blob: b7cbe51cea3217504b37ebe649f4542619130af0 [file] [log] [blame]
Dan Gohmanf17a25c2007-07-18 16:29:46 +00001//===-- llvm/CodeGen/VirtRegMap.h - Virtual Register Map -*- C++ -*--------===//
2//
3// The LLVM Compiler Infrastructure
4//
5// This file was developed by the LLVM research group and is distributed under
6// the University of Illinois Open Source License. See LICENSE.TXT for details.
7//
8//===----------------------------------------------------------------------===//
9//
10// This file implements a virtual register map. This maps virtual registers to
11// physical registers and virtual registers to stack slots. It is created and
12// updated by a register allocator and then used by a machine code rewriter that
13// adds spill code and rewrites virtual into physical register references.
14//
15//===----------------------------------------------------------------------===//
16
17#ifndef LLVM_CODEGEN_VIRTREGMAP_H
18#define LLVM_CODEGEN_VIRTREGMAP_H
19
20#include "llvm/Target/MRegisterInfo.h"
21#include "llvm/ADT/BitVector.h"
22#include "llvm/ADT/IndexedMap.h"
23#include "llvm/Support/Streams.h"
24#include <map>
25
26namespace llvm {
27 class MachineInstr;
28 class TargetInstrInfo;
29
30 class VirtRegMap {
31 public:
32 enum {
33 NO_PHYS_REG = 0,
34 NO_STACK_SLOT = (1L << 30)-1,
35 MAX_STACK_SLOT = (1L << 18)-1
36 };
37
38 enum ModRef { isRef = 1, isMod = 2, isModRef = 3 };
39 typedef std::multimap<MachineInstr*,
40 std::pair<unsigned, ModRef> > MI2VirtMapTy;
41
42 private:
43 const TargetInstrInfo &TII;
44
45 MachineFunction &MF;
46 /// Virt2PhysMap - This is a virtual to physical register
47 /// mapping. Each virtual register is required to have an entry in
48 /// it; even spilled virtual registers (the register mapped to a
49 /// spilled register is the temporary used to load it from the
50 /// stack).
51 IndexedMap<unsigned, VirtReg2IndexFunctor> Virt2PhysMap;
52 /// Virt2StackSlotMap - This is virtual register to stack slot
53 /// mapping. Each spilled virtual register has an entry in it
54 /// which corresponds to the stack slot this register is spilled
55 /// at.
56 IndexedMap<int, VirtReg2IndexFunctor> Virt2StackSlotMap;
57 /// MI2VirtMap - This is MachineInstr to virtual register
58 /// mapping. In the case of memory spill code being folded into
59 /// instructions, we need to know which virtual register was
60 /// read/written by this instruction.
61 MI2VirtMapTy MI2VirtMap;
62
63 /// ReMatMap - This is virtual register to re-materialized instruction
64 /// mapping. Each virtual register whose definition is going to be
65 /// re-materialized has an entry in it.
66 std::map<unsigned, const MachineInstr*> ReMatMap;
67
68 /// ReMatId - Instead of assigning a stack slot to a to be rematerialized
69 /// virtual register, an unique id is being assigned. This keeps track of
70 /// the highest id used so far. Note, this starts at (1<<18) to avoid
71 /// conflicts with stack slot numbers.
72 int ReMatId;
73
74 VirtRegMap(const VirtRegMap&); // DO NOT IMPLEMENT
75 void operator=(const VirtRegMap&); // DO NOT IMPLEMENT
76
77 public:
78 VirtRegMap(MachineFunction &mf);
79
80 void grow();
81
82 /// @brief returns true if the specified virtual register is
83 /// mapped to a physical register
84 bool hasPhys(unsigned virtReg) const {
85 return getPhys(virtReg) != NO_PHYS_REG;
86 }
87
88 /// @brief returns the physical register mapped to the specified
89 /// virtual register
90 unsigned getPhys(unsigned virtReg) const {
91 assert(MRegisterInfo::isVirtualRegister(virtReg));
92 return Virt2PhysMap[virtReg];
93 }
94
95 /// @brief creates a mapping for the specified virtual register to
96 /// the specified physical register
97 void assignVirt2Phys(unsigned virtReg, unsigned physReg) {
98 assert(MRegisterInfo::isVirtualRegister(virtReg) &&
99 MRegisterInfo::isPhysicalRegister(physReg));
100 assert(Virt2PhysMap[virtReg] == NO_PHYS_REG &&
101 "attempt to assign physical register to already mapped "
102 "virtual register");
103 Virt2PhysMap[virtReg] = physReg;
104 }
105
106 /// @brief clears the specified virtual register's, physical
107 /// register mapping
108 void clearVirt(unsigned virtReg) {
109 assert(MRegisterInfo::isVirtualRegister(virtReg));
110 assert(Virt2PhysMap[virtReg] != NO_PHYS_REG &&
111 "attempt to clear a not assigned virtual register");
112 Virt2PhysMap[virtReg] = NO_PHYS_REG;
113 }
114
115 /// @brief clears all virtual to physical register mappings
116 void clearAllVirt() {
117 Virt2PhysMap.clear();
118 grow();
119 }
120
121 /// @brief returns true is the specified virtual register is
122 /// mapped to a stack slot
123 bool hasStackSlot(unsigned virtReg) const {
124 return getStackSlot(virtReg) != NO_STACK_SLOT;
125 }
126
127 /// @brief returns the stack slot mapped to the specified virtual
128 /// register
129 int getStackSlot(unsigned virtReg) const {
130 assert(MRegisterInfo::isVirtualRegister(virtReg));
131 return Virt2StackSlotMap[virtReg];
132 }
133
134 /// @brief create a mapping for the specifed virtual register to
135 /// the next available stack slot
136 int assignVirt2StackSlot(unsigned virtReg);
137 /// @brief create a mapping for the specified virtual register to
138 /// the specified stack slot
139 void assignVirt2StackSlot(unsigned virtReg, int frameIndex);
140
141 /// @brief assign an unique re-materialization id to the specified
142 /// virtual register.
143 int assignVirtReMatId(unsigned virtReg);
144
145 /// @brief returns true if the specified virtual register is being
146 /// re-materialized.
147 bool isReMaterialized(unsigned virtReg) const {
148 return ReMatMap.count(virtReg) != 0;
149 }
150
151 /// @brief returns the original machine instruction being re-issued
152 /// to re-materialize the specified virtual register.
153 const MachineInstr *getReMaterializedMI(unsigned virtReg) {
154 return ReMatMap[virtReg];
155 }
156
157 /// @brief records the specified virtual register will be
158 /// re-materialized and the original instruction which will be re-issed
159 /// for this purpose.
160 void setVirtIsReMaterialized(unsigned virtReg, MachineInstr *def) {
161 ReMatMap[virtReg] = def;
162 }
163
164 /// @brief Updates information about the specified virtual register's value
165 /// folded into newMI machine instruction. The OpNum argument indicates the
166 /// operand number of OldMI that is folded.
167 void virtFolded(unsigned VirtReg, MachineInstr *OldMI, unsigned OpNum,
168 MachineInstr *NewMI);
169
170 /// @brief returns the virtual registers' values folded in memory
171 /// operands of this instruction
172 std::pair<MI2VirtMapTy::const_iterator, MI2VirtMapTy::const_iterator>
173 getFoldedVirts(MachineInstr* MI) const {
174 return MI2VirtMap.equal_range(MI);
175 }
176
177 /// RemoveFromFoldedVirtMap - If the specified machine instruction is in
178 /// the folded instruction map, remove its entry from the map.
179 void RemoveFromFoldedVirtMap(MachineInstr *MI) {
180 MI2VirtMap.erase(MI);
181 }
182
183 void print(std::ostream &OS) const;
184 void print(std::ostream *OS) const { if (OS) print(*OS); }
185 void dump() const;
186 };
187
188 inline std::ostream *operator<<(std::ostream *OS, const VirtRegMap &VRM) {
189 VRM.print(OS);
190 return OS;
191 }
192 inline std::ostream &operator<<(std::ostream &OS, const VirtRegMap &VRM) {
193 VRM.print(OS);
194 return OS;
195 }
196
197 /// Spiller interface: Implementations of this interface assign spilled
198 /// virtual registers to stack slots, rewriting the code.
199 struct Spiller {
200 virtual ~Spiller();
201 virtual bool runOnMachineFunction(MachineFunction &MF,
202 VirtRegMap &VRM) = 0;
203 };
204
205 /// createSpiller - Create an return a spiller object, as specified on the
206 /// command line.
207 Spiller* createSpiller();
208
209} // End llvm namespace
210
211#endif