| Import('*') |
| |
| |
| if env['platform'] == 'windows': |
| SConscript('getopt/SConscript') |
| |
| SConscript('util/SConscript') |
| SConscript('glsl/SConscript') |
| |
| if env['hostonly']: |
| # We are just compiling the things necessary on the host for cross |
| # compilation |
| Return() |
| |
| if env['platform'] != 'windows': |
| SConscript('loader/SConscript') |
| |
| # When env['gles'] is set, the targets defined in mapi/glapi/SConscript are not |
| # used. libgl-xlib and libgl-gdi adapt themselves to use the targets defined |
| # in mapi/glapi-shared/SConscript. mesa/SConscript also adapts itself to |
| # enable OpenGL ES support. |
| SConscript('mapi/glapi/gen/SConscript') |
| SConscript('mapi/glapi/SConscript') |
| |
| # Haiku C++ libGL dispatch (renderers depend on libgl) |
| if env['platform'] in ['haiku']: |
| SConscript('hgl/SConscript') |
| |
| SConscript('mesa/SConscript') |
| |
| if not env['embedded']: |
| if env['platform'] not in ('cygwin', 'darwin', 'freebsd', 'haiku', 'windows'): |
| SConscript('glx/SConscript') |
| if env['platform'] == 'haiku': |
| SConscript('egl/SConscript') |
| |
| if env['gles']: |
| SConscript('mapi/shared-glapi/SConscript') |
| |
| SConscript('gallium/SConscript') |
| |