blob: 3db0c458118955fc13cef09588b64c526a6974a5 [file] [log] [blame]
/*
* Copyright © 2013-2014 Intel Corporation
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/**
* @file dispatch_common.c
*
* Implements common code shared by the generated GL/EGL/GLX dispatch code.
*
* A collection of some important specs on getting GL function pointers.
*
* From the linux GL ABI (http://www.opengl.org/registry/ABI/):
*
* "3.4. The libraries must export all OpenGL 1.2, GLU 1.3, GLX 1.3, and
* ARB_multitexture entry points statically.
*
* 3.5. Because non-ARB extensions vary so widely and are constantly
* increasing in number, it's infeasible to require that they all be
* supported, and extensions can always be added to hardware drivers
* after the base link libraries are released. These drivers are
* dynamically loaded by libGL, so extensions not in the base
* library must also be obtained dynamically.
*
* 3.6. To perform the dynamic query, libGL also must export an entry
* point called
*
* void (*glXGetProcAddressARB(const GLubyte *))();
*
* The full specification of this function is available separately. It
* takes the string name of a GL or GLX entry point and returns a pointer
* to a function implementing that entry point. It is functionally
* identical to the wglGetProcAddress query defined by the Windows OpenGL
* library, except that the function pointers returned are context
* independent, unlike the WGL query."
*
* From the EGL 1.4 spec:
*
* "Client API function pointers returned by eglGetProcAddress are
* independent of the display and the currently bound client API context,
* and may be used by any client API context which supports the extension.
*
* eglGetProcAddress may be queried for all of the following functions:
*
* • All EGL and client API extension functions supported by the
* implementation (whether those extensions are supported by the current
* client API context or not). This includes any mandatory OpenGL ES
* extensions.
*
* eglGetProcAddress may not be queried for core (non-extension) functions
* in EGL or client APIs 20 .
*
* For functions that are queryable with eglGetProcAddress,
* implementations may choose to also export those functions statically
* from the object libraries im- plementing those functions. However,
* portable clients cannot rely on this behavior.
*
* From the GLX 1.4 spec:
*
* "glXGetProcAddress may be queried for all of the following functions:
*
* • All GL and GLX extension functions supported by the implementation
* (whether those extensions are supported by the current context or
* not).
*
* • All core (non-extension) functions in GL and GLX from version 1.0 up
* to and including the versions of those specifications supported by
* the implementation, as determined by glGetString(GL VERSION) and
* glXQueryVersion queries."
*/
#include <assert.h>
#include <stdlib.h>
#ifdef _WIN32
#include <windows.h>
#else
#include <dlfcn.h>
#include <err.h>
#include <pthread.h>
#endif
#include <string.h>
#include <ctype.h>
#include <stdio.h>
#include "dispatch_common.h"
#ifdef __APPLE__
#define GLX_LIB "/opt/X11/lib/libGL.1.dylib"
#else
#define GLX_LIB "libGL.so.1"
#endif
struct api {
#ifndef _WIN32
/**
* Locking for making sure we don't double-dlopen().
*/
pthread_mutex_t mutex;
#endif
/** dlopen() return value for libGL.so.1. */
void *glx_handle;
/**
* dlopen() return value for OS X's GL library.
*
* On linux, glx_handle is used instead.
*/
void *gl_handle;
/** dlopen() return value for libEGL.so.1 */
void *egl_handle;
/** dlopen() return value for libGLESv1_CM.so.1 */
void *gles1_handle;
/** dlopen() return value for libGLESv2.so.2 */
void *gles2_handle;
/**
* This value gets incremented when any thread is in
* glBegin()/glEnd() called through epoxy.
*
* We're not guaranteed to be called through our wrapper, so the
* conservative paths also try to handle the failure cases they'll
* see if begin_count didn't reflect reality. It's also a bit of
* a bug that the conservative paths might return success because
* some other thread was in epoxy glBegin/glEnd while our thread
* is trying to resolve, but given that it's basically just for
* informative error messages, we shouldn't need to care.
*/
long begin_count;
};
static struct api api = {
#ifndef _WIN32
.mutex = PTHREAD_MUTEX_INITIALIZER,
#endif
};
static bool library_initialized;
static void
library_init(void) __attribute__((constructor));
static void
library_init(void)
{
library_initialized = true;
}
static void
get_dlopen_handle(void **handle, const char *lib_name, bool exit_on_fail)
{
if (*handle)
return;
if (!library_initialized) {
fprintf(stderr,
"Attempting to dlopen() while in the dynamic linker.\n");
abort();
}
#ifdef _WIN32
*handle = LoadLibraryA(lib_name);
#else
pthread_mutex_lock(&api.mutex);
if (!*handle) {
*handle = dlopen(lib_name, RTLD_LAZY | RTLD_LOCAL);
if (!*handle && exit_on_fail) {
fprintf(stderr, "Couldn't open %s: %s\n", lib_name, dlerror());
exit(1);
}
}
pthread_mutex_unlock(&api.mutex);
#endif
}
static void *
do_dlsym(void **handle, const char *lib_name, const char *name,
bool exit_on_fail)
{
void *result;
get_dlopen_handle(handle, lib_name, exit_on_fail);
#ifdef _WIN32
result = GetProcAddress(*handle, name);
#else
result = dlsym(*handle, name);
#endif
if (!result) {
fprintf(stderr,"%s() not found in %s\n", name, lib_name);
exit(1);
}
return result;
}
PUBLIC bool
epoxy_is_desktop_gl(void)
{
const char *es_prefix = "OpenGL ES";
const char *version;
if (api.begin_count)
return true;
version = (const char *)glGetString(GL_VERSION);
/* If we didn't get a version back, there are only two things that
* could have happened: either malloc failure (which basically
* doesn't exist), or we were called within a glBegin()/glEnd().
* Assume the second, which only exists for desktop GL.
*/
if (!version)
return true;
return strncmp(es_prefix, version, strlen(es_prefix));
}
static int
epoxy_internal_gl_version(int error_version)
{
const char *version = (const char *)glGetString(GL_VERSION);
GLint major, minor;
int scanf_count;
if (!version)
return error_version;
/* skip to version number */
while (!isdigit(*version) && *version != '\0')
version++;
/* Interpret version number */
scanf_count = sscanf(version, "%i.%i", &major, &minor);
if (scanf_count != 2) {
fprintf(stderr, "Unable to interpret GL_VERSION string: %s\n",
version);
exit(1);
}
return 10 * major + minor;
}
PUBLIC int
epoxy_gl_version(void)
{
return epoxy_internal_gl_version(0);
}
PUBLIC int
epoxy_conservative_gl_version(void)
{
if (api.begin_count)
return 100;
return epoxy_internal_gl_version(100);
}
bool
epoxy_extension_in_string(const char *extension_list, const char *ext)
{
const char *ptr = extension_list;
int len = strlen(ext);
/* Make sure that don't just find an extension with our name as a prefix. */
while (true) {
ptr = strstr(ptr, ext);
if (!ptr)
return false;
if (ptr[len] == ' ' || ptr[len] == 0)
return true;
ptr += len;
}
}
static bool
epoxy_internal_has_gl_extension(const char *ext, bool invalid_op_mode)
{
if (epoxy_gl_version() < 30) {
const char *exts = (const char *)glGetString(GL_EXTENSIONS);
if (!exts)
return invalid_op_mode;
return epoxy_extension_in_string(exts, ext);
} else {
int num_extensions;
glGetIntegerv(GL_NUM_EXTENSIONS, &num_extensions);
if (num_extensions == 0)
return invalid_op_mode;
for (int i = 0; i < num_extensions; i++) {
const char *gl_ext = (const char *)glGetStringi(GL_EXTENSIONS, i);
if (strcmp(ext, gl_ext) == 0)
return true;
}
return false;
}
}
/**
* Returns true if the given GL extension is supported in the current context.
*
* Note that this function can't be called from within glBegin()/glEnd().
*
* \sa epoxy_has_egl_extension()
* \sa epoxy_has_glx_extension()
*/
PUBLIC bool
epoxy_has_gl_extension(const char *ext)
{
return epoxy_internal_has_gl_extension(ext, false);
}
bool
epoxy_conservative_has_gl_extension(const char *ext)
{
if (api.begin_count)
return true;
return epoxy_internal_has_gl_extension(ext, true);
}
void *
epoxy_egl_dlsym(const char *name)
{
return do_dlsym(&api.egl_handle, "libEGL.so.1", name, true);
}
void *
epoxy_glx_dlsym(const char *name)
{
return do_dlsym(&api.glx_handle, GLX_LIB, name, true);
}
void *
epoxy_gl_dlsym(const char *name)
{
#ifdef _WIN32
return do_dlsym(&api.gl_handle, "OPENGL32", name, true);
#elif defined(__APPLE__)
return do_dlsym(&api.gl_handle,
"/System/Library/Frameworks/OpenGL.framework/Versions/Current/OpenGL",
name, true);
#else
/* There's no library for desktop GL support independent of GLX. */
return epoxy_glx_dlsym(name);
#endif
}
void *
epoxy_gles1_dlsym(const char *name)
{
return do_dlsym(&api.gles1_handle, "libGLESv1_CM.so.1", name, true);
}
void *
epoxy_gles2_dlsym(const char *name)
{
return do_dlsym(&api.gles2_handle, "libGLESv2.so.2", name, true);
}
/**
* Performs either the dlsym or glXGetProcAddress()-equivalent for
* core functions in desktop GL.
*/
void *
epoxy_get_core_proc_address(const char *name, int core_version)
{
#ifdef _WIN32
int core_symbol_support = 10;
#else
int core_symbol_support = 12;
#endif
if (core_version <= core_symbol_support) {
return epoxy_gl_dlsym(name);
} else {
return epoxy_get_proc_address(name);
}
}
/**
* Performs the dlsym() for the core GL 1.0 functions that we use for
* determining version and extension support for deciding on dlsym
* versus glXGetProcAddress() for all other functions.
*
* This needs to succeed on implementations without GLX (since
* glGetString() and glGetIntegerv() are both in GLES1/2 as well, and
* at call time we don't know for sure what API they're trying to use
* without inspecting contexts ourselves).
*/
void *
epoxy_get_bootstrap_proc_address(const char *name)
{
/* If we already have a library that links to libglapi loaded,
* use that.
*/
if (api.glx_handle)
return epoxy_gl_dlsym(name);
if (api.gles2_handle)
return epoxy_gles2_dlsym(name);
if (api.gles1_handle)
return epoxy_gles1_dlsym(name);
/* If epoxy hasn't loaded any API-specific library yet, try to
* figure out what API the context is using and use that library,
* since future calls will also use that API (this prevents a
* non-X11 ES2 context from loading a bunch of X11 junk).
*/
#if PLATFORM_HAS_EGL
get_dlopen_handle(&api.egl_handle, "libEGL.so.1", false);
if (api.egl_handle) {
EGLenum save_api = eglQueryAPI();
EGLContext ctx;
eglBindAPI(EGL_OPENGL_API);
ctx = eglGetCurrentContext();
if (ctx) {
eglBindAPI(save_api);
return epoxy_gl_dlsym(name);
}
eglBindAPI(EGL_OPENGL_ES_API);
ctx = eglGetCurrentContext();
if (ctx) {
eglBindAPI(save_api);
/* We can't resolve the GL version, because
* epoxy_glGetString() is one of the two things calling
* us. Try the GLES2 implementation first, and fall back
* to GLES1 otherwise.
*/
get_dlopen_handle(&api.gles2_handle, "libGLESv2.so.2", false);
if (api.gles2_handle)
return epoxy_gles2_dlsym(name);
else
return epoxy_gles1_dlsym(name);
}
eglBindAPI(save_api);
}
#endif /* PLATFORM_HAS_EGL */
/* Fall back to GLX */
return epoxy_gl_dlsym(name);
}
void *
epoxy_get_proc_address(const char *name)
{
#ifdef _WIN32
return wglGetProcAddress(name);
#elif defined(__APPLE__)
return epoxy_gl_dlsym(name);
#else
if (api.egl_handle) {
#if PLATFORM_HAS_EGL
return eglGetProcAddress(name);
#else
return NULL;
#endif
} else if (api.glx_handle) {
return glXGetProcAddressARB((const GLubyte *)name);
} else {
/* If the application hasn't explicitly called some of our GLX
* or EGL code but has presumably set up a context on its own,
* then we need to figure out how to getprocaddress anyway.
*
* If there's a public GetProcAddress loaded in the
* application's namespace, then use that.
*/
PFNGLXGETPROCADDRESSARBPROC glx_gpa;
#if PLATFORM_HAS_EGL
PFNEGLGETPROCADDRESSPROC egl_gpa;
egl_gpa = dlsym(NULL, "eglGetProcAddress");
if (egl_gpa)
return egl_gpa(name);
#endif
glx_gpa = dlsym(NULL, "glXGetProcAddressARB");
if (glx_gpa)
return glx_gpa((const GLubyte *)name);
#if PLATFORM_HAS_EGL
/* OK, couldn't find anything in the app's address space.
* Presumably they dlopened with RTLD_LOCAL, which hides it
* from us. Just go dlopen()ing likely libraries and try them.
*/
egl_gpa = do_dlsym(&api.egl_handle, "libEGL.so.1", "eglGetProcAddress",
false);
if (egl_gpa)
return egl_gpa(name);
#endif /* PLATFORM_HAS_EGL */
return do_dlsym(&api.glx_handle, GLX_LIB, "glXGetProcAddressARB",
false);
if (glx_gpa)
return glx_gpa((const GLubyte *)name);
errx(1, "Couldn't find GLX or EGL libraries.\n");
}
#endif
}
void
epoxy_print_failure_reasons(const char *name,
const char **provider_names,
const int *providers)
{
int i;
fprintf(stderr, "No provider of %s found. Requires one of:\n", name);
for (i = 0; providers[i] != 0; i++)
fprintf(stderr, " %s\n",
provider_names[providers[i]]);
if (providers[0] == 0) {
fprintf(stderr, " No known providers. This is likely a bug "
"in libepoxy code generation\n");
}
}
WRAPPER_VISIBILITY void
WRAPPER(epoxy_glBegin)(GLenum primtype)
{
#ifdef _WIN32
InterlockedIncrement(&api.begin_count);
#else
pthread_mutex_lock(&api.mutex);
api.begin_count++;
pthread_mutex_unlock(&api.mutex);
#endif
epoxy_glBegin_unwrapped(primtype);
}
WRAPPER_VISIBILITY void
WRAPPER(epoxy_glEnd)(void)
{
epoxy_glEnd_unwrapped();
#ifdef _WIN32
InterlockedDecrement(&api.begin_count);
#else
pthread_mutex_lock(&api.mutex);
api.begin_count--;
pthread_mutex_unlock(&api.mutex);
#endif
}
PUBLIC PFNGLBEGINPROC epoxy_glBegin = epoxy_glBegin_wrapped;
PUBLIC PFNGLENDPROC epoxy_glEnd = epoxy_glEnd_wrapped;