| /* xf86drmRandom.c -- "Minimal Standard" PRNG Implementation |
| * Created: Mon Apr 19 08:28:13 1999 by faith@precisioninsight.com |
| * |
| * Copyright 1999 Precision Insight, Inc., Cedar Park, Texas. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * PRECISION INSIGHT AND/OR ITS SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR |
| * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, |
| * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: Rickard E. (Rik) Faith <faith@valinux.com> |
| * |
| * DESCRIPTION |
| * |
| * This file contains a simple, straightforward implementation of the Park |
| * & Miller "Minimal Standard" PRNG [PM88, PMS93], which is a Lehmer |
| * multiplicative linear congruential generator (MLCG) with a period of |
| * 2^31-1. |
| * |
| * This implementation is intended to provide a reliable, portable PRNG |
| * that is suitable for testing a hash table implementation and for |
| * implementing skip lists. |
| * |
| * FUTURE ENHANCEMENTS |
| * |
| * If initial seeds are not selected randomly, two instances of the PRNG |
| * can be correlated. [Knuth81, pp. 32-33] describes a shuffling technique |
| * that can eliminate this problem. |
| * |
| * If PRNGs are used for simulation, the period of the current |
| * implementation may be too short. [LE88] discusses methods of combining |
| * MLCGs to produce much longer periods, and suggests some alternative |
| * values for A and M. [LE90 and Sch92] also provide information on |
| * long-period PRNGs. |
| * |
| * REFERENCES |
| * |
| * [Knuth81] Donald E. Knuth. The Art of Computer Programming. Volume 2: |
| * Seminumerical Algorithms. Reading, Massachusetts: Addison-Wesley, 1981. |
| * |
| * [LE88] Pierre L'Ecuyer. "Efficient and Portable Combined Random Number |
| * Generators". CACM 31(6), June 1988, pp. 742-774. |
| * |
| * [LE90] Pierre L'Ecuyer. "Random Numbers for Simulation". CACM 33(10, |
| * October 1990, pp. 85-97. |
| * |
| * [PM88] Stephen K. Park and Keith W. Miller. "Random Number Generators: |
| * Good Ones are Hard to Find". CACM 31(10), October 1988, pp. 1192-1201. |
| * |
| * [Sch92] Bruce Schneier. "Pseudo-Ransom Sequence Generator for 32-Bit |
| * CPUs". Dr. Dobb's Journal 17(2), February 1992, pp. 34, 37-38, 40. |
| * |
| * [PMS93] Stephen K. Park, Keith W. Miller, and Paul K. Stockmeyer. In |
| * "Technical Correspondence: Remarks on Choosing and Implementing Random |
| * Number Generators". CACM 36(7), July 1993, pp. 105-110. |
| * |
| */ |
| |
| #include <stdio.h> |
| #include <stdlib.h> |
| |
| #include "xf86drm.h" |
| #include "xf86drmRandom.h" |
| |
| #define RANDOM_MAGIC 0xfeedbeef |
| |
| void *drmRandomCreate(unsigned long seed) |
| { |
| RandomState *state; |
| |
| state = drmMalloc(sizeof(*state)); |
| if (!state) return NULL; |
| state->magic = RANDOM_MAGIC; |
| #if 0 |
| /* Park & Miller, October 1988 */ |
| state->a = 16807; |
| state->m = 2147483647; |
| state->check = 1043618065; /* After 10000 iterations */ |
| #else |
| /* Park, Miller, and Stockmeyer, July 1993 */ |
| state->a = 48271; |
| state->m = 2147483647; |
| state->check = 399268537; /* After 10000 iterations */ |
| #endif |
| state->q = state->m / state->a; |
| state->r = state->m % state->a; |
| |
| state->seed = seed; |
| /* Check for illegal boundary conditions, |
| and choose closest legal value. */ |
| if (state->seed <= 0) state->seed = 1; |
| if (state->seed >= state->m) state->seed = state->m - 1; |
| |
| return state; |
| } |
| |
| int drmRandomDestroy(void *state) |
| { |
| drmFree(state); |
| return 0; |
| } |
| |
| unsigned long drmRandom(void *state) |
| { |
| RandomState *s = (RandomState *)state; |
| unsigned long hi; |
| unsigned long lo; |
| |
| hi = s->seed / s->q; |
| lo = s->seed % s->q; |
| s->seed = s->a * lo - s->r * hi; |
| if ((s->a * lo) <= (s->r * hi)) s->seed += s->m; |
| |
| return s->seed; |
| } |
| |
| double drmRandomDouble(void *state) |
| { |
| RandomState *s = (RandomState *)state; |
| |
| return (double)drmRandom(state)/(double)s->m; |
| } |