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license.botf003cfe2008-08-24 09:55:55 +09001// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
initial.commit3f4a7322008-07-27 06:49:38 +09004
5#ifndef BASE_GFX_CONVOLVER_H__
6#define BASE_GFX_CONVOLVER_H__
7
8#include <vector>
9
10#include "base/basictypes.h"
11
awalker@google.coma6edc1d2008-08-21 04:34:30 +090012// avoid confusion with Mac OS X's math library (Carbon)
13#if defined(OS_MACOSX)
14#undef FloatToFixed
15#endif
16
initial.commit3f4a7322008-07-27 06:49:38 +090017namespace gfx {
18
19// Represents a filter in one dimension. Each output pixel has one entry in this
20// object for the filter values contributing to it. You build up the filter
21// list by calling AddFilter for each output pixel (in order).
22//
23// We do 2-dimensional convolusion by first convolving each row by one
24// ConvolusionFilter1D, then convolving each column by another one.
25//
26// Entries are stored in fixed point, shifted left by kShiftBits.
27class ConvolusionFilter1D {
28 public:
29 // The number of bits that fixed point values are shifted by.
30 enum { kShiftBits = 14 };
31
32 ConvolusionFilter1D() : max_filter_(0) {
33 }
34
35 // Convert between floating point and our fixed point representation.
36 static inline int16 FloatToFixed(float f) {
37 return static_cast<int16>(f * (1 << kShiftBits));
38 }
39 static inline unsigned char FixedToChar(int16 x) {
40 return static_cast<unsigned char>(x >> kShiftBits);
41 }
42
43 // Returns the maximum pixel span of a filter.
44 int max_filter() const { return max_filter_; }
45
46 // Returns the number of filters in this filter. This is the dimension of the
47 // output image.
48 int num_values() const { return static_cast<int>(filters_.size()); }
49
50 // Appends the given list of scaling values for generating a given output
51 // pixel. |filter_offset| is the distance from the edge of the image to where
52 // the scaling factors start. The scaling factors apply to the source pixels
53 // starting from this position, and going for the next |filter_length| pixels.
54 //
55 // You will probably want to make sure your input is normalized (that is,
56 // all entries in |filter_values| sub to one) to prevent affecting the overall
57 // brighness of the image.
58 //
59 // The filter_length must be > 0.
60 //
61 // This version will automatically convert your input to fixed point.
62 void AddFilter(int filter_offset,
63 const float* filter_values,
64 int filter_length);
65
66 // Same as the above version, but the input is already fixed point.
67 void AddFilter(int filter_offset,
68 const int16* filter_values,
69 int filter_length);
70
71 // Retrieves a filter for the given |value_offset|, a position in the output
72 // image in the direction we're convolving. The offset and length of the
73 // filter values are put into the corresponding out arguments (see AddFilter
74 // above for what these mean), and a pointer to the first scaling factor is
75 // returned. There will be |filter_length| values in this array.
76 inline const int16* FilterForValue(int value_offset,
77 int* filter_offset,
78 int* filter_length) const {
79 const FilterInstance& filter = filters_[value_offset];
80 *filter_offset = filter.offset;
81 *filter_length = filter.length;
82 return &filter_values_[filter.data_location];
83 }
84
85 private:
86 struct FilterInstance {
87 // Offset within filter_values for this instance of the filter.
88 int data_location;
89
90 // Distance from the left of the filter to the center. IN PIXELS
91 int offset;
92
93 // Number of values in this filter instance.
94 int length;
95 };
96
97 // Stores the information for each filter added to this class.
98 std::vector<FilterInstance> filters_;
99
100 // We store all the filter values in this flat list, indexed by
101 // |FilterInstance.data_location| to avoid the mallocs required for storing
102 // each one separately.
103 std::vector<int16> filter_values_;
104
105 // The maximum size of any filter we've added.
106 int max_filter_;
107};
108
109// Does a two-dimensional convolusion on the given source image.
110//
111// It is assumed the source pixel offsets referenced in the input filters
112// reference only valid pixels, so the source image size is not required. Each
113// row of the source image starts |source_byte_row_stride| after the previous
114// one (this allows you to have rows with some padding at the end).
115//
116// The result will be put into the given output buffer. The destination image
117// size will be xfilter.num_values() * yfilter.num_values() pixels. It will be
118// in rows of exactly xfilter.num_values() * 4 bytes.
119//
120// |source_has_alpha| is a hint that allows us to avoid doing computations on
121// the alpha channel if the image is opaque. If you don't know, set this to
122// true and it will work properly, but setting this to false will be a few
123// percent faster if you know the image is opaque.
124//
125// The layout in memory is assumed to be 4-bytes per pixel in B-G-R-A order
126// (this is ARGB when loaded into 32-bit words on a little-endian machine).
127void BGRAConvolve2D(const uint8* source_data,
128 int source_byte_row_stride,
129 bool source_has_alpha,
130 const ConvolusionFilter1D& xfilter,
131 const ConvolusionFilter1D& yfilter,
132 uint8* output);
133
134} // namespace gfx
135
136#endif // BASE_GFX_CONVOLVER_H__
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