| /* xf86drmSL.c -- Skip list support |
| * Created: Mon May 10 09:28:13 1999 by faith@precisioninsight.com |
| * |
| * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: Rickard E. (Rik) Faith <faith@valinux.com> |
| * |
| * DESCRIPTION |
| * |
| * This file contains a straightforward skip list implementation.n |
| * |
| * FUTURE ENHANCEMENTS |
| * |
| * REFERENCES |
| * |
| * [Pugh90] William Pugh. Skip Lists: A Probabilistic Alternative to |
| * Balanced Trees. CACM 33(6), June 1990, pp. 668-676. |
| * |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| |
| #include "libdrm_macros.h" |
| #include "xf86drm.h" |
| |
| #define SL_LIST_MAGIC 0xfacade00LU |
| #define SL_ENTRY_MAGIC 0x00fab1edLU |
| #define SL_FREED_MAGIC 0xdecea5edLU |
| #define SL_MAX_LEVEL 16 |
| #define SL_RANDOM_SEED 0xc01055a1LU |
| |
| #define SL_RANDOM_DECL static void *state = NULL |
| #define SL_RANDOM_INIT(seed) if (!state) state = drmRandomCreate(seed) |
| #define SL_RANDOM drmRandom(state) |
| |
| typedef struct SLEntry { |
| unsigned long magic; /* SL_ENTRY_MAGIC */ |
| unsigned long key; |
| void *value; |
| int levels; |
| struct SLEntry *forward[1]; /* variable sized array */ |
| } SLEntry, *SLEntryPtr; |
| |
| typedef struct SkipList { |
| unsigned long magic; /* SL_LIST_MAGIC */ |
| int level; |
| int count; |
| SLEntryPtr head; |
| SLEntryPtr p0; /* Position for iteration */ |
| } SkipList, *SkipListPtr; |
| |
| static SLEntryPtr SLCreateEntry(int max_level, unsigned long key, void *value) |
| { |
| SLEntryPtr entry; |
| |
| if (max_level < 0 || max_level > SL_MAX_LEVEL) max_level = SL_MAX_LEVEL; |
| |
| entry = drmMalloc(sizeof(*entry) |
| + (max_level + 1) * sizeof(entry->forward[0])); |
| if (!entry) return NULL; |
| entry->magic = SL_ENTRY_MAGIC; |
| entry->key = key; |
| entry->value = value; |
| entry->levels = max_level + 1; |
| |
| return entry; |
| } |
| |
| static int SLRandomLevel(void) |
| { |
| int level = 1; |
| SL_RANDOM_DECL; |
| |
| SL_RANDOM_INIT(SL_RANDOM_SEED); |
| |
| while ((SL_RANDOM & 0x01) && level < SL_MAX_LEVEL) ++level; |
| return level; |
| } |
| |
| drm_public void *drmSLCreate(void) |
| { |
| SkipListPtr list; |
| int i; |
| |
| list = drmMalloc(sizeof(*list)); |
| if (!list) return NULL; |
| list->magic = SL_LIST_MAGIC; |
| list->level = 0; |
| list->head = SLCreateEntry(SL_MAX_LEVEL, 0, NULL); |
| list->count = 0; |
| |
| for (i = 0; i <= SL_MAX_LEVEL; i++) list->head->forward[i] = NULL; |
| |
| return list; |
| } |
| |
| drm_public int drmSLDestroy(void *l) |
| { |
| SkipListPtr list = (SkipListPtr)l; |
| SLEntryPtr entry; |
| SLEntryPtr next; |
| |
| if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ |
| |
| for (entry = list->head; entry; entry = next) { |
| if (entry->magic != SL_ENTRY_MAGIC) return -1; /* Bad magic */ |
| next = entry->forward[0]; |
| entry->magic = SL_FREED_MAGIC; |
| drmFree(entry); |
| } |
| |
| list->magic = SL_FREED_MAGIC; |
| drmFree(list); |
| return 0; |
| } |
| |
| static SLEntryPtr SLLocate(void *l, unsigned long key, SLEntryPtr *update) |
| { |
| SkipListPtr list = (SkipListPtr)l; |
| SLEntryPtr entry; |
| int i; |
| |
| if (list->magic != SL_LIST_MAGIC) return NULL; |
| |
| for (i = list->level, entry = list->head; i >= 0; i--) { |
| while (entry->forward[i] && entry->forward[i]->key < key) |
| entry = entry->forward[i]; |
| update[i] = entry; |
| } |
| |
| return entry->forward[0]; |
| } |
| |
| drm_public int drmSLInsert(void *l, unsigned long key, void *value) |
| { |
| SkipListPtr list = (SkipListPtr)l; |
| SLEntryPtr entry; |
| SLEntryPtr update[SL_MAX_LEVEL + 1]; |
| int level; |
| int i; |
| |
| if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ |
| |
| entry = SLLocate(list, key, update); |
| |
| if (entry && entry->key == key) return 1; /* Already in list */ |
| |
| |
| level = SLRandomLevel(); |
| if (level > list->level) { |
| level = ++list->level; |
| update[level] = list->head; |
| } |
| |
| entry = SLCreateEntry(level, key, value); |
| |
| /* Fix up forward pointers */ |
| for (i = 0; i <= level; i++) { |
| entry->forward[i] = update[i]->forward[i]; |
| update[i]->forward[i] = entry; |
| } |
| |
| ++list->count; |
| return 0; /* Added to table */ |
| } |
| |
| drm_public int drmSLDelete(void *l, unsigned long key) |
| { |
| SkipListPtr list = (SkipListPtr)l; |
| SLEntryPtr update[SL_MAX_LEVEL + 1]; |
| SLEntryPtr entry; |
| int i; |
| |
| if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ |
| |
| entry = SLLocate(list, key, update); |
| |
| if (!entry || entry->key != key) return 1; /* Not found */ |
| |
| /* Fix up forward pointers */ |
| for (i = 0; i <= list->level; i++) { |
| if (update[i]->forward[i] == entry) |
| update[i]->forward[i] = entry->forward[i]; |
| } |
| |
| entry->magic = SL_FREED_MAGIC; |
| drmFree(entry); |
| |
| while (list->level && !list->head->forward[list->level]) --list->level; |
| --list->count; |
| return 0; |
| } |
| |
| drm_public int drmSLLookup(void *l, unsigned long key, void **value) |
| { |
| SkipListPtr list = (SkipListPtr)l; |
| SLEntryPtr update[SL_MAX_LEVEL + 1]; |
| SLEntryPtr entry; |
| |
| entry = SLLocate(list, key, update); |
| |
| if (entry && entry->key == key) { |
| *value = entry; |
| return 0; |
| } |
| *value = NULL; |
| return -1; |
| } |
| |
| drm_public int drmSLLookupNeighbors(void *l, unsigned long key, |
| unsigned long *prev_key, void **prev_value, |
| unsigned long *next_key, void **next_value) |
| { |
| SkipListPtr list = (SkipListPtr)l; |
| SLEntryPtr update[SL_MAX_LEVEL + 1] = {0}; |
| int retcode = 0; |
| |
| SLLocate(list, key, update); |
| |
| *prev_key = *next_key = key; |
| *prev_value = *next_value = NULL; |
| |
| if (update[0]) { |
| *prev_key = update[0]->key; |
| *prev_value = update[0]->value; |
| ++retcode; |
| if (update[0]->forward[0]) { |
| *next_key = update[0]->forward[0]->key; |
| *next_value = update[0]->forward[0]->value; |
| ++retcode; |
| } |
| } |
| return retcode; |
| } |
| |
| drm_public int drmSLNext(void *l, unsigned long *key, void **value) |
| { |
| SkipListPtr list = (SkipListPtr)l; |
| SLEntryPtr entry; |
| |
| if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ |
| |
| entry = list->p0; |
| |
| if (entry) { |
| list->p0 = entry->forward[0]; |
| *key = entry->key; |
| *value = entry->value; |
| return 1; |
| } |
| list->p0 = NULL; |
| return 0; |
| } |
| |
| drm_public int drmSLFirst(void *l, unsigned long *key, void **value) |
| { |
| SkipListPtr list = (SkipListPtr)l; |
| |
| if (list->magic != SL_LIST_MAGIC) return -1; /* Bad magic */ |
| |
| list->p0 = list->head->forward[0]; |
| return drmSLNext(list, key, value); |
| } |
| |
| /* Dump internal data structures for debugging. */ |
| drm_public void drmSLDump(void *l) |
| { |
| SkipListPtr list = (SkipListPtr)l; |
| SLEntryPtr entry; |
| int i; |
| |
| if (list->magic != SL_LIST_MAGIC) { |
| printf("Bad magic: 0x%08lx (expected 0x%08lx)\n", |
| list->magic, SL_LIST_MAGIC); |
| return; |
| } |
| |
| printf("Level = %d, count = %d\n", list->level, list->count); |
| for (entry = list->head; entry; entry = entry->forward[0]) { |
| if (entry->magic != SL_ENTRY_MAGIC) { |
| printf("Bad magic: 0x%08lx (expected 0x%08lx)\n", |
| list->magic, SL_ENTRY_MAGIC); |
| } |
| printf("\nEntry %p <0x%08lx, %p> has %2d levels\n", |
| entry, entry->key, entry->value, entry->levels); |
| for (i = 0; i < entry->levels; i++) { |
| if (entry->forward[i]) { |
| printf(" %2d: %p <0x%08lx, %p>\n", |
| i, |
| entry->forward[i], |
| entry->forward[i]->key, |
| entry->forward[i]->value); |
| } else { |
| printf(" %2d: %p\n", i, entry->forward[i]); |
| } |
| } |
| } |
| } |