| // |
| // Book: OpenGL(R) ES 2.0 Programming Guide |
| // Authors: Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
| // ISBN-10: 0321502795 |
| // ISBN-13: 9780321502797 |
| // Publisher: Addison-Wesley Professional |
| // URLs: http://safari.informit.com/9780321563835 |
| // http://www.opengles-book.com |
| // |
| |
| /* |
| * (c) 2009 Aaftab Munshi, Dan Ginsburg, Dave Shreiner |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE |
| * AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| */ |
| |
| // |
| /// \file ESUtil.h |
| /// \brief A utility library for OpenGL ES. This library provides a |
| /// basic common framework for the example applications in the |
| /// OpenGL ES 2.0 Programming Guide. |
| // |
| #ifndef ESUTIL_H |
| #define ESUTIL_H |
| |
| /// |
| // Includes |
| // |
| #include <GLES2/gl2.h> |
| #include <EGL/egl.h> |
| |
| #ifdef __cplusplus |
| |
| extern "C" { |
| #endif |
| |
| typedef struct |
| { |
| GLfloat m[4][4]; |
| } ESMatrix; |
| |
| // |
| /// \brief multiply matrix specified by result with a scaling matrix and return new matrix in result |
| /// \param result Specifies the input matrix. Scaled matrix is returned in result. |
| /// \param sx, sy, sz Scale factors along the x, y and z axes respectively |
| // |
| void esScale(ESMatrix *result, GLfloat sx, GLfloat sy, GLfloat sz); |
| |
| // |
| /// \brief multiply matrix specified by result with a translation matrix and return new matrix in result |
| /// \param result Specifies the input matrix. Translated matrix is returned in result. |
| /// \param tx, ty, tz Scale factors along the x, y and z axes respectively |
| // |
| void esTranslate(ESMatrix *result, GLfloat tx, GLfloat ty, GLfloat tz); |
| |
| // |
| /// \brief multiply matrix specified by result with a rotation matrix and return new matrix in result |
| /// \param result Specifies the input matrix. Rotated matrix is returned in result. |
| /// \param angle Specifies the angle of rotation, in degrees. |
| /// \param x, y, z Specify the x, y and z coordinates of a vector, respectively |
| // |
| void esRotate(ESMatrix *result, GLfloat angle, GLfloat x, GLfloat y, GLfloat z); |
| |
| // |
| // \brief multiply matrix specified by result with a perspective matrix and return new matrix in result |
| /// \param result Specifies the input matrix. new matrix is returned in result. |
| /// \param left, right Coordinates for the left and right vertical clipping planes |
| /// \param bottom, top Coordinates for the bottom and top horizontal clipping planes |
| /// \param nearZ, farZ Distances to the near and far depth clipping planes. Both distances must be positive. |
| // |
| void esFrustum(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ); |
| |
| // |
| /// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result |
| /// \param result Specifies the input matrix. new matrix is returned in result. |
| /// \param fovy Field of view y angle in degrees |
| /// \param aspect Aspect ratio of screen |
| /// \param nearZ Near plane distance |
| /// \param farZ Far plane distance |
| // |
| void esPerspective(ESMatrix *result, float fovy, float aspect, float nearZ, float farZ); |
| |
| // |
| /// \brief multiply matrix specified by result with a perspective matrix and return new matrix in result |
| /// \param result Specifies the input matrix. new matrix is returned in result. |
| /// \param left, right Coordinates for the left and right vertical clipping planes |
| /// \param bottom, top Coordinates for the bottom and top horizontal clipping planes |
| /// \param nearZ, farZ Distances to the near and far depth clipping planes. These values are negative if plane is behind the viewer |
| // |
| void esOrtho(ESMatrix *result, float left, float right, float bottom, float top, float nearZ, float farZ); |
| |
| // |
| /// \brief perform the following operation - result matrix = srcA matrix * srcB matrix |
| /// \param result Returns multiplied matrix |
| /// \param srcA, srcB Input matrices to be multiplied |
| // |
| void esMatrixMultiply(ESMatrix *result, ESMatrix *srcA, ESMatrix *srcB); |
| |
| // |
| //// \brief return an indentity matrix |
| //// \param result returns identity matrix |
| // |
| void esMatrixLoadIdentity(ESMatrix *result); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif // ESUTIL_H |