| |
| |
| Mesa Version History |
| ==================== |
| |
| 1.0 beta February 1995 |
| Initial release |
| |
| 1.1 beta March 4, 1995 |
| Changes: |
| faster point and line drawing (2x faster) |
| more systems supported, better Makefiles |
| Renamed lib*.a files to avoid collisions |
| many small bug fixes |
| New: |
| pseudo-GLX functions added |
| new implementation of evaluators (eval2.c) |
| GLUT support |
| |
| 1.1.1 beta March 7, 1995 |
| Changes: |
| Reverted from eval2.c to eval.c due to FPE on Linux |
| more speed improvements |
| more Makefile changes |
| |
| 1.1.2 beta March 14, 1995 |
| New: |
| implementation of SGI's blending extensions |
| glXUseXFont implemented |
| added MESA_DEBUG environment variable support |
| Changes: |
| Using eval2.c again |
| more FPE-prevention checks (0-length normals are OK) |
| a few small bug fixes |
| much faster pixel logic ops! |
| faster transformation arithmetic |
| |
| 1.1.3 beta March 31, 1995 |
| New: |
| gluScaleImage() and gluBuild2DMipMaps() implemented |
| Mesa widgets for Xt/Motif |
| blendEXT demos |
| added environment variables for selecting visuals |
| Changes: |
| almost all GLUT demos work correctly now |
| faster X device driver functions |
| more bug fixes |
| |
| 1.1.4 beta April 20, 1995 |
| Bug fixes: |
| - missing #define SEEK_SET in src-tk/image.c |
| - compile glShadeModel into display lists |
| - fixed pow() domain error in src/light.c |
| - fixed "flickering bitmaps" in double buffer mode |
| - fixed tk.h and aux.h for C++ |
| - state of LIGHT_MODEL_LOCAL_VIEWER was inverted |
| New features: |
| - MUCH, MUCH nicer dithering in 8-bit RGB mode |
| - updated widgets and widget demos |
| - Implemented GLXPixmap functions |
| - Added GLU 1.1 and GLX 1.1 functions |
| - Changed the X/Mesa interface API, more versatile |
| - Implemented gluPartialDisk() |
| |
| 1.2 May 22, 1995 |
| Bug fixes: |
| - IRIX 4.x makefile problem |
| - modified tk to share root colormap as needed |
| - gluLookAt normalization problem |
| - suppress Expose, NoExpose events in swapbuffers |
| - glBitmap() and glDrawPixels() clipping |
| New features: |
| - GL_BLEND, GL_MODULATE, GL_DECAL, and GL_REPLACE_EXT texture |
| modes implemented |
| - texture maps stored more efficiently |
| - texture maps can be compiled into display lists |
| - Bogdan Sikorski's GLU polygon tesselation code |
| - Linas Vepstas's sweep and extrusion library |
| - glXCreateContext()'s shareList parameter works as it's supposed to. |
| XMesaCreateContext() updated to accept a shareList parameter too. |
| - Mesa can be compiled with real OpenGL .h files |
| - MESA_BACK_BUFFER environment variable |
| - better GLX error checking |
| |
| 1.2.1 June 22, 1995 |
| Bug fixes: |
| - X/Mesa double buffer window resize crash |
| - widgets now pass PointerMotion events |
| - X/Mesa incorrect default clear color and drawing color |
| - more robust X MIT-SHM support in X/Mesa |
| - glTexImage( format=GL_LUMINANCE ) didn't work |
| - GL_LINE mode polygons with line width > 1.0 could cause a crash |
| - numerous feedback bugs |
| - glReadPixels() from depth buffer was wrong |
| - error prone depth and stencil buffer allocation |
| New features: |
| - Preliminary Microsoft Windows driver |
| - Implemented a number of missing functions: glEvalCoord[12][df]v(), |
| glGet...(), etc. |
| - Added a few missing symbols to gl.h and glu.h |
| - Faster rendering of smooth-shaded, RGBA, depth-buffered polygons. |
| - Faster rendering of lines when width=2.0 |
| - Stencil-related functions now work in display lists |
| Changes: |
| - renamed aux.h as glaux.h (MS-DOS names can't start with aux) |
| - most filenames are in 8.3 format to accommodate MS-DOS |
| - use GLubytes to store arrays of colors instead of GLints |
| |
| 1.2.2 August 2, 1995 |
| New features: |
| - texture mapped points and lines |
| - NURBS! (but not 100% complete) |
| - viewports may safely extend beyond window boundaries |
| - MESA_PRIVATE_CMAP environment variable |
| - Grayscale X display support |
| - two new demos: demos/gears.c and demos/shadow.c |
| - MachTen for Macintosh configuration |
| Bug fixes: |
| - glGet*(GL_DEPTH_BITS) returned bytes, not bits |
| - point, line, and bitmap rasterization suffered from roundoff errors |
| - fixed a division by zero error in line clippping |
| - occasional wrong default background color really fixed! |
| - glDepthFunc(GL_ALWAYS) with glDepthMask(GL_FALSE) didn't work |
| - gluBuild2DMipmaps malloc problem fixed |
| - view volume clipping of smooth shaded lines resulted in bad colors |
| Changes: |
| - new visual selection method in glXChooseVisual() |
| - improved GLU quadric functions |
| - call XSync for glFinish and XFlush for glFlush |
| - glVertex() calls now use a function pointer to avoid conditionals |
| - removed contrib directory from Mesa tar file (available on ftp site) |
| - AIX shared library support |
| - Removed GLUenum type as it's not in OpenGL |
| |
| 1.2.3 September 26, 1995 |
| New features: |
| - Mesa header files now equivalent to SGI OpenGL headers |
| - Support for HP's Color Recovery dithering displays |
| - Faster vertex transformation |
| - Faster raster operations into X windows under certain conditions |
| - New configurations: HP w/ shared libs, Ultrix w/ GCC, Data General |
| - 4-bit visuals now supported |
| Bug fixes: |
| - glScissor bug fixed |
| - round-off errors in clipping lines against clip planes fixed |
| - byte swapping between hosts and display servers implemented |
| - glGetError() can be called without a current rendering context |
| - problem with accidentally culled polygons is fixed |
| - fixed some widget compilation problems |
| |
| 1.2.4 November 17, 1995 |
| New features: |
| - More speed improvements (lighting, fogging, polygon drawing) |
| - Window system and OS-independent off-screen rendering |
| - Preliminary Fortran bindings |
| - glPolygonOffsetEXT implemented |
| - glColorMask and glIndexMask now fully implemented |
| - glPixelZoom implemented |
| - display lists fully implemented |
| - gamma correction |
| - dithering in 8-bit TrueColor/DirectColor visuals |
| Changes: |
| - Improved device driver interface |
| - tk.h renamed to gltk.h to avoid conflicts with Tcl's Tk |
| - Dithering support moved from core into device driver |
| Bug fixes: |
| - glEnable/Disable( GL_LIGHTING ) didn't always take effect |
| - glReadPixels byte swapping was broken |
| - glMaterial with pname==GL_AMBIENT_AND_DIFFUSE was broken |
| - duplicate glColor4b() prototype in GL/gl.h removed |
| - stripes in wave -ci demo fixed |
| - GL_LINEAR_MIPMAP_NEAREST had wrong value |
| - bugs in HP Color Recovery support fixed |
| - fixed bug when blending lines, points, bitmaps outside of window |
| |
| 1.2.5 November 30, 1995 |
| New Features: |
| - updated MS Windows driver |
| - new implementation of StaticGray/GrayScale visual support |
| Bug fixes: |
| - pixelzooming with gamma correction or blending didn't work |
| - HP color recovery visual wasn't being picked by glXChooseVisual |
| - glClear didn't always observe glColorMask changes |
| - olympic and offset demos didn't compile on some Suns |
| - texcoord clamping wasn't correct |
| - a polygon optimization introduced an occasional sampling problem |
| |
| 1.2.6 January 26, 1996 |
| New Features: |
| - faster line and polygon rendering under certain conditions. See |
| Performance Tips 9 and 10 in README |
| - profiling |
| - lighting is a bit faster |
| - better perspective corrected texture mapping |
| - Amiga AmiWin (X11) support |
| - preliminary Linux SVGA driver |
| Changes: |
| - now using a 16-bit depth buffer, faster, smaller |
| - GL_NORMALIZE is disabled by default |
| Bug fixes: |
| - projective texture mapping |
| - fixed a memory leak in the context destroy function |
| - GL_POLYGON with less than 3 vertices caused a crash |
| - glGet*() returned wrong result for GL_INDEX_MODE |
| - reading pixels from an unmapped X window caused a BadMatch error |
| |
| 1.2.7 March 5, 1996 |
| New: |
| - faster lighting |
| - faster 16-bit TrueColor rendering on Linux |
| - faster 32-bit TrueColor rendering on Linux, HP, IBM |
| - non-depth-buffered XImage polygons are faster |
| - vertex array extension |
| - software alpha planes |
| - updated Macintosh driver |
| - new NeXT driver |
| - GLU quadric functions generate texture coordinates |
| - reflect.c demo - reflective, textured surface demo |
| Changes: |
| - gamma correction code moved into the X driver for better performance |
| Bug fixes: |
| - multiple glClipPlane()'s didn't work reliably |
| - glPolygonMode() didn't always work |
| - glCullFace( GL_FRONT_AND_BACK ) didn't work |
| - texture mapping with gamma correction was buggy |
| - floating point exceptions in texture coordinate interpolation |
| - XImage byte swapping didn't always work |
| - polygon edge flags weren't always used correctly |
| |
| 1.2.8 May 22, 1996 |
| New: |
| - overlay planes on X servers with the SERVER_OVERLAY_VISUALS property |
| - better monochrome output |
| - more IRIX 6.x configurations |
| - more robust RGB mode color allocation |
| - added MESA_XSYNC environment variable |
| - GLX_MESA_pixmap_colormap and GLX_EXT_visual_info extensions |
| - GL_MESA_window_pos extension |
| - faster glReadPixels/glDrawPixels for GL_DEPTH and GL_UNSIGNED_SHORT |
| and GL_UNSIGNED_INT |
| - driver for prototype Cirrus Mondello 3-D board |
| - updated AmigaDOS driver |
| - a few small speed optimizations in polygon rendering |
| Changes: |
| - internal device driver interface modified to simplify device |
| driver implementations and to support hardware Z buffers |
| - several changes to the X/Mesa interface (xmesa.h) |
| Bug fixes: |
| - fixed pow(0,0) domain error triggered on some systems |
| - glStencilClear() in a display list caused an infinite loop |
| - glRasterPos*() was sometimes off by +/-0.5 in X and Y |
| - color masking and blending were performed in wrong order |
| - auxSolidCylinder() sometimes drew a wire-frame cylinder |
| - fixed file writing bug in osdemo.c |
| - pixel mapping didn't always work |
| - the GL_GEQUAL stencil func didn't work |
| - the GL_INVERT stencil op didn't work |
| - the stencil write mask didn't work |
| - glPush/PopAttrib() didn't do enough error checking |
| - glIsList() didn't always work correctly |
| |
| 2.0 October 10, 1996 |
| New: |
| - Implements OpenGL 1.1 API functions |
| - all texture filtering modes supported (mipmapping) |
| - faster texture mapping, see Performance Tip 11 in README |
| - antialiased RGB points |
| - X support for line and polygon stippling |
| - glDrawBuffer( GL_FRONT_AND_BACK ) works |
| - util/ directory of useful stuff |
| - demos/texobj demo of texture objects |
| Changes: |
| - major internal changes for thread-safeness |
| - new device driver interface |
| - MESA_ALPHA env variable removed |
| - triangle rasterizer replaces polygon rasterizer |
| Bug fixes: |
| - glPopAttrib() bug |
| - glDrawBuffer(GL_NONE) works now |
| |
| 2.1 December 14, 1996 |
| New: |
| - VMS support |
| - MS-DOS driver |
| - OpenStep support |
| - updated, combined Windows 95/NT driver |
| - implemented glGetLighti() and glGetTexGen*() |
| - GLX does garbage collection of ancillary buffers |
| Bug fixes: |
| - removed unused _EXT constants from gl.h |
| - fixed polygon offset bugs |
| - Z coordinates of clipped lines were incorrect |
| - glEdgeFlag() in display lists didn't always work |
| - glLight*() in display lists didn't work |
| - fixed X line stipple bugs (Michael Pichler) |
| - glXUseXfonts XFreeFont/XFreeFontInfo bug fixed |
| - fixed a feedback bug |
| - glTexGen*() now transforms GL_EYE_PLANE by inverse modelview matrix |
| - polygons were sometimes culled instead of clipped |
| - triangle rasterizer suffered from float/int overflow exceptions |
| - fixed FP underflow exception in lighting (specular exponent) |
| - glEnable/glDisable of GL_EXT_vertex_array enums didn't work |
| - fixed free(NULL) in GLU tesselator code |
| - using 24-bit color on some X servers resulted in garbage rendering |
| - 32-bit per pixel mode for XFree86 now works |
| - glRotate(a,0,0,0) gave unpredictable results |
| - GL_LINE_STRIP with > 480 vertices had occasional clipping problems |
| - 8-bit TrueColor GLXPixmap rendering incorrectly required a colormap |
| - glMaterial() wasn't ignored when GL_COLOR_MATERIAL was enabled |
| - glEnable(GL_COLOR_MATERIAL) followed by glColor() didn't work right |
| - accumulation buffer was limited to positive values |
| - projective textures didn't work |
| - selection buffer overflows weren't handled correctly |
| Changes: |
| - restored the GL_EXT_polygon_offset extension |
| - slightly faster RGB dithering |
| - the SVGA driver works again |
| - Amiga driver now distributed separately |
| - NeXT driver updated for Mesa 2.x |
| |
| 2.2 March 14, 1997 |
| New: |
| - better color selection when dithering |
| - added GL_EXT_texture_object extension |
| - updated MS-DOS driver for DJGPP |
| - added openbsd make configuration |
| - faster dithered flat-shaded triangles |
| - various compilation problems with Motif widgets fixed |
| - gl.h, glx.h and glu.h name mangling option |
| - BeOS driver |
| - 3D texture mapping extension |
| - GL_MESA_resize_buffers extension |
| - morph3d, stex3d and spectex demos |
| - 3Dfx support |
| Bug fixes: |
| - glColorMaterial should finally work right in all respects |
| - linear interpolation of mipmap levels was incorrectly weighted |
| - readpix.c didn't compile on Macintosh |
| - GL_INVERT and related logic ops didn't work right |
| - glTexImage[12]D() didn't check its parameters consistantly |
| - fixed a memory leak in glTexImage[12]D() |
| - kludged around a SunOS 5.x/GCC compiler bug in the feedback code |
| - glReadPixels aborted instead of normally catching some errors |
| - a few 1.1 constants were missing or misnamed in gl.h |
| - glBegin(p); glBegin(q); didn't generate an error |
| - fixed a memory leak in GLX code |
| - clipping of concave polygons could cause a core dump |
| - 1-component alpha texture maps didn't work |
| - fixed a GLU polygon tesselator bug |
| - polygons with colinear vertices were sometimes culled |
| - feedback triangle colors were wrong when using smooth shading |
| - textures with borders didn't work correctly |
| - colors returned in feedback mode were wrong when using lighting |
| - spotlights didn't effect ambient lighting correctly |
| - gluPartialDisk() had a few bugs |
| Changes: |
| - device driver interface expanded to support texture mapping |
| - faster matrix inversion subroutine |
| - commented out #include "wmesa_extend.h" from src/wmesa.c |
| - fixed many compiler warnings in the demo programs |
| |
| 2.3 June 30, 1997 |
| New: |
| - Mesa distribution divided into two pieces: library code and demos |
| - faster vertex transformation, clip testing, lighting |
| - faster line drawing |
| - TrueColor visuals how have dithering (for depths < 24 bits) |
| - added MESA_NO_DITHER environment variable |
| - new device driver function: NearFar(), RenderVB(), RasterSetup() |
| - added LynxOS configuration |
| - added cygnus Win32 configuration |
| - added texcyl.c GLUT demo |
| - added XMesaDitherColor() to X/Mesa interface |
| - new NURBS code from Bogdan Sikorski |
| - added demos/shape.c (non-rectangular X window!) |
| Bug fixes: |
| - glEnable/DisableClientState() were missing from GL/gl.h |
| - GL_SPHERE_MAP texcoord generation didn't work correctly |
| - glXGetConfig() returned wrong number of depth, stencil, accum bits |
| - glDrawPixels feedback/selection didn't examine RasterPos valid bit |
| - black and white were reversed on some monochrome displays |
| - fixed potential image memory leak (wasn't setting reference counter) |
| - glDrawPixels sometimes didn't recognize some GL state changes |
| - gluProject/UnProject() didn't check for divide by zero |
| - stex3d demo called random() and srandom(), not portable |
| - fixed memory leaks in context.c and drawpix.c |
| - fixed NULL dereferencing problem in gl_update_texture_state() |
| - glReadPixels between glBegin/glEnd didn't generate an error. |
| - fixed memory leak in polygon tesselator (Randy Frank) |
| - fixed seg fault bug drawing flat-shaded, depth-tested lines |
| - clipped GL_TRIANGLE_STRIPs sometimes had wrong color when flat-shaded |
| - glBindTexture sometimes didn't work |
| - fixed a bug deep in glXReleaseBuffersMESA() |
| - fog was mistakenly applied to alpha |
| - glPopMatrix didn't set "dirty matrix" flag |
| - glPolygonStipple pattern was sometimes wrong |
| - glClear wasn't disabled during feedback and selection |
| - fixed memory leak in glTexSubImage[123]D |
| Changes: |
| - many library source files reorganized |
| - faster X color allocation, colors also freed when finished with them |
| - new texture sampling function pointer in texture objects |
| - incorporated 3Dfx VooDoo driver v0.16 into main source tree |
| - many 3Dfx driver updates |
| - cygnus Makefiles now included |
| - updated DOS driver |
| - made a few changes to dosmesa.c and wmesa.c (VB->Unclipped) |
| - internally, colors now stored in GLubytes, not GLfixed |
| - optimized changing of GL_SHININESS parameter |
| |
| 2.4 September 18, 1997 |
| New: |
| - updated 3Dfx Glide driver |
| - hacks for 3Dfx rendering into an X window or fullscreen |
| - added depth buffer access functions to X/Mesa and OS/Mesa interfaces |
| Bug fixes: |
| - pixel buffer could overflow with long, wide lines |
| - fixed FP underflow problems in lighting |
| - glTexSubImage1D() had an unitialized variable |
| - incomplete texture objects could cause a segfault |
| - glDrawPixels with GL_COMPILE_AND_EXECUTE caused infinite loop |
| - flat-shaded quads in a strip were miscolored if clipped |
| - mipmapped triangle lod computation now works correctly |
| - fixed a few under/overflow bugs in triangle rasterizer |
| - glArrayElement() assigned bad normal if normal array disabled |
| - changed argument to glXReleaseBuffersMESA() |
| - fixed small triangle underflow bugs in tritemp.h (hopefully) |
| - glBindTexture(target, 0) caused a crash |
| - glTexImage[123]D() with NULL image pointer caused crash |
| - glPixelStore parameters are now ignored during display list execution |
| - fixed a two-sided lighting w/ clipping bug (black vertices) |
| - textures with width!=height were sometimes mis-rendered |
| - "weird" projection matrices could cause div by 0, other fp errors |
| Changes: |
| - changed precompiled header symbol from PCH to PC_HEADER |
| - split api.c into api1.c and api2.c |
| - added hash.c source file (but not used yet) |
| - a few Sun and HP configuration file changes |
| - MESA_GLX_FX env var replaces MESA_FX_WINDOW and MESA_FX_FULLSCREEN |
| - fixed a few cygnus build problems (src/Makefile.cygnus, src/wmesa.c) |
| |
| 2.5 November 20, 1997 |
| New: |
| - updated 3Dfx driver (v20) for GLQuake |
| - added GL_EXT_paletted_texture extension |
| - added GL_EXT_shared_texture_palette extension |
| - added GL_EXT_point_parameters extension |
| - now including Mark Kilgard's GLUT library v3.6 |
| - new GLUT-based demos in gdemos/ |
| - added a few more Unix config targets |
| - added Intel X86 assembly language vertex transformation code |
| - 3Dfx/Glide driver for Mesa now recognizes SST_SCREENREFRESH env var |
| - Windows 95 S3 Virge driver |
| Bug fixes: |
| - glCopyTexImage?D would crash due to uninitialized variable |
| - glColor w/ glColorMaterial in a display list caused a bug |
| - fixed several glDrawPixels() and ReadPixels() bugs in 3Dfx driver |
| - glVertex4*() vertices weren't always projected correctly |
| - trying to use mipmapped textured points or lines caused crash |
| - glColor[34][fd]() values now clamped to [0,1] before int conversion |
| Changes: |
| - new device driver functions for texture mapping |
| - hash tables used for display list and texture object lookup |
| - fixed GLX visual handling code to avoid saving redundant visuals |
| - 3Dfx Glide libraries automatically linked to libMesaGL.so |
| - dropped the Cirrus Logic Mondello code since it's obsolete |
| - updated Cygnus Makefiles (Stephane Rehel) |
| - updated Windows MSVC++ Makefiles (Oleg Letsinsky) |
| - procedure for making library files has changed: scripts now take |
| a major and minor version arguments. Make-config changed a lot. |
| - new implementation of glTexSubImage2D() |
| - updated widgets-mesa directory to create libMesaGLwM.a (Motif widget) |
| - separate linux-glide and linux-386-glide configurations |
| |
| 2.6 February 12, 1998 |
| New: |
| - Windows WGL functions |
| - updated VMS, DOS, Windows, Cygnus, BeOS, Amiga compilation support |
| - v0.22 of 3Dfx Glide driver |
| - more X86 assembly language optimizations |
| - faster blending for some modes |
| - XMesaSetFXmode() to switch between 3Dfx window and full-screen mode |
| - added preliminary thread support |
| - added GLX_MESA_copy_sub_buffer extension |
| - some clipping optimizations |
| Bug fixes: |
| - fixed shading/material bug when drawing long primitive strips |
| - fixed clipping problem in long primitive strips |
| - fixed clipping bug when using 3Dfx driver |
| - fixed a problem when trying to use X fonts w/ 3Dfx driver |
| - fixed a texture filter bug in 3Dfx/Glide driver |
| - fixed bug in 3Dfx/Glide driver involving depth mask & clearing |
| - glLoadMatrix to set projection matrix confused the 3Dfx driver |
| - non-identity texture matrices didn't work with linux-386 configs |
| - glGenTextures() didn't reserve the returned texture IDs |
| - NULL proxy image sent to glTexImageXD() caused crash |
| - added texture state validation optimization (Henk Kok) |
| - fixed colormap reuse problem when using both RGB and CI windows |
| - 32bpp True/DirectColor X visuals weren't recognized |
| - fixed potential problem in evaluators memory allocation |
| - fixed assorted demo compilation bugs |
| Changes: |
| - replaced old Mesa/windows/ directory with Mesa/WIN32/ directory |
| - converted a few old glaux/gltk demos to GLUT |
| - renamed directories: demos -> xdemos, gdemos -> demos |
| |
| |
| 3.0 September 17, 1998 |
| New: |
| - OpenGL 1.2 API |
| - GL_EXT_abgr pixel format extension |
| - GL_SGIS_texture_edge_clamp extension |
| - GL_SGIS_multitexture extension (to be replaced by GL_ARB_multitex) |
| - GL_EXT_multitexture extension (to be replaced by GL_ARB_multitex) |
| - GL_EXT_rescale_normal extension and renormal.c demo |
| - GLX_SGI_video_sync extension (a no-op) |
| - antialiased lines |
| - glGetTexImage() now implemented |
| - glDraw/Copy/ReadPixels() optimizations |
| - optimized textured triangle code (Marten Stromberg) |
| - more optimization of dithered TrueColor triangles in X driver |
| - Linux GGI driver |
| - updated MGL driver |
| Bug fixes: |
| - lots of assorted compilation fixes |
| - glInitNames didn't write initial hit record |
| - glBitmap didn't always check for invalid raster position |
| - switching between GLX and OSMesa contexts caused a crash |
| - fixed uninitialized variable in Mesa widget code |
| - fixed typo in texture code which caused book/texgen to crash |
| - fixed texture sampling bug when filter=GL_LINEAR and wrap=GL_CLAMP |
| - gluDisk() in POINT or LINE mode sometimes failed |
| - fixed texture + fog bug |
| - GL_COMPILE_AND_EXECUTE mode didn't work reliably |
| - glMultMatrix in projection matrix mode w/ 3Dfx driver could fail |
| - glDrawPixels(color index pixels) weren't converted to RGBA |
| - fixed possible getenv() buffer overflow security bug |
| - glBitmap in feedback mode was offset by xOrig, yOrig params |
| - device driver's DrawPixels hook was never used |
| - glDrawPixels with zoomY!=1 and top/bottom clipping didn't work |
| - glDrawPixels optimized for GL_LUMINANCE, GL_LUMINANCE_ALPHA, GLubyte |
| - fixed MakeCurrent bug in GLwRedrawObjects() in MesaWorkstation.c |
| - glCopyTexSubImage2D() didn't work with 3Dfx driver |
| - lines with width = 2 could cause crash |
| - glClear with scissor rect sometimes cleared whole buffer |
| - glTexSubImage2D( .. GL_COLOR_INDEX .. ) didn't work |
| - glTexImageXD( .. GL_ABGR_EXT .. ) didn't work |
| - computation of inverse modelview matrix sometimes failed |
| - fixed GL_CLAMP mode texture sampling bug |
| - textured line interpolation was somewhat broken |
| - textured triangle interpolation was also somewhat broken |
| - glGet(MODELVIEW/PROJECTION/TEXTURE_MATRIX_STACK_DEPTH) off by one |
| - evaluator state wasn't fully initialized |
| - texture coordinate clipping was buggy |
| - evaluator surfaces could be mis-colored |
| - glAccum(GL_RETURN, s) didn't obey glColorMask() settings |
| - zero area polygons shouldn't be culled if polygon mode is point/line |
| - clipped width and height of glReadPixels was sometimes off by one |
| - blending with alpha = 0 or 1.0 wasn't always exact |
| - reading of pixels from clipped region was buggy |
| - minor tweaking of X visual management in GLX emulator |
| - glPolygonStipple now obeys pixel unpacking parameters |
| - glGetPolygonStipple now obeys pixel packing parameters |
| - interleaved vertex array texture coordinates were broken |
| - query of proxy texture internal format was broken |
| - alpha channel wasn't reliably cleared |
| - fixed divide by zero error in gluScaleImage if dest size = 1 x 1 |
| Conformance bug fixes: |
| - GL_SELECTION_BUFFER_POINTER and GL_SELECTION_BUFFER_SIZE were missing |
| - GL_TEXTURE_INTERNAL_FORMAT was missing |
| - glGet*(GL_POLYGON_STIPPLE) was broken |
| - glPush/PopAttrib() didn't save/restore all texture state |
| - glBitmap in feedback mode didn't work |
| - feedback of texture coords didn't always work |
| - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLbyte was broke |
| - glDrawPixels w/ format=GL_DEPTH_COMPONENT, type=GLubyte was broke |
| - glDrawPixels w/ format=GL_STENCIL_INDEX, type=GL_BITMAP was broke |
| Changes: |
| - upgraded GLUT to version 3.7 |
| - only GL and GLU library code included in MesaLib.tar.gz |
| - GLUT and all demos now in MesaDemos.tar.gz |
| - glaux and gltk libraries removed |
| - IRIX -n32 and -64 libs go in lib32/ and lib64/ directories |
| |
| |
| 3.1 beta 1 November 19, 1998 |
| New: |
| - GL_EXT_stencil_wrap extension |
| - GL_INGR_blend_func_separate extension |
| - GL_ARB_multitexture extension |
| - GL_NV_texgen_reflection extension |
| - newly optimized vertex transformation code |
| - updated GLUT 3.7 code |
| - better precision when using 32-bit Z buffer |
| - Allegro DJGPP driver |
| Bug fixes: |
| - glCopyPixels between front/back buffers didn't copy alpha correctly |
| - fixed out-of-bounds memory access in optimized 2-D texture code |
| - glPixelStorei didn't accept GL_PACK/UNPACK_IMAGE_HEIGHT parameter |
| - glGet*() didn't accept GL_MAX_3D_TEXTURE_SIZE parameter |
| - clipping of texture coordinates sometimes had bad R,Q values |
| - GL_CLAMP_TO_EDGE texture sampling was off by 0.5 texels |
| - glEdgeFlagPointer() now takes a GLvoid * instead of GLboolean * |
| - texture was sometimes applied twice with 3Dfx driver |
| - glPush/PopAttrib() fouled up texture object reference counts |
| - glDeleteLists(0, n) caused assertion failure |
| - bilinear texture sampling wasn't accurate enough |
| - glClear w/ glDepthMask(GL_FALSE) didn't work right on 3Dfx |
| - color components were reversed on big endian 32 bpp X visuals |
| Changes: |
| - removed GL_EXT_multitexture extension |
| |
| |
| 3.1 beta 2 May 24, 1999 |
| New: |
| - multi-textured points and lines (mjk@nvidia.com) |
| - optimized 24bpp X rendering (bernd.paysan@gmx.de) |
| - added allegro support (bernie-t@geocities.com) |
| - cleaned-up Windows-related stuff (Ted Jump) |
| - minor stereo changes (KendallB@scitechsoft.com) |
| - new BeOS driver which implements BGLView class |
| - new Direct3D driver (see src/D3D) |
| - more efficient filled gluCylinder() function |
| - utilities: util/showbuffer.[ch] and util/glstate.[ch] |
| - fixed some IRIX compiler warnings |
| - added support for building Mesa in XFree86 with |
| SGI's GLX (kevin@precisioninsight.com) |
| Bug fixes: |
| - a variety of Windows/Mesa bug fixes (mjk@nvidia.com) |
| - packed pixel images weren't unpacked correctly |
| - patches some win32 files in GLUT (mjk@nvidia.com) |
| - glTexImage[123]D() didn't accept internalFormat == GL_COLOR_INDEX |
| - fixed lighting bug in Keith's new shading code |
| - fixed texture segfault seen in Lament screensaver |
| - fixed miscellaneous low-memory bugs |
| - glClear(GL_COLOR_BUFFER_BIT) with RGBA or CI masking was broken |
| - GL_LINEAR sampling of 3D textures was broken |
| - fixed SVR4 'cc' compiler macro problem (dawes@xfree86.org) |
| - added GL_TEXTURE_PRIORITY fix (keithh@netcomuk.co.uk) |
| - fixed wide point and wide line conformance bugs (brianp) |
| Changes: |
| - some device driver changes (see src/dd.h) |
| - new copyright on core Mesa code |
| |
| |
| 3.1 beta 3 September 17, 1999 |
| New: |
| - optimized glAccum function |
| - optimized 24bpp rendering in XMesa driver |
| - GLU 1.2 polygon tessellator |
| Bug Fixes: |
| - glGetTexLevelParameter wasn't fully implemented |
| - glXUseXFont now handles multi-byte fonts |
| - glIsEnabled(GL_TEXTURE_2D / 3D) returned wrong result |
| - alpha channel of blending points, lines was sometimes incorrect |
| Changes: |
| - New library names: "libGL" instead of "libMesaGL" |
| - New library numbering: libGL.so.1.2.310 |
| - New subdirectories: docs/ and bin/ |
| - New Makefile-system (autoconf,automake,libtool) |
| |
| |
| 3.1 final December 14, 1999 |
| New: |
| - added demos/gloss.c |
| - added xdemos/glxdpyinfo.c |
| - added GLX_ARB_get_proc_address extension |
| - rewritten glTexImage code paths (faster, less memory, bug fixes) |
| Bug Fixes: |
| - several vertex array bug fixes |
| - overlapping glCopyPixels with pixel zooming now works |
| - glXUseXFont() bitmaps were vertically shifted by one pixel |
| - glCopyPixels with pixel zooming now works |
| |
| |
| 3.2 final April 24, 2000 |
| Bug fixes: |
| - fixed memcpy bugs in span.c |
| - fixed missing glEnd problem in demos/tessdemo.c |
| - fixed bug when clearing 24bpp Ximages |
| - fixed clipping problem found in Unreal Tournament |
| - fixed Loki's "ice bug" and "crazy triangles" seen in Heretic2 |
| - fixed Loki's 3dfx RGB vs BGR bug |
| - fixed Loki's 3dfx smooth/flat shading bug in SoF |
| Changes: |
| - updated docs/README file |
| - use bcopy() optimizations on FreeBSD |
| - re-enabled the optimized persp_textured_triangle() function |
| |
| |
| 3.2.1 July 19, 2000 |
| Bug fixes: |
| - gluBuild2DMipmaps() didn't accept GL_BGRA |
| - Fixed compile/makefile problems on IRIX |
| - fixed segfault in 3dfx driver when using GL selection/feedback |
| - no longer cull very, very tiny triangles |
| - blending w/ drawbuffer==GL_FRONT_BACK caused segfault (sw rendering) |
| - fixed Motif detection code in widgets-mesa/configure.in |
| - glColorMaterial and glMaterial updates to emissive and ambient |
| didn't always work right |
| - Specular highlights weren't always in the right place |
| - clipped GL_LINE mode polygons had interior lines appear |
| - blend term GL_ONE_MINUS_CONSTANT_ALPHA was broken |
| - GL_NICEST fog didn't always work with flat shading |
| - glRect commands in display lists were sometimes miscolored |
| - Line Z offset didn't always work |
| - fixed texgen normal vector problem (gloss's teapot) |
| - numerous GL conformance bugs fixed |
| Changes: |
| - glColorMask(false, false, false, false) handled better/faster |
| - reverted to old GLU polygon tessellator, GLU 1.1 |
| - updated Win32 build files |
| |
| |
| 3.3 July 21, 2000 |
| New: |
| - antialiased triangles now implemented |
| - GL_EXT_texture_env_add texture mode extension |
| - GLX 1.3 API |
| - support for separate draw/read buffers (ie GL_SGI_make_current_read) |
| - thread-safe API dispath |
| - improved glxinfo program |
| - demos/texdown program to measure texture download performance |
| - glext.h header file |
| - demos/geartrain program |
| - GL_EXT_texture_lod_bias extension |
| - demos/lodbias program |
| - further optimized glRead/DrawPixels for 16-bit TrueColor X visuals |
| - GLX_EXT_visual_rating extension (a no-op, however) |
| - GL_HP_occlusion_test extension (for X and OS/Mesa drivers) |
| - demos/occlude program |
| - GL_SGIS_pixel_texture and GL_SGIX_pixel_texture extensions |
| - demos/pixeltex program |
| - GL_SGI_color_matrix extension |
| - GL_SGI_color_table extension |
| - GL_EXT_histogram extension |
| - GL_ARB_texture_cube_map extension |
| - added xdemos/glxheads and xdemos/manywin |
| - demos/texenv.c demo |
| - GL_EXT_texture_env_combine extension (by Holger Waechtler) |
| - Xlib driver is now thread-safe (see xdemos/glthreads) |
| Bug Fixes: |
| - various GL conformance failures fixed since 3.2.1 |
| Changes: |
| - gl.h now uses #defines instead of C enums for all tokens |
| - glu.h now uses #defines instead of C enums for all tokens |
| - moved programs from 3Dfx/demos/ into demos/ directory |
| |
| |
| 3.4 November 3, 2000 |
| New: |
| - optimized glDrawPixels for glPixelZoom(1,-1) |
| Bug Fixes: |
| - widgets-mesa/src/*.c files were missing from 3.3 distro |
| - include/GL/mesa_wgl.h file was missing from 3.3 distro |
| - fixed some Win32 compile problems |
| - texture object priorities weren't getting initialized to 1.0 |
| - glAreTexturesResident return value was wrong when using hardware |
| - glXUseXFont segfaulted when using 3dfx driver (via MESA_GLX_FX) |
| - glReadPixels with GLushort packed types was broken |
| - fixed a few bugs in the GL_EXT_texture_env_combine texture code |
| - glPush/PopAttrib(GL_ENABLE_BIT) mishandled multi-texture enables |
| - fixed some typos/bugs in the VB code |
| - glDrawPixels(GL_COLOR_INDEX) to RGB window didn't work |
| - optimized glDrawPixels paths weren't being used |
| - per-fragment fog calculation didn't work without a Z buffer |
| - improved blending accuracy, fixes Glean blendFunc test failures |
| - glPixelStore(GL_PACK/UNPACK_SKIP_IMAGES) wasn't handled correctly |
| - glXGetProcAddressARB() didn't always return the right address |
| - gluBuild[12]DMipmaps() didn't grok the GL_BGR pixel format |
| - texture matrix changes weren't always detected (GLUT projtex demo) |
| - fixed random color problem in vertex fog code |
| - fixed Glide-related bug that let Quake get a 24-bit Z buffer |
| Changes: |
| - finished internal support for compressed textures for DRI |
| |
| |
| 3.4.1 February 14, 2001 |
| New: |
| - fixed some Linux build problems |
| - fixed some Windows build problems |
| - GL_EXT_texture_env_dot3 extension (Gareth Hughes) |
| Bug fixes: |
| - added RENDER_START/RENDER_FINISH macros for glCopyTexImage in DRI |
| - various state-update code changes needed for DRI bugs |
| - disabled pixel transfer ops in glColorTable commands, not needed |
| - fixed bugs in glCopyConvolutionFilter1D/2D, glGetConvolutionFilter |
| - updated sources and fixed compile problems in widgets-mesa/ |
| - GLX_PBUFFER enum value was wrong in glx.h |
| - fixed a glColorMaterial lighting bug |
| - fixed bad args to Read/WriteStencilSpan in h/w stencil clear function |
| - glXCopySubBufferMESA() Y position was off by one |
| - Error checking of glTexSubImage3D() was broken (bug 128775) |
| - glPopAttrib() didn't restore all derived Mesa state correctly |
| - Better glReadPixels accuracy for 16bpp color - fixes lots of OpenGL |
| conformance problems at 16bpp. |
| - clearing depth buffer with scissoring was broken, would segfault |
| - OSMesaGetDepthBuffer() returned bad bytesPerValue value |
| - fixed a line clipping bug (reported by Craig McDaniel) |
| - fixed RGB color over/underflow bug for very tiny triangles |
| Known problems: |
| - NURBS or evaluator surfaces inside display lists don't always work |
| |
| |
| 3.4.2 May 17, 2001 |
| Bug fixes: |
| - deleting the currently bound texture could cause bad problems |
| - using fog could result in random vertex alpha values |
| - AA triangle rendering could touch pixels outside right window bound |
| - fixed byteswapping problem in clear_32bit_ximage() function |
| - fixed bugs in wglUseFontBitmapsA(), by Frank Warmerdam |
| - fixed memory leak in glXUseXFont() |
| - fragment sampling in AA triangle function was off by 1/2 pixel |
| - Windows: reading pixels from framebuffer didn't always work |
| - glConvolutionFilter2D could segfault or cause FP exception |
| - fixed segfaults in FX and X drivers when using tex unit 1 but not 0 |
| - GL_NAND logicop didn't work right in RGBA mode |
| - fixed a memory corruption bug in vertex buffer reset code |
| - clearing the softwara alpha buffer with scissoring was broken |
| - fixed a few color index mode fog bugs |
| - fixed some bad assertions in color index mode |
| - fixed FX line 'stipple' bug #420091 |
| - fixed stencil buffer clear width/height typo |
| - fixed GL error glitches in gl[Client]ActiveTextureARB() |
| - fixed Windows compilation problem in texutil.c |
| - fixed 1/8-pixel AA triangle sampling error |
| Changes: |
| - optimized writing mono-colored pixel spans to X pixmaps |
| - increased max viewport size to 2048 x 2048 |
| |
| |
| 3.5 June 21, 2001 |
| New: |
| - internals of Mesa divided into modular pieces (Keith Whitwell) |
| - 100% OpenGL 1.2 conformance (passes all conformance tests) |
| - new AA line algorithm |
| - GL_EXT_convolution extension |
| - GL_ARB_imaging subset |
| - OSMesaCreateContextExt() function |
| - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) |
| - GL_MAX_TEXTURE_UNITS_ARB now defaults to eight |
| - GL_EXT_fog_coord extension (Keith Whitwell) |
| - GL_EXT_secondary_color extension (Keith Whitwell) |
| - GL_ARB_texture_env_add extension (same as GL_EXT_texture_env_add) |
| - GL_SGIX_depth_texture extension |
| - GL_SGIX_shadow and GL_SGIX_shadow_ambient extensions |
| - demos/shadowtex.c demo of GL_SGIX_depth_texture and GL_SGIX_shadow |
| - GL_ARB_texture_env_combine extension |
| - GL_ARB_texture_env_dot3 extension |
| - GL_ARB_texture_border_clamp (aka GL_SGIS_texture_border_clamp) |
| - OSMesaCreateContextExt() function |
| - libOSMesa.so library, contains the OSMesa driver interface |
| - GL/glxext.h header file for GLX extensions |
| - somewhat faster software texturing, fogging, depth testing |
| - all color-index conformance tests now pass (only 8bpp tested) |
| - SPARC assembly language TCL optimizations (David Miller) |
| - GL_SGIS_generate_mipmap extension |
| Bug Fixes: |
| - fbiRev and tmuRev were unitialized when using Glide3 |
| - fixed a few color index mode conformance failures; all pass now |
| - now appling antialiasing coverage to alpha after texturing |
| - colors weren't getting clamped to [0,1] before color table lookup |
| - fixed RISC alignment errors caused by COPY_4UBV macro |
| - drawing wide, flat-shaded lines could cause a segfault |
| - vertices now snapped to 1/16 pixel to fix rendering of tiny triangles |
| Changes: |
| - SGI's Sample Implementation (SI) 1.3 GLU library replaces Mesa GLU |
| - new libOSMesa.so library, contains the OSMesa driver interface |
| |
| |
| 4.0 October 22, 2001 |
| New: |
| - Mesa 4.0 implements the OpenGL 1.3 specification |
| - GL_IBM_rasterpos_clip extension |
| - GL_EXT_texture_edge_clamp extension (aka GL_SGIS_texture_edge_clamp) |
| - GL_ARB_texture_mirrored_repeat extension |
| - WindML UGL driver (Stephane Raimbault) |
| - added OSMESA_MAX_WIDTH/HEIGHT queries |
| - attempted compiliation fixes for Solaris 5, 7 and 8 |
| - updated glext.h and glxext.h files |
| - updated Windows driver (Karl Schultz) |
| Bug fixes: |
| - added some missing GLX 1.3 tokens to include/GL/glx.h |
| - GL_COLOR_MATRIX changes weren't recognized by teximage functions |
| - glCopyPixels with scale and bias was broken |
| - glRasterPos with lighting could segfault |
| - glDeleteTextures could leave a dangling pointer |
| - Proxy textures for cube maps didn't work |
| - fixed a number of 16-bit color channel bugs |
| - fixed a few minor memory leaks |
| - GLX context sharing was broken in 3.5 |
| - fixed state-update bugs in glPopClientAttrib() |
| - fixed glDrawRangeElements() bug |
| - fixed a glPush/PopAttrib() bug related to texture binding |
| - flat-shaded, textured lines were broken |
| - fixed a dangling pointer problem in the XMesa code (Chris Burghart) |
| - lighting didn't always produce the correct alpha value |
| - fixed 3DNow! code to not read past end of arrays (Andrew Lewycky) |
| |
| |
| 4.0.1 December 17, 2001 |
| New: |
| - better sub-pixel sample positions for AA triangles (Ray Tice) |
| - slightly faster blending for (GL_ZERO, GL_ONE) and (GL_ONE, GL_ZERO) |
| Bug fixes: |
| - added missing break statements in glGet*() for multisample cases |
| - fixed uninitialized hash table mutex bug (display lists / texobjs) |
| - fixed bad teximage error check conditional (bug 476846) |
| - fixed demos readtex.c compilation problem on Windows (Karl Schultz) |
| - added missing glGet() query for GL_MAX_TEXTURE_LOD_BIAS_EXT |
| - silence some compiler warnings (gcc 2.96) |
| - enable the #define GL_VERSION_1_3 in GL/gl.h |
| - added GL 1.3 and GLX 1.4 entries to gl_mangle.h and glx_mangle.h |
| - fixed glu.h typedef problem found with MSDev 6.0 |
| - build libGL.so with -Bsymbolic (fixes bug found with Chromium) |
| - added missing 'const' to glXGetContextIDEXT() in glxext.h |
| - fixed a few glXGetProcAddress() errors (texture compression, etc) |
| - fixed start index bug in compiled vertex arrays (Keith) |
| - fixed compilation problems in src/SPARC/glapi_sparc.S |
| - fixed triangle strip "parity" bug found in VTK medical1 demo (Keith) |
| - use glXGetProcAddressARB in GLUT to avoid extension linking problems |
| - provoking vertex of flat-shaded, color-index triangles was wrong |
| - fixed a few display list bugs (GLUT walker, molecule, etc) (Keith) |
| - glTexParameter didn't flush the vertex buffer (Ray Tice) |
| - feedback attributes for glDraw/CopyPixels and glBitmap were wrong |
| - fixed bug in normal length caching (ParaView lighting bug) |
| - fixed separate_specular color bug found in Chimera (18 Dec 2001) |
| |
| |
| 4.0.2 April 2, 2002 |
| New: |
| - New DOS (DJGPP) driver written by Daniel Borca |
| - New driver interface functions for TCL drivers (such as Radeon DRI) |
| - GL_RENDERER string returns "Mesa Offscreen16" or "Mesa Offscreen32" |
| if using deep color channels |
| - latest GL/glext.h and GL/glxext.h headers from SGI |
| Bug fixes: |
| - GL_BLEND with non-black texture env color wasn't always correct |
| - GL_REPLACE with GL_RGB texture format wasn't always correct (alpha) |
| - glTexEnviv( pname != GL_TEXTURE_ENV_COLOR ) was broken |
| - glReadPixels was sometimes mistakenly clipped by the scissor box |
| - glDraw/ReadPixels didn't catch all the errors that they should have |
| - Fixed 24bpp rendering problem in Windows driver (Karl Schultz) |
| - 16-bit GLchan mode fixes (m_trans_tmp.h, s_triangle.c) |
| - Fixed 1-bit float->int conversion bug in glDrawPixels(GL_DEPTH_COMP) |
| - glColorMask as sometimes effecting glXSwapBuffers() |
| - fixed a potential bug in XMesaGarbageCollect() |
| - N threads rendering into one window didn't work reliably |
| - glCopyPixels didn't work for deep color channels |
| - improved 8 -> 16bit/channel texture image conversion (Gerk Huisma) |
| - glPopAttrib() didn't correctly restore user clip planes |
| - user clip planes failed for some perspective projections (Chromium) |
| Known bugs: |
| - mipmap LOD computation |
| |
| |
| 4.0.3 June 25, 2002 |
| New: |
| - updated GL/glext.h file (version 15) |
| - corrected MMX blend code (Jose Fonseca) |
| - support for software-based alpha planes in Windows driver |
| - updated GGI driver (Filip Spacek) |
| Bug fixes: |
| - glext.h had wrong values for GL_DOT3_RGB[A]_EXT tokens |
| - OSMesaMakeCurrent() didn't recognize buffer size changes |
| - assorted conformance fixes for 16-bit/channel rendering |
| - texcombine alpha subtraction mode was broken |
| - fixed lighting bug with non-uniform scaling and display lists |
| - fixed bug when deleting shared display lists |
| - disabled SPARC cliptest assembly code (Mesa bug 544665) |
| - fixed a couple Solaris compilation/link problems |
| - blending clipped glDrawPixels didn't always work |
| - glGetTexImage() didn't accept packed pixel types |
| - glPixelMapu[is]v() could explode given too large of pixelmap |
| - glGetTexParameter[if]v() didn't accept GL_TEXTURE_MAX_ANISOTROPY_EXT |
| - glXCopyContext() could lead to segfaults |
| - glCullFace(GL_FRONT_AND_BACK) didn't work (bug 572665) |
| Changes: |
| - lots of C++ (g++) code clean-ups |
| - lots of T&L updates for the Radeon DRI driver |
| Known bugs: |
| - mipmap LOD computation (fixed for Mesa 4.1) |
| |
| |
| 4.0.4 October 3, 2002 |
| New: |
| - GL_NV_texture_rectangle extension |
| - updated glext.h header (version 17) |
| - updated DOS driver (Daniel Borca) |
| - updated BeOS R5 driver (Philippe Houdoin) |
| - added GL_IBM_texture_mirror_repeat |
| - glxinfo now takes -l option to print interesting OpenGL limits info |
| - GL_MESA_ycbcr_texture extension |
| - GL_APPLE_client_storage extension (for some DRI drivers only) |
| - GL_MESA_pack_invert extension |
| Bug fixes: |
| - fixed GL_LINEAR fog bug by adding clamping |
| - fixed FP exceptions found using Alpha CPU |
| - 3dfx MESA_GLX_FX=window (render to window) didn't work |
| - fixed memory leak in wglCreateContest (Karl Schultz) |
| - define GLAPIENTRY and GLAPI if undefined in glu.h |
| - wglGetProcAddress didn't handle all API functions |
| - when testing for OpenGL 1.2 vs 1.3, check for GL_ARB_texture_cube_map |
| - removed GL_MAX_CONVOLUTION_WIDTH/HEIGHT from glGetInteger/Float/etc() |
| - error checking in compressed tex image functions had some glitches |
| - fixed AIX compile problem in src/config.c |
| - glGetTexImage was using pixel unpacking instead of packing params |
| - auto-mipmap generation for cube maps was incorrect |
| Changes: |
| - max texture units reduced to six to accommodate texture rectangles |
| - removed unfinished GL_MESA_sprite_point extension code |
| |
| |
| 4.1 October 29, 2002 |
| New: |
| - GL_NV_vertex_program extension |
| - GL_NV_vertex_program1_1 extension |
| - GL_ARB_window_pos extension |
| - GL_ARB_depth_texture extension |
| - GL_ARB_shadow extension |
| - GL_ARB_shadow_ambient extension |
| - GL_EXT_shadow_funcs extension |
| - GL_ARB_point_parameters extension |
| - GL_ARB_texture_env_crossbar |
| - GL_NV_point_sprite extension |
| - GL_NV_texture_rectangle extension |
| - GL_EXT_multi_draw_arrays extension |
| - GL_EXT_stencil_two_side extension |
| - GLX_SGIX_fbconfig and GLX_SGIX_pbuffer extensions |
| - GL_ATI_texture_mirror_once extension (Ian Romanick) |
| - massive overhaul/simplification of software rasterizer module, |
| many contributions from Klaus Niederkrueger |
| - faster software texturing in some cases (i.e. trilinear filtering) |
| - new OSMesaGetProcAddress() function |
| - more blend modes implemented with MMX code (Jose Fonseca) |
| - added glutGetProcAddress() to GLUT |
| - added GLUT_FPS env var to compute frames/second in glutSwapBuffers() |
| - pbinfo and pbdemo PBuffer programs |
| - glxinfo -v prints transprent pixel info (Gerd Sussner) |
| Bug fixes: |
| - better mipmap LOD computation (prevents excessive blurriness) |
| - OSMesaMakeCurrent() didn't recognize buffer size changes |
| - assorted conformance fixes for 16-bit/channel rendering |
| - texcombine alpha subtraction mode was broken |
| - fixed some blend problems when GLchan==GLfloat (Gerk Huisma) |
| - clamp colors to [0,inf] in OSMesa if GLchan==GLfloat (Gerk Huisma) |
| - fixed divide by zero error in NURBS tessellator (Jon Perry) |
| - fixed GL_LINEAR fog bug by adding clamping |
| - fixed FP exceptions found using Alpha CPU |
| - 3dfx/glide driver render-to-window feature was broken |
| - added missing GLX_TRANSPARENT_RGB token to glx.h |
| - fixed error checking related to paletted textures |
| - fixed reference count error in glDeleteTextures (Randy Fayan) |
| Changes: |
| - New spec file and Python code to generate some GL dispatch files |
| - Glide driver defaults to "no" with autoconf/automake |
| - updated demos/stex3d with new options |
| |
| |
| 5.0 November 13, 2002 |
| New: |
| - OpenGL 1.4 support (glGetString(GL_VERSION) returns "1.4") |
| - removed some overlooked debugging code |
| - glxinfo updated to support GLX_ARB_multisample |
| - GLUT now support GLX_ARB_multisample |
| - updated DOS driver (Daniel Borca) |
| Bug fixes: |
| - GL_POINT and GL_LINE-mode polygons didn't obey cull state |
| - fixed potential bug in _mesa_align_malloc/calloc() |
| - fixed missing triangle bug when running vertex programs |
| - fixed a few HPUX compilation problems |
| - FX (Glide) driver didn't compile |
| - setting GL_TEXTURE_BORDER_COLOR with glTexParameteriv() didn't work |
| - a few EXT functions, like glGenTexturesEXT, were no-ops |
| - a few OpenGL 1.4 functions like glFogCoord*, glBlendFuncSeparate, |
| glMultiDrawArrays and glMultiDrawElements were missing |
| - glGet*(GL_ACTIVE_STENCIL_FACE_EXT) was broken |
| - Pentium 4 Mobile was mistakenly identified as having 3DNow! |
| - fixed one-bit error in point/line fragment Z calculation |
| - fixed potential segfault in fakeglx code |
| - fixed color overflow problem in DOT3 texture env mode |
| |
| |
| 5.0.1 March 30, 2003 |
| New: |
| - DOS driver updates from Daniel Borca |
| - updated GL/gl_mangle.h file (Bill Hoffman) |
| Bug fixes: |
| - auto mipmap generation for cube maps was broken (bug 641363) |
| - writing/clearing software alpha channels was unreliable |
| - minor compilation fixes for OS/2 (Evgeny Kotsuba) |
| - fixed some bad assertions found with shadowtex demo |
| - fixed error checking bug in glCopyTexSubImage2D (bug 659020) |
| - glRotate(angle, -x, 0, 0) was incorrect (bug 659677) |
| - fixed potential segfault in texture object validation (bug 659012) |
| - fixed some bogus code in _mesa_test_os_sse_exception_support (Linus) |
| - fix fog stride bug in tnl code for h/w drivers (Michel Danzer) |
| - fixed glActiveTexture / glMatrixMode(GL_TEXTURE) bug (#669080) |
| - glGet(GL_CURRENT_SECONDARY_COLOR) should return 4 values, not 3 |
| - fixed compilation problem on Solaris7/x86 (bug 536406) |
| - fixed prefetch bug in 3DNow! code (Felix Kuhling) |
| - fixed NeXT build problem (FABSF macro) |
| - glDrawPixels Z values when glPixelZoom!=1 were invalid (bug 687811) |
| - zoomed glDraw/CopyPixels with clipping sometimes failed (bug 689964) |
| - AA line and triangle Z values are now rounded, not truncated |
| - fixed color interpolation bug when GLchan==GLfloat (bug 694461) |
| - glArePrograms/TexturesResident() wasn't 100% correct (Jose Fonseca) |
| - fixed a minor GL_COLOR_MATERIAL bug |
| - NV vertex program EXP instruction was broken |
| - glColorMask misbehaved with X window / pixmap rendering |
| - fix autoconf/libtool GLU C++ linker problem on Linux (a total hack) |
| - attempt to fix GGI compilation problem when MesaDemos not present |
| - NV vertex program ARL-relative fetches didn't work |
| Changes: |
| - use glPolygonOffset in gloss demo to avoid z-fighting artifacts |
| - updated winpos and pointblast demos to use ARB extensions |
| - disable SPARC normal transformation code (bug 673938) |
| - GLU fixes for OS/2 (Evgeny Kotsuba) |
| |
| |
| 5.0.2 September 5, 2003 |
| Bug fixes: |
| - fixed texgen problem causing texcoord's Q to be zero (stex3d) |
| - default GL_TEXTURE_COMPARE_MODE_ARB was wrong |
| - GL_CURRENT_MATRIX_NV query was wrong |
| - GL_CURRENT_MATRIX_STACK_DEPTH_NV query was off by one |
| - GL_LIST_MODE query wasn't correct |
| - GL_FOG_COORDINATE_SOURCE_EXT query wasn't supported |
| - GL_SECONDARY_COLOR_ARRAY_SIZE_EXT query returned wrong value |
| - blended, wide lines didn't always work correctly (bug 711595) |
| - glVertexAttrib4svNV w component was always 1 |
| - fixed bug in GL_IBM_rasterpos_clip (missing return) |
| - GL_DEPTH_TEXTURE_MODE = GL_ALPHA didn't work correctly |
| - a few Solaris compilation fixes |
| - fixed glClear() problem for DRI drivers (non-existant stencil, etc) |
| - fixed int/REAL mixup in GLU NURBS curve evaluator (Eric Cazeaux) |
| - fixed delete [] bug in SI GLU (bug 721765) (Diego Santa Cruz) |
| - glFog() didn't clamp fog colors |
| - fixed bad float/int conversion for GL_TEXTURE_PRIORITY in the |
| gl[Get]TexParameteri[v] functions |
| - fixed invalid memory references in glTexGen functions (bug 781602) |
| - integer-valued color arrays weren't handled correctly |
| - glDrawPixels(GL_DEPTH_COMPONENT) with glPixelZoom didn't work |
| - GL_EXT_texture_lod_bias is part of 1.4, overlooked in 5.0.1 |
| Changes: |
| - build GLUT with -fexceptions so C++ apps propogate exceptions |
| |
| |
| 5.1 December 17, 2003 |
| New: |
| - reorganized directory tree |
| - GL_ARB_vertex/fragment_program extensions (Michal Krol & Karl Rasche) |
| - GL_ATI_texture_env_combine3 extension (Ian Romanick) |
| - GL_SGI_texture_color_table extension (Eric Plante) |
| - GL_NV_fragment_program extension |
| - GL_NV_light_max_exponent extension |
| - GL_EXT_texture_rectangle (identical to GL_NV_texture_rectangle) |
| - GL_ARB_occlusion_query extension |
| - GL_ARB_point_sprite extension |
| - GL_ARB_texture_non_power_of_two extension |
| - GL_IBM_multimode_draw_arrays extension |
| - GL_EXT_texture_mirror_clamp extension (Ian Romanick) |
| - GL_ARB_vertex_buffer_object extension |
| - new X86 feature detection code (Petr Sebor) |
| - less memory used for display lists and vertex buffers |
| - demo of per-pixel lighting with a fragment program (demos/fplight.c) |
| - new version (18) of glext.h header |
| - new spriteblast.c demo of GL_ARB_point_sprite |
| - faster glDrawPixels in X11 driver in some cases (see RELNOTES-5.1) |
| - faster glCopyPixels in X11 driver in some cases (see RELNOTES-5.1) |
| Bug fixes: |
| - really enable OpenGL 1.4 features in DOS driver. |
| - fixed issues in glDrawPixels and glCopyPixels for very wide images |
| - glPixelMapf/ui/usv()'s size parameter is GLsizei, not GLint |
| - fixed some texgen bugs reported by Daniel Borca |
| - fixed wglMakeCurrent(NULL, NULL) bug (#835861) |
| - fixed glTexSubImage3D z-offset bug (Cedric Gautier) |
| - fixed RGBA blend enable bug (Ville Syrjala) |
| - glAccum is supposed to be a no-op in selection/feedback mode |
| - fixed texgen bug #597589 (John Popplewell) |
| Changes: |
| - dropped API trace feature (src/Trace/) |
| - documentation overhaul. merged with website content. more html. |
| - glxgears.c demo updated to use GLX swap rate extensions |
| - glTexImage1/2/3D now allows width/height/depth = 0 |
| - disable SPARC asm code on Linux (bug 852204) |
| |
| |
| 6.0 January 16, 2004 |
| New: |
| - full OpenGL 1.5 support |
| - updated GL/glext.h file to version 21 |
| Changes: |
| - changed max framebuffer size to 4Kx4K (MAX_WIDTH/HEIGHT in config.h) |
| Bug fixes: |
| - fixed bug in UNCLAMPED_FLOAT_TO_UBYTE macro; solves a color |
| clamping issue |
| - updated suno5-gcc configs |
| - glColor3 functions sometimes resulted in undefined alpha values |
| - fixed FP divide by zero error seen on VMS with xlockmore, others |
| - fixed vertex/fragment program debug problem (bug 873011) |
| - building on AIX with gcc works now |
| - glDeleteProgramsARB failed for ARB fragment programs (bug 876160) |
| - glDrawRangeElements tried to modify potentially read-only storage |
| - updated files for building on Windows |
| |
| |
| 6.0.1 April 2, 2004 |
| New: |
| - upgraded glext.h to version 22 |
| - new build targets (Dan Schikore) |
| - new linux-x86-opteron build target (Heath Feather) |
| Bug fixes: |
| - glBindProgramARB didn't update all necessary state |
| - fixed build problems on OpenBSD |
| - omit CVS directories from tarballs |
| - glGetTexImage(GL_COLOR_INDEX) was broken |
| - fixed an infinite loop in t&l module |
| - silenced some valgrind warnings about using unitialized memory |
| - fixed some compilation/link glitches on IRIX (Mike Stephens) |
| - glBindProgram wasn't getting compiled into display lists |
| - GLX_FBCONFIG_ID wasn't recognized in glXChooseFBConfig() (bug 888079) |
| - two-sided lighting and vertex program didn't work (bug 887330) |
| - stores to program parameter registers in vertex state programs |
| didn't work. |
| - fixed glOrtho bug found with gcc 3.2.2 (RH9) |
| - glXCreateWindow() wasn't fully implemented (bug 890894) |
| - generic vertex attribute arrays didn't work in display lists |
| - vertex buffer objects' default usage and access fields were wrong |
| - glDrawArrays with start!=0 was broken |
| - fragment program PK2H, UP2H, UP4B and UP4UB instructions were broken |
| - linux-osmesa16-static config didn't work |
| - fixed a few color index rendering problems (bug 910687) |
| - glInterleavedArrays didn't respect GL_CLIENT_ACTIVE_TEXTURE |
| - OSMesa RGB and BGR modes were broken |
| - glProgramStringARB mistakenly required a null-terminated string |
| - fragment program XPD instruction was incorrect |
| - glGetMaterial() didn't work reliably |
| - ARB_fragment_program KIL instruction was incorrect |
| |
| |
| 6.1 August 18, 2004 |
| New: |
| - Revamped Makefile system |
| - glXUseRotatedXFont() utility (see xdemos/xuserotfont.c) |
| - internal driver interface changes related to texture object |
| allocation, vertex/fragment programs, BlendEquationSeparate, etc. |
| - option to walk triangle edges with double-precision floats |
| (Justin Novosad of Discreet) (see config.h file) |
| - support for AUX buffers in software GLX driver |
| - updated glext.h to version 24 and glxext.h to version 6 |
| - new MESA_GLX_FORCE_ALPHA and MESA_GLX_DEPTH_BITS env vars |
| - updated BeOS support (Philippe Houdoin) |
| Changes: |
| - fragment fog interpolation is perspective corrected now |
| - new glTexImage code, much cleaner, may be a bit faster |
| Bug fixes: |
| - glArrayElement in display lists didn't handle generic vertex attribs |
| - glFogCoord didn't always work properly |
| - ARB_fragment_program fog options didn't work |
| - frag prog TEX instruction no longer incorrectly divides s,t,r by q |
| - ARB frag prog TEX and TEXP instructions now use LOD=0 |
| - glTexEnviv in display lists didn't work |
| - glRasterPos didn't do texgen or apply texture matrix |
| - GL_DOUBLE-valued vertex arrays were broken in some cases |
| - fixed texture rectangle edge/border sampling bugs |
| - sampling an incomplete texture in a fragment program would segfault |
| - glTexImage was missing a few error checks |
| - fixed some minor glGetTexParameter glitches |
| - GL_INTENSITY was mistakenly accepted as a <format> to glTexImage |
| - fragment program writes to RC/HC register were broken |
| - fixed a few glitches in GL_HP_occlusion_test extension |
| - glBeginQueryARB and glEndQueryARB didn't work inside display lists |
| - vertex program state references were broken |
| - fixed triangle color interpolation bug on AIX (Shane Blackett) |
| - fixed a number of minor memory leaks (bug #1002030) |
| |
| |
| 6.2 October 2, 2004 |
| New: |
| - enabled GL_ARB_texture_rectangle (same as GL_NV_texture_rectangle) |
| - updated Doxygen support (Jose Fonseca) |
| Changes: |
| - some GGI driver updates (Christoph Egger, bug 1025977) |
| Bug fixes: |
| - Omit GL_ARB_texture_non_power_of_two from list of OpenGL 1.5 features |
| - fixed a few compilation issues on IRIX |
| - fixed a matrix classification bug (reported by Wes Bethel) |
| - we weren't reseting the vertex/fragment program error state |
| before parsing (Dave Reveman) |
| - adjust texcoords for sampling texture rectangles (Dave Reveman) |
| - glGet*(GL_MAX_VERTEX_ATTRIBS_ARB) wasn't implemented |
| - repeated calls to glDeleteTexture(t) could lead to a crash |
| - fixed potential ref count bugs in VBOs and vertex/fragment programs |
| - spriteblast demo didn't handle window size changes correctly |
| - glTexSubImage didn't handle pixels=NULL correctly for PBOs |
| - fixed color index mode glDrawPixels bug (Karl Schultz) |
| |
| |
| 6.2.1 December 9, 2004 |
| Bug fixes: |
| - don't apply regular fog or color sum when using a fragment program |
| - glProgramEnvParameter4fARB always generated an error on |
| GL_FRAGMENT_PROGRAM_ARB (fdo bug 1645) |
| - glVertexAttrib3svNV and glVertexAttrib3svARB were broken |
| - fixed width/height mix-up in glSeparableFilter2D() |
| - fixed regression in glCopyPixels + convolution |
| - glReadPixels from a clipped front color buffer didn't always work |
| - glTexImage didn't accept GL_RED/GREEN/BLUE as the format |
| - Attempting queries/accesses of VBO 0 weren't detected as errors |
| - paletted textures failed if the palette had fewer than 256 entries |
| Changes: |
| - fixed a bunch of compiler warnings found with gcc 3.4 |
| - bug reports should to go bugzilla.freedesktop.org |
| |
| |
| 6.3 July 20, 2005 |
| New: |
| - GL_EXT_framebuffer_object extension |
| - GL_ARB_draw_buffers extension |
| - GL_ARB_pixel_buffer_object extension |
| - GL_OES_read_format extension (Ian Romanick) |
| - DirectFB driver (Claudio Ciccani) |
| - x86_64 vertex transformation code (Mikko T.) |
| - Updated GL/glext.h to version 29 |
| Changes: |
| - added -stereo option for glxgears demo (Jacek Rosik) |
| - updated the PBuffer demo code in xdemos/ directory |
| - glDeleteTextures/Programs/Buffers() now makes the object ID |
| available for immediate re-use |
| - assorted 64-bit clean-ups fixes (x86_64 and Win64) |
| - lots of internal changes for GL_EXT_framebuffer_object |
| Bug fixes: |
| - some functions didn't support PBO functionality |
| - glGetTexImage didn't convert color index images to RGBA as required |
| - fragment program texcoords were sometimes wrong for points and lines |
| - fixed problem with negative dot product in arbfplight, fplight demos |
| - fixed bug in perspective correction of antialiased, textured lines |
| - querying GL_POST_CONVOLUTION_ALPHA_BIAS_EXT returned wrong value |
| - fixed a couple per-pixel fog bugs (Soju Matsumoto) |
| - glGetBooleanv(GL_FRAGMENT_PROGRAM_BINDING_NV) was broken |
| - fixed float parsing bug in ARB frag/vert programs (bug 2520) |
| - XMesaGetDepthBuffer() returned incorrect value for bytesPerValue |
| - GL_COLOR_MATERIAL with glColor3 didn't properly set diffuse alpha |
| - glXChooseFBConfig() crashed if attribList pointer was NULL |
| - program state.light[n].spot.direction.w was wrong value (bug 3083) |
| - fragment program fog option required glEnable(GL_FOG) - wrong. |
| - glColorTable() could produce a Mesa implementation error (bug 3135) |
| - RasterPos could get corrupted by color index rendering path |
| - Removed bad XTranslateCoordinates call when rendering to Pixmaps |
| - glPopAttrib() didn't properly restore GL_TEXTURE_GEN enable state |
| - fixed a few Darwin compilation problems |
| |
| |
| 6.3.1 |
| This was an intermediate release for X.org which wasn't otherwise released. |
| |
| |
| 6.3.2 August 19, 2005 |
| New: |
| - The distribution now includes the DRI drivers and GLX code |
| Changes: |
| - Made the DRI "new" driver interface standard, remove old code |
| Bug fixes: |
| - GL_ARB_vertex/fragment_shader were mistakenly listed in the |
| extensions string |
| - negative relative addressing in vertex programs was broken |
| - update/fix SPARC assembly code for vertex transformation |
| - fixed memory leak when freeing GLX drawables/renderbuffers |
| - fixed display list memory leak |
| - the GL_PIXEL_MAP_I_TO_I table is now floating point, not integer |
| - wglGetProcAddress() didn't handle wgl-functions |
| - fixed glxext.h cross-compile issue (Colin Harrison) |
| - assorted DRI driver fixes |
| |
| |
| 6.4 October 24, 2005 |
| New: |
| - Added a fast XOR line drawing function in Xlib driver |
| - Added support for GL_ARB_texture_mirrored_repeat to savage |
| driver (supported only on Savage4 hardware). |
| Changes: |
| - Mesa now packaged in three parts: Library, Demos and GLUT |
| Bug fixes: |
| - GLX_X_RENDERABLE token wasn't accepted by glXChooseFBConfig |
| - Some files were present multiple times in the 6.3.2 tarballs |
| - r200_vtxtmp_x86.S file was missing from 6.3.2 tarball (bug 4207) |
| - glxgears_fbconfig demo didn't work (bug 4237) |
| - fixed bug when bilinear sampling 2d textures with borders |
| - glXCreatePbuffer() could segfault instead of returning 0 (bug 4235) |
| - fixed undefined frexp and rand in X.org libGLcore.a (bug 4242) |
| - fixed a few problems with proxy color tables (bug 4270) |
| - fixed precision problem in Z clearing (bug 4395) |
| - glBitmap, glDraw/CopyPixels mistakenly generated selection hits |
| - fixed potential segfault caused by reading pixels outside |
| of renderbuffer bounds |
| - glGetTexLevelParameter didn't accept GL_TEXTURE_DEPTH_SIZE_ARB |
| - fixed memory corruption bug involving software alpha buffers |
| - glReadPixels clipped by window bounds was sometimes broken |
| - glDraw/CopyPixels of stencil data ignored the stencil write mask |
| - glReadPixels from a texture bound to a framebuffer object didn't work |
| - glIsRender/FramebufferEXT weren't totally correct |
| - fixed a number of point size attenuation/fade bugs |
| - fixed glFogCoord bug 4729 |
| - GLX encoding for transpose matrix functions was broken |
| - fixed broken fragment program KIL and SWZ instructions |
| - fragment programs that wrote result.depth.z didn't work |
| |
| |
| 6.4.1 November 30, 2005 |
| Bug fixes: |
| - redefining a vertex program string didn't take effect in TNL module |
| - fixed occasional segfault upon vertex/fragment parsing error |
| - vertex program LIT instruction didn't handle 0^0=1 correctly |
| - fragment program fog option didn't work with glDrawPixels, glBitmap |
| - USE_MGL_NAMESPACE didn't work for x86-64 |
| - OSMesa demos were missing from previous release tarballs |
| - fixed problem with float->ushort conversion in glClear (bug 4992) |
| - popping of GL_EYE_PLANE texgen state was broken (bug 4996) |
| - popping of GL_SPOT_DIRECTION light state was broken (bug 5005) |
| - fixed occasional triangle color interpolation problem on VMS |
| - work around invalid free() call (bug 5131) |
| - fixed BSD X server compilation problem by including stdint.h |
| |
| |
| 6.4.2 February 2, 2006 |
| New: |
| - added OSMesaColorClamp() function/feature |
| - added wglGetExtensionStringARB() function |
| Bug fixes: |
| - fixed some problems when building on Windows |
| - GLw header files weren't installed by installmesa script (bug 5396) |
| - GL/glfbdev.h file was missing from tarballs |
| - fixed TNL initialization bug which could lead to crash (bug 5791) |
| |
| |
| 6.5 March 31, 2006 |
| New: |
| - OpenGL Shading Language support through GL_ARB_shader_objects, |
| GL_ARB_shading_language_100, GL_ARB_vertex_shader and |
| GL_ARB_fragment_shader (done by Michal Krol) |
| - GL_EXT_packed_depth_stencil extension |
| - GL_EXT_timer_query extension |
| - GL_EXT_framebuffer_blit extension |
| - GL_ARB_half_float_pixel |
| - reflect demo improved to support multiple windows |
| - singlebuffer demo (shows no/little-flicker single-buffered rendering) |
| - r200: enable GL_ARB_texture_env_crossbar, separate the texture |
| sampling unit bits from the texture env combine enable bits |
| - r200: add support for GL_ATI_fragment_shader |
| - added fast XOR-mode line drawing optimization |
| - radeon: add support for all 3 tmus, GL_ARB_texture_cube_map |
| and GL_EXT_fog_coord |
| - MESA_GLX_ALPHA_BITS env var for xlib driver |
| - many DRI driver updates (including screen rotation support |
| for the Intel DRI driver) |
| Changes: |
| - removed GL_HP_occlusion_test (use GL_ARB_occlusion_query instead) |
| - removed GL_SGIX/SGIS_pixel_texture extensions |
| Bug fixes: |
| - fixed glxcontextmodes.c datatype problem (bug 5835) |
| - fixed aix-gcc build/install bugs (bug 5874) |
| - fixed some bugs in texture env program generation |
| - glXCopyContext() didn't handle texture object bindings properly |
| - glXCopyContext() didn't copy all lighting state |
| - fixed FreeBSD config (Pedro Giffuni) |
| - fixed some minor framebuffer object bugs |
| - replaced dprintf() with _glu_printf() in GLU (bug 6244) |
| - fixed a number of thread safety bugs/regressions |
| - fixed a number of GLU tesselator bugs (John Shell, bug 6339) |
| - paletted texturing was broken w/ floating point palettes (K. Schultz) |
| - lots of assorted framebuffer object bug fixes |
| |
| 6.5.1 August 31, 2006 |
| New: |
| - Intel i965 DRI driver |
| - GL_APPLE_vertex_array_object extension (Ian Romanick) |
| - GL_EXT_texture_sRGB extension |
| - GL_EXT_gpu_program_parameters (Ian Romanick) |
| - "engine" demo |
| - updated fbdev driver and GLUT for fbdev (Sean D'Epagnier) |
| - many updates to the DRI drivers |
| Changes: |
| - The glVertexAttribARB functions no longer alias the conventional |
| vertex attributes. |
| - glxinfo program prints more info with -l option |
| - GL_FRAGMENT_PROGRAM_NV and GL_FRAGMENT_PROGRAM_ARB are now |
| compatible, in terms of glBindProgramARB() |
| Bug fixes: |
| - fixed broken texture border handling for depth textures (bug 6498) |
| - removed the test for duplicated framebuffer attachments, per |
| version 117 of the GL_EXT_framebuffer_object specification |
| - fixed a few render-to-texture bugs, including render to depth texture |
| - clipping of lines against user-defined clip planes was broken (6512) |
| - assembly language dispatch for SPARC was broken (bug 6484) |
| - assorted compilation fixes on various Unix platforms (Dan Schikore) |
| - glPopAttrib could restore an invalid value for GL_DRAW_BUFFER |
| - assorted minor fixes for 16 and 32 bit/channel modes |
| - fixed assorted bugs in texture compression paths |
| - fixed indirect rendering vertex array crashes (bug 6863) |
| - glDrawPixels GL_INDEX_OFFSET didn't always work |
| - fixed convolution memory leak (bug 7077) |
| - rectangular depth textures didn't work |
| - invalid mode to glBegin didn't generate an error (bug 7142) |
| - 'normalized' parameter to glVertexAttribPointerARB didn't work |
| - disable bogus GLX_SGI_video_sync extension in xlib driver |
| - fixed R128 driver locking bug (Martijn van Oosterhout) |
| - using evaluators with vertex programs caused crashes (bug 7564) |
| - fragment.position wasn't set correctly for point/line primitives |
| - fixed parser bug for scalar sources for GL_NV_fragment_program |
| - max fragment program length was incorrectly 128, now 1024 |
| - writes to result.depth in fragment programs weren't clamped to [0,1] |
| - fixed potential dangling pointer bug in glBindProgram() |
| - fixed some memory leaks (and potential crashes) in Xlib driver |