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/*
* Mesa 3-D graphics library
* Version: 6.5.3
*
* Copyright (C) 1999-2007 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/**
* \file program.c
* Vertex and fragment program support functions.
* \author Brian Paul
*/
#include "glheader.h"
#include "context.h"
#include "hash.h"
#include "program.h"
#include "prog_parameter.h"
#include "prog_instruction.h"
/**
* A pointer to this dummy program is put into the hash table when
* glGenPrograms is called.
*/
struct gl_program _mesa_DummyProgram;
/**
* Init context's vertex/fragment program state
*/
void
_mesa_init_program(GLcontext *ctx)
{
GLuint i;
ctx->Program.ErrorPos = -1;
ctx->Program.ErrorString = _mesa_strdup("");
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
ctx->VertexProgram.Enabled = GL_FALSE;
ctx->VertexProgram.PointSizeEnabled = GL_FALSE;
ctx->VertexProgram.TwoSideEnabled = GL_FALSE;
ctx->VertexProgram.Current = (struct gl_vertex_program *) ctx->Shared->DefaultVertexProgram;
assert(ctx->VertexProgram.Current);
ctx->VertexProgram.Current->Base.RefCount++;
for (i = 0; i < MAX_NV_VERTEX_PROGRAM_PARAMS / 4; i++) {
ctx->VertexProgram.TrackMatrix[i] = GL_NONE;
ctx->VertexProgram.TrackMatrixTransform[i] = GL_IDENTITY_NV;
}
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
ctx->FragmentProgram.Enabled = GL_FALSE;
ctx->FragmentProgram.Current = (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram;
assert(ctx->FragmentProgram.Current);
ctx->FragmentProgram.Current->Base.RefCount++;
#endif
/* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader
ctx->ATIFragmentShader.Enabled = GL_FALSE;
ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
assert(ctx->ATIFragmentShader.Current);
ctx->ATIFragmentShader.Current->RefCount++;
#endif
}
/**
* Free a context's vertex/fragment program state
*/
void
_mesa_free_program_data(GLcontext *ctx)
{
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
if (ctx->VertexProgram.Current) {
ctx->VertexProgram.Current->Base.RefCount--;
if (ctx->VertexProgram.Current->Base.RefCount <= 0)
ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));
}
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
if (ctx->FragmentProgram.Current) {
ctx->FragmentProgram.Current->Base.RefCount--;
if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
}
#endif
/* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader
if (ctx->ATIFragmentShader.Current) {
ctx->ATIFragmentShader.Current->RefCount--;
if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
_mesa_free(ctx->ATIFragmentShader.Current);
}
}
#endif
_mesa_free((void *) ctx->Program.ErrorString);
}
/**
* Update the default program objects in the given context to reference those
* specified in the shared state and release those referencing the old
* shared state.
*/
void
_mesa_update_default_objects_program(GLcontext *ctx)
{
#if FEATURE_NV_vertex_program || FEATURE_ARB_vertex_program
if (ctx->VertexProgram.Current) {
ctx->VertexProgram.Current->Base.RefCount--;
if (ctx->VertexProgram.Current->Base.RefCount <= 0)
ctx->Driver.DeleteProgram(ctx, &(ctx->VertexProgram.Current->Base));
}
ctx->VertexProgram.Current = (struct gl_vertex_program *) ctx->Shared->DefaultVertexProgram;
assert(ctx->VertexProgram.Current);
ctx->VertexProgram.Current->Base.RefCount++;
#endif
#if FEATURE_NV_fragment_program || FEATURE_ARB_fragment_program
if (ctx->FragmentProgram.Current) {
ctx->FragmentProgram.Current->Base.RefCount--;
if (ctx->FragmentProgram.Current->Base.RefCount <= 0)
ctx->Driver.DeleteProgram(ctx, &(ctx->FragmentProgram.Current->Base));
}
ctx->FragmentProgram.Current = (struct gl_fragment_program *) ctx->Shared->DefaultFragmentProgram;
assert(ctx->FragmentProgram.Current);
ctx->FragmentProgram.Current->Base.RefCount++;
#endif
/* XXX probably move this stuff */
#if FEATURE_ATI_fragment_shader
if (ctx->ATIFragmentShader.Current) {
ctx->ATIFragmentShader.Current->RefCount--;
if (ctx->ATIFragmentShader.Current->RefCount <= 0) {
_mesa_free(ctx->ATIFragmentShader.Current);
}
}
ctx->ATIFragmentShader.Current = (struct ati_fragment_shader *) ctx->Shared->DefaultFragmentShader;
assert(ctx->ATIFragmentShader.Current);
ctx->ATIFragmentShader.Current->RefCount++;
#endif
}
/**
* Set the vertex/fragment program error state (position and error string).
* This is generally called from within the parsers.
*/
void
_mesa_set_program_error(GLcontext *ctx, GLint pos, const char *string)
{
ctx->Program.ErrorPos = pos;
_mesa_free((void *) ctx->Program.ErrorString);
if (!string)
string = "";
ctx->Program.ErrorString = _mesa_strdup(string);
}
/**
* Find the line number and column for 'pos' within 'string'.
* Return a copy of the line which contains 'pos'. Free the line with
* _mesa_free().
* \param string the program string
* \param pos the position within the string
* \param line returns the line number corresponding to 'pos'.
* \param col returns the column number corresponding to 'pos'.
* \return copy of the line containing 'pos'.
*/
const GLubyte *
_mesa_find_line_column(const GLubyte *string, const GLubyte *pos,
GLint *line, GLint *col)
{
const GLubyte *lineStart = string;
const GLubyte *p = string;
GLubyte *s;
int len;
*line = 1;
while (p != pos) {
if (*p == (GLubyte) '\n') {
(*line)++;
lineStart = p + 1;
}
p++;
}
*col = (pos - lineStart) + 1;
/* return copy of this line */
while (*p != 0 && *p != '\n')
p++;
len = p - lineStart;
s = (GLubyte *) _mesa_malloc(len + 1);
_mesa_memcpy(s, lineStart, len);
s[len] = 0;
return s;
}
/**
* Initialize a new vertex/fragment program object.
*/
static struct gl_program *
_mesa_init_program_struct( GLcontext *ctx, struct gl_program *prog,
GLenum target, GLuint id)
{
(void) ctx;
if (prog) {
_mesa_bzero(prog, sizeof(*prog));
prog->Id = id;
prog->Target = target;
prog->Resident = GL_TRUE;
prog->RefCount = 1;
prog->Format = GL_PROGRAM_FORMAT_ASCII_ARB;
}
return prog;
}
/**
* Initialize a new fragment program object.
*/
struct gl_program *
_mesa_init_fragment_program( GLcontext *ctx, struct gl_fragment_program *prog,
GLenum target, GLuint id)
{
if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
}
/**
* Initialize a new vertex program object.
*/
struct gl_program *
_mesa_init_vertex_program( GLcontext *ctx, struct gl_vertex_program *prog,
GLenum target, GLuint id)
{
if (prog)
return _mesa_init_program_struct( ctx, &prog->Base, target, id );
else
return NULL;
}
/**
* Allocate and initialize a new fragment/vertex program object but
* don't put it into the program hash table. Called via
* ctx->Driver.NewProgram. May be overridden (ie. replaced) by a
* device driver function to implement OO deriviation with additional
* types not understood by this function.
*
* \param ctx context
* \param id program id/number
* \param target program target/type
* \return pointer to new program object
*/
struct gl_program *
_mesa_new_program(GLcontext *ctx, GLenum target, GLuint id)
{
#if 0
/* This was added by Nan hai Zou but disabled by BrianP since it
* causes infinite recursive calls.
*/
if (ctx->Driver.NewProgram)
return ctx->Driver.NewProgram(ctx, target, id);
#endif
switch (target) {
case GL_VERTEX_PROGRAM_ARB: /* == GL_VERTEX_PROGRAM_NV */
return _mesa_init_vertex_program(ctx, CALLOC_STRUCT(gl_vertex_program),
target, id );
case GL_FRAGMENT_PROGRAM_NV:
case GL_FRAGMENT_PROGRAM_ARB:
return _mesa_init_fragment_program(ctx,
CALLOC_STRUCT(gl_fragment_program),
target, id );
default:
_mesa_problem(ctx, "bad target in _mesa_new_program");
return NULL;
}
}
/**
* Delete a program and remove it from the hash table, ignoring the
* reference count.
* Called via ctx->Driver.DeleteProgram. May be wrapped (OO deriviation)
* by a device driver function.
*/
void
_mesa_delete_program(GLcontext *ctx, struct gl_program *prog)
{
(void) ctx;
ASSERT(prog);
if (prog == &_mesa_DummyProgram)
return;
if (prog->String)
_mesa_free(prog->String);
if (prog->Instructions) {
GLuint i;
for (i = 0; i < prog->NumInstructions; i++) {
if (prog->Instructions[i].Data)
_mesa_free(prog->Instructions[i].Data);
if (prog->Instructions[i].Comment)
_mesa_free((char *) prog->Instructions[i].Comment);
}
_mesa_free(prog->Instructions);
}
if (prog->Parameters) {
_mesa_free_parameter_list(prog->Parameters);
}
if (prog->Varying) {
_mesa_free_parameter_list(prog->Varying);
}
if (prog->Attributes) {
_mesa_free_parameter_list(prog->Attributes);
}
/* XXX this is a little ugly */
if (prog->Target == GL_VERTEX_PROGRAM_ARB) {
struct gl_vertex_program *vprog = (struct gl_vertex_program *) prog;
if (vprog->TnlData)
_mesa_free(vprog->TnlData);
}
_mesa_free(prog);
}
/**
* Return the gl_program object for a given ID.
* Basically just a wrapper for _mesa_HashLookup() to avoid a lot of
* casts elsewhere.
*/
struct gl_program *
_mesa_lookup_program(GLcontext *ctx, GLuint id)
{
if (id)
return (struct gl_program *) _mesa_HashLookup(ctx->Shared->Programs, id);
else
return NULL;
}
/**
* Return a copy of a program.
* XXX Problem here if the program object is actually OO-derivation
* made by a device driver.
*/
struct gl_program *
_mesa_clone_program(GLcontext *ctx, const struct gl_program *prog)
{
struct gl_program *clone;
clone = ctx->Driver.NewProgram(ctx, prog->Target, prog->Id);
if (!clone)
return NULL;
assert(clone->Target == prog->Target);
clone->String = (GLubyte *) _mesa_strdup((char *) prog->String);
clone->RefCount = 1;
clone->Format = prog->Format;
clone->Instructions = _mesa_alloc_instructions(prog->NumInstructions);
if (!clone->Instructions) {
_mesa_delete_program(ctx, clone);
return NULL;
}
_mesa_copy_instructions(clone->Instructions, prog->Instructions,
prog->NumInstructions);
clone->InputsRead = prog->InputsRead;
clone->OutputsWritten = prog->OutputsWritten;
memcpy(clone->TexturesUsed, prog->TexturesUsed, sizeof(prog->TexturesUsed));
if (prog->Parameters)
clone->Parameters = _mesa_clone_parameter_list(prog->Parameters);
memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
if (prog->Varying)
clone->Varying = _mesa_clone_parameter_list(prog->Varying);
if (prog->Attributes)
clone->Attributes = _mesa_clone_parameter_list(prog->Attributes);
memcpy(clone->LocalParams, prog->LocalParams, sizeof(clone->LocalParams));
clone->NumInstructions = prog->NumInstructions;
clone->NumTemporaries = prog->NumTemporaries;
clone->NumParameters = prog->NumParameters;
clone->NumAttributes = prog->NumAttributes;
clone->NumAddressRegs = prog->NumAddressRegs;
clone->NumNativeInstructions = prog->NumNativeInstructions;
clone->NumNativeTemporaries = prog->NumNativeTemporaries;
clone->NumNativeParameters = prog->NumNativeParameters;
clone->NumNativeAttributes = prog->NumNativeAttributes;
clone->NumNativeAddressRegs = prog->NumNativeAddressRegs;
clone->NumAluInstructions = prog->NumAluInstructions;
clone->NumTexInstructions = prog->NumTexInstructions;
clone->NumTexIndirections = prog->NumTexIndirections;
clone->NumNativeAluInstructions = prog->NumNativeAluInstructions;
clone->NumNativeTexInstructions = prog->NumNativeTexInstructions;
clone->NumNativeTexIndirections = prog->NumNativeTexIndirections;
switch (prog->Target) {
case GL_VERTEX_PROGRAM_ARB:
{
const struct gl_vertex_program *vp
= (const struct gl_vertex_program *) prog;
struct gl_vertex_program *vpc = (struct gl_vertex_program *) clone;
vpc->IsPositionInvariant = vp->IsPositionInvariant;
}
break;
case GL_FRAGMENT_PROGRAM_ARB:
{
const struct gl_fragment_program *fp
= (const struct gl_fragment_program *) prog;
struct gl_fragment_program *fpc = (struct gl_fragment_program *) clone;
fpc->FogOption = fp->FogOption;
fpc->UsesKill = fp->UsesKill;
}
break;
default:
_mesa_problem(NULL, "Unexpected target in _mesa_clone_program");
}
return clone;
}
/**
* Mixing ARB and NV vertex/fragment programs can be tricky.
* Note: GL_VERTEX_PROGRAM_ARB == GL_VERTEX_PROGRAM_NV
* but, GL_FRAGMENT_PROGRAM_ARB != GL_FRAGMENT_PROGRAM_NV
* The two different fragment program targets are supposed to be compatible
* to some extent (see GL_ARB_fragment_program spec).
* This function does the compatibility check.
*/
static GLboolean
compatible_program_targets(GLenum t1, GLenum t2)
{
if (t1 == t2)
return GL_TRUE;
if (t1 == GL_FRAGMENT_PROGRAM_ARB && t2 == GL_FRAGMENT_PROGRAM_NV)
return GL_TRUE;
if (t1 == GL_FRAGMENT_PROGRAM_NV && t2 == GL_FRAGMENT_PROGRAM_ARB)
return GL_TRUE;
return GL_FALSE;
}
/**********************************************************************/
/* API functions */
/**********************************************************************/
/**
* Bind a program (make it current)
* \note Called from the GL API dispatcher by both glBindProgramNV
* and glBindProgramARB.
*/
void GLAPIENTRY
_mesa_BindProgram(GLenum target, GLuint id)
{
struct gl_program *curProg, *newProg;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
FLUSH_VERTICES(ctx, _NEW_PROGRAM);
/* Error-check target and get curProg */
if ((target == GL_VERTEX_PROGRAM_ARB) && /* == GL_VERTEX_PROGRAM_NV */
(ctx->Extensions.NV_vertex_program ||
ctx->Extensions.ARB_vertex_program)) {
curProg = &ctx->VertexProgram.Current->Base;
}
else if ((target == GL_FRAGMENT_PROGRAM_NV
&& ctx->Extensions.NV_fragment_program) ||
(target == GL_FRAGMENT_PROGRAM_ARB
&& ctx->Extensions.ARB_fragment_program)) {
curProg = &ctx->FragmentProgram.Current->Base;
}
else {
_mesa_error(ctx, GL_INVALID_ENUM, "glBindProgramNV/ARB(target)");
return;
}
/*
* Get pointer to new program to bind.
* NOTE: binding to a non-existant program is not an error.
* That's supposed to be caught in glBegin.
*/
if (id == 0) {
/* Bind a default program */
newProg = NULL;
if (target == GL_VERTEX_PROGRAM_ARB) /* == GL_VERTEX_PROGRAM_NV */
newProg = ctx->Shared->DefaultVertexProgram;
else
newProg = ctx->Shared->DefaultFragmentProgram;
}
else {
/* Bind a user program */
newProg = _mesa_lookup_program(ctx, id);
if (!newProg || newProg == &_mesa_DummyProgram) {
/* allocate a new program now */
newProg = ctx->Driver.NewProgram(ctx, target, id);
if (!newProg) {
_mesa_error(ctx, GL_OUT_OF_MEMORY, "glBindProgramNV/ARB");
return;
}
_mesa_HashInsert(ctx->Shared->Programs, id, newProg);
}
else if (!compatible_program_targets(newProg->Target, target)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
"glBindProgramNV/ARB(target mismatch)");
return;
}
}
/** All error checking is complete now **/
if (curProg->Id == id) {
/* binding same program - no change */
return;
}
/* unbind/delete oldProg */
if (curProg->Id != 0) {
/* decrement refcount on previously bound fragment program */
curProg->RefCount--;
/* and delete if refcount goes below one */
if (curProg->RefCount <= 0) {
/* the program ID was already removed from the hash table */
ctx->Driver.DeleteProgram(ctx, curProg);
}
}
/* bind newProg */
if (target == GL_VERTEX_PROGRAM_ARB) { /* == GL_VERTEX_PROGRAM_NV */
ctx->VertexProgram.Current = (struct gl_vertex_program *) newProg;
}
else if (target == GL_FRAGMENT_PROGRAM_NV ||
target == GL_FRAGMENT_PROGRAM_ARB) {
ctx->FragmentProgram.Current = (struct gl_fragment_program *) newProg;
}
newProg->RefCount++;
/* Never null pointers */
ASSERT(ctx->VertexProgram.Current);
ASSERT(ctx->FragmentProgram.Current);
if (ctx->Driver.BindProgram)
ctx->Driver.BindProgram(ctx, target, newProg);
}
/**
* Delete a list of programs.
* \note Not compiled into display lists.
* \note Called by both glDeleteProgramsNV and glDeleteProgramsARB.
*/
void GLAPIENTRY
_mesa_DeletePrograms(GLsizei n, const GLuint *ids)
{
GLint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx);
if (n < 0) {
_mesa_error( ctx, GL_INVALID_VALUE, "glDeleteProgramsNV" );
return;
}
for (i = 0; i < n; i++) {
if (ids[i] != 0) {
struct gl_program *prog = _mesa_lookup_program(ctx, ids[i]);
if (prog == &_mesa_DummyProgram) {
_mesa_HashRemove(ctx->Shared->Programs, ids[i]);
}
else if (prog) {
/* Unbind program if necessary */
if (prog->Target == GL_VERTEX_PROGRAM_ARB || /* == GL_VERTEX_PROGRAM_NV */
prog->Target == GL_VERTEX_STATE_PROGRAM_NV) {
if (ctx->VertexProgram.Current &&
ctx->VertexProgram.Current->Base.Id == ids[i]) {
/* unbind this currently bound program */
_mesa_BindProgram(prog->Target, 0);
}
}
else if (prog->Target == GL_FRAGMENT_PROGRAM_NV ||
prog->Target == GL_FRAGMENT_PROGRAM_ARB) {
if (ctx->FragmentProgram.Current &&
ctx->FragmentProgram.Current->Base.Id == ids[i]) {
/* unbind this currently bound program */
_mesa_BindProgram(prog->Target, 0);
}
}
else {
_mesa_problem(ctx, "bad target in glDeleteProgramsNV");
return;
}
/* The ID is immediately available for re-use now */
_mesa_HashRemove(ctx->Shared->Programs, ids[i]);
prog->RefCount--;
if (prog->RefCount <= 0) {
ctx->Driver.DeleteProgram(ctx, prog);
}
}
}
}
}
/**
* Generate a list of new program identifiers.
* \note Not compiled into display lists.
* \note Called by both glGenProgramsNV and glGenProgramsARB.
*/
void GLAPIENTRY
_mesa_GenPrograms(GLsizei n, GLuint *ids)
{
GLuint first;
GLuint i;
GET_CURRENT_CONTEXT(ctx);
ASSERT_OUTSIDE_BEGIN_END(ctx);
if (n < 0) {
_mesa_error(ctx, GL_INVALID_VALUE, "glGenPrograms");
return;
}
if (!ids)
return;
first = _mesa_HashFindFreeKeyBlock(ctx->Shared->Programs, n);
/* Insert pointer to dummy program as placeholder */
for (i = 0; i < (GLuint) n; i++) {
_mesa_HashInsert(ctx->Shared->Programs, first + i, &_mesa_DummyProgram);
}
/* Return the program names */
for (i = 0; i < (GLuint) n; i++) {
ids[i] = first + i;
}
}