| //===-- MachineBlockPlacement.cpp - Basic Block Code Layout optimization --===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements basic block placement transformations using branch |
| // probability estimates. It is based around "Algo2" from Profile Guided Code |
| // Positioning [http://portal.acm.org/citation.cfm?id=989433]. |
| // |
| // We combine the BlockFrequencyInfo with BranchProbabilityInfo to simulate |
| // measured edge-weights. The BlockFrequencyInfo effectively summarizes the |
| // probability of starting from any particular block, and the |
| // BranchProbabilityInfo the probability of exiting the block via a particular |
| // edge. Combined they form a function-wide ordering of the edges. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "block-placement2" |
| #include "llvm/CodeGen/MachineBasicBlock.h" |
| #include "llvm/CodeGen/MachineBlockFrequencyInfo.h" |
| #include "llvm/CodeGen/MachineBranchProbabilityInfo.h" |
| #include "llvm/CodeGen/MachineFunction.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/CodeGen/MachineLoopInfo.h" |
| #include "llvm/CodeGen/MachineModuleInfo.h" |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/Support/Allocator.h" |
| #include "llvm/Support/ErrorHandling.h" |
| #include "llvm/ADT/DenseMap.h" |
| #include "llvm/ADT/SCCIterator.h" |
| #include "llvm/ADT/SmallPtrSet.h" |
| #include "llvm/ADT/SmallVector.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/Target/TargetInstrInfo.h" |
| #include "llvm/Target/TargetLowering.h" |
| #include <algorithm> |
| using namespace llvm; |
| |
| namespace { |
| /// \brief A structure for storing a weighted edge. |
| /// |
| /// This stores an edge and its weight, computed as the product of the |
| /// frequency that the starting block is entered with the probability of |
| /// a particular exit block. |
| struct WeightedEdge { |
| BlockFrequency EdgeFrequency; |
| MachineBasicBlock *From, *To; |
| |
| bool operator<(const WeightedEdge &RHS) const { |
| return EdgeFrequency < RHS.EdgeFrequency; |
| } |
| }; |
| } |
| |
| namespace { |
| struct BlockChain; |
| /// \brief Type for our function-wide basic block -> block chain mapping. |
| typedef DenseMap<MachineBasicBlock *, BlockChain *> BlockToChainMapType; |
| } |
| |
| namespace { |
| /// \brief A chain of blocks which will be laid out contiguously. |
| /// |
| /// This is the datastructure representing a chain of consecutive blocks that |
| /// are profitable to layout together in order to maximize fallthrough |
| /// probabilities. We also can use a block chain to represent a sequence of |
| /// basic blocks which have some external (correctness) requirement for |
| /// sequential layout. |
| /// |
| /// Eventually, the block chains will form a directed graph over the function. |
| /// We provide an SCC-supporting-iterator in order to quicky build and walk the |
| /// SCCs of block chains within a function. |
| /// |
| /// The block chains also have support for calculating and caching probability |
| /// information related to the chain itself versus other chains. This is used |
| /// for ranking during the final layout of block chains. |
| struct BlockChain { |
| class SuccIterator; |
| |
| /// \brief The first and last basic block that from this chain. |
| /// |
| /// The chain is stored within the existing function ilist of basic blocks. |
| /// When merging chains or otherwise manipulating them, we splice the blocks |
| /// within this ilist, giving us very cheap storage here and constant time |
| /// merge operations. |
| /// |
| /// It is extremely important to note that LastBB is the iterator pointing |
| /// *at* the last basic block in the chain. That is, the chain consists of |
| /// the *closed* range [FirstBB, LastBB]. We cannot use half-open ranges |
| /// because the next basic block may get relocated to a different part of the |
| /// function at any time during the run of this pass. |
| MachineFunction::iterator FirstBB, LastBB; |
| |
| /// \brief A handle to the function-wide basic block to block chain mapping. |
| /// |
| /// This is retained in each block chain to simplify the computation of child |
| /// block chains for SCC-formation and iteration. We store the edges to child |
| /// basic blocks, and map them back to their associated chains using this |
| /// structure. |
| BlockToChainMapType &BlockToChain; |
| |
| /// \brief The weight used to rank two block chains in the same SCC. |
| /// |
| /// This is used during SCC layout of block chains to cache and rank the |
| /// chains. It is supposed to represent the expected frequency with which |
| /// control reaches a block within this chain, has the option of branching to |
| /// a block in some other chain participating in the SCC, but instead |
| /// continues within this chain. The higher this is, the more costly we |
| /// expect mis-predicted branches between this chain and other chains within |
| /// the SCC to be. Thus, since we expect branches between chains to be |
| /// predicted when backwards and not predicted when forwards, the higher this |
| /// is the more important that this chain is laid out first among those |
| /// chains in the same SCC as it. |
| BlockFrequency InChainEdgeFrequency; |
| |
| /// \brief Construct a new BlockChain. |
| /// |
| /// This builds a new block chain representing a single basic block in the |
| /// function. It also registers itself as the chain that block participates |
| /// in with the BlockToChain mapping. |
| BlockChain(BlockToChainMapType &BlockToChain, MachineBasicBlock *BB) |
| : FirstBB(BB), LastBB(BB), BlockToChain(BlockToChain) { |
| assert(BB && "Cannot create a chain with a null basic block"); |
| BlockToChain[BB] = this; |
| } |
| |
| /// \brief Merge another block chain into this one. |
| /// |
| /// This routine merges a block chain into this one. It takes care of forming |
| /// a contiguous sequence of basic blocks, updating the edge list, and |
| /// updating the block -> chain mapping. It does not free or tear down the |
| /// old chain, but the old chain's block list is no longer valid. |
| void merge(BlockChain *Chain) { |
| assert(Chain && "Cannot merge a null chain"); |
| MachineFunction::iterator EndBB = llvm::next(LastBB); |
| MachineFunction::iterator ChainEndBB = llvm::next(Chain->LastBB); |
| |
| // Update the incoming blocks to point to this chain. |
| for (MachineFunction::iterator BI = Chain->FirstBB, BE = ChainEndBB; |
| BI != BE; ++BI) { |
| assert(BlockToChain[BI] == Chain && "Incoming blocks not in chain"); |
| BlockToChain[BI] = this; |
| } |
| |
| // We splice the blocks together within the function (unless they already |
| // are adjacent) so we can represent the new chain with a pair of pointers |
| // to basic blocks within the function. This is also useful as each chain |
| // of blocks will end up being laid out contiguously within the function. |
| if (EndBB != Chain->FirstBB) |
| FirstBB->getParent()->splice(EndBB, Chain->FirstBB, ChainEndBB); |
| LastBB = Chain->LastBB; |
| } |
| }; |
| } |
| |
| namespace { |
| /// \brief Successor iterator for BlockChains. |
| /// |
| /// This is an iterator that walks over the successor block chains by looking |
| /// through its blocks successors and mapping those back to block chains. This |
| /// iterator is not a fully-functioning iterator, it is designed specifically |
| /// to support the interface required by SCCIterator when forming and walking |
| /// SCCs of BlockChains. |
| /// |
| /// Note that this iterator cannot be used while the chains are still being |
| /// formed and/or merged. Unlike the chains themselves, it does store end |
| /// iterators which could be moved if the chains are re-ordered. Once we begin |
| /// forming and iterating over an SCC of chains, the order of blocks within the |
| /// function must not change until we finish using the SCC iterators. |
| class BlockChain::SuccIterator |
| : public std::iterator<std::forward_iterator_tag, |
| BlockChain *, ptrdiff_t> { |
| BlockChain *Chain; |
| MachineFunction::iterator BI, BE; |
| MachineBasicBlock::succ_iterator SI; |
| |
| public: |
| explicit SuccIterator(BlockChain *Chain) |
| : Chain(Chain), BI(Chain->FirstBB), BE(llvm::next(Chain->LastBB)), |
| SI(BI->succ_begin()) { |
| while (BI != BE && BI->succ_begin() == BI->succ_end()) |
| ++BI; |
| if (BI != BE) |
| SI = BI->succ_begin(); |
| } |
| |
| /// \brief Helper function to create an end iterator for a particular chain. |
| /// |
| /// The "end" state is extremely arbitrary. We chose to have BI == BE, and SI |
| /// == Chain->FirstBB->succ_begin(). The value of SI doesn't really make any |
| /// sense, but rather than try to rationalize SI and our increment, when we |
| /// detect an "end" state, we just immediately call this function to build |
| /// the canonical end iterator. |
| static SuccIterator CreateEnd(BlockChain *Chain) { |
| SuccIterator It(Chain); |
| It.BI = It.BE; |
| return It; |
| } |
| |
| bool operator==(const SuccIterator &RHS) const { |
| return (Chain == RHS.Chain && BI == RHS.BI && SI == RHS.SI); |
| } |
| bool operator!=(const SuccIterator &RHS) const { |
| return !operator==(RHS); |
| } |
| |
| SuccIterator& operator++() { |
| assert(*this != CreateEnd(Chain) && "Cannot increment the end iterator"); |
| // There may be null successor pointers, skip over them. |
| // FIXME: I don't understand *why* there are null successor pointers. |
| do { |
| ++SI; |
| if (SI != BI->succ_end() && *SI) |
| return *this; |
| |
| // There may be a basic block without successors. Skip over them. |
| do { |
| ++BI; |
| if (BI == BE) |
| return *this = CreateEnd(Chain); |
| } while (BI->succ_begin() == BI->succ_end()); |
| SI = BI->succ_begin(); |
| } while (!*SI); |
| return *this; |
| } |
| SuccIterator operator++(int) { |
| SuccIterator tmp = *this; |
| ++*this; |
| return tmp; |
| } |
| |
| BlockChain *operator*() const { |
| assert(Chain->BlockToChain.lookup(*SI) && "Missing chain"); |
| return Chain->BlockToChain.lookup(*SI); |
| } |
| }; |
| } |
| |
| namespace { |
| /// \brief Sorter used with containers of BlockChain pointers. |
| /// |
| /// Sorts based on the \see BlockChain::InChainEdgeFrequency -- see its |
| /// comments for details on what this ordering represents. |
| struct ChainPtrPrioritySorter { |
| bool operator()(const BlockChain *LHS, const BlockChain *RHS) const { |
| assert(LHS && RHS && "Null chain entry"); |
| return LHS->InChainEdgeFrequency < RHS->InChainEdgeFrequency; |
| } |
| }; |
| } |
| |
| namespace { |
| class MachineBlockPlacement : public MachineFunctionPass { |
| /// \brief A handle to the branch probability pass. |
| const MachineBranchProbabilityInfo *MBPI; |
| |
| /// \brief A handle to the function-wide block frequency pass. |
| const MachineBlockFrequencyInfo *MBFI; |
| |
| /// \brief A handle to the loop info. |
| const MachineLoopInfo *MLI; |
| |
| /// \brief A handle to the target's instruction info. |
| const TargetInstrInfo *TII; |
| |
| /// \brief A handle to the target's lowering info. |
| const TargetLowering *TLI; |
| |
| /// \brief A prioritized list of edges in the BB-graph. |
| /// |
| /// For each function, we insert all control flow edges between BBs, along |
| /// with their "global" frequency. The Frequency of an edge being taken is |
| /// defined as the frequency of entering the source BB (from MBFI) times the |
| /// probability of taking a particular branch out of that block (from MBPI). |
| /// |
| /// Once built, this list is sorted in ascending frequency, making the last |
| /// edge the hottest one in the function. |
| SmallVector<WeightedEdge, 64> Edges; |
| |
| /// \brief Allocator and owner of BlockChain structures. |
| /// |
| /// We build BlockChains lazily by merging together high probability BB |
| /// sequences acording to the "Algo2" in the paper mentioned at the top of |
| /// the file. To reduce malloc traffic, we allocate them using this slab-like |
| /// allocator, and destroy them after the pass completes. |
| SpecificBumpPtrAllocator<BlockChain> ChainAllocator; |
| |
| /// \brief Function wide BasicBlock to BlockChain mapping. |
| /// |
| /// This mapping allows efficiently moving from any given basic block to the |
| /// BlockChain it participates in, if any. We use it to, among other things, |
| /// allow implicitly defining edges between chains as the existing edges |
| /// between basic blocks. |
| DenseMap<MachineBasicBlock *, BlockChain *> BlockToChain; |
| |
| /// \brief A prioritized sequence of chains. |
| /// |
| /// We build up the ideal sequence of basic block chains in reverse order |
| /// here, and then walk backwards to arrange the final function ordering. |
| SmallVector<BlockChain *, 16> PChains; |
| |
| #ifndef NDEBUG |
| /// \brief A set of active chains used to sanity-check the pass algorithm. |
| /// |
| /// All operations on this member should be wrapped in an assert or NDEBUG. |
| SmallPtrSet<BlockChain *, 16> ActiveChains; |
| #endif |
| |
| BlockChain *CreateChain(MachineBasicBlock *BB); |
| void PrioritizeEdges(MachineFunction &F); |
| void BuildBlockChains(); |
| void PrioritizeChains(MachineFunction &F); |
| void PlaceBlockChains(MachineFunction &F); |
| void AlignLoops(MachineFunction &F); |
| |
| public: |
| static char ID; // Pass identification, replacement for typeid |
| MachineBlockPlacement() : MachineFunctionPass(ID) { |
| initializeMachineBlockPlacementPass(*PassRegistry::getPassRegistry()); |
| } |
| |
| bool runOnMachineFunction(MachineFunction &F); |
| |
| void getAnalysisUsage(AnalysisUsage &AU) const { |
| AU.addRequired<MachineBranchProbabilityInfo>(); |
| AU.addRequired<MachineBlockFrequencyInfo>(); |
| AU.addRequired<MachineLoopInfo>(); |
| MachineFunctionPass::getAnalysisUsage(AU); |
| } |
| |
| const char *getPassName() const { return "Block Placement"; } |
| }; |
| } |
| |
| char MachineBlockPlacement::ID = 0; |
| INITIALIZE_PASS_BEGIN(MachineBlockPlacement, "block-placement2", |
| "Branch Probability Basic Block Placement", false, false) |
| INITIALIZE_PASS_DEPENDENCY(MachineBranchProbabilityInfo) |
| INITIALIZE_PASS_DEPENDENCY(MachineBlockFrequencyInfo) |
| INITIALIZE_PASS_DEPENDENCY(MachineLoopInfo) |
| INITIALIZE_PASS_END(MachineBlockPlacement, "block-placement2", |
| "Branch Probability Basic Block Placement", false, false) |
| |
| FunctionPass *llvm::createMachineBlockPlacementPass() { |
| return new MachineBlockPlacement(); |
| } |
| |
| namespace llvm { |
| /// \brief GraphTraits specialization for our BlockChain graph. |
| template <> struct GraphTraits<BlockChain *> { |
| typedef BlockChain NodeType; |
| typedef BlockChain::SuccIterator ChildIteratorType; |
| |
| static NodeType *getEntryNode(NodeType *N) { return N; } |
| static BlockChain::SuccIterator child_begin(NodeType *N) { |
| return BlockChain::SuccIterator(N); |
| } |
| static BlockChain::SuccIterator child_end(NodeType *N) { |
| return BlockChain::SuccIterator::CreateEnd(N); |
| } |
| }; |
| } |
| |
| /// \brief Helper to create a new chain for a single BB. |
| /// |
| /// Takes care of growing the Chains, setting up the BlockChain object, and any |
| /// debug checking logic. |
| /// \returns A pointer to the new BlockChain. |
| BlockChain *MachineBlockPlacement::CreateChain(MachineBasicBlock *BB) { |
| BlockChain *Chain = |
| new (ChainAllocator.Allocate()) BlockChain(BlockToChain, BB); |
| assert(ActiveChains.insert(Chain)); |
| return Chain; |
| } |
| |
| /// \brief Build a prioritized list of edges. |
| /// |
| /// The priority is determined by the product of the block frequency (how |
| /// likely it is to arrive at a particular block) times the probability of |
| /// taking this particular edge out of the block. This provides a function-wide |
| /// ordering of the edges. |
| void MachineBlockPlacement::PrioritizeEdges(MachineFunction &F) { |
| assert(Edges.empty() && "Already have an edge list"); |
| SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. |
| BlockChain *RequiredChain = 0; |
| for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) { |
| MachineBasicBlock *From = &*FI; |
| // We only consider MBBs with analyzable branches. Even if the analysis |
| // fails, if there is no fallthrough, we can still work with the MBB. |
| MachineBasicBlock *TBB = 0, *FBB = 0; |
| Cond.clear(); |
| if (TII->AnalyzeBranch(*From, TBB, FBB, Cond) && From->canFallThrough()) { |
| // We push all unanalyzed blocks onto a chain eagerly to prevent them |
| // from being split later. Create the chain if needed, otherwise just |
| // keep track that these blocks reside on it. |
| if (!RequiredChain) |
| RequiredChain = CreateChain(From); |
| else |
| BlockToChain[From] = RequiredChain; |
| } else { |
| // As soon as we find an analyzable branch, add that block to and |
| // finalize any required chain that has been started. The required chain |
| // is only modeling potentially inexplicable fallthrough, so the first |
| // block to have analyzable fallthrough is a known-safe stopping point. |
| if (RequiredChain) { |
| BlockToChain[From] = RequiredChain; |
| RequiredChain->LastBB = FI; |
| RequiredChain = 0; |
| } |
| } |
| |
| BlockFrequency BaseFrequency = MBFI->getBlockFreq(From); |
| for (MachineBasicBlock::succ_iterator SI = From->succ_begin(), |
| SE = From->succ_end(); |
| SI != SE; ++SI) { |
| MachineBasicBlock *To = *SI; |
| WeightedEdge WE = { BaseFrequency * MBPI->getEdgeProbability(From, To), |
| From, To }; |
| Edges.push_back(WE); |
| } |
| } |
| assert(!RequiredChain && "Never found a terminator for a required chain"); |
| std::stable_sort(Edges.begin(), Edges.end()); |
| } |
| |
| /// \brief Build chains of basic blocks along hot paths. |
| /// |
| /// Build chains by trying to merge each pair of blocks from the mostly costly |
| /// edge first. This is essentially "Algo2" from the Profile Guided Code |
| /// Placement paper. While each node is considered a chain of one block, this |
| /// routine lazily build the chain objects themselves so that when possible it |
| /// can just merge a block into an existing chain. |
| void MachineBlockPlacement::BuildBlockChains() { |
| for (SmallVectorImpl<WeightedEdge>::reverse_iterator EI = Edges.rbegin(), |
| EE = Edges.rend(); |
| EI != EE; ++EI) { |
| MachineBasicBlock *SourceB = EI->From, *DestB = EI->To; |
| if (SourceB == DestB) continue; |
| |
| BlockChain *SourceChain = BlockToChain.lookup(SourceB); |
| if (!SourceChain) SourceChain = CreateChain(SourceB); |
| BlockChain *DestChain = BlockToChain.lookup(DestB); |
| if (!DestChain) DestChain = CreateChain(DestB); |
| if (SourceChain == DestChain) |
| continue; |
| |
| bool IsSourceTail = |
| SourceChain->LastBB == MachineFunction::iterator(SourceB); |
| bool IsDestHead = |
| DestChain->FirstBB == MachineFunction::iterator(DestB); |
| |
| if (!IsSourceTail || !IsDestHead) |
| continue; |
| |
| SourceChain->merge(DestChain); |
| assert(ActiveChains.erase(DestChain)); |
| } |
| } |
| |
| /// \brief Prioritize the chains to minimize back-edges between chains. |
| /// |
| /// This is the trickiest part of the placement algorithm. Each chain is |
| /// a hot-path through a sequence of basic blocks, but there are conditional |
| /// branches away from this hot path, and to some other chain. Hardware branch |
| /// predictors favor back edges over forward edges, and so it is desirable to |
| /// arrange the targets of branches away from a hot path and to some other |
| /// chain to come later in the function, making them forward branches, and |
| /// helping the branch predictor to predict fallthrough. |
| /// |
| /// In some cases, this is easy. simply topologically walking from the entry |
| /// chain through its successors in order would work if there were no cycles |
| /// between the chains of blocks, but often there are. In such a case, we first |
| /// need to identify the participants in the cycle, and then rank them so that |
| /// the linearizing of the chains has the lowest *probability* of causing |
| /// a mispredicted branch. To compute the correct rank for a chain, we take the |
| /// complement of the branch probability for each branch leading away from the |
| /// chain and multiply it by the frequency of the source block for that branch. |
| /// This gives us the probability of that particular branch *not* being taken |
| /// in this function. The sum of these probabilities for each chain is used as |
| /// a rank, so that we order the chain with the highest such sum first. |
| /// FIXME: This seems like a good approximation, but there is probably a known |
| /// technique for ordering of an SCC given edge weights. It would be good to |
| /// use that, or even use its code if possible. |
| /// |
| /// Also notable is that we prioritize the chains from the bottom up, and so |
| /// all of the "first" and "before" relationships end up inverted in the code. |
| void MachineBlockPlacement::PrioritizeChains(MachineFunction &F) { |
| MachineBasicBlock *EntryB = &F.front(); |
| BlockChain *EntryChain = BlockToChain[EntryB]; |
| assert(EntryChain && "Missing chain for entry block"); |
| assert(EntryChain->FirstBB == F.begin() && |
| "Entry block is not the head of the entry block chain"); |
| |
| // Form an SCC and walk it from the bottom up. |
| SmallPtrSet<BlockChain *, 4> IsInSCC; |
| for (scc_iterator<BlockChain *> I = scc_begin(EntryChain); |
| !I.isAtEnd(); ++I) { |
| const std::vector<BlockChain *> &SCC = *I; |
| PChains.insert(PChains.end(), SCC.begin(), SCC.end()); |
| |
| // If there is only one chain in the SCC, it's trivially sorted so just |
| // bail out early. Sorting the SCC is expensive. |
| if (SCC.size() == 1) |
| continue; |
| |
| // We work strictly on the PChains range from here on out to maximize |
| // locality. |
| SmallVectorImpl<BlockChain *>::iterator SCCEnd = PChains.end(), |
| SCCBegin = SCCEnd - SCC.size(); |
| IsInSCC.clear(); |
| IsInSCC.insert(SCCBegin, SCCEnd); |
| |
| // Compute the edge frequency of staying in a chain, despite the existency |
| // of an edge to some other chain within this SCC. |
| for (SmallVectorImpl<BlockChain *>::iterator SCCI = SCCBegin; |
| SCCI != SCCEnd; ++SCCI) { |
| BlockChain *Chain = *SCCI; |
| |
| // Special case the entry chain. Regardless of the weights of other |
| // chains, the entry chain *must* come first, so move it to the end, and |
| // avoid processing that chain at all. |
| if (Chain == EntryChain) { |
| --SCCEnd; |
| if (SCCI == SCCEnd) break; |
| Chain = *SCCI = *SCCEnd; |
| *SCCEnd = EntryChain; |
| } |
| |
| // Walk over every block in this chain looking for out-bound edges to |
| // other chains in this SCC. |
| for (MachineFunction::iterator BI = Chain->FirstBB, |
| BE = llvm::next(Chain->LastBB); |
| BI != BE; ++BI) { |
| MachineBasicBlock *From = &*BI; |
| for (MachineBasicBlock::succ_iterator SI = BI->succ_begin(), |
| SE = BI->succ_end(); |
| SI != SE; ++SI) { |
| MachineBasicBlock *To = *SI; |
| if (!To || !IsInSCC.count(BlockToChain[To])) |
| continue; |
| BranchProbability ComplEdgeProb = |
| MBPI->getEdgeProbability(From, To).getCompl(); |
| Chain->InChainEdgeFrequency += |
| MBFI->getBlockFreq(From) * ComplEdgeProb; |
| } |
| } |
| } |
| |
| // Sort the chains within the SCC according to their edge frequencies, |
| // which should make the least costly chain of blocks to mis-place be |
| // ordered first in the prioritized sequence. |
| std::stable_sort(SCCBegin, SCCEnd, ChainPtrPrioritySorter()); |
| } |
| } |
| |
| /// \brief Splice the function blocks together based on the chain priorities. |
| /// |
| /// Each chain is already represented as a contiguous range of blocks in the |
| /// function. Simply walk backwards down the prioritized chains and splice in |
| /// any chains out of order. Note that the first chain we visit is necessarily |
| /// the entry chain. It has no predecessors and so must be the top of the SCC. |
| /// Also, we cannot splice any chain prior to the entry chain as we can't |
| /// splice any blocks prior to the entry block. |
| void MachineBlockPlacement::PlaceBlockChains(MachineFunction &F) { |
| assert(!PChains.empty() && "No chains were prioritized"); |
| assert(PChains.back() == BlockToChain[&F.front()] && |
| "The entry chain must always be the final chain"); |
| |
| MachineFunction::iterator InsertPos = F.begin(); |
| for (SmallVectorImpl<BlockChain *>::reverse_iterator CI = PChains.rbegin(), |
| CE = PChains.rend(); |
| CI != CE; ++CI) { |
| BlockChain *Chain = *CI; |
| // Check that we process this chain only once for debugging. |
| assert(ActiveChains.erase(Chain) && "Processed a chain twice"); |
| |
| // If this chain is already in the right position, just skip past it. |
| // Otherwise, splice it into position. |
| if (InsertPos == Chain->FirstBB) |
| InsertPos = llvm::next(Chain->LastBB); |
| else |
| F.splice(InsertPos, Chain->FirstBB, llvm::next(Chain->LastBB)); |
| } |
| |
| // Note that we can't assert this is empty as there may be unreachable blocks |
| // in the function. |
| #ifndef NDEBUG |
| ActiveChains.clear(); |
| #endif |
| |
| // Now that every block is in its final position, update all of the |
| // terminators. |
| SmallVector<MachineOperand, 4> Cond; // For AnalyzeBranch. |
| for (MachineFunction::iterator FI = F.begin(), FE = F.end(); FI != FE; ++FI) { |
| // FIXME: It would be awesome of updateTerminator would just return rather |
| // than assert when the branch cannot be analyzed in order to remove this |
| // boiler plate. |
| Cond.clear(); |
| MachineBasicBlock *TBB = 0, *FBB = 0; // For AnalyzeBranch. |
| if (!TII->AnalyzeBranch(*FI, TBB, FBB, Cond)) |
| FI->updateTerminator(); |
| } |
| } |
| |
| /// \brief Recursive helper to align a loop and any nested loops. |
| static void AlignLoop(MachineFunction &F, MachineLoop *L, unsigned Align) { |
| // Recurse through nested loops. |
| for (MachineLoop::iterator I = L->begin(), E = L->end(); I != E; ++I) |
| AlignLoop(F, *I, Align); |
| |
| L->getTopBlock()->setAlignment(Align); |
| } |
| |
| /// \brief Align loop headers to target preferred alignments. |
| void MachineBlockPlacement::AlignLoops(MachineFunction &F) { |
| if (F.getFunction()->hasFnAttr(Attribute::OptimizeForSize)) |
| return; |
| |
| unsigned Align = TLI->getPrefLoopAlignment(); |
| if (!Align) |
| return; // Don't care about loop alignment. |
| |
| for (MachineLoopInfo::iterator I = MLI->begin(), E = MLI->end(); I != E; ++I) |
| AlignLoop(F, *I, Align); |
| } |
| |
| bool MachineBlockPlacement::runOnMachineFunction(MachineFunction &F) { |
| // Check for single-block functions and skip them. |
| if (llvm::next(F.begin()) == F.end()) |
| return false; |
| |
| MBPI = &getAnalysis<MachineBranchProbabilityInfo>(); |
| MBFI = &getAnalysis<MachineBlockFrequencyInfo>(); |
| MLI = &getAnalysis<MachineLoopInfo>(); |
| TII = F.getTarget().getInstrInfo(); |
| TLI = F.getTarget().getTargetLowering(); |
| assert(Edges.empty()); |
| assert(BlockToChain.empty()); |
| assert(PChains.empty()); |
| assert(ActiveChains.empty()); |
| |
| PrioritizeEdges(F); |
| BuildBlockChains(); |
| PrioritizeChains(F); |
| PlaceBlockChains(F); |
| AlignLoops(F); |
| |
| Edges.clear(); |
| BlockToChain.clear(); |
| PChains.clear(); |
| ChainAllocator.DestroyAll(); |
| |
| // We always return true as we have no way to track whether the final order |
| // differs from the original order. |
| return true; |
| } |