blob: fdc47df00ea1fdcb31ac44cb20dad5689530cd80 [file] [log] [blame]
/**************************************************************************
*
* Copyright 2018-2019 Alyssa Rosenzweig
* Copyright 2018-2019 Collabora, Ltd.
* All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the
* "Software"), to deal in the Software without restriction, including
* without limitation the rights to use, copy, modify, merge, publish,
* distribute, sub license, and/or sell copies of the Software, and to
* permit persons to whom the Software is furnished to do so, subject to
* the following conditions:
*
* The above copyright notice and this permission notice (including the
* next paragraph) shall be included in all copies or substantial portions
* of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
* IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR
* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*
**************************************************************************/
#ifndef PAN_SCREEN_H
#define PAN_SCREEN_H
#include <xf86drm.h>
#include "pipe/p_screen.h"
#include "pipe/p_defines.h"
#include "renderonly/renderonly.h"
#include "util/u_dynarray.h"
#include "util/bitset.h"
#include <panfrost-misc.h>
#include "pan_allocate.h"
struct panfrost_batch;
struct panfrost_context;
struct panfrost_resource;
struct panfrost_screen;
/* Driver limits */
#define PAN_MAX_CONST_BUFFERS 16
/* Transient slab size. This is a balance between fragmentation against cache
* locality and ease of bookkeeping */
#define TRANSIENT_SLAB_PAGES (32) /* 128kb */
#define TRANSIENT_SLAB_SIZE (4096 * TRANSIENT_SLAB_PAGES)
/* Maximum number of transient slabs so we don't need dynamic arrays. Most
* interesting Mali boards are 4GB RAM max, so if the entire RAM was filled
* with transient slabs, you could never exceed (4GB / TRANSIENT_SLAB_SIZE)
* allocations anyway. By capping, we can use a fixed-size bitset for tracking
* free slabs, eliminating quite a bit of complexity. We can pack the free
* state of 8 slabs into a single byte, so for 128kb transient slabs the bitset
* occupies a cheap 4kb of memory */
#define MAX_TRANSIENT_SLABS (1024*1024 / TRANSIENT_SLAB_PAGES)
/* How many power-of-two levels in the BO cache do we want? 2^12
* minimum chosen as it is the page size that all allocations are
* rounded to */
#define MIN_BO_CACHE_BUCKET (12) /* 2^12 = 4KB */
#define MAX_BO_CACHE_BUCKET (22) /* 2^22 = 4MB */
/* Fencepost problem, hence the off-by-one */
#define NR_BO_CACHE_BUCKETS (MAX_BO_CACHE_BUCKET - MIN_BO_CACHE_BUCKET + 1)
struct panfrost_screen {
struct pipe_screen base;
int fd;
/* Properties of the GPU in use */
unsigned gpu_id;
bool require_sfbd;
drmVersionPtr kernel_version;
struct renderonly *ro;
pthread_mutex_t bo_cache_lock;
/* The BO cache is a set of buckets with power-of-two sizes ranging
* from 2^12 (4096, the page size) to 2^(12 + MAX_BO_CACHE_BUCKETS).
* Each bucket is a linked list of free panfrost_bo objects. */
struct list_head bo_cache[NR_BO_CACHE_BUCKETS];
};
static inline struct panfrost_screen *
pan_screen(struct pipe_screen *p)
{
return (struct panfrost_screen *)p;
}
struct panfrost_fence *
panfrost_fence_create(struct panfrost_context *ctx);
#endif /* PAN_SCREEN_H */