Dan Gohman | f17a25c | 2007-07-18 16:29:46 +0000 | [diff] [blame] | 1 | //===-- llvm/Support/Annotation.h - Annotation classes ----------*- C++ -*-===// |
| 2 | // |
| 3 | // The LLVM Compiler Infrastructure |
| 4 | // |
Chris Lattner | 84e66db | 2007-12-29 19:59:42 +0000 | [diff] [blame^] | 5 | // This file is distributed under the University of Illinois Open Source |
| 6 | // License. See LICENSE.TXT for details. |
Dan Gohman | f17a25c | 2007-07-18 16:29:46 +0000 | [diff] [blame] | 7 | // |
| 8 | //===----------------------------------------------------------------------===// |
| 9 | // |
| 10 | // This file contains the declarations for two classes: Annotation & Annotable. |
| 11 | // Using these two simple classes, anything that derives from Annotable can have |
| 12 | // Annotation subclasses attached to them, ready for easy retrieval. |
| 13 | // |
| 14 | // Annotations are designed to be easily attachable to various classes. |
| 15 | // |
| 16 | // The AnnotationManager class is essential for using these classes. It is |
| 17 | // responsible for turning Annotation name strings into tokens [unique id #'s] |
| 18 | // that may be used to search for and create annotations. |
| 19 | // |
| 20 | //===----------------------------------------------------------------------===// |
| 21 | |
| 22 | #ifndef LLVM_SUPPORT_ANNOTATION_H |
| 23 | #define LLVM_SUPPORT_ANNOTATION_H |
| 24 | |
| 25 | #include <string> |
| 26 | #include <cassert> |
| 27 | |
| 28 | namespace llvm { |
| 29 | |
| 30 | class AnnotationID; |
| 31 | class Annotation; |
| 32 | class Annotable; |
| 33 | struct AnnotationManager; |
| 34 | |
| 35 | //===----------------------------------------------------------------------===// |
| 36 | // |
| 37 | // AnnotationID - This class is a thin wrapper around an unsigned integer that |
| 38 | // is used to hopefully prevent errors using AnnotationID's. They may be copied |
| 39 | // freely around and passed byvalue with little or no overhead. |
| 40 | // |
| 41 | class AnnotationID { |
| 42 | friend struct AnnotationManager; |
| 43 | unsigned ID; |
| 44 | |
| 45 | AnnotationID(); // Default ctor is disabled |
| 46 | inline AnnotationID(unsigned i) : ID(i) {} // Only creatable from AnnMgr |
| 47 | public: |
| 48 | inline AnnotationID(const AnnotationID &A) : ID(A.ID) {} |
| 49 | |
| 50 | inline bool operator==(const AnnotationID &A) const { |
| 51 | return A.ID == ID; |
| 52 | } |
| 53 | inline bool operator<(const AnnotationID &A) const { |
| 54 | return ID < A.ID; |
| 55 | } |
| 56 | }; |
| 57 | |
| 58 | |
| 59 | //===----------------------------------------------------------------------===// |
| 60 | // |
| 61 | // Annotation Class - This class serves as a base class for any specific |
| 62 | // annotations that you might need. Simply subclass this to add extra |
| 63 | // information to the annotations. |
| 64 | // |
| 65 | class Annotation { |
| 66 | friend class Annotable; // Annotable manipulates Next list |
| 67 | AnnotationID ID; // ID number, as obtained from AnnotationManager |
| 68 | Annotation *Next; // The next annotation in the linked list |
| 69 | public: |
| 70 | inline Annotation(AnnotationID id) : ID(id), Next(0) {} |
| 71 | virtual ~Annotation(); // Designed to be subclassed |
| 72 | |
| 73 | // getID - Return the unique ID# of this annotation |
| 74 | inline AnnotationID getID() const { return ID; } |
| 75 | |
| 76 | // getNext - Return the next annotation in the list... |
| 77 | inline Annotation *getNext() const { return Next; } |
| 78 | }; |
| 79 | |
| 80 | |
| 81 | //===----------------------------------------------------------------------===// |
| 82 | // |
| 83 | // Annotable - This class is used as a base class for all objects that would |
| 84 | // like to have annotation capability. |
| 85 | // |
| 86 | // Annotable objects keep their annotation list sorted as annotations are |
| 87 | // inserted and deleted. This is used to ensure that annotations with identical |
| 88 | // ID#'s are stored sequentially. |
| 89 | // |
| 90 | class Annotable { |
| 91 | mutable Annotation *AnnotationList; |
| 92 | |
| 93 | Annotable(const Annotable &); // Do not implement |
| 94 | void operator=(const Annotable &); // Do not implement |
| 95 | public: |
| 96 | Annotable() : AnnotationList(0) {} |
| 97 | ~Annotable(); |
| 98 | |
| 99 | // getAnnotation - Search the list for annotations of the specified ID. The |
| 100 | // pointer returned is either null (if no annotations of the specified ID |
| 101 | // exist), or it points to the first element of a potentially list of elements |
| 102 | // with identical ID #'s. |
| 103 | // |
| 104 | Annotation *getAnnotation(AnnotationID ID) const { |
| 105 | for (Annotation *A = AnnotationList; A; A = A->getNext()) |
| 106 | if (A->getID() == ID) return A; |
| 107 | return 0; |
| 108 | } |
| 109 | |
| 110 | // getOrCreateAnnotation - Search through the annotation list, if there is |
| 111 | // no annotation with the specified ID, then use the AnnotationManager to |
| 112 | // create one. |
| 113 | // |
| 114 | inline Annotation *getOrCreateAnnotation(AnnotationID ID) const; |
| 115 | |
| 116 | // addAnnotation - Insert the annotation into the list in a sorted location. |
| 117 | // |
| 118 | void addAnnotation(Annotation *A) const { |
| 119 | assert(A->Next == 0 && "Annotation already in list?!?"); |
| 120 | |
| 121 | Annotation **AL = &AnnotationList; |
| 122 | while (*AL && (*AL)->ID < A->getID()) // Find where to insert annotation |
| 123 | AL = &((*AL)->Next); |
| 124 | A->Next = *AL; // Link the annotation in |
| 125 | *AL = A; |
| 126 | } |
| 127 | |
| 128 | // unlinkAnnotation - Remove the first annotation of the specified ID... and |
| 129 | // then return the unlinked annotation. The annotation object is not deleted. |
| 130 | // |
| 131 | inline Annotation *unlinkAnnotation(AnnotationID ID) const { |
| 132 | for (Annotation **A = &AnnotationList; *A; A = &((*A)->Next)) |
| 133 | if ((*A)->getID() == ID) { |
| 134 | Annotation *Ret = *A; |
| 135 | *A = Ret->Next; |
| 136 | Ret->Next = 0; |
| 137 | return Ret; |
| 138 | } |
| 139 | return 0; |
| 140 | } |
| 141 | |
| 142 | // deleteAnnotation - Delete the first annotation of the specified ID in the |
| 143 | // list. Unlink unlinkAnnotation, this actually deletes the annotation object |
| 144 | // |
| 145 | bool deleteAnnotation(AnnotationID ID) const { |
| 146 | Annotation *A = unlinkAnnotation(ID); |
| 147 | delete A; |
| 148 | return A != 0; |
| 149 | } |
| 150 | }; |
| 151 | |
| 152 | |
| 153 | //===----------------------------------------------------------------------===// |
| 154 | // |
| 155 | // AnnotationManager - This class is primarily responsible for maintaining a |
| 156 | // one-to-one mapping between string Annotation names and Annotation ID numbers. |
| 157 | // |
| 158 | // Compared to the rest of the Annotation system, these mapping methods are |
| 159 | // relatively slow, so they should be avoided by locally caching Annotation |
| 160 | // ID #'s. These methods are safe to call at any time, even by static ctors, so |
| 161 | // they should be used by static ctors most of the time. |
| 162 | // |
| 163 | // This class also provides support for annotations that are created on demand |
| 164 | // by the Annotable::getOrCreateAnnotation method. To get this to work, simply |
| 165 | // register an annotation handler |
| 166 | // |
| 167 | struct AnnotationManager { |
| 168 | typedef Annotation *(*Factory)(AnnotationID, const Annotable *, void*); |
| 169 | |
| 170 | //===--------------------------------------------------------------------===// |
| 171 | // Basic ID <-> Name map functionality |
| 172 | |
| 173 | static AnnotationID getID(const std::string &Name); // Name -> ID |
| 174 | static const std::string &getName(AnnotationID ID); // ID -> Name |
| 175 | |
| 176 | // getID - Name -> ID + registration of a factory function for demand driven |
| 177 | // annotation support. |
| 178 | static AnnotationID getID(const std::string &Name, Factory Fact, |
| 179 | void *Data = 0); |
| 180 | |
| 181 | //===--------------------------------------------------------------------===// |
| 182 | // Annotation creation on demand support... |
| 183 | |
| 184 | // registerAnnotationFactory - This method is used to register a callback |
| 185 | // function used to create an annotation on demand if it is needed by the |
| 186 | // Annotable::getOrCreateAnnotation method. |
| 187 | // |
| 188 | static void registerAnnotationFactory(AnnotationID ID, Factory Func, |
| 189 | void *ExtraData = 0); |
| 190 | |
| 191 | // createAnnotation - Create an annotation of the specified ID for the |
| 192 | // specified object, using a register annotation creation function. |
| 193 | // |
| 194 | static Annotation *createAnnotation(AnnotationID ID, const Annotable *Obj); |
| 195 | }; |
| 196 | |
| 197 | |
| 198 | |
| 199 | // getOrCreateAnnotation - Search through the annotation list, if there is |
| 200 | // no annotation with the specified ID, then use the AnnotationManager to |
| 201 | // create one. |
| 202 | // |
| 203 | inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) const { |
| 204 | Annotation *A = getAnnotation(ID); // Fast path, check for preexisting ann |
| 205 | if (A) return A; |
| 206 | |
| 207 | // No annotation found, ask the annotation manager to create an annotation... |
| 208 | A = AnnotationManager::createAnnotation(ID, this); |
| 209 | assert(A && "AnnotationManager could not create annotation!"); |
| 210 | addAnnotation(A); |
| 211 | return A; |
| 212 | } |
| 213 | |
| 214 | } // End namespace llvm |
| 215 | |
| 216 | #endif |