blob: 062852e2d22a6aa9be91819baaf0158ea2173f8e [file] [log] [blame]
/****************************************************************************
* Copyright (C) 2014-2015 Intel Corporation. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*
* @file fetch_jit.cpp
*
* @brief Implementation of the fetch jitter
*
* Notes:
*
******************************************************************************/
#include "builder.h"
#include "jit_api.h"
#include "fetch_jit.h"
#include "gen_state_llvm.h"
#include <sstream>
#include <tuple>
//#define FETCH_DUMP_VERTEX 1
using namespace llvm;
using namespace SwrJit;
bool isComponentEnabled(ComponentEnable enableMask, uint8_t component);
enum ConversionType
{
CONVERT_NONE,
CONVERT_NORMALIZED,
CONVERT_USCALED,
CONVERT_SSCALED,
CONVERT_SFIXED,
};
//////////////////////////////////////////////////////////////////////////
/// Interface to Jitting a fetch shader
//////////////////////////////////////////////////////////////////////////
struct FetchJit : public Builder
{
FetchJit(JitManager* pJitMgr) : Builder(pJitMgr){};
Function* Create(const FETCH_COMPILE_STATE& fetchState);
Value* GetSimdValid32bitIndices(Value* vIndices, Value* pLastIndex);
Value* GetSimdValid16bitIndices(Value* vIndices, Value* pLastIndex);
Value* GetSimdValid8bitIndices(Value* vIndices, Value* pLastIndex);
// package up Shuffle*bpcGatherd args into a tuple for convenience
typedef std::tuple<Value*&, Value*, const Instruction::CastOps, const ConversionType,
uint32_t&, uint32_t&, const ComponentEnable, const ComponentControl(&)[4], Value*(&)[4],
const uint32_t(&)[4]> Shuffle8bpcArgs;
#if USE_SIMD16_SHADERS
void Shuffle8bpcGatherd(Shuffle8bpcArgs &args, bool useVertexID2);
#else
void Shuffle8bpcGatherd(Shuffle8bpcArgs &args);
#endif
typedef std::tuple<Value*(&)[2], Value*, const Instruction::CastOps, const ConversionType,
uint32_t&, uint32_t&, const ComponentEnable, const ComponentControl(&)[4], Value*(&)[4]> Shuffle16bpcArgs;
#if USE_SIMD16_SHADERS
void Shuffle16bpcGather(Shuffle16bpcArgs &args, bool useVertexID2);
#else
void Shuffle16bpcGather(Shuffle16bpcArgs &args);
#endif
void StoreVertexElements(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4]);
#if USE_SIMD16_BUILDER
void StoreVertexElements2(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4]);
#endif
#if USE_SIMD16_SHADERS
Value* GenerateCompCtrlVector(const ComponentControl ctrl, bool useVertexID2);
#else
Value* GenerateCompCtrlVector(const ComponentControl ctrl);
#endif
void JitLoadVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut);
#if USE_SIMD16_SHADERS
#define USE_SIMD16_GATHERS 0
#if USE_SIMD16_GATHERS
void JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, Value *streams, Value *vIndices, Value *vIndices2, Value *pVtxOut, bool useVertexID2);
#else
void JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut, bool useVertexID2);
#endif
#else
void JitGatherVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut);
#endif
bool IsOddFormat(SWR_FORMAT format);
bool IsUniformFormat(SWR_FORMAT format);
void UnpackComponents(SWR_FORMAT format, Value* vInput, Value* result[4]);
void CreateGatherOddFormats(SWR_FORMAT format, Value* pMask, Value* pBase, Value* offsets, Value* result[4]);
void ConvertFormat(SWR_FORMAT format, Value *texels[4]);
Value* mpFetchInfo;
};
Function* FetchJit::Create(const FETCH_COMPILE_STATE& fetchState)
{
std::stringstream fnName("FetchShader_", std::ios_base::in | std::ios_base::out | std::ios_base::ate);
fnName << ComputeCRC(0, &fetchState, sizeof(fetchState));
Function* fetch = Function::Create(JM()->mFetchShaderTy, GlobalValue::ExternalLinkage, fnName.str(), JM()->mpCurrentModule);
BasicBlock* entry = BasicBlock::Create(JM()->mContext, "entry", fetch);
fetch->getParent()->setModuleIdentifier(fetch->getName());
IRB()->SetInsertPoint(entry);
auto argitr = fetch->arg_begin();
// Fetch shader arguments
mpFetchInfo = &*argitr; ++argitr;
mpFetchInfo->setName("fetchInfo");
Value* pVtxOut = &*argitr;
pVtxOut->setName("vtxOutput");
// this is just shorthand to tell LLVM to get a pointer to the base address of simdvertex
// index 0(just the pointer to the simdvertex structure
// index 1(which element of the simdvertex structure to offset to(in this case 0)
// so the indices being i32's doesn't matter
// TODO: generated this GEP with a VECTOR structure type so this makes sense
std::vector<Value*> vtxInputIndices(2, C(0));
// GEP
pVtxOut = GEP(pVtxOut, C(0));
#if USE_SIMD16_SHADERS
#if 0// USE_SIMD16_BUILDER
pVtxOut = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth2), 0));
#else
pVtxOut = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth), 0));
#endif
#else
pVtxOut = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth), 0));
#endif
// SWR_FETCH_CONTEXT::pStreams
Value* streams = LOAD(mpFetchInfo,{0, SWR_FETCH_CONTEXT_pStreams});
streams->setName("pStreams");
// SWR_FETCH_CONTEXT::pIndices
Value* indices = LOAD(mpFetchInfo,{0, SWR_FETCH_CONTEXT_pIndices});
indices->setName("pIndices");
// SWR_FETCH_CONTEXT::pLastIndex
Value* pLastIndex = LOAD(mpFetchInfo,{0, SWR_FETCH_CONTEXT_pLastIndex});
pLastIndex->setName("pLastIndex");
Value* vIndices;
#if USE_SIMD16_SHADERS
Value* indices2;
Value* vIndices2;
#endif
switch(fetchState.indexType)
{
case R8_UINT:
indices = BITCAST(indices, Type::getInt8PtrTy(JM()->mContext, 0));
#if USE_SIMD16_SHADERS
indices2 = GEP(indices, C(8));
#endif
if(fetchState.bDisableIndexOOBCheck)
{
vIndices = LOAD(BITCAST(indices, PointerType::get(VectorType::get(mInt8Ty, mpJitMgr->mVWidth), 0)), {(uint32_t)0});
vIndices = Z_EXT(vIndices, mSimdInt32Ty);
#if USE_SIMD16_SHADERS
vIndices2 = LOAD(BITCAST(indices2, PointerType::get(VectorType::get(mInt8Ty, mpJitMgr->mVWidth), 0)), { (uint32_t)0 });
vIndices2 = Z_EXT(vIndices2, mSimdInt32Ty);
#endif
}
else
{
pLastIndex = BITCAST(pLastIndex, Type::getInt8PtrTy(JM()->mContext, 0));
vIndices = GetSimdValid8bitIndices(indices, pLastIndex);
#if USE_SIMD16_SHADERS
pLastIndex = BITCAST(pLastIndex, Type::getInt8PtrTy(JM()->mContext, 0));
vIndices2 = GetSimdValid8bitIndices(indices2, pLastIndex);
#endif
}
break;
case R16_UINT:
indices = BITCAST(indices, Type::getInt16PtrTy(JM()->mContext, 0));
#if USE_SIMD16_SHADERS
indices2 = GEP(indices, C(8));
#endif
if(fetchState.bDisableIndexOOBCheck)
{
vIndices = LOAD(BITCAST(indices, PointerType::get(VectorType::get(mInt16Ty, mpJitMgr->mVWidth), 0)), {(uint32_t)0});
vIndices = Z_EXT(vIndices, mSimdInt32Ty);
#if USE_SIMD16_SHADERS
vIndices2 = LOAD(BITCAST(indices2, PointerType::get(VectorType::get(mInt16Ty, mpJitMgr->mVWidth), 0)), { (uint32_t)0 });
vIndices2 = Z_EXT(vIndices2, mSimdInt32Ty);
#endif
}
else
{
pLastIndex = BITCAST(pLastIndex, Type::getInt16PtrTy(JM()->mContext, 0));
vIndices = GetSimdValid16bitIndices(indices, pLastIndex);
#if USE_SIMD16_SHADERS
pLastIndex = BITCAST(pLastIndex, Type::getInt16PtrTy(JM()->mContext, 0));
vIndices2 = GetSimdValid16bitIndices(indices2, pLastIndex);
#endif
}
break;
case R32_UINT:
#if USE_SIMD16_SHADERS
indices2 = GEP(indices, C(8));
#endif
(fetchState.bDisableIndexOOBCheck) ? vIndices = LOAD(BITCAST(indices, PointerType::get(mSimdInt32Ty,0)),{(uint32_t)0})
: vIndices = GetSimdValid32bitIndices(indices, pLastIndex);
#if USE_SIMD16_SHADERS
(fetchState.bDisableIndexOOBCheck) ? vIndices2 = LOAD(BITCAST(indices2, PointerType::get(mSimdInt32Ty, 0)), { (uint32_t)0 })
: vIndices2 = GetSimdValid32bitIndices(indices2, pLastIndex);
#endif
break; // incoming type is already 32bit int
default: SWR_INVALID("Unsupported index type"); vIndices = nullptr; break;
}
if(fetchState.bForceSequentialAccessEnable)
{
Value* pOffsets = C({ 0, 1, 2, 3, 4, 5, 6, 7 });
// VertexData buffers are accessed sequentially, the index is equal to the vertex number
vIndices = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_StartVertex }));
vIndices = ADD(vIndices, pOffsets);
#if USE_SIMD16_SHADERS
vIndices2 = ADD(vIndices, VIMMED1(8));
#endif
}
Value* vVertexId = vIndices;
#if USE_SIMD16_SHADERS
Value* vVertexId2 = vIndices2;
#endif
if (fetchState.bVertexIDOffsetEnable)
{
// Assuming one of baseVertex or startVertex is 0, so adding both should be functionally correct
Value* vBaseVertex = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_BaseVertex }));
Value* vStartVertex = VBROADCAST(LOAD(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_StartVertex }));
vVertexId = ADD(vIndices, vBaseVertex);
vVertexId = ADD(vVertexId, vStartVertex);
#if USE_SIMD16_SHADERS
vVertexId2 = ADD(vIndices2, vBaseVertex);
vVertexId2 = ADD(vVertexId2, vStartVertex);
#endif
}
// store out vertex IDs
STORE(vVertexId, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID }));
#if USE_SIMD16_SHADERS
STORE(vVertexId2, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID2 }));
#endif
// store out cut mask if enabled
if (fetchState.bEnableCutIndex)
{
Value* vCutIndex = VIMMED1(fetchState.cutIndex);
Value* cutMask = VMASK(ICMP_EQ(vIndices, vCutIndex));
STORE(cutMask, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CutMask }));
#if USE_SIMD16_SHADERS
Value* cutMask2 = VMASK(ICMP_EQ(vIndices2, vCutIndex));
STORE(cutMask2, GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CutMask2 }));
#endif
}
// Fetch attributes from memory and output to a simdvertex struct
// since VGATHER has a perf penalty on HSW vs BDW, allow client to choose which fetch method to use
#if USE_SIMD16_SHADERS
if (fetchState.bDisableVGATHER)
{
JitLoadVertices(fetchState, streams, vIndices, pVtxOut);
JitLoadVertices(fetchState, streams, vIndices2, GEP(pVtxOut, C(1)));
}
else
{
#if USE_SIMD16_GATHERS
JitGatherVertices(fetchState, streams, vIndices, vIndices2, pVtxOut, false);
#else
JitGatherVertices(fetchState, streams, vIndices, pVtxOut, false);
JitGatherVertices(fetchState, streams, vIndices2, GEP(pVtxOut, C(1)), true);
#endif
}
#else
(fetchState.bDisableVGATHER) ? JitLoadVertices(fetchState, streams, vIndices, pVtxOut)
: JitGatherVertices(fetchState, streams, vIndices, pVtxOut);
#endif
RET_VOID();
JitManager::DumpToFile(fetch, "src");
#if defined(_DEBUG)
verifyFunction(*fetch);
#endif
::FunctionPassManager setupPasses(JM()->mpCurrentModule);
///@todo We don't need the CFG passes for fetch. (e.g. BreakCriticalEdges and CFGSimplification)
setupPasses.add(createBreakCriticalEdgesPass());
setupPasses.add(createCFGSimplificationPass());
setupPasses.add(createEarlyCSEPass());
setupPasses.add(createPromoteMemoryToRegisterPass());
setupPasses.run(*fetch);
JitManager::DumpToFile(fetch, "se");
::FunctionPassManager optPasses(JM()->mpCurrentModule);
///@todo Haven't touched these either. Need to remove some of these and add others.
optPasses.add(createCFGSimplificationPass());
optPasses.add(createEarlyCSEPass());
optPasses.add(createInstructionCombiningPass());
optPasses.add(createInstructionSimplifierPass());
optPasses.add(createConstantPropagationPass());
optPasses.add(createSCCPPass());
optPasses.add(createAggressiveDCEPass());
optPasses.run(*fetch);
optPasses.run(*fetch);
JitManager::DumpToFile(fetch, "opt");
return fetch;
}
//////////////////////////////////////////////////////////////////////////
/// @brief Loads attributes from memory using LOADs, shuffling the
/// components into SOA form.
/// *Note* currently does not support component control,
/// component packing, instancing
/// @param fetchState - info about attributes to be fetched from memory
/// @param streams - value pointer to the current vertex stream
/// @param vIndices - vector value of indices to load
/// @param pVtxOut - value pointer to output simdvertex struct
void FetchJit::JitLoadVertices(const FETCH_COMPILE_STATE &fetchState, Value* streams, Value* vIndices, Value* pVtxOut)
{
// Zack shuffles; a variant of the Charleston.
std::vector<Value*> vectors(16);
std::vector<Constant*> pMask(mVWidth);
for(uint32_t i = 0; i < mVWidth; ++i)
{
pMask[i] = (C(i < 4 ? i : 4));
}
Constant* promoteMask = ConstantVector::get(pMask);
Constant* uwvec = UndefValue::get(VectorType::get(mFP32Ty, 4));
Value* startVertex = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartVertex});
Value* startInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartInstance});
Value* curInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_CurInstance});
Value* vBaseVertex = VBROADCAST(LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_BaseVertex}));
curInstance->setName("curInstance");
for(uint32_t nelt = 0; nelt < fetchState.numAttribs; ++nelt)
{
Value* elements[4] = {0};
const INPUT_ELEMENT_DESC& ied = fetchState.layout[nelt];
const SWR_FORMAT_INFO &info = GetFormatInfo((SWR_FORMAT)ied.Format);
SWR_ASSERT((info.bpp != 0), "Unsupported format in JitLoadVertices.");
uint32_t numComponents = info.numComps;
uint32_t bpc = info.bpp / info.numComps; ///@todo Code below assumes all components are same size. Need to fix.
// load path doesn't support component packing
SWR_ASSERT(ied.ComponentPacking == ComponentEnable::XYZW, "Fetch load path doesn't support component packing.");
vectors.clear();
if (fetchState.bInstanceIDOffsetEnable)
{
SWR_ASSERT((0), "TODO: Fill out more once driver sends this down");
}
Value *vCurIndices;
Value *startOffset;
if(ied.InstanceEnable)
{
Value* stepRate = C(ied.InstanceAdvancementState);
// prevent a div by 0 for 0 step rate
Value* isNonZeroStep = ICMP_UGT(stepRate, C(0));
stepRate = SELECT(isNonZeroStep, stepRate, C(1));
// calc the current offset into instanced data buffer
Value* calcInstance = UDIV(curInstance, stepRate);
// if step rate is 0, every instance gets instance 0
calcInstance = SELECT(isNonZeroStep, calcInstance, C(0));
vCurIndices = VBROADCAST(calcInstance);
startOffset = startInstance;
}
else if (ied.InstanceStrideEnable)
{
SWR_ASSERT((0), "TODO: Fill out more once driver sends this down.");
}
else
{
// offset indices by baseVertex
vCurIndices = ADD(vIndices, vBaseVertex);
startOffset = startVertex;
}
// load SWR_VERTEX_BUFFER_STATE::pData
Value *stream = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pData});
// load SWR_VERTEX_BUFFER_STATE::pitch
Value *stride = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pitch});
stride = Z_EXT(stride, mInt64Ty);
// load SWR_VERTEX_BUFFER_STATE::size
Value *size = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_size});
size = Z_EXT(size, mInt64Ty);
Value* startVertexOffset = MUL(Z_EXT(startOffset, mInt64Ty), stride);
Value *minVertex = NULL;
Value *minVertexOffset = NULL;
if (fetchState.bPartialVertexBuffer) {
// fetch min index for low bounds checking
minVertex = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_minVertex)});
minVertex = LOAD(minVertex);
if (!fetchState.bDisableIndexOOBCheck) {
minVertexOffset = MUL(Z_EXT(minVertex, mInt64Ty), stride);
}
}
// Load from the stream.
for(uint32_t lane = 0; lane < mVWidth; ++lane)
{
// Get index
Value* index = VEXTRACT(vCurIndices, C(lane));
if (fetchState.bPartialVertexBuffer) {
// clamp below minvertex
Value *isBelowMin = ICMP_SLT(index, minVertex);
index = SELECT(isBelowMin, minVertex, index);
}
index = Z_EXT(index, mInt64Ty);
Value* offset = MUL(index, stride);
offset = ADD(offset, C((int64_t)ied.AlignedByteOffset));
offset = ADD(offset, startVertexOffset);
if (!fetchState.bDisableIndexOOBCheck) {
// check for out of bound access, including partial OOB, and replace them with minVertex
Value *endOffset = ADD(offset, C((int64_t)info.Bpp));
Value *oob = ICMP_ULE(endOffset, size);
if (fetchState.bPartialVertexBuffer) {
offset = SELECT(oob, offset, minVertexOffset);
} else {
offset = SELECT(oob, offset, ConstantInt::get(mInt64Ty, 0));
}
}
Value* pointer = GEP(stream, offset);
// We use a full-lane, but don't actually care.
Value* vptr = 0;
// get a pointer to a 4 component attrib in default address space
switch(bpc)
{
case 8: vptr = BITCAST(pointer, PointerType::get(VectorType::get(mInt8Ty, 4), 0)); break;
case 16: vptr = BITCAST(pointer, PointerType::get(VectorType::get(mInt16Ty, 4), 0)); break;
case 32: vptr = BITCAST(pointer, PointerType::get(VectorType::get(mFP32Ty, 4), 0)); break;
default: SWR_INVALID("Unsupported underlying bpp!");
}
// load 4 components of attribute
Value* vec = ALIGNED_LOAD(vptr, 1, false);
// Convert To FP32 internally
switch(info.type[0])
{
case SWR_TYPE_UNORM:
switch(bpc)
{
case 8:
vec = UI_TO_FP(vec, VectorType::get(mFP32Ty, 4));
vec = FMUL(vec, ConstantVector::get(std::vector<Constant*>(4, ConstantFP::get(mFP32Ty, 1.0 / 255.0))));
break;
case 16:
vec = UI_TO_FP(vec, VectorType::get(mFP32Ty, 4));
vec = FMUL(vec, ConstantVector::get(std::vector<Constant*>(4, ConstantFP::get(mFP32Ty, 1.0 / 65535.0))));
break;
default:
SWR_INVALID("Unsupported underlying type!");
break;
}
break;
case SWR_TYPE_SNORM:
switch(bpc)
{
case 8:
vec = SI_TO_FP(vec, VectorType::get(mFP32Ty, 4));
vec = FMUL(vec, ConstantVector::get(std::vector<Constant*>(4, ConstantFP::get(mFP32Ty, 1.0 / 128.0))));
break;
case 16:
vec = SI_TO_FP(vec, VectorType::get(mFP32Ty, 4));
vec = FMUL(vec, ConstantVector::get(std::vector<Constant*>(4, ConstantFP::get(mFP32Ty, 1.0 / 32768.0))));
break;
default:
SWR_INVALID("Unsupported underlying type!");
break;
}
break;
case SWR_TYPE_UINT:
// Zero extend uint32_t types.
switch(bpc)
{
case 8:
case 16:
vec = Z_EXT(vec, VectorType::get(mInt32Ty, 4));
vec = BITCAST(vec, VectorType::get(mFP32Ty, 4));
break;
case 32:
break; // Pass through unchanged.
default:
SWR_INVALID("Unsupported underlying type!");
break;
}
break;
case SWR_TYPE_SINT:
// Sign extend SINT types.
switch(bpc)
{
case 8:
case 16:
vec = S_EXT(vec, VectorType::get(mInt32Ty, 4));
vec = BITCAST(vec, VectorType::get(mFP32Ty, 4));
break;
case 32:
break; // Pass through unchanged.
default:
SWR_INVALID("Unsupported underlying type!");
break;
}
break;
case SWR_TYPE_FLOAT:
switch(bpc)
{
case 32:
break; // Pass through unchanged.
default:
SWR_INVALID("Unsupported underlying type!");
}
break;
case SWR_TYPE_USCALED:
vec = UI_TO_FP(vec, VectorType::get(mFP32Ty, 4));
break;
case SWR_TYPE_SSCALED:
vec = SI_TO_FP(vec, VectorType::get(mFP32Ty, 4));
break;
case SWR_TYPE_SFIXED:
vec = FMUL(SI_TO_FP(vec, VectorType::get(mFP32Ty, 4)), VBROADCAST(C(1/65536.0f)));
break;
case SWR_TYPE_UNKNOWN:
case SWR_TYPE_UNUSED:
SWR_INVALID("Unsupported type %d!", info.type[0]);
}
// promote mask: sse(0,1,2,3) | avx(0,1,2,3,4,4,4,4)
// uwvec: 4 x F32, undef value
Value* wvec = VSHUFFLE(vec, uwvec, promoteMask);
vectors.push_back(wvec);
}
std::vector<Constant*> v01Mask(mVWidth);
std::vector<Constant*> v23Mask(mVWidth);
std::vector<Constant*> v02Mask(mVWidth);
std::vector<Constant*> v13Mask(mVWidth);
// Concatenate the vectors together.
elements[0] = VUNDEF_F();
elements[1] = VUNDEF_F();
elements[2] = VUNDEF_F();
elements[3] = VUNDEF_F();
for(uint32_t b = 0, num4Wide = mVWidth / 4; b < num4Wide; ++b)
{
v01Mask[4 * b + 0] = C(0 + 4 * b);
v01Mask[4 * b + 1] = C(1 + 4 * b);
v01Mask[4 * b + 2] = C(0 + 4 * b + mVWidth);
v01Mask[4 * b + 3] = C(1 + 4 * b + mVWidth);
v23Mask[4 * b + 0] = C(2 + 4 * b);
v23Mask[4 * b + 1] = C(3 + 4 * b);
v23Mask[4 * b + 2] = C(2 + 4 * b + mVWidth);
v23Mask[4 * b + 3] = C(3 + 4 * b + mVWidth);
v02Mask[4 * b + 0] = C(0 + 4 * b);
v02Mask[4 * b + 1] = C(2 + 4 * b);
v02Mask[4 * b + 2] = C(0 + 4 * b + mVWidth);
v02Mask[4 * b + 3] = C(2 + 4 * b + mVWidth);
v13Mask[4 * b + 0] = C(1 + 4 * b);
v13Mask[4 * b + 1] = C(3 + 4 * b);
v13Mask[4 * b + 2] = C(1 + 4 * b + mVWidth);
v13Mask[4 * b + 3] = C(3 + 4 * b + mVWidth);
std::vector<Constant*> iMask(mVWidth);
for(uint32_t i = 0; i < mVWidth; ++i)
{
if(((4 * b) <= i) && (i < (4 * (b + 1))))
{
iMask[i] = C(i % 4 + mVWidth);
}
else
{
iMask[i] = C(i);
}
}
Constant* insertMask = ConstantVector::get(iMask);
elements[0] = VSHUFFLE(elements[0], vectors[4 * b + 0], insertMask);
elements[1] = VSHUFFLE(elements[1], vectors[4 * b + 1], insertMask);
elements[2] = VSHUFFLE(elements[2], vectors[4 * b + 2], insertMask);
elements[3] = VSHUFFLE(elements[3], vectors[4 * b + 3], insertMask);
}
Value* x0y0x1y1 = VSHUFFLE(elements[0], elements[1], ConstantVector::get(v01Mask));
Value* x2y2x3y3 = VSHUFFLE(elements[2], elements[3], ConstantVector::get(v01Mask));
Value* z0w0z1w1 = VSHUFFLE(elements[0], elements[1], ConstantVector::get(v23Mask));
Value* z2w3z2w3 = VSHUFFLE(elements[2], elements[3], ConstantVector::get(v23Mask));
elements[0] = VSHUFFLE(x0y0x1y1, x2y2x3y3, ConstantVector::get(v02Mask));
elements[1] = VSHUFFLE(x0y0x1y1, x2y2x3y3, ConstantVector::get(v13Mask));
elements[2] = VSHUFFLE(z0w0z1w1, z2w3z2w3, ConstantVector::get(v02Mask));
elements[3] = VSHUFFLE(z0w0z1w1, z2w3z2w3, ConstantVector::get(v13Mask));
switch(numComponents + 1)
{
case 1: elements[0] = VIMMED1(0.0f);
case 2: elements[1] = VIMMED1(0.0f);
case 3: elements[2] = VIMMED1(0.0f);
case 4: elements[3] = VIMMED1(1.0f);
}
for(uint32_t c = 0; c < 4; ++c)
{
#if USE_SIMD16_SHADERS
Value* dest = GEP(pVtxOut, C(nelt * 8 + c * 2), "destGEP");
#else
Value* dest = GEP(pVtxOut, C(nelt * 4 + c), "destGEP");
#endif
STORE(elements[c], dest);
}
}
}
// returns true for odd formats that require special state.gather handling
bool FetchJit::IsOddFormat(SWR_FORMAT format)
{
const SWR_FORMAT_INFO& info = GetFormatInfo(format);
if (info.bpc[0] != 8 && info.bpc[0] != 16 && info.bpc[0] != 32 && info.bpc[0] != 64)
{
return true;
}
return false;
}
// format is uniform if all components are the same size and type
bool FetchJit::IsUniformFormat(SWR_FORMAT format)
{
const SWR_FORMAT_INFO& info = GetFormatInfo(format);
uint32_t bpc0 = info.bpc[0];
uint32_t type0 = info.type[0];
for (uint32_t c = 1; c < info.numComps; ++c)
{
if (bpc0 != info.bpc[c] || type0 != info.type[c])
{
return false;
}
}
return true;
}
// unpacks components based on format
// foreach component in the pixel
// mask off everything but this component
// shift component to LSB
void FetchJit::UnpackComponents(SWR_FORMAT format, Value* vInput, Value* result[4])
{
const SWR_FORMAT_INFO& info = GetFormatInfo(format);
uint32_t bitOffset = 0;
for (uint32_t c = 0; c < info.numComps; ++c)
{
uint32_t swizzledIndex = info.swizzle[c];
uint32_t compBits = info.bpc[c];
uint32_t bitmask = ((1 << compBits) - 1) << bitOffset;
Value* comp = AND(vInput, bitmask);
comp = LSHR(comp, bitOffset);
result[swizzledIndex] = comp;
bitOffset += compBits;
}
}
// gather for odd component size formats
// gather SIMD full pixels per lane then shift/mask to move each component to their
// own vector
void FetchJit::CreateGatherOddFormats(SWR_FORMAT format, Value* pMask, Value* pBase, Value* pOffsets, Value* pResult[4])
{
const SWR_FORMAT_INFO &info = GetFormatInfo(format);
// only works if pixel size is <= 32bits
SWR_ASSERT(info.bpp <= 32);
Value* pGather = GATHERDD(VIMMED1(0), pBase, pOffsets, pMask, C((char)1));
for (uint32_t comp = 0; comp < 4; ++comp)
{
pResult[comp] = VIMMED1((int)info.defaults[comp]);
}
UnpackComponents(format, pGather, pResult);
// cast to fp32
pResult[0] = BITCAST(pResult[0], mSimdFP32Ty);
pResult[1] = BITCAST(pResult[1], mSimdFP32Ty);
pResult[2] = BITCAST(pResult[2], mSimdFP32Ty);
pResult[3] = BITCAST(pResult[3], mSimdFP32Ty);
}
void FetchJit::ConvertFormat(SWR_FORMAT format, Value *texels[4])
{
const SWR_FORMAT_INFO &info = GetFormatInfo(format);
for (uint32_t c = 0; c < info.numComps; ++c)
{
uint32_t compIndex = info.swizzle[c];
// skip any conversion on UNUSED components
if (info.type[c] == SWR_TYPE_UNUSED)
{
continue;
}
if (info.isNormalized[c])
{
if (info.type[c] == SWR_TYPE_SNORM)
{
/// @todo The most-negative value maps to -1.0f. e.g. the 5-bit value 10000 maps to -1.0f.
/// result = c * (1.0f / (2^(n-1) - 1);
uint32_t n = info.bpc[c];
uint32_t pow2 = 1 << (n - 1);
float scale = 1.0f / (float)(pow2 - 1);
Value *vScale = VIMMED1(scale);
texels[compIndex] = BITCAST(texels[compIndex], mSimdInt32Ty);
texels[compIndex] = SI_TO_FP(texels[compIndex], mSimdFP32Ty);
texels[compIndex] = FMUL(texels[compIndex], vScale);
}
else
{
SWR_ASSERT(info.type[c] == SWR_TYPE_UNORM);
/// result = c * (1.0f / (2^n - 1))
uint32_t n = info.bpc[c];
uint32_t pow2 = 1 << n;
// special case 24bit unorm format, which requires a full divide to meet ULP requirement
if (n == 24)
{
float scale = (float)(pow2 - 1);
Value* vScale = VIMMED1(scale);
texels[compIndex] = BITCAST(texels[compIndex], mSimdInt32Ty);
texels[compIndex] = SI_TO_FP(texels[compIndex], mSimdFP32Ty);
texels[compIndex] = FDIV(texels[compIndex], vScale);
}
else
{
float scale = 1.0f / (float)(pow2 - 1);
Value *vScale = VIMMED1(scale);
texels[compIndex] = BITCAST(texels[compIndex], mSimdInt32Ty);
texels[compIndex] = UI_TO_FP(texels[compIndex], mSimdFP32Ty);
texels[compIndex] = FMUL(texels[compIndex], vScale);
}
}
continue;
}
}
}
//////////////////////////////////////////////////////////////////////////
/// @brief Loads attributes from memory using AVX2 GATHER(s)
/// @param fetchState - info about attributes to be fetched from memory
/// @param streams - value pointer to the current vertex stream
/// @param vIndices - vector value of indices to gather
/// @param pVtxOut - value pointer to output simdvertex struct
#if USE_SIMD16_SHADERS
#if USE_SIMD16_GATHERS
void FetchJit::JitGatherVertices(const FETCH_COMPILE_STATE &fetchState,
Value *streams, Value *vIndices, Value *vIndices2, Value *pVtxOut, bool useVertexID2)
#else
void FetchJit::JitGatherVertices(const FETCH_COMPILE_STATE &fetchState,
Value* streams, Value* vIndices, Value* pVtxOut, bool useVertexID2)
#endif
#else
void FetchJit::JitGatherVertices(const FETCH_COMPILE_STATE &fetchState,
Value* streams, Value* vIndices, Value* pVtxOut)
#endif
{
uint32_t currentVertexElement = 0;
uint32_t outputElt = 0;
Value* vVertexElements[4];
#if USE_SIMD16_GATHERS
Value* vVertexElements2[4];
#endif
Value* startVertex = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartVertex});
Value* startInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_StartInstance});
Value* curInstance = LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_CurInstance});
Value* vBaseVertex = VBROADCAST(LOAD(mpFetchInfo, {0, SWR_FETCH_CONTEXT_BaseVertex}));
curInstance->setName("curInstance");
for (uint32_t nInputElt = 0; nInputElt < fetchState.numAttribs; nInputElt += 1)
{
const INPUT_ELEMENT_DESC& ied = fetchState.layout[nInputElt];
// skip element if all components are disabled
if (ied.ComponentPacking == ComponentEnable::NONE)
{
continue;
}
const SWR_FORMAT_INFO &info = GetFormatInfo((SWR_FORMAT)ied.Format);
SWR_ASSERT((info.bpp != 0), "Unsupported format in JitGatherVertices.");
uint32_t bpc = info.bpp / info.numComps; ///@todo Code below assumes all components are same size. Need to fix.
Value *stream = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pData});
// VGATHER* takes an *i8 src pointer
Value* pStreamBase = BITCAST(stream, PointerType::get(mInt8Ty, 0));
Value *stride = LOAD(streams, {ied.StreamIndex, SWR_VERTEX_BUFFER_STATE_pitch});
Value *vStride = VBROADCAST(stride);
// max vertex index that is fully in bounds
Value *maxVertex = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_maxVertex)});
maxVertex = LOAD(maxVertex);
Value *minVertex = NULL;
if (fetchState.bPartialVertexBuffer)
{
// min vertex index for low bounds OOB checking
minVertex = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_minVertex)});
minVertex = LOAD(minVertex);
}
if (fetchState.bInstanceIDOffsetEnable)
{
// the InstanceID (curInstance) value is offset by StartInstanceLocation
curInstance = ADD(curInstance, startInstance);
}
Value *vCurIndices;
#if USE_SIMD16_GATHERS
Value *vCurIndices2;
#endif
Value *startOffset;
Value *vInstanceStride = VIMMED1(0);
if (ied.InstanceEnable)
{
Value* stepRate = C(ied.InstanceAdvancementState);
// prevent a div by 0 for 0 step rate
Value* isNonZeroStep = ICMP_UGT(stepRate, C(0));
stepRate = SELECT(isNonZeroStep, stepRate, C(1));
// calc the current offset into instanced data buffer
Value* calcInstance = UDIV(curInstance, stepRate);
// if step rate is 0, every instance gets instance 0
calcInstance = SELECT(isNonZeroStep, calcInstance, C(0));
vCurIndices = VBROADCAST(calcInstance);
#if USE_SIMD16_GATHERS
vCurIndices2 = VBROADCAST(calcInstance);
#endif
startOffset = startInstance;
}
else if (ied.InstanceStrideEnable)
{
// grab the instance advancement state, determines stride in bytes from one instance to the next
Value* stepRate = C(ied.InstanceAdvancementState);
vInstanceStride = VBROADCAST(MUL(curInstance, stepRate));
// offset indices by baseVertex
vCurIndices = ADD(vIndices, vBaseVertex);
#if USE_SIMD16_GATHERS
vCurIndices2 = ADD(vIndices2, vBaseVertex);
#endif
startOffset = startVertex;
SWR_ASSERT((0), "TODO: Fill out more once driver sends this down.");
}
else
{
// offset indices by baseVertex
vCurIndices = ADD(vIndices, vBaseVertex);
#if USE_SIMD16_GATHERS
vCurIndices2 = ADD(vIndices2, vBaseVertex);
#endif
startOffset = startVertex;
}
// All of the OOB calculations are in vertices, not VB offsets, to prevent having to
// do 64bit address offset calculations.
// calculate byte offset to the start of the VB
Value* baseOffset = MUL(Z_EXT(startOffset, mInt64Ty), Z_EXT(stride, mInt64Ty));
pStreamBase = GEP(pStreamBase, baseOffset);
// if we have a start offset, subtract from max vertex. Used for OOB check
maxVertex = SUB(Z_EXT(maxVertex, mInt64Ty), Z_EXT(startOffset, mInt64Ty));
Value* maxNeg = ICMP_SLT(maxVertex, C((int64_t)0));
// if we have a negative value, we're already OOB. clamp at 0.
maxVertex = SELECT(maxNeg, C(0), TRUNC(maxVertex, mInt32Ty));
if (fetchState.bPartialVertexBuffer)
{
// similary for min vertex
minVertex = SUB(Z_EXT(minVertex, mInt64Ty), Z_EXT(startOffset, mInt64Ty));
Value *minNeg = ICMP_SLT(minVertex, C((int64_t)0));
minVertex = SELECT(minNeg, C(0), TRUNC(minVertex, mInt32Ty));
}
// Load the in bounds size of a partially valid vertex
Value *partialInboundsSize = GEP(streams, {C(ied.StreamIndex), C(SWR_VERTEX_BUFFER_STATE_partialInboundsSize)});
partialInboundsSize = LOAD(partialInboundsSize);
Value* vPartialVertexSize = VBROADCAST(partialInboundsSize);
Value* vBpp = VBROADCAST(C(info.Bpp));
Value* vAlignmentOffsets = VBROADCAST(C(ied.AlignedByteOffset));
// is the element is <= the partially valid size
Value* vElementInBoundsMask = ICMP_SLE(vBpp, SUB(vPartialVertexSize, vAlignmentOffsets));
#if USE_SIMD16_GATHERS
// override cur indices with 0 if pitch is 0
Value* pZeroPitchMask = ICMP_EQ(vStride, VIMMED1(0));
vCurIndices2 = SELECT(pZeroPitchMask, VIMMED1(0), vCurIndices2);
// are vertices partially OOB?
Value* vMaxVertex = VBROADCAST(maxVertex);
Value* vPartialOOBMask = ICMP_EQ(vCurIndices, vMaxVertex);
Value* vPartialOOBMask2 = ICMP_EQ(vCurIndices2, vMaxVertex);
// are vertices fully in bounds?
Value* vMaxGatherMask = ICMP_ULT(vCurIndices, vMaxVertex);
Value* vMaxGatherMask2 = ICMP_ULT(vCurIndices2, vMaxVertex);
Value *vGatherMask;
Value *vGatherMask2;
if (fetchState.bPartialVertexBuffer)
{
// are vertices below minVertex limit?
Value *vMinVertex = VBROADCAST(minVertex);
Value *vMinGatherMask = ICMP_UGE(vCurIndices, vMinVertex);
Value *vMinGatherMask2 = ICMP_UGE(vCurIndices2, vMinVertex);
// only fetch lanes that pass both tests
vGatherMask = AND(vMaxGatherMask, vMinGatherMask);
vGatherMask2 = AND(vMaxGatherMask, vMinGatherMask2);
}
else
{
vGatherMask = vMaxGatherMask;
vGatherMask2 = vMaxGatherMask2;
}
// blend in any partially OOB indices that have valid elements
vGatherMask = SELECT(vPartialOOBMask, vElementInBoundsMask, vGatherMask);
vGatherMask2 = SELECT(vPartialOOBMask2, vElementInBoundsMask, vGatherMask2);
Value *pMask = vGatherMask;
Value *pMask2 = vGatherMask2;
vGatherMask = VMASK(vGatherMask);
vGatherMask2 = VMASK(vGatherMask2);
// calculate the actual offsets into the VB
Value* vOffsets = MUL(vCurIndices, vStride);
vOffsets = ADD(vOffsets, vAlignmentOffsets);
Value* vOffsets2 = MUL(vCurIndices2, vStride);
vOffsets2 = ADD(vOffsets2, vAlignmentOffsets);
// if instance stride enable is:
// true - add product of the instanceID and advancement state to the offst into the VB
// false - value of vInstanceStride has been initialialized to zero
vOffsets = ADD(vOffsets, vInstanceStride);
vOffsets2 = ADD(vOffsets2, vInstanceStride);
#else
// override cur indices with 0 if pitch is 0
Value* pZeroPitchMask = ICMP_EQ(vStride, VIMMED1(0));
vCurIndices = SELECT(pZeroPitchMask, VIMMED1(0), vCurIndices);
// are vertices partially OOB?
Value* vMaxVertex = VBROADCAST(maxVertex);
Value* vPartialOOBMask = ICMP_EQ(vCurIndices, vMaxVertex);
// are vertices fully in bounds?
Value* vMaxGatherMask = ICMP_ULT(vCurIndices, vMaxVertex);
Value *vGatherMask;
if (fetchState.bPartialVertexBuffer)
{
// are vertices below minVertex limit?
Value *vMinVertex = VBROADCAST(minVertex);
Value *vMinGatherMask = ICMP_UGE(vCurIndices, vMinVertex);
// only fetch lanes that pass both tests
vGatherMask = AND(vMaxGatherMask, vMinGatherMask);
}
else
{
vGatherMask = vMaxGatherMask;
}
// blend in any partially OOB indices that have valid elements
vGatherMask = SELECT(vPartialOOBMask, vElementInBoundsMask, vGatherMask);
Value* pMask = vGatherMask;
vGatherMask = VMASK(vGatherMask);
// calculate the actual offsets into the VB
Value* vOffsets = MUL(vCurIndices, vStride);
vOffsets = ADD(vOffsets, vAlignmentOffsets);
// if instance stride enable is:
// true - add product of the instanceID and advancement state to the offst into the VB
// false - value of vInstanceStride has been initialialized to zero
vOffsets = ADD(vOffsets, vInstanceStride);
#endif
// Packing and component control
ComponentEnable compMask = (ComponentEnable)ied.ComponentPacking;
const ComponentControl compCtrl[4] { (ComponentControl)ied.ComponentControl0, (ComponentControl)ied.ComponentControl1,
(ComponentControl)ied.ComponentControl2, (ComponentControl)ied.ComponentControl3};
// Special gather/conversion for formats without equal component sizes
if (IsOddFormat((SWR_FORMAT)ied.Format))
{
#if USE_SIMD16_GATHERS
Value *pResults[4];
Value *pResults2[4];
CreateGatherOddFormats((SWR_FORMAT)ied.Format, vGatherMask, pStreamBase, vOffsets, pResults);
CreateGatherOddFormats((SWR_FORMAT)ied.Format, vGatherMask2, pStreamBase, vOffsets2, pResults2);
ConvertFormat((SWR_FORMAT)ied.Format, pResults);
ConvertFormat((SWR_FORMAT)ied.Format, pResults2);
for (uint32_t c = 0; c < 4; c += 1)
{
if (isComponentEnabled(compMask, c))
{
vVertexElements[currentVertexElement] = pResults[c];
vVertexElements2[currentVertexElement] = pResults2[c];
currentVertexElement++;
if (currentVertexElement > 3)
{
StoreVertexElements(pVtxOut, outputElt, 4, vVertexElements);
StoreVertexElements(GEP(pVtxOut, C(1)), outputElt, 4, vVertexElements2);
outputElt += 1;
// reset to the next vVertexElement to output
currentVertexElement = 0;
}
}
}
#else
Value* pResults[4];
CreateGatherOddFormats((SWR_FORMAT)ied.Format, vGatherMask, pStreamBase, vOffsets, pResults);
ConvertFormat((SWR_FORMAT)ied.Format, pResults);
for (uint32_t c = 0; c < 4; ++c)
{
if (isComponentEnabled(compMask, c))
{
vVertexElements[currentVertexElement++] = pResults[c];
if (currentVertexElement > 3)
{
StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
// reset to the next vVertexElement to output
currentVertexElement = 0;
}
}
}
#endif
}
else if(info.type[0] == SWR_TYPE_FLOAT)
{
///@todo: support 64 bit vb accesses
Value* gatherSrc = VIMMED1(0.0f);
#if USE_SIMD16_GATHERS
Value* gatherSrc2 = VIMMED1(0.0f);
#endif
SWR_ASSERT(IsUniformFormat((SWR_FORMAT)ied.Format),
"Unsupported format for standard gather fetch.");
// Gather components from memory to store in a simdvertex structure
switch (bpc)
{
case 16:
{
#if USE_SIMD16_GATHERS
Value* vGatherResult[2];
Value* vGatherResult2[2];
Value *vMask;
Value *vMask2;
// if we have at least one component out of x or y to fetch
if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1))
{
// save mask as it is zero'd out after each gather
vMask = vGatherMask;
vMask2 = vGatherMask2;
vGatherResult[0] = GATHERPS(gatherSrc, pStreamBase, vOffsets, vMask, C((char)1));
vGatherResult2[0] = GATHERPS(gatherSrc2, pStreamBase, vOffsets2, vMask2, C((char)1));
// e.g. result of first 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
//
}
// if we have at least one component out of z or w to fetch
if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3))
{
// offset base to the next components(zw) in the vertex to gather
pStreamBase = GEP(pStreamBase, C((char)4));
vMask = vGatherMask;
vMask2 = vGatherMask2;
vGatherResult[1] = GATHERPS(gatherSrc, pStreamBase, vOffsets, vMask, C((char)1));
vGatherResult2[1] = GATHERPS(gatherSrc2, pStreamBase, vOffsets2, vMask2, C((char)1));
// e.g. result of second 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw
//
}
// if we have at least one component to shuffle into place
if (compMask)
{
Shuffle16bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, Instruction::CastOps::FPExt, CONVERT_NONE,
currentVertexElement, outputElt, compMask, compCtrl, vVertexElements);
Shuffle16bpcArgs args2 = std::forward_as_tuple(vGatherResult2, GEP(pVtxOut, C(1)), Instruction::CastOps::FPExt, CONVERT_NONE,
currentVertexElement, outputElt, compMask, compCtrl, vVertexElements2);
// Shuffle gathered components into place in simdvertex struct
Shuffle16bpcGather(args, false); // outputs to vVertexElements ref
Shuffle16bpcGather(args2, true); // outputs to vVertexElements ref
}
#else
Value* vGatherResult[2];
Value *vMask;
// if we have at least one component out of x or y to fetch
if(isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)){
// save mask as it is zero'd out after each gather
vMask = vGatherMask;
vGatherResult[0] = GATHERPS(gatherSrc, pStreamBase, vOffsets, vMask, C((char)1));
// e.g. result of first 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
//
}
// if we have at least one component out of z or w to fetch
if(isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)){
// offset base to the next components(zw) in the vertex to gather
pStreamBase = GEP(pStreamBase, C((char)4));
vMask = vGatherMask;
vGatherResult[1] = GATHERPS(gatherSrc, pStreamBase, vOffsets, vMask, C((char)1));
// e.g. result of second 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw
//
}
// if we have at least one component to shuffle into place
if(compMask){
Shuffle16bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, Instruction::CastOps::FPExt, CONVERT_NONE,
currentVertexElement, outputElt, compMask, compCtrl, vVertexElements);
// Shuffle gathered components into place in simdvertex struct
#if USE_SIMD16_SHADERS
Shuffle16bpcGather(args, useVertexID2); // outputs to vVertexElements ref
#else
Shuffle16bpcGather(args); // outputs to vVertexElements ref
#endif
}
#endif
}
break;
case 32:
{
for (uint32_t i = 0; i < 4; i += 1)
{
#if USE_SIMD16_GATHERS
if (isComponentEnabled(compMask, i))
{
// if we need to gather the component
if (compCtrl[i] == StoreSrc)
{
// save mask as it is zero'd out after each gather
Value *vMask = vGatherMask;
Value *vMask2 = vGatherMask2;
// Gather a SIMD of vertices
// APIs allow a 4GB range for offsets
// However, GATHERPS uses signed 32-bit offsets, so only a 2GB range :(
// But, we know that elements must be aligned for FETCH. :)
// Right shift the offset by a bit and then scale by 2 to remove the sign extension.
Value *vShiftedOffsets = VPSRLI(vOffsets, C(1));
Value *vShiftedOffsets2 = VPSRLI(vOffsets2, C(1));
vVertexElements[currentVertexElement] = GATHERPS(gatherSrc, pStreamBase, vShiftedOffsets, vMask, C((char)2));
vVertexElements2[currentVertexElement] = GATHERPS(gatherSrc2, pStreamBase, vShiftedOffsets2, vMask2, C((char)2));
currentVertexElement += 1;
}
else
{
vVertexElements[currentVertexElement] = GenerateCompCtrlVector(compCtrl[i], false);
vVertexElements2[currentVertexElement] = GenerateCompCtrlVector(compCtrl[i], true);
currentVertexElement += 1;
}
if (currentVertexElement > 3)
{
#if USE_SIMD16_BUILDER
Value *pVtxSrc2[4];
// pack adjacent pairs of SIMD8s into SIMD16s
for (uint32_t i = 0; i < 4; i += 1)
{
pVtxSrc2[i] = VUNDEF2_F();
pVtxSrc2[i] = INSERT(pVtxSrc2[i], vVertexElements[i], 0);
pVtxSrc2[i] = INSERT(pVtxSrc2[i], vVertexElements2[i], 1);
}
// store SIMD16s
Value *pVtxOut2 = BITCAST(pVtxOut, PointerType::get(VectorType::get(mFP32Ty, mVWidth2), 0));
StoreVertexElements2(pVtxOut2, outputElt, 4, pVtxSrc2);
#else
StoreVertexElements(pVtxOut, outputElt, 4, vVertexElements);
StoreVertexElements(GEP(pVtxOut, C(1)), outputElt, 4, vVertexElements2);
#endif
outputElt += 1;
// reset to the next vVertexElement to output
currentVertexElement = 0;
}
}
// offset base to the next component in the vertex to gather
pStreamBase = GEP(pStreamBase, C((char)4));
#else
if (isComponentEnabled(compMask, i))
{
// if we need to gather the component
if (compCtrl[i] == StoreSrc)
{
// save mask as it is zero'd out after each gather
Value *vMask = vGatherMask;
// Gather a SIMD of vertices
// APIs allow a 4GB range for offsets
// However, GATHERPS uses signed 32-bit offsets, so only a 2GB range :(
// But, we know that elements must be aligned for FETCH. :)
// Right shift the offset by a bit and then scale by 2 to remove the sign extension.
Value* vShiftedOffsets = VPSRLI(vOffsets, C(1));
vVertexElements[currentVertexElement++] = GATHERPS(gatherSrc, pStreamBase, vShiftedOffsets, vMask, C((char)2));
}
else
{
#if USE_SIMD16_SHADERS
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
#else
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
#endif
}
if (currentVertexElement > 3)
{
StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
// reset to the next vVertexElement to output
currentVertexElement = 0;
}
}
// offset base to the next component in the vertex to gather
pStreamBase = GEP(pStreamBase, C((char)4));
#endif
}
}
break;
case 64:
{
for (uint32_t i = 0; i < 4; i += 1)
{
#if USE_SIMD16_GATHERS
if (isComponentEnabled(compMask, i))
{
// if we need to gather the component
if (compCtrl[i] == StoreSrc)
{
Value *vMaskLo = VSHUFFLE(pMask, VUNDEF(mInt1Ty, 8), C({ 0, 1, 2, 3 }));
Value *vMaskLo2 = VSHUFFLE(pMask2, VUNDEF(mInt1Ty, 8), C({ 0, 1, 2, 3 }));
Value *vMaskHi = VSHUFFLE(pMask, VUNDEF(mInt1Ty, 8), C({ 4, 5, 6, 7 }));
Value *vMaskHi2 = VSHUFFLE(pMask2, VUNDEF(mInt1Ty, 8), C({ 4, 5, 6, 7 }));
vMaskLo = S_EXT(vMaskLo, VectorType::get(mInt64Ty, 4));
vMaskLo2 = S_EXT(vMaskLo2, VectorType::get(mInt64Ty, 4));
vMaskHi = S_EXT(vMaskHi, VectorType::get(mInt64Ty, 4));
vMaskHi2 = S_EXT(vMaskHi2, VectorType::get(mInt64Ty, 4));
vMaskLo = BITCAST(vMaskLo, VectorType::get(mDoubleTy, 4));
vMaskLo2 = BITCAST(vMaskLo2, VectorType::get(mDoubleTy, 4));
vMaskHi = BITCAST(vMaskHi, VectorType::get(mDoubleTy, 4));
vMaskHi2 = BITCAST(vMaskHi2, VectorType::get(mDoubleTy, 4));
Value *vOffsetsLo = VEXTRACTI128(vOffsets, C(0));
Value *vOffsetsLo2 = VEXTRACTI128(vOffsets2, C(0));
Value *vOffsetsHi = VEXTRACTI128(vOffsets, C(1));
Value *vOffsetsHi2 = VEXTRACTI128(vOffsets2, C(1));
Value *vZeroDouble = VECTOR_SPLAT(4, ConstantFP::get(IRB()->getDoubleTy(), 0.0f));
Value* pGatherLo = GATHERPD(vZeroDouble, pStreamBase, vOffsetsLo, vMaskLo, C((char)1));
Value* pGatherLo2 = GATHERPD(vZeroDouble, pStreamBase, vOffsetsLo2, vMaskLo2, C((char)1));
Value* pGatherHi = GATHERPD(vZeroDouble, pStreamBase, vOffsetsHi, vMaskHi, C((char)1));
Value* pGatherHi2 = GATHERPD(vZeroDouble, pStreamBase, vOffsetsHi2, vMaskHi2, C((char)1));
pGatherLo = VCVTPD2PS(pGatherLo);
pGatherLo2 = VCVTPD2PS(pGatherLo2);
pGatherHi = VCVTPD2PS(pGatherHi);
pGatherHi2 = VCVTPD2PS(pGatherHi2);
Value *pGather = VSHUFFLE(pGatherLo, pGatherHi, C({ 0, 1, 2, 3, 4, 5, 6, 7 }));
Value *pGather2 = VSHUFFLE(pGatherLo2, pGatherHi2, C({ 0, 1, 2, 3, 4, 5, 6, 7 }));
vVertexElements[currentVertexElement] = pGather;
vVertexElements2[currentVertexElement] = pGather2;
currentVertexElement += 1;
}
else
{
vVertexElements[currentVertexElement] = GenerateCompCtrlVector(compCtrl[i], false);
vVertexElements2[currentVertexElement] = GenerateCompCtrlVector(compCtrl[i], true);
currentVertexElement += 1;
}
if (currentVertexElement > 3)
{
StoreVertexElements(pVtxOut, outputElt, 4, vVertexElements);
StoreVertexElements(GEP(pVtxOut, C(1)), outputElt, 4, vVertexElements2);
outputElt += 1;
// reset to the next vVertexElement to output
currentVertexElement = 0;
}
}
// offset base to the next component in the vertex to gather
pStreamBase = GEP(pStreamBase, C((char)8));
#else
if (isComponentEnabled(compMask, i))
{
// if we need to gather the component
if (compCtrl[i] == StoreSrc)
{
Value *vMaskLo = VSHUFFLE(pMask, VUNDEF(mInt1Ty, 8), C({0, 1, 2, 3}));
Value *vMaskHi = VSHUFFLE(pMask, VUNDEF(mInt1Ty, 8), C({4, 5, 6, 7}));
vMaskLo = S_EXT(vMaskLo, VectorType::get(mInt64Ty, 4));
vMaskHi = S_EXT(vMaskHi, VectorType::get(mInt64Ty, 4));
vMaskLo = BITCAST(vMaskLo, VectorType::get(mDoubleTy, 4));
vMaskHi = BITCAST(vMaskHi, VectorType::get(mDoubleTy, 4));
Value *vOffsetsLo = VEXTRACTI128(vOffsets, C(0));
Value *vOffsetsHi = VEXTRACTI128(vOffsets, C(1));
Value *vZeroDouble = VECTOR_SPLAT(4, ConstantFP::get(IRB()->getDoubleTy(), 0.0f));
Value* pGatherLo = GATHERPD(vZeroDouble,
pStreamBase, vOffsetsLo, vMaskLo, C((char)1));
Value* pGatherHi = GATHERPD(vZeroDouble,
pStreamBase, vOffsetsHi, vMaskHi, C((char)1));
pGatherLo = VCVTPD2PS(pGatherLo);
pGatherHi = VCVTPD2PS(pGatherHi);
Value *pGather = VSHUFFLE(pGatherLo, pGatherHi, C({0, 1, 2, 3, 4, 5, 6, 7}));
vVertexElements[currentVertexElement++] = pGather;
}
else
{
#if USE_SIMD16_SHADERS
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
#else
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
#endif
}
if (currentVertexElement > 3)
{
StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
// reset to the next vVertexElement to output
currentVertexElement = 0;
}
}
// offset base to the next component in the vertex to gather
pStreamBase = GEP(pStreamBase, C((char)8));
#endif
}
}
break;
default:
SWR_INVALID("Tried to fetch invalid FP format");
break;
}
}
else
{
Instruction::CastOps extendCastType = Instruction::CastOps::CastOpsEnd;
ConversionType conversionType = CONVERT_NONE;
SWR_ASSERT(IsUniformFormat((SWR_FORMAT)ied.Format),
"Unsupported format for standard gather fetch.");
switch(info.type[0])
{
case SWR_TYPE_UNORM:
conversionType = CONVERT_NORMALIZED;
case SWR_TYPE_UINT:
extendCastType = Instruction::CastOps::ZExt;
break;
case SWR_TYPE_SNORM:
conversionType = CONVERT_NORMALIZED;
case SWR_TYPE_SINT:
extendCastType = Instruction::CastOps::SExt;
break;
case SWR_TYPE_USCALED:
conversionType = CONVERT_USCALED;
extendCastType = Instruction::CastOps::UIToFP;
break;
case SWR_TYPE_SSCALED:
conversionType = CONVERT_SSCALED;
extendCastType = Instruction::CastOps::SIToFP;
break;
case SWR_TYPE_SFIXED:
conversionType = CONVERT_SFIXED;
extendCastType = Instruction::CastOps::SExt;
break;
default:
break;
}
// value substituted when component of gather is masked
Value* gatherSrc = VIMMED1(0);
#if USE_SIMD16_GATHERS
Value* gatherSrc2 = VIMMED1(0);
#endif
// Gather components from memory to store in a simdvertex structure
switch (bpc)
{
case 8:
{
// if we have at least one component to fetch
if (compMask)
{
#if USE_SIMD16_GATHERS
Value* vGatherResult = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask, C((char)1));
Value* vGatherResult2 = GATHERDD(gatherSrc2, pStreamBase, vOffsets2, vGatherMask2, C((char)1));
// e.g. result of an 8x32bit integer gather for 8bit components
// 256i - 0 1 2 3 4 5 6 7
// xyzw xyzw xyzw xyzw xyzw xyzw xyzw xyzw
Shuffle8bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, extendCastType, conversionType,
currentVertexElement, outputElt, compMask, compCtrl, vVertexElements, info.swizzle);
Shuffle8bpcArgs args2 = std::forward_as_tuple(vGatherResult2, GEP(pVtxOut, C(1)), extendCastType, conversionType,
currentVertexElement, outputElt, compMask, compCtrl, vVertexElements2, info.swizzle);
// Shuffle gathered components into place in simdvertex struct
Shuffle8bpcGatherd(args, false); // outputs to vVertexElements ref
Shuffle8bpcGatherd(args2, true); // outputs to vVertexElements ref
#else
Value* vGatherResult = GATHERDD(gatherSrc, pStreamBase, vOffsets, vGatherMask, C((char)1));
// e.g. result of an 8x32bit integer gather for 8bit components
// 256i - 0 1 2 3 4 5 6 7
// xyzw xyzw xyzw xyzw xyzw xyzw xyzw xyzw
Shuffle8bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, extendCastType, conversionType,
currentVertexElement, outputElt, compMask, compCtrl, vVertexElements, info.swizzle);
// Shuffle gathered components into place in simdvertex struct
#if USE_SIMD16_SHADERS
Shuffle8bpcGatherd(args, useVertexID2); // outputs to vVertexElements ref
#else
Shuffle8bpcGatherd(args); // outputs to vVertexElements ref
#endif
#endif
}
}
break;
case 16:
{
#if USE_SIMD16_GATHERS
Value* vGatherResult[2];
Value *vMask;
Value* vGatherResult2[2];
Value *vMask2;
// if we have at least one component out of x or y to fetch
if (isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1))
{
// save mask as it is zero'd out after each gather
vMask = vGatherMask;
vMask2 = vGatherMask2;
vGatherResult[0] = GATHERDD(gatherSrc, pStreamBase, vOffsets, vMask, C((char)1));
vGatherResult2[0] = GATHERDD(gatherSrc2, pStreamBase, vOffsets2, vMask2, C((char)1));
// e.g. result of first 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
//
}
// if we have at least one component out of z or w to fetch
if (isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3))
{
// offset base to the next components(zw) in the vertex to gather
pStreamBase = GEP(pStreamBase, C((char)4));
vMask = vGatherMask;
vMask2 = vGatherMask2;
vGatherResult[1] = GATHERDD(gatherSrc, pStreamBase, vOffsets, vMask, C((char)1));
vGatherResult2[1] = GATHERDD(gatherSrc2, pStreamBase, vOffsets2, vMask2, C((char)1));
// e.g. result of second 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw
//
}
// if we have at least one component to shuffle into place
if (compMask)
{
Shuffle16bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, extendCastType, conversionType,
currentVertexElement, outputElt, compMask, compCtrl, vVertexElements);
Shuffle16bpcArgs args2 = std::forward_as_tuple(vGatherResult2, GEP(pVtxOut, C(1)), extendCastType, conversionType,
currentVertexElement, outputElt, compMask, compCtrl, vVertexElements2);
// Shuffle gathered components into place in simdvertex struct
Shuffle16bpcGather(args, false); // outputs to vVertexElements ref
Shuffle16bpcGather(args2, true); // outputs to vVertexElements ref
}
#else
Value* vGatherResult[2];
Value *vMask;
// if we have at least one component out of x or y to fetch
if(isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)){
// save mask as it is zero'd out after each gather
vMask = vGatherMask;
vGatherResult[0] = GATHERDD(gatherSrc, pStreamBase, vOffsets, vMask, C((char)1));
// e.g. result of first 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// xyxy xyxy xyxy xyxy xyxy xyxy xyxy xyxy
//
}
// if we have at least one component out of z or w to fetch
if(isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)){
// offset base to the next components(zw) in the vertex to gather
pStreamBase = GEP(pStreamBase, C((char)4));
vMask = vGatherMask;
vGatherResult[1] = GATHERDD(gatherSrc, pStreamBase, vOffsets, vMask, C((char)1));
// e.g. result of second 8x32bit integer gather for 16bit components
// 256i - 0 1 2 3 4 5 6 7
// zwzw zwzw zwzw zwzw zwzw zwzw zwzw zwzw
//
}
// if we have at least one component to shuffle into place
if(compMask){
Shuffle16bpcArgs args = std::forward_as_tuple(vGatherResult, pVtxOut, extendCastType, conversionType,
currentVertexElement, outputElt, compMask, compCtrl, vVertexElements);
// Shuffle gathered components into place in simdvertex struct
#if USE_SIMD16_SHADERS
Shuffle16bpcGather(args, useVertexID2); // outputs to vVertexElements ref
#else
Shuffle16bpcGather(args); // outputs to vVertexElements ref
#endif
}
#endif
}
break;
case 32:
{
// Gathered components into place in simdvertex struct
for (uint32_t i = 0; i < 4; i++)
{
if (isComponentEnabled(compMask, i))
{
// if we need to gather the component
if (compCtrl[i] == StoreSrc)
{
#if USE_SIMD16_GATHERS
// save mask as it is zero'd out after each gather
Value *vMask = vGatherMask;
Value *vMask2 = vGatherMask2;
Value *pGather = GATHERDD(gatherSrc, pStreamBase, vOffsets, vMask, C((char)1));
Value *pGather2 = GATHERDD(gatherSrc2, pStreamBase, vOffsets2, vMask2, C((char)1));
if (conversionType == CONVERT_USCALED)
{
pGather = UI_TO_FP(pGather, mSimdFP32Ty);
pGather2 = UI_TO_FP(pGather2, mSimdFP32Ty);
}
else if (conversionType == CONVERT_SSCALED)
{
pGather = SI_TO_FP(pGather, mSimdFP32Ty);
pGather2 = SI_TO_FP(pGather2, mSimdFP32Ty);
}
else if (conversionType == CONVERT_SFIXED)
{
pGather = FMUL(SI_TO_FP(pGather, mSimdFP32Ty), VBROADCAST(C(1 / 65536.0f)));
pGather2 = FMUL(SI_TO_FP(pGather2, mSimdFP32Ty), VBROADCAST(C(1 / 65536.0f)));
}
vVertexElements[currentVertexElement] = pGather;
vVertexElements2[currentVertexElement] = pGather2;
// e.g. result of a single 8x32bit integer gather for 32bit components
// 256i - 0 1 2 3 4 5 6 7
// xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx
currentVertexElement += 1;
#else
// save mask as it is zero'd out after each gather
Value *vMask = vGatherMask;
Value* pGather = GATHERDD(gatherSrc, pStreamBase, vOffsets, vMask, C((char)1));
if (conversionType == CONVERT_USCALED)
{
pGather = UI_TO_FP(pGather, mSimdFP32Ty);
}
else if (conversionType == CONVERT_SSCALED)
{
pGather = SI_TO_FP(pGather, mSimdFP32Ty);
}
else if (conversionType == CONVERT_SFIXED)
{
pGather = FMUL(SI_TO_FP(pGather, mSimdFP32Ty), VBROADCAST(C(1/65536.0f)));
}
vVertexElements[currentVertexElement++] = pGather;
// e.g. result of a single 8x32bit integer gather for 32bit components
// 256i - 0 1 2 3 4 5 6 7
// xxxx xxxx xxxx xxxx xxxx xxxx xxxx xxxx
#endif
}
else
{
#if USE_SIMD16_SHADERS
#if USE_SIMD16_GATHERS
vVertexElements[currentVertexElement] = GenerateCompCtrlVector(compCtrl[i], false);
vVertexElements2[currentVertexElement] = GenerateCompCtrlVector(compCtrl[i], true);
currentVertexElement += 1;
#else
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
#endif
#else
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
#endif
}
if (currentVertexElement > 3)
{
#if USE_SIMD16_GATHERS
StoreVertexElements(pVtxOut, outputElt, 4, vVertexElements);
StoreVertexElements(GEP(pVtxOut, C(1)), outputElt, 4, vVertexElements2);
outputElt += 1;
#else
StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
#endif
// reset to the next vVertexElement to output
currentVertexElement = 0;
}
}
// offset base to the next component in the vertex to gather
pStreamBase = GEP(pStreamBase, C((char)4));
}
}
break;
}
}
}
// if we have a partially filled vVertexElement struct, output it
if (currentVertexElement > 0)
{
#if USE_SIMD16_GATHERS
StoreVertexElements(pVtxOut, outputElt, currentVertexElement, vVertexElements);
StoreVertexElements(GEP(pVtxOut, C(1)), outputElt, currentVertexElement, vVertexElements2);
outputElt += 1;
#else
StoreVertexElements(pVtxOut, outputElt++, currentVertexElement, vVertexElements);
#endif
}
}
//////////////////////////////////////////////////////////////////////////
/// @brief Loads a simd of valid indices. OOB indices are set to 0
/// *Note* have to do 16bit index checking in scalar until we have AVX-512
/// support
/// @param pIndices - pointer to 8 bit indices
/// @param pLastIndex - pointer to last valid index
Value* FetchJit::GetSimdValid8bitIndices(Value* pIndices, Value* pLastIndex)
{
// can fit 2 16 bit integers per vWidth lane
Value* vIndices = VUNDEF_I();
// store 0 index on stack to be used to conditionally load from if index address is OOB
Value* pZeroIndex = ALLOCA(mInt8Ty);
STORE(C((uint8_t)0), pZeroIndex);
// Load a SIMD of index pointers
for(int64_t lane = 0; lane < mVWidth; lane++)
{
// Calculate the address of the requested index
Value *pIndex = GEP(pIndices, C(lane));
// check if the address is less than the max index,
Value* mask = ICMP_ULT(pIndex, pLastIndex);
// if valid, load the index. if not, load 0 from the stack
Value* pValid = SELECT(mask, pIndex, pZeroIndex);
Value *index = LOAD(pValid, "valid index");
// zero extended index to 32 bits and insert into the correct simd lane
index = Z_EXT(index, mInt32Ty);
vIndices = VINSERT(vIndices, index, lane);
}
return vIndices;
}
//////////////////////////////////////////////////////////////////////////
/// @brief Loads a simd of valid indices. OOB indices are set to 0
/// *Note* have to do 16bit index checking in scalar until we have AVX-512
/// support
/// @param pIndices - pointer to 16 bit indices
/// @param pLastIndex - pointer to last valid index
Value* FetchJit::GetSimdValid16bitIndices(Value* pIndices, Value* pLastIndex)
{
// can fit 2 16 bit integers per vWidth lane
Value* vIndices = VUNDEF_I();
// store 0 index on stack to be used to conditionally load from if index address is OOB
Value* pZeroIndex = ALLOCA(mInt16Ty);
STORE(C((uint16_t)0), pZeroIndex);
// Load a SIMD of index pointers
for(int64_t lane = 0; lane < mVWidth; lane++)
{
// Calculate the address of the requested index
Value *pIndex = GEP(pIndices, C(lane));
// check if the address is less than the max index,
Value* mask = ICMP_ULT(pIndex, pLastIndex);
// if valid, load the index. if not, load 0 from the stack
Value* pValid = SELECT(mask, pIndex, pZeroIndex);
Value *index = LOAD(pValid, "valid index");
// zero extended index to 32 bits and insert into the correct simd lane
index = Z_EXT(index, mInt32Ty);
vIndices = VINSERT(vIndices, index, lane);
}
return vIndices;
}
//////////////////////////////////////////////////////////////////////////
/// @brief Loads a simd of valid indices. OOB indices are set to 0
/// @param pIndices - pointer to 32 bit indices
/// @param pLastIndex - pointer to last valid index
Value* FetchJit::GetSimdValid32bitIndices(Value* pIndices, Value* pLastIndex)
{
DataLayout dL(JM()->mpCurrentModule);
unsigned int ptrSize = dL.getPointerSize() * 8; // ptr size in bits
Value* iLastIndex = PTR_TO_INT(pLastIndex, Type::getIntNTy(JM()->mContext, ptrSize));
Value* iIndices = PTR_TO_INT(pIndices, Type::getIntNTy(JM()->mContext, ptrSize));
// get the number of indices left in the buffer (endPtr - curPtr) / sizeof(index)
Value* numIndicesLeft = SUB(iLastIndex,iIndices);
numIndicesLeft = TRUNC(numIndicesLeft, mInt32Ty);
numIndicesLeft = SDIV(numIndicesLeft, C(4));
// create a vector of index counts from the base index ptr passed into the fetch
const std::vector<Constant*> vecIndices {C(0), C(1), C(2), C(3), C(4), C(5), C(6), C(7)};
Constant* vIndexOffsets = ConstantVector::get(vecIndices);
// compare index count to the max valid index
// e.g vMaxIndex 4 4 4 4 4 4 4 4 : 4 indices left to load
// vIndexOffsets 0 1 2 3 4 5 6 7
// ------------------------------
// vIndexMask -1-1-1-1 0 0 0 0 : offsets < max pass
// vLoadedIndices 0 1 2 3 0 0 0 0 : offsets >= max masked to 0
Value* vMaxIndex = VBROADCAST(numIndicesLeft);
Value* vIndexMask = VPCMPGTD(vMaxIndex,vIndexOffsets);
// VMASKLOAD takes an *i8 src pointer
pIndices = BITCAST(pIndices,PointerType::get(mInt8Ty,0));
// Load the indices; OOB loads 0
return MASKLOADD(pIndices,vIndexMask);
}
//////////////////////////////////////////////////////////////////////////
/// @brief Takes a SIMD of gathered 8bpc verts, zero or sign extends,
/// denormalizes if needed, converts to F32 if needed, and positions in
// the proper SIMD rows to be output to the simdvertex structure
/// @param args: (tuple of args, listed below)
/// @param vGatherResult - 8 gathered 8bpc vertices
/// @param pVtxOut - base pointer to output simdvertex struct
/// @param extendType - sign extend or zero extend
/// @param bNormalized - do we need to denormalize?
/// @param currentVertexElement - reference to the current vVertexElement
/// @param outputElt - reference to the current offset from simdvertex we're o
/// @param compMask - component packing mask
/// @param compCtrl - component control val
/// @param vVertexElements[4] - vertex components to output
/// @param swizzle[4] - component swizzle location
#if USE_SIMD16_SHADERS
void FetchJit::Shuffle8bpcGatherd(Shuffle8bpcArgs &args, bool useVertexID2)
#else
void FetchJit::Shuffle8bpcGatherd(Shuffle8bpcArgs &args)
#endif
{
// Unpack tuple args
Value*& vGatherResult = std::get<0>(args);
Value* pVtxOut = std::get<1>(args);
const Instruction::CastOps extendType = std::get<2>(args);
const ConversionType conversionType = std::get<3>(args);
uint32_t &currentVertexElement = std::get<4>(args);
uint32_t &outputElt = std::get<5>(args);
const ComponentEnable compMask = std::get<6>(args);
const ComponentControl (&compCtrl)[4] = std::get<7>(args);
Value* (&vVertexElements)[4] = std::get<8>(args);
const uint32_t (&swizzle)[4] = std::get<9>(args);
// cast types
Type* vGatherTy = mSimdInt32Ty;
Type* v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4 ); // vwidth is units of 32 bits
// have to do extra work for sign extending
if ((extendType == Instruction::CastOps::SExt) || (extendType == Instruction::CastOps::SIToFP)){
Type* v16x8Ty = VectorType::get(mInt8Ty, mVWidth * 2); // 8x16bit ints in a 128bit lane
Type* v128Ty = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits
// shuffle mask, including any swizzling
const char x = (char)swizzle[0]; const char y = (char)swizzle[1];
const char z = (char)swizzle[2]; const char w = (char)swizzle[3];
Value* vConstMask = C<char>({char(x), char(x+4), char(x+8), char(x+12),
char(y), char(y+4), char(y+8), char(y+12),
char(z), char(z+4), char(z+8), char(z+12),
char(w), char(w+4), char(w+8), char(w+12),
char(x), char(x+4), char(x+8), char(x+12),
char(y), char(y+4), char(y+8), char(y+12),
char(z), char(z+4), char(z+8), char(z+12),
char(w), char(w+4), char(w+8), char(w+12)});
Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherResult, v32x8Ty), vConstMask), vGatherTy);
// after pshufb: group components together in each 128bit lane
// 256i - 0 1 2 3 4 5 6 7
// xxxx yyyy zzzz wwww xxxx yyyy zzzz wwww
Value* vi128XY = nullptr;
if(isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)){
vi128XY = BITCAST(PERMD(vShufResult, C<int32_t>({0, 4, 0, 0, 1, 5, 0, 0})), v128Ty);
// after PERMD: move and pack xy and zw components in low 64 bits of each 128bit lane
// 256i - 0 1 2 3 4 5 6 7
// xxxx xxxx dcdc dcdc yyyy yyyy dcdc dcdc (dc - don't care)
}
// do the same for zw components
Value* vi128ZW = nullptr;
if(isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)){
vi128ZW = BITCAST(PERMD(vShufResult, C<int32_t>({2, 6, 0, 0, 3, 7, 0, 0})), v128Ty);
}
// init denormalize variables if needed
Instruction::CastOps fpCast;
Value* conversionFactor;
switch (conversionType)
{
case CONVERT_NORMALIZED:
fpCast = Instruction::CastOps::SIToFP;
conversionFactor = VIMMED1((float)(1.0 / 127.0));
break;
case CONVERT_SSCALED:
fpCast = Instruction::CastOps::SIToFP;
conversionFactor = VIMMED1((float)(1.0));
break;
case CONVERT_USCALED:
SWR_INVALID("Type should not be sign extended!");
conversionFactor = nullptr;
break;
default:
SWR_ASSERT(conversionType == CONVERT_NONE);
conversionFactor = nullptr;
break;
}
// sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex
for (uint32_t i = 0; i < 4; i++)
{
if (isComponentEnabled(compMask, i))
{
if (compCtrl[i] == ComponentControl::StoreSrc)
{
// if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1
uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1;
// if x or y, use vi128XY permute result, else use vi128ZW
Value* selectedPermute = (i < 2) ? vi128XY : vi128ZW;
// sign extend
vVertexElements[currentVertexElement] = PMOVSXBD(BITCAST(VEXTRACT(selectedPermute, C(lane)), v16x8Ty));
// denormalize if needed
if (conversionType != CONVERT_NONE)
{
vVertexElements[currentVertexElement] = FMUL(CAST(fpCast, vVertexElements[currentVertexElement], mSimdFP32Ty), conversionFactor);
}
currentVertexElement++;
}
else
{
#if USE_SIMD16_SHADERS
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
#else
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
#endif
}
if (currentVertexElement > 3)
{
StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
// reset to the next vVertexElement to output
currentVertexElement = 0;
}
}
}
}
// else zero extend
else if ((extendType == Instruction::CastOps::ZExt) || (extendType == Instruction::CastOps::UIToFP))
{
// init denormalize variables if needed
Instruction::CastOps fpCast;
Value* conversionFactor;
switch (conversionType)
{
case CONVERT_NORMALIZED:
fpCast = Instruction::CastOps::UIToFP;
conversionFactor = VIMMED1((float)(1.0 / 255.0));
break;
case CONVERT_USCALED:
fpCast = Instruction::CastOps::UIToFP;
conversionFactor = VIMMED1((float)(1.0));
break;
case CONVERT_SSCALED:
SWR_INVALID("Type should not be zero extended!");
conversionFactor = nullptr;
break;
default:
SWR_ASSERT(conversionType == CONVERT_NONE);
conversionFactor = nullptr;
break;
}
// shuffle enabled components into lower byte of each 32bit lane, 0 extending to 32 bits
for (uint32_t i = 0; i < 4; i++)
{
if (isComponentEnabled(compMask, i))
{
if (compCtrl[i] == ComponentControl::StoreSrc)
{
// pshufb masks for each component
Value* vConstMask;
switch (swizzle[i])
{
case 0:
// x shuffle mask
vConstMask = C<char>({ 0, -1, -1, -1, 4, -1, -1, -1, 8, -1, -1, -1, 12, -1, -1, -1,
0, -1, -1, -1, 4, -1, -1, -1, 8, -1, -1, -1, 12, -1, -1, -1 });
break;
case 1:
// y shuffle mask
vConstMask = C<char>({ 1, -1, -1, -1, 5, -1, -1, -1, 9, -1, -1, -1, 13, -1, -1, -1,
1, -1, -1, -1, 5, -1, -1, -1, 9, -1, -1, -1, 13, -1, -1, -1 });
break;
case 2:
// z shuffle mask
vConstMask = C<char>({ 2, -1, -1, -1, 6, -1, -1, -1, 10, -1, -1, -1, 14, -1, -1, -1,
2, -1, -1, -1, 6, -1, -1, -1, 10, -1, -1, -1, 14, -1, -1, -1 });
break;
case 3:
// w shuffle mask
vConstMask = C<char>({ 3, -1, -1, -1, 7, -1, -1, -1, 11, -1, -1, -1, 15, -1, -1, -1,
3, -1, -1, -1, 7, -1, -1, -1, 11, -1, -1, -1, 15, -1, -1, -1 });
break;
default:
vConstMask = nullptr;
break;
}
vVertexElements[currentVertexElement] = BITCAST(PSHUFB(BITCAST(vGatherResult, v32x8Ty), vConstMask), vGatherTy);
// after pshufb for x channel
// 256i - 0 1 2 3 4 5 6 7
// x000 x000 x000 x000 x000 x000 x000 x000
// denormalize if needed
if (conversionType != CONVERT_NONE)
{
vVertexElements[currentVertexElement] = FMUL(CAST(fpCast, vVertexElements[currentVertexElement], mSimdFP32Ty), conversionFactor);
}
currentVertexElement++;
}
else
{
#if USE_SIMD16_SHADERS
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
#else
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
#endif
}
if (currentVertexElement > 3)
{
StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
// reset to the next vVertexElement to output
currentVertexElement = 0;
}
}
}
}
else
{
SWR_INVALID("Unsupported conversion type");
}
}
//////////////////////////////////////////////////////////////////////////
/// @brief Takes a SIMD of gathered 16bpc verts, zero or sign extends,
/// denormalizes if needed, converts to F32 if needed, and positions in
// the proper SIMD rows to be output to the simdvertex structure
/// @param args: (tuple of args, listed below)
/// @param vGatherResult[2] - array of gathered 16bpc vertices, 4 per index
/// @param pVtxOut - base pointer to output simdvertex struct
/// @param extendType - sign extend or zero extend
/// @param bNormalized - do we need to denormalize?
/// @param currentVertexElement - reference to the current vVertexElement
/// @param outputElt - reference to the current offset from simdvertex we're o
/// @param compMask - component packing mask
/// @param compCtrl - component control val
/// @param vVertexElements[4] - vertex components to output
#if USE_SIMD16_SHADERS
void FetchJit::Shuffle16bpcGather(Shuffle16bpcArgs &args, bool useVertexID2)
#else
void FetchJit::Shuffle16bpcGather(Shuffle16bpcArgs &args)
#endif
{
// Unpack tuple args
Value* (&vGatherResult)[2] = std::get<0>(args);
Value* pVtxOut = std::get<1>(args);
const Instruction::CastOps extendType = std::get<2>(args);
const ConversionType conversionType = std::get<3>(args);
uint32_t &currentVertexElement = std::get<4>(args);
uint32_t &outputElt = std::get<5>(args);
const ComponentEnable compMask = std::get<6>(args);
const ComponentControl(&compCtrl)[4] = std::get<7>(args);
Value* (&vVertexElements)[4] = std::get<8>(args);
// cast types
Type* vGatherTy = VectorType::get(IntegerType::getInt32Ty(JM()->mContext), mVWidth);
Type* v32x8Ty = VectorType::get(mInt8Ty, mVWidth * 4); // vwidth is units of 32 bits
// have to do extra work for sign extending
if ((extendType == Instruction::CastOps::SExt) || (extendType == Instruction::CastOps::SIToFP)||
(extendType == Instruction::CastOps::FPExt))
{
// is this PP float?
bool bFP = (extendType == Instruction::CastOps::FPExt) ? true : false;
Type* v8x16Ty = VectorType::get(mInt16Ty, 8); // 8x16bit in a 128bit lane
Type* v128bitTy = VectorType::get(IntegerType::getIntNTy(JM()->mContext, 128), mVWidth / 4); // vwidth is units of 32 bits
// shuffle mask
Value* vConstMask = C<char>({0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15,
0, 1, 4, 5, 8, 9, 12, 13, 2, 3, 6, 7, 10, 11, 14, 15});
Value* vi128XY = nullptr;
if(isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 1)){
Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherResult[0], v32x8Ty), vConstMask), vGatherTy);
// after pshufb: group components together in each 128bit lane
// 256i - 0 1 2 3 4 5 6 7
// xxxx xxxx yyyy yyyy xxxx xxxx yyyy yyyy
vi128XY = BITCAST(PERMD(vShufResult, C<int32_t>({0, 1, 4, 5, 2, 3, 6, 7})), v128bitTy);
// after PERMD: move and pack xy components into each 128bit lane
// 256i - 0 1 2 3 4 5 6 7
// xxxx xxxx xxxx xxxx yyyy yyyy yyyy yyyy
}
// do the same for zw components
Value* vi128ZW = nullptr;
if(isComponentEnabled(compMask, 2) || isComponentEnabled(compMask, 3)){
Value* vShufResult = BITCAST(PSHUFB(BITCAST(vGatherResult[1], v32x8Ty), vConstMask), vGatherTy);
vi128ZW = BITCAST(PERMD(vShufResult, C<int32_t>({0, 1, 4, 5, 2, 3, 6, 7})), v128bitTy);
}
// init denormalize variables if needed
Instruction::CastOps IntToFpCast;
Value* conversionFactor;
switch (conversionType)
{
case CONVERT_NORMALIZED:
IntToFpCast = Instruction::CastOps::SIToFP;
conversionFactor = VIMMED1((float)(1.0 / 32767.0));
break;
case CONVERT_SSCALED:
IntToFpCast = Instruction::CastOps::SIToFP;
conversionFactor = VIMMED1((float)(1.0));
break;
case CONVERT_USCALED:
SWR_INVALID("Type should not be sign extended!");
conversionFactor = nullptr;
break;
default:
SWR_ASSERT(conversionType == CONVERT_NONE);
conversionFactor = nullptr;
break;
}
// sign extend all enabled components. If we have a fill vVertexElements, output to current simdvertex
for (uint32_t i = 0; i < 4; i++)
{
if (isComponentEnabled(compMask, i))
{
if (compCtrl[i] == ComponentControl::StoreSrc)
{
// if x or z, extract 128bits from lane 0, else for y or w, extract from lane 1
uint32_t lane = ((i == 0) || (i == 2)) ? 0 : 1;
// if x or y, use vi128XY permute result, else use vi128ZW
Value* selectedPermute = (i < 2) ? vi128XY : vi128ZW;
if (bFP) {
// extract 128 bit lanes to sign extend each component
vVertexElements[currentVertexElement] = CVTPH2PS(BITCAST(VEXTRACT(selectedPermute, C(lane)), v8x16Ty));
}
else {
// extract 128 bit lanes to sign extend each component
vVertexElements[currentVertexElement] = PMOVSXWD(BITCAST(VEXTRACT(selectedPermute, C(lane)), v8x16Ty));
// denormalize if needed
if (conversionType != CONVERT_NONE) {
vVertexElements[currentVertexElement] = FMUL(CAST(IntToFpCast, vVertexElements[currentVertexElement], mSimdFP32Ty), conversionFactor);
}
}
currentVertexElement++;
}
else
{
#if USE_SIMD16_SHADERS
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
#else
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
#endif
}
if (currentVertexElement > 3)
{
StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
// reset to the next vVertexElement to output
currentVertexElement = 0;
}
}
}
}
// else zero extend
else if ((extendType == Instruction::CastOps::ZExt) || (extendType == Instruction::CastOps::UIToFP))
{
// pshufb masks for each component
Value* vConstMask[2];
if(isComponentEnabled(compMask, 0) || isComponentEnabled(compMask, 2)){
// x/z shuffle mask
vConstMask[0] = C<char>({0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1,
0, 1, -1, -1, 4, 5, -1, -1, 8, 9, -1, -1, 12, 13, -1, -1, });
}
if(isComponentEnabled(compMask, 1) || isComponentEnabled(compMask, 3)){
// y/w shuffle mask
vConstMask[1] = C<char>({2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1,
2, 3, -1, -1, 6, 7, -1, -1, 10, 11, -1, -1, 14, 15, -1, -1});
}
// init denormalize variables if needed
Instruction::CastOps fpCast;
Value* conversionFactor;
switch (conversionType)
{
case CONVERT_NORMALIZED:
fpCast = Instruction::CastOps::UIToFP;
conversionFactor = VIMMED1((float)(1.0 / 65535.0));
break;
case CONVERT_USCALED:
fpCast = Instruction::CastOps::UIToFP;
conversionFactor = VIMMED1((float)(1.0f));
break;
case CONVERT_SSCALED:
SWR_INVALID("Type should not be zero extended!");
conversionFactor = nullptr;
break;
default:
SWR_ASSERT(conversionType == CONVERT_NONE);
conversionFactor = nullptr;
break;
}
// shuffle enabled components into lower word of each 32bit lane, 0 extending to 32 bits
for (uint32_t i = 0; i < 4; i++)
{
if (isComponentEnabled(compMask, i))
{
if (compCtrl[i] == ComponentControl::StoreSrc)
{
// select correct constMask for x/z or y/w pshufb
uint32_t selectedMask = ((i == 0) || (i == 2)) ? 0 : 1;
// if x or y, use vi128XY permute result, else use vi128ZW
uint32_t selectedGather = (i < 2) ? 0 : 1;
vVertexElements[currentVertexElement] = BITCAST(PSHUFB(BITCAST(vGatherResult[selectedGather], v32x8Ty), vConstMask[selectedMask]), vGatherTy);
// after pshufb mask for x channel; z uses the same shuffle from the second gather
// 256i - 0 1 2 3 4 5 6 7
// xx00 xx00 xx00 xx00 xx00 xx00 xx00 xx00
// denormalize if needed
if (conversionType != CONVERT_NONE)
{
vVertexElements[currentVertexElement] = FMUL(CAST(fpCast, vVertexElements[currentVertexElement], mSimdFP32Ty), conversionFactor);
}
currentVertexElement++;
}
else
{
#if USE_SIMD16_SHADERS
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i], useVertexID2);
#else
vVertexElements[currentVertexElement++] = GenerateCompCtrlVector(compCtrl[i]);
#endif
}
if (currentVertexElement > 3)
{
StoreVertexElements(pVtxOut, outputElt++, 4, vVertexElements);
// reset to the next vVertexElement to output
currentVertexElement = 0;
}
}
}
}
else
{
SWR_INVALID("Unsupported conversion type");
}
}
//////////////////////////////////////////////////////////////////////////
/// @brief Output a simdvertex worth of elements to the current outputElt
/// @param pVtxOut - base address of VIN output struct
/// @param outputElt - simdvertex offset in VIN to write to
/// @param numEltsToStore - number of simdvertex rows to write out
/// @param vVertexElements - LLVM Value*[] simdvertex to write out
void FetchJit::StoreVertexElements(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4])
{
SWR_ASSERT(numEltsToStore <= 4, "Invalid element count.");
for(uint32_t c = 0; c < numEltsToStore; ++c)
{
// STORE expects FP32 x vWidth type, just bitcast if needed
if(!vVertexElements[c]->getType()->getScalarType()->isFloatTy())
{
#if FETCH_DUMP_VERTEX
PRINT("vVertexElements[%d]: 0x%x\n", {C(c), vVertexElements[c]});
#endif
vVertexElements[c] = BITCAST(vVertexElements[c], mSimdFP32Ty);
}
#if FETCH_DUMP_VERTEX
else
{
PRINT("vVertexElements[%d]: %f\n", {C(c), vVertexElements[c]});
}
#endif
// outputElt * 4 = offsetting by the size of a simdvertex
// + c offsets to a 32bit x vWidth row within the current vertex
#if USE_SIMD16_SHADERS
Value* dest = GEP(pVtxOut, C(outputElt * 8 + c * 2), "destGEP");
#else
Value* dest = GEP(pVtxOut, C(outputElt * 4 + c), "destGEP");
#endif
STORE(vVertexElements[c], dest);
}
}
#if USE_SIMD16_BUILDER
void FetchJit::StoreVertexElements2(Value* pVtxOut, const uint32_t outputElt, const uint32_t numEltsToStore, Value* (&vVertexElements)[4])
{
SWR_ASSERT(numEltsToStore <= 4, "Invalid element count.");
for (uint32_t c = 0; c < numEltsToStore; ++c)
{
// STORE expects FP32 x vWidth type, just bitcast if needed
if (!vVertexElements[c]->getType()->getScalarType()->isFloatTy())
{
#if FETCH_DUMP_VERTEX
PRINT("vVertexElements[%d]: 0x%x\n", { C(c), vVertexElements[c] });
#endif
vVertexElements[c] = BITCAST(vVertexElements[c], mSimd2FP32Ty);
}
#if FETCH_DUMP_VERTEX
else
{
PRINT("vVertexElements[%d]: %f\n", { C(c), vVertexElements[c] });
}
#endif
// outputElt * 4 = offsetting by the size of a simdvertex
// + c offsets to a 32bit x vWidth row within the current vertex
Value* dest = GEP(pVtxOut, C(outputElt * 4 + c), "destGEP");
STORE(vVertexElements[c], dest);
}
}
#endif
//////////////////////////////////////////////////////////////////////////
/// @brief Generates a constant vector of values based on the
/// ComponentControl value
/// @param ctrl - ComponentControl value
#if USE_SIMD16_SHADERS
Value* FetchJit::GenerateCompCtrlVector(const ComponentControl ctrl, bool useVertexID2)
#else
Value* FetchJit::GenerateCompCtrlVector(const ComponentControl ctrl)
#endif
{
switch(ctrl)
{
case NoStore: return VUNDEF_I();
case Store0: return VIMMED1(0);
case Store1Fp: return VIMMED1(1.0f);
case Store1Int: return VIMMED1(1);
case StoreVertexId:
{
#if USE_SIMD16_SHADERS
Value* pId;
if (useVertexID2)
{
pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID2 })), mSimdFP32Ty);
}
else
{
pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID })), mSimdFP32Ty);
}
#else
Value* pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_VertexID })), mSimdFP32Ty);
#endif
return VBROADCAST(pId);
}
case StoreInstanceId:
{
Value* pId = BITCAST(LOAD(GEP(mpFetchInfo, { 0, SWR_FETCH_CONTEXT_CurInstance })), mFP32Ty);
return VBROADCAST(pId);
}
case StoreSrc:
default: SWR_INVALID("Invalid component control"); return VUNDEF_I();
}
}
//////////////////////////////////////////////////////////////////////////
/// @brief Returns the enable mask for the specified component.
/// @param enableMask - enable bits
/// @param component - component to check if enabled.
bool isComponentEnabled(ComponentEnable enableMask, uint8_t component)
{
switch (component)
{
// X
case 0: return (enableMask & ComponentEnable::X);
// Y
case 1: return (enableMask & ComponentEnable::Y);
// Z
case 2: return (enableMask & ComponentEnable::Z);
// W
case 3: return (enableMask & ComponentEnable::W);
default: return false;
}
}
//////////////////////////////////////////////////////////////////////////
/// @brief JITs from fetch shader IR
/// @param hJitMgr - JitManager handle
/// @param func - LLVM function IR
/// @return PFN_FETCH_FUNC - pointer to fetch code
PFN_FETCH_FUNC JitFetchFunc(HANDLE hJitMgr, const HANDLE hFunc)
{
const llvm::Function* func = (const llvm::Function*)hFunc;
JitManager* pJitMgr = reinterpret_cast<JitManager*>(hJitMgr);
PFN_FETCH_FUNC pfnFetch;
pfnFetch = (PFN_FETCH_FUNC)(pJitMgr->mpExec->getFunctionAddress(func->getName().str()));
// MCJIT finalizes modules the first time you JIT code from them. After finalized, you cannot add new IR to the module
pJitMgr->mIsModuleFinalized = true;
#if defined(KNOB_SWRC_TRACING)
char fName[1024];
const char *funcName = func->getName().data();
sprintf(fName, "%s.bin", funcName);
FILE *fd = fopen(fName, "wb");
fwrite((void *)pfnFetch, 1, 2048, fd);
fclose(fd);
#endif
pJitMgr->DumpAsm(const_cast<llvm::Function*>(func), "final");
return pfnFetch;
}
//////////////////////////////////////////////////////////////////////////
/// @brief JIT compiles fetch shader
/// @param hJitMgr - JitManager handle
/// @param state - fetch state to build function from
extern "C" PFN_FETCH_FUNC JITCALL JitCompileFetch(HANDLE hJitMgr, const FETCH_COMPILE_STATE& state)
{
JitManager* pJitMgr = reinterpret_cast<JitManager*>(hJitMgr);
pJitMgr->SetupNewModule();
FetchJit theJit(pJitMgr);
HANDLE hFunc = theJit.Create(state);
return JitFetchFunc(hJitMgr, hFunc);
}