| //===- Linker.cpp - Module Linker Implementation --------------------------===// |
| // |
| // This file implements the LLVM module linker. |
| // |
| // Specifically, this: |
| // - Merges global variables between the two modules |
| // - Uninit + Uninit = Init, Init + Uninit = Init, Init + Init = Error if != |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #include "llvm/Transforms/Linker.h" |
| #include "llvm/Module.h" |
| #include "llvm/Method.h" |
| #include "llvm/GlobalVariable.h" |
| #include "llvm/SymbolTable.h" |
| #include "llvm/DerivedTypes.h" |
| #include "llvm/iOther.h" |
| |
| // Error - Simple wrapper function to conditionally assign to E and return true. |
| // This just makes error return conditions a little bit simpler... |
| // |
| static inline bool Error(string *E, string Message) { |
| if (E) *E = Message; |
| return true; |
| } |
| |
| #include "llvm/Assembly/Writer.h" // TODO: REMOVE |
| |
| // RemapOperand - Use LocalMap and GlobalMap to convert references from one |
| // module to another. This is somewhat sophisticated in that it can |
| // automatically handle constant references correctly as well... |
| // |
| static Value *RemapOperand(Value *In, map<const Value*, Value*> &LocalMap, |
| const map<const Value*, Value*> *GlobalMap = 0) { |
| map<const Value*,Value*>::const_iterator I = LocalMap.find(In); |
| if (I != LocalMap.end()) return I->second; |
| |
| if (GlobalMap) { |
| I = GlobalMap->find(In); |
| if (I != GlobalMap->end()) return I->second; |
| } |
| |
| if (!isa<ConstPoolVal>(In)) |
| cerr << "Couldn't remap value: " << In << endl; |
| return In; |
| } |
| |
| |
| // LinkGlobals - Loop through the global variables in the src module and merge |
| // them into the dest module... |
| // |
| static bool LinkGlobals(Module *Dest, const Module *Src, |
| map<const Value*, Value*> &ValueMap, string *Err = 0) { |
| // We will need a module level symbol table if the src module has a module |
| // level symbol table... |
| SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0; |
| |
| // Loop over all of the globals in the src module, mapping them over as we go |
| // |
| for (Module::const_giterator I = Src->gbegin(), E = Src->gend(); I != E; ++I){ |
| const GlobalVariable *GV = *I; |
| Value *V; |
| |
| // If the global variable has a name, and that name is already in use in the |
| // Dest module, make sure that the name is a compatible global variable... |
| // |
| if (GV->hasName() && (V = ST->lookup(GV->getType(), GV->getName()))) { |
| // The same named thing is a global variable, because the only two things |
| // that may be in a module level symbol table are Global Vars and Methods, |
| // and they both have distinct, nonoverlapping, possible types. |
| // |
| GlobalVariable *DGV = cast<GlobalVariable>(V); |
| |
| // Check to see if the two GV's have the same Const'ness... |
| if (GV->isConstant() != DGV->isConstant()) |
| return Error(Err, "Global Variable Collision on '" + |
| GV->getType()->getDescription() + "':%" + GV->getName() + |
| " - Global variables differ in const'ness"); |
| |
| // Check to make sure that they both have the same initializer if they are |
| // both initialized... |
| // |
| // TODO: Check to see if they have DEEP equality. For Module level constants |
| if (GV->hasInitializer() && DGV->hasInitializer() && |
| GV->getInitializer() != DGV->getInitializer()) |
| return Error(Err, "Global Variable Collision on '" + |
| GV->getType()->getDescription() + "':%" + GV->getName() + |
| " - Global variables have different initializers"); |
| |
| // Okay, everything is cool, remember the mapping and update the |
| // initializer if neccesary... |
| // |
| // TODO: We might have to map module level constants here! |
| if (GV->hasInitializer() && !DGV->hasInitializer()) |
| DGV->setInitializer(GV->getInitializer()); |
| |
| ValueMap.insert(make_pair(GV, DGV)); |
| } else { |
| // No linking to be performed, simply create an identical version of the |
| // symbol over in the dest module... |
| // TODO: Provide constpoolval mapping for initializer if using module local |
| // initializers! |
| GlobalVariable *NGV = |
| new GlobalVariable(GV->getType()->getValueType(), GV->isConstant(), |
| GV->hasInitializer() ? GV->getInitializer() : 0, |
| GV->getName()); |
| |
| // Add the new global to the dest module |
| Dest->getGlobalList().push_back(NGV); |
| |
| // Make sure to remember this mapping... |
| ValueMap.insert(make_pair(GV, NGV)); |
| } |
| } |
| return false; |
| } |
| |
| |
| |
| // LinkMethodProtos - Link the methods together between the two modules, without |
| // doing method bodies... this just adds external method prototypes to the Dest |
| // method... |
| // |
| static bool LinkMethodProtos(Module *Dest, const Module *Src, |
| map<const Value*, Value*> &ValueMap, |
| string *Err = 0) { |
| // We will need a module level symbol table if the src module has a module |
| // level symbol table... |
| SymbolTable *ST = Src->getSymbolTable() ? Dest->getSymbolTableSure() : 0; |
| |
| // Loop over all of the methods in the src module, mapping them over as we go |
| // |
| for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) { |
| const Method *SM = *I; // SrcMethod |
| Value *V; |
| |
| // If the method has a name, and that name is already in use in the |
| // Dest module, make sure that the name is a compatible method... |
| // |
| if (SM->hasName() && (V = ST->lookup(SM->getType(), SM->getName()))) { |
| // The same named thing is a Method, because the only two things |
| // that may be in a module level symbol table are Global Vars and Methods, |
| // and they both have distinct, nonoverlapping, possible types. |
| // |
| Method *DM = cast<Method>(V); // DestMethod |
| |
| // Check to make sure the method is not defined in both modules... |
| if (!SM->isExternal() && !DM->isExternal()) |
| return Error(Err, "Method '" + |
| SM->getMethodType()->getDescription() + "':\"" + |
| SM->getName() + "\" - Method is already defined!"); |
| |
| // Otherwise, just remember this mapping... |
| ValueMap.insert(make_pair(SM, DM)); |
| } else { |
| // Method does not already exist, simply insert an external method |
| // signature identical to SM into the dest module... |
| Method *DM = new Method(SM->getMethodType(), SM->getName()); |
| |
| // Add the method signature to the dest module... |
| Dest->getMethodList().push_back(DM); |
| |
| // ... and remember this mapping... |
| ValueMap.insert(make_pair(SM, DM)); |
| } |
| } |
| return false; |
| } |
| |
| // LinkMethodBody - Copy the source method over into the dest method and fix up |
| // references to values. At this point we know that Dest is an external method, |
| // and that Src is not. |
| // |
| static bool LinkMethodBody(Method *Dest, const Method *Src, |
| const map<const Value*, Value*> &GlobalMap, |
| string *Err = 0) { |
| assert(Src && Dest && Dest->isExternal() && !Src->isExternal()); |
| map<const Value*, Value*> LocalMap; // Map for method local values |
| |
| // Go through and convert method arguments over... |
| for (Method::ArgumentListType::const_iterator |
| I = Src->getArgumentList().begin(), |
| E = Src->getArgumentList().end(); I != E; ++I) { |
| const MethodArgument *SMA = *I; |
| |
| // Create the new method argument and add to the dest method... |
| MethodArgument *DMA = new MethodArgument(SMA->getType(), SMA->getName()); |
| Dest->getArgumentList().push_back(DMA); |
| |
| // Add a mapping to our local map |
| LocalMap.insert(make_pair(SMA, DMA)); |
| } |
| |
| // Loop over all of the basic blocks, copying the instructions over... |
| // |
| for (Method::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) { |
| const BasicBlock *SBB = *I; |
| |
| // Create new basic block and add to mapping and the Dest method... |
| BasicBlock *DBB = new BasicBlock(SBB->getName(), Dest); |
| LocalMap.insert(make_pair(SBB, DBB)); |
| |
| // Loop over all of the instructions in the src basic block, copying them |
| // over. Note that this is broken in a strict sense because the cloned |
| // instructions will still be referencing values in the Src module, not |
| // the remapped values. In our case, however, we will not get caught and |
| // so we can delay patching the values up until later... |
| // |
| for (BasicBlock::const_iterator II = SBB->begin(), IE = SBB->end(); |
| II != IE; ++II) { |
| const Instruction *SI = *II; |
| Instruction *DI = SI->clone(); |
| DBB->getInstList().push_back(DI); |
| LocalMap.insert(make_pair(SI, DI)); |
| } |
| } |
| |
| // At this point, all of the instructions and values of the method are now |
| // copied over. The only problem is that they are still referencing values |
| // in the Source method as operands. Loop through all of the operands of the |
| // methods and patch them up to point to the local versions... |
| // |
| for (Method::inst_iterator I = Dest->inst_begin(), E = Dest->inst_end(); |
| I != E; ++I) { |
| Instruction *Inst = *I; |
| |
| for (Instruction::op_iterator OI = Inst->op_begin(), OE = Inst->op_end(); |
| OI != OE; ++OI) |
| *OI = RemapOperand(*OI, LocalMap, &GlobalMap); |
| } |
| |
| return false; |
| } |
| |
| |
| // LinkMethodBodies - Link in the method bodies that are defined in the source |
| // module into the DestModule. This consists basically of copying the method |
| // over and fixing up references to values. |
| // |
| static bool LinkMethodBodies(Module *Dest, const Module *Src, |
| map<const Value*, Value*> &ValueMap, |
| string *Err = 0) { |
| |
| // Loop over all of the methods in the src module, mapping them over as we go |
| // |
| for (Module::const_iterator I = Src->begin(), E = Src->end(); I != E; ++I) { |
| const Method *SM = *I; // Source Method |
| Method *DM = cast<Method>(ValueMap[SM]); // Destination method |
| |
| assert(DM && DM->isExternal() && "LinkMethodProtos failed!"); |
| if (!SM->isExternal()) // External methods are already done |
| if (LinkMethodBody(DM, SM, ValueMap, Err)) return true; |
| } |
| return false; |
| } |
| |
| |
| |
| // LinkModules - This function links two modules together, with the resulting |
| // left module modified to be the composite of the two input modules. If an |
| // error occurs, true is returned and ErrorMsg (if not null) is set to indicate |
| // the problem. Upon failure, the Dest module could be in a modified state, and |
| // shouldn't be relied on to be consistent. |
| // |
| bool LinkModules(Module *Dest, const Module *Src, string *ErrorMsg = 0) { |
| // ValueMap - Mapping of values from what they used to be in Src, to what they |
| // are now in Dest. |
| // |
| map<const Value*, Value*> ValueMap; |
| |
| // Link the globals variables together between the two modules... |
| if (LinkGlobals(Dest, Src, ValueMap, ErrorMsg)) return true; |
| |
| // Link the methods together between the two modules, without doing method |
| // bodies... this just adds external method prototypes to the Dest method... |
| // We do this so that when we begin processing method bodies, all of the |
| // global values that may be referenced are available in our ValueMap. |
| // |
| if (LinkMethodProtos(Dest, Src, ValueMap, ErrorMsg)) return true; |
| |
| // Link in the method bodies that are defined in the source module into the |
| // DestModule. This consists basically of copying the method over and fixing |
| // up references to values. |
| // |
| if (LinkMethodBodies(Dest, Src, ValueMap, ErrorMsg)) return true; |
| |
| return false; |
| } |