(int filter_offset,
228 const float* filter_values,
229 int filter_length) {
230 FilterInstance instance;
231 instance.data_location = static_cast<int>(filter_values_.size());
232 instance.offset = filter_offset;
233 instance.length = filter_length;
234 filters_.push_back(instance);
235
236 DCHECK(filter_length > 0);
237 for (int i = 0; i < filter_length; i++)
238 filter_values_.push_back(FloatToFixed(filter_values[i]));
239
240 max_filter_ = std::max(max_filter_, filter_length);
241}
242
243void ConvolusionFilter1D::AddFilter(int filter_offset,
244 const int16* filter_values,
245 int filter_length) {
246 FilterInstance instance;
247 instance.data_location = static_cast<int>(filter_values_.size());
248 instance.offset = filter_offset;
249 instance.length = filter_length;
250 filters_.push_back(instance);
251
252 DCHECK(filter_length > 0);
253 for (int i = 0; i < filter_length; i++)
254 filter_values_.push_back(filter_values[i]);
255
256 max_filter_ = std::max(max_filter_, filter_length);
257}
258
259// BGRAConvolve2D -------------------------------------------------------------
260
261void BGRAConvolve2D(const uint8* source_data,
262 int source_byte_row_stride,
263 bool source_has_alpha,
264 const ConvolusionFilter1D& filter_x,
265 const ConvolusionFilter1D& filter_y,
266 uint8* output) {
267 int max_y_filter_size = filter_y.max_filter();
268
269 // The next row in the input that we will generate a horizontally
270 // convolved row for. If the filter doesn't start at the beginning of the
271 // image (this is the case when we are only resizing a subset), then we
272 // don't want to generate any output rows before that. Compute the starting
273 // row for convolusion as the first pixel for the first vertical filter.
274 int filter_offset, filter_length;
275 const int16* filter_values =
276 filter_y.FilterForValue(0, &filter_offset, &filter_length);
277 int next_x_row = filter_offset;
278
279 // We loop over each row in the input doing a horizontal convolusion. This
280 // will result in a horizontally convolved image. We write the results into
281 // a circular buffer of convolved rows and do vertical convolusion as rows
282 // are available. This prevents us from having to store the entire
283 // intermediate image and helps cache coherency.
284 CircularRowBuffer row_buffer(filter_x.num_values(), max_y_filter_size,
285 filter_offset);
286
287 // Loop over every possible output row, processing just enough horizontal
288 // convolusions to run each subsequent vertical convolusion.
289 int output_row_byte_width = filter_x.num_values() * 4;
290 int num_output_rows = filter_y.num_values();
291 for (int out_y = 0; out_y < num_output_rows; out_y++) {
292 filter_values = filter_y.FilterForValue(out_y,
293 &filter_offset, &filter_length);
294
295 // Generate output rows until we have enough to run the current filter.
296 while (next_x_row < filter_offset + filter_length) {
297 if (source_has_alpha) {
298 ConvolveHorizontally<true>(
299 &source_data[next_x_row * source_byte_row_stride],
300 filter_x, row_buffer.AdvanceRow());
301 } else {
302 ConvolveHorizontally<false>(
303 &source_data[next_x_row * source_byte_row_stride],
304 filter_x, row_buffer.AdvanceRow());
305 }
306 next_x_row++;
307 }
308
309 // Compute where in the output image this row of final data will go.
310 uint8* cur_output_row = &output[out_y * output_row_byte_width];
311
312 // Get the list of rows that the circular buffer has, in order.
313 int first_row_in_circular_buffer;
314 uint8* const* rows_to_convolve =
315 row_buffer.GetRowAddresses(&first_row_in_circular_buffer);
316
317 // Now compute the start of the subset of those rows that the filter
318 // needs.
319 uint8* const* first_row_for_filter =
320 &rows_to_convolve[filter_offset - first_row_in_circular_buffer];
321
322 if (source_has_alpha) {
323 ConvolveVertically<true>(filter_values, filter_length,
324 first_row_for_filter,
325 filter_x.num_values(), cur_output_row);
326 } else {
327 ConvolveVertically<false>(filter_values, filter_length,
328 first_row_for_filter,
329 filter_x.num_values(), cur_output_row);
330 }
331 }
332}
333
deanm@google.coma75222b2008-08-13 20:32:07 +0900334} // namespace gfx
license.botf003cfe2008-08-24 09:55:55 +0900335