| //===-- StackFrameList.cpp --------------------------------------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "lldb/Target/StackFrameList.h" |
| |
| // C Includes |
| // C++ Includes |
| // Other libraries and framework includes |
| // Project includes |
| #include "lldb/Breakpoint/BreakpointLocation.h" |
| #include "lldb/Breakpoint/Breakpoint.h" |
| #include "lldb/Core/Log.h" |
| #include "lldb/Core/StreamFile.h" |
| #include "lldb/Core/SourceManager.h" |
| #include "lldb/Symbol/Block.h" |
| #include "lldb/Symbol/Function.h" |
| #include "lldb/Symbol/Symbol.h" |
| #include "lldb/Target/Process.h" |
| #include "lldb/Target/RegisterContext.h" |
| #include "lldb/Target/StackFrame.h" |
| #include "lldb/Target/StopInfo.h" |
| #include "lldb/Target/Target.h" |
| #include "lldb/Target/Thread.h" |
| #include "lldb/Target/Unwind.h" |
| |
| //#define DEBUG_STACK_FRAMES 1 |
| |
| using namespace lldb; |
| using namespace lldb_private; |
| |
| //---------------------------------------------------------------------- |
| // StackFrameList constructor |
| //---------------------------------------------------------------------- |
| StackFrameList::StackFrameList |
| ( |
| Thread &thread, |
| const lldb::StackFrameListSP &prev_frames_sp, |
| bool show_inline_frames |
| ) : |
| m_thread (thread), |
| m_prev_frames_sp (prev_frames_sp), |
| m_mutex (Mutex::eMutexTypeRecursive), |
| m_frames (), |
| m_selected_frame_idx (0), |
| m_concrete_frames_fetched (0), |
| m_current_inlined_depth (UINT32_MAX), |
| m_current_inlined_pc (LLDB_INVALID_ADDRESS), |
| m_show_inlined_frames (show_inline_frames) |
| { |
| if (prev_frames_sp) |
| { |
| m_current_inlined_depth = prev_frames_sp->m_current_inlined_depth; |
| m_current_inlined_pc = prev_frames_sp->m_current_inlined_pc; |
| } |
| } |
| |
| //---------------------------------------------------------------------- |
| // Destructor |
| //---------------------------------------------------------------------- |
| StackFrameList::~StackFrameList() |
| { |
| } |
| |
| void |
| StackFrameList::CalculateCurrentInlinedDepth() |
| { |
| uint32_t cur_inlined_depth = GetCurrentInlinedDepth(); |
| if (cur_inlined_depth == UINT32_MAX) |
| { |
| ResetCurrentInlinedDepth(); |
| } |
| } |
| |
| uint32_t |
| StackFrameList::GetCurrentInlinedDepth () |
| { |
| if (m_show_inlined_frames && m_current_inlined_pc != LLDB_INVALID_ADDRESS) |
| { |
| lldb::addr_t cur_pc = m_thread.GetRegisterContext()->GetPC(); |
| if (cur_pc != m_current_inlined_pc) |
| { |
| m_current_inlined_pc = LLDB_INVALID_ADDRESS; |
| m_current_inlined_depth = UINT32_MAX; |
| LogSP log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); |
| if (log && log->GetVerbose()) |
| log->Printf ("GetCurrentInlinedDepth: invalidating current inlined depth.\n"); |
| } |
| return m_current_inlined_depth; |
| } |
| else |
| { |
| return UINT32_MAX; |
| } |
| } |
| |
| void |
| StackFrameList::ResetCurrentInlinedDepth () |
| { |
| if (m_show_inlined_frames) |
| { |
| GetFramesUpTo(0); |
| if (!m_frames[0]->IsInlined()) |
| { |
| m_current_inlined_depth = UINT32_MAX; |
| m_current_inlined_pc = LLDB_INVALID_ADDRESS; |
| LogSP log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); |
| if (log && log->GetVerbose()) |
| log->Printf ("ResetCurrentInlinedDepth: Invalidating current inlined depth.\n"); |
| } |
| else |
| { |
| // We only need to do something special about inlined blocks when we |
| // are at the beginning of an inlined function: |
| // FIXME: We probably also have to do something special if the PC is at the END |
| // of an inlined function, which coincides with the end of either its containing |
| // function or another inlined function. |
| |
| lldb::addr_t curr_pc = m_thread.GetRegisterContext()->GetPC(); |
| Block *block_ptr = m_frames[0]->GetFrameBlock(); |
| if (block_ptr) |
| { |
| Address pc_as_address; |
| pc_as_address.SetLoadAddress(curr_pc, &(m_thread.GetProcess()->GetTarget())); |
| AddressRange containing_range; |
| if (block_ptr->GetRangeContainingAddress(pc_as_address, containing_range)) |
| { |
| if (pc_as_address == containing_range.GetBaseAddress()) |
| { |
| // If we got here because of a breakpoint hit, then set the inlined depth depending on where |
| // the breakpoint was set. |
| // If we got here because of a crash, then set the inlined depth to the deepest most block. |
| // Otherwise, we stopped here naturally as the result of a step, so set ourselves in the |
| // containing frame of the whole set of nested inlines, so the user can then "virtually" |
| // step into the frames one by one, or next over the whole mess. |
| // Note: We don't have to handle being somewhere in the middle of the stack here, since |
| // ResetCurrentInlinedDepth doesn't get called if there is a valid inlined depth set. |
| StopInfoSP stop_info_sp = m_thread.GetStopInfo(); |
| if (stop_info_sp) |
| { |
| switch (stop_info_sp->GetStopReason()) |
| { |
| case eStopReasonWatchpoint: |
| case eStopReasonException: |
| case eStopReasonExec: |
| case eStopReasonSignal: |
| // In all these cases we want to stop in the deepest most frame. |
| m_current_inlined_pc = curr_pc; |
| m_current_inlined_depth = 0; |
| break; |
| case eStopReasonBreakpoint: |
| { |
| // FIXME: Figure out what this break point is doing, and set the inline depth |
| // appropriately. Be careful to take into account breakpoints that implement |
| // step over prologue, since that should do the default calculation. |
| // For now, if the breakpoints corresponding to this hit are all internal, |
| // I set the stop location to the top of the inlined stack, since that will make |
| // things like stepping over prologues work right. But if there are any non-internal |
| // breakpoints I do to the bottom of the stack, since that was the old behavior. |
| uint32_t bp_site_id = stop_info_sp->GetValue(); |
| BreakpointSiteSP bp_site_sp(m_thread.GetProcess()->GetBreakpointSiteList().FindByID(bp_site_id)); |
| bool all_internal = true; |
| if (bp_site_sp) |
| { |
| uint32_t num_owners = bp_site_sp->GetNumberOfOwners(); |
| for (uint32_t i = 0; i < num_owners; i++) |
| { |
| Breakpoint &bp_ref = bp_site_sp->GetOwnerAtIndex(i)->GetBreakpoint(); |
| if (!bp_ref.IsInternal()) |
| { |
| all_internal = false; |
| } |
| } |
| } |
| if (!all_internal) |
| { |
| m_current_inlined_pc = curr_pc; |
| m_current_inlined_depth = 0; |
| break; |
| } |
| } |
| default: |
| { |
| // Otherwise, we should set ourselves at the container of the inlining, so that the |
| // user can descend into them. |
| // So first we check whether we have more than one inlined block sharing this PC: |
| int num_inlined_functions = 0; |
| |
| for (Block *container_ptr = block_ptr->GetInlinedParent(); |
| container_ptr != NULL; |
| container_ptr = container_ptr->GetInlinedParent()) |
| { |
| if (!container_ptr->GetRangeContainingAddress(pc_as_address, containing_range)) |
| break; |
| if (pc_as_address != containing_range.GetBaseAddress()) |
| break; |
| |
| num_inlined_functions++; |
| } |
| m_current_inlined_pc = curr_pc; |
| m_current_inlined_depth = num_inlined_functions + 1; |
| LogSP log(lldb_private::GetLogIfAllCategoriesSet (LIBLLDB_LOG_STEP)); |
| if (log && log->GetVerbose()) |
| log->Printf ("ResetCurrentInlinedDepth: setting inlined depth: %d 0x%" PRIx64 ".\n", m_current_inlined_depth, curr_pc); |
| |
| } |
| break; |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| } |
| |
| bool |
| StackFrameList::DecrementCurrentInlinedDepth () |
| { |
| if (m_show_inlined_frames) |
| { |
| uint32_t current_inlined_depth = GetCurrentInlinedDepth(); |
| if (current_inlined_depth != UINT32_MAX) |
| { |
| if (current_inlined_depth > 0) |
| { |
| m_current_inlined_depth--; |
| return true; |
| } |
| } |
| } |
| return false; |
| } |
| |
| void |
| StackFrameList::SetCurrentInlinedDepth (uint32_t new_depth) |
| { |
| m_current_inlined_depth = new_depth; |
| if (new_depth == UINT32_MAX) |
| m_current_inlined_pc = LLDB_INVALID_ADDRESS; |
| else |
| m_current_inlined_pc = m_thread.GetRegisterContext()->GetPC(); |
| } |
| |
| void |
| StackFrameList::GetFramesUpTo(uint32_t end_idx) |
| { |
| // We've already gotten more frames than asked for, or we've already finished unwinding, return. |
| if (m_frames.size() > end_idx || GetAllFramesFetched()) |
| return; |
| |
| Unwind *unwinder = m_thread.GetUnwinder (); |
| |
| if (m_show_inlined_frames) |
| { |
| #if defined (DEBUG_STACK_FRAMES) |
| StreamFile s(stdout, false); |
| #endif |
| // If we are hiding some frames from the outside world, we need to add those onto the total count of |
| // frames to fetch. However, we don't need ot do that if end_idx is 0 since in that case we always |
| // get the first concrete frame and all the inlined frames below it... And of course, if end_idx is |
| // UINT32_MAX that means get all, so just do that... |
| |
| uint32_t inlined_depth = 0; |
| if (end_idx > 0 && end_idx != UINT32_MAX) |
| { |
| inlined_depth = GetCurrentInlinedDepth(); |
| if (inlined_depth != UINT32_MAX) |
| { |
| if (end_idx > 0) |
| end_idx += inlined_depth; |
| } |
| } |
| |
| StackFrameSP unwind_frame_sp; |
| do |
| { |
| uint32_t idx = m_concrete_frames_fetched++; |
| lldb::addr_t pc; |
| lldb::addr_t cfa; |
| if (idx == 0) |
| { |
| // We might have already created frame zero, only create it |
| // if we need to |
| if (m_frames.empty()) |
| { |
| m_thread.GetRegisterContext(); |
| assert (m_thread.m_reg_context_sp.get()); |
| |
| const bool success = unwinder->GetFrameInfoAtIndex(idx, cfa, pc); |
| // There shouldn't be any way not to get the frame info for frame 0. |
| // But if the unwinder can't make one, lets make one by hand with the |
| // SP as the CFA and see if that gets any further. |
| if (!success) |
| { |
| cfa = m_thread.GetRegisterContext()->GetSP(); |
| pc = m_thread.GetRegisterContext()->GetPC(); |
| } |
| |
| unwind_frame_sp.reset (new StackFrame (m_thread.shared_from_this(), |
| m_frames.size(), |
| idx, |
| m_thread.m_reg_context_sp, |
| cfa, |
| pc, |
| NULL)); |
| m_frames.push_back (unwind_frame_sp); |
| } |
| else |
| { |
| unwind_frame_sp = m_frames.front(); |
| cfa = unwind_frame_sp->m_id.GetCallFrameAddress(); |
| } |
| } |
| else |
| { |
| const bool success = unwinder->GetFrameInfoAtIndex(idx, cfa, pc); |
| if (!success) |
| { |
| // We've gotten to the end of the stack. |
| SetAllFramesFetched(); |
| break; |
| } |
| unwind_frame_sp.reset (new StackFrame (m_thread.shared_from_this(), m_frames.size(), idx, cfa, pc, NULL)); |
| m_frames.push_back (unwind_frame_sp); |
| } |
| |
| SymbolContext unwind_sc = unwind_frame_sp->GetSymbolContext (eSymbolContextBlock | eSymbolContextFunction); |
| Block *unwind_block = unwind_sc.block; |
| if (unwind_block) |
| { |
| Address curr_frame_address (unwind_frame_sp->GetFrameCodeAddress()); |
| // Be sure to adjust the frame address to match the address |
| // that was used to lookup the symbol context above. If we are |
| // in the first concrete frame, then we lookup using the current |
| // address, else we decrement the address by one to get the correct |
| // location. |
| if (idx > 0) |
| curr_frame_address.Slide(-1); |
| |
| SymbolContext next_frame_sc; |
| Address next_frame_address; |
| |
| while (unwind_sc.GetParentOfInlinedScope(curr_frame_address, next_frame_sc, next_frame_address)) |
| { |
| StackFrameSP frame_sp(new StackFrame (m_thread.shared_from_this(), |
| m_frames.size(), |
| idx, |
| unwind_frame_sp->GetRegisterContextSP (), |
| cfa, |
| next_frame_address, |
| &next_frame_sc)); |
| |
| m_frames.push_back (frame_sp); |
| unwind_sc = next_frame_sc; |
| curr_frame_address = next_frame_address; |
| } |
| } |
| } while (m_frames.size() - 1 < end_idx); |
| |
| // Don't try to merge till you've calculated all the frames in this stack. |
| if (GetAllFramesFetched() && m_prev_frames_sp) |
| { |
| StackFrameList *prev_frames = m_prev_frames_sp.get(); |
| StackFrameList *curr_frames = this; |
| |
| //curr_frames->m_current_inlined_depth = prev_frames->m_current_inlined_depth; |
| //curr_frames->m_current_inlined_pc = prev_frames->m_current_inlined_pc; |
| //printf ("GetFramesUpTo: Copying current inlined depth: %d 0x%" PRIx64 ".\n", curr_frames->m_current_inlined_depth, curr_frames->m_current_inlined_pc); |
| |
| #if defined (DEBUG_STACK_FRAMES) |
| s.PutCString("\nprev_frames:\n"); |
| prev_frames->Dump (&s); |
| s.PutCString("\ncurr_frames:\n"); |
| curr_frames->Dump (&s); |
| s.EOL(); |
| #endif |
| size_t curr_frame_num, prev_frame_num; |
| |
| for (curr_frame_num = curr_frames->m_frames.size(), prev_frame_num = prev_frames->m_frames.size(); |
| curr_frame_num > 0 && prev_frame_num > 0; |
| --curr_frame_num, --prev_frame_num) |
| { |
| const size_t curr_frame_idx = curr_frame_num-1; |
| const size_t prev_frame_idx = prev_frame_num-1; |
| StackFrameSP curr_frame_sp (curr_frames->m_frames[curr_frame_idx]); |
| StackFrameSP prev_frame_sp (prev_frames->m_frames[prev_frame_idx]); |
| |
| #if defined (DEBUG_STACK_FRAMES) |
| s.Printf("\n\nCurr frame #%u ", curr_frame_idx); |
| if (curr_frame_sp) |
| curr_frame_sp->Dump (&s, true, false); |
| else |
| s.PutCString("NULL"); |
| s.Printf("\nPrev frame #%u ", prev_frame_idx); |
| if (prev_frame_sp) |
| prev_frame_sp->Dump (&s, true, false); |
| else |
| s.PutCString("NULL"); |
| #endif |
| |
| StackFrame *curr_frame = curr_frame_sp.get(); |
| StackFrame *prev_frame = prev_frame_sp.get(); |
| |
| if (curr_frame == NULL || prev_frame == NULL) |
| break; |
| |
| // Check the stack ID to make sure they are equal |
| if (curr_frame->GetStackID() != prev_frame->GetStackID()) |
| break; |
| |
| prev_frame->UpdatePreviousFrameFromCurrentFrame (*curr_frame); |
| // Now copy the fixed up previous frame into the current frames |
| // so the pointer doesn't change |
| m_frames[curr_frame_idx] = prev_frame_sp; |
| //curr_frame->UpdateCurrentFrameFromPreviousFrame (*prev_frame); |
| |
| #if defined (DEBUG_STACK_FRAMES) |
| s.Printf("\n Copying previous frame to current frame"); |
| #endif |
| } |
| // We are done with the old stack frame list, we can release it now |
| m_prev_frames_sp.reset(); |
| } |
| |
| #if defined (DEBUG_STACK_FRAMES) |
| s.PutCString("\n\nNew frames:\n"); |
| Dump (&s); |
| s.EOL(); |
| #endif |
| } |
| else |
| { |
| if (end_idx < m_concrete_frames_fetched) |
| return; |
| |
| uint32_t num_frames = unwinder->GetFramesUpTo(end_idx); |
| if (num_frames <= end_idx + 1) |
| { |
| //Done unwinding. |
| m_concrete_frames_fetched = UINT32_MAX; |
| } |
| m_frames.resize(num_frames); |
| } |
| } |
| |
| uint32_t |
| StackFrameList::GetNumFrames (bool can_create) |
| { |
| Mutex::Locker locker (m_mutex); |
| |
| if (can_create) |
| GetFramesUpTo (UINT32_MAX); |
| |
| uint32_t inlined_depth = GetCurrentInlinedDepth(); |
| if (inlined_depth == UINT32_MAX) |
| return m_frames.size(); |
| else |
| return m_frames.size() - inlined_depth; |
| } |
| |
| void |
| StackFrameList::Dump (Stream *s) |
| { |
| if (s == NULL) |
| return; |
| Mutex::Locker locker (m_mutex); |
| |
| const_iterator pos, begin = m_frames.begin(), end = m_frames.end(); |
| for (pos = begin; pos != end; ++pos) |
| { |
| StackFrame *frame = (*pos).get(); |
| s->Printf("%p: ", frame); |
| if (frame) |
| { |
| frame->GetStackID().Dump (s); |
| frame->DumpUsingSettingsFormat (s); |
| } |
| else |
| s->Printf("frame #%u", (uint32_t)std::distance (begin, pos)); |
| s->EOL(); |
| } |
| s->EOL(); |
| } |
| |
| StackFrameSP |
| StackFrameList::GetFrameAtIndex (uint32_t idx) |
| { |
| StackFrameSP frame_sp; |
| Mutex::Locker locker (m_mutex); |
| uint32_t inlined_depth = GetCurrentInlinedDepth(); |
| if (inlined_depth != UINT32_MAX) |
| idx += inlined_depth; |
| |
| if (idx < m_frames.size()) |
| frame_sp = m_frames[idx]; |
| |
| if (frame_sp) |
| return frame_sp; |
| |
| // GetFramesUpTo will fill m_frames with as many frames as you asked for, |
| // if there are that many. If there weren't then you asked for too many |
| // frames. |
| GetFramesUpTo (idx); |
| if (idx < m_frames.size()) |
| { |
| if (m_show_inlined_frames) |
| { |
| // When inline frames are enabled we actually create all the frames in GetFramesUpTo. |
| frame_sp = m_frames[idx]; |
| } |
| else |
| { |
| Unwind *unwinder = m_thread.GetUnwinder (); |
| if (unwinder) |
| { |
| addr_t pc, cfa; |
| if (unwinder->GetFrameInfoAtIndex(idx, cfa, pc)) |
| { |
| frame_sp.reset (new StackFrame (m_thread.shared_from_this(), idx, idx, cfa, pc, NULL)); |
| |
| Function *function = frame_sp->GetSymbolContext (eSymbolContextFunction).function; |
| if (function) |
| { |
| // When we aren't showing inline functions we always use |
| // the top most function block as the scope. |
| frame_sp->SetSymbolContextScope (&function->GetBlock(false)); |
| } |
| else |
| { |
| // Set the symbol scope from the symbol regardless if it is NULL or valid. |
| frame_sp->SetSymbolContextScope (frame_sp->GetSymbolContext (eSymbolContextSymbol).symbol); |
| } |
| SetFrameAtIndex(idx, frame_sp); |
| } |
| } |
| } |
| } |
| return frame_sp; |
| } |
| |
| StackFrameSP |
| StackFrameList::GetFrameWithConcreteFrameIndex (uint32_t unwind_idx) |
| { |
| // First try assuming the unwind index is the same as the frame index. The |
| // unwind index is always greater than or equal to the frame index, so it |
| // is a good place to start. If we have inlined frames we might have 5 |
| // concrete frames (frame unwind indexes go from 0-4), but we might have 15 |
| // frames after we make all the inlined frames. Most of the time the unwind |
| // frame index (or the concrete frame index) is the same as the frame index. |
| uint32_t frame_idx = unwind_idx; |
| StackFrameSP frame_sp (GetFrameAtIndex (frame_idx)); |
| while (frame_sp) |
| { |
| if (frame_sp->GetFrameIndex() == unwind_idx) |
| break; |
| frame_sp = GetFrameAtIndex (++frame_idx); |
| } |
| return frame_sp; |
| } |
| |
| StackFrameSP |
| StackFrameList::GetFrameWithStackID (const StackID &stack_id) |
| { |
| uint32_t frame_idx = 0; |
| StackFrameSP frame_sp; |
| do |
| { |
| frame_sp = GetFrameAtIndex (frame_idx); |
| if (frame_sp && frame_sp->GetStackID() == stack_id) |
| break; |
| frame_idx++; |
| } |
| while (frame_sp); |
| return frame_sp; |
| } |
| |
| bool |
| StackFrameList::SetFrameAtIndex (uint32_t idx, StackFrameSP &frame_sp) |
| { |
| if (idx >= m_frames.size()) |
| m_frames.resize(idx + 1); |
| // Make sure allocation succeeded by checking bounds again |
| if (idx < m_frames.size()) |
| { |
| m_frames[idx] = frame_sp; |
| return true; |
| } |
| return false; // resize failed, out of memory? |
| } |
| |
| uint32_t |
| StackFrameList::GetSelectedFrameIndex () const |
| { |
| Mutex::Locker locker (m_mutex); |
| return m_selected_frame_idx; |
| } |
| |
| |
| uint32_t |
| StackFrameList::SetSelectedFrame (lldb_private::StackFrame *frame) |
| { |
| Mutex::Locker locker (m_mutex); |
| const_iterator pos; |
| const_iterator begin = m_frames.begin(); |
| const_iterator end = m_frames.end(); |
| m_selected_frame_idx = 0; |
| for (pos = begin; pos != end; ++pos) |
| { |
| if (pos->get() == frame) |
| { |
| m_selected_frame_idx = std::distance (begin, pos); |
| uint32_t inlined_depth = GetCurrentInlinedDepth(); |
| if (inlined_depth != UINT32_MAX) |
| m_selected_frame_idx -= inlined_depth; |
| break; |
| } |
| } |
| SetDefaultFileAndLineToSelectedFrame(); |
| return m_selected_frame_idx; |
| } |
| |
| // Mark a stack frame as the current frame using the frame index |
| bool |
| StackFrameList::SetSelectedFrameByIndex (uint32_t idx) |
| { |
| Mutex::Locker locker (m_mutex); |
| StackFrameSP frame_sp (GetFrameAtIndex (idx)); |
| if (frame_sp) |
| { |
| SetSelectedFrame(frame_sp.get()); |
| return true; |
| } |
| else |
| return false; |
| } |
| |
| void |
| StackFrameList::SetDefaultFileAndLineToSelectedFrame() |
| { |
| if (m_thread.GetID() == m_thread.GetProcess()->GetThreadList().GetSelectedThread()->GetID()) |
| { |
| StackFrameSP frame_sp (GetFrameAtIndex (GetSelectedFrameIndex())); |
| if (frame_sp) |
| { |
| SymbolContext sc = frame_sp->GetSymbolContext(eSymbolContextLineEntry); |
| if (sc.line_entry.file) |
| m_thread.CalculateTarget()->GetSourceManager().SetDefaultFileAndLine (sc.line_entry.file, |
| sc.line_entry.line); |
| } |
| } |
| } |
| |
| // The thread has been run, reset the number stack frames to zero so we can |
| // determine how many frames we have lazily. |
| void |
| StackFrameList::Clear () |
| { |
| Mutex::Locker locker (m_mutex); |
| m_frames.clear(); |
| m_concrete_frames_fetched = 0; |
| } |
| |
| void |
| StackFrameList::InvalidateFrames (uint32_t start_idx) |
| { |
| Mutex::Locker locker (m_mutex); |
| if (m_show_inlined_frames) |
| { |
| Clear(); |
| } |
| else |
| { |
| const size_t num_frames = m_frames.size(); |
| while (start_idx < num_frames) |
| { |
| m_frames[start_idx].reset(); |
| ++start_idx; |
| } |
| } |
| } |
| |
| void |
| StackFrameList::Merge (std::auto_ptr<StackFrameList>& curr_ap, lldb::StackFrameListSP& prev_sp) |
| { |
| Mutex::Locker curr_locker (curr_ap.get() ? &curr_ap->m_mutex : NULL); |
| Mutex::Locker prev_locker (prev_sp.get() ? &prev_sp->m_mutex : NULL); |
| |
| #if defined (DEBUG_STACK_FRAMES) |
| StreamFile s(stdout, false); |
| s.PutCString("\n\nStackFrameList::Merge():\nPrev:\n"); |
| if (prev_sp.get()) |
| prev_sp->Dump (&s); |
| else |
| s.PutCString ("NULL"); |
| s.PutCString("\nCurr:\n"); |
| if (curr_ap.get()) |
| curr_ap->Dump (&s); |
| else |
| s.PutCString ("NULL"); |
| s.EOL(); |
| #endif |
| |
| if (curr_ap.get() == NULL || curr_ap->GetNumFrames (false) == 0) |
| { |
| #if defined (DEBUG_STACK_FRAMES) |
| s.PutCString("No current frames, leave previous frames alone...\n"); |
| #endif |
| curr_ap.release(); |
| return; |
| } |
| |
| if (prev_sp.get() == NULL || prev_sp->GetNumFrames (false) == 0) |
| { |
| #if defined (DEBUG_STACK_FRAMES) |
| s.PutCString("No previous frames, so use current frames...\n"); |
| #endif |
| // We either don't have any previous frames, or since we have more than |
| // one current frames it means we have all the frames and can safely |
| // replace our previous frames. |
| prev_sp.reset (curr_ap.release()); |
| return; |
| } |
| |
| const uint32_t num_curr_frames = curr_ap->GetNumFrames (false); |
| |
| if (num_curr_frames > 1) |
| { |
| #if defined (DEBUG_STACK_FRAMES) |
| s.PutCString("We have more than one current frame, so use current frames...\n"); |
| #endif |
| // We have more than one current frames it means we have all the frames |
| // and can safely replace our previous frames. |
| prev_sp.reset (curr_ap.release()); |
| |
| #if defined (DEBUG_STACK_FRAMES) |
| s.PutCString("\nMerged:\n"); |
| prev_sp->Dump (&s); |
| #endif |
| return; |
| } |
| |
| StackFrameSP prev_frame_zero_sp(prev_sp->GetFrameAtIndex (0)); |
| StackFrameSP curr_frame_zero_sp(curr_ap->GetFrameAtIndex (0)); |
| StackID curr_stack_id (curr_frame_zero_sp->GetStackID()); |
| StackID prev_stack_id (prev_frame_zero_sp->GetStackID()); |
| |
| #if defined (DEBUG_STACK_FRAMES) |
| const uint32_t num_prev_frames = prev_sp->GetNumFrames (false); |
| s.Printf("\n%u previous frames with one current frame\n", num_prev_frames); |
| #endif |
| |
| // We have only a single current frame |
| // Our previous stack frames only had a single frame as well... |
| if (curr_stack_id == prev_stack_id) |
| { |
| #if defined (DEBUG_STACK_FRAMES) |
| s.Printf("\nPrevious frame #0 is same as current frame #0, merge the cached data\n"); |
| #endif |
| |
| curr_frame_zero_sp->UpdateCurrentFrameFromPreviousFrame (*prev_frame_zero_sp); |
| // prev_frame_zero_sp->UpdatePreviousFrameFromCurrentFrame (*curr_frame_zero_sp); |
| // prev_sp->SetFrameAtIndex (0, prev_frame_zero_sp); |
| } |
| else if (curr_stack_id < prev_stack_id) |
| { |
| #if defined (DEBUG_STACK_FRAMES) |
| s.Printf("\nCurrent frame #0 has a stack ID that is less than the previous frame #0, insert current frame zero in front of previous\n"); |
| #endif |
| prev_sp->m_frames.insert (prev_sp->m_frames.begin(), curr_frame_zero_sp); |
| } |
| |
| curr_ap.release(); |
| |
| #if defined (DEBUG_STACK_FRAMES) |
| s.PutCString("\nMerged:\n"); |
| prev_sp->Dump (&s); |
| #endif |
| |
| |
| } |
| |
| lldb::StackFrameSP |
| StackFrameList::GetStackFrameSPForStackFramePtr (StackFrame *stack_frame_ptr) |
| { |
| const_iterator pos; |
| const_iterator begin = m_frames.begin(); |
| const_iterator end = m_frames.end(); |
| lldb::StackFrameSP ret_sp; |
| |
| for (pos = begin; pos != end; ++pos) |
| { |
| if (pos->get() == stack_frame_ptr) |
| { |
| ret_sp = (*pos); |
| break; |
| } |
| } |
| return ret_sp; |
| } |
| |
| size_t |
| StackFrameList::GetStatus (Stream& strm, |
| uint32_t first_frame, |
| uint32_t num_frames, |
| bool show_frame_info, |
| uint32_t num_frames_with_source) |
| { |
| size_t num_frames_displayed = 0; |
| |
| if (num_frames == 0) |
| return 0; |
| |
| StackFrameSP frame_sp; |
| uint32_t frame_idx = 0; |
| uint32_t last_frame; |
| |
| // Don't let the last frame wrap around... |
| if (num_frames == UINT32_MAX) |
| last_frame = UINT32_MAX; |
| else |
| last_frame = first_frame + num_frames; |
| |
| for (frame_idx = first_frame; frame_idx < last_frame; ++frame_idx) |
| { |
| frame_sp = GetFrameAtIndex(frame_idx); |
| if (frame_sp.get() == NULL) |
| break; |
| |
| if (!frame_sp->GetStatus (strm, |
| show_frame_info, |
| num_frames_with_source > (first_frame - frame_idx))) |
| break; |
| ++num_frames_displayed; |
| } |
| |
| strm.IndentLess(); |
| return num_frames_displayed; |
| } |
| |