st: call _glapi_check_multithread from st_make_current

This function is called from many OS-dependent versions of MakeCurrent.

Move the check for multithreading to this central location to avoid
having to make this check from all the callers.
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 2e1f6d4..b272747 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -254,6 +254,11 @@
                      struct st_framebuffer *draw,
                      struct st_framebuffer *read)
 {
+   /* Call this periodically to detect when the user has begun using
+    * GL rendering from multiple threads.
+    */
+   _glapi_check_multithread();
+
    if (st) {
       GLboolean firstTime = st->ctx->FirstTimeCurrent;
       _mesa_make_current(st->ctx, &draw->Base, &read->Base);