| /* |
| * Copyright 2012 Advanced Micro Devices, Inc. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * on the rights to use, copy, modify, merge, publish, distribute, sub |
| * license, and/or sell copies of the Software, and to permit persons to whom |
| * the Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, |
| * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR |
| * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE |
| * USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Christian König <christian.koenig@amd.com> |
| * Marek Olšák <maraeo@gmail.com> |
| */ |
| |
| #include "si_pipe.h" |
| #include "sid.h" |
| #include "gfx9d.h" |
| #include "radeon/r600_cs.h" |
| |
| #include "tgsi/tgsi_parse.h" |
| #include "tgsi/tgsi_ureg.h" |
| #include "util/hash_table.h" |
| #include "util/crc32.h" |
| #include "util/u_memory.h" |
| #include "util/u_prim.h" |
| |
| #include "util/disk_cache.h" |
| #include "util/mesa-sha1.h" |
| #include "ac_exp_param.h" |
| |
| /* SHADER_CACHE */ |
| |
| /** |
| * Return the TGSI binary in a buffer. The first 4 bytes contain its size as |
| * integer. |
| */ |
| static void *si_get_tgsi_binary(struct si_shader_selector *sel) |
| { |
| unsigned tgsi_size = tgsi_num_tokens(sel->tokens) * |
| sizeof(struct tgsi_token); |
| unsigned size = 4 + tgsi_size + sizeof(sel->so); |
| char *result = (char*)MALLOC(size); |
| |
| if (!result) |
| return NULL; |
| |
| *((uint32_t*)result) = size; |
| memcpy(result + 4, sel->tokens, tgsi_size); |
| memcpy(result + 4 + tgsi_size, &sel->so, sizeof(sel->so)); |
| return result; |
| } |
| |
| /** Copy "data" to "ptr" and return the next dword following copied data. */ |
| static uint32_t *write_data(uint32_t *ptr, const void *data, unsigned size) |
| { |
| /* data may be NULL if size == 0 */ |
| if (size) |
| memcpy(ptr, data, size); |
| ptr += DIV_ROUND_UP(size, 4); |
| return ptr; |
| } |
| |
| /** Read data from "ptr". Return the next dword following the data. */ |
| static uint32_t *read_data(uint32_t *ptr, void *data, unsigned size) |
| { |
| memcpy(data, ptr, size); |
| ptr += DIV_ROUND_UP(size, 4); |
| return ptr; |
| } |
| |
| /** |
| * Write the size as uint followed by the data. Return the next dword |
| * following the copied data. |
| */ |
| static uint32_t *write_chunk(uint32_t *ptr, const void *data, unsigned size) |
| { |
| *ptr++ = size; |
| return write_data(ptr, data, size); |
| } |
| |
| /** |
| * Read the size as uint followed by the data. Return both via parameters. |
| * Return the next dword following the data. |
| */ |
| static uint32_t *read_chunk(uint32_t *ptr, void **data, unsigned *size) |
| { |
| *size = *ptr++; |
| assert(*data == NULL); |
| if (!*size) |
| return ptr; |
| *data = malloc(*size); |
| return read_data(ptr, *data, *size); |
| } |
| |
| /** |
| * Return the shader binary in a buffer. The first 4 bytes contain its size |
| * as integer. |
| */ |
| static void *si_get_shader_binary(struct si_shader *shader) |
| { |
| /* There is always a size of data followed by the data itself. */ |
| unsigned relocs_size = shader->binary.reloc_count * |
| sizeof(shader->binary.relocs[0]); |
| unsigned disasm_size = shader->binary.disasm_string ? |
| strlen(shader->binary.disasm_string) + 1 : 0; |
| unsigned llvm_ir_size = shader->binary.llvm_ir_string ? |
| strlen(shader->binary.llvm_ir_string) + 1 : 0; |
| unsigned size = |
| 4 + /* total size */ |
| 4 + /* CRC32 of the data below */ |
| align(sizeof(shader->config), 4) + |
| align(sizeof(shader->info), 4) + |
| 4 + align(shader->binary.code_size, 4) + |
| 4 + align(shader->binary.rodata_size, 4) + |
| 4 + align(relocs_size, 4) + |
| 4 + align(disasm_size, 4) + |
| 4 + align(llvm_ir_size, 4); |
| void *buffer = CALLOC(1, size); |
| uint32_t *ptr = (uint32_t*)buffer; |
| |
| if (!buffer) |
| return NULL; |
| |
| *ptr++ = size; |
| ptr++; /* CRC32 is calculated at the end. */ |
| |
| ptr = write_data(ptr, &shader->config, sizeof(shader->config)); |
| ptr = write_data(ptr, &shader->info, sizeof(shader->info)); |
| ptr = write_chunk(ptr, shader->binary.code, shader->binary.code_size); |
| ptr = write_chunk(ptr, shader->binary.rodata, shader->binary.rodata_size); |
| ptr = write_chunk(ptr, shader->binary.relocs, relocs_size); |
| ptr = write_chunk(ptr, shader->binary.disasm_string, disasm_size); |
| ptr = write_chunk(ptr, shader->binary.llvm_ir_string, llvm_ir_size); |
| assert((char *)ptr - (char *)buffer == size); |
| |
| /* Compute CRC32. */ |
| ptr = (uint32_t*)buffer; |
| ptr++; |
| *ptr = util_hash_crc32(ptr + 1, size - 8); |
| |
| return buffer; |
| } |
| |
| static bool si_load_shader_binary(struct si_shader *shader, void *binary) |
| { |
| uint32_t *ptr = (uint32_t*)binary; |
| uint32_t size = *ptr++; |
| uint32_t crc32 = *ptr++; |
| unsigned chunk_size; |
| |
| if (util_hash_crc32(ptr, size - 8) != crc32) { |
| fprintf(stderr, "radeonsi: binary shader has invalid CRC32\n"); |
| return false; |
| } |
| |
| ptr = read_data(ptr, &shader->config, sizeof(shader->config)); |
| ptr = read_data(ptr, &shader->info, sizeof(shader->info)); |
| ptr = read_chunk(ptr, (void**)&shader->binary.code, |
| &shader->binary.code_size); |
| ptr = read_chunk(ptr, (void**)&shader->binary.rodata, |
| &shader->binary.rodata_size); |
| ptr = read_chunk(ptr, (void**)&shader->binary.relocs, &chunk_size); |
| shader->binary.reloc_count = chunk_size / sizeof(shader->binary.relocs[0]); |
| ptr = read_chunk(ptr, (void**)&shader->binary.disasm_string, &chunk_size); |
| ptr = read_chunk(ptr, (void**)&shader->binary.llvm_ir_string, &chunk_size); |
| |
| return true; |
| } |
| |
| /** |
| * Insert a shader into the cache. It's assumed the shader is not in the cache. |
| * Use si_shader_cache_load_shader before calling this. |
| * |
| * Returns false on failure, in which case the tgsi_binary should be freed. |
| */ |
| static bool si_shader_cache_insert_shader(struct si_screen *sscreen, |
| void *tgsi_binary, |
| struct si_shader *shader, |
| bool insert_into_disk_cache) |
| { |
| void *hw_binary; |
| struct hash_entry *entry; |
| uint8_t key[CACHE_KEY_SIZE]; |
| |
| entry = _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary); |
| if (entry) |
| return false; /* already added */ |
| |
| hw_binary = si_get_shader_binary(shader); |
| if (!hw_binary) |
| return false; |
| |
| if (_mesa_hash_table_insert(sscreen->shader_cache, tgsi_binary, |
| hw_binary) == NULL) { |
| FREE(hw_binary); |
| return false; |
| } |
| |
| if (sscreen->b.disk_shader_cache && insert_into_disk_cache) { |
| disk_cache_compute_key(sscreen->b.disk_shader_cache, tgsi_binary, |
| *((uint32_t *)tgsi_binary), key); |
| disk_cache_put(sscreen->b.disk_shader_cache, key, hw_binary, |
| *((uint32_t *) hw_binary), NULL); |
| } |
| |
| return true; |
| } |
| |
| static bool si_shader_cache_load_shader(struct si_screen *sscreen, |
| void *tgsi_binary, |
| struct si_shader *shader) |
| { |
| struct hash_entry *entry = |
| _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary); |
| if (!entry) { |
| if (sscreen->b.disk_shader_cache) { |
| unsigned char sha1[CACHE_KEY_SIZE]; |
| size_t tg_size = *((uint32_t *) tgsi_binary); |
| |
| disk_cache_compute_key(sscreen->b.disk_shader_cache, |
| tgsi_binary, tg_size, sha1); |
| |
| size_t binary_size; |
| uint8_t *buffer = |
| disk_cache_get(sscreen->b.disk_shader_cache, |
| sha1, &binary_size); |
| if (!buffer) |
| return false; |
| |
| if (binary_size < sizeof(uint32_t) || |
| *((uint32_t*)buffer) != binary_size) { |
| /* Something has gone wrong discard the item |
| * from the cache and rebuild/link from |
| * source. |
| */ |
| assert(!"Invalid radeonsi shader disk cache " |
| "item!"); |
| |
| disk_cache_remove(sscreen->b.disk_shader_cache, |
| sha1); |
| free(buffer); |
| |
| return false; |
| } |
| |
| if (!si_load_shader_binary(shader, buffer)) { |
| free(buffer); |
| return false; |
| } |
| free(buffer); |
| |
| if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, |
| shader, false)) |
| FREE(tgsi_binary); |
| } else { |
| return false; |
| } |
| } else { |
| if (si_load_shader_binary(shader, entry->data)) |
| FREE(tgsi_binary); |
| else |
| return false; |
| } |
| p_atomic_inc(&sscreen->b.num_shader_cache_hits); |
| return true; |
| } |
| |
| static uint32_t si_shader_cache_key_hash(const void *key) |
| { |
| /* The first dword is the key size. */ |
| return util_hash_crc32(key, *(uint32_t*)key); |
| } |
| |
| static bool si_shader_cache_key_equals(const void *a, const void *b) |
| { |
| uint32_t *keya = (uint32_t*)a; |
| uint32_t *keyb = (uint32_t*)b; |
| |
| /* The first dword is the key size. */ |
| if (*keya != *keyb) |
| return false; |
| |
| return memcmp(keya, keyb, *keya) == 0; |
| } |
| |
| static void si_destroy_shader_cache_entry(struct hash_entry *entry) |
| { |
| FREE((void*)entry->key); |
| FREE(entry->data); |
| } |
| |
| bool si_init_shader_cache(struct si_screen *sscreen) |
| { |
| (void) mtx_init(&sscreen->shader_cache_mutex, mtx_plain); |
| sscreen->shader_cache = |
| _mesa_hash_table_create(NULL, |
| si_shader_cache_key_hash, |
| si_shader_cache_key_equals); |
| |
| return sscreen->shader_cache != NULL; |
| } |
| |
| void si_destroy_shader_cache(struct si_screen *sscreen) |
| { |
| if (sscreen->shader_cache) |
| _mesa_hash_table_destroy(sscreen->shader_cache, |
| si_destroy_shader_cache_entry); |
| mtx_destroy(&sscreen->shader_cache_mutex); |
| } |
| |
| /* SHADER STATES */ |
| |
| static void si_set_tesseval_regs(struct si_screen *sscreen, |
| struct si_shader_selector *tes, |
| struct si_pm4_state *pm4) |
| { |
| struct tgsi_shader_info *info = &tes->info; |
| unsigned tes_prim_mode = info->properties[TGSI_PROPERTY_TES_PRIM_MODE]; |
| unsigned tes_spacing = info->properties[TGSI_PROPERTY_TES_SPACING]; |
| bool tes_vertex_order_cw = info->properties[TGSI_PROPERTY_TES_VERTEX_ORDER_CW]; |
| bool tes_point_mode = info->properties[TGSI_PROPERTY_TES_POINT_MODE]; |
| unsigned type, partitioning, topology, distribution_mode; |
| |
| switch (tes_prim_mode) { |
| case PIPE_PRIM_LINES: |
| type = V_028B6C_TESS_ISOLINE; |
| break; |
| case PIPE_PRIM_TRIANGLES: |
| type = V_028B6C_TESS_TRIANGLE; |
| break; |
| case PIPE_PRIM_QUADS: |
| type = V_028B6C_TESS_QUAD; |
| break; |
| default: |
| assert(0); |
| return; |
| } |
| |
| switch (tes_spacing) { |
| case PIPE_TESS_SPACING_FRACTIONAL_ODD: |
| partitioning = V_028B6C_PART_FRAC_ODD; |
| break; |
| case PIPE_TESS_SPACING_FRACTIONAL_EVEN: |
| partitioning = V_028B6C_PART_FRAC_EVEN; |
| break; |
| case PIPE_TESS_SPACING_EQUAL: |
| partitioning = V_028B6C_PART_INTEGER; |
| break; |
| default: |
| assert(0); |
| return; |
| } |
| |
| if (tes_point_mode) |
| topology = V_028B6C_OUTPUT_POINT; |
| else if (tes_prim_mode == PIPE_PRIM_LINES) |
| topology = V_028B6C_OUTPUT_LINE; |
| else if (tes_vertex_order_cw) |
| /* for some reason, this must be the other way around */ |
| topology = V_028B6C_OUTPUT_TRIANGLE_CCW; |
| else |
| topology = V_028B6C_OUTPUT_TRIANGLE_CW; |
| |
| if (sscreen->has_distributed_tess) { |
| if (sscreen->b.family == CHIP_FIJI || |
| sscreen->b.family >= CHIP_POLARIS10) |
| distribution_mode = V_028B6C_DISTRIBUTION_MODE_TRAPEZOIDS; |
| else |
| distribution_mode = V_028B6C_DISTRIBUTION_MODE_DONUTS; |
| } else |
| distribution_mode = V_028B6C_DISTRIBUTION_MODE_NO_DIST; |
| |
| si_pm4_set_reg(pm4, R_028B6C_VGT_TF_PARAM, |
| S_028B6C_TYPE(type) | |
| S_028B6C_PARTITIONING(partitioning) | |
| S_028B6C_TOPOLOGY(topology) | |
| S_028B6C_DISTRIBUTION_MODE(distribution_mode)); |
| } |
| |
| /* Polaris needs different VTX_REUSE_DEPTH settings depending on |
| * whether the "fractional odd" tessellation spacing is used. |
| * |
| * Possible VGT configurations and which state should set the register: |
| * |
| * Reg set in | VGT shader configuration | Value |
| * ------------------------------------------------------ |
| * VS as VS | VS | 30 |
| * VS as ES | ES -> GS -> VS | 30 |
| * TES as VS | LS -> HS -> VS | 14 or 30 |
| * TES as ES | LS -> HS -> ES -> GS -> VS | 14 or 30 |
| * |
| * If "shader" is NULL, it's assumed it's not LS or GS copy shader. |
| */ |
| static void polaris_set_vgt_vertex_reuse(struct si_screen *sscreen, |
| struct si_shader_selector *sel, |
| struct si_shader *shader, |
| struct si_pm4_state *pm4) |
| { |
| unsigned type = sel->type; |
| |
| if (sscreen->b.family < CHIP_POLARIS10) |
| return; |
| |
| /* VS as VS, or VS as ES: */ |
| if ((type == PIPE_SHADER_VERTEX && |
| (!shader || |
| (!shader->key.as_ls && !shader->is_gs_copy_shader))) || |
| /* TES as VS, or TES as ES: */ |
| type == PIPE_SHADER_TESS_EVAL) { |
| unsigned vtx_reuse_depth = 30; |
| |
| if (type == PIPE_SHADER_TESS_EVAL && |
| sel->info.properties[TGSI_PROPERTY_TES_SPACING] == |
| PIPE_TESS_SPACING_FRACTIONAL_ODD) |
| vtx_reuse_depth = 14; |
| |
| si_pm4_set_reg(pm4, R_028C58_VGT_VERTEX_REUSE_BLOCK_CNTL, |
| vtx_reuse_depth); |
| } |
| } |
| |
| static struct si_pm4_state *si_get_shader_pm4_state(struct si_shader *shader) |
| { |
| if (shader->pm4) |
| si_pm4_clear_state(shader->pm4); |
| else |
| shader->pm4 = CALLOC_STRUCT(si_pm4_state); |
| |
| return shader->pm4; |
| } |
| |
| static void si_shader_ls(struct si_screen *sscreen, struct si_shader *shader) |
| { |
| struct si_pm4_state *pm4; |
| unsigned vgpr_comp_cnt; |
| uint64_t va; |
| |
| assert(sscreen->b.chip_class <= VI); |
| |
| pm4 = si_get_shader_pm4_state(shader); |
| if (!pm4) |
| return; |
| |
| va = shader->bo->gpu_address; |
| si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); |
| |
| /* We need at least 2 components for LS. |
| * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID). |
| * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded. |
| */ |
| vgpr_comp_cnt = shader->info.uses_instanceid ? 2 : 1; |
| |
| si_pm4_set_reg(pm4, R_00B520_SPI_SHADER_PGM_LO_LS, va >> 8); |
| si_pm4_set_reg(pm4, R_00B524_SPI_SHADER_PGM_HI_LS, va >> 40); |
| |
| shader->config.rsrc1 = S_00B528_VGPRS((shader->config.num_vgprs - 1) / 4) | |
| S_00B528_SGPRS((shader->config.num_sgprs - 1) / 8) | |
| S_00B528_VGPR_COMP_CNT(vgpr_comp_cnt) | |
| S_00B528_DX10_CLAMP(1) | |
| S_00B528_FLOAT_MODE(shader->config.float_mode); |
| shader->config.rsrc2 = S_00B52C_USER_SGPR(SI_VS_NUM_USER_SGPR) | |
| S_00B52C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0); |
| } |
| |
| static void si_shader_hs(struct si_screen *sscreen, struct si_shader *shader) |
| { |
| struct si_pm4_state *pm4; |
| uint64_t va; |
| unsigned ls_vgpr_comp_cnt = 0; |
| |
| pm4 = si_get_shader_pm4_state(shader); |
| if (!pm4) |
| return; |
| |
| va = shader->bo->gpu_address; |
| si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); |
| |
| if (sscreen->b.chip_class >= GFX9) { |
| si_pm4_set_reg(pm4, R_00B410_SPI_SHADER_PGM_LO_LS, va >> 8); |
| si_pm4_set_reg(pm4, R_00B414_SPI_SHADER_PGM_HI_LS, va >> 40); |
| |
| /* We need at least 2 components for LS. |
| * VGPR0-3: (VertexID, RelAutoindex, InstanceID / StepRate0, InstanceID). |
| * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded. |
| */ |
| ls_vgpr_comp_cnt = shader->info.uses_instanceid ? 2 : 1; |
| |
| shader->config.rsrc2 = |
| S_00B42C_USER_SGPR(GFX9_TCS_NUM_USER_SGPR) | |
| S_00B42C_USER_SGPR_MSB(GFX9_TCS_NUM_USER_SGPR >> 5) | |
| S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0); |
| } else { |
| si_pm4_set_reg(pm4, R_00B420_SPI_SHADER_PGM_LO_HS, va >> 8); |
| si_pm4_set_reg(pm4, R_00B424_SPI_SHADER_PGM_HI_HS, va >> 40); |
| |
| shader->config.rsrc2 = |
| S_00B42C_USER_SGPR(GFX6_TCS_NUM_USER_SGPR) | |
| S_00B42C_OC_LDS_EN(1) | |
| S_00B42C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0); |
| } |
| |
| si_pm4_set_reg(pm4, R_00B428_SPI_SHADER_PGM_RSRC1_HS, |
| S_00B428_VGPRS((shader->config.num_vgprs - 1) / 4) | |
| S_00B428_SGPRS((shader->config.num_sgprs - 1) / 8) | |
| S_00B428_DX10_CLAMP(1) | |
| S_00B428_FLOAT_MODE(shader->config.float_mode) | |
| S_00B428_LS_VGPR_COMP_CNT(ls_vgpr_comp_cnt)); |
| |
| if (sscreen->b.chip_class <= VI) { |
| si_pm4_set_reg(pm4, R_00B42C_SPI_SHADER_PGM_RSRC2_HS, |
| shader->config.rsrc2); |
| } |
| } |
| |
| static void si_shader_es(struct si_screen *sscreen, struct si_shader *shader) |
| { |
| struct si_pm4_state *pm4; |
| unsigned num_user_sgprs; |
| unsigned vgpr_comp_cnt; |
| uint64_t va; |
| unsigned oc_lds_en; |
| |
| assert(sscreen->b.chip_class <= VI); |
| |
| pm4 = si_get_shader_pm4_state(shader); |
| if (!pm4) |
| return; |
| |
| va = shader->bo->gpu_address; |
| si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); |
| |
| if (shader->selector->type == PIPE_SHADER_VERTEX) { |
| /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */ |
| vgpr_comp_cnt = shader->info.uses_instanceid ? 1 : 0; |
| num_user_sgprs = SI_VS_NUM_USER_SGPR; |
| } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) { |
| vgpr_comp_cnt = shader->selector->info.uses_primid ? 3 : 2; |
| num_user_sgprs = SI_TES_NUM_USER_SGPR; |
| } else |
| unreachable("invalid shader selector type"); |
| |
| oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0; |
| |
| si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE, |
| shader->selector->esgs_itemsize / 4); |
| si_pm4_set_reg(pm4, R_00B320_SPI_SHADER_PGM_LO_ES, va >> 8); |
| si_pm4_set_reg(pm4, R_00B324_SPI_SHADER_PGM_HI_ES, va >> 40); |
| si_pm4_set_reg(pm4, R_00B328_SPI_SHADER_PGM_RSRC1_ES, |
| S_00B328_VGPRS((shader->config.num_vgprs - 1) / 4) | |
| S_00B328_SGPRS((shader->config.num_sgprs - 1) / 8) | |
| S_00B328_VGPR_COMP_CNT(vgpr_comp_cnt) | |
| S_00B328_DX10_CLAMP(1) | |
| S_00B328_FLOAT_MODE(shader->config.float_mode)); |
| si_pm4_set_reg(pm4, R_00B32C_SPI_SHADER_PGM_RSRC2_ES, |
| S_00B32C_USER_SGPR(num_user_sgprs) | |
| S_00B32C_OC_LDS_EN(oc_lds_en) | |
| S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0)); |
| |
| if (shader->selector->type == PIPE_SHADER_TESS_EVAL) |
| si_set_tesseval_regs(sscreen, shader->selector, pm4); |
| |
| polaris_set_vgt_vertex_reuse(sscreen, shader->selector, shader, pm4); |
| } |
| |
| /** |
| * Calculate the appropriate setting of VGT_GS_MODE when \p shader is a |
| * geometry shader. |
| */ |
| static uint32_t si_vgt_gs_mode(struct si_shader_selector *sel) |
| { |
| enum chip_class chip_class = sel->screen->b.chip_class; |
| unsigned gs_max_vert_out = sel->gs_max_out_vertices; |
| unsigned cut_mode; |
| |
| if (gs_max_vert_out <= 128) { |
| cut_mode = V_028A40_GS_CUT_128; |
| } else if (gs_max_vert_out <= 256) { |
| cut_mode = V_028A40_GS_CUT_256; |
| } else if (gs_max_vert_out <= 512) { |
| cut_mode = V_028A40_GS_CUT_512; |
| } else { |
| assert(gs_max_vert_out <= 1024); |
| cut_mode = V_028A40_GS_CUT_1024; |
| } |
| |
| return S_028A40_MODE(V_028A40_GS_SCENARIO_G) | |
| S_028A40_CUT_MODE(cut_mode)| |
| S_028A40_ES_WRITE_OPTIMIZE(chip_class <= VI) | |
| S_028A40_GS_WRITE_OPTIMIZE(1) | |
| S_028A40_ONCHIP(chip_class >= GFX9 ? 1 : 0); |
| } |
| |
| struct gfx9_gs_info { |
| unsigned es_verts_per_subgroup; |
| unsigned gs_prims_per_subgroup; |
| unsigned gs_inst_prims_in_subgroup; |
| unsigned max_prims_per_subgroup; |
| unsigned lds_size; |
| }; |
| |
| static void gfx9_get_gs_info(struct si_shader_selector *es, |
| struct si_shader_selector *gs, |
| struct gfx9_gs_info *out) |
| { |
| unsigned gs_num_invocations = MAX2(gs->gs_num_invocations, 1); |
| unsigned input_prim = gs->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]; |
| bool uses_adjacency = input_prim >= PIPE_PRIM_LINES_ADJACENCY && |
| input_prim <= PIPE_PRIM_TRIANGLE_STRIP_ADJACENCY; |
| |
| /* All these are in dwords: */ |
| /* We can't allow using the whole LDS, because GS waves compete with |
| * other shader stages for LDS space. */ |
| const unsigned max_lds_size = 8 * 1024; |
| const unsigned esgs_itemsize = es->esgs_itemsize / 4; |
| unsigned esgs_lds_size; |
| |
| /* All these are per subgroup: */ |
| const unsigned max_out_prims = 32 * 1024; |
| const unsigned max_es_verts = 255; |
| const unsigned ideal_gs_prims = 64; |
| unsigned max_gs_prims, gs_prims; |
| unsigned min_es_verts, es_verts, worst_case_es_verts; |
| |
| assert(gs_num_invocations <= 32); /* GL maximum */ |
| |
| if (uses_adjacency || gs_num_invocations > 1) |
| max_gs_prims = 127 / gs_num_invocations; |
| else |
| max_gs_prims = 255; |
| |
| /* MAX_PRIMS_PER_SUBGROUP = gs_prims * max_vert_out * gs_invocations. |
| * Make sure we don't go over the maximum value. |
| */ |
| max_gs_prims = MIN2(max_gs_prims, |
| max_out_prims / |
| (gs->gs_max_out_vertices * gs_num_invocations)); |
| assert(max_gs_prims > 0); |
| |
| /* If the primitive has adjacency, halve the number of vertices |
| * that will be reused in multiple primitives. |
| */ |
| min_es_verts = gs->gs_input_verts_per_prim / (uses_adjacency ? 2 : 1); |
| |
| gs_prims = MIN2(ideal_gs_prims, max_gs_prims); |
| worst_case_es_verts = MIN2(min_es_verts * gs_prims, max_es_verts); |
| |
| /* Compute ESGS LDS size based on the worst case number of ES vertices |
| * needed to create the target number of GS prims per subgroup. |
| */ |
| esgs_lds_size = esgs_itemsize * worst_case_es_verts; |
| |
| /* If total LDS usage is too big, refactor partitions based on ratio |
| * of ESGS item sizes. |
| */ |
| if (esgs_lds_size > max_lds_size) { |
| /* Our target GS Prims Per Subgroup was too large. Calculate |
| * the maximum number of GS Prims Per Subgroup that will fit |
| * into LDS, capped by the maximum that the hardware can support. |
| */ |
| gs_prims = MIN2((max_lds_size / (esgs_itemsize * min_es_verts)), |
| max_gs_prims); |
| assert(gs_prims > 0); |
| worst_case_es_verts = MIN2(min_es_verts * gs_prims, |
| max_es_verts); |
| |
| esgs_lds_size = esgs_itemsize * worst_case_es_verts; |
| assert(esgs_lds_size <= max_lds_size); |
| } |
| |
| /* Now calculate remaining ESGS information. */ |
| if (esgs_lds_size) |
| es_verts = MIN2(esgs_lds_size / esgs_itemsize, max_es_verts); |
| else |
| es_verts = max_es_verts; |
| |
| /* Vertices for adjacency primitives are not always reused, so restore |
| * it for ES_VERTS_PER_SUBGRP. |
| */ |
| min_es_verts = gs->gs_input_verts_per_prim; |
| |
| /* For normal primitives, the VGT only checks if they are past the ES |
| * verts per subgroup after allocating a full GS primitive and if they |
| * are, kick off a new subgroup. But if those additional ES verts are |
| * unique (e.g. not reused) we need to make sure there is enough LDS |
| * space to account for those ES verts beyond ES_VERTS_PER_SUBGRP. |
| */ |
| es_verts -= min_es_verts - 1; |
| |
| out->es_verts_per_subgroup = es_verts; |
| out->gs_prims_per_subgroup = gs_prims; |
| out->gs_inst_prims_in_subgroup = gs_prims * gs_num_invocations; |
| out->max_prims_per_subgroup = out->gs_inst_prims_in_subgroup * |
| gs->gs_max_out_vertices; |
| out->lds_size = align(esgs_lds_size, 128) / 128; |
| |
| assert(out->max_prims_per_subgroup <= max_out_prims); |
| } |
| |
| static void si_shader_gs(struct si_screen *sscreen, struct si_shader *shader) |
| { |
| struct si_shader_selector *sel = shader->selector; |
| const ubyte *num_components = sel->info.num_stream_output_components; |
| unsigned gs_num_invocations = sel->gs_num_invocations; |
| struct si_pm4_state *pm4; |
| uint64_t va; |
| unsigned max_stream = sel->max_gs_stream; |
| unsigned offset; |
| |
| pm4 = si_get_shader_pm4_state(shader); |
| if (!pm4) |
| return; |
| |
| offset = num_components[0] * sel->gs_max_out_vertices; |
| si_pm4_set_reg(pm4, R_028A60_VGT_GSVS_RING_OFFSET_1, offset); |
| if (max_stream >= 1) |
| offset += num_components[1] * sel->gs_max_out_vertices; |
| si_pm4_set_reg(pm4, R_028A64_VGT_GSVS_RING_OFFSET_2, offset); |
| if (max_stream >= 2) |
| offset += num_components[2] * sel->gs_max_out_vertices; |
| si_pm4_set_reg(pm4, R_028A68_VGT_GSVS_RING_OFFSET_3, offset); |
| if (max_stream >= 3) |
| offset += num_components[3] * sel->gs_max_out_vertices; |
| si_pm4_set_reg(pm4, R_028AB0_VGT_GSVS_RING_ITEMSIZE, offset); |
| |
| /* The GSVS_RING_ITEMSIZE register takes 15 bits */ |
| assert(offset < (1 << 15)); |
| |
| si_pm4_set_reg(pm4, R_028B38_VGT_GS_MAX_VERT_OUT, sel->gs_max_out_vertices); |
| |
| si_pm4_set_reg(pm4, R_028B5C_VGT_GS_VERT_ITEMSIZE, num_components[0]); |
| si_pm4_set_reg(pm4, R_028B60_VGT_GS_VERT_ITEMSIZE_1, (max_stream >= 1) ? num_components[1] : 0); |
| si_pm4_set_reg(pm4, R_028B64_VGT_GS_VERT_ITEMSIZE_2, (max_stream >= 2) ? num_components[2] : 0); |
| si_pm4_set_reg(pm4, R_028B68_VGT_GS_VERT_ITEMSIZE_3, (max_stream >= 3) ? num_components[3] : 0); |
| |
| si_pm4_set_reg(pm4, R_028B90_VGT_GS_INSTANCE_CNT, |
| S_028B90_CNT(MIN2(gs_num_invocations, 127)) | |
| S_028B90_ENABLE(gs_num_invocations > 0)); |
| |
| va = shader->bo->gpu_address; |
| si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); |
| |
| if (sscreen->b.chip_class >= GFX9) { |
| unsigned input_prim = sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]; |
| unsigned es_type = shader->key.part.gs.es->type; |
| unsigned es_vgpr_comp_cnt, gs_vgpr_comp_cnt; |
| struct gfx9_gs_info gs_info; |
| |
| if (es_type == PIPE_SHADER_VERTEX) |
| /* VGPR0-3: (VertexID, InstanceID / StepRate0, ...) */ |
| es_vgpr_comp_cnt = shader->info.uses_instanceid ? 1 : 0; |
| else if (es_type == PIPE_SHADER_TESS_EVAL) |
| es_vgpr_comp_cnt = shader->key.part.gs.es->info.uses_primid ? 3 : 2; |
| else |
| unreachable("invalid shader selector type"); |
| |
| /* If offsets 4, 5 are used, GS_VGPR_COMP_CNT is ignored and |
| * VGPR[0:4] are always loaded. |
| */ |
| if (sel->info.uses_invocationid) |
| gs_vgpr_comp_cnt = 3; /* VGPR3 contains InvocationID. */ |
| else if (sel->info.uses_primid) |
| gs_vgpr_comp_cnt = 2; /* VGPR2 contains PrimitiveID. */ |
| else if (input_prim >= PIPE_PRIM_TRIANGLES) |
| gs_vgpr_comp_cnt = 1; /* VGPR1 contains offsets 2, 3 */ |
| else |
| gs_vgpr_comp_cnt = 0; /* VGPR0 contains offsets 0, 1 */ |
| |
| gfx9_get_gs_info(shader->key.part.gs.es, sel, &gs_info); |
| |
| si_pm4_set_reg(pm4, R_00B210_SPI_SHADER_PGM_LO_ES, va >> 8); |
| si_pm4_set_reg(pm4, R_00B214_SPI_SHADER_PGM_HI_ES, va >> 40); |
| |
| si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS, |
| S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) | |
| S_00B228_SGPRS((shader->config.num_sgprs - 1) / 8) | |
| S_00B228_DX10_CLAMP(1) | |
| S_00B228_FLOAT_MODE(shader->config.float_mode) | |
| S_00B228_GS_VGPR_COMP_CNT(gs_vgpr_comp_cnt)); |
| si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS, |
| S_00B22C_USER_SGPR(GFX9_GS_NUM_USER_SGPR) | |
| S_00B22C_USER_SGPR_MSB(GFX9_GS_NUM_USER_SGPR >> 5) | |
| S_00B22C_ES_VGPR_COMP_CNT(es_vgpr_comp_cnt) | |
| S_00B22C_OC_LDS_EN(es_type == PIPE_SHADER_TESS_EVAL) | |
| S_00B22C_LDS_SIZE(gs_info.lds_size) | |
| S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0)); |
| |
| si_pm4_set_reg(pm4, R_028A44_VGT_GS_ONCHIP_CNTL, |
| S_028A44_ES_VERTS_PER_SUBGRP(gs_info.es_verts_per_subgroup) | |
| S_028A44_GS_PRIMS_PER_SUBGRP(gs_info.gs_prims_per_subgroup) | |
| S_028A44_GS_INST_PRIMS_IN_SUBGRP(gs_info.gs_inst_prims_in_subgroup)); |
| si_pm4_set_reg(pm4, R_028A94_VGT_GS_MAX_PRIMS_PER_SUBGROUP, |
| S_028A94_MAX_PRIMS_PER_SUBGROUP(gs_info.max_prims_per_subgroup)); |
| si_pm4_set_reg(pm4, R_028AAC_VGT_ESGS_RING_ITEMSIZE, |
| shader->key.part.gs.es->esgs_itemsize / 4); |
| |
| if (es_type == PIPE_SHADER_TESS_EVAL) |
| si_set_tesseval_regs(sscreen, shader->key.part.gs.es, pm4); |
| |
| polaris_set_vgt_vertex_reuse(sscreen, shader->key.part.gs.es, |
| NULL, pm4); |
| } else { |
| si_pm4_set_reg(pm4, R_00B220_SPI_SHADER_PGM_LO_GS, va >> 8); |
| si_pm4_set_reg(pm4, R_00B224_SPI_SHADER_PGM_HI_GS, va >> 40); |
| |
| si_pm4_set_reg(pm4, R_00B228_SPI_SHADER_PGM_RSRC1_GS, |
| S_00B228_VGPRS((shader->config.num_vgprs - 1) / 4) | |
| S_00B228_SGPRS((shader->config.num_sgprs - 1) / 8) | |
| S_00B228_DX10_CLAMP(1) | |
| S_00B228_FLOAT_MODE(shader->config.float_mode)); |
| si_pm4_set_reg(pm4, R_00B22C_SPI_SHADER_PGM_RSRC2_GS, |
| S_00B22C_USER_SGPR(GFX6_GS_NUM_USER_SGPR) | |
| S_00B22C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0)); |
| } |
| } |
| |
| /** |
| * Compute the state for \p shader, which will run as a vertex shader on the |
| * hardware. |
| * |
| * If \p gs is non-NULL, it points to the geometry shader for which this shader |
| * is the copy shader. |
| */ |
| static void si_shader_vs(struct si_screen *sscreen, struct si_shader *shader, |
| struct si_shader_selector *gs) |
| { |
| const struct tgsi_shader_info *info = &shader->selector->info; |
| struct si_pm4_state *pm4; |
| unsigned num_user_sgprs; |
| unsigned nparams, vgpr_comp_cnt; |
| uint64_t va; |
| unsigned oc_lds_en; |
| unsigned window_space = |
| info->properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION]; |
| bool enable_prim_id = shader->key.mono.u.vs_export_prim_id || info->uses_primid; |
| |
| pm4 = si_get_shader_pm4_state(shader); |
| if (!pm4) |
| return; |
| |
| /* We always write VGT_GS_MODE in the VS state, because every switch |
| * between different shader pipelines involving a different GS or no |
| * GS at all involves a switch of the VS (different GS use different |
| * copy shaders). On the other hand, when the API switches from a GS to |
| * no GS and then back to the same GS used originally, the GS state is |
| * not sent again. |
| */ |
| if (!gs) { |
| unsigned mode = V_028A40_GS_OFF; |
| |
| /* PrimID needs GS scenario A. */ |
| if (enable_prim_id) |
| mode = V_028A40_GS_SCENARIO_A; |
| |
| si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, S_028A40_MODE(mode)); |
| si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, enable_prim_id); |
| } else { |
| si_pm4_set_reg(pm4, R_028A40_VGT_GS_MODE, si_vgt_gs_mode(gs)); |
| si_pm4_set_reg(pm4, R_028A84_VGT_PRIMITIVEID_EN, 0); |
| } |
| |
| if (sscreen->b.chip_class <= VI) { |
| /* Reuse needs to be set off if we write oViewport. */ |
| si_pm4_set_reg(pm4, R_028AB4_VGT_REUSE_OFF, |
| S_028AB4_REUSE_OFF(info->writes_viewport_index)); |
| } |
| |
| va = shader->bo->gpu_address; |
| si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); |
| |
| if (gs) { |
| vgpr_comp_cnt = 0; /* only VertexID is needed for GS-COPY. */ |
| num_user_sgprs = SI_GSCOPY_NUM_USER_SGPR; |
| } else if (shader->selector->type == PIPE_SHADER_VERTEX) { |
| /* VGPR0-3: (VertexID, InstanceID / StepRate0, PrimID, InstanceID) |
| * If PrimID is disabled. InstanceID / StepRate1 is loaded instead. |
| * StepRate0 is set to 1. so that VGPR3 doesn't have to be loaded. |
| */ |
| vgpr_comp_cnt = enable_prim_id ? 2 : (shader->info.uses_instanceid ? 1 : 0); |
| num_user_sgprs = SI_VS_NUM_USER_SGPR; |
| } else if (shader->selector->type == PIPE_SHADER_TESS_EVAL) { |
| vgpr_comp_cnt = enable_prim_id ? 3 : 2; |
| num_user_sgprs = SI_TES_NUM_USER_SGPR; |
| } else |
| unreachable("invalid shader selector type"); |
| |
| /* VS is required to export at least one param. */ |
| nparams = MAX2(shader->info.nr_param_exports, 1); |
| si_pm4_set_reg(pm4, R_0286C4_SPI_VS_OUT_CONFIG, |
| S_0286C4_VS_EXPORT_COUNT(nparams - 1)); |
| |
| si_pm4_set_reg(pm4, R_02870C_SPI_SHADER_POS_FORMAT, |
| S_02870C_POS0_EXPORT_FORMAT(V_02870C_SPI_SHADER_4COMP) | |
| S_02870C_POS1_EXPORT_FORMAT(shader->info.nr_pos_exports > 1 ? |
| V_02870C_SPI_SHADER_4COMP : |
| V_02870C_SPI_SHADER_NONE) | |
| S_02870C_POS2_EXPORT_FORMAT(shader->info.nr_pos_exports > 2 ? |
| V_02870C_SPI_SHADER_4COMP : |
| V_02870C_SPI_SHADER_NONE) | |
| S_02870C_POS3_EXPORT_FORMAT(shader->info.nr_pos_exports > 3 ? |
| V_02870C_SPI_SHADER_4COMP : |
| V_02870C_SPI_SHADER_NONE)); |
| |
| oc_lds_en = shader->selector->type == PIPE_SHADER_TESS_EVAL ? 1 : 0; |
| |
| si_pm4_set_reg(pm4, R_00B120_SPI_SHADER_PGM_LO_VS, va >> 8); |
| si_pm4_set_reg(pm4, R_00B124_SPI_SHADER_PGM_HI_VS, va >> 40); |
| si_pm4_set_reg(pm4, R_00B128_SPI_SHADER_PGM_RSRC1_VS, |
| S_00B128_VGPRS((shader->config.num_vgprs - 1) / 4) | |
| S_00B128_SGPRS((shader->config.num_sgprs - 1) / 8) | |
| S_00B128_VGPR_COMP_CNT(vgpr_comp_cnt) | |
| S_00B128_DX10_CLAMP(1) | |
| S_00B128_FLOAT_MODE(shader->config.float_mode)); |
| si_pm4_set_reg(pm4, R_00B12C_SPI_SHADER_PGM_RSRC2_VS, |
| S_00B12C_USER_SGPR(num_user_sgprs) | |
| S_00B12C_OC_LDS_EN(oc_lds_en) | |
| S_00B12C_SO_BASE0_EN(!!shader->selector->so.stride[0]) | |
| S_00B12C_SO_BASE1_EN(!!shader->selector->so.stride[1]) | |
| S_00B12C_SO_BASE2_EN(!!shader->selector->so.stride[2]) | |
| S_00B12C_SO_BASE3_EN(!!shader->selector->so.stride[3]) | |
| S_00B12C_SO_EN(!!shader->selector->so.num_outputs) | |
| S_00B12C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0)); |
| if (window_space) |
| si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL, |
| S_028818_VTX_XY_FMT(1) | S_028818_VTX_Z_FMT(1)); |
| else |
| si_pm4_set_reg(pm4, R_028818_PA_CL_VTE_CNTL, |
| S_028818_VTX_W0_FMT(1) | |
| S_028818_VPORT_X_SCALE_ENA(1) | S_028818_VPORT_X_OFFSET_ENA(1) | |
| S_028818_VPORT_Y_SCALE_ENA(1) | S_028818_VPORT_Y_OFFSET_ENA(1) | |
| S_028818_VPORT_Z_SCALE_ENA(1) | S_028818_VPORT_Z_OFFSET_ENA(1)); |
| |
| if (shader->selector->type == PIPE_SHADER_TESS_EVAL) |
| si_set_tesseval_regs(sscreen, shader->selector, pm4); |
| |
| polaris_set_vgt_vertex_reuse(sscreen, shader->selector, shader, pm4); |
| } |
| |
| static unsigned si_get_ps_num_interp(struct si_shader *ps) |
| { |
| struct tgsi_shader_info *info = &ps->selector->info; |
| unsigned num_colors = !!(info->colors_read & 0x0f) + |
| !!(info->colors_read & 0xf0); |
| unsigned num_interp = ps->selector->info.num_inputs + |
| (ps->key.part.ps.prolog.color_two_side ? num_colors : 0); |
| |
| assert(num_interp <= 32); |
| return MIN2(num_interp, 32); |
| } |
| |
| static unsigned si_get_spi_shader_col_format(struct si_shader *shader) |
| { |
| unsigned value = shader->key.part.ps.epilog.spi_shader_col_format; |
| unsigned i, num_targets = (util_last_bit(value) + 3) / 4; |
| |
| /* If the i-th target format is set, all previous target formats must |
| * be non-zero to avoid hangs. |
| */ |
| for (i = 0; i < num_targets; i++) |
| if (!(value & (0xf << (i * 4)))) |
| value |= V_028714_SPI_SHADER_32_R << (i * 4); |
| |
| return value; |
| } |
| |
| static unsigned si_get_cb_shader_mask(unsigned spi_shader_col_format) |
| { |
| unsigned i, cb_shader_mask = 0; |
| |
| for (i = 0; i < 8; i++) { |
| switch ((spi_shader_col_format >> (i * 4)) & 0xf) { |
| case V_028714_SPI_SHADER_ZERO: |
| break; |
| case V_028714_SPI_SHADER_32_R: |
| cb_shader_mask |= 0x1 << (i * 4); |
| break; |
| case V_028714_SPI_SHADER_32_GR: |
| cb_shader_mask |= 0x3 << (i * 4); |
| break; |
| case V_028714_SPI_SHADER_32_AR: |
| cb_shader_mask |= 0x9 << (i * 4); |
| break; |
| case V_028714_SPI_SHADER_FP16_ABGR: |
| case V_028714_SPI_SHADER_UNORM16_ABGR: |
| case V_028714_SPI_SHADER_SNORM16_ABGR: |
| case V_028714_SPI_SHADER_UINT16_ABGR: |
| case V_028714_SPI_SHADER_SINT16_ABGR: |
| case V_028714_SPI_SHADER_32_ABGR: |
| cb_shader_mask |= 0xf << (i * 4); |
| break; |
| default: |
| assert(0); |
| } |
| } |
| return cb_shader_mask; |
| } |
| |
| static void si_shader_ps(struct si_shader *shader) |
| { |
| struct tgsi_shader_info *info = &shader->selector->info; |
| struct si_pm4_state *pm4; |
| unsigned spi_ps_in_control, spi_shader_col_format, cb_shader_mask; |
| unsigned spi_baryc_cntl = S_0286E0_FRONT_FACE_ALL_BITS(1); |
| uint64_t va; |
| unsigned input_ena = shader->config.spi_ps_input_ena; |
| |
| /* we need to enable at least one of them, otherwise we hang the GPU */ |
| assert(G_0286CC_PERSP_SAMPLE_ENA(input_ena) || |
| G_0286CC_PERSP_CENTER_ENA(input_ena) || |
| G_0286CC_PERSP_CENTROID_ENA(input_ena) || |
| G_0286CC_PERSP_PULL_MODEL_ENA(input_ena) || |
| G_0286CC_LINEAR_SAMPLE_ENA(input_ena) || |
| G_0286CC_LINEAR_CENTER_ENA(input_ena) || |
| G_0286CC_LINEAR_CENTROID_ENA(input_ena) || |
| G_0286CC_LINE_STIPPLE_TEX_ENA(input_ena)); |
| /* POS_W_FLOAT_ENA requires one of the perspective weights. */ |
| assert(!G_0286CC_POS_W_FLOAT_ENA(input_ena) || |
| G_0286CC_PERSP_SAMPLE_ENA(input_ena) || |
| G_0286CC_PERSP_CENTER_ENA(input_ena) || |
| G_0286CC_PERSP_CENTROID_ENA(input_ena) || |
| G_0286CC_PERSP_PULL_MODEL_ENA(input_ena)); |
| |
| /* Validate interpolation optimization flags (read as implications). */ |
| assert(!shader->key.part.ps.prolog.bc_optimize_for_persp || |
| (G_0286CC_PERSP_CENTER_ENA(input_ena) && |
| G_0286CC_PERSP_CENTROID_ENA(input_ena))); |
| assert(!shader->key.part.ps.prolog.bc_optimize_for_linear || |
| (G_0286CC_LINEAR_CENTER_ENA(input_ena) && |
| G_0286CC_LINEAR_CENTROID_ENA(input_ena))); |
| assert(!shader->key.part.ps.prolog.force_persp_center_interp || |
| (!G_0286CC_PERSP_SAMPLE_ENA(input_ena) && |
| !G_0286CC_PERSP_CENTROID_ENA(input_ena))); |
| assert(!shader->key.part.ps.prolog.force_linear_center_interp || |
| (!G_0286CC_LINEAR_SAMPLE_ENA(input_ena) && |
| !G_0286CC_LINEAR_CENTROID_ENA(input_ena))); |
| assert(!shader->key.part.ps.prolog.force_persp_sample_interp || |
| (!G_0286CC_PERSP_CENTER_ENA(input_ena) && |
| !G_0286CC_PERSP_CENTROID_ENA(input_ena))); |
| assert(!shader->key.part.ps.prolog.force_linear_sample_interp || |
| (!G_0286CC_LINEAR_CENTER_ENA(input_ena) && |
| !G_0286CC_LINEAR_CENTROID_ENA(input_ena))); |
| |
| /* Validate cases when the optimizations are off (read as implications). */ |
| assert(shader->key.part.ps.prolog.bc_optimize_for_persp || |
| !G_0286CC_PERSP_CENTER_ENA(input_ena) || |
| !G_0286CC_PERSP_CENTROID_ENA(input_ena)); |
| assert(shader->key.part.ps.prolog.bc_optimize_for_linear || |
| !G_0286CC_LINEAR_CENTER_ENA(input_ena) || |
| !G_0286CC_LINEAR_CENTROID_ENA(input_ena)); |
| |
| pm4 = si_get_shader_pm4_state(shader); |
| if (!pm4) |
| return; |
| |
| /* SPI_BARYC_CNTL.POS_FLOAT_LOCATION |
| * Possible vaules: |
| * 0 -> Position = pixel center |
| * 1 -> Position = pixel centroid |
| * 2 -> Position = at sample position |
| * |
| * From GLSL 4.5 specification, section 7.1: |
| * "The variable gl_FragCoord is available as an input variable from |
| * within fragment shaders and it holds the window relative coordinates |
| * (x, y, z, 1/w) values for the fragment. If multi-sampling, this |
| * value can be for any location within the pixel, or one of the |
| * fragment samples. The use of centroid does not further restrict |
| * this value to be inside the current primitive." |
| * |
| * Meaning that centroid has no effect and we can return anything within |
| * the pixel. Thus, return the value at sample position, because that's |
| * the most accurate one shaders can get. |
| */ |
| spi_baryc_cntl |= S_0286E0_POS_FLOAT_LOCATION(2); |
| |
| if (info->properties[TGSI_PROPERTY_FS_COORD_PIXEL_CENTER] == |
| TGSI_FS_COORD_PIXEL_CENTER_INTEGER) |
| spi_baryc_cntl |= S_0286E0_POS_FLOAT_ULC(1); |
| |
| spi_shader_col_format = si_get_spi_shader_col_format(shader); |
| cb_shader_mask = si_get_cb_shader_mask(spi_shader_col_format); |
| |
| /* Ensure that some export memory is always allocated, for two reasons: |
| * |
| * 1) Correctness: The hardware ignores the EXEC mask if no export |
| * memory is allocated, so KILL and alpha test do not work correctly |
| * without this. |
| * 2) Performance: Every shader needs at least a NULL export, even when |
| * it writes no color/depth output. The NULL export instruction |
| * stalls without this setting. |
| * |
| * Don't add this to CB_SHADER_MASK. |
| */ |
| if (!spi_shader_col_format && |
| !info->writes_z && !info->writes_stencil && !info->writes_samplemask) |
| spi_shader_col_format = V_028714_SPI_SHADER_32_R; |
| |
| si_pm4_set_reg(pm4, R_0286CC_SPI_PS_INPUT_ENA, input_ena); |
| si_pm4_set_reg(pm4, R_0286D0_SPI_PS_INPUT_ADDR, |
| shader->config.spi_ps_input_addr); |
| |
| /* Set interpolation controls. */ |
| spi_ps_in_control = S_0286D8_NUM_INTERP(si_get_ps_num_interp(shader)); |
| |
| /* Set registers. */ |
| si_pm4_set_reg(pm4, R_0286E0_SPI_BARYC_CNTL, spi_baryc_cntl); |
| si_pm4_set_reg(pm4, R_0286D8_SPI_PS_IN_CONTROL, spi_ps_in_control); |
| |
| si_pm4_set_reg(pm4, R_028710_SPI_SHADER_Z_FORMAT, |
| si_get_spi_shader_z_format(info->writes_z, |
| info->writes_stencil, |
| info->writes_samplemask)); |
| |
| si_pm4_set_reg(pm4, R_028714_SPI_SHADER_COL_FORMAT, spi_shader_col_format); |
| si_pm4_set_reg(pm4, R_02823C_CB_SHADER_MASK, cb_shader_mask); |
| |
| va = shader->bo->gpu_address; |
| si_pm4_add_bo(pm4, shader->bo, RADEON_USAGE_READ, RADEON_PRIO_SHADER_BINARY); |
| si_pm4_set_reg(pm4, R_00B020_SPI_SHADER_PGM_LO_PS, va >> 8); |
| si_pm4_set_reg(pm4, R_00B024_SPI_SHADER_PGM_HI_PS, va >> 40); |
| |
| si_pm4_set_reg(pm4, R_00B028_SPI_SHADER_PGM_RSRC1_PS, |
| S_00B028_VGPRS((shader->config.num_vgprs - 1) / 4) | |
| S_00B028_SGPRS((shader->config.num_sgprs - 1) / 8) | |
| S_00B028_DX10_CLAMP(1) | |
| S_00B028_FLOAT_MODE(shader->config.float_mode)); |
| si_pm4_set_reg(pm4, R_00B02C_SPI_SHADER_PGM_RSRC2_PS, |
| S_00B02C_EXTRA_LDS_SIZE(shader->config.lds_size) | |
| S_00B02C_USER_SGPR(SI_PS_NUM_USER_SGPR) | |
| S_00B32C_SCRATCH_EN(shader->config.scratch_bytes_per_wave > 0)); |
| } |
| |
| static void si_shader_init_pm4_state(struct si_screen *sscreen, |
| struct si_shader *shader) |
| { |
| switch (shader->selector->type) { |
| case PIPE_SHADER_VERTEX: |
| if (shader->key.as_ls) |
| si_shader_ls(sscreen, shader); |
| else if (shader->key.as_es) |
| si_shader_es(sscreen, shader); |
| else |
| si_shader_vs(sscreen, shader, NULL); |
| break; |
| case PIPE_SHADER_TESS_CTRL: |
| si_shader_hs(sscreen, shader); |
| break; |
| case PIPE_SHADER_TESS_EVAL: |
| if (shader->key.as_es) |
| si_shader_es(sscreen, shader); |
| else |
| si_shader_vs(sscreen, shader, NULL); |
| break; |
| case PIPE_SHADER_GEOMETRY: |
| si_shader_gs(sscreen, shader); |
| break; |
| case PIPE_SHADER_FRAGMENT: |
| si_shader_ps(shader); |
| break; |
| default: |
| assert(0); |
| } |
| } |
| |
| static unsigned si_get_alpha_test_func(struct si_context *sctx) |
| { |
| /* Alpha-test should be disabled if colorbuffer 0 is integer. */ |
| if (sctx->queued.named.dsa) |
| return sctx->queued.named.dsa->alpha_func; |
| |
| return PIPE_FUNC_ALWAYS; |
| } |
| |
| static void si_shader_selector_key_vs(struct si_context *sctx, |
| struct si_shader_selector *vs, |
| struct si_shader_key *key, |
| struct si_vs_prolog_bits *prolog_key) |
| { |
| if (!sctx->vertex_elements) |
| return; |
| |
| prolog_key->instance_divisor_is_one = |
| sctx->vertex_elements->instance_divisor_is_one; |
| prolog_key->instance_divisor_is_fetched = |
| sctx->vertex_elements->instance_divisor_is_fetched; |
| |
| /* Prefer a monolithic shader to allow scheduling divisions around |
| * VBO loads. */ |
| if (prolog_key->instance_divisor_is_fetched) |
| key->opt.prefer_mono = 1; |
| |
| unsigned count = MIN2(vs->info.num_inputs, |
| sctx->vertex_elements->count); |
| memcpy(key->mono.vs_fix_fetch, sctx->vertex_elements->fix_fetch, count); |
| } |
| |
| static void si_shader_selector_key_hw_vs(struct si_context *sctx, |
| struct si_shader_selector *vs, |
| struct si_shader_key *key) |
| { |
| struct si_shader_selector *ps = sctx->ps_shader.cso; |
| |
| key->opt.clip_disable = |
| sctx->queued.named.rasterizer->clip_plane_enable == 0 && |
| (vs->info.clipdist_writemask || |
| vs->info.writes_clipvertex) && |
| !vs->info.culldist_writemask; |
| |
| /* Find out if PS is disabled. */ |
| bool ps_disabled = true; |
| if (ps) { |
| bool ps_modifies_zs = ps->info.uses_kill || |
| ps->info.writes_z || |
| ps->info.writes_stencil || |
| ps->info.writes_samplemask || |
| si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS; |
| |
| unsigned ps_colormask = sctx->framebuffer.colorbuf_enabled_4bit & |
| sctx->queued.named.blend->cb_target_mask; |
| if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS]) |
| ps_colormask &= ps->colors_written_4bit; |
| |
| ps_disabled = sctx->queued.named.rasterizer->rasterizer_discard || |
| (!ps_colormask && |
| !ps_modifies_zs && |
| !ps->info.writes_memory); |
| } |
| |
| /* Find out which VS outputs aren't used by the PS. */ |
| uint64_t outputs_written = vs->outputs_written; |
| uint64_t inputs_read = 0; |
| |
| /* ignore POSITION, PSIZE */ |
| outputs_written &= ~((1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_POSITION, 0) | |
| (1ull << si_shader_io_get_unique_index(TGSI_SEMANTIC_PSIZE, 0)))); |
| |
| if (!ps_disabled) { |
| inputs_read = ps->inputs_read; |
| } |
| |
| uint64_t linked = outputs_written & inputs_read; |
| |
| key->opt.kill_outputs = ~linked & outputs_written; |
| } |
| |
| /* Compute the key for the hw shader variant */ |
| static inline void si_shader_selector_key(struct pipe_context *ctx, |
| struct si_shader_selector *sel, |
| struct si_shader_key *key) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| |
| memset(key, 0, sizeof(*key)); |
| |
| switch (sel->type) { |
| case PIPE_SHADER_VERTEX: |
| si_shader_selector_key_vs(sctx, sel, key, &key->part.vs.prolog); |
| |
| if (sctx->tes_shader.cso) |
| key->as_ls = 1; |
| else if (sctx->gs_shader.cso) |
| key->as_es = 1; |
| else { |
| si_shader_selector_key_hw_vs(sctx, sel, key); |
| |
| if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid) |
| key->mono.u.vs_export_prim_id = 1; |
| } |
| break; |
| case PIPE_SHADER_TESS_CTRL: |
| if (sctx->b.chip_class >= GFX9) { |
| si_shader_selector_key_vs(sctx, sctx->vs_shader.cso, |
| key, &key->part.tcs.ls_prolog); |
| key->part.tcs.ls = sctx->vs_shader.cso; |
| } |
| |
| key->part.tcs.epilog.prim_mode = |
| sctx->tes_shader.cso->info.properties[TGSI_PROPERTY_TES_PRIM_MODE]; |
| key->part.tcs.epilog.tes_reads_tess_factors = |
| sctx->tes_shader.cso->info.reads_tess_factors; |
| |
| if (sel == sctx->fixed_func_tcs_shader.cso) |
| key->mono.u.ff_tcs_inputs_to_copy = sctx->vs_shader.cso->outputs_written; |
| break; |
| case PIPE_SHADER_TESS_EVAL: |
| if (sctx->gs_shader.cso) |
| key->as_es = 1; |
| else { |
| si_shader_selector_key_hw_vs(sctx, sel, key); |
| |
| if (sctx->ps_shader.cso && sctx->ps_shader.cso->info.uses_primid) |
| key->mono.u.vs_export_prim_id = 1; |
| } |
| break; |
| case PIPE_SHADER_GEOMETRY: |
| if (sctx->b.chip_class >= GFX9) { |
| if (sctx->tes_shader.cso) { |
| key->part.gs.es = sctx->tes_shader.cso; |
| } else { |
| si_shader_selector_key_vs(sctx, sctx->vs_shader.cso, |
| key, &key->part.gs.vs_prolog); |
| key->part.gs.es = sctx->vs_shader.cso; |
| } |
| |
| /* Merged ES-GS can have unbalanced wave usage. |
| * |
| * ES threads are per-vertex, while GS threads are |
| * per-primitive. So without any amplification, there |
| * are fewer GS threads than ES threads, which can result |
| * in empty (no-op) GS waves. With too much amplification, |
| * there are more GS threads than ES threads, which |
| * can result in empty (no-op) ES waves. |
| * |
| * Non-monolithic shaders are implemented by setting EXEC |
| * at the beginning of shader parts, and don't jump to |
| * the end if EXEC is 0. |
| * |
| * Monolithic shaders use conditional blocks, so they can |
| * jump and skip empty waves of ES or GS. So set this to |
| * always use optimized variants, which are monolithic. |
| */ |
| key->opt.prefer_mono = 1; |
| } |
| key->part.gs.prolog.tri_strip_adj_fix = sctx->gs_tri_strip_adj_fix; |
| break; |
| case PIPE_SHADER_FRAGMENT: { |
| struct si_state_rasterizer *rs = sctx->queued.named.rasterizer; |
| struct si_state_blend *blend = sctx->queued.named.blend; |
| |
| if (sel->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS] && |
| sel->info.colors_written == 0x1) |
| key->part.ps.epilog.last_cbuf = MAX2(sctx->framebuffer.state.nr_cbufs, 1) - 1; |
| |
| if (blend) { |
| /* Select the shader color format based on whether |
| * blending or alpha are needed. |
| */ |
| key->part.ps.epilog.spi_shader_col_format = |
| (blend->blend_enable_4bit & blend->need_src_alpha_4bit & |
| sctx->framebuffer.spi_shader_col_format_blend_alpha) | |
| (blend->blend_enable_4bit & ~blend->need_src_alpha_4bit & |
| sctx->framebuffer.spi_shader_col_format_blend) | |
| (~blend->blend_enable_4bit & blend->need_src_alpha_4bit & |
| sctx->framebuffer.spi_shader_col_format_alpha) | |
| (~blend->blend_enable_4bit & ~blend->need_src_alpha_4bit & |
| sctx->framebuffer.spi_shader_col_format); |
| |
| /* The output for dual source blending should have |
| * the same format as the first output. |
| */ |
| if (blend->dual_src_blend) |
| key->part.ps.epilog.spi_shader_col_format |= |
| (key->part.ps.epilog.spi_shader_col_format & 0xf) << 4; |
| } else |
| key->part.ps.epilog.spi_shader_col_format = sctx->framebuffer.spi_shader_col_format; |
| |
| /* If alpha-to-coverage is enabled, we have to export alpha |
| * even if there is no color buffer. |
| */ |
| if (!(key->part.ps.epilog.spi_shader_col_format & 0xf) && |
| blend && blend->alpha_to_coverage) |
| key->part.ps.epilog.spi_shader_col_format |= V_028710_SPI_SHADER_32_AR; |
| |
| /* On SI and CIK except Hawaii, the CB doesn't clamp outputs |
| * to the range supported by the type if a channel has less |
| * than 16 bits and the export format is 16_ABGR. |
| */ |
| if (sctx->b.chip_class <= CIK && sctx->b.family != CHIP_HAWAII) { |
| key->part.ps.epilog.color_is_int8 = sctx->framebuffer.color_is_int8; |
| key->part.ps.epilog.color_is_int10 = sctx->framebuffer.color_is_int10; |
| } |
| |
| /* Disable unwritten outputs (if WRITE_ALL_CBUFS isn't enabled). */ |
| if (!key->part.ps.epilog.last_cbuf) { |
| key->part.ps.epilog.spi_shader_col_format &= sel->colors_written_4bit; |
| key->part.ps.epilog.color_is_int8 &= sel->info.colors_written; |
| key->part.ps.epilog.color_is_int10 &= sel->info.colors_written; |
| } |
| |
| if (rs) { |
| bool is_poly = (sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES && |
| sctx->current_rast_prim <= PIPE_PRIM_POLYGON) || |
| sctx->current_rast_prim >= PIPE_PRIM_TRIANGLES_ADJACENCY; |
| bool is_line = !is_poly && sctx->current_rast_prim != PIPE_PRIM_POINTS; |
| |
| key->part.ps.prolog.color_two_side = rs->two_side && sel->info.colors_read; |
| key->part.ps.prolog.flatshade_colors = rs->flatshade && sel->info.colors_read; |
| |
| if (sctx->queued.named.blend) { |
| key->part.ps.epilog.alpha_to_one = sctx->queued.named.blend->alpha_to_one && |
| rs->multisample_enable; |
| } |
| |
| key->part.ps.prolog.poly_stipple = rs->poly_stipple_enable && is_poly; |
| key->part.ps.epilog.poly_line_smoothing = ((is_poly && rs->poly_smooth) || |
| (is_line && rs->line_smooth)) && |
| sctx->framebuffer.nr_samples <= 1; |
| key->part.ps.epilog.clamp_color = rs->clamp_fragment_color; |
| |
| if (rs->force_persample_interp && |
| rs->multisample_enable && |
| sctx->framebuffer.nr_samples > 1 && |
| sctx->ps_iter_samples > 1) { |
| key->part.ps.prolog.force_persp_sample_interp = |
| sel->info.uses_persp_center || |
| sel->info.uses_persp_centroid; |
| |
| key->part.ps.prolog.force_linear_sample_interp = |
| sel->info.uses_linear_center || |
| sel->info.uses_linear_centroid; |
| } else if (rs->multisample_enable && |
| sctx->framebuffer.nr_samples > 1) { |
| key->part.ps.prolog.bc_optimize_for_persp = |
| sel->info.uses_persp_center && |
| sel->info.uses_persp_centroid; |
| key->part.ps.prolog.bc_optimize_for_linear = |
| sel->info.uses_linear_center && |
| sel->info.uses_linear_centroid; |
| } else { |
| /* Make sure SPI doesn't compute more than 1 pair |
| * of (i,j), which is the optimization here. */ |
| key->part.ps.prolog.force_persp_center_interp = |
| sel->info.uses_persp_center + |
| sel->info.uses_persp_centroid + |
| sel->info.uses_persp_sample > 1; |
| |
| key->part.ps.prolog.force_linear_center_interp = |
| sel->info.uses_linear_center + |
| sel->info.uses_linear_centroid + |
| sel->info.uses_linear_sample > 1; |
| } |
| } |
| |
| key->part.ps.epilog.alpha_func = si_get_alpha_test_func(sctx); |
| break; |
| } |
| default: |
| assert(0); |
| } |
| |
| if (unlikely(sctx->screen->b.debug_flags & DBG_NO_OPT_VARIANT)) |
| memset(&key->opt, 0, sizeof(key->opt)); |
| } |
| |
| static void si_build_shader_variant(struct si_shader *shader, |
| int thread_index, |
| bool low_priority) |
| { |
| struct si_shader_selector *sel = shader->selector; |
| struct si_screen *sscreen = sel->screen; |
| LLVMTargetMachineRef tm; |
| struct pipe_debug_callback *debug = &shader->compiler_ctx_state.debug; |
| int r; |
| |
| if (thread_index >= 0) { |
| if (low_priority) { |
| assert(thread_index < ARRAY_SIZE(sscreen->tm_low_priority)); |
| tm = sscreen->tm_low_priority[thread_index]; |
| } else { |
| assert(thread_index < ARRAY_SIZE(sscreen->tm)); |
| tm = sscreen->tm[thread_index]; |
| } |
| if (!debug->async) |
| debug = NULL; |
| } else { |
| assert(!low_priority); |
| tm = shader->compiler_ctx_state.tm; |
| } |
| |
| r = si_shader_create(sscreen, tm, shader, debug); |
| if (unlikely(r)) { |
| R600_ERR("Failed to build shader variant (type=%u) %d\n", |
| sel->type, r); |
| shader->compilation_failed = true; |
| return; |
| } |
| |
| if (shader->compiler_ctx_state.is_debug_context) { |
| FILE *f = open_memstream(&shader->shader_log, |
| &shader->shader_log_size); |
| if (f) { |
| si_shader_dump(sscreen, shader, NULL, sel->type, f, false); |
| fclose(f); |
| } |
| } |
| |
| si_shader_init_pm4_state(sscreen, shader); |
| } |
| |
| static void si_build_shader_variant_low_priority(void *job, int thread_index) |
| { |
| struct si_shader *shader = (struct si_shader *)job; |
| |
| assert(thread_index >= 0); |
| |
| si_build_shader_variant(shader, thread_index, true); |
| } |
| |
| static const struct si_shader_key zeroed; |
| |
| static bool si_check_missing_main_part(struct si_screen *sscreen, |
| struct si_shader_selector *sel, |
| struct si_compiler_ctx_state *compiler_state, |
| struct si_shader_key *key) |
| { |
| struct si_shader **mainp = si_get_main_shader_part(sel, key); |
| |
| if (!*mainp) { |
| struct si_shader *main_part = CALLOC_STRUCT(si_shader); |
| |
| if (!main_part) |
| return false; |
| |
| main_part->selector = sel; |
| main_part->key.as_es = key->as_es; |
| main_part->key.as_ls = key->as_ls; |
| |
| if (si_compile_tgsi_shader(sscreen, compiler_state->tm, |
| main_part, false, |
| &compiler_state->debug) != 0) { |
| FREE(main_part); |
| return false; |
| } |
| *mainp = main_part; |
| } |
| return true; |
| } |
| |
| /* Select the hw shader variant depending on the current state. */ |
| static int si_shader_select_with_key(struct si_screen *sscreen, |
| struct si_shader_ctx_state *state, |
| struct si_compiler_ctx_state *compiler_state, |
| struct si_shader_key *key, |
| int thread_index) |
| { |
| struct si_shader_selector *sel = state->cso; |
| struct si_shader_selector *previous_stage_sel = NULL; |
| struct si_shader *current = state->current; |
| struct si_shader *iter, *shader = NULL; |
| |
| again: |
| /* Check if we don't need to change anything. |
| * This path is also used for most shaders that don't need multiple |
| * variants, it will cost just a computation of the key and this |
| * test. */ |
| if (likely(current && |
| memcmp(¤t->key, key, sizeof(*key)) == 0 && |
| (!current->is_optimized || |
| util_queue_fence_is_signalled(¤t->optimized_ready)))) |
| return current->compilation_failed ? -1 : 0; |
| |
| /* This must be done before the mutex is locked, because async GS |
| * compilation calls this function too, and therefore must enter |
| * the mutex first. |
| * |
| * Only wait if we are in a draw call. Don't wait if we are |
| * in a compiler thread. |
| */ |
| if (thread_index < 0) |
| util_queue_fence_wait(&sel->ready); |
| |
| mtx_lock(&sel->mutex); |
| |
| /* Find the shader variant. */ |
| for (iter = sel->first_variant; iter; iter = iter->next_variant) { |
| /* Don't check the "current" shader. We checked it above. */ |
| if (current != iter && |
| memcmp(&iter->key, key, sizeof(*key)) == 0) { |
| /* If it's an optimized shader and its compilation has |
| * been started but isn't done, use the unoptimized |
| * shader so as not to cause a stall due to compilation. |
| */ |
| if (iter->is_optimized && |
| !util_queue_fence_is_signalled(&iter->optimized_ready)) { |
| memset(&key->opt, 0, sizeof(key->opt)); |
| mtx_unlock(&sel->mutex); |
| goto again; |
| } |
| |
| if (iter->compilation_failed) { |
| mtx_unlock(&sel->mutex); |
| return -1; /* skip the draw call */ |
| } |
| |
| state->current = iter; |
| mtx_unlock(&sel->mutex); |
| return 0; |
| } |
| } |
| |
| /* Build a new shader. */ |
| shader = CALLOC_STRUCT(si_shader); |
| if (!shader) { |
| mtx_unlock(&sel->mutex); |
| return -ENOMEM; |
| } |
| shader->selector = sel; |
| shader->key = *key; |
| shader->compiler_ctx_state = *compiler_state; |
| |
| /* If this is a merged shader, get the first shader's selector. */ |
| if (sscreen->b.chip_class >= GFX9) { |
| if (sel->type == PIPE_SHADER_TESS_CTRL) |
| previous_stage_sel = key->part.tcs.ls; |
| else if (sel->type == PIPE_SHADER_GEOMETRY) |
| previous_stage_sel = key->part.gs.es; |
| |
| /* We need to wait for the previous shader. */ |
| if (previous_stage_sel && thread_index < 0) |
| util_queue_fence_wait(&previous_stage_sel->ready); |
| } |
| |
| /* Compile the main shader part if it doesn't exist. This can happen |
| * if the initial guess was wrong. */ |
| bool is_pure_monolithic = |
| sscreen->use_monolithic_shaders || |
| memcmp(&key->mono, &zeroed.mono, sizeof(key->mono)) != 0; |
| |
| if (!is_pure_monolithic) { |
| bool ok; |
| |
| /* Make sure the main shader part is present. This is needed |
| * for shaders that can be compiled as VS, LS, or ES, and only |
| * one of them is compiled at creation. |
| * |
| * For merged shaders, check that the starting shader's main |
| * part is present. |
| */ |
| if (previous_stage_sel) { |
| struct si_shader_key shader1_key = zeroed; |
| |
| if (sel->type == PIPE_SHADER_TESS_CTRL) |
| shader1_key.as_ls = 1; |
| else if (sel->type == PIPE_SHADER_GEOMETRY) |
| shader1_key.as_es = 1; |
| else |
| assert(0); |
| |
| mtx_lock(&previous_stage_sel->mutex); |
| ok = si_check_missing_main_part(sscreen, |
| previous_stage_sel, |
| compiler_state, &shader1_key); |
| mtx_unlock(&previous_stage_sel->mutex); |
| } else { |
| ok = si_check_missing_main_part(sscreen, sel, |
| compiler_state, key); |
| } |
| if (!ok) { |
| FREE(shader); |
| mtx_unlock(&sel->mutex); |
| return -ENOMEM; /* skip the draw call */ |
| } |
| } |
| |
| /* Keep the reference to the 1st shader of merged shaders, so that |
| * Gallium can't destroy it before we destroy the 2nd shader. |
| * |
| * Set sctx = NULL, because it's unused if we're not releasing |
| * the shader, and we don't have any sctx here. |
| */ |
| si_shader_selector_reference(NULL, &shader->previous_stage_sel, |
| previous_stage_sel); |
| |
| /* Monolithic-only shaders don't make a distinction between optimized |
| * and unoptimized. */ |
| shader->is_monolithic = |
| is_pure_monolithic || |
| memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0; |
| |
| shader->is_optimized = |
| !is_pure_monolithic && |
| memcmp(&key->opt, &zeroed.opt, sizeof(key->opt)) != 0; |
| if (shader->is_optimized) |
| util_queue_fence_init(&shader->optimized_ready); |
| |
| if (!sel->last_variant) { |
| sel->first_variant = shader; |
| sel->last_variant = shader; |
| } else { |
| sel->last_variant->next_variant = shader; |
| sel->last_variant = shader; |
| } |
| |
| /* If it's an optimized shader, compile it asynchronously. */ |
| if (shader->is_optimized && |
| !is_pure_monolithic && |
| thread_index < 0) { |
| /* Compile it asynchronously. */ |
| util_queue_add_job(&sscreen->shader_compiler_queue_low_priority, |
| shader, &shader->optimized_ready, |
| si_build_shader_variant_low_priority, NULL); |
| |
| /* Use the default (unoptimized) shader for now. */ |
| memset(&key->opt, 0, sizeof(key->opt)); |
| mtx_unlock(&sel->mutex); |
| goto again; |
| } |
| |
| assert(!shader->is_optimized); |
| si_build_shader_variant(shader, thread_index, false); |
| |
| if (!shader->compilation_failed) |
| state->current = shader; |
| |
| mtx_unlock(&sel->mutex); |
| return shader->compilation_failed ? -1 : 0; |
| } |
| |
| static int si_shader_select(struct pipe_context *ctx, |
| struct si_shader_ctx_state *state, |
| struct si_compiler_ctx_state *compiler_state) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct si_shader_key key; |
| |
| si_shader_selector_key(ctx, state->cso, &key); |
| return si_shader_select_with_key(sctx->screen, state, compiler_state, |
| &key, -1); |
| } |
| |
| static void si_parse_next_shader_property(const struct tgsi_shader_info *info, |
| bool streamout, |
| struct si_shader_key *key) |
| { |
| unsigned next_shader = info->properties[TGSI_PROPERTY_NEXT_SHADER]; |
| |
| switch (info->processor) { |
| case PIPE_SHADER_VERTEX: |
| switch (next_shader) { |
| case PIPE_SHADER_GEOMETRY: |
| key->as_es = 1; |
| break; |
| case PIPE_SHADER_TESS_CTRL: |
| case PIPE_SHADER_TESS_EVAL: |
| key->as_ls = 1; |
| break; |
| default: |
| /* If POSITION isn't written, it can only be a HW VS |
| * if streamout is used. If streamout isn't used, |
| * assume that it's a HW LS. (the next shader is TCS) |
| * This heuristic is needed for separate shader objects. |
| */ |
| if (!info->writes_position && !streamout) |
| key->as_ls = 1; |
| } |
| break; |
| |
| case PIPE_SHADER_TESS_EVAL: |
| if (next_shader == PIPE_SHADER_GEOMETRY || |
| !info->writes_position) |
| key->as_es = 1; |
| break; |
| } |
| } |
| |
| /** |
| * Compile the main shader part or the monolithic shader as part of |
| * si_shader_selector initialization. Since it can be done asynchronously, |
| * there is no way to report compile failures to applications. |
| */ |
| void si_init_shader_selector_async(void *job, int thread_index) |
| { |
| struct si_shader_selector *sel = (struct si_shader_selector *)job; |
| struct si_screen *sscreen = sel->screen; |
| LLVMTargetMachineRef tm; |
| struct pipe_debug_callback *debug = &sel->compiler_ctx_state.debug; |
| unsigned i; |
| |
| if (thread_index >= 0) { |
| assert(thread_index < ARRAY_SIZE(sscreen->tm)); |
| tm = sscreen->tm[thread_index]; |
| if (!debug->async) |
| debug = NULL; |
| } else { |
| tm = sel->compiler_ctx_state.tm; |
| } |
| |
| /* Compile the main shader part for use with a prolog and/or epilog. |
| * If this fails, the driver will try to compile a monolithic shader |
| * on demand. |
| */ |
| if (!sscreen->use_monolithic_shaders) { |
| struct si_shader *shader = CALLOC_STRUCT(si_shader); |
| void *tgsi_binary = NULL; |
| |
| if (!shader) { |
| fprintf(stderr, "radeonsi: can't allocate a main shader part\n"); |
| return; |
| } |
| |
| shader->selector = sel; |
| si_parse_next_shader_property(&sel->info, |
| sel->so.num_outputs != 0, |
| &shader->key); |
| |
| if (sel->tokens) |
| tgsi_binary = si_get_tgsi_binary(sel); |
| |
| /* Try to load the shader from the shader cache. */ |
| mtx_lock(&sscreen->shader_cache_mutex); |
| |
| if (tgsi_binary && |
| si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) { |
| mtx_unlock(&sscreen->shader_cache_mutex); |
| } else { |
| mtx_unlock(&sscreen->shader_cache_mutex); |
| |
| /* Compile the shader if it hasn't been loaded from the cache. */ |
| if (si_compile_tgsi_shader(sscreen, tm, shader, false, |
| debug) != 0) { |
| FREE(shader); |
| FREE(tgsi_binary); |
| fprintf(stderr, "radeonsi: can't compile a main shader part\n"); |
| return; |
| } |
| |
| if (tgsi_binary) { |
| mtx_lock(&sscreen->shader_cache_mutex); |
| if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader, true)) |
| FREE(tgsi_binary); |
| mtx_unlock(&sscreen->shader_cache_mutex); |
| } |
| } |
| |
| *si_get_main_shader_part(sel, &shader->key) = shader; |
| |
| /* Unset "outputs_written" flags for outputs converted to |
| * DEFAULT_VAL, so that later inter-shader optimizations don't |
| * try to eliminate outputs that don't exist in the final |
| * shader. |
| * |
| * This is only done if non-monolithic shaders are enabled. |
| */ |
| if ((sel->type == PIPE_SHADER_VERTEX || |
| sel->type == PIPE_SHADER_TESS_EVAL) && |
| !shader->key.as_ls && |
| !shader->key.as_es) { |
| unsigned i; |
| |
| for (i = 0; i < sel->info.num_outputs; i++) { |
| unsigned offset = shader->info.vs_output_param_offset[i]; |
| |
| if (offset <= AC_EXP_PARAM_OFFSET_31) |
| continue; |
| |
| unsigned name = sel->info.output_semantic_name[i]; |
| unsigned index = sel->info.output_semantic_index[i]; |
| unsigned id; |
| |
| switch (name) { |
| case TGSI_SEMANTIC_GENERIC: |
| /* don't process indices the function can't handle */ |
| if (index >= SI_MAX_IO_GENERIC) |
| break; |
| /* fall through */ |
| default: |
| id = si_shader_io_get_unique_index(name, index); |
| sel->outputs_written &= ~(1ull << id); |
| break; |
| case TGSI_SEMANTIC_POSITION: /* ignore these */ |
| case TGSI_SEMANTIC_PSIZE: |
| case TGSI_SEMANTIC_CLIPVERTEX: |
| case TGSI_SEMANTIC_EDGEFLAG: |
| break; |
| } |
| } |
| } |
| } |
| |
| /* Pre-compilation. */ |
| if (sscreen->b.debug_flags & DBG_PRECOMPILE && |
| /* GFX9 needs LS or ES for compilation, which we don't have here. */ |
| (sscreen->b.chip_class <= VI || |
| (sel->type != PIPE_SHADER_TESS_CTRL && |
| sel->type != PIPE_SHADER_GEOMETRY))) { |
| struct si_shader_ctx_state state = {sel}; |
| struct si_shader_key key; |
| |
| memset(&key, 0, sizeof(key)); |
| si_parse_next_shader_property(&sel->info, |
| sel->so.num_outputs != 0, |
| &key); |
| |
| /* GFX9 doesn't have LS and ES. */ |
| if (sscreen->b.chip_class >= GFX9) { |
| key.as_ls = 0; |
| key.as_es = 0; |
| } |
| |
| /* Set reasonable defaults, so that the shader key doesn't |
| * cause any code to be eliminated. |
| */ |
| switch (sel->type) { |
| case PIPE_SHADER_TESS_CTRL: |
| key.part.tcs.epilog.prim_mode = PIPE_PRIM_TRIANGLES; |
| break; |
| case PIPE_SHADER_FRAGMENT: |
| key.part.ps.prolog.bc_optimize_for_persp = |
| sel->info.uses_persp_center && |
| sel->info.uses_persp_centroid; |
| key.part.ps.prolog.bc_optimize_for_linear = |
| sel->info.uses_linear_center && |
| sel->info.uses_linear_centroid; |
| key.part.ps.epilog.alpha_func = PIPE_FUNC_ALWAYS; |
| for (i = 0; i < 8; i++) |
| if (sel->info.colors_written & (1 << i)) |
| key.part.ps.epilog.spi_shader_col_format |= |
| V_028710_SPI_SHADER_FP16_ABGR << (i * 4); |
| break; |
| } |
| |
| if (si_shader_select_with_key(sscreen, &state, |
| &sel->compiler_ctx_state, &key, |
| thread_index)) |
| fprintf(stderr, "radeonsi: can't create a monolithic shader\n"); |
| } |
| |
| /* The GS copy shader is always pre-compiled. */ |
| if (sel->type == PIPE_SHADER_GEOMETRY) { |
| sel->gs_copy_shader = si_generate_gs_copy_shader(sscreen, tm, sel, debug); |
| if (!sel->gs_copy_shader) { |
| fprintf(stderr, "radeonsi: can't create GS copy shader\n"); |
| return; |
| } |
| |
| si_shader_vs(sscreen, sel->gs_copy_shader, sel); |
| } |
| } |
| |
| /* Return descriptor slot usage masks from the given shader info. */ |
| void si_get_active_slot_masks(const struct tgsi_shader_info *info, |
| uint32_t *const_and_shader_buffers, |
| uint64_t *samplers_and_images) |
| { |
| unsigned start, num_shaderbufs, num_constbufs, num_images, num_samplers; |
| |
| num_shaderbufs = util_last_bit(info->shader_buffers_declared); |
| num_constbufs = util_last_bit(info->const_buffers_declared); |
| /* two 8-byte images share one 16-byte slot */ |
| num_images = align(util_last_bit(info->images_declared), 2); |
| num_samplers = util_last_bit(info->samplers_declared); |
| |
| /* The layout is: sb[last] ... sb[0], cb[0] ... cb[last] */ |
| start = si_get_shaderbuf_slot(num_shaderbufs - 1); |
| *const_and_shader_buffers = |
| u_bit_consecutive(start, num_shaderbufs + num_constbufs); |
| |
| /* The layout is: image[last] ... image[0], sampler[0] ... sampler[last] */ |
| start = si_get_image_slot(num_images - 1) / 2; |
| *samplers_and_images = |
| u_bit_consecutive64(start, num_images / 2 + num_samplers); |
| } |
| |
| static void *si_create_shader_selector(struct pipe_context *ctx, |
| const struct pipe_shader_state *state) |
| { |
| struct si_screen *sscreen = (struct si_screen *)ctx->screen; |
| struct si_context *sctx = (struct si_context*)ctx; |
| struct si_shader_selector *sel = CALLOC_STRUCT(si_shader_selector); |
| int i; |
| |
| if (!sel) |
| return NULL; |
| |
| pipe_reference_init(&sel->reference, 1); |
| sel->screen = sscreen; |
| sel->compiler_ctx_state.tm = sctx->tm; |
| sel->compiler_ctx_state.debug = sctx->b.debug; |
| sel->compiler_ctx_state.is_debug_context = sctx->is_debug; |
| |
| sel->so = state->stream_output; |
| |
| if (state->type == PIPE_SHADER_IR_TGSI) { |
| sel->tokens = tgsi_dup_tokens(state->tokens); |
| if (!sel->tokens) { |
| FREE(sel); |
| return NULL; |
| } |
| |
| tgsi_scan_shader(state->tokens, &sel->info); |
| } else { |
| assert(state->type == PIPE_SHADER_IR_NIR); |
| |
| sel->nir = state->ir.nir; |
| |
| si_nir_scan_shader(sel->nir, &sel->info); |
| |
| si_lower_nir(sel); |
| } |
| |
| sel->type = sel->info.processor; |
| p_atomic_inc(&sscreen->b.num_shaders_created); |
| si_get_active_slot_masks(&sel->info, |
| &sel->active_const_and_shader_buffers, |
| &sel->active_samplers_and_images); |
| |
| /* Record which streamout buffers are enabled. */ |
| for (i = 0; i < sel->so.num_outputs; i++) { |
| sel->enabled_streamout_buffer_mask |= |
| (1 << sel->so.output[i].output_buffer) << |
| (sel->so.output[i].stream * 4); |
| } |
| |
| /* The prolog is a no-op if there are no inputs. */ |
| sel->vs_needs_prolog = sel->type == PIPE_SHADER_VERTEX && |
| sel->info.num_inputs; |
| |
| /* Set which opcode uses which (i,j) pair. */ |
| if (sel->info.uses_persp_opcode_interp_centroid) |
| sel->info.uses_persp_centroid = true; |
| |
| if (sel->info.uses_linear_opcode_interp_centroid) |
| sel->info.uses_linear_centroid = true; |
| |
| if (sel->info.uses_persp_opcode_interp_offset || |
| sel->info.uses_persp_opcode_interp_sample) |
| sel->info.uses_persp_center = true; |
| |
| if (sel->info.uses_linear_opcode_interp_offset || |
| sel->info.uses_linear_opcode_interp_sample) |
| sel->info.uses_linear_center = true; |
| |
| switch (sel->type) { |
| case PIPE_SHADER_GEOMETRY: |
| sel->gs_output_prim = |
| sel->info.properties[TGSI_PROPERTY_GS_OUTPUT_PRIM]; |
| sel->gs_max_out_vertices = |
| sel->info.properties[TGSI_PROPERTY_GS_MAX_OUTPUT_VERTICES]; |
| sel->gs_num_invocations = |
| sel->info.properties[TGSI_PROPERTY_GS_INVOCATIONS]; |
| sel->gsvs_vertex_size = sel->info.num_outputs * 16; |
| sel->max_gsvs_emit_size = sel->gsvs_vertex_size * |
| sel->gs_max_out_vertices; |
| |
| sel->max_gs_stream = 0; |
| for (i = 0; i < sel->so.num_outputs; i++) |
| sel->max_gs_stream = MAX2(sel->max_gs_stream, |
| sel->so.output[i].stream); |
| |
| sel->gs_input_verts_per_prim = |
| u_vertices_per_prim(sel->info.properties[TGSI_PROPERTY_GS_INPUT_PRIM]); |
| break; |
| |
| case PIPE_SHADER_TESS_CTRL: |
| /* Always reserve space for these. */ |
| sel->patch_outputs_written |= |
| (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSINNER, 0)) | |
| (1ull << si_shader_io_get_unique_index_patch(TGSI_SEMANTIC_TESSOUTER, 0)); |
| /* fall through */ |
| case PIPE_SHADER_VERTEX: |
| case PIPE_SHADER_TESS_EVAL: |
| for (i = 0; i < sel->info.num_outputs; i++) { |
| unsigned name = sel->info.output_semantic_name[i]; |
| unsigned index = sel->info.output_semantic_index[i]; |
| |
| switch (name) { |
| case TGSI_SEMANTIC_TESSINNER: |
| case TGSI_SEMANTIC_TESSOUTER: |
| case TGSI_SEMANTIC_PATCH: |
| sel->patch_outputs_written |= |
| 1ull << si_shader_io_get_unique_index_patch(name, index); |
| break; |
| |
| case TGSI_SEMANTIC_GENERIC: |
| /* don't process indices the function can't handle */ |
| if (index >= SI_MAX_IO_GENERIC) |
| break; |
| /* fall through */ |
| default: |
| sel->outputs_written |= |
| 1ull << si_shader_io_get_unique_index(name, index); |
| break; |
| case TGSI_SEMANTIC_CLIPVERTEX: /* ignore these */ |
| case TGSI_SEMANTIC_EDGEFLAG: |
| break; |
| } |
| } |
| sel->esgs_itemsize = util_last_bit64(sel->outputs_written) * 16; |
| |
| /* For the ESGS ring in LDS, add 1 dword to reduce LDS bank |
| * conflicts, i.e. each vertex will start at a different bank. |
| */ |
| if (sctx->b.chip_class >= GFX9) |
| sel->esgs_itemsize += 4; |
| break; |
| |
| case PIPE_SHADER_FRAGMENT: |
| for (i = 0; i < sel->info.num_inputs; i++) { |
| unsigned name = sel->info.input_semantic_name[i]; |
| unsigned index = sel->info.input_semantic_index[i]; |
| |
| switch (name) { |
| case TGSI_SEMANTIC_GENERIC: |
| /* don't process indices the function can't handle */ |
| if (index >= SI_MAX_IO_GENERIC) |
| break; |
| /* fall through */ |
| default: |
| sel->inputs_read |= |
| 1ull << si_shader_io_get_unique_index(name, index); |
| break; |
| case TGSI_SEMANTIC_PCOORD: /* ignore this */ |
| break; |
| } |
| } |
| |
| for (i = 0; i < 8; i++) |
| if (sel->info.colors_written & (1 << i)) |
| sel->colors_written_4bit |= 0xf << (4 * i); |
| |
| for (i = 0; i < sel->info.num_inputs; i++) { |
| if (sel->info.input_semantic_name[i] == TGSI_SEMANTIC_COLOR) { |
| int index = sel->info.input_semantic_index[i]; |
| sel->color_attr_index[index] = i; |
| } |
| } |
| break; |
| } |
| |
| /* PA_CL_VS_OUT_CNTL */ |
| bool misc_vec_ena = |
| sel->info.writes_psize || sel->info.writes_edgeflag || |
| sel->info.writes_layer || sel->info.writes_viewport_index; |
| sel->pa_cl_vs_out_cntl = |
| S_02881C_USE_VTX_POINT_SIZE(sel->info.writes_psize) | |
| S_02881C_USE_VTX_EDGE_FLAG(sel->info.writes_edgeflag) | |
| S_02881C_USE_VTX_RENDER_TARGET_INDX(sel->info.writes_layer) | |
| S_02881C_USE_VTX_VIEWPORT_INDX(sel->info.writes_viewport_index) | |
| S_02881C_VS_OUT_MISC_VEC_ENA(misc_vec_ena) | |
| S_02881C_VS_OUT_MISC_SIDE_BUS_ENA(misc_vec_ena); |
| sel->clipdist_mask = sel->info.writes_clipvertex ? |
| SIX_BITS : sel->info.clipdist_writemask; |
| sel->culldist_mask = sel->info.culldist_writemask << |
| sel->info.num_written_clipdistance; |
| |
| /* DB_SHADER_CONTROL */ |
| sel->db_shader_control = |
| S_02880C_Z_EXPORT_ENABLE(sel->info.writes_z) | |
| S_02880C_STENCIL_TEST_VAL_EXPORT_ENABLE(sel->info.writes_stencil) | |
| S_02880C_MASK_EXPORT_ENABLE(sel->info.writes_samplemask) | |
| S_02880C_KILL_ENABLE(sel->info.uses_kill); |
| |
| switch (sel->info.properties[TGSI_PROPERTY_FS_DEPTH_LAYOUT]) { |
| case TGSI_FS_DEPTH_LAYOUT_GREATER: |
| sel->db_shader_control |= |
| S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_GREATER_THAN_Z); |
| break; |
| case TGSI_FS_DEPTH_LAYOUT_LESS: |
| sel->db_shader_control |= |
| S_02880C_CONSERVATIVE_Z_EXPORT(V_02880C_EXPORT_LESS_THAN_Z); |
| break; |
| } |
| |
| /* Z_ORDER, EXEC_ON_HIER_FAIL and EXEC_ON_NOOP should be set as following: |
| * |
| * | early Z/S | writes_mem | allow_ReZ? | Z_ORDER | EXEC_ON_HIER_FAIL | EXEC_ON_NOOP |
| * --|-----------|------------|------------|--------------------|-------------------|------------- |
| * 1a| false | false | true | EarlyZ_Then_ReZ | 0 | 0 |
| * 1b| false | false | false | EarlyZ_Then_LateZ | 0 | 0 |
| * 2 | false | true | n/a | LateZ | 1 | 0 |
| * 3 | true | false | n/a | EarlyZ_Then_LateZ | 0 | 0 |
| * 4 | true | true | n/a | EarlyZ_Then_LateZ | 0 | 1 |
| * |
| * In cases 3 and 4, HW will force Z_ORDER to EarlyZ regardless of what's set in the register. |
| * In case 2, NOOP_CULL is a don't care field. In case 2, 3 and 4, ReZ doesn't make sense. |
| * |
| * Don't use ReZ without profiling !!! |
| * |
| * ReZ decreases performance by 15% in DiRT: Showdown on Ultra settings, which has pretty complex |
| * shaders. |
| */ |
| if (sel->info.properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL]) { |
| /* Cases 3, 4. */ |
| sel->db_shader_control |= S_02880C_DEPTH_BEFORE_SHADER(1) | |
| S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z) | |
| S_02880C_EXEC_ON_NOOP(sel->info.writes_memory); |
| } else if (sel->info.writes_memory) { |
| /* Case 2. */ |
| sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_LATE_Z) | |
| S_02880C_EXEC_ON_HIER_FAIL(1); |
| } else { |
| /* Case 1. */ |
| sel->db_shader_control |= S_02880C_Z_ORDER(V_02880C_EARLY_Z_THEN_LATE_Z); |
| } |
| |
| (void) mtx_init(&sel->mutex, mtx_plain); |
| util_queue_fence_init(&sel->ready); |
| |
| if ((sctx->b.debug.debug_message && !sctx->b.debug.async) || |
| sctx->is_debug || |
| r600_can_dump_shader(&sscreen->b, sel->info.processor)) |
| si_init_shader_selector_async(sel, -1); |
| else |
| util_queue_add_job(&sscreen->shader_compiler_queue, sel, |
| &sel->ready, si_init_shader_selector_async, |
| NULL); |
| |
| return sel; |
| } |
| |
| static void si_update_streamout_state(struct si_context *sctx) |
| { |
| struct si_shader_selector *shader_with_so = si_get_vs(sctx)->cso; |
| |
| if (!shader_with_so) |
| return; |
| |
| sctx->b.streamout.enabled_stream_buffers_mask = |
| shader_with_so->enabled_streamout_buffer_mask; |
| sctx->b.streamout.stride_in_dw = shader_with_so->so.stride; |
| } |
| |
| static void si_update_clip_regs(struct si_context *sctx, |
| struct si_shader_selector *old_hw_vs, |
| struct si_shader *old_hw_vs_variant, |
| struct si_shader_selector *next_hw_vs, |
| struct si_shader *next_hw_vs_variant) |
| { |
| if (next_hw_vs && |
| (!old_hw_vs || |
| old_hw_vs->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] != |
| next_hw_vs->info.properties[TGSI_PROPERTY_VS_WINDOW_SPACE_POSITION] || |
| old_hw_vs->pa_cl_vs_out_cntl != next_hw_vs->pa_cl_vs_out_cntl || |
| old_hw_vs->clipdist_mask != next_hw_vs->clipdist_mask || |
| old_hw_vs->culldist_mask != next_hw_vs->culldist_mask || |
| !old_hw_vs_variant || |
| !next_hw_vs_variant || |
| old_hw_vs_variant->key.opt.clip_disable != |
| next_hw_vs_variant->key.opt.clip_disable)) |
| si_mark_atom_dirty(sctx, &sctx->clip_regs); |
| } |
| |
| static void si_update_common_shader_state(struct si_context *sctx) |
| { |
| sctx->uses_bindless_samplers = |
| si_shader_uses_bindless_samplers(sctx->vs_shader.cso) || |
| si_shader_uses_bindless_samplers(sctx->gs_shader.cso) || |
| si_shader_uses_bindless_samplers(sctx->ps_shader.cso) || |
| si_shader_uses_bindless_samplers(sctx->tcs_shader.cso) || |
| si_shader_uses_bindless_samplers(sctx->tes_shader.cso); |
| sctx->uses_bindless_images = |
| si_shader_uses_bindless_images(sctx->vs_shader.cso) || |
| si_shader_uses_bindless_images(sctx->gs_shader.cso) || |
| si_shader_uses_bindless_images(sctx->ps_shader.cso) || |
| si_shader_uses_bindless_images(sctx->tcs_shader.cso) || |
| si_shader_uses_bindless_images(sctx->tes_shader.cso); |
| sctx->do_update_shaders = true; |
| } |
| |
| static void si_bind_vs_shader(struct pipe_context *ctx, void *state) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso; |
| struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx); |
| struct si_shader_selector *sel = state; |
| |
| if (sctx->vs_shader.cso == sel) |
| return; |
| |
| sctx->vs_shader.cso = sel; |
| sctx->vs_shader.current = sel ? sel->first_variant : NULL; |
| |
| si_update_common_shader_state(sctx); |
| r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx)); |
| si_set_active_descriptors_for_shader(sctx, sel); |
| si_update_streamout_state(sctx); |
| si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant, |
| si_get_vs(sctx)->cso, si_get_vs_state(sctx)); |
| } |
| |
| static void si_update_tess_uses_prim_id(struct si_context *sctx) |
| { |
| sctx->ia_multi_vgt_param_key.u.tess_uses_prim_id = |
| (sctx->tes_shader.cso && |
| sctx->tes_shader.cso->info.uses_primid) || |
| (sctx->tcs_shader.cso && |
| sctx->tcs_shader.cso->info.uses_primid) || |
| (sctx->gs_shader.cso && |
| sctx->gs_shader.cso->info.uses_primid) || |
| (sctx->ps_shader.cso && !sctx->gs_shader.cso && |
| sctx->ps_shader.cso->info.uses_primid); |
| } |
| |
| static void si_bind_gs_shader(struct pipe_context *ctx, void *state) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso; |
| struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx); |
| struct si_shader_selector *sel = state; |
| bool enable_changed = !!sctx->gs_shader.cso != !!sel; |
| |
| if (sctx->gs_shader.cso == sel) |
| return; |
| |
| sctx->gs_shader.cso = sel; |
| sctx->gs_shader.current = sel ? sel->first_variant : NULL; |
| sctx->ia_multi_vgt_param_key.u.uses_gs = sel != NULL; |
| |
| si_update_common_shader_state(sctx); |
| sctx->last_rast_prim = -1; /* reset this so that it gets updated */ |
| |
| if (enable_changed) { |
| si_shader_change_notify(sctx); |
| if (sctx->ia_multi_vgt_param_key.u.uses_tess) |
| si_update_tess_uses_prim_id(sctx); |
| } |
| r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx)); |
| si_set_active_descriptors_for_shader(sctx, sel); |
| si_update_streamout_state(sctx); |
| si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant, |
| si_get_vs(sctx)->cso, si_get_vs_state(sctx)); |
| } |
| |
| static void si_bind_tcs_shader(struct pipe_context *ctx, void *state) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct si_shader_selector *sel = state; |
| bool enable_changed = !!sctx->tcs_shader.cso != !!sel; |
| |
| if (sctx->tcs_shader.cso == sel) |
| return; |
| |
| sctx->tcs_shader.cso = sel; |
| sctx->tcs_shader.current = sel ? sel->first_variant : NULL; |
| si_update_tess_uses_prim_id(sctx); |
| |
| si_update_common_shader_state(sctx); |
| |
| if (enable_changed) |
| sctx->last_tcs = NULL; /* invalidate derived tess state */ |
| |
| si_set_active_descriptors_for_shader(sctx, sel); |
| } |
| |
| static void si_bind_tes_shader(struct pipe_context *ctx, void *state) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct si_shader_selector *old_hw_vs = si_get_vs(sctx)->cso; |
| struct si_shader *old_hw_vs_variant = si_get_vs_state(sctx); |
| struct si_shader_selector *sel = state; |
| bool enable_changed = !!sctx->tes_shader.cso != !!sel; |
| |
| if (sctx->tes_shader.cso == sel) |
| return; |
| |
| sctx->tes_shader.cso = sel; |
| sctx->tes_shader.current = sel ? sel->first_variant : NULL; |
| sctx->ia_multi_vgt_param_key.u.uses_tess = sel != NULL; |
| si_update_tess_uses_prim_id(sctx); |
| |
| si_update_common_shader_state(sctx); |
| sctx->last_rast_prim = -1; /* reset this so that it gets updated */ |
| |
| if (enable_changed) { |
| si_shader_change_notify(sctx); |
| sctx->last_tes_sh_base = -1; /* invalidate derived tess state */ |
| } |
| r600_update_vs_writes_viewport_index(&sctx->b, si_get_vs_info(sctx)); |
| si_set_active_descriptors_for_shader(sctx, sel); |
| si_update_streamout_state(sctx); |
| si_update_clip_regs(sctx, old_hw_vs, old_hw_vs_variant, |
| si_get_vs(sctx)->cso, si_get_vs_state(sctx)); |
| } |
| |
| static void si_bind_ps_shader(struct pipe_context *ctx, void *state) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct si_shader_selector *old_sel = sctx->ps_shader.cso; |
| struct si_shader_selector *sel = state; |
| |
| /* skip if supplied shader is one already in use */ |
| if (old_sel == sel) |
| return; |
| |
| sctx->ps_shader.cso = sel; |
| sctx->ps_shader.current = sel ? sel->first_variant : NULL; |
| |
| si_update_common_shader_state(sctx); |
| if (sel) { |
| if (sctx->ia_multi_vgt_param_key.u.uses_tess) |
| si_update_tess_uses_prim_id(sctx); |
| |
| if (!old_sel || |
| old_sel->info.colors_written != sel->info.colors_written) |
| si_mark_atom_dirty(sctx, &sctx->cb_render_state); |
| } |
| si_set_active_descriptors_for_shader(sctx, sel); |
| } |
| |
| static void si_delete_shader(struct si_context *sctx, struct si_shader *shader) |
| { |
| if (shader->is_optimized) { |
| util_queue_drop_job(&sctx->screen->shader_compiler_queue_low_priority, |
| &shader->optimized_ready); |
| util_queue_fence_destroy(&shader->optimized_ready); |
| } |
| |
| if (shader->pm4) { |
| switch (shader->selector->type) { |
| case PIPE_SHADER_VERTEX: |
| if (shader->key.as_ls) { |
| assert(sctx->b.chip_class <= VI); |
| si_pm4_delete_state(sctx, ls, shader->pm4); |
| } else if (shader->key.as_es) { |
| assert(sctx->b.chip_class <= VI); |
| si_pm4_delete_state(sctx, es, shader->pm4); |
| } else { |
| si_pm4_delete_state(sctx, vs, shader->pm4); |
| } |
| break; |
| case PIPE_SHADER_TESS_CTRL: |
| si_pm4_delete_state(sctx, hs, shader->pm4); |
| break; |
| case PIPE_SHADER_TESS_EVAL: |
| if (shader->key.as_es) { |
| assert(sctx->b.chip_class <= VI); |
| si_pm4_delete_state(sctx, es, shader->pm4); |
| } else { |
| si_pm4_delete_state(sctx, vs, shader->pm4); |
| } |
| break; |
| case PIPE_SHADER_GEOMETRY: |
| if (shader->is_gs_copy_shader) |
| si_pm4_delete_state(sctx, vs, shader->pm4); |
| else |
| si_pm4_delete_state(sctx, gs, shader->pm4); |
| break; |
| case PIPE_SHADER_FRAGMENT: |
| si_pm4_delete_state(sctx, ps, shader->pm4); |
| break; |
| } |
| } |
| |
| si_shader_selector_reference(sctx, &shader->previous_stage_sel, NULL); |
| si_shader_destroy(shader); |
| free(shader); |
| } |
| |
| void si_destroy_shader_selector(struct si_context *sctx, |
| struct si_shader_selector *sel) |
| { |
| struct si_shader *p = sel->first_variant, *c; |
| struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = { |
| [PIPE_SHADER_VERTEX] = &sctx->vs_shader, |
| [PIPE_SHADER_TESS_CTRL] = &sctx->tcs_shader, |
| [PIPE_SHADER_TESS_EVAL] = &sctx->tes_shader, |
| [PIPE_SHADER_GEOMETRY] = &sctx->gs_shader, |
| [PIPE_SHADER_FRAGMENT] = &sctx->ps_shader, |
| }; |
| |
| util_queue_drop_job(&sctx->screen->shader_compiler_queue, &sel->ready); |
| |
| if (current_shader[sel->type]->cso == sel) { |
| current_shader[sel->type]->cso = NULL; |
| current_shader[sel->type]->current = NULL; |
| } |
| |
| while (p) { |
| c = p->next_variant; |
| si_delete_shader(sctx, p); |
| p = c; |
| } |
| |
| if (sel->main_shader_part) |
| si_delete_shader(sctx, sel->main_shader_part); |
| if (sel->main_shader_part_ls) |
| si_delete_shader(sctx, sel->main_shader_part_ls); |
| if (sel->main_shader_part_es) |
| si_delete_shader(sctx, sel->main_shader_part_es); |
| if (sel->gs_copy_shader) |
| si_delete_shader(sctx, sel->gs_copy_shader); |
| |
| util_queue_fence_destroy(&sel->ready); |
| mtx_destroy(&sel->mutex); |
| free(sel->tokens); |
| ralloc_free(sel->nir); |
| free(sel); |
| } |
| |
| static void si_delete_shader_selector(struct pipe_context *ctx, void *state) |
| { |
| struct si_context *sctx = (struct si_context *)ctx; |
| struct si_shader_selector *sel = (struct si_shader_selector *)state; |
| |
| si_shader_selector_reference(sctx, &sel, NULL); |
| } |
| |
| static unsigned si_get_ps_input_cntl(struct si_context *sctx, |
| struct si_shader *vs, unsigned name, |
| unsigned index, unsigned interpolate) |
| { |
| struct tgsi_shader_info *vsinfo = &vs->selector->info; |
| unsigned j, offset, ps_input_cntl = 0; |
| |
| if (interpolate == TGSI_INTERPOLATE_CONSTANT || |
| (interpolate == TGSI_INTERPOLATE_COLOR && sctx->flatshade)) |
| ps_input_cntl |= S_028644_FLAT_SHADE(1); |
| |
| if (name == TGSI_SEMANTIC_PCOORD || |
| (name == TGSI_SEMANTIC_TEXCOORD && |
| sctx->sprite_coord_enable & (1 << index))) { |
| ps_input_cntl |= S_028644_PT_SPRITE_TEX(1); |
| } |
| |
| for (j = 0; j < vsinfo->num_outputs; j++) { |
| if (name == vsinfo->output_semantic_name[j] && |
| index == vsinfo->output_semantic_index[j]) { |
| offset = vs->info.vs_output_param_offset[j]; |
| |
| if (offset <= AC_EXP_PARAM_OFFSET_31) { |
| /* The input is loaded from parameter memory. */ |
| ps_input_cntl |= S_028644_OFFSET(offset); |
| } else if (!G_028644_PT_SPRITE_TEX(ps_input_cntl)) { |
| if (offset == AC_EXP_PARAM_UNDEFINED) { |
| /* This can happen with depth-only rendering. */ |
| offset = 0; |
| } else { |
| /* The input is a DEFAULT_VAL constant. */ |
| assert(offset >= AC_EXP_PARAM_DEFAULT_VAL_0000 && |
| offset <= AC_EXP_PARAM_DEFAULT_VAL_1111); |
| offset -= AC_EXP_PARAM_DEFAULT_VAL_0000; |
| } |
| |
| ps_input_cntl = S_028644_OFFSET(0x20) | |
| S_028644_DEFAULT_VAL(offset); |
| } |
| break; |
| } |
| } |
| |
| if (name == TGSI_SEMANTIC_PRIMID) |
| /* PrimID is written after the last output. */ |
| ps_input_cntl |= S_028644_OFFSET(vs->info.vs_output_param_offset[vsinfo->num_outputs]); |
| else if (j == vsinfo->num_outputs && !G_028644_PT_SPRITE_TEX(ps_input_cntl)) { |
| /* No corresponding output found, load defaults into input. |
| * Don't set any other bits. |
| * (FLAT_SHADE=1 completely changes behavior) */ |
| ps_input_cntl = S_028644_OFFSET(0x20); |
| /* D3D 9 behaviour. GL is undefined */ |
| if (name == TGSI_SEMANTIC_COLOR && index == 0) |
| ps_input_cntl |= S_028644_DEFAULT_VAL(3); |
| } |
| return ps_input_cntl; |
| } |
| |
| static void si_emit_spi_map(struct si_context *sctx, struct r600_atom *atom) |
| { |
| struct radeon_winsys_cs *cs = sctx->b.gfx.cs; |
| struct si_shader *ps = sctx->ps_shader.current; |
| struct si_shader *vs = si_get_vs_state(sctx); |
| struct tgsi_shader_info *psinfo = ps ? &ps->selector->info : NULL; |
| unsigned i, num_interp, num_written = 0, bcol_interp[2]; |
| |
| if (!ps || !ps->selector->info.num_inputs) |
| return; |
| |
| num_interp = si_get_ps_num_interp(ps); |
| assert(num_interp > 0); |
| radeon_set_context_reg_seq(cs, R_028644_SPI_PS_INPUT_CNTL_0, num_interp); |
| |
| for (i = 0; i < psinfo->num_inputs; i++) { |
| unsigned name = psinfo->input_semantic_name[i]; |
| unsigned index = psinfo->input_semantic_index[i]; |
| unsigned interpolate = psinfo->input_interpolate[i]; |
| |
| radeon_emit(cs, si_get_ps_input_cntl(sctx, vs, name, index, |
| interpolate)); |
| num_written++; |
| |
| if (name == TGSI_SEMANTIC_COLOR) { |
| assert(index < ARRAY_SIZE(bcol_interp)); |
| bcol_interp[index] = interpolate; |
| } |
| } |
| |
| if (ps->key.part.ps.prolog.color_two_side) { |
| unsigned bcol = TGSI_SEMANTIC_BCOLOR; |
| |
| for (i = 0; i < 2; i++) { |
| if (!(psinfo->colors_read & (0xf << (i * 4)))) |
| continue; |
| |
| radeon_emit(cs, si_get_ps_input_cntl(sctx, vs, bcol, |
| i, bcol_interp[i])); |
| num_written++; |
| } |
| } |
| assert(num_interp == num_written); |
| } |
| |
| /** |
| * Writing CONFIG or UCONFIG VGT registers requires VGT_FLUSH before that. |
| */ |
| static void si_init_config_add_vgt_flush(struct si_context *sctx) |
| { |
| if (sctx->init_config_has_vgt_flush) |
| return; |
| |
| /* Done by Vulkan before VGT_FLUSH. */ |
| si_pm4_cmd_begin(sctx->init_config, PKT3_EVENT_WRITE); |
| si_pm4_cmd_add(sctx->init_config, |
| EVENT_TYPE(V_028A90_VS_PARTIAL_FLUSH) | EVENT_INDEX(4)); |
| si_pm4_cmd_end(sctx->init_config, false); |
| |
| /* VGT_FLUSH is required even if VGT is idle. It resets VGT pointers. */ |
| si_pm4_cmd_begin(sctx->init_config, PKT3_EVENT_WRITE); |
| si_pm4_cmd_add(sctx->init_config, EVENT_TYPE(V_028A90_VGT_FLUSH) | EVENT_INDEX(0)); |
| si_pm4_cmd_end(sctx->init_config, false); |
| sctx->init_config_has_vgt_flush = true; |
| } |
| |
| /* Initialize state related to ESGS / GSVS ring buffers */ |
| static bool si_update_gs_ring_buffers(struct si_context *sctx) |
| { |
| struct si_shader_selector *es = |
| sctx->tes_shader.cso ? sctx->tes_shader.cso : sctx->vs_shader.cso; |
| struct si_shader_selector *gs = sctx->gs_shader.cso; |
| struct si_pm4_state *pm4; |
| |
| /* Chip constants. */ |
| unsigned num_se = sctx->screen->b.info.max_se; |
| unsigned wave_size = 64; |
| unsigned max_gs_waves = 32 * num_se; /* max 32 per SE on GCN */ |
| /* On SI-CI, the value comes from VGT_GS_VERTEX_REUSE = 16. |
| * On VI+, the value comes from VGT_VERTEX_REUSE_BLOCK_CNTL = 30 (+2). |
| */ |
| unsigned gs_vertex_reuse = (sctx->b.chip_class >= VI ? 32 : 16) * num_se; |
| unsigned alignment = 256 * num_se; |
| /* The maximum size is 63.999 MB per SE. */ |
| unsigned max_size = ((unsigned)(63.999 * 1024 * 1024) & ~255) * num_se; |
| |
| /* Calculate the minimum size. */ |
| unsigned min_esgs_ring_size = align(es->esgs_itemsize * gs_vertex_reuse * |
| wave_size, alignment); |
| |
| /* These are recommended sizes, not minimum sizes. */ |
| unsigned esgs_ring_size = max_gs_waves * 2 * wave_size * |
| es->esgs_itemsize * gs->gs_input_verts_per_prim; |
| unsigned gsvs_ring_size = max_gs_waves * 2 * wave_size * |
| gs->max_gsvs_emit_size; |
| |
| min_esgs_ring_size = align(min_esgs_ring_size, alignment); |
| esgs_ring_size = align(esgs_ring_size, alignment); |
| gsvs_ring_size = align(gsvs_ring_size, alignment); |
| |
| esgs_ring_size = CLAMP(esgs_ring_size, min_esgs_ring_size, max_size); |
| gsvs_ring_size = MIN2(gsvs_ring_size, max_size); |
| |
| /* Some rings don't have to be allocated if shaders don't use them. |
| * (e.g. no varyings between ES and GS or GS and VS) |
| * |
| * GFX9 doesn't have the ESGS ring. |
| */ |
| bool update_esgs = sctx->b.chip_class <= VI && |
| esgs_ring_size && |
| (!sctx->esgs_ring || |
| sctx->esgs_ring->width0 < esgs_ring_size); |
| bool update_gsvs = gsvs_ring_size && |
| (!sctx->gsvs_ring || |
| sctx->gsvs_ring->width0 < gsvs_ring_size); |
| |
| if (!update_esgs && !update_gsvs) |
| return true; |
| |
| if (update_esgs) { |
| pipe_resource_reference(&sctx->esgs_ring, NULL); |
| sctx->esgs_ring = |
| r600_aligned_buffer_create(sctx->b.b.screen, |
| R600_RESOURCE_FLAG_UNMAPPABLE, |
| PIPE_USAGE_DEFAULT, |
| esgs_ring_size, alignment); |
| if (!sctx->esgs_ring) |
| return false; |
| } |
| |
| if (update_gsvs) { |
| pipe_resource_reference(&sctx->gsvs_ring, NULL); |
| sctx->gsvs_ring = |
| r600_aligned_buffer_create(sctx->b.b.screen, |
| R600_RESOURCE_FLAG_UNMAPPABLE, |
| PIPE_USAGE_DEFAULT, |
| gsvs_ring_size, alignment); |
| if (!sctx->gsvs_ring) |
| return false; |
| } |
| |
| /* Create the "init_config_gs_rings" state. */ |
| pm4 = CALLOC_STRUCT(si_pm4_state); |
| if (!pm4) |
| return false; |
| |
| if (sctx->b.chip_class >= CIK) { |
| if (sctx->esgs_ring) { |
| assert(sctx->b.chip_class <= VI); |
| si_pm4_set_reg(pm4, R_030900_VGT_ESGS_RING_SIZE, |
| sctx->esgs_ring->width0 / 256); |
| } |
| if (sctx->gsvs_ring) |
| si_pm4_set_reg(pm4, R_030904_VGT_GSVS_RING_SIZE, |
| sctx->gsvs_ring->width0 / 256); |
| } else { |
| if (sctx->esgs_ring) |
| si_pm4_set_reg(pm4, R_0088C8_VGT_ESGS_RING_SIZE, |
| sctx->esgs_ring->width0 / 256); |
| if (sctx->gsvs_ring) |
| si_pm4_set_reg(pm4, R_0088CC_VGT_GSVS_RING_SIZE, |
| sctx->gsvs_ring->width0 / 256); |
| } |
| |
| /* Set the state. */ |
| if (sctx->init_config_gs_rings) |
| si_pm4_free_state(sctx, sctx->init_config_gs_rings, ~0); |
| sctx->init_config_gs_rings = pm4; |
| |
| if (!sctx->init_config_has_vgt_flush) { |
| si_init_config_add_vgt_flush(sctx); |
| si_pm4_upload_indirect_buffer(sctx, sctx->init_config); |
| } |
| |
| /* Flush the context to re-emit both init_config states. */ |
| sctx->b.initial_gfx_cs_size = 0; /* force flush */ |
| si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL); |
| |
| /* Set ring bindings. */ |
| if (sctx->esgs_ring) { |
| assert(sctx->b.chip_class <= VI); |
| si_set_ring_buffer(&sctx->b.b, SI_ES_RING_ESGS, |
| sctx->esgs_ring, 0, sctx->esgs_ring->width0, |
| true, true, 4, 64, 0); |
| si_set_ring_buffer(&sctx->b.b, SI_GS_RING_ESGS, |
| sctx->esgs_ring, 0, sctx->esgs_ring->width0, |
| false, false, 0, 0, 0); |
| } |
| if (sctx->gsvs_ring) { |
| si_set_ring_buffer(&sctx->b.b, SI_RING_GSVS, |
| sctx->gsvs_ring, 0, sctx->gsvs_ring->width0, |
| false, false, 0, 0, 0); |
| } |
| |
| return true; |
| } |
| |
| static void si_shader_lock(struct si_shader *shader) |
| { |
| mtx_lock(&shader->selector->mutex); |
| if (shader->previous_stage_sel) { |
| assert(shader->previous_stage_sel != shader->selector); |
| mtx_lock(&shader->previous_stage_sel->mutex); |
| } |
| } |
| |
| static void si_shader_unlock(struct si_shader *shader) |
| { |
| if (shader->previous_stage_sel) |
| mtx_unlock(&shader->previous_stage_sel->mutex); |
| mtx_unlock(&shader->selector->mutex); |
| } |
| |
| /** |
| * @returns 1 if \p sel has been updated to use a new scratch buffer |
| * 0 if not |
| * < 0 if there was a failure |
| */ |
| static int si_update_scratch_buffer(struct si_context *sctx, |
| struct si_shader *shader) |
| { |
| uint64_t scratch_va = sctx->scratch_buffer->gpu_address; |
| int r; |
| |
| if (!shader) |
| return 0; |
| |
| /* This shader doesn't need a scratch buffer */ |
| if (shader->config.scratch_bytes_per_wave == 0) |
| return 0; |
| |
| /* Prevent race conditions when updating: |
| * - si_shader::scratch_bo |
| * - si_shader::binary::code |
| * - si_shader::previous_stage::binary::code. |
| */ |
| si_shader_lock(shader); |
| |
| /* This shader is already configured to use the current |
| * scratch buffer. */ |
| if (shader->scratch_bo == sctx->scratch_buffer) { |
| si_shader_unlock(shader); |
| return 0; |
| } |
| |
| assert(sctx->scratch_buffer); |
| |
| if (shader->previous_stage) |
| si_shader_apply_scratch_relocs(shader->previous_stage, scratch_va); |
| |
| si_shader_apply_scratch_relocs(shader, scratch_va); |
| |
| /* Replace the shader bo with a new bo that has the relocs applied. */ |
| r = si_shader_binary_upload(sctx->screen, shader); |
| if (r) { |
| si_shader_unlock(shader); |
| return r; |
| } |
| |
| /* Update the shader state to use the new shader bo. */ |
| si_shader_init_pm4_state(sctx->screen, shader); |
| |
| r600_resource_reference(&shader->scratch_bo, sctx->scratch_buffer); |
| |
| si_shader_unlock(shader); |
| return 1; |
| } |
| |
| static unsigned si_get_current_scratch_buffer_size(struct si_context *sctx) |
| { |
| return sctx->scratch_buffer ? sctx->scratch_buffer->b.b.width0 : 0; |
| } |
| |
| static unsigned si_get_scratch_buffer_bytes_per_wave(struct si_shader *shader) |
| { |
| return shader ? shader->config.scratch_bytes_per_wave : 0; |
| } |
| |
| static struct si_shader *si_get_tcs_current(struct si_context *sctx) |
| { |
| if (!sctx->tes_shader.cso) |
| return NULL; /* tessellation disabled */ |
| |
| return sctx->tcs_shader.cso ? sctx->tcs_shader.current : |
| sctx->fixed_func_tcs_shader.current; |
| } |
| |
| static unsigned si_get_max_scratch_bytes_per_wave(struct si_context *sctx) |
| { |
| unsigned bytes = 0; |
| |
| bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->ps_shader.current)); |
| bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->gs_shader.current)); |
| bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->vs_shader.current)); |
| bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(sctx->tes_shader.current)); |
| |
| if (sctx->tes_shader.cso) { |
| struct si_shader *tcs = si_get_tcs_current(sctx); |
| |
| bytes = MAX2(bytes, si_get_scratch_buffer_bytes_per_wave(tcs)); |
| } |
| return bytes; |
| } |
| |
| static bool si_update_scratch_relocs(struct si_context *sctx) |
| { |
| struct si_shader *tcs = si_get_tcs_current(sctx); |
| int r; |
| |
| /* Update the shaders, so that they are using the latest scratch. |
| * The scratch buffer may have been changed since these shaders were |
| * last used, so we still need to try to update them, even if they |
| * require scratch buffers smaller than the current size. |
| */ |
| r = si_update_scratch_buffer(sctx, sctx->ps_shader.current); |
| if (r < 0) |
| return false; |
| if (r == 1) |
| si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4); |
| |
| r = si_update_scratch_buffer(sctx, sctx->gs_shader.current); |
| if (r < 0) |
| return false; |
| if (r == 1) |
| si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4); |
| |
| r = si_update_scratch_buffer(sctx, tcs); |
| if (r < 0) |
| return false; |
| if (r == 1) |
| si_pm4_bind_state(sctx, hs, tcs->pm4); |
| |
| /* VS can be bound as LS, ES, or VS. */ |
| r = si_update_scratch_buffer(sctx, sctx->vs_shader.current); |
| if (r < 0) |
| return false; |
| if (r == 1) { |
| if (sctx->tes_shader.current) |
| si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4); |
| else if (sctx->gs_shader.current) |
| si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4); |
| else |
| si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4); |
| } |
| |
| /* TES can be bound as ES or VS. */ |
| r = si_update_scratch_buffer(sctx, sctx->tes_shader.current); |
| if (r < 0) |
| return false; |
| if (r == 1) { |
| if (sctx->gs_shader.current) |
| si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4); |
| else |
| si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4); |
| } |
| |
| return true; |
| } |
| |
| static bool si_update_spi_tmpring_size(struct si_context *sctx) |
| { |
| unsigned current_scratch_buffer_size = |
| si_get_current_scratch_buffer_size(sctx); |
| unsigned scratch_bytes_per_wave = |
| si_get_max_scratch_bytes_per_wave(sctx); |
| unsigned scratch_needed_size = scratch_bytes_per_wave * |
| sctx->scratch_waves; |
| unsigned spi_tmpring_size; |
| |
| if (scratch_needed_size > 0) { |
| if (scratch_needed_size > current_scratch_buffer_size) { |
| /* Create a bigger scratch buffer */ |
| r600_resource_reference(&sctx->scratch_buffer, NULL); |
| |
| sctx->scratch_buffer = (struct r600_resource*) |
| r600_aligned_buffer_create(&sctx->screen->b.b, |
| R600_RESOURCE_FLAG_UNMAPPABLE, |
| PIPE_USAGE_DEFAULT, |
| scratch_needed_size, 256); |
| if (!sctx->scratch_buffer) |
| return false; |
| |
| si_mark_atom_dirty(sctx, &sctx->scratch_state); |
| r600_context_add_resource_size(&sctx->b.b, |
| &sctx->scratch_buffer->b.b); |
| } |
| |
| if (!si_update_scratch_relocs(sctx)) |
| return false; |
| } |
| |
| /* The LLVM shader backend should be reporting aligned scratch_sizes. */ |
| assert((scratch_needed_size & ~0x3FF) == scratch_needed_size && |
| "scratch size should already be aligned correctly."); |
| |
| spi_tmpring_size = S_0286E8_WAVES(sctx->scratch_waves) | |
| S_0286E8_WAVESIZE(scratch_bytes_per_wave >> 10); |
| if (spi_tmpring_size != sctx->spi_tmpring_size) { |
| sctx->spi_tmpring_size = spi_tmpring_size; |
| si_mark_atom_dirty(sctx, &sctx->scratch_state); |
| } |
| return true; |
| } |
| |
| static void si_init_tess_factor_ring(struct si_context *sctx) |
| { |
| bool double_offchip_buffers = sctx->b.chip_class >= CIK && |
| sctx->b.family != CHIP_CARRIZO && |
| sctx->b.family != CHIP_STONEY; |
| /* This must be one less than the maximum number due to a hw limitation. |
| * Various hardware bugs in SI, CIK, and GFX9 need this. |
| */ |
| unsigned max_offchip_buffers_per_se = double_offchip_buffers ? 127 : 63; |
| unsigned max_offchip_buffers = max_offchip_buffers_per_se * |
| sctx->screen->b.info.max_se; |
| unsigned offchip_granularity; |
| |
| switch (sctx->screen->tess_offchip_block_dw_size) { |
| default: |
| assert(0); |
| /* fall through */ |
| case 8192: |
| offchip_granularity = V_03093C_X_8K_DWORDS; |
| break; |
| case 4096: |
| offchip_granularity = V_03093C_X_4K_DWORDS; |
| break; |
| } |
| |
| assert(!sctx->tf_ring); |
| /* Use 64K alignment for both rings, so that we can pass the address |
| * to shaders as one SGPR containing bits [16:47]. |
| */ |
| sctx->tf_ring = r600_aligned_buffer_create(sctx->b.b.screen, |
| R600_RESOURCE_FLAG_UNMAPPABLE, |
| PIPE_USAGE_DEFAULT, |
| 32768 * sctx->screen->b.info.max_se, |
| 64 * 1024); |
| if (!sctx->tf_ring) |
| return; |
| |
| assert(((sctx->tf_ring->width0 / 4) & C_030938_SIZE) == 0); |
| |
| sctx->tess_offchip_ring = |
| r600_aligned_buffer_create(sctx->b.b.screen, |
| R600_RESOURCE_FLAG_UNMAPPABLE, |
| PIPE_USAGE_DEFAULT, |
| max_offchip_buffers * |
| sctx->screen->tess_offchip_block_dw_size * 4, |
| 64 * 1024); |
| if (!sctx->tess_offchip_ring) |
| return; |
| |
| si_init_config_add_vgt_flush(sctx); |
| |
| uint64_t offchip_va = r600_resource(sctx->tess_offchip_ring)->gpu_address; |
| uint64_t factor_va = r600_resource(sctx->tf_ring)->gpu_address; |
| assert((offchip_va & 0xffff) == 0); |
| assert((factor_va & 0xffff) == 0); |
| |
| si_pm4_add_bo(sctx->init_config, r600_resource(sctx->tess_offchip_ring), |
| RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RINGS); |
| si_pm4_add_bo(sctx->init_config, r600_resource(sctx->tf_ring), |
| RADEON_USAGE_READWRITE, RADEON_PRIO_SHADER_RINGS); |
| |
| /* Append these registers to the init config state. */ |
| if (sctx->b.chip_class >= CIK) { |
| if (sctx->b.chip_class >= VI) |
| --max_offchip_buffers; |
| |
| si_pm4_set_reg(sctx->init_config, R_030938_VGT_TF_RING_SIZE, |
| S_030938_SIZE(sctx->tf_ring->width0 / 4)); |
| si_pm4_set_reg(sctx->init_config, R_030940_VGT_TF_MEMORY_BASE, |
| factor_va >> 8); |
| if (sctx->b.chip_class >= GFX9) |
| si_pm4_set_reg(sctx->init_config, R_030944_VGT_TF_MEMORY_BASE_HI, |
| factor_va >> 40); |
| si_pm4_set_reg(sctx->init_config, R_03093C_VGT_HS_OFFCHIP_PARAM, |
| S_03093C_OFFCHIP_BUFFERING(max_offchip_buffers) | |
| S_03093C_OFFCHIP_GRANULARITY(offchip_granularity)); |
| } else { |
| assert(offchip_granularity == V_03093C_X_8K_DWORDS); |
| si_pm4_set_reg(sctx->init_config, R_008988_VGT_TF_RING_SIZE, |
| S_008988_SIZE(sctx->tf_ring->width0 / 4)); |
| si_pm4_set_reg(sctx->init_config, R_0089B8_VGT_TF_MEMORY_BASE, |
| factor_va >> 8); |
| si_pm4_set_reg(sctx->init_config, R_0089B0_VGT_HS_OFFCHIP_PARAM, |
| S_0089B0_OFFCHIP_BUFFERING(max_offchip_buffers)); |
| } |
| |
| if (sctx->b.chip_class >= GFX9) { |
| si_pm4_set_reg(sctx->init_config, |
| R_00B430_SPI_SHADER_USER_DATA_LS_0 + |
| GFX9_SGPR_TCS_OFFCHIP_ADDR_BASE64K * 4, |
| offchip_va >> 16); |
| si_pm4_set_reg(sctx->init_config, |
| R_00B430_SPI_SHADER_USER_DATA_LS_0 + |
| GFX9_SGPR_TCS_FACTOR_ADDR_BASE64K * 4, |
| factor_va >> 16); |
| } else { |
| si_pm4_set_reg(sctx->init_config, |
| R_00B430_SPI_SHADER_USER_DATA_HS_0 + |
| GFX6_SGPR_TCS_OFFCHIP_ADDR_BASE64K * 4, |
| offchip_va >> 16); |
| si_pm4_set_reg(sctx->init_config, |
| R_00B430_SPI_SHADER_USER_DATA_HS_0 + |
| GFX6_SGPR_TCS_FACTOR_ADDR_BASE64K * 4, |
| factor_va >> 16); |
| } |
| |
| /* Flush the context to re-emit the init_config state. |
| * This is done only once in a lifetime of a context. |
| */ |
| si_pm4_upload_indirect_buffer(sctx, sctx->init_config); |
| sctx->b.initial_gfx_cs_size = 0; /* force flush */ |
| si_context_gfx_flush(sctx, RADEON_FLUSH_ASYNC, NULL); |
| } |
| |
| /** |
| * This is used when TCS is NULL in the VS->TCS->TES chain. In this case, |
| * VS passes its outputs to TES directly, so the fixed-function shader only |
| * has to write TESSOUTER and TESSINNER. |
| */ |
| static void si_generate_fixed_func_tcs(struct si_context *sctx) |
| { |
| struct ureg_src outer, inner; |
| struct ureg_dst tessouter, tessinner; |
| struct ureg_program *ureg = ureg_create(PIPE_SHADER_TESS_CTRL); |
| |
| if (!ureg) |
| return; /* if we get here, we're screwed */ |
| |
| assert(!sctx->fixed_func_tcs_shader.cso); |
| |
| outer = ureg_DECL_system_value(ureg, |
| TGSI_SEMANTIC_DEFAULT_TESSOUTER_SI, 0); |
| inner = ureg_DECL_system_value(ureg, |
| TGSI_SEMANTIC_DEFAULT_TESSINNER_SI, 0); |
| |
| tessouter = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSOUTER, 0); |
| tessinner = ureg_DECL_output(ureg, TGSI_SEMANTIC_TESSINNER, 0); |
| |
| ureg_MOV(ureg, tessouter, outer); |
| ureg_MOV(ureg, tessinner, inner); |
| ureg_END(ureg); |
| |
| sctx->fixed_func_tcs_shader.cso = |
| ureg_create_shader_and_destroy(ureg, &sctx->b.b); |
| } |
| |
| static void si_update_vgt_shader_config(struct si_context *sctx) |
| { |
| /* Calculate the index of the config. |
| * 0 = VS, 1 = VS+GS, 2 = VS+Tess, 3 = VS+Tess+GS */ |
| unsigned index = 2*!!sctx->tes_shader.cso + !!sctx->gs_shader.cso; |
| struct si_pm4_state **pm4 = &sctx->vgt_shader_config[index]; |
| |
| if (!*pm4) { |
| uint32_t stages = 0; |
| |
| *pm4 = CALLOC_STRUCT(si_pm4_state); |
| |
| if (sctx->tes_shader.cso) { |
| stages |= S_028B54_LS_EN(V_028B54_LS_STAGE_ON) | |
| S_028B54_HS_EN(1) | S_028B54_DYNAMIC_HS(1); |
| |
| if (sctx->gs_shader.cso) |
| stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_DS) | |
| S_028B54_GS_EN(1) | |
| S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER); |
| else |
| stages |= S_028B54_VS_EN(V_028B54_VS_STAGE_DS); |
| } else if (sctx->gs_shader.cso) { |
| stages |= S_028B54_ES_EN(V_028B54_ES_STAGE_REAL) | |
| S_028B54_GS_EN(1) | |
| S_028B54_VS_EN(V_028B54_VS_STAGE_COPY_SHADER); |
| } |
| |
| if (sctx->b.chip_class >= GFX9) |
| stages |= S_028B54_MAX_PRIMGRP_IN_WAVE(2); |
| |
| si_pm4_set_reg(*pm4, R_028B54_VGT_SHADER_STAGES_EN, stages); |
| } |
| si_pm4_bind_state(sctx, vgt_shader_config, *pm4); |
| } |
| |
| bool si_update_shaders(struct si_context *sctx) |
| { |
| struct pipe_context *ctx = (struct pipe_context*)sctx; |
| struct si_compiler_ctx_state compiler_state; |
| struct si_state_rasterizer *rs = sctx->queued.named.rasterizer; |
| struct si_shader *old_vs = si_get_vs_state(sctx); |
| bool old_clip_disable = old_vs ? old_vs->key.opt.clip_disable : false; |
| struct si_shader *old_ps = sctx->ps_shader.current; |
| unsigned old_spi_shader_col_format = |
| old_ps ? old_ps->key.part.ps.epilog.spi_shader_col_format : 0; |
| int r; |
| |
| compiler_state.tm = sctx->tm; |
| compiler_state.debug = sctx->b.debug; |
| compiler_state.is_debug_context = sctx->is_debug; |
| |
| /* Update stages before GS. */ |
| if (sctx->tes_shader.cso) { |
| if (!sctx->tf_ring) { |
| si_init_tess_factor_ring(sctx); |
| if (!sctx->tf_ring) |
| return false; |
| } |
| |
| /* VS as LS */ |
| if (sctx->b.chip_class <= VI) { |
| r = si_shader_select(ctx, &sctx->vs_shader, |
| &compiler_state); |
| if (r) |
| return false; |
| si_pm4_bind_state(sctx, ls, sctx->vs_shader.current->pm4); |
| } |
| |
| if (sctx->tcs_shader.cso) { |
| r = si_shader_select(ctx, &sctx->tcs_shader, |
| &compiler_state); |
| if (r) |
| return false; |
| si_pm4_bind_state(sctx, hs, sctx->tcs_shader.current->pm4); |
| } else { |
| if (!sctx->fixed_func_tcs_shader.cso) { |
| si_generate_fixed_func_tcs(sctx); |
| if (!sctx->fixed_func_tcs_shader.cso) |
| return false; |
| } |
| |
| r = si_shader_select(ctx, &sctx->fixed_func_tcs_shader, |
| &compiler_state); |
| if (r) |
| return false; |
| si_pm4_bind_state(sctx, hs, |
| sctx->fixed_func_tcs_shader.current->pm4); |
| } |
| |
| if (sctx->gs_shader.cso) { |
| /* TES as ES */ |
| if (sctx->b.chip_class <= VI) { |
| r = si_shader_select(ctx, &sctx->tes_shader, |
| &compiler_state); |
| if (r) |
| return false; |
| si_pm4_bind_state(sctx, es, sctx->tes_shader.current->pm4); |
| } |
| } else { |
| /* TES as VS */ |
| r = si_shader_select(ctx, &sctx->tes_shader, |
| &compiler_state); |
| if (r) |
| return false; |
| si_pm4_bind_state(sctx, vs, sctx->tes_shader.current->pm4); |
| } |
| } else if (sctx->gs_shader.cso) { |
| if (sctx->b.chip_class <= VI) { |
| /* VS as ES */ |
| r = si_shader_select(ctx, &sctx->vs_shader, |
| &compiler_state); |
| if (r) |
| return false; |
| si_pm4_bind_state(sctx, es, sctx->vs_shader.current->pm4); |
| |
| si_pm4_bind_state(sctx, ls, NULL); |
| si_pm4_bind_state(sctx, hs, NULL); |
| } |
| } else { |
| /* VS as VS */ |
| r = si_shader_select(ctx, &sctx->vs_shader, &compiler_state); |
| if (r) |
| return false; |
| si_pm4_bind_state(sctx, vs, sctx->vs_shader.current->pm4); |
| si_pm4_bind_state(sctx, ls, NULL); |
| si_pm4_bind_state(sctx, hs, NULL); |
| } |
| |
| /* Update GS. */ |
| if (sctx->gs_shader.cso) { |
| r = si_shader_select(ctx, &sctx->gs_shader, &compiler_state); |
| if (r) |
| return false; |
| si_pm4_bind_state(sctx, gs, sctx->gs_shader.current->pm4); |
| si_pm4_bind_state(sctx, vs, sctx->gs_shader.cso->gs_copy_shader->pm4); |
| |
| if (!si_update_gs_ring_buffers(sctx)) |
| return false; |
| } else { |
| si_pm4_bind_state(sctx, gs, NULL); |
| if (sctx->b.chip_class <= VI) |
| si_pm4_bind_state(sctx, es, NULL); |
| } |
| |
| si_update_vgt_shader_config(sctx); |
| |
| if (old_clip_disable != si_get_vs_state(sctx)->key.opt.clip_disable) |
| si_mark_atom_dirty(sctx, &sctx->clip_regs); |
| |
| if (sctx->ps_shader.cso) { |
| unsigned db_shader_control; |
| |
| r = si_shader_select(ctx, &sctx->ps_shader, &compiler_state); |
| if (r) |
| return false; |
| si_pm4_bind_state(sctx, ps, sctx->ps_shader.current->pm4); |
| |
| db_shader_control = |
| sctx->ps_shader.cso->db_shader_control | |
| S_02880C_KILL_ENABLE(si_get_alpha_test_func(sctx) != PIPE_FUNC_ALWAYS); |
| |
| if (si_pm4_state_changed(sctx, ps) || si_pm4_state_changed(sctx, vs) || |
| sctx->sprite_coord_enable != rs->sprite_coord_enable || |
| sctx->flatshade != rs->flatshade) { |
| sctx->sprite_coord_enable = rs->sprite_coord_enable; |
| sctx->flatshade = rs->flatshade; |
| si_mark_atom_dirty(sctx, &sctx->spi_map); |
| } |
| |
| if (sctx->screen->b.rbplus_allowed && |
| si_pm4_state_changed(sctx, ps) && |
| (!old_ps || |
| old_spi_shader_col_format != |
| sctx->ps_shader.current->key.part.ps.epilog.spi_shader_col_format)) |
| si_mark_atom_dirty(sctx, &sctx->cb_render_state); |
| |
| if (sctx->ps_db_shader_control != db_shader_control) { |
| sctx->ps_db_shader_control = db_shader_control; |
| si_mark_atom_dirty(sctx, &sctx->db_render_state); |
| } |
| |
| if (sctx->smoothing_enabled != sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing) { |
| sctx->smoothing_enabled = sctx->ps_shader.current->key.part.ps.epilog.poly_line_smoothing; |
| si_mark_atom_dirty(sctx, &sctx->msaa_config); |
| |
| if (sctx->b.chip_class == SI) |
| si_mark_atom_dirty(sctx, &sctx->db_render_state); |
| |
| if (sctx->framebuffer.nr_samples <= 1) |
| si_mark_atom_dirty(sctx, &sctx->msaa_sample_locs.atom); |
| } |
| } |
| |
| if (si_pm4_state_enabled_and_changed(sctx, ls) || |
| si_pm4_state_enabled_and_changed(sctx, hs) || |
| si_pm4_state_enabled_and_changed(sctx, es) || |
| si_pm4_state_enabled_and_changed(sctx, gs) || |
| si_pm4_state_enabled_and_changed(sctx, vs) || |
| si_pm4_state_enabled_and_changed(sctx, ps)) { |
| if (!si_update_spi_tmpring_size(sctx)) |
| return false; |
| } |
| |
| if (sctx->b.chip_class >= CIK) { |
| if (si_pm4_state_enabled_and_changed(sctx, ls)) |
| sctx->prefetch_L2_mask |= SI_PREFETCH_LS; |
| else if (!sctx->queued.named.ls) |
| sctx->prefetch_L2_mask &= ~SI_PREFETCH_LS; |
| |
| if (si_pm4_state_enabled_and_changed(sctx, hs)) |
| sctx->prefetch_L2_mask |= SI_PREFETCH_HS; |
| else if (!sctx->queued.named.hs) |
| sctx->prefetch_L2_mask &= ~SI_PREFETCH_HS; |
| |
| if (si_pm4_state_enabled_and_changed(sctx, es)) |
| sctx->prefetch_L2_mask |= SI_PREFETCH_ES; |
| else if (!sctx->queued.named.es) |
| sctx->prefetch_L2_mask &= ~SI_PREFETCH_ES; |
| |
| if (si_pm4_state_enabled_and_changed(sctx, gs)) |
| sctx->prefetch_L2_mask |= SI_PREFETCH_GS; |
| else if (!sctx->queued.named.gs) |
| sctx->prefetch_L2_mask &= ~SI_PREFETCH_GS; |
| |
| if (si_pm4_state_enabled_and_changed(sctx, vs)) |
| sctx->prefetch_L2_mask |= SI_PREFETCH_VS; |
| else if (!sctx->queued.named.vs) |
| sctx->prefetch_L2_mask &= ~SI_PREFETCH_VS; |
| |
| if (si_pm4_state_enabled_and_changed(sctx, ps)) |
| sctx->prefetch_L2_mask |= SI_PREFETCH_PS; |
| else if (!sctx->queued.named.ps) |
| sctx->prefetch_L2_mask &= ~SI_PREFETCH_PS; |
| } |
| |
| sctx->do_update_shaders = false; |
| return true; |
| } |
| |
| static void si_emit_scratch_state(struct si_context *sctx, |
| struct r600_atom *atom) |
| { |
| struct radeon_winsys_cs *cs = sctx->b.gfx.cs; |
| |
| radeon_set_context_reg(cs, R_0286E8_SPI_TMPRING_SIZE, |
| sctx->spi_tmpring_size); |
| |
| if (sctx->scratch_buffer) { |
| radeon_add_to_buffer_list(&sctx->b, &sctx->b.gfx, |
| sctx->scratch_buffer, RADEON_USAGE_READWRITE, |
| RADEON_PRIO_SCRATCH_BUFFER); |
| } |
| } |
| |
| void si_init_shader_functions(struct si_context *sctx) |
| { |
| si_init_atom(sctx, &sctx->spi_map, &sctx->atoms.s.spi_map, si_emit_spi_map); |
| si_init_atom(sctx, &sctx->scratch_state, &sctx->atoms.s.scratch_state, |
| si_emit_scratch_state); |
| |
| sctx->b.b.create_vs_state = si_create_shader_selector; |
| sctx->b.b.create_tcs_state = si_create_shader_selector; |
| sctx->b.b.create_tes_state = si_create_shader_selector; |
| sctx->b.b.create_gs_state = si_create_shader_selector; |
| sctx->b.b.create_fs_state = si_create_shader_selector; |
| |
| sctx->b.b.bind_vs_state = si_bind_vs_shader; |
| sctx->b.b.bind_tcs_state = si_bind_tcs_shader; |
| sctx->b.b.bind_tes_state = si_bind_tes_shader; |
| sctx->b.b.bind_gs_state = si_bind_gs_shader; |
| sctx->b.b.bind_fs_state = si_bind_ps_shader; |
| |
| sctx->b.b.delete_vs_state = si_delete_shader_selector; |
| sctx->b.b.delete_tcs_state = si_delete_shader_selector; |
| sctx->b.b.delete_tes_state = si_delete_shader_selector; |
| sctx->b.b.delete_gs_state = si_delete_shader_selector; |
| sctx->b.b.delete_fs_state = si_delete_shader_selector; |
| } |