| // $Id$ |
| //--------------------------------------------------------------------------- |
| // File: |
| // InstrForest.cpp |
| // |
| // Purpose: |
| // Convert SSA graph to instruction trees for instruction selection. |
| // |
| // Strategy: |
| // The key goal is to group instructions into a single |
| // tree if one or more of them might be potentially combined into a single |
| // complex instruction in the target machine. |
| // Since this grouping is completely machine-independent, we do it as |
| // aggressive as possible to exploit any possible taret instructions. |
| // In particular, we group two instructions O and I if: |
| // (1) Instruction O computes an operand used by instruction I, |
| // and (2) O and I are part of the same basic block, |
| // and (3) O has only a single use, viz., I. |
| // |
| // History: |
| // 6/28/01 - Vikram Adve - Created |
| // |
| //--------------------------------------------------------------------------- |
| |
| //*************************** User Include Files ***************************/ |
| |
| #include "llvm/CodeGen/InstrForest.h" |
| #include "llvm/Method.h" |
| #include "llvm/iTerminators.h" |
| #include "llvm/iMemory.h" |
| #include "llvm/ConstPoolVals.h" |
| #include "llvm/BasicBlock.h" |
| #include "llvm/CodeGen/MachineInstr.h" |
| |
| |
| //------------------------------------------------------------------------ |
| // class InstrTreeNode |
| //------------------------------------------------------------------------ |
| |
| |
| InstrTreeNode::InstrTreeNode(InstrTreeNodeType nodeType, |
| Value* _val) |
| : treeNodeType(nodeType), |
| val(_val) |
| { |
| basicNode.leftChild = NULL; |
| basicNode.rightChild = NULL; |
| basicNode.parent = NULL; |
| basicNode.opLabel = InvalidOp; |
| basicNode.treeNodePtr = this; |
| } |
| |
| void |
| InstrTreeNode::dump(int dumpChildren, |
| int indent) const |
| { |
| this->dumpNode(indent); |
| |
| if (dumpChildren) |
| { |
| if (leftChild()) |
| leftChild()->dump(dumpChildren, indent+1); |
| if (rightChild()) |
| rightChild()->dump(dumpChildren, indent+1); |
| } |
| } |
| |
| |
| InstructionNode::InstructionNode(Instruction* _instr) |
| : InstrTreeNode(NTInstructionNode, _instr) |
| { |
| OpLabel opLabel = _instr->getOpcode(); |
| |
| // Distinguish special cases of some instructions such as Ret and Br |
| // |
| if (opLabel == Instruction::Ret && ((ReturnInst*) _instr)->getReturnValue()) |
| { |
| opLabel = RetValueOp; // ret(value) operation |
| } |
| else if (opLabel == Instruction::Br && ! ((BranchInst*) _instr)->isUnconditional()) |
| { |
| opLabel = BrCondOp; // br(cond) operation |
| } |
| else if (opLabel >= Instruction::SetEQ && opLabel <= Instruction::SetGT) |
| { |
| opLabel = SetCCOp; // common label for all SetCC ops |
| } |
| else if (opLabel == Instruction::Alloca && _instr->getNumOperands() > 0) |
| { |
| opLabel = AllocaN; // Alloca(ptr, N) operation |
| } |
| else if ((opLabel == Instruction::Load || |
| opLabel == Instruction::GetElementPtr) |
| && ((MemAccessInst*)_instr)->getFirstOffsetIdx() > 0) |
| { |
| opLabel = opLabel + 100; // load/getElem with index vector |
| } |
| else if (opLabel == Instruction::Cast) |
| { |
| const Type* instrValueType = _instr->getType(); |
| switch(instrValueType->getPrimitiveID()) |
| { |
| case Type::BoolTyID: opLabel = ToBoolTy; break; |
| case Type::UByteTyID: opLabel = ToUByteTy; break; |
| case Type::SByteTyID: opLabel = ToSByteTy; break; |
| case Type::UShortTyID: opLabel = ToUShortTy; break; |
| case Type::ShortTyID: opLabel = ToShortTy; break; |
| case Type::UIntTyID: opLabel = ToUIntTy; break; |
| case Type::IntTyID: opLabel = ToIntTy; break; |
| case Type::ULongTyID: opLabel = ToULongTy; break; |
| case Type::LongTyID: opLabel = ToLongTy; break; |
| case Type::FloatTyID: opLabel = ToFloatTy; break; |
| case Type::DoubleTyID: opLabel = ToDoubleTy; break; |
| default: |
| if (instrValueType->isArrayType()) |
| opLabel = ToArrayTy; |
| else if (instrValueType->isPointerType()) |
| opLabel = ToPointerTy; |
| else |
| ; // Just use `Cast' opcode otherwise. It's probably ignored. |
| break; |
| } |
| } |
| |
| basicNode.opLabel = opLabel; |
| } |
| |
| |
| void |
| InstructionNode::dumpNode(int indent) const |
| { |
| for (int i=0; i < indent; i++) |
| cout << " "; |
| |
| cout << getInstruction()->getOpcodeName(); |
| |
| const vector<MachineInstr*>& mvec = getInstruction()->getMachineInstrVec(); |
| if (mvec.size() > 0) |
| cout << "\tMachine Instructions: "; |
| for (unsigned int i=0; i < mvec.size(); i++) |
| { |
| mvec[i]->dump(0); |
| if (i < mvec.size() - 1) |
| cout << "; "; |
| } |
| |
| cout << endl; |
| } |
| |
| |
| VRegListNode::VRegListNode() |
| : InstrTreeNode(NTVRegListNode, NULL) |
| { |
| basicNode.opLabel = VRegListOp; |
| } |
| |
| void |
| VRegListNode::dumpNode(int indent) const |
| { |
| for (int i=0; i < indent; i++) |
| cout << " "; |
| |
| cout << "List" << endl; |
| } |
| |
| |
| VRegNode::VRegNode(Value* _val) |
| : InstrTreeNode(NTVRegNode, _val) |
| { |
| basicNode.opLabel = VRegNodeOp; |
| } |
| |
| void |
| VRegNode::dumpNode(int indent) const |
| { |
| for (int i=0; i < indent; i++) |
| cout << " "; |
| |
| cout << "VReg " << getValue() << "\t(type " |
| << (int) getValue()->getValueType() << ")" << endl; |
| } |
| |
| |
| ConstantNode::ConstantNode(ConstPoolVal* constVal) |
| : InstrTreeNode(NTConstNode, constVal) |
| { |
| basicNode.opLabel = ConstantNodeOp; |
| } |
| |
| void |
| ConstantNode::dumpNode(int indent) const |
| { |
| for (int i=0; i < indent; i++) |
| cout << " "; |
| |
| cout << "Constant " << getValue() << "\t(type " |
| << (int) getValue()->getValueType() << ")" << endl; |
| } |
| |
| |
| LabelNode::LabelNode(BasicBlock* _bblock) |
| : InstrTreeNode(NTLabelNode, _bblock) |
| { |
| basicNode.opLabel = LabelNodeOp; |
| } |
| |
| void |
| LabelNode::dumpNode(int indent) const |
| { |
| for (int i=0; i < indent; i++) |
| cout << " "; |
| |
| cout << "Label " << getValue() << endl; |
| } |
| |
| //------------------------------------------------------------------------ |
| // class InstrForest |
| // |
| // A forest of instruction trees, usually for a single method. |
| //------------------------------------------------------------------------ |
| |
| void |
| InstrForest::buildTreesForMethod(Method *method) |
| { |
| for (Method::inst_iterator instrIter = method->inst_begin(); |
| instrIter != method->inst_end(); |
| ++instrIter) |
| { |
| Instruction *instr = *instrIter; |
| (void) this->buildTreeForInstruction(instr); |
| } |
| } |
| |
| |
| void |
| InstrForest::dump() const |
| { |
| for (hash_set<InstructionNode*>::const_iterator |
| treeRootIter = treeRoots.begin(); |
| treeRootIter != treeRoots.end(); |
| ++treeRootIter) |
| { |
| (*treeRootIter)->dump(/*dumpChildren*/ 1, /*indent*/ 0); |
| } |
| } |
| |
| inline void |
| InstrForest::noteTreeNodeForInstr(Instruction* instr, |
| InstructionNode* treeNode) |
| { |
| assert(treeNode->getNodeType() == InstrTreeNode::NTInstructionNode); |
| (*this)[instr] = treeNode; |
| treeRoots.insert(treeNode); // mark node as root of a new tree |
| } |
| |
| |
| inline void |
| InstrForest::setLeftChild(InstrTreeNode* parent, InstrTreeNode* child) |
| { |
| parent->basicNode.leftChild = & child->basicNode; |
| child->basicNode.parent = & parent->basicNode; |
| if (child->getNodeType() == InstrTreeNode::NTInstructionNode) |
| treeRoots.erase((InstructionNode*) child); // no longer a tree root |
| } |
| |
| |
| inline void |
| InstrForest::setRightChild(InstrTreeNode* parent, InstrTreeNode* child) |
| { |
| parent->basicNode.rightChild = & child->basicNode; |
| child->basicNode.parent = & parent->basicNode; |
| if (child->getNodeType() == InstrTreeNode::NTInstructionNode) |
| treeRoots.erase((InstructionNode*) child); // no longer a tree root |
| } |
| |
| |
| InstructionNode* |
| InstrForest::buildTreeForInstruction(Instruction* instr) |
| { |
| InstructionNode* treeNode = this->getTreeNodeForInstr(instr); |
| if (treeNode != NULL) |
| {// treeNode has already been constructed for this instruction |
| assert(treeNode->getInstruction() == instr); |
| return treeNode; |
| } |
| |
| // Otherwise, create a new tree node for this instruction. |
| // |
| treeNode = new InstructionNode(instr); |
| this->noteTreeNodeForInstr(instr, treeNode); |
| |
| // If the instruction has more than 2 instruction operands, |
| // then we need to create artificial list nodes to hold them. |
| // (Note that we only not count operands that get tree nodes, and not |
| // others such as branch labels for a branch or switch instruction.) |
| // |
| // To do this efficiently, we'll walk all operands, build treeNodes |
| // for all appropriate operands and save them in an array. We then |
| // insert children at the end, creating list nodes where needed. |
| // As a performance optimization, allocate a child array only |
| // if a fixed array is too small. |
| // |
| int numChildren = 0; |
| const unsigned int MAX_CHILD = 8; |
| static InstrTreeNode* fixedChildArray[MAX_CHILD]; |
| InstrTreeNode** childArray = |
| (instr->getNumOperands() > MAX_CHILD) |
| ? new (InstrTreeNode*)[instr->getNumOperands()] |
| : fixedChildArray; |
| |
| // |
| // Walk the operands of the instruction |
| // |
| for (Instruction::op_iterator O=instr->op_begin(); O != instr->op_end(); ++O) |
| { |
| Value* operand = *O; |
| |
| // Check if the operand is a data value, not an branch label, type, |
| // method or module. If the operand is an address type (i.e., label |
| // or method) that is used in an non-branching operation, e.g., `add'. |
| // that should be considered a data value. |
| |
| // Check latter condition here just to simplify the next IF. |
| bool includeAddressOperand = |
| ((operand->isBasicBlock() || operand->isMethod()) |
| && !instr->isTerminator()); |
| |
| if (includeAddressOperand || operand->isInstruction() || |
| operand->isConstant() || operand->isMethodArgument()) |
| {// This operand is a data value |
| |
| // An instruction that computes the incoming value is added as a |
| // child of the current instruction if: |
| // the value has only a single use |
| // AND both instructions are in the same basic block. |
| // |
| // (Note that if the value has only a single use (viz., `instr'), |
| // the def of the value can be safely moved just before instr |
| // and therefore it is safe to combine these two instructions.) |
| // |
| // In all other cases, the virtual register holding the value |
| // is used directly, i.e., made a child of the instruction node. |
| // |
| InstrTreeNode* opTreeNode; |
| if (operand->isInstruction() && operand->use_size() == 1 && |
| ((Instruction*)operand)->getParent() == instr->getParent()) |
| { |
| // Recursively create a treeNode for it. |
| opTreeNode =this->buildTreeForInstruction((Instruction*)operand); |
| } |
| else if (ConstPoolVal *CPV = operand->castConstant()) |
| { |
| // Create a leaf node for a constant |
| opTreeNode = new ConstantNode(CPV); |
| } |
| else |
| { |
| // Create a leaf node for the virtual register |
| opTreeNode = new VRegNode(operand); |
| } |
| |
| childArray[numChildren] = opTreeNode; |
| numChildren++; |
| } |
| } |
| |
| //-------------------------------------------------------------------- |
| // Add any selected operands as children in the tree. |
| // Certain instructions can have more than 2 in some instances (viz., |
| // a CALL or a memory access -- LOAD, STORE, and GetElemPtr -- to an |
| // array or struct). Make the operands of every such instruction into |
| // a right-leaning binary tree with the operand nodes at the leaves |
| // and VRegList nodes as internal nodes. |
| //-------------------------------------------------------------------- |
| |
| InstrTreeNode* parent = treeNode; // new VRegListNode(); |
| int n; |
| |
| if (numChildren > 2) |
| { |
| unsigned instrOpcode = treeNode->getInstruction()->getOpcode(); |
| assert(instrOpcode == Instruction::PHINode || |
| instrOpcode == Instruction::Call || |
| instrOpcode == Instruction::Load || |
| instrOpcode == Instruction::Store || |
| instrOpcode == Instruction::GetElementPtr); |
| } |
| |
| // Insert the first child as a direct child |
| if (numChildren >= 1) |
| this->setLeftChild(parent, childArray[0]); |
| |
| // Create a list node for children 2 .. N-1, if any |
| for (n = numChildren-1; n >= 2; n--) |
| { // We have more than two children |
| InstrTreeNode* listNode = new VRegListNode(); |
| this->setRightChild(parent, listNode); |
| this->setLeftChild(listNode, childArray[numChildren - n]); |
| parent = listNode; |
| } |
| |
| // Now insert the last remaining child (if any). |
| if (numChildren >= 2) |
| { |
| assert(n == 1); |
| this->setRightChild(parent, childArray[numChildren - 1]); |
| } |
| |
| if (childArray != fixedChildArray) |
| { |
| delete[] childArray; |
| } |
| |
| return treeNode; |
| } |
| |