| //===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements basic block placement transformations using the CFG |
| // structure and branch probability estimates. |
| // |
| // The pass strives to preserve the structure of the CFG (that is, retain |
| // a topological ordering of basic blocks) in the absense of a *strong* signal |
| // to the contrary from probabilities. However, within the CFG structure, it |
| // attempts to choose an ordering which favors placing more likely sequences of |
| // blocks adjacent to each other. |
| // |
| // The algorithm works from the inner-most loop within a function outward, and |
| // at each stage walks through the basic blocks, trying to coalesce them into |
| // sequential chains where allowed by the CFG (or demanded by heavy |
| // probabilities). Finally, it walks the blocks in topological order, and the |
| // first time it reaches a chain of basic blocks, it schedules them in the |
| // function in-order. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "block-placement2" |
| #include "llvm/CodeGen/MachineBasicBlock.h" |
| #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" |
| #include "llvm/CodeGen/MachineBranchProbabilityInfo.h" |
| #include "llvm/CodeGen/MachineFunction.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/CodeGen/MachineLoopInfo.h" |
| #include "llvm/CodeGen/MachineModuleInfo.h" |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/Support/Allocator.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/Support/ErrorHandling.h" |
| #include "llvm/ADT/DenseMap.h" |
| #include "llvm/ADT/PostOrderIterator.h" |
| #include "llvm/ADT/SCCIterator.h" |
| #include "llvm/ADT/SmallPtrSet.h" |
| #include "llvm/ADT/SmallVector.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/Target/TargetInstrInfo.h" |
| #include "llvm/Target/TargetLowering.h" |
| #include <algorithm> |
| using namespace llvm; |
| |
| STATISTIC(NumCondBranches, "Number of conditional branches"); |
| STATISTIC(NumUncondBranches, "Number of uncondittional branches"); |
| STATISTIC(CondBranchTakenFreq, |
| "Potential frequency of taking conditional branches"); |
| STATISTIC(UncondBranchTakenFreq, |
| "Potential frequency of taking unconditional branches"); |
| |
| namespace { |
| /// \brief A structure for storing a weighted edge. |
| /// |
| /// This stores an edge and its weight, computed as the product of the |
| /// frequency that the starting block is entered with the probability of |
| /// a particular exit block. |
| struct WeightedEdge { |
| BlockFrequency EdgeFrequency; |
| MachineBasicBlock *From, *To; |
| |
| bool operator<(const WeightedEdge &RHS) const { |
| return EdgeFrequency < RHS.EdgeFrequency; |
| } |
| }; |
| } |
| |
| namespace { |
| class BlockChain; |
| /// \brief Type for our function-wide basic block -> block chain mapping. |
| typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType; |
| } |
| |
| namespace { |
| /// \brief A chain of blocks which will be laid out contiguously. |
| /// |
| /// This is the datastructure representing a chain of consecutive blocks that |
| /// are profitable to layout together in order to maximize fallthrough |
| /// probabilities. We also can use a block chain to represent a sequence of |
| /// basic blocks which have some external (correctness) requirement for |
| /// sequential layout. |
| /// |
| /// Eventually, the block chains will form a directed graph over the function. |
| /// We provide an SCC-supporting-iterator in order to quicky build and walk the |
| /// SCCs of block chains within a function. |
| /// |
| /// The block chains also have support for calculating and caching probability |
| /// information related to the chain itself versus other chains. This is used |
| /// for ranking during the final layout of block chains. |
| class BlockChain { |
| /// \brief The sequence of blocks belonging to this chain. |
| /// |
| /// This is the sequence of blocks for a particular chain. These will be laid |
| /// out in-order within the function. |
| SmallVector<MachineBasicBlock *, 4> Blocks; |
| |
| /// \brief A handle to the function-wide basic block to block chain mapping. |
| /// |
| /// This is retained in each block chain to simplify the computation of child |
| /// block chains for SCC-formation and iteration. We store the edges to child |
| /// basic blocks, and map them back to their associated chains using this |
| /// structure. |
| BlockToChainMapType &BlockToChain; |
| |
| public: |
| /// \brief Construct a new BlockChain. |
| /// |
| /// This builds a new block chain representing a single basic block in the |
| /// function. It also registers itself as the chain that block participates |
| /// in with the BlockToChain mapping. |
| BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB) |
| : Blocks(1, BB), BlockToChain(BlockToChain) { |
| assert(BB && "Cannot create a chain with a null basic block"); |
| BlockToChain[BB] = this; |
| } |
| |
| /// \brief Iterator over blocks within the chain. |
| typedef SmallVectorImpl<MachineBasicBlock *>::const_iterator iterator; |
| |
| /// \brief Beginning of blocks within the chain. |
| iterator begin() const { return Blocks.begin(); } |
| |
| /// \brief End of blocks within the chain. |
| iterator end() const { return Blocks.end(); } |
| |
| /// \brief Merge a block chain into this one. |
| /// |
| /// This routine merges a block chain into this one. It takes care of forming |
| /// a contiguous sequence of basic blocks, updating the edge list, and |
| /// updating the block -> chain mapping. It does not free or tear down the |
| /// old chain, but the old chain's block list is no longer valid. |
| void merge(MachineBasicBlock *BB, BlockChain *Chain) { |
| assert(BB); |
| assert(!Blocks.empty()); |
| assert(Blocks.back()->isSuccessor(BB)); |
| |
| // Fast path in case we don't have a chain already. |
| if (!Chain) { |
| assert(!BlockToChain[BB]); |
| Blocks.push_back(BB); |
| BlockToChain[BB] = this; |
| return; |
| } |
| |
| assert(BB == *Chain->begin()); |
| assert(Chain->begin() != Chain->end()); |
| |
| // Update the incoming blocks to point to this chain, and add them to the |
| // chain structure. |
| for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end(); |
| BI != BE; ++BI) { |
| Blocks.push_back(*BI); |
| assert(BlockToChain[*BI] == Chain && "Incoming blocks not in chain"); |
| BlockToChain[*BI] = this; |
| } |
| } |
| }; |
| } |
| |
| namespace { |
| class MachineBlockPlacement : public MachineFunctionPass { |
| /// \brief A typedef for a block filter set. |
| typedef SmallPtrSet<MachineBasicBlock *, 16> BlockFilterSet; |
| |
| /// \brief A handle to the branch probability pass. |
| const MachineBranchProbabilityInfo *MBPI; |
| |
| /// \brief A handle to the function-wide block frequency pass. |
| const MachineBlockFrequencyInfo *MBFI; |
| |
| /// \brief A handle to the loop info. |
| const MachineLoopInfo *MLI; |
| |
| /// \brief A handle to the target's instruction info. |
| const TargetInstrInfo *TII; |
| |
| /// \brief A handle to the target's lowering info. |
| const TargetLowering *TLI; |
| |
| /// \brief Allocator and owner of BlockChain structures. |
| /// |
| /// We build BlockChains lazily by merging together high probability BB |
| /// sequences acording to the "Algo2" in the paper mentioned at the top of |
| /// the file. To reduce malloc traffic, we allocate them using this slab-like |
| /// allocator, and destroy them after the pass completes. |
| SpecificBumpPtrAllocator<BlockChain> ChainAllocator; |
| |
| /// \brief Function wide BasicBlock to BlockChain mapping. |
| /// |
| /// This mapping allows efficiently moving from any given basic block to the |
| /// BlockChain it participates in, if any. We use it to, among other things, |
| /// allow implicitly defining edges between chains as the existing edges |
| /// between basic blocks. |
| DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain; |
| |
| BlockChain *CreateChain(MachineBasicBlock *BB); |
| void mergeSuccessor(MachineBasicBlock *BB, BlockChain *Chain, |
| BlockFilterSet *Filter = 0); |
| void buildLoopChains(MachineFunction &F, MachineLoop &L); |
| void buildCFGChains(MachineFunction &F); |
| void placeChainsTopologically(MachineFunction &F); |
| void AlignLoops(MachineFunction &F); |
| |
| public: |
| static char ID; // Pass identification, replacement for typeid |
| MachineBlockPlacement() : MachineFunctionPass(ID) { |
| initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry()); |
| } |
| |
| bool runOnMachineFunction(MachineFunction &F); |
| |
| void getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.addRequired<MachineBranchProbabilityInfo>(); |
| AU.addRequired<MachineBlockFrequencyInfo>(); |
| AU.addRequired<MachineLoopInfo>(); |
| MachineFunctionPass::getAnalysisUsage(AU); |
| } |
| |
| const char *getPassName() const { return "Block Placement"; } |
| }; |
| } |
| |
| char MachineBlockPlacement::ID = 0; |
| INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2", |
| "Branch Probability Basic Block Placement", false, false) |
| INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) |
| INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) |
| INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) |
| INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2", |
| "Branch Probability Basic Block Placement", false, false) |
| |
| FunctionPass *llvm::createMachineBlockPlacementPass() { |
| return new MachineBlockPlacement(); |
| } |
| |
| #ifndef NDEBUG |
| /// \brief Helper to print the name of a MBB. |
| /// |
| /// Only used by debug logging. |
| static std::string getBlockName(MachineBasicBlock *BB) { |
| std::string Result; |
| raw_string_ostream OS(Result); |
| OS << "BB#" << BB->getNumber() |
| << " (derived from LLVM BB '" << BB->getName() << "')"; |
| OS.flush(); |
| return Result; |
| } |
| |
| /// \brief Helper to print the number of a MBB. |
| /// |
| /// Only used by debug logging. |
| static std::string getBlockNum(MachineBasicBlock *BB) { |
| std::string Result; |
| raw_string_ostream OS(Result); |
| OS << "BB#" << BB->getNumber(); |
| OS.flush(); |
| return Result; |
| } |
| #endif |
| |
| /// \brief Helper to create a new chain for a single BB. |
| /// |
| /// Takes care of growing the Chains, setting up the BlockChain object, and any |
| /// debug checking logic. |
| /// \returns A pointer to the new BlockChain. |
| BlockChain *MachineBlockPlacement::CreateChain(MachineBasicBlock *BB) { |
| BlockChain *Chain = |
| new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB); |
| return Chain; |
| } |
| |
| /// \brief Merge a chain with any viable successor. |
| /// |
| /// This routine walks the predecessors of the current block, looking for |
| /// viable merge candidates. It has strict rules it uses to determine when |
| /// a predecessor can be merged with the current block, which center around |
| /// preserving the CFG structure. It performs the merge if any viable candidate |
| /// is found. |
| void MachineBlockPlacement::mergeSuccessor(MachineBasicBlock *BB, |
| BlockChain *Chain, |
| BlockFilterSet *Filter) { |
| assert(BB); |
| assert(Chain); |
| |
| // If this block is not at the end of its chain, it cannot merge with any |
| // other chain. |
| if (Chain && *llvm::prior(Chain->end()) != BB) |
| return; |
| |
| // Walk through the successors looking for the highest probability edge. |
| MachineBasicBlock *Successor = 0; |
| BranchProbability BestProb = BranchProbability::getZero(); |
| DEBUG(dbgs() << "Attempting merge from: " << getBlockName(BB) << "\n"); |
| for (MachineBasicBlock::succ_iterator SI = BB->succ_begin(), |
| SE = BB->succ_end(); |
| SI != SE; ++SI) { |
| if (BB == *SI || (Filter && !Filter->count(*SI))) |
| continue; |
| |
| BranchProbability SuccProb = MBPI->getEdgeProbability(BB, *SI); |
| DEBUG(dbgs() << " " << getBlockName(*SI) << " -> " << SuccProb << "\n"); |
| if (!Successor || SuccProb > BestProb || (!(SuccProb < BestProb) && |
| BB->isLayoutSuccessor(*SI))) { |
| Successor = *SI; |
| BestProb = SuccProb; |
| } |
| } |
| if (!Successor) |
| return; |
| |
| // Grab a chain if it exists already for this successor and make sure the |
| // successor is at the start of the chain as we can't merge mid-chain. Also, |
| // if the successor chain is the same as our chain, we're already merged. |
| BlockChain *SuccChain = BlockToChain[Successor]; |
| if (SuccChain && (SuccChain == Chain || Successor != *SuccChain->begin())) |
| return; |
| |
| // We only merge chains across a CFG merge when the desired merge path is |
| // significantly hotter than the incoming edge. We define a hot edge more |
| // strictly than the BranchProbabilityInfo does, as the two predecessor |
| // blocks may have dramatically different incoming probabilities we need to |
| // account for. Therefor we use the "global" edge weight which is the |
| // branch's probability times the block frequency of the predecessor. |
| BlockFrequency MergeWeight = MBFI->getBlockFreq(BB); |
| MergeWeight *= MBPI->getEdgeProbability(BB, Successor); |
| // We only want to consider breaking the CFG when the merge weight is much |
| // higher (80% vs. 20%), so multiply it by 1/4. This will require the merged |
| // edge to be 4x more likely before we disrupt the CFG. This number matches |
| // the definition of "hot" in BranchProbabilityAnalysis (80% vs. 20%). |
| MergeWeight *= BranchProbability(1, 4); |
| for (MachineBasicBlock::pred_iterator PI = Successor->pred_begin(), |
| PE = Successor->pred_end(); |
| PI != PE; ++PI) { |
| if (BB == *PI || Successor == *PI) continue; |
| BlockFrequency PredWeight = MBFI->getBlockFreq(*PI); |
| PredWeight *= MBPI->getEdgeProbability(*PI, Successor); |
| |
| // Return on the first predecessor we find which outstrips our merge weight. |
| if (MergeWeight < PredWeight) |
| return; |
| DEBUG(dbgs() << "Breaking CFG edge!\n" |
| << " Edge from " << getBlockNum(BB) << " to " |
| << getBlockNum(Successor) << ": " << MergeWeight << "\n" |
| << " vs. " << getBlockNum(BB) << " to " |
| << getBlockNum(*PI) << ": " << PredWeight << "\n"); |
| } |
| |
| DEBUG(dbgs() << "Merging from " << getBlockNum(BB) << " to " |
| << getBlockNum(Successor) << "\n"); |
| Chain->merge(Successor, SuccChain); |
| } |
| |
| /// \brief Forms basic block chains from the natural loop structures. |
| /// |
| /// These chains are designed to preserve the existing *structure* of the code |
| /// as much as possible. We can then stitch the chains together in a way which |
| /// both preserves the topological structure and minimizes taken conditional |
| /// branches. |
| void MachineBlockPlacement::buildLoopChains(MachineFunction &F, MachineLoop &L) { |
| // First recurse through any nested loops, building chains for those inner |
| // loops. |
| for (MachineLoop::iterator LI = L.begin(), LE = L.end(); LI != LE; ++LI) |
| buildLoopChains(F, **LI); |
| |
| SmallPtrSet<MachineBasicBlock *, 16> LoopBlockSet(L.block_begin(), |
| L.block_end()); |
| |
| // Begin building up a set of chains of blocks within this loop which should |
| // remain contiguous. Some of the blocks already belong to a chain which |
| // represents an inner loop. |
| for (MachineLoop::block_iterator BI = L.block_begin(), BE = L.block_end(); |
| BI != BE; ++BI) { |
| MachineBasicBlock *BB = *BI; |
| BlockChain *Chain = BlockToChain[BB]; |
| if (!Chain) Chain = CreateChain(BB); |
| mergeSuccessor(BB, Chain, &LoopBlockSet); |
| } |
| } |
| |
| void MachineBlockPlacement::buildCFGChains(MachineFunction &F) { |
| // First build any loop-based chains. |
| for (MachineLoopInfo::iterator LI = MLI->begin(), LE = MLI->end(); LI != LE; |
| ++LI) |
| buildLoopChains(F, **LI); |
| |
| // Now walk the blocks of the function forming chains where they don't |
| // violate any CFG structure. |
| for (MachineFunction::iterator BI = F.begin(), BE = F.end(); |
| BI != BE; ++BI) { |
| MachineBasicBlock *BB = BI; |
| BlockChain *Chain = BlockToChain[BB]; |
| if (!Chain) Chain = CreateChain(BB); |
| mergeSuccessor(BB, Chain); |
| } |
| } |
| |
| void MachineBlockPlacement::placeChainsTopologically(MachineFunction &F) { |
| MachineBasicBlock *EntryB = &F.front(); |
| assert(BlockToChain[EntryB] && "Missing chain for entry block"); |
| assert(*BlockToChain[EntryB]->begin() == EntryB && |
| "Entry block is not the head of the entry block chain"); |
| |
| // Walk the blocks in RPO, and insert each block for a chain in order the |
| // first time we see that chain. |
| MachineFunction::iterator InsertPos = F.begin(); |
| SmallPtrSet<BlockChain *, 16> VisitedChains; |
| ReversePostOrderTraversal<MachineBasicBlock *> RPOT(EntryB); |
| typedef ReversePostOrderTraversal<MachineBasicBlock *>::rpo_iterator |
| rpo_iterator; |
| for (rpo_iterator I = RPOT.begin(), E = RPOT.end(); I != E; ++I) { |
| BlockChain *Chain = BlockToChain[*I]; |
| assert(Chain); |
| if(!VisitedChains.insert(Chain)) |
| continue; |
| for (BlockChain::iterator BI = Chain->begin(), BE = Chain->end(); BI != BE; |
| ++BI) { |
| DEBUG(dbgs() << (BI == Chain->begin() ? "Placing chain " |
| : " ... ") |
| << getBlockName(*BI) << "\n"); |
| if (InsertPos != MachineFunction::iterator(*BI)) |
| F.splice(InsertPos, *BI); |
| else |
| ++InsertPos; |
| } |
| } |
| |
| // Now that every block is in its final position, update all of the |
| // terminators. |
| SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. |
| for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) { |
| // FIXME: It would be awesome of updateTerminator would just return rather |
| // than assert when the branch cannot be analyzed in order to remove this |
| // boiler plate. |
| Cond.clear(); |
| MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch. |
| if (!TII->AnalyzeBranch(*FI, TBB, FBB, Cond)) |
| FI->updateTerminator(); |
| } |
| } |
| |
| /// \brief Recursive helper to align a loop and any nested loops. |
| static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) { |
| // Recurse through nested loops. |
| for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I) |
| AlignLoop(F, *I, Align); |
| |
| L->getTopBlock()->setAlignment(Align); |
| } |
| |
| /// \brief Align loop headers to target preferred alignments. |
| void MachineBlockPlacement::AlignLoops(MachineFunction &F) { |
| if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize)) |
| return; |
| |
| unsigned Align = TLI->getPrefLoopAlignment(); |
| if (!Align) |
| return; // Don't care about loop alignment. |
| |
| for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I) |
| AlignLoop(F, *I, Align); |
| } |
| |
| bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) { |
| // Check for single-block functions and skip them. |
| if (llvm::next(F.begin()) == F.end()) |
| return false; |
| |
| MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); |
| MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); |
| MLI = &getAnalysis<MachineLoopInfo>(); |
| TII = F.getTarget().getInstrInfo(); |
| TLI = F.getTarget().getTargetLowering(); |
| assert(BlockToChain.empty()); |
| |
| buildCFGChains(F); |
| placeChainsTopologically(F); |
| AlignLoops(F); |
| |
| BlockToChain.clear(); |
| |
| // We always return true as we have no way to track whether the final order |
| // differs from the original order. |
| return true; |
| } |
| |
| namespace { |
| /// \brief A pass to compute block placement statistics. |
| /// |
| /// A separate pass to compute interesting statistics for evaluating block |
| /// placement. This is separate from the actual placement pass so that they can |
| /// be computed in the absense of any placement transformations or when using |
| /// alternative placement strategies. |
| class MachineBlockPlacementStats : public MachineFunctionPass { |
| /// \brief A handle to the branch probability pass. |
| const MachineBranchProbabilityInfo *MBPI; |
| |
| /// \brief A handle to the function-wide block frequency pass. |
| const MachineBlockFrequencyInfo *MBFI; |
| |
| public: |
| static char ID; // Pass identification, replacement for typeid |
| MachineBlockPlacementStats() : MachineFunctionPass(ID) { |
| initializeMachineBlockPlacementStatsPass(*PassRegistry::getPassRegistry()); |
| } |
| |
| bool runOnMachineFunction(MachineFunction &F); |
| |
| void getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.addRequired<MachineBranchProbabilityInfo>(); |
| AU.addRequired<MachineBlockFrequencyInfo>(); |
| AU.setPreservesAll(); |
| MachineFunctionPass::getAnalysisUsage(AU); |
| } |
| |
| const char *getPassName() const { return "Block Placement Stats"; } |
| }; |
| } |
| |
| char MachineBlockPlacementStats::ID = 0; |
| INITIALIZE_PASS_BEGIN(MachineBlockPlacementStats, "block-placement-stats", |
| "Basic Block Placement Stats", false, false) |
| INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) |
| INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) |
| INITIALIZE_PASS_END(MachineBlockPlacementStats, "block-placement-stats", |
| "Basic Block Placement Stats", false, false) |
| |
| FunctionPass *llvm::createMachineBlockPlacementStatsPass() { |
| return new MachineBlockPlacementStats(); |
| } |
| |
| bool MachineBlockPlacementStats::runOnMachineFunction(MachineFunction &F) { |
| // Check for single-block functions and skip them. |
| if (llvm::next(F.begin()) == F.end()) |
| return false; |
| |
| MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); |
| MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); |
| |
| for (MachineFunction::iterator I = F.begin(), E = F.end(); I != E; ++I) { |
| BlockFrequency BlockFreq = MBFI->getBlockFreq(I); |
| Statistic &NumBranches = (I->succ_size() > 1) ? NumCondBranches |
| : NumUncondBranches; |
| Statistic &BranchTakenFreq = (I->succ_size() > 1) ? CondBranchTakenFreq |
| : UncondBranchTakenFreq; |
| for (MachineBasicBlock::succ_iterator SI = I->succ_begin(), |
| SE = I->succ_end(); |
| SI != SE; ++SI) { |
| // Skip if this successor is a fallthrough. |
| if (I->isLayoutSuccessor(*SI)) |
| continue; |
| |
| BlockFrequency EdgeFreq = BlockFreq * MBPI->getEdgeProbability(I, *SI); |
| ++NumBranches; |
| BranchTakenFreq += EdgeFreq.getFrequency(); |
| } |
| } |
| |
| return false; |
| } |
| |