| //===------- llvm/CodeGen/ScheduleDAG.h - Common Base Class------*- C++ -*-===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file was developed by Evan Cheng and is distributed under |
| // the University of Illinois Open Source License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements the ScheduleDAG class, which is used as the common |
| // base class for SelectionDAG-based instruction scheduler. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #ifndef LLVM_CODEGEN_SCHEDULEDAG_H |
| #define LLVM_CODEGEN_SCHEDULEDAG_H |
| |
| #include "llvm/CodeGen/SelectionDAG.h" |
| |
| #include <set> |
| |
| namespace llvm { |
| struct InstrStage; |
| class MachineConstantPool; |
| class MachineDebugInfo; |
| class MachineInstr; |
| class MRegisterInfo; |
| class SelectionDAG; |
| class SelectionDAGISel; |
| class SSARegMap; |
| class TargetInstrInfo; |
| class TargetInstrDescriptor; |
| class TargetMachine; |
| |
| /// HazardRecognizer - This determines whether or not an instruction can be |
| /// issued this cycle, and whether or not a noop needs to be inserted to handle |
| /// the hazard. |
| class HazardRecognizer { |
| public: |
| virtual ~HazardRecognizer(); |
| |
| enum HazardType { |
| NoHazard, // This instruction can be emitted at this cycle. |
| Hazard, // This instruction can't be emitted at this cycle. |
| NoopHazard // This instruction can't be emitted, and needs noops. |
| }; |
| |
| /// getHazardType - Return the hazard type of emitting this node. There are |
| /// three possible results. Either: |
| /// * NoHazard: it is legal to issue this instruction on this cycle. |
| /// * Hazard: issuing this instruction would stall the machine. If some |
| /// other instruction is available, issue it first. |
| /// * NoopHazard: issuing this instruction would break the program. If |
| /// some other instruction can be issued, do so, otherwise issue a noop. |
| virtual HazardType getHazardType(SDNode *Node) { |
| return NoHazard; |
| } |
| |
| /// EmitInstruction - This callback is invoked when an instruction is |
| /// emitted, to advance the hazard state. |
| virtual void EmitInstruction(SDNode *Node) { |
| } |
| |
| /// AdvanceCycle - This callback is invoked when no instructions can be |
| /// issued on this cycle without a hazard. This should increment the |
| /// internal state of the hazard recognizer so that previously "Hazard" |
| /// instructions will now not be hazards. |
| virtual void AdvanceCycle() { |
| } |
| |
| /// EmitNoop - This callback is invoked when a noop was added to the |
| /// instruction stream. |
| virtual void EmitNoop() { |
| } |
| }; |
| |
| /// SUnit - Scheduling unit. It's an wrapper around either a single SDNode or |
| /// a group of nodes flagged together. |
| struct SUnit { |
| SDNode *Node; // Representative node. |
| SmallVector<SDNode*,4> FlaggedNodes;// All nodes flagged to Node. |
| |
| // Preds/Succs - The SUnits before/after us in the graph. The boolean value |
| // is true if the edge is a token chain edge, false if it is a value edge. |
| SmallVector<std::pair<SUnit*,bool>, 4> Preds; // All sunit predecessors. |
| SmallVector<std::pair<SUnit*,bool>, 4> Succs; // All sunit successors. |
| |
| typedef SmallVector<std::pair<SUnit*,bool>, 4>::iterator pred_iterator; |
| typedef SmallVector<std::pair<SUnit*,bool>, 4>::iterator succ_iterator; |
| typedef SmallVector<std::pair<SUnit*,bool>, 4>::const_iterator |
| const_pred_iterator; |
| typedef SmallVector<std::pair<SUnit*,bool>, 4>::const_iterator |
| const_succ_iterator; |
| |
| short NumPreds; // # of preds. |
| short NumSuccs; // # of sucss. |
| short NumPredsLeft; // # of preds not scheduled. |
| short NumSuccsLeft; // # of succs not scheduled. |
| short NumChainPredsLeft; // # of chain preds not scheduled. |
| short NumChainSuccsLeft; // # of chain succs not scheduled. |
| bool isTwoAddress : 1; // Is a two-address instruction. |
| bool isCommutable : 1; // Is a commutable instruction. |
| bool isPending : 1; // True once pending. |
| bool isAvailable : 1; // True once available. |
| bool isScheduled : 1; // True once scheduled. |
| unsigned short Latency; // Node latency. |
| unsigned CycleBound; // Upper/lower cycle to be scheduled at. |
| unsigned Cycle; // Once scheduled, the cycle of the op. |
| unsigned Depth; // Node depth; |
| unsigned Height; // Node height; |
| unsigned NodeNum; // Entry # of node in the node vector. |
| |
| SUnit(SDNode *node, unsigned nodenum) |
| : Node(node), NumPreds(0), NumSuccs(0), NumPredsLeft(0), NumSuccsLeft(0), |
| NumChainPredsLeft(0), NumChainSuccsLeft(0), |
| isTwoAddress(false), isCommutable(false), |
| isPending(false), isAvailable(false), isScheduled(false), |
| Latency(0), CycleBound(0), Cycle(0), Depth(0), Height(0), |
| NodeNum(nodenum) {} |
| |
| /// addPred - This adds the specified node as a pred of the current node if |
| /// not already. This returns true if this is a new pred. |
| bool addPred(SUnit *N, bool isChain) { |
| for (unsigned i = 0, e = Preds.size(); i != e; ++i) |
| if (Preds[i].first == N && Preds[i].second == isChain) |
| return false; |
| Preds.push_back(std::make_pair(N, isChain)); |
| return true; |
| } |
| |
| /// addSucc - This adds the specified node as a succ of the current node if |
| /// not already. This returns true if this is a new succ. |
| bool addSucc(SUnit *N, bool isChain) { |
| for (unsigned i = 0, e = Succs.size(); i != e; ++i) |
| if (Succs[i].first == N && Succs[i].second == isChain) |
| return false; |
| Succs.push_back(std::make_pair(N, isChain)); |
| return true; |
| } |
| |
| void dump(const SelectionDAG *G) const; |
| void dumpAll(const SelectionDAG *G) const; |
| }; |
| |
| //===--------------------------------------------------------------------===// |
| /// SchedulingPriorityQueue - This interface is used to plug different |
| /// priorities computation algorithms into the list scheduler. It implements |
| /// the interface of a standard priority queue, where nodes are inserted in |
| /// arbitrary order and returned in priority order. The computation of the |
| /// priority and the representation of the queue are totally up to the |
| /// implementation to decide. |
| /// |
| class SchedulingPriorityQueue { |
| public: |
| virtual ~SchedulingPriorityQueue() {} |
| |
| virtual void initNodes(std::map<SDNode*, SUnit*> &SUMap, |
| std::vector<SUnit> &SUnits) = 0; |
| virtual void releaseState() = 0; |
| |
| virtual bool empty() const = 0; |
| virtual void push(SUnit *U) = 0; |
| |
| virtual void push_all(const std::vector<SUnit *> &Nodes) = 0; |
| virtual SUnit *pop() = 0; |
| |
| /// ScheduledNode - As each node is scheduled, this method is invoked. This |
| /// allows the priority function to adjust the priority of node that have |
| /// already been emitted. |
| virtual void ScheduledNode(SUnit *Node) {} |
| }; |
| |
| class ScheduleDAG { |
| public: |
| SelectionDAG &DAG; // DAG of the current basic block |
| MachineBasicBlock *BB; // Current basic block |
| const TargetMachine &TM; // Target processor |
| const TargetInstrInfo *TII; // Target instruction information |
| const MRegisterInfo *MRI; // Target processor register info |
| SSARegMap *RegMap; // Virtual/real register map |
| MachineConstantPool *ConstPool; // Target constant pool |
| std::vector<SUnit*> Sequence; // The schedule. Null SUnit*'s |
| // represent noop instructions. |
| std::map<SDNode*, SUnit*> SUnitMap; // SDNode to SUnit mapping (n -> 1). |
| std::vector<SUnit> SUnits; // The scheduling units. |
| std::set<SDNode*> CommuteSet; // Nodes the should be commuted. |
| |
| ScheduleDAG(SelectionDAG &dag, MachineBasicBlock *bb, |
| const TargetMachine &tm) |
| : DAG(dag), BB(bb), TM(tm) {} |
| |
| virtual ~ScheduleDAG() {} |
| |
| /// Run - perform scheduling. |
| /// |
| MachineBasicBlock *Run(); |
| |
| /// isPassiveNode - Return true if the node is a non-scheduled leaf. |
| /// |
| static bool isPassiveNode(SDNode *Node) { |
| if (isa<ConstantSDNode>(Node)) return true; |
| if (isa<RegisterSDNode>(Node)) return true; |
| if (isa<GlobalAddressSDNode>(Node)) return true; |
| if (isa<BasicBlockSDNode>(Node)) return true; |
| if (isa<FrameIndexSDNode>(Node)) return true; |
| if (isa<ConstantPoolSDNode>(Node)) return true; |
| if (isa<JumpTableSDNode>(Node)) return true; |
| if (isa<ExternalSymbolSDNode>(Node)) return true; |
| return false; |
| } |
| |
| /// NewSUnit - Creates a new SUnit and return a ptr to it. |
| /// |
| SUnit *NewSUnit(SDNode *N) { |
| SUnits.push_back(SUnit(N, SUnits.size())); |
| return &SUnits.back(); |
| } |
| |
| /// BuildSchedUnits - Build SUnits from the selection dag that we are input. |
| /// This SUnit graph is similar to the SelectionDAG, but represents flagged |
| /// together nodes with a single SUnit. |
| void BuildSchedUnits(); |
| |
| /// CalculateDepths, CalculateHeights - Calculate node depth / height. |
| /// |
| void CalculateDepths(); |
| void CalculateHeights(); |
| |
| /// CountResults - The results of target nodes have register or immediate |
| /// operands first, then an optional chain, and optional flag operands |
| /// (which do not go into the machine instrs.) |
| static unsigned CountResults(SDNode *Node); |
| |
| /// CountOperands The inputs to target nodes have any actual inputs first, |
| /// followed by an optional chain operand, then flag operands. Compute the |
| /// number of actual operands that will go into the machine instr. |
| static unsigned CountOperands(SDNode *Node); |
| |
| /// EmitNode - Generate machine code for an node and needed dependencies. |
| /// VRBaseMap contains, for each already emitted node, the first virtual |
| /// register number for the results of the node. |
| /// |
| void EmitNode(SDNode *Node, std::map<SDNode*, unsigned> &VRBaseMap); |
| |
| /// EmitNoop - Emit a noop instruction. |
| /// |
| void EmitNoop(); |
| |
| void EmitSchedule(); |
| |
| void dumpSchedule() const; |
| |
| /// Schedule - Order nodes according to selected style. |
| /// |
| virtual void Schedule() {} |
| |
| private: |
| void AddOperand(MachineInstr *MI, SDOperand Op, unsigned IIOpNum, |
| const TargetInstrDescriptor *II, |
| std::map<SDNode*, unsigned> &VRBaseMap); |
| }; |
| |
| /// createBFS_DAGScheduler - This creates a simple breadth first instruction |
| /// scheduler. |
| ScheduleDAG *createBFS_DAGScheduler(SelectionDAGISel *IS, |
| SelectionDAG *DAG, |
| MachineBasicBlock *BB); |
| |
| /// createSimpleDAGScheduler - This creates a simple two pass instruction |
| /// scheduler using instruction itinerary. |
| ScheduleDAG* createSimpleDAGScheduler(SelectionDAGISel *IS, |
| SelectionDAG *DAG, |
| MachineBasicBlock *BB); |
| |
| /// createNoItinsDAGScheduler - This creates a simple two pass instruction |
| /// scheduler without using instruction itinerary. |
| ScheduleDAG* createNoItinsDAGScheduler(SelectionDAGISel *IS, |
| SelectionDAG *DAG, |
| MachineBasicBlock *BB); |
| |
| /// createBURRListDAGScheduler - This creates a bottom up register usage |
| /// reduction list scheduler. |
| ScheduleDAG* createBURRListDAGScheduler(SelectionDAGISel *IS, |
| SelectionDAG *DAG, |
| MachineBasicBlock *BB); |
| |
| /// createTDRRListDAGScheduler - This creates a top down register usage |
| /// reduction list scheduler. |
| ScheduleDAG* createTDRRListDAGScheduler(SelectionDAGISel *IS, |
| SelectionDAG *DAG, |
| MachineBasicBlock *BB); |
| |
| /// createTDListDAGScheduler - This creates a top-down list scheduler with |
| /// a hazard recognizer. |
| ScheduleDAG* createTDListDAGScheduler(SelectionDAGISel *IS, |
| SelectionDAG *DAG, |
| MachineBasicBlock *BB); |
| |
| /// createDefaultScheduler - This creates an instruction scheduler appropriate |
| /// for the target. |
| ScheduleDAG* createDefaultScheduler(SelectionDAGISel *IS, |
| SelectionDAG *DAG, |
| MachineBasicBlock *BB); |
| } |
| |
| #endif |