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Dan Gohmanf17a25c2007-07-18 16:29:46 +00001//===-- llvm/Support/Annotation.h - Annotation classes ----------*- C++ -*-===//
2//
3// The LLVM Compiler Infrastructure
4//
Chris Lattner84e66db2007-12-29 19:59:42 +00005// This file is distributed under the University of Illinois Open Source
6// License. See LICENSE.TXT for details.
Dan Gohmanf17a25c2007-07-18 16:29:46 +00007//
8//===----------------------------------------------------------------------===//
9//
10// This file contains the declarations for two classes: Annotation & Annotable.
11// Using these two simple classes, anything that derives from Annotable can have
12// Annotation subclasses attached to them, ready for easy retrieval.
13//
14// Annotations are designed to be easily attachable to various classes.
15//
16// The AnnotationManager class is essential for using these classes. It is
17// responsible for turning Annotation name strings into tokens [unique id #'s]
18// that may be used to search for and create annotations.
19//
20//===----------------------------------------------------------------------===//
21
22#ifndef LLVM_SUPPORT_ANNOTATION_H
23#define LLVM_SUPPORT_ANNOTATION_H
24
25#include <string>
26#include <cassert>
27
28namespace llvm {
29
30class AnnotationID;
31class Annotation;
32class Annotable;
33struct AnnotationManager;
34
35//===----------------------------------------------------------------------===//
36//
37// AnnotationID - This class is a thin wrapper around an unsigned integer that
38// is used to hopefully prevent errors using AnnotationID's. They may be copied
39// freely around and passed byvalue with little or no overhead.
40//
41class AnnotationID {
42 friend struct AnnotationManager;
43 unsigned ID;
44
45 AnnotationID(); // Default ctor is disabled
46 inline AnnotationID(unsigned i) : ID(i) {} // Only creatable from AnnMgr
47public:
48 inline AnnotationID(const AnnotationID &A) : ID(A.ID) {}
49
50 inline bool operator==(const AnnotationID &A) const {
51 return A.ID == ID;
52 }
53 inline bool operator<(const AnnotationID &A) const {
54 return ID < A.ID;
55 }
56};
57
58
59//===----------------------------------------------------------------------===//
60//
61// Annotation Class - This class serves as a base class for any specific
62// annotations that you might need. Simply subclass this to add extra
63// information to the annotations.
64//
65class Annotation {
66 friend class Annotable; // Annotable manipulates Next list
67 AnnotationID ID; // ID number, as obtained from AnnotationManager
68 Annotation *Next; // The next annotation in the linked list
69public:
70 inline Annotation(AnnotationID id) : ID(id), Next(0) {}
71 virtual ~Annotation(); // Designed to be subclassed
72
73 // getID - Return the unique ID# of this annotation
74 inline AnnotationID getID() const { return ID; }
75
76 // getNext - Return the next annotation in the list...
77 inline Annotation *getNext() const { return Next; }
78};
79
80
81//===----------------------------------------------------------------------===//
82//
83// Annotable - This class is used as a base class for all objects that would
84// like to have annotation capability.
85//
86// Annotable objects keep their annotation list sorted as annotations are
87// inserted and deleted. This is used to ensure that annotations with identical
88// ID#'s are stored sequentially.
89//
90class Annotable {
91 mutable Annotation *AnnotationList;
92
93 Annotable(const Annotable &); // Do not implement
94 void operator=(const Annotable &); // Do not implement
95public:
96 Annotable() : AnnotationList(0) {}
97 ~Annotable();
98
99 // getAnnotation - Search the list for annotations of the specified ID. The
100 // pointer returned is either null (if no annotations of the specified ID
101 // exist), or it points to the first element of a potentially list of elements
102 // with identical ID #'s.
103 //
104 Annotation *getAnnotation(AnnotationID ID) const {
105 for (Annotation *A = AnnotationList; A; A = A->getNext())
106 if (A->getID() == ID) return A;
107 return 0;
108 }
109
110 // getOrCreateAnnotation - Search through the annotation list, if there is
111 // no annotation with the specified ID, then use the AnnotationManager to
112 // create one.
113 //
114 inline Annotation *getOrCreateAnnotation(AnnotationID ID) const;
115
116 // addAnnotation - Insert the annotation into the list in a sorted location.
117 //
118 void addAnnotation(Annotation *A) const {
119 assert(A->Next == 0 && "Annotation already in list?!?");
120
121 Annotation **AL = &AnnotationList;
122 while (*AL && (*AL)->ID < A->getID()) // Find where to insert annotation
123 AL = &((*AL)->Next);
124 A->Next = *AL; // Link the annotation in
125 *AL = A;
126 }
127
128 // unlinkAnnotation - Remove the first annotation of the specified ID... and
129 // then return the unlinked annotation. The annotation object is not deleted.
130 //
131 inline Annotation *unlinkAnnotation(AnnotationID ID) const {
132 for (Annotation **A = &AnnotationList; *A; A = &((*A)->Next))
133 if ((*A)->getID() == ID) {
134 Annotation *Ret = *A;
135 *A = Ret->Next;
136 Ret->Next = 0;
137 return Ret;
138 }
139 return 0;
140 }
141
142 // deleteAnnotation - Delete the first annotation of the specified ID in the
143 // list. Unlink unlinkAnnotation, this actually deletes the annotation object
144 //
145 bool deleteAnnotation(AnnotationID ID) const {
146 Annotation *A = unlinkAnnotation(ID);
147 delete A;
148 return A != 0;
149 }
150};
151
152
153//===----------------------------------------------------------------------===//
154//
155// AnnotationManager - This class is primarily responsible for maintaining a
156// one-to-one mapping between string Annotation names and Annotation ID numbers.
157//
158// Compared to the rest of the Annotation system, these mapping methods are
159// relatively slow, so they should be avoided by locally caching Annotation
160// ID #'s. These methods are safe to call at any time, even by static ctors, so
161// they should be used by static ctors most of the time.
162//
163// This class also provides support for annotations that are created on demand
164// by the Annotable::getOrCreateAnnotation method. To get this to work, simply
165// register an annotation handler
166//
167struct AnnotationManager {
168 typedef Annotation *(*Factory)(AnnotationID, const Annotable *, void*);
169
170 //===--------------------------------------------------------------------===//
171 // Basic ID <-> Name map functionality
172
173 static AnnotationID getID(const std::string &Name); // Name -> ID
174 static const std::string &getName(AnnotationID ID); // ID -> Name
175
176 // getID - Name -> ID + registration of a factory function for demand driven
177 // annotation support.
178 static AnnotationID getID(const std::string &Name, Factory Fact,
179 void *Data = 0);
180
181 //===--------------------------------------------------------------------===//
182 // Annotation creation on demand support...
183
184 // registerAnnotationFactory - This method is used to register a callback
185 // function used to create an annotation on demand if it is needed by the
186 // Annotable::getOrCreateAnnotation method.
187 //
188 static void registerAnnotationFactory(AnnotationID ID, Factory Func,
189 void *ExtraData = 0);
190
191 // createAnnotation - Create an annotation of the specified ID for the
192 // specified object, using a register annotation creation function.
193 //
194 static Annotation *createAnnotation(AnnotationID ID, const Annotable *Obj);
195};
196
197
198
199// getOrCreateAnnotation - Search through the annotation list, if there is
200// no annotation with the specified ID, then use the AnnotationManager to
201// create one.
202//
203inline Annotation *Annotable::getOrCreateAnnotation(AnnotationID ID) const {
204 Annotation *A = getAnnotation(ID); // Fast path, check for preexisting ann
205 if (A) return A;
206
207 // No annotation found, ask the annotation manager to create an annotation...
208 A = AnnotationManager::createAnnotation(ID, this);
209 assert(A && "AnnotationManager could not create annotation!");
210 addAnnotation(A);
211 return A;
212}
213
214} // End namespace llvm
215
216#endif