blob: 5b9a51325c3b01c8fa5e9f91f4093c85f67d80e6 [file] [log] [blame]
/*
* Copyright (C) 2019 Alyssa Rosenzweig
* Copyright (C) 2014-2017 Broadcom
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
* SOFTWARE.
*
*/
#include <assert.h>
#include "drm-uapi/panfrost_drm.h"
#include "pan_bo.h"
#include "pan_context.h"
#include "util/hash_table.h"
#include "util/ralloc.h"
#include "util/u_format.h"
#include "util/u_pack_color.h"
#include "pan_util.h"
#include "pandecode/decode.h"
static struct panfrost_batch *
panfrost_create_batch(struct panfrost_context *ctx,
const struct pipe_framebuffer_state *key)
{
struct panfrost_batch *batch = rzalloc(ctx, struct panfrost_batch);
batch->ctx = ctx;
batch->bos = _mesa_set_create(batch,
_mesa_hash_pointer,
_mesa_key_pointer_equal);
batch->minx = batch->miny = ~0;
batch->maxx = batch->maxy = 0;
batch->transient_offset = 0;
util_dynarray_init(&batch->headers, batch);
util_dynarray_init(&batch->gpu_headers, batch);
util_copy_framebuffer_state(&batch->key, key);
return batch;
}
static void
panfrost_free_batch(struct panfrost_batch *batch)
{
if (!batch)
return;
struct panfrost_context *ctx = batch->ctx;
set_foreach(batch->bos, entry) {
struct panfrost_bo *bo = (struct panfrost_bo *)entry->key;
panfrost_bo_unreference(bo);
}
_mesa_hash_table_remove_key(ctx->batches, &batch->key);
if (ctx->batch == batch)
ctx->batch = NULL;
util_unreference_framebuffer_state(&batch->key);
ralloc_free(batch);
}
static struct panfrost_batch *
panfrost_get_batch(struct panfrost_context *ctx,
const struct pipe_framebuffer_state *key)
{
/* Lookup the job first */
struct hash_entry *entry = _mesa_hash_table_search(ctx->batches, key);
if (entry)
return entry->data;
/* Otherwise, let's create a job */
struct panfrost_batch *batch = panfrost_create_batch(ctx, key);
/* Save the created job */
_mesa_hash_table_insert(ctx->batches, &batch->key, batch);
return batch;
}
/* Get the job corresponding to the FBO we're currently rendering into */
struct panfrost_batch *
panfrost_get_batch_for_fbo(struct panfrost_context *ctx)
{
/* If we're wallpapering, we special case to workaround
* u_blitter abuse */
if (ctx->wallpaper_batch)
return ctx->wallpaper_batch;
/* If we already began rendering, use that */
if (ctx->batch) {
assert(util_framebuffer_state_equal(&ctx->batch->key,
&ctx->pipe_framebuffer));
return ctx->batch;
}
/* If not, look up the job */
struct panfrost_batch *batch = panfrost_get_batch(ctx,
&ctx->pipe_framebuffer);
/* Set this job as the current FBO job. Will be reset when updating the
* FB state and when submitting or releasing a job.
*/
ctx->batch = batch;
return batch;
}
void
panfrost_batch_add_bo(struct panfrost_batch *batch, struct panfrost_bo *bo)
{
if (!bo)
return;
if (_mesa_set_search(batch->bos, bo))
return;
panfrost_bo_reference(bo);
_mesa_set_add(batch->bos, bo);
}
void panfrost_batch_add_fbo_bos(struct panfrost_batch *batch)
{
for (unsigned i = 0; i < batch->key.nr_cbufs; ++i) {
struct panfrost_resource *rsrc = pan_resource(batch->key.cbufs[i]->texture);
panfrost_batch_add_bo(batch, rsrc->bo);
}
if (batch->key.zsbuf) {
struct panfrost_resource *rsrc = pan_resource(batch->key.zsbuf->texture);
panfrost_batch_add_bo(batch, rsrc->bo);
}
}
struct panfrost_bo *
panfrost_batch_create_bo(struct panfrost_batch *batch, size_t size,
uint32_t create_flags)
{
struct panfrost_bo *bo;
bo = panfrost_bo_create(pan_screen(batch->ctx->base.screen), size,
create_flags);
panfrost_batch_add_bo(batch, bo);
/* panfrost_batch_add_bo() has retained a reference and
* panfrost_bo_create() initialize the refcnt to 1, so let's
* unreference the BO here so it gets released when the batch is
* destroyed (unless it's retained by someone else in the meantime).
*/
panfrost_bo_unreference(bo);
return bo;
}
/* Returns the polygon list's GPU address if available, or otherwise allocates
* the polygon list. It's perfectly fast to use allocate/free BO directly,
* since we'll hit the BO cache and this is one-per-batch anyway. */
mali_ptr
panfrost_batch_get_polygon_list(struct panfrost_batch *batch, unsigned size)
{
if (batch->polygon_list) {
assert(batch->polygon_list->size >= size);
} else {
/* Create the BO as invisible, as there's no reason to map */
batch->polygon_list = panfrost_batch_create_bo(batch, size,
PAN_BO_INVISIBLE);
}
return batch->polygon_list->gpu;
}
static void
panfrost_batch_draw_wallpaper(struct panfrost_batch *batch)
{
/* Nothing to reload? TODO: MRT wallpapers */
if (batch->key.cbufs[0] == NULL)
return;
/* Check if the buffer has any content on it worth preserving */
struct pipe_surface *surf = batch->key.cbufs[0];
struct panfrost_resource *rsrc = pan_resource(surf->texture);
unsigned level = surf->u.tex.level;
if (!rsrc->slices[level].initialized)
return;
batch->ctx->wallpaper_batch = batch;
/* Clamp the rendering area to the damage extent. The
* KHR_partial_update() spec states that trying to render outside of
* the damage region is "undefined behavior", so we should be safe.
*/
unsigned damage_width = (rsrc->damage.extent.maxx - rsrc->damage.extent.minx);
unsigned damage_height = (rsrc->damage.extent.maxy - rsrc->damage.extent.miny);
if (damage_width && damage_height) {
panfrost_batch_intersection_scissor(batch,
rsrc->damage.extent.minx,
rsrc->damage.extent.miny,
rsrc->damage.extent.maxx,
rsrc->damage.extent.maxy);
}
/* FIXME: Looks like aligning on a tile is not enough, but
* aligning on twice the tile size seems to works. We don't
* know exactly what happens here but this deserves extra
* investigation to figure it out.
*/
batch->minx = batch->minx & ~((MALI_TILE_LENGTH * 2) - 1);
batch->miny = batch->miny & ~((MALI_TILE_LENGTH * 2) - 1);
batch->maxx = MIN2(ALIGN_POT(batch->maxx, MALI_TILE_LENGTH * 2),
rsrc->base.width0);
batch->maxy = MIN2(ALIGN_POT(batch->maxy, MALI_TILE_LENGTH * 2),
rsrc->base.height0);
struct pipe_scissor_state damage;
struct pipe_box rects[4];
/* Clamp the damage box to the rendering area. */
damage.minx = MAX2(batch->minx, rsrc->damage.biggest_rect.x);
damage.miny = MAX2(batch->miny, rsrc->damage.biggest_rect.y);
damage.maxx = MIN2(batch->maxx,
rsrc->damage.biggest_rect.x +
rsrc->damage.biggest_rect.width);
damage.maxy = MIN2(batch->maxy,
rsrc->damage.biggest_rect.y +
rsrc->damage.biggest_rect.height);
/* One damage rectangle means we can end up with at most 4 reload
* regions:
* 1: left region, only exists if damage.x > 0
* 2: right region, only exists if damage.x + damage.width < fb->width
* 3: top region, only exists if damage.y > 0. The intersection with
* the left and right regions are dropped
* 4: bottom region, only exists if damage.y + damage.height < fb->height.
* The intersection with the left and right regions are dropped
*
* ____________________________
* | | 3 | |
* | |___________| |
* | | damage | |
* | 1 | rect | 2 |
* | |___________| |
* | | 4 | |
* |_______|___________|______|
*/
u_box_2d(batch->minx, batch->miny, damage.minx - batch->minx,
batch->maxy - batch->miny, &rects[0]);
u_box_2d(damage.maxx, batch->miny, batch->maxx - damage.maxx,
batch->maxy - batch->miny, &rects[1]);
u_box_2d(damage.minx, batch->miny, damage.maxx - damage.minx,
damage.miny - batch->miny, &rects[2]);
u_box_2d(damage.minx, damage.maxy, damage.maxx - damage.minx,
batch->maxy - damage.maxy, &rects[3]);
for (unsigned i = 0; i < 4; i++) {
/* Width and height are always >= 0 even if width is declared as a
* signed integer: u_box_2d() helper takes unsigned args and
* panfrost_set_damage_region() is taking care of clamping
* negative values.
*/
if (!rects[i].width || !rects[i].height)
continue;
/* Blit the wallpaper in */
panfrost_blit_wallpaper(batch->ctx, &rects[i]);
}
batch->ctx->wallpaper_batch = NULL;
}
static int
panfrost_batch_submit_ioctl(struct panfrost_batch *batch,
mali_ptr first_job_desc,
uint32_t reqs)
{
struct panfrost_context *ctx = batch->ctx;
struct pipe_context *gallium = (struct pipe_context *) ctx;
struct panfrost_screen *screen = pan_screen(gallium->screen);
struct drm_panfrost_submit submit = {0,};
uint32_t *bo_handles;
int ret;
submit.in_syncs = (u64) (uintptr_t) &ctx->out_sync;
submit.in_sync_count = 1;
submit.out_sync = ctx->out_sync;
submit.jc = first_job_desc;
submit.requirements = reqs;
bo_handles = calloc(batch->bos->entries, sizeof(*bo_handles));
assert(bo_handles);
set_foreach(batch->bos, entry) {
struct panfrost_bo *bo = (struct panfrost_bo *)entry->key;
assert(bo->gem_handle > 0);
bo_handles[submit.bo_handle_count++] = bo->gem_handle;
}
submit.bo_handles = (u64) (uintptr_t) bo_handles;
ret = drmIoctl(screen->fd, DRM_IOCTL_PANFROST_SUBMIT, &submit);
free(bo_handles);
if (ret) {
fprintf(stderr, "Error submitting: %m\n");
return errno;
}
/* Trace the job if we're doing that */
if (pan_debug & PAN_DBG_TRACE) {
/* Wait so we can get errors reported back */
drmSyncobjWait(screen->fd, &ctx->out_sync, 1, INT64_MAX, 0, NULL);
pandecode_jc(submit.jc, FALSE);
}
return 0;
}
static int
panfrost_batch_submit_jobs(struct panfrost_batch *batch)
{
struct panfrost_context *ctx = batch->ctx;
bool has_draws = batch->first_job.gpu;
int ret = 0;
panfrost_batch_add_bo(batch, ctx->scratchpad);
panfrost_batch_add_bo(batch, ctx->tiler_heap);
if (has_draws) {
ret = panfrost_batch_submit_ioctl(batch, batch->first_job.gpu, 0);
assert(!ret);
}
if (batch->first_tiler.gpu || batch->clear) {
mali_ptr fragjob = panfrost_fragment_job(batch, has_draws);
ret = panfrost_batch_submit_ioctl(batch, fragjob, PANFROST_JD_REQ_FS);
assert(!ret);
}
return ret;
}
void
panfrost_batch_submit(struct panfrost_batch *batch)
{
assert(batch);
struct panfrost_context *ctx = batch->ctx;
int ret;
/* Nothing to do! */
if (!batch->last_job.gpu && !batch->clear)
goto out;
if (!batch->clear && batch->last_tiler.gpu)
panfrost_batch_draw_wallpaper(batch);
panfrost_scoreboard_link_batch(batch);
ret = panfrost_batch_submit_jobs(batch);
if (ret)
fprintf(stderr, "panfrost_batch_submit failed: %d\n", ret);
out:
/* If this is the bound batch, the panfrost_context parameters are
* relevant so submitting it invalidates those paramaters, but if it's
* not bound, the context parameters are for some other batch so we
* can't invalidate them.
*/
if (ctx->batch == batch)
panfrost_invalidate_frame(ctx);
/* The job has been submitted, let's invalidate the current FBO job
* cache.
*/
assert(!ctx->batch || batch == ctx->batch);
ctx->batch = NULL;
/* We always stall the pipeline for correct results since pipelined
* rendering is quite broken right now (to be fixed by the panfrost_job
* refactor, just take the perf hit for correctness)
*/
drmSyncobjWait(pan_screen(ctx->base.screen)->fd, &ctx->out_sync, 1,
INT64_MAX, 0, NULL);
panfrost_free_batch(batch);
}
void
panfrost_batch_set_requirements(struct panfrost_batch *batch)
{
struct panfrost_context *ctx = batch->ctx;
if (ctx->rasterizer && ctx->rasterizer->base.multisample)
batch->requirements |= PAN_REQ_MSAA;
if (ctx->depth_stencil && ctx->depth_stencil->depth.writemask)
batch->requirements |= PAN_REQ_DEPTH_WRITE;
}
/* Helper to smear a 32-bit color across 128-bit components */
static void
pan_pack_color_32(uint32_t *packed, uint32_t v)
{
for (unsigned i = 0; i < 4; ++i)
packed[i] = v;
}
static void
pan_pack_color_64(uint32_t *packed, uint32_t lo, uint32_t hi)
{
for (unsigned i = 0; i < 4; i += 2) {
packed[i + 0] = lo;
packed[i + 1] = hi;
}
}
static void
pan_pack_color(uint32_t *packed, const union pipe_color_union *color, enum pipe_format format)
{
/* Alpha magicked to 1.0 if there is no alpha */
bool has_alpha = util_format_has_alpha(format);
float clear_alpha = has_alpha ? color->f[3] : 1.0f;
/* Packed color depends on the framebuffer format */
const struct util_format_description *desc =
util_format_description(format);
if (util_format_is_rgba8_variant(desc)) {
pan_pack_color_32(packed,
(float_to_ubyte(clear_alpha) << 24) |
(float_to_ubyte(color->f[2]) << 16) |
(float_to_ubyte(color->f[1]) << 8) |
(float_to_ubyte(color->f[0]) << 0));
} else if (format == PIPE_FORMAT_B5G6R5_UNORM) {
/* First, we convert the components to R5, G6, B5 separately */
unsigned r5 = CLAMP(color->f[0], 0.0, 1.0) * 31.0;
unsigned g6 = CLAMP(color->f[1], 0.0, 1.0) * 63.0;
unsigned b5 = CLAMP(color->f[2], 0.0, 1.0) * 31.0;
/* Then we pack into a sparse u32. TODO: Why these shifts? */
pan_pack_color_32(packed, (b5 << 25) | (g6 << 14) | (r5 << 5));
} else if (format == PIPE_FORMAT_B4G4R4A4_UNORM) {
/* We scale the components against 0xF0 (=240.0), rather than 0xFF */
unsigned r4 = CLAMP(color->f[0], 0.0, 1.0) * 240.0;
unsigned g4 = CLAMP(color->f[1], 0.0, 1.0) * 240.0;
unsigned b4 = CLAMP(color->f[2], 0.0, 1.0) * 240.0;
unsigned a4 = CLAMP(clear_alpha, 0.0, 1.0) * 240.0;
/* Pack on *byte* intervals */
pan_pack_color_32(packed, (a4 << 24) | (b4 << 16) | (g4 << 8) | r4);
} else if (format == PIPE_FORMAT_B5G5R5A1_UNORM) {
/* Scale as expected but shift oddly */
unsigned r5 = round(CLAMP(color->f[0], 0.0, 1.0)) * 31.0;
unsigned g5 = round(CLAMP(color->f[1], 0.0, 1.0)) * 31.0;
unsigned b5 = round(CLAMP(color->f[2], 0.0, 1.0)) * 31.0;
unsigned a1 = round(CLAMP(clear_alpha, 0.0, 1.0)) * 1.0;
pan_pack_color_32(packed, (a1 << 31) | (b5 << 25) | (g5 << 15) | (r5 << 5));
} else {
/* Try Gallium's generic default path. Doesn't work for all
* formats but it's a good guess. */
union util_color out;
if (util_format_is_pure_integer(format)) {
memcpy(out.ui, color->ui, 16);
} else {
util_pack_color(color->f, format, &out);
}
unsigned size = util_format_get_blocksize(format);
if (size == 1) {
unsigned b = out.ui[0];
unsigned s = b | (b << 8);
pan_pack_color_32(packed, s | (s << 16));
} else if (size == 2)
pan_pack_color_32(packed, out.ui[0] | (out.ui[0] << 16));
else if (size == 4)
pan_pack_color_32(packed, out.ui[0]);
else if (size == 8)
pan_pack_color_64(packed, out.ui[0], out.ui[1]);
else if (size == 16)
memcpy(packed, out.ui, 16);
else
unreachable("Unknown generic format size packing clear colour");
}
}
void
panfrost_batch_clear(struct panfrost_batch *batch,
unsigned buffers,
const union pipe_color_union *color,
double depth, unsigned stencil)
{
struct panfrost_context *ctx = batch->ctx;
if (buffers & PIPE_CLEAR_COLOR) {
for (unsigned i = 0; i < PIPE_MAX_COLOR_BUFS; ++i) {
if (!(buffers & (PIPE_CLEAR_COLOR0 << i)))
continue;
enum pipe_format format = ctx->pipe_framebuffer.cbufs[i]->format;
pan_pack_color(batch->clear_color[i], color, format);
}
}
if (buffers & PIPE_CLEAR_DEPTH) {
batch->clear_depth = depth;
}
if (buffers & PIPE_CLEAR_STENCIL) {
batch->clear_stencil = stencil;
}
batch->clear |= buffers;
/* Clearing affects the entire framebuffer (by definition -- this is
* the Gallium clear callback, which clears the whole framebuffer. If
* the scissor test were enabled from the GL side, the state tracker
* would emit a quad instead and we wouldn't go down this code path) */
panfrost_batch_union_scissor(batch, 0, 0,
ctx->pipe_framebuffer.width,
ctx->pipe_framebuffer.height);
}
static bool
panfrost_batch_compare(const void *a, const void *b)
{
return util_framebuffer_state_equal(a, b);
}
static uint32_t
panfrost_batch_hash(const void *key)
{
return _mesa_hash_data(key, sizeof(struct pipe_framebuffer_state));
}
/* Given a new bounding rectangle (scissor), let the job cover the union of the
* new and old bounding rectangles */
void
panfrost_batch_union_scissor(struct panfrost_batch *batch,
unsigned minx, unsigned miny,
unsigned maxx, unsigned maxy)
{
batch->minx = MIN2(batch->minx, minx);
batch->miny = MIN2(batch->miny, miny);
batch->maxx = MAX2(batch->maxx, maxx);
batch->maxy = MAX2(batch->maxy, maxy);
}
void
panfrost_batch_intersection_scissor(struct panfrost_batch *batch,
unsigned minx, unsigned miny,
unsigned maxx, unsigned maxy)
{
batch->minx = MAX2(batch->minx, minx);
batch->miny = MAX2(batch->miny, miny);
batch->maxx = MIN2(batch->maxx, maxx);
batch->maxy = MIN2(batch->maxy, maxy);
}
/* Are we currently rendering to the screen (rather than an FBO)? */
bool
panfrost_batch_is_scanout(struct panfrost_batch *batch)
{
/* If there is no color buffer, it's an FBO */
if (batch->key.nr_cbufs != 1)
return false;
/* If we're too early that no framebuffer was sent, it's scanout */
if (!batch->key.cbufs[0])
return true;
return batch->key.cbufs[0]->texture->bind & PIPE_BIND_DISPLAY_TARGET ||
batch->key.cbufs[0]->texture->bind & PIPE_BIND_SCANOUT ||
batch->key.cbufs[0]->texture->bind & PIPE_BIND_SHARED;
}
void
panfrost_batch_init(struct panfrost_context *ctx)
{
ctx->batches = _mesa_hash_table_create(ctx,
panfrost_batch_hash,
panfrost_batch_compare);
}