| //===- JumpThreading.cpp - Thread control through conditional blocks ------===// |
| // |
| // The LLVM Compiler Infrastructure |
| // |
| // This file is distributed under the University of Illinois Open Source |
| // License. See LICENSE.TXT for details. |
| // |
| //===----------------------------------------------------------------------===// |
| // |
| // This file implements the Jump Threading pass. |
| // |
| //===----------------------------------------------------------------------===// |
| |
| #define DEBUG_TYPE "jump-threading" |
| #include "llvm/Transforms/Scalar.h" |
| #include "llvm/IntrinsicInst.h" |
| #include "llvm/Pass.h" |
| #include "llvm/ADT/DenseMap.h" |
| #include "llvm/ADT/Statistic.h" |
| #include "llvm/Transforms/Utils/BasicBlockUtils.h" |
| #include "llvm/Transforms/Utils/Local.h" |
| #include "llvm/Support/CommandLine.h" |
| #include "llvm/Support/Compiler.h" |
| #include "llvm/Support/Debug.h" |
| using namespace llvm; |
| |
| STATISTIC(NumThreads, "Number of jumps threaded"); |
| STATISTIC(NumFolds, "Number of terminators folded"); |
| |
| static cl::opt<unsigned> |
| Threshold("jump-threading-threshold", |
| cl::desc("Max block size to duplicate for jump threading"), |
| cl::init(6), cl::Hidden); |
| |
| namespace { |
| /// This pass performs 'jump threading', which looks at blocks that have |
| /// multiple predecessors and multiple successors. If one or more of the |
| /// predecessors of the block can be proven to always jump to one of the |
| /// successors, we forward the edge from the predecessor to the successor by |
| /// duplicating the contents of this block. |
| /// |
| /// An example of when this can occur is code like this: |
| /// |
| /// if () { ... |
| /// X = 4; |
| /// } |
| /// if (X < 3) { |
| /// |
| /// In this case, the unconditional branch at the end of the first if can be |
| /// revectored to the false side of the second if. |
| /// |
| class VISIBILITY_HIDDEN JumpThreading : public FunctionPass { |
| public: |
| static char ID; // Pass identification |
| JumpThreading() : FunctionPass((intptr_t)&ID) {} |
| |
| bool runOnFunction(Function &F); |
| bool ThreadBlock(BasicBlock *BB); |
| void ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, BasicBlock *SuccBB); |
| }; |
| char JumpThreading::ID = 0; |
| RegisterPass<JumpThreading> X("jump-threading", "Jump Threading"); |
| } |
| |
| // Public interface to the Jump Threading pass |
| FunctionPass *llvm::createJumpThreadingPass() { return new JumpThreading(); } |
| |
| /// runOnFunction - Top level algorithm. |
| /// |
| bool JumpThreading::runOnFunction(Function &F) { |
| DOUT << "Jump threading on function '" << F.getNameStart() << "'\n"; |
| |
| bool AnotherIteration = true, EverChanged = false; |
| while (AnotherIteration) { |
| AnotherIteration = false; |
| bool Changed = false; |
| for (Function::iterator I = F.begin(), E = F.end(); I != E; ++I) |
| while (ThreadBlock(I)) |
| Changed = true; |
| AnotherIteration = Changed; |
| EverChanged |= Changed; |
| } |
| return EverChanged; |
| } |
| |
| /// getJumpThreadDuplicationCost - Return the cost of duplicating this block to |
| /// thread across it. |
| static unsigned getJumpThreadDuplicationCost(const BasicBlock *BB) { |
| BasicBlock::const_iterator I = BB->begin(); |
| /// Ignore PHI nodes, these will be flattened when duplication happens. |
| while (isa<PHINode>(*I)) ++I; |
| |
| // Sum up the cost of each instruction until we get to the terminator. Don't |
| // include the terminator because the copy won't include it. |
| unsigned Size = 0; |
| for (; !isa<TerminatorInst>(I); ++I) { |
| // Debugger intrinsics don't incur code size. |
| if (isa<DbgInfoIntrinsic>(I)) continue; |
| |
| // If this is a pointer->pointer bitcast, it is free. |
| if (isa<BitCastInst>(I) && isa<PointerType>(I->getType())) |
| continue; |
| |
| // All other instructions count for at least one unit. |
| ++Size; |
| |
| // Calls are more expensive. If they are non-intrinsic calls, we model them |
| // as having cost of 4. If they are a non-vector intrinsic, we model them |
| // as having cost of 2 total, and if they are a vector intrinsic, we model |
| // them as having cost 1. |
| if (const CallInst *CI = dyn_cast<CallInst>(I)) { |
| if (!isa<IntrinsicInst>(CI)) |
| Size += 3; |
| else if (isa<VectorType>(CI->getType())) |
| Size += 1; |
| } |
| } |
| |
| // Threading through a switch statement is particularly profitable. If this |
| // block ends in a switch, decrease its cost to make it more likely to happen. |
| if (isa<SwitchInst>(I)) |
| Size = Size > 6 ? Size-6 : 0; |
| |
| return Size; |
| } |
| |
| |
| /// ThreadBlock - If there are any predecessors whose control can be threaded |
| /// through to a successor, transform them now. |
| bool JumpThreading::ThreadBlock(BasicBlock *BB) { |
| // See if this block ends with a branch of switch. If so, see if the |
| // condition is a phi node. If so, and if an entry of the phi node is a |
| // constant, we can thread the block. |
| Value *Condition; |
| if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) { |
| // Can't thread an unconditional jump. |
| if (BI->isUnconditional()) return false; |
| Condition = BI->getCondition(); |
| } else if (SwitchInst *SI = dyn_cast<SwitchInst>(BB->getTerminator())) |
| Condition = SI->getCondition(); |
| else |
| return false; // Must be an invoke. |
| |
| // If the terminator of this block is branching on a constant, simplify the |
| // terminator to an unconditional branch. This can occur do to threading in |
| // other blocks. |
| if (isa<ConstantInt>(Condition)) { |
| DOUT << " In block '" << BB->getNameStart() |
| << "' folding terminator: " << *BB->getTerminator(); |
| ++NumFolds; |
| ConstantFoldTerminator(BB); |
| return true; |
| } |
| |
| // If there is only a single predecessor of this block, nothing to fold. |
| if (BB->getSinglePredecessor()) |
| return false; |
| |
| // See if this is a phi node in the current block. |
| PHINode *PN = dyn_cast<PHINode>(Condition); |
| if (!PN || PN->getParent() != BB) return false; |
| |
| // See if the phi node has any constant values. If so, we can determine where |
| // the corresponding predecessor will branch. |
| unsigned PredNo = ~0U; |
| ConstantInt *PredCst = 0; |
| for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) { |
| if ((PredCst = dyn_cast<ConstantInt>(PN->getIncomingValue(i)))) { |
| PredNo = i; |
| break; |
| } |
| } |
| |
| // If no incoming value has a constant, we don't know the destination of any |
| // predecessors. |
| if (PredNo == ~0U) |
| return false; |
| |
| // See if the cost of duplicating this block is low enough. |
| unsigned JumpThreadCost = getJumpThreadDuplicationCost(BB); |
| if (JumpThreadCost > Threshold) { |
| DOUT << " Not threading BB '" << BB->getNameStart() |
| << "' - Cost is too high: " << JumpThreadCost << "\n"; |
| return false; |
| } |
| |
| // If so, we can actually do this threading. Figure out which predecessor and |
| // which successor we are threading for. |
| BasicBlock *PredBB = PN->getIncomingBlock(PredNo); |
| BasicBlock *SuccBB; |
| if (BranchInst *BI = dyn_cast<BranchInst>(BB->getTerminator())) |
| SuccBB = BI->getSuccessor(PredCst == ConstantInt::getFalse()); |
| else { |
| SwitchInst *SI = cast<SwitchInst>(BB->getTerminator()); |
| SuccBB = SI->getSuccessor(SI->findCaseValue(PredCst)); |
| } |
| |
| // If there are multiple preds with the same incoming value for the PHI, |
| // factor them together so we get one block to thread for the whole group. |
| // This is important for things like "phi i1 [true, true, false, true, x]" |
| // where we only need to clone the block for the true blocks once. |
| SmallVector<BasicBlock*, 16> CommonPreds; |
| for (unsigned i = 0, e = PN->getNumIncomingValues(); i != e; ++i) |
| if (PN->getIncomingValue(i) == PredCst) |
| CommonPreds.push_back(PN->getIncomingBlock(i)); |
| if (CommonPreds.size() != 1) { |
| DOUT << " Factoring out " << CommonPreds.size() |
| << " common predecessors.\n"; |
| PredBB = SplitBlockPredecessors(BB, &CommonPreds[0], CommonPreds.size(), |
| ".thr_comm", this); |
| } |
| |
| |
| DOUT << " Threading edge from '" << PredBB->getNameStart() << "' to '" |
| << SuccBB->getNameStart() << "' with cost: " << JumpThreadCost |
| << ", across block:\n " |
| << *BB; |
| |
| ThreadEdge(BB, PredBB, SuccBB); |
| ++NumThreads; |
| return true; |
| } |
| |
| /// ThreadEdge - We have decided that it is safe and profitable to thread an |
| /// edge from PredBB to SuccBB across BB. Transform the IR to reflect this |
| /// change. |
| void JumpThreading::ThreadEdge(BasicBlock *BB, BasicBlock *PredBB, |
| BasicBlock *SuccBB) { |
| |
| // Jump Threading can not update SSA properties correctly if the values |
| // defined in the duplicated block are used outside of the block itself. For |
| // this reason, we spill all values that are used outside of BB to the stack. |
| for (BasicBlock::iterator I = BB->begin(); I != BB->end(); ++I) |
| if (I->isUsedOutsideOfBlock(BB)) { |
| // We found a use of I outside of BB. Create a new stack slot to |
| // break this inter-block usage pattern. |
| DemoteRegToStack(*I); |
| } |
| |
| // We are going to have to map operands from the original BB block to the new |
| // copy of the block 'NewBB'. If there are PHI nodes in BB, evaluate them to |
| // account for entry from PredBB. |
| DenseMap<Instruction*, Value*> ValueMapping; |
| |
| BasicBlock *NewBB = |
| BasicBlock::Create(BB->getName()+".thread", BB->getParent(), BB); |
| NewBB->moveAfter(PredBB); |
| |
| BasicBlock::iterator BI = BB->begin(); |
| for (; PHINode *PN = dyn_cast<PHINode>(BI); ++BI) |
| ValueMapping[PN] = PN->getIncomingValueForBlock(PredBB); |
| |
| // Clone the non-phi instructions of BB into NewBB, keeping track of the |
| // mapping and using it to remap operands in the cloned instructions. |
| for (; !isa<TerminatorInst>(BI); ++BI) { |
| Instruction *New = BI->clone(); |
| New->setName(BI->getNameStart()); |
| NewBB->getInstList().push_back(New); |
| ValueMapping[BI] = New; |
| |
| // Remap operands to patch up intra-block references. |
| for (unsigned i = 0, e = New->getNumOperands(); i != e; ++i) |
| if (Instruction *Inst = dyn_cast<Instruction>(New->getOperand(i))) |
| if (Value *Remapped = ValueMapping[Inst]) |
| New->setOperand(i, Remapped); |
| } |
| |
| // We didn't copy the terminator from BB over to NewBB, because there is now |
| // an unconditional jump to SuccBB. Insert the unconditional jump. |
| BranchInst::Create(SuccBB, NewBB); |
| |
| // Check to see if SuccBB has PHI nodes. If so, we need to add entries to the |
| // PHI nodes for NewBB now. |
| for (BasicBlock::iterator PNI = SuccBB->begin(); isa<PHINode>(PNI); ++PNI) { |
| PHINode *PN = cast<PHINode>(PNI); |
| // Ok, we have a PHI node. Figure out what the incoming value was for the |
| // DestBlock. |
| Value *IV = PN->getIncomingValueForBlock(BB); |
| |
| // Remap the value if necessary. |
| if (Instruction *Inst = dyn_cast<Instruction>(IV)) |
| if (Value *MappedIV = ValueMapping[Inst]) |
| IV = MappedIV; |
| PN->addIncoming(IV, NewBB); |
| } |
| |
| // Finally, NewBB is good to go. Update the terminator of PredBB to jump to |
| // NewBB instead of BB. This eliminates predecessors from BB, which requires |
| // us to simplify any PHI nodes in BB. |
| TerminatorInst *PredTerm = PredBB->getTerminator(); |
| for (unsigned i = 0, e = PredTerm->getNumSuccessors(); i != e; ++i) |
| if (PredTerm->getSuccessor(i) == BB) { |
| BB->removePredecessor(PredBB); |
| PredTerm->setSuccessor(i, NewBB); |
| } |
| } |