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 |   <title>A Few Coding Standards</title> | 
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 |  | 
 | <div class="doc_title"> | 
 |   A Few Coding Standards | 
 | </div> | 
 |  | 
 | <ol> | 
 |   <li><a href="#introduction">Introduction</a></li> | 
 |   <li><a href="#mechanicalissues">Mechanical Source Issues</a> | 
 |     <ol> | 
 |       <li><a href="#sourceformating">Source Code Formatting</a> | 
 |         <ol> | 
 |           <li><a href="#scf_commenting">Commenting</a></li> | 
 |           <li><a href="#scf_commentformat">Comment Formatting</a></li> | 
 |           <li><a href="#scf_includes">#include Style</a></li> | 
 |           <li><a href="#scf_codewidth">Source Code Width</a></li> | 
 |           <li><a href="#scf_spacestabs">Use Spaces Instead of Tabs</a></li> | 
 |           <li><a href="#scf_indentation">Indent Code Consistently</a></li> | 
 |         </ol></li> | 
 |       <li><a href="#compilerissues">Compiler Issues</a> | 
 |         <ol> | 
 |           <li><a href="#ci_warningerrors">Treat Compiler Warnings Like | 
 |               Errors</a></li> | 
 |           <li><a href="#ci_cpp_features">Which C++ features can I use?</a></li> | 
 |           <li><a href="#ci_portable_code">Write Portable Code</a></li> | 
 |         </ol></li> | 
 |     </ol></li> | 
 |   <li><a href="#styleissues">Style Issues</a> | 
 |     <ol> | 
 |       <li><a href="#macro">The High Level Issues</a> | 
 |         <ol> | 
 |           <li><a href="#hl_module">A Public Header File <b>is</b> a | 
 |               Module</a></li> | 
 |           <li><a href="#hl_dontinclude">#include as Little as Possible</a></li> | 
 |           <li><a href="#hl_privateheaders">Keep "internal" Headers | 
 |               Private</a></li> | 
 |         </ol></li> | 
 |       <li><a href="#micro">The Low Level Issues</a> | 
 |         <ol> | 
 |           <li><a href="#hl_assert">Assert Liberally</a></li> | 
 |           <li><a href="#hl_preincrement">Prefer Preincrement</a></li> | 
 |           <li><a href="#hl_avoidendl">Avoid endl</a></li> | 
 |           <li><a href="#hl_exploitcpp">Exploit C++ to its Fullest</a></li> | 
 |         </ol></li> | 
 |       <li><a href="#iterators">Writing Iterators</a></li> | 
 |     </ol></li> | 
 |   <li><a href="#seealso">See Also</a></li> | 
 | </ol> | 
 |  | 
 |  | 
 | <!-- *********************************************************************** --> | 
 | <div class="doc_section"> | 
 |   <a name="introduction">Introduction</a> | 
 | </div> | 
 | <!-- *********************************************************************** --> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>This document attempts to describe a few coding standards that are being used | 
 | in the LLVM source tree.  Although no coding standards should be regarded as | 
 | absolute requirements to be followed in all instances, coding standards can be | 
 | useful.</p> | 
 |  | 
 | <p>This document intentionally does not prescribe fixed standards for religious | 
 | issues such as brace placement and space usage.  For issues like this, follow | 
 | the golden rule:</p> | 
 |  | 
 | <blockquote> | 
 |  | 
 | <p><b><a name="goldenrule">If you are adding a significant body of source to a | 
 | project, feel free to use whatever style you are most comfortable with.  If you | 
 | are extending, enhancing, or bug fixing already implemented code, use the style | 
 | that is already being used so that the source is uniform and easy to | 
 | follow.</a></b></p> | 
 |  | 
 | </blockquote> | 
 |  | 
 | <p>The ultimate goal of these guidelines is the increase readability and | 
 | maintainability of our common source base. If you have suggestions for topics to | 
 | be included, please mail them to <a | 
 | href="mailto:sabre@nondot.org">Chris</a>.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- *********************************************************************** --> | 
 | <div class="doc_section"> | 
 |   <a name="mechanicalissues">Mechanical Source Issues</a> | 
 | </div> | 
 | <!-- *********************************************************************** --> | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="sourceformating">Source Code Formatting</a> | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="scf_commenting">Commenting</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>Comments are one critical part of readability and maintainability.  Everyone | 
 | knows they should comment, so should you.  :)  Although we all should probably | 
 | comment our code more than we do, there are a few very critical places that | 
 | documentation is very useful:</p> | 
 |  | 
 | <ol> | 
 | <li><h4>File Headers</h4>  | 
 |  | 
 | <p>Every source file should have a header on it that | 
 | describes the basic purpose of the file.  If a file does not have a header, it | 
 | should not be checked into CVS.  Most source trees will probably have a standard | 
 | file header format.  The standard format for the LLVM source tree looks like | 
 | this:</p> | 
 |  | 
 | <pre> | 
 | //===-- llvm/Instruction.h - Instruction class definition -------*- C++ -*-===// | 
 | // | 
 | // This file contains the declaration of the Instruction class, which is the | 
 | // base class for all of the VM instructions. | 
 | // | 
 | //===----------------------------------------------------------------------===// | 
 | </pre> | 
 |  | 
 | <p>A few things to note about this particular format.  The "<tt>-*- C++ | 
 | -*-</tt>" string on the first line is there to tell Emacs that the source file | 
 | is a C++ file, not a C file (Emacs assumes .h files are C files by default [Note | 
 | that tag this is not necessary in .cpp files]).  The name of the file is also on | 
 | the first line, along with a very short description of the purpose of the file. | 
 | This is important when printing out code and flipping though lots of pages.</p> | 
 |  | 
 | <p>The main body of the description does not have to be very long in most cases. | 
 | Here it's only two lines.  If an algorithm is being implemented or something | 
 | tricky is going on, a reference to the paper where it is published should be | 
 | included, as well as any notes or "gotchas" in the code to watch out for.</p> | 
 |  | 
 | </li> | 
 |  | 
 | <li><h4>Class overviews</h4> | 
 |  | 
 | <p>Classes are one fundemental part of a good object oriented design.  As such, | 
 | a class definition should have a comment block that explains what the class is | 
 | used for... if it's not obvious.  If it's so completely obvious your grandma | 
 | could figure it out, it's probably safe to leave it out.  Naming classes | 
 | something sane goes a long ways towards avoiding writing documentation. :)</p> | 
 |  | 
 | </li> | 
 |  | 
 | <li><h4>Method information</h4> | 
 |  | 
 | <p>Methods defined in a class (as well as any global functions) should also be | 
 | documented properly.  A quick note about what it does any a description of the | 
 | borderline behaviour is all that is necessary here (unless something | 
 | particularly tricky or insideous is going on).  The hope is that people can | 
 | figure out how to use your interfaces without reading the code itself... that is | 
 | the goal metric.</p> | 
 |  | 
 | <p>Good things to talk about here are what happens when something unexpected | 
 | happens: does the method return null?  Abort?  Format your hard disk?</p> | 
 |  | 
 | </li> | 
 | </ol> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="scf_commentformat">Comment Formatting</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>In general, prefer C++ style (<tt>//</tt>) comments.  They take less space, | 
 | require less typing, don't have nesting problems, etc.  There are a few cases | 
 | when it is useful to use C style (<tt>/* */</tt>) comments however:</p> | 
 |  | 
 | <ol> | 
 |   <li>When writing a C code: Obviously if you are writing C code, use C style | 
 |       comments.  :)</li> | 
 |   <li>When writing a header file that may be #included by a C source file.</li> | 
 |   <li>When writing a source file that is used by a tool that only accepts C | 
 |       style comments.</li> | 
 | </ol> | 
 |  | 
 | <p>To comment out a large block of code, use <tt>#if 0</tt> and <tt>#endif</tt>. | 
 | These nest properly and are better behaved in general than C style comments.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="scf_includes">#include Style</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>Immediately after the <a href="#scf_commenting">header file comment</a> (and | 
 | include guards if working on a header file), the <a | 
 | href="hl_dontinclude">minimal</a> list of #includes required by the file should | 
 | be listed.  We prefer these #includes to be listed in this order:</p> | 
 |  | 
 | <ol> | 
 |   <li><a href="#mmheader">Main Module header</a></li> | 
 |   <li><a href="#hl_privateheaders">Local/Private Headers</a></li> | 
 |   <li>llvm/*</li> | 
 |   <li>llvm/Analysis/*</li> | 
 |   <li>llvm/Assembly/*</li> | 
 |   <li>llvm/Bytecode/*</li> | 
 |   <li>llvm/CodeGen/*</li> | 
 |   <li>...</li> | 
 |   <li>Support/*</li> | 
 |   <li>Config/*</li> | 
 |   <li>System #includes</li> | 
 | </ol> | 
 |  | 
 | <p>... and each catagory should be sorted by name.</p> | 
 |  | 
 | <p><a name="mmheader">The "Main Module Header"</a> file applies to .cpp file | 
 | which implement an interface defined by a .h file.  This #include should always | 
 | be included <b>first</b> regardless of where it lives on the file system.  By | 
 | including a header file first in the .cpp files that implement the interfaces, | 
 | we ensure that the header does not have any hidden dependencies which are not | 
 | explicitly #included in the header, but should be.  It is also a form of | 
 | documentation in the .cpp file to indicate where the interfaces it implements | 
 | are defined.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="scf_codewidth">Source Code Width</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>Write your code to fit within 80 columns of text.  This helps those of us who | 
 | like to print out code and look at your code in an xterm without resizing | 
 | it.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="scf_spacestabs">Use Spaces Instead of Tabs</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>In all cases, prefer spaces to tabs in source files.  People have different | 
 | prefered indentation levels, and different styles of indentation that they | 
 | like... this is fine.  What isn't is that different editors/viewers expand tabs | 
 | out to different tab stops.  This can cause your code to look completely | 
 | unreadable, and it is not worth dealing with.</p> | 
 |  | 
 | <p>As always, follow the <a href="#goldenrule">Golden Rule</a> above: follow the | 
 | style of existing code if your are modifying and extending it.  If you like four | 
 | spaces of indentation, <b>DO NOT</b> do that in the middle of a chunk of code | 
 | with two spaces of indentation.  Also, do not reindent a whole source file: it | 
 | makes for incredible diffs that are absolutely worthless.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="scf_indentation">Indent Code Consistently</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>Okay, your first year of programming you were told that indentation is | 
 | important.  If you didn't believe and internalize this then, now is the time. | 
 | Just do it.</p> | 
 |  | 
 | </div> | 
 |  | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="compilerissues">Compiler Issues</a> | 
 | </div> | 
 |  | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="ci_warningerrors">Treat Compiler Warnings Like Errors</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>If your code has compiler warnings in it, something is wrong: you aren't | 
 | casting values correctly, your have "questionable" constructs in your code, or | 
 | you are doing something legitimately wrong.  Compiler warnings can cover up | 
 | legitimate errors in output and make dealing with a translation unit | 
 | difficult.</p> | 
 |  | 
 | <p>It is not possible to prevent all warnings from all compilers, nor is it | 
 | desirable.  Instead, pick a standard compiler (like <tt>gcc</tt>) that provides | 
 | a good thorough set of warnings, and stick to them.  At least in the case of | 
 | <tt>gcc</tt>, it is possible to work around any spurious errors by changing the | 
 | syntax of the code slightly.  For example, an warning that annoys me occurs when | 
 | I write code like this:</p> | 
 |  | 
 | <pre> | 
 |   if (V = getValue()) { | 
 |     .. | 
 |   } | 
 | </pre> | 
 |  | 
 | <p><tt>gcc</tt> will warn me that I probably want to use the <tt>==</tt> | 
 | operator, and that I probably mistyped it.  In most cases, I haven't, and I | 
 | really don't want the spurious errors.  To fix this particular problem, I | 
 | rewrite the code like this:</p> | 
 |  | 
 | <pre> | 
 |   if ((V = getValue())) { | 
 |     .. | 
 |   } | 
 | </pre> | 
 |  | 
 | <p>...which shuts <tt>gcc</tt> up.  Any <tt>gcc</tt> warning that annoys you can | 
 | be fixed by massaging the code appropriately.</p> | 
 |  | 
 | <p>These are the <tt>gcc</tt> warnings that I prefer to enable: <tt>-Wall | 
 | -Winline -W -Wwrite-strings -Wno-unused</tt></p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="ci_cpp_features">Which C++ features can I use?</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>Compilers are finally catching up to the C++ standard.  Most compilers | 
 | implement most features, so you can use just about any features that you would | 
 | like.  In the LLVM source tree, I have chosen to not use these features:</p> | 
 |  | 
 | <ol> | 
 | <li><p>Exceptions: Exceptions are very useful for error reporting and handling | 
 | exceptional conditions.  I do not use them in LLVM because they do have an | 
 | associated performance impact (by restricting restructuring of code), and parts | 
 | of LLVM are designed for performance critical purposes.</p> | 
 |  | 
 | <p>Just like most of the rules in this document, this isn't a hard and fast | 
 | requirement.  Exceptions are used in the Parser, because it simplifies error | 
 | reporting <b>significantly</b>, and the LLVM parser is not at all in the | 
 | critical path.</p> | 
 | </li> | 
 |  | 
 | <li>RTTI: RTTI has a large cost in terms of executable size, and compilers are | 
 | not yet very good at stomping out "dead" class information blocks.  Because of | 
 | this, typeinfo and dynamic cast are not used.</li> | 
 | </ol> | 
 |  | 
 | <p>Other features, such as templates (without partial specialization) can be | 
 | used freely.  The general goal is to have clear, consise, performant code... if | 
 | a technique assists with that then use it.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="ci_portable_code">Write Portable Code</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>In almost all cases, it is possible and within reason to write completely | 
 | portable code.  If there are cases where it isn't possible to write portable | 
 | code, isolate it behind a well defined (and well documented) interface.</p> | 
 |  | 
 | <p>In practice, this means that you shouldn't assume much about the host | 
 | compiler, including its support for "high tech" features like partial | 
 | specialization of templates.  In fact, Visual C++ 6 could be an important target | 
 | for our work in the future, and we don't want to have to rewrite all of our code | 
 | to support it.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- *********************************************************************** --> | 
 | <div class="doc_section"> | 
 |   <a name="styleissues">Style Issues</a> | 
 | </div> | 
 | <!-- *********************************************************************** --> | 
 |  | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="macro">The High Level Issues</a> | 
 | </div> | 
 |  | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="hl_module">A Public Header File <b>is</b> a Module</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>C++ doesn't do too well in the modularity department.  There is no real | 
 | encapsulation or data hiding (unless you use expensive protocol classes), but it | 
 | is what we have to work with.  When you write a public header file (in the LLVM | 
 | source tree, they live in the top level "include" directory), you are defining a | 
 | module of functionality.</p> | 
 |  | 
 | <p>Ideally, modules should be completely independent of each other, and their | 
 | header files should only include the absolute minimum number of headers | 
 | possible. A module is not just a class, a function, or a namespace: <a | 
 | href="http://www.cuj.com/articles/2000/0002/0002c/0002c.htm">it's a collection | 
 | of these</a> that defines an interface.  This interface may be several | 
 | functions, classes or data structures, but the important issue is how they work | 
 | together.</p> | 
 |  | 
 | <p>In general, a module should be implemented with one or more <tt>.cpp</tt> | 
 | files.  Each of these <tt>.cpp</tt> files should include the header that defines | 
 | their interface first.  This ensure that all of the dependences of the module | 
 | header have been properly added to the module header itself, and are not | 
 | implicit.  System headers should be included after user headers for a | 
 | translation unit.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="hl_dontinclude">#include as Little as Possible</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p><tt>#include</tt> hurts compile time performance.  Don't do it unless you | 
 | have to, especially in header files.</p> | 
 |  | 
 | <p>But wait, sometimes you need to have the definition of a class to use it, or | 
 | to inherit from it.  In these cases go ahead and #include that header file.  Be | 
 | aware however that there are many cases where you don't need to have the full | 
 | definition of a class.  If you are using a pointer or reference to a class, you | 
 | don't need the header file.  If you are simply returning a class instance from a | 
 | prototyped function or method, you don't need it.  In fact, for most cases, you | 
 | simply don't need the definition of a class... and not <tt>#include</tt>'ing | 
 | speeds up compilation.</p> | 
 |  | 
 | <p>It is easy to try to go too overboard on this recommendation, however.  You | 
 | <b>must</b> include all of the header files that you are using, either directly | 
 | or indirectly (through another header file).  To make sure that you don't | 
 | accidently forget to include a header file in your module header, make sure to | 
 | include your module header <b>first</b> in the implementation file (as mentioned | 
 | above).  This way there won't be any hidden dependencies that you'll find out | 
 | about later...</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="hl_privateheaders">Keep "internal" Headers Private</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>Many modules have a complex implementation that causes them to use more than | 
 | one implementation (<tt>.cpp</tt>) file.  It is often tempting to put the | 
 | internal communication interface (helper classes, extra functions, etc) in the | 
 | public module header file.  Don't do this.  :)</p> | 
 |  | 
 | <p>If you really need to do something like this, put a private header file in | 
 | the same directory as the source files, and include it locally.  This ensures | 
 | that your private interface remains private and undisturbed by outsiders.</p> | 
 |  | 
 | <p>Note however, that it's okay to put extra implementation methods a public | 
 | class itself... just make them private (or protected), and all is well.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_text"> | 
 |   <a name="micro">The Low Level Issues</a> | 
 | </div> | 
 |  | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="hl_assert">Assert Liberally</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>Use the "<tt>assert</tt>" function to its fullest.  Check all of your | 
 | preconditions and assumptions, you never know when a bug (not neccesarily even | 
 | yours) might be caught early by an assertion, which reduces debugging time | 
 | dramatically.  The "<tt><cassert></tt>" header file is probably already | 
 | included by the header files you are using, so it doesn't cost anything to use | 
 | it.</p> | 
 |  | 
 | <p>To further assist with debugging, make sure to put some kind of error message | 
 | in the assertion statement (which is printed if the assertion is tripped). This | 
 | helps the poor debugging make sense of why an assertion is being made and | 
 | enforced, and hopefully what to do about it.  Here is one complete example:</p> | 
 |  | 
 | <pre> | 
 |   inline Value *getOperand(unsigned i) {  | 
 |     assert(i < Operands.size() && "getOperand() out of range!"); | 
 |     return Operands[i];  | 
 |   } | 
 | </pre> | 
 |  | 
 | <p>Here are some examples:</p> | 
 |  | 
 | <pre> | 
 |   assert(Ty->isPointerType() && "Can't allocate a non pointer type!"); | 
 |  | 
 |   assert((Opcode == Shl || Opcode == Shr) && "ShiftInst Opcode invalid!"); | 
 |  | 
 |   assert(idx < getNumSuccessors() && "Successor # out of range!"); | 
 |  | 
 |   assert(V1.getType() == V2.getType() && "Constant types must be identical!"); | 
 |  | 
 |   assert(isa<PHINode>(Succ->front()) && "Only works on PHId BBs!"); | 
 | </pre> | 
 |  | 
 | <p>You get the idea...</p> | 
 |  | 
 | </div> | 
 |  | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="hl_preincrement">Prefer Preincrement</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>Hard fast rule: Preincrement (++X) may be no slower than postincrement (X++) | 
 | and could very well be a lot faster than it.  Use preincrementation whenever | 
 | possible.</p> | 
 |  | 
 | <p>The semantics of postincrement include making a copy of the value being | 
 | incremented, returning it, and then preincrementing the "work value".  For | 
 | primitive types, this isn't a big deal... but for iterators, it can be a huge | 
 | issue (for example, some iterators contains stack and set objects in them... | 
 | copying an iterator could invoke the copy ctor's of these as well).  In general, | 
 | get in the habit of always using preincrement, and you won't have a problem.</p> | 
 |  | 
 | </div> | 
 |  | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="hl_avoidendl">Avoid endl</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>The <tt>endl</tt> modifier, when used with iostreams outputs a newline to the | 
 | output stream specified.  In addition to doing this, however, it also flushes | 
 | the output stream.  In other words, these are equivalent:</p> | 
 |  | 
 | <pre> | 
 |   cout << endl; | 
 |   cout << "\n" << flush; | 
 | </pre> | 
 |  | 
 | <p>Most of the time, you probably have no reason to flush the output stream, so | 
 | it's better to use a literal <tt>"\n"</tt>.</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- _______________________________________________________________________ --> | 
 | <div class="doc_subsubsection"> | 
 |   <a name="hl_exploitcpp">Exploit C++ to its Fullest</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>C++ is a powerful language.  With a firm grasp on its capabilities, you can make | 
 | write effective, consise, readable and maintainable code all at the same time. | 
 | By staying consistent, you reduce the amount of special cases that need to be | 
 | remembered.  Reducing the total number of lines of code you write is a good way | 
 | to avoid documentation, and avoid giving bugs a place to hide.</p> | 
 |  | 
 | <p>For these reasons, come to know and love the contents of your local | 
 | <algorithm> header file.  Know about <functional> and what it can do | 
 | for you.  C++ is just a tool that wants you to master it. :)</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- ======================================================================= --> | 
 | <div class="doc_subsection"> | 
 |   <a name="iterators">Writing Iterators</a> | 
 | </div> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>Here's a pretty good summary of how to write your own data structure iterators | 
 | in a way that is compatible with the STL, and with a lot of other code out there | 
 | (slightly edited by Chris):</p> | 
 |  | 
 | <pre> | 
 | From: Ross Smith <ross.s@ihug.co.nz> | 
 | Newsgroups: comp.lang.c++.moderated | 
 | Subject: Writing iterators (was: Re: Non-template functions that take iterators) | 
 | Date: 28 Jun 2001 12:07:10 -0400 | 
 |  | 
 | Andre Majorel wrote: | 
 | > Any pointers handy on "writing STL-compatible iterators for | 
 | > dummies ?" | 
 |  | 
 | I'll give it a try... | 
 |  | 
 | The usual situation requiring user-defined iterators is that you have | 
 | a type that bears some resemblance to an STL container, and you want | 
 | to provide iterators so it can be used with STL algorithms. You need | 
 | to ask three questions: | 
 |  | 
 | First, is this simply a wrapper for an underlying collection of | 
 | objects that's held somewhere as a real STL container, or is it a | 
 | "virtual container" for which iteration is (under the hood) more | 
 | complicated than simply incrementing some underlying iterator (or | 
 | pointer or index or whatever)? In the former case you can frequently | 
 | get away with making your container's iterators simply typedefs for | 
 | those of the underlying container; your begin() function would call | 
 | member_container.begin(), and so on. | 
 |  | 
 | Second, do you only need read-only iterators, or do you need separate | 
 | read-only (const) and read-write (non-const) iterators? | 
 |  | 
 | Third, which kind of iterator (input, output, forward, bidirectional, | 
 | or random access) is appropriate? If you're familiar with the | 
 | properties of the iterator types (if not, visit | 
 | <a href="http://www.sgi.com/tech/stl/">http://www.sgi.com/tech/stl/</a>), the appropriate choice should be | 
 | obvious from the semantics of the container. | 
 |  | 
 | I'll start with forward iterators, as the simplest case that's likely | 
 | to come up in normal code. Input and output iterators have some odd | 
 | properties and rarely need to be implemented in user code; I'll leave | 
 | them out of discussion. Bidirectional and random access iterators are | 
 | covered below. | 
 |  | 
 | The exact behaviour of a forward iterator is spelled out in the | 
 | Standard in terms of a set of expressions with specified behaviour, | 
 | rather than a set of member functions, which leaves some leeway in how | 
 | you actually implement it. Typically it looks something like this | 
 | (I'll start with the const-iterator-only situation): | 
 |  | 
 |   #include <iterator> | 
 |  | 
 |   class container { | 
 |     public: | 
 |       typedef something_or_other value_type; | 
 |       class const_iterator: | 
 |         public std::iterator<std::forward_iterator_tag, value_type> { | 
 |           friend class container; | 
 |           public: | 
 |             const value_type& operator*() const; | 
 |             const value_type* operator->() const; | 
 |             const_iterator& operator++(); | 
 |             const_iterator operator++(int); | 
 |             friend bool operator==(const_iterator lhs, | 
 |                                    const_iterator rhs); | 
 |             friend bool operator!=(const_iterator lhs, | 
 |                                    const_iterator rhs); | 
 |           private: | 
 |             //... | 
 |         }; | 
 |       //... | 
 |   }; | 
 |  | 
 | An iterator should always be derived from an instantiation of the | 
 | std::iterator template. The iterator's life cycle functions | 
 | (constructors, destructor, and assignment operator) aren't declared | 
 | here; in most cases the compiler-generated ones are sufficient. The | 
 | container needs to be a friend of the iterator so that the container's | 
 | begin() and end() functions can fill in the iterator's private members | 
 | with the appropriate values. | 
 |  | 
 | <i>[Chris's Note: I prefer to not make my iterators friends.  Instead, two | 
 | ctor's are provided for the iterator class: one to start at the end of the | 
 | container, and one at the beginning.  Typically this is done by providing | 
 | two constructors with different signatures.]</i> | 
 |  | 
 | There are normally only three member functions that need nontrivial | 
 | implementations; the rest are just boilerplate. | 
 |  | 
 |   const container::value_type& | 
 |     container::const_iterator::operator*() const { | 
 |       // find the element and return a reference to it | 
 |     } | 
 |  | 
 |   const container::value_type* | 
 |     container::const_iterator::operator->() const { | 
 |       return &**this; | 
 |     } | 
 |  | 
 | If there's an underlying real container, operator*() can just return a | 
 | reference to the appropriate element. If there's no actual container | 
 | and the elements need to be generated on the fly -- what I think of as | 
 | a "virtual container" -- things get a bit more complicated; you'll | 
 | probably need to give the iterator a value_type member object, and | 
 | fill it in when you need to. This might be done as part of the | 
 | increment operator (below), or if the operation is nontrivial, you | 
 | might choose the "lazy" approach and only generate the actual value | 
 | when one of the dereferencing operators is called. | 
 |  | 
 | The operator->() function is just boilerplate around a call to | 
 | operator*(). | 
 |  | 
 |   container::const_iterator& | 
 |     container::const_iterator::operator++() { | 
 |       // the incrementing logic goes here | 
 |       return *this; | 
 |     } | 
 |  | 
 |   container::const_iterator | 
 |     container::const_iterator::operator++(int) { | 
 |       const_iterator old(*this); | 
 |       ++*this; | 
 |       return old; | 
 |     } | 
 |  | 
 | Again, the incrementing logic will usually be trivial if there's a | 
 | real container involved, more complicated if you're working with a | 
 | virtual container. In particular, watch out for what happens when you | 
 | increment past the last valid item -- this needs to produce an | 
 | iterator that will compare equal to container.end(), and making this | 
 | work is often nontrivial for virtual containers. | 
 |  | 
 | The post-increment function is just boilerplate again (and | 
 | incidentally makes it obvious why all the experts recommend using | 
 | pre-increment wherever possible). | 
 |  | 
 |   bool operator==(container::const_iterator lhs, | 
 |                   container::const_iterator rhs) { | 
 |     // equality comparison goes here | 
 |   } | 
 |  | 
 |   bool operator!=(container::const_iterator lhs, | 
 |                   container::const_iterator rhs) { | 
 |     return !(lhs == rhs); | 
 |   } | 
 |  | 
 | For a real container, the equality comparison will usually just | 
 | compare the underlying iterators (or pointers or indices or whatever). | 
 | The semantics of comparisons for virtual container iterators are often | 
 | tricky. Remember that iterator comparison only needs to be defined for | 
 | iterators into the same container, so you can often simplify things by | 
 | taking for granted that lhs and rhs both point into the same container | 
 | object. Again, the second function is just boilerplate. | 
 |  | 
 | It's a matter of taste whether iterator arguments are passed by value | 
 | or reference; I've shown tham passed by value to reduce clutter, but | 
 | if the iterator contains several data members, passing by reference | 
 | may be better. | 
 |  | 
 | That convers the const-iterator-only situation. When we need separate | 
 | const and mutable iterators, one small complication is added beyond | 
 | the simple addition of a second class. | 
 |  | 
 |   class container { | 
 |     public: | 
 |       typedef something_or_other value_type; | 
 |       class const_iterator; | 
 |       class iterator: | 
 |         public std::iterator<std::forward_iterator_tag, value_type> { | 
 |           friend class container; | 
 |           friend class container::const_iterator; | 
 |           public: | 
 |             value_type& operator*() const; | 
 |             value_type* operator->() const; | 
 |             iterator& operator++(); | 
 |             iterator operator++(int); | 
 |             friend bool operator==(iterator lhs, iterator rhs); | 
 |             friend bool operator!=(iterator lhs, iterator rhs); | 
 |           private: | 
 |             //... | 
 |         }; | 
 |       class const_iterator: | 
 |         public std::iterator<std::forward_iterator_tag, value_type> { | 
 |           friend class container; | 
 |           public: | 
 |             const_iterator(); | 
 |             const_iterator(const iterator& i); | 
 |             const value_type& operator*() const; | 
 |             const value_type* operator->() const; | 
 |             const_iterator& operator++(); | 
 |             const_iterator operator++(int); | 
 |             friend bool operator==(const_iterator lhs, | 
 |                                    const_iterator rhs); | 
 |             friend bool operator!=(const_iterator lhs, | 
 |                                    const_iterator rhs); | 
 |           private: | 
 |             //... | 
 |         }; | 
 |       //... | 
 |   }; | 
 |  | 
 | There needs to be a conversion from iterator to const_iterator (so | 
 | that mixed-type operations, such as comparison between an iterator and | 
 | a const_iterator, will work). This is done here by giving | 
 | const_iterator a conversion constructor from iterator (equivalently, | 
 | we could have given iterator an operator const_iterator()), which | 
 | requires const_iterator to be a friend of iterator, so it can copy its | 
 | data members. (It also requires the addition of an explicit default | 
 | constructor to const_iterator, since the existence of another | 
 | user-defined constructor inhibits the compiler-defined one.) | 
 |  | 
 | Bidirectional iterators add just two member functions to forward | 
 | iterators: | 
 |  | 
 |   class iterator: | 
 |     public std::iterator<std::bidirectional_iterator_tag, value_type> { | 
 |       public: | 
 |         //... | 
 |         iterator& operator--(); | 
 |         iterator operator--(int); | 
 |         //... | 
 |     }; | 
 |  | 
 | I won't detail the implementations, they're obvious variations on | 
 | operator++(). | 
 |  | 
 | Random access iterators add several more member and friend functions: | 
 |  | 
 |   class iterator: | 
 |     public std::iterator<std::random_access_iterator_tag, value_type> { | 
 |       public: | 
 |         //... | 
 |         iterator& operator+=(difference_type rhs); | 
 |         iterator& operator-=(difference_type rhs); | 
 |         friend iterator operator+(iterator lhs, difference_type rhs); | 
 |         friend iterator operator+(difference_type lhs, iterator rhs); | 
 |         friend iterator operator-(iterator lhs, difference_type rhs); | 
 |         friend difference_type operator-(iterator lhs, iterator rhs); | 
 |         friend bool operator<(iterator lhs, iterator rhs); | 
 |         friend bool operator>(iterator lhs, iterator rhs); | 
 |         friend bool operator<=(iterator lhs, iterator rhs); | 
 |         friend bool operator>=(iterator lhs, iterator rhs); | 
 |         //... | 
 |     }; | 
 |  | 
 |   container::iterator& | 
 |     container::iterator::operator+=(container::difference_type rhs) { | 
 |       // add rhs to iterator position | 
 |       return *this; | 
 |     } | 
 |  | 
 |   container::iterator& | 
 |     container::iterator::operator-=(container::difference_type rhs) { | 
 |       // subtract rhs from iterator position | 
 |       return *this; | 
 |     } | 
 |  | 
 |   container::iterator operator+(container::iterator lhs, | 
 |                                 container::difference_type rhs) { | 
 |     return iterator(lhs) += rhs; | 
 |   } | 
 |  | 
 |   container::iterator operator+(container::difference_type lhs, | 
 |                                 container::iterator rhs) { | 
 |     return iterator(rhs) += lhs; | 
 |   } | 
 |  | 
 |   container::iterator operator-(container::iterator lhs, | 
 |                                 container::difference_type rhs) { | 
 |     return iterator(lhs) -= rhs; | 
 |   } | 
 |  | 
 |   container::difference_type operator-(container::iterator lhs, | 
 |                                        container::iterator rhs) { | 
 |     // calculate distance between iterators | 
 |   } | 
 |  | 
 |   bool operator<(container::iterator lhs, container::iterator rhs) { | 
 |     // perform less-than comparison | 
 |   } | 
 |  | 
 |   bool operator>(container::iterator lhs, container::iterator rhs) { | 
 |     return rhs < lhs; | 
 |   } | 
 |  | 
 |   bool operator<=(container::iterator lhs, container::iterator rhs) { | 
 |     return !(rhs < lhs); | 
 |   } | 
 |  | 
 |   bool operator>=(container::iterator lhs, container::iterator rhs) { | 
 |     return !(lhs < rhs); | 
 |   } | 
 |  | 
 | Four of the functions (operator+=(), operator-=(), the second | 
 | operator-(), and operator<()) are nontrivial; the rest are | 
 | boilerplate. | 
 |  | 
 | One feature of the above code that some experts may disapprove of is | 
 | the declaration of all the free functions as friends, when in fact | 
 | only a few of them need direct access to the iterator's private data. | 
 | I originally got into the habit of doing this simply to keep the | 
 | declarations together; declaring some functions inside the class and | 
 | some outside seemed awkward. Since then, though, I've been told that | 
 | there's a subtle difference in the way name lookup works for functions | 
 | declared inside a class (as friends) and outside, so keeping them | 
 | together in the class is probably a good idea for practical as well as | 
 | aesthetic reasons. | 
 |  | 
 | I hope all this is some help to anyone who needs to write their own | 
 | STL-like containers and iterators. | 
 |  | 
 | --  | 
 | Ross Smith <ross.s@ihug.co.nz> The Internet Group, Auckland, New Zealand | 
 | </pre> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- *********************************************************************** --> | 
 | <div class="doc_section"> | 
 |   <a name="seealso">See Also</a> | 
 | </div> | 
 | <!-- *********************************************************************** --> | 
 |  | 
 | <div class="doc_text"> | 
 |  | 
 | <p>A lot of these comments and recommendations have been culled for other | 
 | sources.  Two particularly important books for our work are:</p> | 
 |  | 
 | <ol> | 
 |  | 
 | <li><a href="http://www.aw.com/product/0,2627,0201924889,00.html">Effective | 
 | C++</a> by Scott Meyers.  There is an online version of the book (only some | 
 | chapters though) <a | 
 | href="http://www.awlonline.com/cseng/meyerscddemo/">available as well</a>.</li> | 
 |  | 
 | <li><a href="http://cseng.aw.com/book/0,3828,0201633620,00.html">Large-Scale C++ | 
 | Software Design</a> by John Lakos</li> | 
 |  | 
 | </ol> | 
 |  | 
 | <p>If you get some free time, and you haven't read them: do so, you might learn | 
 | something. :)</p> | 
 |  | 
 | </div> | 
 |  | 
 | <!-- *********************************************************************** --> | 
 |  | 
 | <hr> | 
 |  | 
 | <div class="doc_footer"> | 
 |   <address><a href="mailto:sabre@nondot.org">Chris Lattner</a></address> | 
 |   <a href="http://llvm.cs.uiuc.edu">The LLVM Compiler Infrastructure</a> | 
 |   <br> | 
 |   Last modified: $Date$ | 
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