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/*
* © Copyright 2018 Alyssa Rosenzweig
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "pan_bo.h"
#include "pan_context.h"
#include "compiler/nir/nir.h"
#include "nir/tgsi_to_nir.h"
#include "midgard/midgard_compile.h"
#include "util/u_dynarray.h"
#include "tgsi/tgsi_dump.h"
void
panfrost_shader_compile(
struct panfrost_context *ctx,
struct mali_shader_meta *meta,
enum pipe_shader_ir ir_type,
const void *ir,
gl_shader_stage stage,
struct panfrost_shader_state *state,
uint64_t *outputs_written)
{
struct panfrost_screen *screen = pan_screen(ctx->base.screen);
uint8_t *dst;
nir_shader *s;
if (ir_type == PIPE_SHADER_IR_NIR) {
s = nir_shader_clone(NULL, ir);
} else {
assert (ir_type == PIPE_SHADER_IR_TGSI);
s = tgsi_to_nir(ir, ctx->base.screen);
}
s->info.stage = stage;
if (stage == MESA_SHADER_FRAGMENT) {
/* Inject the alpha test now if we need to */
if (state->alpha_state.enabled) {
NIR_PASS_V(s, nir_lower_alpha_test, state->alpha_state.func, false);
}
}
/* Call out to Midgard compiler given the above NIR */
midgard_program program = {
.alpha_ref = state->alpha_state.ref_value
};
midgard_compile_shader_nir(&ctx->compiler, s, &program, false);
/* Prepare the compiled binary for upload */
int size = program.compiled.size;
dst = program.compiled.data;
/* Upload the shader. The lookahead tag is ORed on as a tagged pointer.
* I bet someone just thought that would be a cute pun. At least,
* that's how I'd do it. */
state->bo = panfrost_bo_create(screen, size, PAN_BO_EXECUTE);
memcpy(state->bo->cpu, dst, size);
meta->shader = state->bo->gpu | program.first_tag;
util_dynarray_fini(&program.compiled);
/* Sysvals are prepended */
program.uniform_count += program.sysval_count;
state->sysval_count = program.sysval_count;
memcpy(state->sysval, program.sysvals, sizeof(state->sysval[0]) * state->sysval_count);
meta->midgard1.uniform_count = MIN2(program.uniform_count, program.uniform_cutoff);
meta->midgard1.work_count = program.work_register_count;
switch (stage) {
case MESA_SHADER_VERTEX:
meta->attribute_count = util_bitcount64(s->info.inputs_read);
meta->varying_count = util_bitcount64(s->info.outputs_written);
break;
case MESA_SHADER_FRAGMENT:
meta->attribute_count = 0;
meta->varying_count = util_bitcount64(s->info.inputs_read);
break;
case MESA_SHADER_COMPUTE:
/* TODO: images */
meta->attribute_count = 0;
meta->varying_count = 0;
break;
default:
unreachable("Unknown shader state");
}
state->can_discard = s->info.fs.uses_discard;
state->writes_point_size = program.writes_point_size;
state->reads_point_coord = false;
state->helper_invocations = s->info.fs.needs_helper_invocations;
if (outputs_written)
*outputs_written = s->info.outputs_written;
/* Separate as primary uniform count is truncated */
state->uniform_count = program.uniform_count;
meta->midgard1.unknown2 = 8; /* XXX */
unsigned default_vec1_swizzle = panfrost_get_default_swizzle(1);
unsigned default_vec2_swizzle = panfrost_get_default_swizzle(2);
unsigned default_vec4_swizzle = panfrost_get_default_swizzle(4);
/* Iterate the varyings and emit the corresponding descriptor */
for (unsigned i = 0; i < meta->varying_count; ++i) {
unsigned location = program.varyings[i];
/* Default to a vec4 varying */
struct mali_attr_meta v = {
.format = MALI_RGBA32F,
.swizzle = default_vec4_swizzle,
.unknown1 = 0x2,
};
/* Check for special cases, otherwise assume general varying */
if (location == VARYING_SLOT_POS) {
if (stage == MESA_SHADER_FRAGMENT)
state->reads_frag_coord = true;
else
v.format = MALI_VARYING_POS;
} else if (location == VARYING_SLOT_PSIZ) {
v.format = MALI_R16F;
v.swizzle = default_vec1_swizzle;
state->writes_point_size = true;
} else if (location == VARYING_SLOT_PNTC) {
v.format = MALI_RG16F;
v.swizzle = default_vec2_swizzle;
state->reads_point_coord = true;
} else if (location == VARYING_SLOT_FACE) {
v.format = MALI_R32I;
v.swizzle = default_vec1_swizzle;
state->reads_face = true;
}
state->varyings[i] = v;
state->varyings_loc[i] = location;
}
}