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license.botf003cfe2008-08-24 09:55:55 +09001// Copyright (c) 2006-2008 The Chromium Authors. All rights reserved.
2// Use of this source code is governed by a BSD-style license that can be
3// found in the LICENSE file.
initial.commit3f4a7322008-07-27 06:49:38 +09004
5#ifndef BASE_GFX_VECTOR_DEVICE_H__
6#define BASE_GFX_VECTOR_DEVICE_H__
7
8#include "base/basictypes.h"
awalker@google.combce88e12008-08-15 02:47:00 +09009#include "base/gfx/platform_device_win.h"
initial.commit3f4a7322008-07-27 06:49:38 +090010#include "SkMatrix.h"
11#include "SkRegion.h"
12
13namespace gfx {
14
15// A device is basically a wrapper around SkBitmap that provides a surface for
16// SkCanvas to draw into. This specific device is not not backed by a surface
17// and is thus unreadable. This is because the backend is completely vectorial.
18// This device is a simple wrapper over a Windows device context (HDC) handle.
awalker@google.combce88e12008-08-15 02:47:00 +090019class VectorDevice : public PlatformDeviceWin {
initial.commit3f4a7322008-07-27 06:49:38 +090020 public:
21 // Factory function. The DC is kept as the output context.
22 static VectorDevice* create(HDC dc, int width, int height);
23
24 VectorDevice(HDC dc, const SkBitmap& bitmap);
25 virtual ~VectorDevice();
26
27 virtual HDC getBitmapDC() {
28 return hdc_;
29 }
30
31 virtual void drawPaint(const SkDraw& draw, const SkPaint& paint);
32 virtual void drawPoints(const SkDraw& draw, SkCanvas::PointMode mode, size_t count,
33 const SkPoint[], const SkPaint& paint);
34 virtual void drawRect(const SkDraw& draw, const SkRect& r,
35 const SkPaint& paint);
36 virtual void drawPath(const SkDraw& draw, const SkPath& path,
37 const SkPaint& paint);
38 virtual void drawBitmap(const SkDraw& draw, const SkBitmap& bitmap,
39 const SkMatrix& matrix, const SkPaint& paint);
40 virtual void drawSprite(const SkDraw& draw, const SkBitmap& bitmap,
41 int x, int y, const SkPaint& paint);
42 virtual void drawText(const SkDraw& draw, const void* text, size_t len,
43 SkScalar x, SkScalar y, const SkPaint& paint);
44 virtual void drawPosText(const SkDraw& draw, const void* text, size_t len,
45 const SkScalar pos[], SkScalar constY,
46 int scalarsPerPos, const SkPaint& paint);
47 virtual void drawTextOnPath(const SkDraw& draw, const void* text, size_t len,
48 const SkPath& path, const SkMatrix* matrix,
49 const SkPaint& paint);
50 virtual void drawVertices(const SkDraw& draw, SkCanvas::VertexMode, int vertexCount,
51 const SkPoint verts[], const SkPoint texs[],
52 const SkColor colors[], SkXfermode* xmode,
53 const uint16_t indices[], int indexCount,
54 const SkPaint& paint);
55 virtual void drawDevice(const SkDraw& draw, SkDevice*, int x, int y,
56 const SkPaint&);
57
58
59 virtual void setMatrixClip(const SkMatrix& transform, const SkRegion& region);
60 virtual void setDeviceOffset(int x, int y);
61 virtual void drawToHDC(HDC dc, int x, int y, const RECT* src_rect);
62 virtual bool IsVectorial() { return true; }
63
64 void LoadClipRegion();
65
66 private:
67 // Applies the SkPaint's painting properties in the current GDI context, if
68 // possible. If GDI can't support all paint's properties, returns false. It
69 // doesn't execute the "commands" in SkPaint.
70 bool ApplyPaint(const SkPaint& paint);
71
72 // Selects a new object in the device context. It can be a pen, a brush, a
73 // clipping region, a bitmap or a font. Returns the old selected object.
74 HGDIOBJ SelectObject(HGDIOBJ object);
75
76 // Creates a brush according to SkPaint's properties.
77 bool CreateBrush(bool use_brush, const SkPaint& paint);
78
79 // Creates a pen according to SkPaint's properties.
80 bool CreatePen(bool use_pen, const SkPaint& paint);
81
82 // Restores back the previous objects (pen, brush, etc) after a paint command.
83 void Cleanup();
84
85 // Creates a brush according to SkPaint's properties.
86 bool CreateBrush(bool use_brush, COLORREF color);
87
88 // Creates a pen according to SkPaint's properties.
89 bool CreatePen(bool use_pen, COLORREF color, int stroke_width,
90 float stroke_miter, DWORD pen_style);
91
92 // Draws a bitmap in the the device, using the currently loaded matrix.
93 void InternalDrawBitmap(const SkBitmap& bitmap, int x, int y,
94 const SkPaint& paint);
95
96 // The Windows Device Context handle. It is the backend used with GDI drawing.
97 // This backend is write-only and vectorial.
98 HDC hdc_;
99
100 // Translation assigned to the DC: we need to keep track of this separately
101 // so it can be updated even if the DC isn't created yet.
102 SkMatrix transform_;
103
104 // The current clipping
105 SkRegion clip_region_;
106
107 // Previously selected brush before the current drawing.
108 HGDIOBJ previous_brush_;
109
110 // Previously selected pen before the current drawing.
111 HGDIOBJ previous_pen_;
112
113 int offset_x_;
114 int offset_y_;
115
116 DISALLOW_EVIL_CONSTRUCTORS(VectorDevice);
117};
118
119} // namespace gfx
120
121#endif // BASE_GFX_VECTOR_DEVICE_H__
license.botf003cfe2008-08-24 09:55:55 +0900122