| //===-- BranchFolding.cpp - Fold machine code branch instructions ---------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file was developed by the LLVM research group and is distributed under |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This pass forwards branches to unconditional branches to make them branch |
| // directly to the target block. This pass often results in dead MBB's, which |
| // it then removes. |
| // |
| // Note that this pass must be run after register allocation, it cannot handle |
| // SSA form. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "branchfolding" |
| #include "llvm/CodeGen/Passes.h" |
| #include "llvm/CodeGen/MachineModuleInfo.h" |
| #include "llvm/CodeGen/MachineFunctionPass.h" |
| #include "llvm/CodeGen/MachineJumpTableInfo.h" |
| #include "llvm/CodeGen/RegisterScavenging.h" |
| #include "llvm/Target/TargetInstrInfo.h" |
| #include "llvm/Target/TargetMachine.h" |
| #include "llvm/Target/MRegisterInfo.h" |
| #include "llvm/Support/CommandLine.h" |
| #include "llvm/Support/Debug.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/ADT/STLExtras.h" |
| #include <algorithm> |
| using namespace llvm; |
| |
| STATISTIC(NumDeadBlocks, "Number of dead blocks removed"); |
| STATISTIC(NumBranchOpts, "Number of branches optimized"); |
| STATISTIC(NumTailMerge , "Number of block tails merged"); |
| static cl::opt<cl::boolOrDefault> FlagEnableTailMerge("enable-tail-merge", |
| cl::init(cl::BOU_UNSET), cl::Hidden); |
| namespace { |
| // Throttle for huge numbers of predecessors (compile speed problems) |
| cl::opt<unsigned> |
| TailMergeThreshold("tail-merge-threshold", |
| cl::desc("Max number of predecessors to consider tail merging"), |
| cl::init(100), cl::Hidden); |
| |
| struct BranchFolder : public MachineFunctionPass { |
| static char ID; |
| explicit BranchFolder(bool defaultEnableTailMerge) : |
| MachineFunctionPass((intptr_t)&ID) { |
| switch (FlagEnableTailMerge) { |
| case cl::BOU_UNSET: EnableTailMerge = defaultEnableTailMerge; break; |
| case cl::BOU_TRUE: EnableTailMerge = true; break; |
| case cl::BOU_FALSE: EnableTailMerge = false; break; |
| } |
| } |
| |
| virtual bool runOnMachineFunction(MachineFunction &MF); |
| virtual const char *getPassName() const { return "Control Flow Optimizer"; } |
| const TargetInstrInfo *TII; |
| MachineModuleInfo *MMI; |
| bool MadeChange; |
| private: |
| // Tail Merging. |
| bool EnableTailMerge; |
| bool TailMergeBlocks(MachineFunction &MF); |
| bool TryMergeBlocks(MachineBasicBlock* SuccBB, |
| MachineBasicBlock* PredBB); |
| void ReplaceTailWithBranchTo(MachineBasicBlock::iterator OldInst, |
| MachineBasicBlock *NewDest); |
| MachineBasicBlock *SplitMBBAt(MachineBasicBlock &CurMBB, |
| MachineBasicBlock::iterator BBI1); |
| |
| std::vector<std::pair<unsigned,MachineBasicBlock*> > MergePotentials; |
| const MRegisterInfo *RegInfo; |
| RegScavenger *RS; |
| // Branch optzn. |
| bool OptimizeBranches(MachineFunction &MF); |
| void OptimizeBlock(MachineBasicBlock *MBB); |
| void RemoveDeadBlock(MachineBasicBlock *MBB); |
| |
| bool CanFallThrough(MachineBasicBlock *CurBB); |
| bool CanFallThrough(MachineBasicBlock *CurBB, bool BranchUnAnalyzable, |
| MachineBasicBlock *TBB, MachineBasicBlock *FBB, |
| const std::vector<MachineOperand> &Cond); |
| }; |
| char BranchFolder::ID = 0; |
| } |
| |
| FunctionPass *llvm::createBranchFoldingPass(bool DefaultEnableTailMerge) { |
| return new BranchFolder(DefaultEnableTailMerge); } |
| |
| /// RemoveDeadBlock - Remove the specified dead machine basic block from the |
| /// function, updating the CFG. |
| void BranchFolder::RemoveDeadBlock(MachineBasicBlock *MBB) { |
| assert(MBB->pred_empty() && "MBB must be dead!"); |
| DOUT << "\nRemoving MBB: " << *MBB; |
| |
| MachineFunction *MF = MBB->getParent(); |
| // drop all successors. |
| while (!MBB->succ_empty()) |
| MBB->removeSuccessor(MBB->succ_end()-1); |
| |
| // If there is DWARF info to active, check to see if there are any LABEL |
| // records in the basic block. If so, unregister them from MachineModuleInfo. |
| if (MMI && !MBB->empty()) { |
| for (MachineBasicBlock::iterator I = MBB->begin(), E = MBB->end(); |
| I != E; ++I) { |
| if ((unsigned)I->getOpcode() == TargetInstrInfo::LABEL) { |
| // The label ID # is always operand #0, an immediate. |
| MMI->InvalidateLabel(I->getOperand(0).getImm()); |
| } |
| } |
| } |
| |
| // Remove the block. |
| MF->getBasicBlockList().erase(MBB); |
| } |
| |
| bool BranchFolder::runOnMachineFunction(MachineFunction &MF) { |
| TII = MF.getTarget().getInstrInfo(); |
| if (!TII) return false; |
| |
| // Fix CFG. The later algorithms expect it to be right. |
| bool EverMadeChange = false; |
| for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; I++) { |
| MachineBasicBlock *MBB = I, *TBB = 0, *FBB = 0; |
| std::vector<MachineOperand> Cond; |
| if (!TII->AnalyzeBranch(*MBB, TBB, FBB, Cond)) |
| EverMadeChange |= MBB->CorrectExtraCFGEdges(TBB, FBB, !Cond.empty()); |
| } |
| |
| RegInfo = MF.getTarget().getRegisterInfo(); |
| RS = RegInfo->requiresRegisterScavenging(MF) ? new RegScavenger() : NULL; |
| |
| MMI = getAnalysisToUpdate<MachineModuleInfo>(); |
| |
| bool MadeChangeThisIteration = true; |
| while (MadeChangeThisIteration) { |
| MadeChangeThisIteration = false; |
| MadeChangeThisIteration |= TailMergeBlocks(MF); |
| MadeChangeThisIteration |= OptimizeBranches(MF); |
| EverMadeChange |= MadeChangeThisIteration; |
| } |
| |
| // See if any jump tables have become mergable or dead as the code generator |
| // did its thing. |
| MachineJumpTableInfo *JTI = MF.getJumpTableInfo(); |
| const std::vector<MachineJumpTableEntry> &JTs = JTI->getJumpTables(); |
| if (!JTs.empty()) { |
| // Figure out how these jump tables should be merged. |
| std::vector<unsigned> JTMapping; |
| JTMapping.reserve(JTs.size()); |
| |
| // We always keep the 0th jump table. |
| JTMapping.push_back(0); |
| |
| // Scan the jump tables, seeing if there are any duplicates. Note that this |
| // is N^2, which should be fixed someday. |
| for (unsigned i = 1, e = JTs.size(); i != e; ++i) |
| JTMapping.push_back(JTI->getJumpTableIndex(JTs[i].MBBs)); |
| |
| // If a jump table was merge with another one, walk the function rewriting |
| // references to jump tables to reference the new JT ID's. Keep track of |
| // whether we see a jump table idx, if not, we can delete the JT. |
| std::vector<bool> JTIsLive; |
| JTIsLive.resize(JTs.size()); |
| for (MachineFunction::iterator BB = MF.begin(), E = MF.end(); |
| BB != E; ++BB) { |
| for (MachineBasicBlock::iterator I = BB->begin(), E = BB->end(); |
| I != E; ++I) |
| for (unsigned op = 0, e = I->getNumOperands(); op != e; ++op) { |
| MachineOperand &Op = I->getOperand(op); |
| if (!Op.isJumpTableIndex()) continue; |
| unsigned NewIdx = JTMapping[Op.getJumpTableIndex()]; |
| Op.setJumpTableIndex(NewIdx); |
| |
| // Remember that this JT is live. |
| JTIsLive[NewIdx] = true; |
| } |
| } |
| |
| // Finally, remove dead jump tables. This happens either because the |
| // indirect jump was unreachable (and thus deleted) or because the jump |
| // table was merged with some other one. |
| for (unsigned i = 0, e = JTIsLive.size(); i != e; ++i) |
| if (!JTIsLive[i]) { |
| JTI->RemoveJumpTable(i); |
| EverMadeChange = true; |
| } |
| } |
| |
| delete RS; |
| return EverMadeChange; |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // Tail Merging of Blocks |
| //===----------------------------------------------------------------------===// |
| |
| /// HashMachineInstr - Compute a hash value for MI and its operands. |
| static unsigned HashMachineInstr(const MachineInstr *MI) { |
| unsigned Hash = MI->getOpcode(); |
| for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) { |
| const MachineOperand &Op = MI->getOperand(i); |
| |
| // Merge in bits from the operand if easy. |
| unsigned OperandHash = 0; |
| switch (Op.getType()) { |
| case MachineOperand::MO_Register: OperandHash = Op.getReg(); break; |
| case MachineOperand::MO_Immediate: OperandHash = Op.getImm(); break; |
| case MachineOperand::MO_MachineBasicBlock: |
| OperandHash = Op.getMachineBasicBlock()->getNumber(); |
| break; |
| case MachineOperand::MO_FrameIndex: OperandHash = Op.getFrameIndex(); break; |
| case MachineOperand::MO_ConstantPoolIndex: |
| OperandHash = Op.getConstantPoolIndex(); |
| break; |
| case MachineOperand::MO_JumpTableIndex: |
| OperandHash = Op.getJumpTableIndex(); |
| break; |
| case MachineOperand::MO_GlobalAddress: |
| case MachineOperand::MO_ExternalSymbol: |
| // Global address / external symbol are too hard, don't bother, but do |
| // pull in the offset. |
| OperandHash = Op.getOffset(); |
| break; |
| default: break; |
| } |
| |
| Hash += ((OperandHash << 3) | Op.getType()) << (i&31); |
| } |
| return Hash; |
| } |
| |
| /// HashEndOfMBB - Hash the last few instructions in the MBB. For blocks |
| /// with no successors, we hash two instructions, because cross-jumping |
| /// only saves code when at least two instructions are removed (since a |
| /// branch must be inserted). For blocks with a successor, one of the |
| /// two blocks to be tail-merged will end with a branch already, so |
| /// it gains to cross-jump even for one instruction. |
| |
| static unsigned HashEndOfMBB(const MachineBasicBlock *MBB, |
| unsigned minCommonTailLength) { |
| MachineBasicBlock::const_iterator I = MBB->end(); |
| if (I == MBB->begin()) |
| return 0; // Empty MBB. |
| |
| --I; |
| unsigned Hash = HashMachineInstr(I); |
| |
| if (I == MBB->begin() || minCommonTailLength == 1) |
| return Hash; // Single instr MBB. |
| |
| --I; |
| // Hash in the second-to-last instruction. |
| Hash ^= HashMachineInstr(I) << 2; |
| return Hash; |
| } |
| |
| /// ComputeCommonTailLength - Given two machine basic blocks, compute the number |
| /// of instructions they actually have in common together at their end. Return |
| /// iterators for the first shared instruction in each block. |
| static unsigned ComputeCommonTailLength(MachineBasicBlock *MBB1, |
| MachineBasicBlock *MBB2, |
| MachineBasicBlock::iterator &I1, |
| MachineBasicBlock::iterator &I2) { |
| I1 = MBB1->end(); |
| I2 = MBB2->end(); |
| |
| unsigned TailLen = 0; |
| while (I1 != MBB1->begin() && I2 != MBB2->begin()) { |
| --I1; --I2; |
| if (!I1->isIdenticalTo(I2)) { |
| ++I1; ++I2; |
| break; |
| } |
| ++TailLen; |
| } |
| return TailLen; |
| } |
| |
| /// ReplaceTailWithBranchTo - Delete the instruction OldInst and everything |
| /// after it, replacing it with an unconditional branch to NewDest. This |
| /// returns true if OldInst's block is modified, false if NewDest is modified. |
| void BranchFolder::ReplaceTailWithBranchTo(MachineBasicBlock::iterator OldInst, |
| MachineBasicBlock *NewDest) { |
| MachineBasicBlock *OldBB = OldInst->getParent(); |
| |
| // Remove all the old successors of OldBB from the CFG. |
| while (!OldBB->succ_empty()) |
| OldBB->removeSuccessor(OldBB->succ_begin()); |
| |
| // Remove all the dead instructions from the end of OldBB. |
| OldBB->erase(OldInst, OldBB->end()); |
| |
| // If OldBB isn't immediately before OldBB, insert a branch to it. |
| if (++MachineFunction::iterator(OldBB) != MachineFunction::iterator(NewDest)) |
| TII->InsertBranch(*OldBB, NewDest, 0, std::vector<MachineOperand>()); |
| OldBB->addSuccessor(NewDest); |
| ++NumTailMerge; |
| } |
| |
| /// SplitMBBAt - Given a machine basic block and an iterator into it, split the |
| /// MBB so that the part before the iterator falls into the part starting at the |
| /// iterator. This returns the new MBB. |
| MachineBasicBlock *BranchFolder::SplitMBBAt(MachineBasicBlock &CurMBB, |
| MachineBasicBlock::iterator BBI1) { |
| // Create the fall-through block. |
| MachineFunction::iterator MBBI = &CurMBB; |
| MachineBasicBlock *NewMBB = new MachineBasicBlock(CurMBB.getBasicBlock()); |
| CurMBB.getParent()->getBasicBlockList().insert(++MBBI, NewMBB); |
| |
| // Move all the successors of this block to the specified block. |
| while (!CurMBB.succ_empty()) { |
| MachineBasicBlock *S = *(CurMBB.succ_end()-1); |
| NewMBB->addSuccessor(S); |
| CurMBB.removeSuccessor(S); |
| } |
| |
| // Add an edge from CurMBB to NewMBB for the fall-through. |
| CurMBB.addSuccessor(NewMBB); |
| |
| // Splice the code over. |
| NewMBB->splice(NewMBB->end(), &CurMBB, BBI1, CurMBB.end()); |
| |
| // For targets that use the register scavenger, we must maintain LiveIns. |
| if (RS) { |
| RS->enterBasicBlock(&CurMBB); |
| if (!CurMBB.empty()) |
| RS->forward(prior(CurMBB.end())); |
| BitVector RegsLiveAtExit(RegInfo->getNumRegs()); |
| RS->getRegsUsed(RegsLiveAtExit, false); |
| for (unsigned int i=0, e=RegInfo->getNumRegs(); i!=e; i++) |
| if (RegsLiveAtExit[i]) |
| NewMBB->addLiveIn(i); |
| } |
| |
| return NewMBB; |
| } |
| |
| /// EstimateRuntime - Make a rough estimate for how long it will take to run |
| /// the specified code. |
| static unsigned EstimateRuntime(MachineBasicBlock::iterator I, |
| MachineBasicBlock::iterator E, |
| const TargetInstrInfo *TII) { |
| unsigned Time = 0; |
| for (; I != E; ++I) { |
| const TargetInstrDescriptor &TID = TII->get(I->getOpcode()); |
| if (TID.Flags & M_CALL_FLAG) |
| Time += 10; |
| else if (TID.Flags & (M_LOAD_FLAG|M_STORE_FLAG)) |
| Time += 2; |
| else |
| ++Time; |
| } |
| return Time; |
| } |
| |
| /// ShouldSplitFirstBlock - We need to either split MBB1 at MBB1I or MBB2 at |
| /// MBB2I and then insert an unconditional branch in the other block. Determine |
| /// which is the best to split |
| static bool ShouldSplitFirstBlock(MachineBasicBlock *MBB1, |
| MachineBasicBlock::iterator MBB1I, |
| MachineBasicBlock *MBB2, |
| MachineBasicBlock::iterator MBB2I, |
| const TargetInstrInfo *TII, |
| MachineBasicBlock *PredBB) { |
| // If one block is the entry block, split the other one; we can't generate |
| // a branch to the entry block, as its label is not emitted. |
| MachineBasicBlock *Entry = MBB1->getParent()->begin(); |
| if (MBB1 == Entry) |
| return false; |
| if (MBB2 == Entry) |
| return true; |
| |
| // If one block falls through into the common successor, choose that |
| // one to split; it is one instruction less to do that. |
| if (PredBB) { |
| if (MBB1 == PredBB) |
| return true; |
| else if (MBB2 == PredBB) |
| return false; |
| } |
| // TODO: if we had some notion of which block was hotter, we could split |
| // the hot block, so it is the fall-through. Since we don't have profile info |
| // make a decision based on which will hurt most to split. |
| unsigned MBB1Time = EstimateRuntime(MBB1->begin(), MBB1I, TII); |
| unsigned MBB2Time = EstimateRuntime(MBB2->begin(), MBB2I, TII); |
| |
| // If the MBB1 prefix takes "less time" to run than the MBB2 prefix, split the |
| // MBB1 block so it falls through. This will penalize the MBB2 path, but will |
| // have a lower overall impact on the program execution. |
| return MBB1Time < MBB2Time; |
| } |
| |
| // CurMBB needs to add an unconditional branch to SuccMBB (we removed these |
| // branches temporarily for tail merging). In the case where CurMBB ends |
| // with a conditional branch to the next block, optimize by reversing the |
| // test and conditionally branching to SuccMBB instead. |
| |
| static void FixTail(MachineBasicBlock* CurMBB, MachineBasicBlock *SuccBB, |
| const TargetInstrInfo *TII) { |
| MachineFunction *MF = CurMBB->getParent(); |
| MachineFunction::iterator I = next(MachineFunction::iterator(CurMBB)); |
| MachineBasicBlock *TBB = 0, *FBB = 0; |
| std::vector<MachineOperand> Cond; |
| if (I != MF->end() && |
| !TII->AnalyzeBranch(*CurMBB, TBB, FBB, Cond)) { |
| MachineBasicBlock *NextBB = I; |
| if (TBB == NextBB && Cond.size() && !FBB) { |
| if (!TII->ReverseBranchCondition(Cond)) { |
| TII->RemoveBranch(*CurMBB); |
| TII->InsertBranch(*CurMBB, SuccBB, NULL, Cond); |
| return; |
| } |
| } |
| } |
| TII->InsertBranch(*CurMBB, SuccBB, NULL, std::vector<MachineOperand>()); |
| } |
| |
| static bool MergeCompare(const std::pair<unsigned,MachineBasicBlock*> &p, |
| const std::pair<unsigned,MachineBasicBlock*> &q) { |
| if (p.first < q.first) |
| return true; |
| else if (p.first > q.first) |
| return false; |
| else if (p.second->getNumber() < q.second->getNumber()) |
| return true; |
| else if (p.second->getNumber() > q.second->getNumber()) |
| return false; |
| else { |
| // _GLIBCXX_DEBUG checks strict weak ordering, which involves comparing |
| // an object with itself. |
| #ifndef _GLIBCXX_DEBUG |
| assert(0 && "Predecessor appears twice"); |
| #endif |
| return(false); |
| } |
| } |
| |
| // See if any of the blocks in MergePotentials (which all have a common single |
| // successor, or all have no successor) can be tail-merged. If there is a |
| // successor, any blocks in MergePotentials that are not tail-merged and |
| // are not immediately before Succ must have an unconditional branch to |
| // Succ added (but the predecessor/successor lists need no adjustment). |
| // The lone predecessor of Succ that falls through into Succ, |
| // if any, is given in PredBB. |
| |
| bool BranchFolder::TryMergeBlocks(MachineBasicBlock *SuccBB, |
| MachineBasicBlock* PredBB) { |
| unsigned minCommonTailLength = (SuccBB ? 1 : 2); |
| MadeChange = false; |
| |
| // Sort by hash value so that blocks with identical end sequences sort |
| // together. |
| std::stable_sort(MergePotentials.begin(), MergePotentials.end(), MergeCompare); |
| |
| // Walk through equivalence sets looking for actual exact matches. |
| while (MergePotentials.size() > 1) { |
| unsigned CurHash = (MergePotentials.end()-1)->first; |
| unsigned PrevHash = (MergePotentials.end()-2)->first; |
| MachineBasicBlock *CurMBB = (MergePotentials.end()-1)->second; |
| |
| // If there is nothing that matches the hash of the current basic block, |
| // give up. |
| if (CurHash != PrevHash) { |
| if (SuccBB && CurMBB != PredBB) |
| FixTail(CurMBB, SuccBB, TII); |
| MergePotentials.pop_back(); |
| continue; |
| } |
| |
| // Look through all the pairs of blocks that have the same hash as this |
| // one, and find the pair that has the largest number of instructions in |
| // common. |
| // Since instructions may get combined later (e.g. single stores into |
| // store multiple) this measure is not particularly accurate. |
| MachineBasicBlock::iterator BBI1, BBI2; |
| |
| unsigned FoundI = ~0U, FoundJ = ~0U; |
| unsigned maxCommonTailLength = 0U; |
| for (int i = MergePotentials.size()-1; |
| i != -1 && MergePotentials[i].first == CurHash; --i) { |
| for (int j = i-1; |
| j != -1 && MergePotentials[j].first == CurHash; --j) { |
| MachineBasicBlock::iterator TrialBBI1, TrialBBI2; |
| unsigned CommonTailLen = ComputeCommonTailLength( |
| MergePotentials[i].second, |
| MergePotentials[j].second, |
| TrialBBI1, TrialBBI2); |
| if (CommonTailLen >= minCommonTailLength && |
| CommonTailLen > maxCommonTailLength) { |
| FoundI = i; |
| FoundJ = j; |
| maxCommonTailLength = CommonTailLen; |
| BBI1 = TrialBBI1; |
| BBI2 = TrialBBI2; |
| } |
| } |
| } |
| |
| // If we didn't find any pair that has at least minCommonTailLength |
| // instructions in common, bail out. All entries with this |
| // hash code can go away now. |
| if (FoundI == ~0U) { |
| for (int i = MergePotentials.size()-1; |
| i != -1 && MergePotentials[i].first == CurHash; --i) { |
| // Put the unconditional branch back, if we need one. |
| CurMBB = MergePotentials[i].second; |
| if (SuccBB && CurMBB != PredBB) |
| FixTail(CurMBB, SuccBB, TII); |
| MergePotentials.pop_back(); |
| } |
| continue; |
| } |
| |
| // Otherwise, move the block(s) to the right position(s). So that |
| // BBI1/2 will be valid, the last must be I and the next-to-last J. |
| if (FoundI != MergePotentials.size()-1) |
| std::swap(MergePotentials[FoundI], *(MergePotentials.end()-1)); |
| if (FoundJ != MergePotentials.size()-2) |
| std::swap(MergePotentials[FoundJ], *(MergePotentials.end()-2)); |
| |
| CurMBB = (MergePotentials.end()-1)->second; |
| MachineBasicBlock *MBB2 = (MergePotentials.end()-2)->second; |
| |
| // If neither block is the entire common tail, split the tail of one block |
| // to make it redundant with the other tail. Also, we cannot jump to the |
| // entry block, so if one block is the entry block, split the other one. |
| MachineBasicBlock *Entry = CurMBB->getParent()->begin(); |
| if (CurMBB->begin() == BBI1 && CurMBB != Entry) |
| ; // CurMBB is common tail |
| else if (MBB2->begin() == BBI2 && MBB2 != Entry) |
| ; // MBB2 is common tail |
| else { |
| if (0) { // Enable this to disable partial tail merges. |
| MergePotentials.pop_back(); |
| continue; |
| } |
| |
| // Decide whether we want to split CurMBB or MBB2. |
| if (ShouldSplitFirstBlock(CurMBB, BBI1, MBB2, BBI2, TII, PredBB)) { |
| CurMBB = SplitMBBAt(*CurMBB, BBI1); |
| BBI1 = CurMBB->begin(); |
| MergePotentials.back().second = CurMBB; |
| } else { |
| MBB2 = SplitMBBAt(*MBB2, BBI2); |
| BBI2 = MBB2->begin(); |
| (MergePotentials.end()-2)->second = MBB2; |
| } |
| } |
| |
| if (MBB2->begin() == BBI2 && MBB2 != Entry) { |
| // Hack the end off CurMBB, making it jump to MBBI@ instead. |
| ReplaceTailWithBranchTo(BBI1, MBB2); |
| // This modifies CurMBB, so remove it from the worklist. |
| MergePotentials.pop_back(); |
| } else { |
| assert(CurMBB->begin() == BBI1 && CurMBB != Entry && |
| "Didn't split block correctly?"); |
| // Hack the end off MBB2, making it jump to CurMBB instead. |
| ReplaceTailWithBranchTo(BBI2, CurMBB); |
| // This modifies MBB2, so remove it from the worklist. |
| MergePotentials.erase(MergePotentials.end()-2); |
| } |
| MadeChange = true; |
| } |
| return MadeChange; |
| } |
| |
| bool BranchFolder::TailMergeBlocks(MachineFunction &MF) { |
| |
| if (!EnableTailMerge) return false; |
| |
| MadeChange = false; |
| |
| // First find blocks with no successors. |
| MergePotentials.clear(); |
| for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I) { |
| if (I->succ_empty()) |
| MergePotentials.push_back(std::make_pair(HashEndOfMBB(I, 2U), I)); |
| } |
| // See if we can do any tail merging on those. |
| if (MergePotentials.size() < TailMergeThreshold) |
| MadeChange |= TryMergeBlocks(NULL, NULL); |
| |
| // Look at blocks (IBB) with multiple predecessors (PBB). |
| // We change each predecessor to a canonical form, by |
| // (1) temporarily removing any unconditional branch from the predecessor |
| // to IBB, and |
| // (2) alter conditional branches so they branch to the other block |
| // not IBB; this may require adding back an unconditional branch to IBB |
| // later, where there wasn't one coming in. E.g. |
| // Bcc IBB |
| // fallthrough to QBB |
| // here becomes |
| // Bncc QBB |
| // with a conceptual B to IBB after that, which never actually exists. |
| // With those changes, we see whether the predecessors' tails match, |
| // and merge them if so. We change things out of canonical form and |
| // back to the way they were later in the process. (OptimizeBranches |
| // would undo some of this, but we can't use it, because we'd get into |
| // a compile-time infinite loop repeatedly doing and undoing the same |
| // transformations.) |
| |
| for (MachineFunction::iterator I = MF.begin(), E = MF.end(); I != E; ++I) { |
| if (!I->succ_empty() && I->pred_size() >= 2 && |
| I->pred_size() < TailMergeThreshold) { |
| MachineBasicBlock *IBB = I; |
| MachineBasicBlock *PredBB = prior(I); |
| MergePotentials.clear(); |
| for (MachineBasicBlock::pred_iterator P = I->pred_begin(), |
| E2 = I->pred_end(); |
| P != E2; ++P) { |
| MachineBasicBlock* PBB = *P; |
| // Skip blocks that loop to themselves, can't tail merge these. |
| if (PBB==IBB) |
| continue; |
| MachineBasicBlock *TBB = 0, *FBB = 0; |
| std::vector<MachineOperand> Cond; |
| if (!TII->AnalyzeBranch(*PBB, TBB, FBB, Cond)) { |
| // Failing case: IBB is the target of a cbr, and |
| // we cannot reverse the branch. |
| std::vector<MachineOperand> NewCond(Cond); |
| if (Cond.size() && TBB==IBB) { |
| if (TII->ReverseBranchCondition(NewCond)) |
| continue; |
| // This is the QBB case described above |
| if (!FBB) |
| FBB = next(MachineFunction::iterator(PBB)); |
| } |
| // Failing case: the only way IBB can be reached from PBB is via |
| // exception handling. Happens for landing pads. Would be nice |
| // to have a bit in the edge so we didn't have to do all this. |
| if (IBB->isLandingPad()) { |
| MachineFunction::iterator IP = PBB; IP++; |
| MachineBasicBlock* PredNextBB = NULL; |
| if (IP!=MF.end()) |
| PredNextBB = IP; |
| if (TBB==NULL) { |
| if (IBB!=PredNextBB) // fallthrough |
| continue; |
| } else if (FBB) { |
| if (TBB!=IBB && FBB!=IBB) // cbr then ubr |
| continue; |
| } else if (Cond.size() == 0) { |
| if (TBB!=IBB) // ubr |
| continue; |
| } else { |
| if (TBB!=IBB && IBB!=PredNextBB) // cbr |
| continue; |
| } |
| } |
| // Remove the unconditional branch at the end, if any. |
| if (TBB && (Cond.size()==0 || FBB)) { |
| TII->RemoveBranch(*PBB); |
| if (Cond.size()) |
| // reinsert conditional branch only, for now |
| TII->InsertBranch(*PBB, (TBB==IBB) ? FBB : TBB, 0, NewCond); |
| } |
| MergePotentials.push_back(std::make_pair(HashEndOfMBB(PBB, 1U), *P)); |
| } |
| } |
| if (MergePotentials.size() >= 2) |
| MadeChange |= TryMergeBlocks(I, PredBB); |
| // Reinsert an unconditional branch if needed. |
| // The 1 below can be either an original single predecessor, or a result |
| // of removing blocks in TryMergeBlocks. |
| PredBB = prior(I); // this may have been changed in TryMergeBlocks |
| if (MergePotentials.size()==1 && |
| (MergePotentials.begin())->second != PredBB) |
| FixTail((MergePotentials.begin())->second, I, TII); |
| } |
| } |
| return MadeChange; |
| } |
| |
| //===----------------------------------------------------------------------===// |
| // Branch Optimization |
| //===----------------------------------------------------------------------===// |
| |
| bool BranchFolder::OptimizeBranches(MachineFunction &MF) { |
| MadeChange = false; |
| |
| // Make sure blocks are numbered in order |
| MF.RenumberBlocks(); |
| |
| for (MachineFunction::iterator I = ++MF.begin(), E = MF.end(); I != E; ) { |
| MachineBasicBlock *MBB = I++; |
| OptimizeBlock(MBB); |
| |
| // If it is dead, remove it. |
| if (MBB->pred_empty()) { |
| RemoveDeadBlock(MBB); |
| MadeChange = true; |
| ++NumDeadBlocks; |
| } |
| } |
| return MadeChange; |
| } |
| |
| |
| /// CanFallThrough - Return true if the specified block (with the specified |
| /// branch condition) can implicitly transfer control to the block after it by |
| /// falling off the end of it. This should return false if it can reach the |
| /// block after it, but it uses an explicit branch to do so (e.g. a table jump). |
| /// |
| /// True is a conservative answer. |
| /// |
| bool BranchFolder::CanFallThrough(MachineBasicBlock *CurBB, |
| bool BranchUnAnalyzable, |
| MachineBasicBlock *TBB, MachineBasicBlock *FBB, |
| const std::vector<MachineOperand> &Cond) { |
| MachineFunction::iterator Fallthrough = CurBB; |
| ++Fallthrough; |
| // If FallthroughBlock is off the end of the function, it can't fall through. |
| if (Fallthrough == CurBB->getParent()->end()) |
| return false; |
| |
| // If FallthroughBlock isn't a successor of CurBB, no fallthrough is possible. |
| if (!CurBB->isSuccessor(Fallthrough)) |
| return false; |
| |
| // If we couldn't analyze the branch, assume it could fall through. |
| if (BranchUnAnalyzable) return true; |
| |
| // If there is no branch, control always falls through. |
| if (TBB == 0) return true; |
| |
| // If there is some explicit branch to the fallthrough block, it can obviously |
| // reach, even though the branch should get folded to fall through implicitly. |
| if (MachineFunction::iterator(TBB) == Fallthrough || |
| MachineFunction::iterator(FBB) == Fallthrough) |
| return true; |
| |
| // If it's an unconditional branch to some block not the fall through, it |
| // doesn't fall through. |
| if (Cond.empty()) return false; |
| |
| // Otherwise, if it is conditional and has no explicit false block, it falls |
| // through. |
| return FBB == 0; |
| } |
| |
| /// CanFallThrough - Return true if the specified can implicitly transfer |
| /// control to the block after it by falling off the end of it. This should |
| /// return false if it can reach the block after it, but it uses an explicit |
| /// branch to do so (e.g. a table jump). |
| /// |
| /// True is a conservative answer. |
| /// |
| bool BranchFolder::CanFallThrough(MachineBasicBlock *CurBB) { |
| MachineBasicBlock *TBB = 0, *FBB = 0; |
| std::vector<MachineOperand> Cond; |
| bool CurUnAnalyzable = TII->AnalyzeBranch(*CurBB, TBB, FBB, Cond); |
| return CanFallThrough(CurBB, CurUnAnalyzable, TBB, FBB, Cond); |
| } |
| |
| /// IsBetterFallthrough - Return true if it would be clearly better to |
| /// fall-through to MBB1 than to fall through into MBB2. This has to return |
| /// a strict ordering, returning true for both (MBB1,MBB2) and (MBB2,MBB1) will |
| /// result in infinite loops. |
| static bool IsBetterFallthrough(MachineBasicBlock *MBB1, |
| MachineBasicBlock *MBB2, |
| const TargetInstrInfo &TII) { |
| // Right now, we use a simple heuristic. If MBB2 ends with a call, and |
| // MBB1 doesn't, we prefer to fall through into MBB1. This allows us to |
| // optimize branches that branch to either a return block or an assert block |
| // into a fallthrough to the return. |
| if (MBB1->empty() || MBB2->empty()) return false; |
| |
| MachineInstr *MBB1I = --MBB1->end(); |
| MachineInstr *MBB2I = --MBB2->end(); |
| return TII.isCall(MBB2I->getOpcode()) && !TII.isCall(MBB1I->getOpcode()); |
| } |
| |
| /// OptimizeBlock - Analyze and optimize control flow related to the specified |
| /// block. This is never called on the entry block. |
| void BranchFolder::OptimizeBlock(MachineBasicBlock *MBB) { |
| MachineFunction::iterator FallThrough = MBB; |
| ++FallThrough; |
| |
| // If this block is empty, make everyone use its fall-through, not the block |
| // explicitly. Landing pads should not do this since the landing-pad table |
| // points to this block. |
| if (MBB->empty() && !MBB->isLandingPad()) { |
| // Dead block? Leave for cleanup later. |
| if (MBB->pred_empty()) return; |
| |
| if (FallThrough == MBB->getParent()->end()) { |
| // TODO: Simplify preds to not branch here if possible! |
| } else { |
| // Rewrite all predecessors of the old block to go to the fallthrough |
| // instead. |
| while (!MBB->pred_empty()) { |
| MachineBasicBlock *Pred = *(MBB->pred_end()-1); |
| Pred->ReplaceUsesOfBlockWith(MBB, FallThrough); |
| } |
| |
| // If MBB was the target of a jump table, update jump tables to go to the |
| // fallthrough instead. |
| MBB->getParent()->getJumpTableInfo()-> |
| ReplaceMBBInJumpTables(MBB, FallThrough); |
| MadeChange = true; |
| } |
| return; |
| } |
| |
| // Check to see if we can simplify the terminator of the block before this |
| // one. |
| MachineBasicBlock &PrevBB = *prior(MachineFunction::iterator(MBB)); |
| |
| MachineBasicBlock *PriorTBB = 0, *PriorFBB = 0; |
| std::vector<MachineOperand> PriorCond; |
| bool PriorUnAnalyzable = |
| TII->AnalyzeBranch(PrevBB, PriorTBB, PriorFBB, PriorCond); |
| if (!PriorUnAnalyzable) { |
| // If the CFG for the prior block has extra edges, remove them. |
| MadeChange |= PrevBB.CorrectExtraCFGEdges(PriorTBB, PriorFBB, |
| !PriorCond.empty()); |
| |
| // If the previous branch is conditional and both conditions go to the same |
| // destination, remove the branch, replacing it with an unconditional one or |
| // a fall-through. |
| if (PriorTBB && PriorTBB == PriorFBB) { |
| TII->RemoveBranch(PrevBB); |
| PriorCond.clear(); |
| if (PriorTBB != MBB) |
| TII->InsertBranch(PrevBB, PriorTBB, 0, PriorCond); |
| MadeChange = true; |
| ++NumBranchOpts; |
| return OptimizeBlock(MBB); |
| } |
| |
| // If the previous branch *only* branches to *this* block (conditional or |
| // not) remove the branch. |
| if (PriorTBB == MBB && PriorFBB == 0) { |
| TII->RemoveBranch(PrevBB); |
| MadeChange = true; |
| ++NumBranchOpts; |
| return OptimizeBlock(MBB); |
| } |
| |
| // If the prior block branches somewhere else on the condition and here if |
| // the condition is false, remove the uncond second branch. |
| if (PriorFBB == MBB) { |
| TII->RemoveBranch(PrevBB); |
| TII->InsertBranch(PrevBB, PriorTBB, 0, PriorCond); |
| MadeChange = true; |
| ++NumBranchOpts; |
| return OptimizeBlock(MBB); |
| } |
| |
| // If the prior block branches here on true and somewhere else on false, and |
| // if the branch condition is reversible, reverse the branch to create a |
| // fall-through. |
| if (PriorTBB == MBB) { |
| std::vector<MachineOperand> NewPriorCond(PriorCond); |
| if (!TII->ReverseBranchCondition(NewPriorCond)) { |
| TII->RemoveBranch(PrevBB); |
| TII->InsertBranch(PrevBB, PriorFBB, 0, NewPriorCond); |
| MadeChange = true; |
| ++NumBranchOpts; |
| return OptimizeBlock(MBB); |
| } |
| } |
| |
| // If this block doesn't fall through (e.g. it ends with an uncond branch or |
| // has no successors) and if the pred falls through into this block, and if |
| // it would otherwise fall through into the block after this, move this |
| // block to the end of the function. |
| // |
| // We consider it more likely that execution will stay in the function (e.g. |
| // due to loops) than it is to exit it. This asserts in loops etc, moving |
| // the assert condition out of the loop body. |
| if (!PriorCond.empty() && PriorFBB == 0 && |
| MachineFunction::iterator(PriorTBB) == FallThrough && |
| !CanFallThrough(MBB)) { |
| bool DoTransform = true; |
| |
| // We have to be careful that the succs of PredBB aren't both no-successor |
| // blocks. If neither have successors and if PredBB is the second from |
| // last block in the function, we'd just keep swapping the two blocks for |
| // last. Only do the swap if one is clearly better to fall through than |
| // the other. |
| if (FallThrough == --MBB->getParent()->end() && |
| !IsBetterFallthrough(PriorTBB, MBB, *TII)) |
| DoTransform = false; |
| |
| // We don't want to do this transformation if we have control flow like: |
| // br cond BB2 |
| // BB1: |
| // .. |
| // jmp BBX |
| // BB2: |
| // .. |
| // ret |
| // |
| // In this case, we could actually be moving the return block *into* a |
| // loop! |
| if (DoTransform && !MBB->succ_empty() && |
| (!CanFallThrough(PriorTBB) || PriorTBB->empty())) |
| DoTransform = false; |
| |
| |
| if (DoTransform) { |
| // Reverse the branch so we will fall through on the previous true cond. |
| std::vector<MachineOperand> NewPriorCond(PriorCond); |
| if (!TII->ReverseBranchCondition(NewPriorCond)) { |
| DOUT << "\nMoving MBB: " << *MBB; |
| DOUT << "To make fallthrough to: " << *PriorTBB << "\n"; |
| |
| TII->RemoveBranch(PrevBB); |
| TII->InsertBranch(PrevBB, MBB, 0, NewPriorCond); |
| |
| // Move this block to the end of the function. |
| MBB->moveAfter(--MBB->getParent()->end()); |
| MadeChange = true; |
| ++NumBranchOpts; |
| return; |
| } |
| } |
| } |
| } |
| |
| // Analyze the branch in the current block. |
| MachineBasicBlock *CurTBB = 0, *CurFBB = 0; |
| std::vector<MachineOperand> CurCond; |
| bool CurUnAnalyzable = TII->AnalyzeBranch(*MBB, CurTBB, CurFBB, CurCond); |
| if (!CurUnAnalyzable) { |
| // If the CFG for the prior block has extra edges, remove them. |
| MadeChange |= MBB->CorrectExtraCFGEdges(CurTBB, CurFBB, !CurCond.empty()); |
| |
| // If this is a two-way branch, and the FBB branches to this block, reverse |
| // the condition so the single-basic-block loop is faster. Instead of: |
| // Loop: xxx; jcc Out; jmp Loop |
| // we want: |
| // Loop: xxx; jncc Loop; jmp Out |
| if (CurTBB && CurFBB && CurFBB == MBB && CurTBB != MBB) { |
| std::vector<MachineOperand> NewCond(CurCond); |
| if (!TII->ReverseBranchCondition(NewCond)) { |
| TII->RemoveBranch(*MBB); |
| TII->InsertBranch(*MBB, CurFBB, CurTBB, NewCond); |
| MadeChange = true; |
| ++NumBranchOpts; |
| return OptimizeBlock(MBB); |
| } |
| } |
| |
| |
| // If this branch is the only thing in its block, see if we can forward |
| // other blocks across it. |
| if (CurTBB && CurCond.empty() && CurFBB == 0 && |
| TII->isBranch(MBB->begin()->getOpcode()) && CurTBB != MBB) { |
| // This block may contain just an unconditional branch. Because there can |
| // be 'non-branch terminators' in the block, try removing the branch and |
| // then seeing if the block is empty. |
| TII->RemoveBranch(*MBB); |
| |
| // If this block is just an unconditional branch to CurTBB, we can |
| // usually completely eliminate the block. The only case we cannot |
| // completely eliminate the block is when the block before this one |
| // falls through into MBB and we can't understand the prior block's branch |
| // condition. |
| if (MBB->empty()) { |
| bool PredHasNoFallThrough = TII->BlockHasNoFallThrough(PrevBB); |
| if (PredHasNoFallThrough || !PriorUnAnalyzable || |
| !PrevBB.isSuccessor(MBB)) { |
| // If the prior block falls through into us, turn it into an |
| // explicit branch to us to make updates simpler. |
| if (!PredHasNoFallThrough && PrevBB.isSuccessor(MBB) && |
| PriorTBB != MBB && PriorFBB != MBB) { |
| if (PriorTBB == 0) { |
| assert(PriorCond.empty() && PriorFBB == 0 && |
| "Bad branch analysis"); |
| PriorTBB = MBB; |
| } else { |
| assert(PriorFBB == 0 && "Machine CFG out of date!"); |
| PriorFBB = MBB; |
| } |
| TII->RemoveBranch(PrevBB); |
| TII->InsertBranch(PrevBB, PriorTBB, PriorFBB, PriorCond); |
| } |
| |
| // Iterate through all the predecessors, revectoring each in-turn. |
| size_t PI = 0; |
| bool DidChange = false; |
| bool HasBranchToSelf = false; |
| while(PI != MBB->pred_size()) { |
| MachineBasicBlock *PMBB = *(MBB->pred_begin() + PI); |
| if (PMBB == MBB) { |
| // If this block has an uncond branch to itself, leave it. |
| ++PI; |
| HasBranchToSelf = true; |
| } else { |
| DidChange = true; |
| PMBB->ReplaceUsesOfBlockWith(MBB, CurTBB); |
| } |
| } |
| |
| // Change any jumptables to go to the new MBB. |
| MBB->getParent()->getJumpTableInfo()-> |
| ReplaceMBBInJumpTables(MBB, CurTBB); |
| if (DidChange) { |
| ++NumBranchOpts; |
| MadeChange = true; |
| if (!HasBranchToSelf) return; |
| } |
| } |
| } |
| |
| // Add the branch back if the block is more than just an uncond branch. |
| TII->InsertBranch(*MBB, CurTBB, 0, CurCond); |
| } |
| } |
| |
| // If the prior block doesn't fall through into this block, and if this |
| // block doesn't fall through into some other block, see if we can find a |
| // place to move this block where a fall-through will happen. |
| if (!CanFallThrough(&PrevBB, PriorUnAnalyzable, |
| PriorTBB, PriorFBB, PriorCond)) { |
| // Now we know that there was no fall-through into this block, check to |
| // see if it has a fall-through into its successor. |
| bool CurFallsThru = CanFallThrough(MBB, CurUnAnalyzable, CurTBB, CurFBB, |
| CurCond); |
| |
| if (!MBB->isLandingPad()) { |
| // Check all the predecessors of this block. If one of them has no fall |
| // throughs, move this block right after it. |
| for (MachineBasicBlock::pred_iterator PI = MBB->pred_begin(), |
| E = MBB->pred_end(); PI != E; ++PI) { |
| // Analyze the branch at the end of the pred. |
| MachineBasicBlock *PredBB = *PI; |
| MachineFunction::iterator PredFallthrough = PredBB; ++PredFallthrough; |
| if (PredBB != MBB && !CanFallThrough(PredBB) |
| && (!CurFallsThru || !CurTBB || !CurFBB) |
| && (!CurFallsThru || MBB->getNumber() >= PredBB->getNumber())) { |
| // If the current block doesn't fall through, just move it. |
| // If the current block can fall through and does not end with a |
| // conditional branch, we need to append an unconditional jump to |
| // the (current) next block. To avoid a possible compile-time |
| // infinite loop, move blocks only backward in this case. |
| // Also, if there are already 2 branches here, we cannot add a third; |
| // this means we have the case |
| // Bcc next |
| // B elsewhere |
| // next: |
| if (CurFallsThru) { |
| MachineBasicBlock *NextBB = next(MachineFunction::iterator(MBB)); |
| CurCond.clear(); |
| TII->InsertBranch(*MBB, NextBB, 0, CurCond); |
| } |
| MBB->moveAfter(PredBB); |
| MadeChange = true; |
| return OptimizeBlock(MBB); |
| } |
| } |
| } |
| |
| if (!CurFallsThru) { |
| // Check all successors to see if we can move this block before it. |
| for (MachineBasicBlock::succ_iterator SI = MBB->succ_begin(), |
| E = MBB->succ_end(); SI != E; ++SI) { |
| // Analyze the branch at the end of the block before the succ. |
| MachineBasicBlock *SuccBB = *SI; |
| MachineFunction::iterator SuccPrev = SuccBB; --SuccPrev; |
| std::vector<MachineOperand> SuccPrevCond; |
| |
| // If this block doesn't already fall-through to that successor, and if |
| // the succ doesn't already have a block that can fall through into it, |
| // and if the successor isn't an EH destination, we can arrange for the |
| // fallthrough to happen. |
| if (SuccBB != MBB && !CanFallThrough(SuccPrev) && |
| !SuccBB->isLandingPad()) { |
| MBB->moveBefore(SuccBB); |
| MadeChange = true; |
| return OptimizeBlock(MBB); |
| } |
| } |
| |
| // Okay, there is no really great place to put this block. If, however, |
| // the block before this one would be a fall-through if this block were |
| // removed, move this block to the end of the function. |
| if (FallThrough != MBB->getParent()->end() && |
| PrevBB.isSuccessor(FallThrough)) { |
| MBB->moveAfter(--MBB->getParent()->end()); |
| MadeChange = true; |
| return; |
| } |
| } |
| } |
| } |