| /* DO NOT EDIT - This file generated automatically by gl_apitemp.py (from Mesa) script */ |
| |
| /* |
| * Copyright (C) 1999-2001 Brian Paul All Rights Reserved. |
| * (C) Copyright IBM Corporation 2004 |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sub license, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL, IBM, |
| * AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, |
| * WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF |
| * OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE |
| * SOFTWARE. |
| */ |
| |
| |
| /* |
| * This file is a template which generates the OpenGL API entry point |
| * functions. It should be included by a .c file which first defines |
| * the following macros: |
| * KEYWORD1 - usually nothing, but might be __declspec(dllexport) on Win32 |
| * KEYWORD2 - usually nothing, but might be __stdcall on Win32 |
| * NAME(n) - builds the final function name (usually add "gl" prefix) |
| * DISPATCH(func, args, msg) - code to do dispatch of named function. |
| * msg is a printf-style debug message. |
| * RETURN_DISPATCH(func, args, msg) - code to do dispatch with a return value |
| * |
| * Here is an example which generates the usual OpenGL functions: |
| * #define KEYWORD1 |
| * #define KEYWORD2 |
| * #define NAME(func) gl##func |
| * #define DISPATCH(func, args, msg) \ |
| * struct _glapi_table *dispatch = CurrentDispatch; \ |
| * (*dispatch->func) args |
| * #define RETURN DISPATCH(func, args, msg) \ |
| * struct _glapi_table *dispatch = CurrentDispatch; \ |
| * return (*dispatch->func) args |
| * |
| */ |
| |
| |
| #if defined( NAME ) |
| #ifndef KEYWORD1 |
| #define KEYWORD1 |
| #endif |
| |
| #ifndef KEYWORD2 |
| #define KEYWORD2 |
| #endif |
| |
| #ifndef DISPATCH |
| #error DISPATCH must be defined |
| #endif |
| |
| #ifndef RETURN_DISPATCH |
| #error RETURN_DISPATCH must be defined |
| #endif |
| |
| |
| KEYWORD1 void KEYWORD2 NAME(NewList)(GLuint list, GLenum mode) |
| { |
| DISPATCH(NewList, (list, mode), (F, "glNewList(%d, 0x%x);\n", list, mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EndList)(void) |
| { |
| DISPATCH(EndList, (), (F, "glEndList();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CallList)(GLuint list) |
| { |
| DISPATCH(CallList, (list), (F, "glCallList(%d);\n", list)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CallLists)(GLsizei n, GLenum type, const GLvoid * lists) |
| { |
| DISPATCH(CallLists, (n, type, lists), (F, "glCallLists(%d, 0x%x, %p);\n", n, type, (const void *) lists)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteLists)(GLuint list, GLsizei range) |
| { |
| DISPATCH(DeleteLists, (list, range), (F, "glDeleteLists(%d, %d);\n", list, range)); |
| } |
| |
| KEYWORD1 GLuint KEYWORD2 NAME(GenLists)(GLsizei range) |
| { |
| RETURN_DISPATCH(GenLists, (range), (F, "glGenLists(%d);\n", range)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ListBase)(GLuint base) |
| { |
| DISPATCH(ListBase, (base), (F, "glListBase(%d);\n", base)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Begin)(GLenum mode) |
| { |
| DISPATCH(Begin, (mode), (F, "glBegin(0x%x);\n", mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Bitmap)(GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte * bitmap) |
| { |
| DISPATCH(Bitmap, (width, height, xorig, yorig, xmove, ymove, bitmap), (F, "glBitmap(%d, %d, %f, %f, %f, %f, %p);\n", width, height, xorig, yorig, xmove, ymove, (const void *) bitmap)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3b)(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| DISPATCH(Color3b, (red, green, blue), (F, "glColor3b(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3bv)(const GLbyte * v) |
| { |
| DISPATCH(Color3bv, (v), (F, "glColor3bv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3d)(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| DISPATCH(Color3d, (red, green, blue), (F, "glColor3d(%f, %f, %f);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3dv)(const GLdouble * v) |
| { |
| DISPATCH(Color3dv, (v), (F, "glColor3dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3f)(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| DISPATCH(Color3f, (red, green, blue), (F, "glColor3f(%f, %f, %f);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3fv)(const GLfloat * v) |
| { |
| DISPATCH(Color3fv, (v), (F, "glColor3fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3i)(GLint red, GLint green, GLint blue) |
| { |
| DISPATCH(Color3i, (red, green, blue), (F, "glColor3i(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3iv)(const GLint * v) |
| { |
| DISPATCH(Color3iv, (v), (F, "glColor3iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3s)(GLshort red, GLshort green, GLshort blue) |
| { |
| DISPATCH(Color3s, (red, green, blue), (F, "glColor3s(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3sv)(const GLshort * v) |
| { |
| DISPATCH(Color3sv, (v), (F, "glColor3sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3ub)(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| DISPATCH(Color3ub, (red, green, blue), (F, "glColor3ub(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3ubv)(const GLubyte * v) |
| { |
| DISPATCH(Color3ubv, (v), (F, "glColor3ubv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3ui)(GLuint red, GLuint green, GLuint blue) |
| { |
| DISPATCH(Color3ui, (red, green, blue), (F, "glColor3ui(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3uiv)(const GLuint * v) |
| { |
| DISPATCH(Color3uiv, (v), (F, "glColor3uiv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3us)(GLushort red, GLushort green, GLushort blue) |
| { |
| DISPATCH(Color3us, (red, green, blue), (F, "glColor3us(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color3usv)(const GLushort * v) |
| { |
| DISPATCH(Color3usv, (v), (F, "glColor3usv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4b)(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha) |
| { |
| DISPATCH(Color4b, (red, green, blue, alpha), (F, "glColor4b(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4bv)(const GLbyte * v) |
| { |
| DISPATCH(Color4bv, (v), (F, "glColor4bv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4d)(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha) |
| { |
| DISPATCH(Color4d, (red, green, blue, alpha), (F, "glColor4d(%f, %f, %f, %f);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4dv)(const GLdouble * v) |
| { |
| DISPATCH(Color4dv, (v), (F, "glColor4dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4f)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| DISPATCH(Color4f, (red, green, blue, alpha), (F, "glColor4f(%f, %f, %f, %f);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4fv)(const GLfloat * v) |
| { |
| DISPATCH(Color4fv, (v), (F, "glColor4fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4i)(GLint red, GLint green, GLint blue, GLint alpha) |
| { |
| DISPATCH(Color4i, (red, green, blue, alpha), (F, "glColor4i(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4iv)(const GLint * v) |
| { |
| DISPATCH(Color4iv, (v), (F, "glColor4iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4s)(GLshort red, GLshort green, GLshort blue, GLshort alpha) |
| { |
| DISPATCH(Color4s, (red, green, blue, alpha), (F, "glColor4s(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4sv)(const GLshort * v) |
| { |
| DISPATCH(Color4sv, (v), (F, "glColor4sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4ub)(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha) |
| { |
| DISPATCH(Color4ub, (red, green, blue, alpha), (F, "glColor4ub(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4ubv)(const GLubyte * v) |
| { |
| DISPATCH(Color4ubv, (v), (F, "glColor4ubv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4ui)(GLuint red, GLuint green, GLuint blue, GLuint alpha) |
| { |
| DISPATCH(Color4ui, (red, green, blue, alpha), (F, "glColor4ui(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4uiv)(const GLuint * v) |
| { |
| DISPATCH(Color4uiv, (v), (F, "glColor4uiv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4us)(GLushort red, GLushort green, GLushort blue, GLushort alpha) |
| { |
| DISPATCH(Color4us, (red, green, blue, alpha), (F, "glColor4us(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Color4usv)(const GLushort * v) |
| { |
| DISPATCH(Color4usv, (v), (F, "glColor4usv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EdgeFlag)(GLboolean flag) |
| { |
| DISPATCH(EdgeFlag, (flag), (F, "glEdgeFlag(%d);\n", flag)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EdgeFlagv)(const GLboolean * flag) |
| { |
| DISPATCH(EdgeFlagv, (flag), (F, "glEdgeFlagv(%p);\n", (const void *) flag)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(End)(void) |
| { |
| DISPATCH(End, (), (F, "glEnd();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Indexd)(GLdouble c) |
| { |
| DISPATCH(Indexd, (c), (F, "glIndexd(%f);\n", c)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Indexdv)(const GLdouble * c) |
| { |
| DISPATCH(Indexdv, (c), (F, "glIndexdv(%p);\n", (const void *) c)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Indexf)(GLfloat c) |
| { |
| DISPATCH(Indexf, (c), (F, "glIndexf(%f);\n", c)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Indexfv)(const GLfloat * c) |
| { |
| DISPATCH(Indexfv, (c), (F, "glIndexfv(%p);\n", (const void *) c)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Indexi)(GLint c) |
| { |
| DISPATCH(Indexi, (c), (F, "glIndexi(%d);\n", c)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Indexiv)(const GLint * c) |
| { |
| DISPATCH(Indexiv, (c), (F, "glIndexiv(%p);\n", (const void *) c)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Indexs)(GLshort c) |
| { |
| DISPATCH(Indexs, (c), (F, "glIndexs(%d);\n", c)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Indexsv)(const GLshort * c) |
| { |
| DISPATCH(Indexsv, (c), (F, "glIndexsv(%p);\n", (const void *) c)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Normal3b)(GLbyte nx, GLbyte ny, GLbyte nz) |
| { |
| DISPATCH(Normal3b, (nx, ny, nz), (F, "glNormal3b(%d, %d, %d);\n", nx, ny, nz)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Normal3bv)(const GLbyte * v) |
| { |
| DISPATCH(Normal3bv, (v), (F, "glNormal3bv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Normal3d)(GLdouble nx, GLdouble ny, GLdouble nz) |
| { |
| DISPATCH(Normal3d, (nx, ny, nz), (F, "glNormal3d(%f, %f, %f);\n", nx, ny, nz)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Normal3dv)(const GLdouble * v) |
| { |
| DISPATCH(Normal3dv, (v), (F, "glNormal3dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Normal3f)(GLfloat nx, GLfloat ny, GLfloat nz) |
| { |
| DISPATCH(Normal3f, (nx, ny, nz), (F, "glNormal3f(%f, %f, %f);\n", nx, ny, nz)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Normal3fv)(const GLfloat * v) |
| { |
| DISPATCH(Normal3fv, (v), (F, "glNormal3fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Normal3i)(GLint nx, GLint ny, GLint nz) |
| { |
| DISPATCH(Normal3i, (nx, ny, nz), (F, "glNormal3i(%d, %d, %d);\n", nx, ny, nz)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Normal3iv)(const GLint * v) |
| { |
| DISPATCH(Normal3iv, (v), (F, "glNormal3iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Normal3s)(GLshort nx, GLshort ny, GLshort nz) |
| { |
| DISPATCH(Normal3s, (nx, ny, nz), (F, "glNormal3s(%d, %d, %d);\n", nx, ny, nz)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Normal3sv)(const GLshort * v) |
| { |
| DISPATCH(Normal3sv, (v), (F, "glNormal3sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos2d)(GLdouble x, GLdouble y) |
| { |
| DISPATCH(RasterPos2d, (x, y), (F, "glRasterPos2d(%f, %f);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos2dv)(const GLdouble * v) |
| { |
| DISPATCH(RasterPos2dv, (v), (F, "glRasterPos2dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos2f)(GLfloat x, GLfloat y) |
| { |
| DISPATCH(RasterPos2f, (x, y), (F, "glRasterPos2f(%f, %f);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos2fv)(const GLfloat * v) |
| { |
| DISPATCH(RasterPos2fv, (v), (F, "glRasterPos2fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos2i)(GLint x, GLint y) |
| { |
| DISPATCH(RasterPos2i, (x, y), (F, "glRasterPos2i(%d, %d);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos2iv)(const GLint * v) |
| { |
| DISPATCH(RasterPos2iv, (v), (F, "glRasterPos2iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos2s)(GLshort x, GLshort y) |
| { |
| DISPATCH(RasterPos2s, (x, y), (F, "glRasterPos2s(%d, %d);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos2sv)(const GLshort * v) |
| { |
| DISPATCH(RasterPos2sv, (v), (F, "glRasterPos2sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos3d)(GLdouble x, GLdouble y, GLdouble z) |
| { |
| DISPATCH(RasterPos3d, (x, y, z), (F, "glRasterPos3d(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos3dv)(const GLdouble * v) |
| { |
| DISPATCH(RasterPos3dv, (v), (F, "glRasterPos3dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos3f)(GLfloat x, GLfloat y, GLfloat z) |
| { |
| DISPATCH(RasterPos3f, (x, y, z), (F, "glRasterPos3f(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos3fv)(const GLfloat * v) |
| { |
| DISPATCH(RasterPos3fv, (v), (F, "glRasterPos3fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos3i)(GLint x, GLint y, GLint z) |
| { |
| DISPATCH(RasterPos3i, (x, y, z), (F, "glRasterPos3i(%d, %d, %d);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos3iv)(const GLint * v) |
| { |
| DISPATCH(RasterPos3iv, (v), (F, "glRasterPos3iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos3s)(GLshort x, GLshort y, GLshort z) |
| { |
| DISPATCH(RasterPos3s, (x, y, z), (F, "glRasterPos3s(%d, %d, %d);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos3sv)(const GLshort * v) |
| { |
| DISPATCH(RasterPos3sv, (v), (F, "glRasterPos3sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| DISPATCH(RasterPos4d, (x, y, z, w), (F, "glRasterPos4d(%f, %f, %f, %f);\n", x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos4dv)(const GLdouble * v) |
| { |
| DISPATCH(RasterPos4dv, (v), (F, "glRasterPos4dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| DISPATCH(RasterPos4f, (x, y, z, w), (F, "glRasterPos4f(%f, %f, %f, %f);\n", x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos4fv)(const GLfloat * v) |
| { |
| DISPATCH(RasterPos4fv, (v), (F, "glRasterPos4fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos4i)(GLint x, GLint y, GLint z, GLint w) |
| { |
| DISPATCH(RasterPos4i, (x, y, z, w), (F, "glRasterPos4i(%d, %d, %d, %d);\n", x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos4iv)(const GLint * v) |
| { |
| DISPATCH(RasterPos4iv, (v), (F, "glRasterPos4iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos4s)(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| DISPATCH(RasterPos4s, (x, y, z, w), (F, "glRasterPos4s(%d, %d, %d, %d);\n", x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RasterPos4sv)(const GLshort * v) |
| { |
| DISPATCH(RasterPos4sv, (v), (F, "glRasterPos4sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Rectd)(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2) |
| { |
| DISPATCH(Rectd, (x1, y1, x2, y2), (F, "glRectd(%f, %f, %f, %f);\n", x1, y1, x2, y2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Rectdv)(const GLdouble * v1, const GLdouble * v2) |
| { |
| DISPATCH(Rectdv, (v1, v2), (F, "glRectdv(%p, %p);\n", (const void *) v1, (const void *) v2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Rectf)(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2) |
| { |
| DISPATCH(Rectf, (x1, y1, x2, y2), (F, "glRectf(%f, %f, %f, %f);\n", x1, y1, x2, y2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Rectfv)(const GLfloat * v1, const GLfloat * v2) |
| { |
| DISPATCH(Rectfv, (v1, v2), (F, "glRectfv(%p, %p);\n", (const void *) v1, (const void *) v2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Recti)(GLint x1, GLint y1, GLint x2, GLint y2) |
| { |
| DISPATCH(Recti, (x1, y1, x2, y2), (F, "glRecti(%d, %d, %d, %d);\n", x1, y1, x2, y2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Rectiv)(const GLint * v1, const GLint * v2) |
| { |
| DISPATCH(Rectiv, (v1, v2), (F, "glRectiv(%p, %p);\n", (const void *) v1, (const void *) v2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Rects)(GLshort x1, GLshort y1, GLshort x2, GLshort y2) |
| { |
| DISPATCH(Rects, (x1, y1, x2, y2), (F, "glRects(%d, %d, %d, %d);\n", x1, y1, x2, y2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Rectsv)(const GLshort * v1, const GLshort * v2) |
| { |
| DISPATCH(Rectsv, (v1, v2), (F, "glRectsv(%p, %p);\n", (const void *) v1, (const void *) v2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord1d)(GLdouble s) |
| { |
| DISPATCH(TexCoord1d, (s), (F, "glTexCoord1d(%f);\n", s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord1dv)(const GLdouble * v) |
| { |
| DISPATCH(TexCoord1dv, (v), (F, "glTexCoord1dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord1f)(GLfloat s) |
| { |
| DISPATCH(TexCoord1f, (s), (F, "glTexCoord1f(%f);\n", s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord1fv)(const GLfloat * v) |
| { |
| DISPATCH(TexCoord1fv, (v), (F, "glTexCoord1fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord1i)(GLint s) |
| { |
| DISPATCH(TexCoord1i, (s), (F, "glTexCoord1i(%d);\n", s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord1iv)(const GLint * v) |
| { |
| DISPATCH(TexCoord1iv, (v), (F, "glTexCoord1iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord1s)(GLshort s) |
| { |
| DISPATCH(TexCoord1s, (s), (F, "glTexCoord1s(%d);\n", s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord1sv)(const GLshort * v) |
| { |
| DISPATCH(TexCoord1sv, (v), (F, "glTexCoord1sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord2d)(GLdouble s, GLdouble t) |
| { |
| DISPATCH(TexCoord2d, (s, t), (F, "glTexCoord2d(%f, %f);\n", s, t)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord2dv)(const GLdouble * v) |
| { |
| DISPATCH(TexCoord2dv, (v), (F, "glTexCoord2dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord2f)(GLfloat s, GLfloat t) |
| { |
| DISPATCH(TexCoord2f, (s, t), (F, "glTexCoord2f(%f, %f);\n", s, t)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord2fv)(const GLfloat * v) |
| { |
| DISPATCH(TexCoord2fv, (v), (F, "glTexCoord2fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord2i)(GLint s, GLint t) |
| { |
| DISPATCH(TexCoord2i, (s, t), (F, "glTexCoord2i(%d, %d);\n", s, t)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord2iv)(const GLint * v) |
| { |
| DISPATCH(TexCoord2iv, (v), (F, "glTexCoord2iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord2s)(GLshort s, GLshort t) |
| { |
| DISPATCH(TexCoord2s, (s, t), (F, "glTexCoord2s(%d, %d);\n", s, t)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord2sv)(const GLshort * v) |
| { |
| DISPATCH(TexCoord2sv, (v), (F, "glTexCoord2sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord3d)(GLdouble s, GLdouble t, GLdouble r) |
| { |
| DISPATCH(TexCoord3d, (s, t, r), (F, "glTexCoord3d(%f, %f, %f);\n", s, t, r)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord3dv)(const GLdouble * v) |
| { |
| DISPATCH(TexCoord3dv, (v), (F, "glTexCoord3dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord3f)(GLfloat s, GLfloat t, GLfloat r) |
| { |
| DISPATCH(TexCoord3f, (s, t, r), (F, "glTexCoord3f(%f, %f, %f);\n", s, t, r)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord3fv)(const GLfloat * v) |
| { |
| DISPATCH(TexCoord3fv, (v), (F, "glTexCoord3fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord3i)(GLint s, GLint t, GLint r) |
| { |
| DISPATCH(TexCoord3i, (s, t, r), (F, "glTexCoord3i(%d, %d, %d);\n", s, t, r)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord3iv)(const GLint * v) |
| { |
| DISPATCH(TexCoord3iv, (v), (F, "glTexCoord3iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord3s)(GLshort s, GLshort t, GLshort r) |
| { |
| DISPATCH(TexCoord3s, (s, t, r), (F, "glTexCoord3s(%d, %d, %d);\n", s, t, r)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord3sv)(const GLshort * v) |
| { |
| DISPATCH(TexCoord3sv, (v), (F, "glTexCoord3sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord4d)(GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| DISPATCH(TexCoord4d, (s, t, r, q), (F, "glTexCoord4d(%f, %f, %f, %f);\n", s, t, r, q)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord4dv)(const GLdouble * v) |
| { |
| DISPATCH(TexCoord4dv, (v), (F, "glTexCoord4dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord4f)(GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| DISPATCH(TexCoord4f, (s, t, r, q), (F, "glTexCoord4f(%f, %f, %f, %f);\n", s, t, r, q)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord4fv)(const GLfloat * v) |
| { |
| DISPATCH(TexCoord4fv, (v), (F, "glTexCoord4fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord4i)(GLint s, GLint t, GLint r, GLint q) |
| { |
| DISPATCH(TexCoord4i, (s, t, r, q), (F, "glTexCoord4i(%d, %d, %d, %d);\n", s, t, r, q)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord4iv)(const GLint * v) |
| { |
| DISPATCH(TexCoord4iv, (v), (F, "glTexCoord4iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord4s)(GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| DISPATCH(TexCoord4s, (s, t, r, q), (F, "glTexCoord4s(%d, %d, %d, %d);\n", s, t, r, q)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoord4sv)(const GLshort * v) |
| { |
| DISPATCH(TexCoord4sv, (v), (F, "glTexCoord4sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex2d)(GLdouble x, GLdouble y) |
| { |
| DISPATCH(Vertex2d, (x, y), (F, "glVertex2d(%f, %f);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex2dv)(const GLdouble * v) |
| { |
| DISPATCH(Vertex2dv, (v), (F, "glVertex2dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex2f)(GLfloat x, GLfloat y) |
| { |
| DISPATCH(Vertex2f, (x, y), (F, "glVertex2f(%f, %f);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex2fv)(const GLfloat * v) |
| { |
| DISPATCH(Vertex2fv, (v), (F, "glVertex2fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex2i)(GLint x, GLint y) |
| { |
| DISPATCH(Vertex2i, (x, y), (F, "glVertex2i(%d, %d);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex2iv)(const GLint * v) |
| { |
| DISPATCH(Vertex2iv, (v), (F, "glVertex2iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex2s)(GLshort x, GLshort y) |
| { |
| DISPATCH(Vertex2s, (x, y), (F, "glVertex2s(%d, %d);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex2sv)(const GLshort * v) |
| { |
| DISPATCH(Vertex2sv, (v), (F, "glVertex2sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex3d)(GLdouble x, GLdouble y, GLdouble z) |
| { |
| DISPATCH(Vertex3d, (x, y, z), (F, "glVertex3d(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex3dv)(const GLdouble * v) |
| { |
| DISPATCH(Vertex3dv, (v), (F, "glVertex3dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex3f)(GLfloat x, GLfloat y, GLfloat z) |
| { |
| DISPATCH(Vertex3f, (x, y, z), (F, "glVertex3f(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex3fv)(const GLfloat * v) |
| { |
| DISPATCH(Vertex3fv, (v), (F, "glVertex3fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex3i)(GLint x, GLint y, GLint z) |
| { |
| DISPATCH(Vertex3i, (x, y, z), (F, "glVertex3i(%d, %d, %d);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex3iv)(const GLint * v) |
| { |
| DISPATCH(Vertex3iv, (v), (F, "glVertex3iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex3s)(GLshort x, GLshort y, GLshort z) |
| { |
| DISPATCH(Vertex3s, (x, y, z), (F, "glVertex3s(%d, %d, %d);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex3sv)(const GLshort * v) |
| { |
| DISPATCH(Vertex3sv, (v), (F, "glVertex3sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex4d)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| DISPATCH(Vertex4d, (x, y, z, w), (F, "glVertex4d(%f, %f, %f, %f);\n", x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex4dv)(const GLdouble * v) |
| { |
| DISPATCH(Vertex4dv, (v), (F, "glVertex4dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex4f)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| DISPATCH(Vertex4f, (x, y, z, w), (F, "glVertex4f(%f, %f, %f, %f);\n", x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex4fv)(const GLfloat * v) |
| { |
| DISPATCH(Vertex4fv, (v), (F, "glVertex4fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex4i)(GLint x, GLint y, GLint z, GLint w) |
| { |
| DISPATCH(Vertex4i, (x, y, z, w), (F, "glVertex4i(%d, %d, %d, %d);\n", x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex4iv)(const GLint * v) |
| { |
| DISPATCH(Vertex4iv, (v), (F, "glVertex4iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex4s)(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| DISPATCH(Vertex4s, (x, y, z, w), (F, "glVertex4s(%d, %d, %d, %d);\n", x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Vertex4sv)(const GLshort * v) |
| { |
| DISPATCH(Vertex4sv, (v), (F, "glVertex4sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ClipPlane)(GLenum plane, const GLdouble * equation) |
| { |
| DISPATCH(ClipPlane, (plane, equation), (F, "glClipPlane(0x%x, %p);\n", plane, (const void *) equation)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorMaterial)(GLenum face, GLenum mode) |
| { |
| DISPATCH(ColorMaterial, (face, mode), (F, "glColorMaterial(0x%x, 0x%x);\n", face, mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CullFace)(GLenum mode) |
| { |
| DISPATCH(CullFace, (mode), (F, "glCullFace(0x%x);\n", mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Fogf)(GLenum pname, GLfloat param) |
| { |
| DISPATCH(Fogf, (pname, param), (F, "glFogf(0x%x, %f);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Fogfv)(GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(Fogfv, (pname, params), (F, "glFogfv(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Fogi)(GLenum pname, GLint param) |
| { |
| DISPATCH(Fogi, (pname, param), (F, "glFogi(0x%x, %d);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Fogiv)(GLenum pname, const GLint * params) |
| { |
| DISPATCH(Fogiv, (pname, params), (F, "glFogiv(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FrontFace)(GLenum mode) |
| { |
| DISPATCH(FrontFace, (mode), (F, "glFrontFace(0x%x);\n", mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Hint)(GLenum target, GLenum mode) |
| { |
| DISPATCH(Hint, (target, mode), (F, "glHint(0x%x, 0x%x);\n", target, mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Lightf)(GLenum light, GLenum pname, GLfloat param) |
| { |
| DISPATCH(Lightf, (light, pname, param), (F, "glLightf(0x%x, 0x%x, %f);\n", light, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Lightfv)(GLenum light, GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(Lightfv, (light, pname, params), (F, "glLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Lighti)(GLenum light, GLenum pname, GLint param) |
| { |
| DISPATCH(Lighti, (light, pname, param), (F, "glLighti(0x%x, 0x%x, %d);\n", light, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Lightiv)(GLenum light, GLenum pname, const GLint * params) |
| { |
| DISPATCH(Lightiv, (light, pname, params), (F, "glLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LightModelf)(GLenum pname, GLfloat param) |
| { |
| DISPATCH(LightModelf, (pname, param), (F, "glLightModelf(0x%x, %f);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LightModelfv)(GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(LightModelfv, (pname, params), (F, "glLightModelfv(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LightModeli)(GLenum pname, GLint param) |
| { |
| DISPATCH(LightModeli, (pname, param), (F, "glLightModeli(0x%x, %d);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LightModeliv)(GLenum pname, const GLint * params) |
| { |
| DISPATCH(LightModeliv, (pname, params), (F, "glLightModeliv(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LineStipple)(GLint factor, GLushort pattern) |
| { |
| DISPATCH(LineStipple, (factor, pattern), (F, "glLineStipple(%d, %d);\n", factor, pattern)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LineWidth)(GLfloat width) |
| { |
| DISPATCH(LineWidth, (width), (F, "glLineWidth(%f);\n", width)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Materialf)(GLenum face, GLenum pname, GLfloat param) |
| { |
| DISPATCH(Materialf, (face, pname, param), (F, "glMaterialf(0x%x, 0x%x, %f);\n", face, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Materialfv)(GLenum face, GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(Materialfv, (face, pname, params), (F, "glMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Materiali)(GLenum face, GLenum pname, GLint param) |
| { |
| DISPATCH(Materiali, (face, pname, param), (F, "glMateriali(0x%x, 0x%x, %d);\n", face, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Materialiv)(GLenum face, GLenum pname, const GLint * params) |
| { |
| DISPATCH(Materialiv, (face, pname, params), (F, "glMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointSize)(GLfloat size) |
| { |
| DISPATCH(PointSize, (size), (F, "glPointSize(%f);\n", size)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PolygonMode)(GLenum face, GLenum mode) |
| { |
| DISPATCH(PolygonMode, (face, mode), (F, "glPolygonMode(0x%x, 0x%x);\n", face, mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PolygonStipple)(const GLubyte * mask) |
| { |
| DISPATCH(PolygonStipple, (mask), (F, "glPolygonStipple(%p);\n", (const void *) mask)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Scissor)(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| DISPATCH(Scissor, (x, y, width, height), (F, "glScissor(%d, %d, %d, %d);\n", x, y, width, height)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ShadeModel)(GLenum mode) |
| { |
| DISPATCH(ShadeModel, (mode), (F, "glShadeModel(0x%x);\n", mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexParameterf)(GLenum target, GLenum pname, GLfloat param) |
| { |
| DISPATCH(TexParameterf, (target, pname, param), (F, "glTexParameterf(0x%x, 0x%x, %f);\n", target, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexParameterfv)(GLenum target, GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(TexParameterfv, (target, pname, params), (F, "glTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexParameteri)(GLenum target, GLenum pname, GLint param) |
| { |
| DISPATCH(TexParameteri, (target, pname, param), (F, "glTexParameteri(0x%x, 0x%x, %d);\n", target, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexParameteriv)(GLenum target, GLenum pname, const GLint * params) |
| { |
| DISPATCH(TexParameteriv, (target, pname, params), (F, "glTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexImage1D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(TexImage1D, (target, level, internalformat, width, border, format, type, pixels), (F, "glTexImage1D(0x%x, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, border, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexImage2D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(TexImage2D, (target, level, internalformat, width, height, border, format, type, pixels), (F, "glTexImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, border, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexEnvf)(GLenum target, GLenum pname, GLfloat param) |
| { |
| DISPATCH(TexEnvf, (target, pname, param), (F, "glTexEnvf(0x%x, 0x%x, %f);\n", target, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexEnvfv)(GLenum target, GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(TexEnvfv, (target, pname, params), (F, "glTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexEnvi)(GLenum target, GLenum pname, GLint param) |
| { |
| DISPATCH(TexEnvi, (target, pname, param), (F, "glTexEnvi(0x%x, 0x%x, %d);\n", target, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexEnviv)(GLenum target, GLenum pname, const GLint * params) |
| { |
| DISPATCH(TexEnviv, (target, pname, params), (F, "glTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexGend)(GLenum coord, GLenum pname, GLdouble param) |
| { |
| DISPATCH(TexGend, (coord, pname, param), (F, "glTexGend(0x%x, 0x%x, %f);\n", coord, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexGendv)(GLenum coord, GLenum pname, const GLdouble * params) |
| { |
| DISPATCH(TexGendv, (coord, pname, params), (F, "glTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexGenf)(GLenum coord, GLenum pname, GLfloat param) |
| { |
| DISPATCH(TexGenf, (coord, pname, param), (F, "glTexGenf(0x%x, 0x%x, %f);\n", coord, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexGenfv)(GLenum coord, GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(TexGenfv, (coord, pname, params), (F, "glTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexGeni)(GLenum coord, GLenum pname, GLint param) |
| { |
| DISPATCH(TexGeni, (coord, pname, param), (F, "glTexGeni(0x%x, 0x%x, %d);\n", coord, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexGeniv)(GLenum coord, GLenum pname, const GLint * params) |
| { |
| DISPATCH(TexGeniv, (coord, pname, params), (F, "glTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FeedbackBuffer)(GLsizei size, GLenum type, GLfloat * buffer) |
| { |
| DISPATCH(FeedbackBuffer, (size, type, buffer), (F, "glFeedbackBuffer(%d, 0x%x, %p);\n", size, type, (const void *) buffer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SelectBuffer)(GLsizei size, GLuint * buffer) |
| { |
| DISPATCH(SelectBuffer, (size, buffer), (F, "glSelectBuffer(%d, %p);\n", size, (const void *) buffer)); |
| } |
| |
| KEYWORD1 GLint KEYWORD2 NAME(RenderMode)(GLenum mode) |
| { |
| RETURN_DISPATCH(RenderMode, (mode), (F, "glRenderMode(0x%x);\n", mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(InitNames)(void) |
| { |
| DISPATCH(InitNames, (), (F, "glInitNames();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LoadName)(GLuint name) |
| { |
| DISPATCH(LoadName, (name), (F, "glLoadName(%d);\n", name)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PassThrough)(GLfloat token) |
| { |
| DISPATCH(PassThrough, (token), (F, "glPassThrough(%f);\n", token)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PopName)(void) |
| { |
| DISPATCH(PopName, (), (F, "glPopName();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PushName)(GLuint name) |
| { |
| DISPATCH(PushName, (name), (F, "glPushName(%d);\n", name)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DrawBuffer)(GLenum mode) |
| { |
| DISPATCH(DrawBuffer, (mode), (F, "glDrawBuffer(0x%x);\n", mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Clear)(GLbitfield mask) |
| { |
| DISPATCH(Clear, (mask), (F, "glClear(%d);\n", mask)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ClearAccum)(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) |
| { |
| DISPATCH(ClearAccum, (red, green, blue, alpha), (F, "glClearAccum(%f, %f, %f, %f);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ClearIndex)(GLfloat c) |
| { |
| DISPATCH(ClearIndex, (c), (F, "glClearIndex(%f);\n", c)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ClearColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| DISPATCH(ClearColor, (red, green, blue, alpha), (F, "glClearColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ClearStencil)(GLint s) |
| { |
| DISPATCH(ClearStencil, (s), (F, "glClearStencil(%d);\n", s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ClearDepth)(GLclampd depth) |
| { |
| DISPATCH(ClearDepth, (depth), (F, "glClearDepth(%f);\n", depth)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(StencilMask)(GLuint mask) |
| { |
| DISPATCH(StencilMask, (mask), (F, "glStencilMask(%d);\n", mask)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorMask)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) |
| { |
| DISPATCH(ColorMask, (red, green, blue, alpha), (F, "glColorMask(%d, %d, %d, %d);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DepthMask)(GLboolean flag) |
| { |
| DISPATCH(DepthMask, (flag), (F, "glDepthMask(%d);\n", flag)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(IndexMask)(GLuint mask) |
| { |
| DISPATCH(IndexMask, (mask), (F, "glIndexMask(%d);\n", mask)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Accum)(GLenum op, GLfloat value) |
| { |
| DISPATCH(Accum, (op, value), (F, "glAccum(0x%x, %f);\n", op, value)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Disable)(GLenum cap) |
| { |
| DISPATCH(Disable, (cap), (F, "glDisable(0x%x);\n", cap)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Enable)(GLenum cap) |
| { |
| DISPATCH(Enable, (cap), (F, "glEnable(0x%x);\n", cap)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Finish)(void) |
| { |
| DISPATCH(Finish, (), (F, "glFinish();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Flush)(void) |
| { |
| DISPATCH(Flush, (), (F, "glFlush();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PopAttrib)(void) |
| { |
| DISPATCH(PopAttrib, (), (F, "glPopAttrib();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PushAttrib)(GLbitfield mask) |
| { |
| DISPATCH(PushAttrib, (mask), (F, "glPushAttrib(%d);\n", mask)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Map1d)(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble * points) |
| { |
| DISPATCH(Map1d, (target, u1, u2, stride, order, points), (F, "glMap1d(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Map1f)(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat * points) |
| { |
| DISPATCH(Map1f, (target, u1, u2, stride, order, points), (F, "glMap1f(0x%x, %f, %f, %d, %d, %p);\n", target, u1, u2, stride, order, (const void *) points)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Map2d)(GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble * points) |
| { |
| DISPATCH(Map2d, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2d(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Map2f)(GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat * points) |
| { |
| DISPATCH(Map2f, (target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, points), (F, "glMap2f(0x%x, %f, %f, %d, %d, %f, %f, %d, %d, %p);\n", target, u1, u2, ustride, uorder, v1, v2, vstride, vorder, (const void *) points)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MapGrid1d)(GLint un, GLdouble u1, GLdouble u2) |
| { |
| DISPATCH(MapGrid1d, (un, u1, u2), (F, "glMapGrid1d(%d, %f, %f);\n", un, u1, u2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MapGrid1f)(GLint un, GLfloat u1, GLfloat u2) |
| { |
| DISPATCH(MapGrid1f, (un, u1, u2), (F, "glMapGrid1f(%d, %f, %f);\n", un, u1, u2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MapGrid2d)(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2) |
| { |
| DISPATCH(MapGrid2d, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2d(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MapGrid2f)(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2) |
| { |
| DISPATCH(MapGrid2f, (un, u1, u2, vn, v1, v2), (F, "glMapGrid2f(%d, %f, %f, %d, %f, %f);\n", un, u1, u2, vn, v1, v2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EvalCoord1d)(GLdouble u) |
| { |
| DISPATCH(EvalCoord1d, (u), (F, "glEvalCoord1d(%f);\n", u)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EvalCoord1dv)(const GLdouble * u) |
| { |
| DISPATCH(EvalCoord1dv, (u), (F, "glEvalCoord1dv(%p);\n", (const void *) u)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EvalCoord1f)(GLfloat u) |
| { |
| DISPATCH(EvalCoord1f, (u), (F, "glEvalCoord1f(%f);\n", u)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EvalCoord1fv)(const GLfloat * u) |
| { |
| DISPATCH(EvalCoord1fv, (u), (F, "glEvalCoord1fv(%p);\n", (const void *) u)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EvalCoord2d)(GLdouble u, GLdouble v) |
| { |
| DISPATCH(EvalCoord2d, (u, v), (F, "glEvalCoord2d(%f, %f);\n", u, v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EvalCoord2dv)(const GLdouble * u) |
| { |
| DISPATCH(EvalCoord2dv, (u), (F, "glEvalCoord2dv(%p);\n", (const void *) u)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EvalCoord2f)(GLfloat u, GLfloat v) |
| { |
| DISPATCH(EvalCoord2f, (u, v), (F, "glEvalCoord2f(%f, %f);\n", u, v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EvalCoord2fv)(const GLfloat * u) |
| { |
| DISPATCH(EvalCoord2fv, (u), (F, "glEvalCoord2fv(%p);\n", (const void *) u)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EvalMesh1)(GLenum mode, GLint i1, GLint i2) |
| { |
| DISPATCH(EvalMesh1, (mode, i1, i2), (F, "glEvalMesh1(0x%x, %d, %d);\n", mode, i1, i2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EvalPoint1)(GLint i) |
| { |
| DISPATCH(EvalPoint1, (i), (F, "glEvalPoint1(%d);\n", i)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EvalMesh2)(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2) |
| { |
| DISPATCH(EvalMesh2, (mode, i1, i2, j1, j2), (F, "glEvalMesh2(0x%x, %d, %d, %d, %d);\n", mode, i1, i2, j1, j2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EvalPoint2)(GLint i, GLint j) |
| { |
| DISPATCH(EvalPoint2, (i, j), (F, "glEvalPoint2(%d, %d);\n", i, j)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(AlphaFunc)(GLenum func, GLclampf ref) |
| { |
| DISPATCH(AlphaFunc, (func, ref), (F, "glAlphaFunc(0x%x, %f);\n", func, ref)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BlendFunc)(GLenum sfactor, GLenum dfactor) |
| { |
| DISPATCH(BlendFunc, (sfactor, dfactor), (F, "glBlendFunc(0x%x, 0x%x);\n", sfactor, dfactor)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LogicOp)(GLenum opcode) |
| { |
| DISPATCH(LogicOp, (opcode), (F, "glLogicOp(0x%x);\n", opcode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(StencilFunc)(GLenum func, GLint ref, GLuint mask) |
| { |
| DISPATCH(StencilFunc, (func, ref, mask), (F, "glStencilFunc(0x%x, %d, %d);\n", func, ref, mask)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(StencilOp)(GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| DISPATCH(StencilOp, (fail, zfail, zpass), (F, "glStencilOp(0x%x, 0x%x, 0x%x);\n", fail, zfail, zpass)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DepthFunc)(GLenum func) |
| { |
| DISPATCH(DepthFunc, (func), (F, "glDepthFunc(0x%x);\n", func)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelZoom)(GLfloat xfactor, GLfloat yfactor) |
| { |
| DISPATCH(PixelZoom, (xfactor, yfactor), (F, "glPixelZoom(%f, %f);\n", xfactor, yfactor)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelTransferf)(GLenum pname, GLfloat param) |
| { |
| DISPATCH(PixelTransferf, (pname, param), (F, "glPixelTransferf(0x%x, %f);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelTransferi)(GLenum pname, GLint param) |
| { |
| DISPATCH(PixelTransferi, (pname, param), (F, "glPixelTransferi(0x%x, %d);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelStoref)(GLenum pname, GLfloat param) |
| { |
| DISPATCH(PixelStoref, (pname, param), (F, "glPixelStoref(0x%x, %f);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelStorei)(GLenum pname, GLint param) |
| { |
| DISPATCH(PixelStorei, (pname, param), (F, "glPixelStorei(0x%x, %d);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelMapfv)(GLenum map, GLsizei mapsize, const GLfloat * values) |
| { |
| DISPATCH(PixelMapfv, (map, mapsize, values), (F, "glPixelMapfv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelMapuiv)(GLenum map, GLsizei mapsize, const GLuint * values) |
| { |
| DISPATCH(PixelMapuiv, (map, mapsize, values), (F, "glPixelMapuiv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelMapusv)(GLenum map, GLsizei mapsize, const GLushort * values) |
| { |
| DISPATCH(PixelMapusv, (map, mapsize, values), (F, "glPixelMapusv(0x%x, %d, %p);\n", map, mapsize, (const void *) values)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ReadBuffer)(GLenum mode) |
| { |
| DISPATCH(ReadBuffer, (mode), (F, "glReadBuffer(0x%x);\n", mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type) |
| { |
| DISPATCH(CopyPixels, (x, y, width, height, type), (F, "glCopyPixels(%d, %d, %d, %d, 0x%x);\n", x, y, width, height, type)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid * pixels) |
| { |
| DISPATCH(ReadPixels, (x, y, width, height, format, type, pixels), (F, "glReadPixels(%d, %d, %d, %d, 0x%x, 0x%x, %p);\n", x, y, width, height, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DrawPixels)(GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(DrawPixels, (width, height, format, type, pixels), (F, "glDrawPixels(%d, %d, 0x%x, 0x%x, %p);\n", width, height, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetBooleanv)(GLenum pname, GLboolean * params) |
| { |
| DISPATCH(GetBooleanv, (pname, params), (F, "glGetBooleanv(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetClipPlane)(GLenum plane, GLdouble * equation) |
| { |
| DISPATCH(GetClipPlane, (plane, equation), (F, "glGetClipPlane(0x%x, %p);\n", plane, (const void *) equation)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetDoublev)(GLenum pname, GLdouble * params) |
| { |
| DISPATCH(GetDoublev, (pname, params), (F, "glGetDoublev(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 GLenum KEYWORD2 NAME(GetError)(void) |
| { |
| RETURN_DISPATCH(GetError, (), (F, "glGetError();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetFloatv)(GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetFloatv, (pname, params), (F, "glGetFloatv(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetIntegerv)(GLenum pname, GLint * params) |
| { |
| DISPATCH(GetIntegerv, (pname, params), (F, "glGetIntegerv(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetLightfv)(GLenum light, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetLightfv, (light, pname, params), (F, "glGetLightfv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetLightiv)(GLenum light, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetLightiv, (light, pname, params), (F, "glGetLightiv(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetMapdv)(GLenum target, GLenum query, GLdouble * v) |
| { |
| DISPATCH(GetMapdv, (target, query, v), (F, "glGetMapdv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetMapfv)(GLenum target, GLenum query, GLfloat * v) |
| { |
| DISPATCH(GetMapfv, (target, query, v), (F, "glGetMapfv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetMapiv)(GLenum target, GLenum query, GLint * v) |
| { |
| DISPATCH(GetMapiv, (target, query, v), (F, "glGetMapiv(0x%x, 0x%x, %p);\n", target, query, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetMaterialfv)(GLenum face, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetMaterialfv, (face, pname, params), (F, "glGetMaterialfv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetMaterialiv)(GLenum face, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetMaterialiv, (face, pname, params), (F, "glGetMaterialiv(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetPixelMapfv)(GLenum map, GLfloat * values) |
| { |
| DISPATCH(GetPixelMapfv, (map, values), (F, "glGetPixelMapfv(0x%x, %p);\n", map, (const void *) values)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetPixelMapuiv)(GLenum map, GLuint * values) |
| { |
| DISPATCH(GetPixelMapuiv, (map, values), (F, "glGetPixelMapuiv(0x%x, %p);\n", map, (const void *) values)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetPixelMapusv)(GLenum map, GLushort * values) |
| { |
| DISPATCH(GetPixelMapusv, (map, values), (F, "glGetPixelMapusv(0x%x, %p);\n", map, (const void *) values)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetPolygonStipple)(GLubyte * mask) |
| { |
| DISPATCH(GetPolygonStipple, (mask), (F, "glGetPolygonStipple(%p);\n", (const void *) mask)); |
| } |
| |
| KEYWORD1 const GLubyte * KEYWORD2 NAME(GetString)(GLenum name) |
| { |
| RETURN_DISPATCH(GetString, (name), (F, "glGetString(0x%x);\n", name)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetTexEnvfv)(GLenum target, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetTexEnvfv, (target, pname, params), (F, "glGetTexEnvfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetTexEnviv)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetTexEnviv, (target, pname, params), (F, "glGetTexEnviv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetTexGendv)(GLenum coord, GLenum pname, GLdouble * params) |
| { |
| DISPATCH(GetTexGendv, (coord, pname, params), (F, "glGetTexGendv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetTexGenfv)(GLenum coord, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetTexGenfv, (coord, pname, params), (F, "glGetTexGenfv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetTexGeniv)(GLenum coord, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetTexGeniv, (coord, pname, params), (F, "glGetTexGeniv(0x%x, 0x%x, %p);\n", coord, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid * pixels) |
| { |
| DISPATCH(GetTexImage, (target, level, format, type, pixels), (F, "glGetTexImage(0x%x, %d, 0x%x, 0x%x, %p);\n", target, level, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetTexParameterfv)(GLenum target, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetTexParameterfv, (target, pname, params), (F, "glGetTexParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetTexParameteriv)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetTexParameteriv, (target, pname, params), (F, "glGetTexParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameterfv)(GLenum target, GLint level, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetTexLevelParameterfv, (target, level, pname, params), (F, "glGetTexLevelParameterfv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetTexLevelParameteriv)(GLenum target, GLint level, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetTexLevelParameteriv, (target, level, pname, params), (F, "glGetTexLevelParameteriv(0x%x, %d, 0x%x, %p);\n", target, level, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsEnabled)(GLenum cap) |
| { |
| RETURN_DISPATCH(IsEnabled, (cap), (F, "glIsEnabled(0x%x);\n", cap)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsList)(GLuint list) |
| { |
| RETURN_DISPATCH(IsList, (list), (F, "glIsList(%d);\n", list)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DepthRange)(GLclampd zNear, GLclampd zFar) |
| { |
| DISPATCH(DepthRange, (zNear, zFar), (F, "glDepthRange(%f, %f);\n", zNear, zFar)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Frustum)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| DISPATCH(Frustum, (left, right, bottom, top, zNear, zFar), (F, "glFrustum(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LoadIdentity)(void) |
| { |
| DISPATCH(LoadIdentity, (), (F, "glLoadIdentity();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LoadMatrixf)(const GLfloat * m) |
| { |
| DISPATCH(LoadMatrixf, (m), (F, "glLoadMatrixf(%p);\n", (const void *) m)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LoadMatrixd)(const GLdouble * m) |
| { |
| DISPATCH(LoadMatrixd, (m), (F, "glLoadMatrixd(%p);\n", (const void *) m)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MatrixMode)(GLenum mode) |
| { |
| DISPATCH(MatrixMode, (mode), (F, "glMatrixMode(0x%x);\n", mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultMatrixf)(const GLfloat * m) |
| { |
| DISPATCH(MultMatrixf, (m), (F, "glMultMatrixf(%p);\n", (const void *) m)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultMatrixd)(const GLdouble * m) |
| { |
| DISPATCH(MultMatrixd, (m), (F, "glMultMatrixd(%p);\n", (const void *) m)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Ortho)(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar) |
| { |
| DISPATCH(Ortho, (left, right, bottom, top, zNear, zFar), (F, "glOrtho(%f, %f, %f, %f, %f, %f);\n", left, right, bottom, top, zNear, zFar)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PopMatrix)(void) |
| { |
| DISPATCH(PopMatrix, (), (F, "glPopMatrix();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PushMatrix)(void) |
| { |
| DISPATCH(PushMatrix, (), (F, "glPushMatrix();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Rotated)(GLdouble angle, GLdouble x, GLdouble y, GLdouble z) |
| { |
| DISPATCH(Rotated, (angle, x, y, z), (F, "glRotated(%f, %f, %f, %f);\n", angle, x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Rotatef)(GLfloat angle, GLfloat x, GLfloat y, GLfloat z) |
| { |
| DISPATCH(Rotatef, (angle, x, y, z), (F, "glRotatef(%f, %f, %f, %f);\n", angle, x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Scaled)(GLdouble x, GLdouble y, GLdouble z) |
| { |
| DISPATCH(Scaled, (x, y, z), (F, "glScaled(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Scalef)(GLfloat x, GLfloat y, GLfloat z) |
| { |
| DISPATCH(Scalef, (x, y, z), (F, "glScalef(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Translated)(GLdouble x, GLdouble y, GLdouble z) |
| { |
| DISPATCH(Translated, (x, y, z), (F, "glTranslated(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Translatef)(GLfloat x, GLfloat y, GLfloat z) |
| { |
| DISPATCH(Translatef, (x, y, z), (F, "glTranslatef(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Viewport)(GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| DISPATCH(Viewport, (x, y, width, height), (F, "glViewport(%d, %d, %d, %d);\n", x, y, width, height)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ArrayElement)(GLint i) |
| { |
| DISPATCH(ArrayElement, (i), (F, "glArrayElement(%d);\n", i)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ArrayElementEXT)(GLint i) |
| { |
| DISPATCH(ArrayElement, (i), (F, "glArrayElementEXT(%d);\n", i)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BindTexture)(GLenum target, GLuint texture) |
| { |
| DISPATCH(BindTexture, (target, texture), (F, "glBindTexture(0x%x, %d);\n", target, texture)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BindTextureEXT)(GLenum target, GLuint texture) |
| { |
| DISPATCH(BindTexture, (target, texture), (F, "glBindTextureEXT(0x%x, %d);\n", target, texture)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(ColorPointer, (size, type, stride, pointer), (F, "glColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DisableClientState)(GLenum array) |
| { |
| DISPATCH(DisableClientState, (array), (F, "glDisableClientState(0x%x);\n", array)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DrawArrays)(GLenum mode, GLint first, GLsizei count) |
| { |
| DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArrays(0x%x, %d, %d);\n", mode, first, count)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DrawArraysEXT)(GLenum mode, GLint first, GLsizei count) |
| { |
| DISPATCH(DrawArrays, (mode, first, count), (F, "glDrawArraysEXT(0x%x, %d, %d);\n", mode, first, count)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DrawElements)(GLenum mode, GLsizei count, GLenum type, const GLvoid * indices) |
| { |
| DISPATCH(DrawElements, (mode, count, type, indices), (F, "glDrawElements(0x%x, %d, 0x%x, %p);\n", mode, count, type, (const void *) indices)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointer)(GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(EdgeFlagPointer, (stride, pointer), (F, "glEdgeFlagPointer(%d, %p);\n", stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EnableClientState)(GLenum array) |
| { |
| DISPATCH(EnableClientState, (array), (F, "glEnableClientState(0x%x);\n", array)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(IndexPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(IndexPointer, (type, stride, pointer), (F, "glIndexPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Indexub)(GLubyte c) |
| { |
| DISPATCH(Indexub, (c), (F, "glIndexub(%d);\n", c)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Indexubv)(const GLubyte * c) |
| { |
| DISPATCH(Indexubv, (c), (F, "glIndexubv(%p);\n", (const void *) c)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(InterleavedArrays)(GLenum format, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(InterleavedArrays, (format, stride, pointer), (F, "glInterleavedArrays(0x%x, %d, %p);\n", format, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(NormalPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(NormalPointer, (type, stride, pointer), (F, "glNormalPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PolygonOffset)(GLfloat factor, GLfloat units) |
| { |
| DISPATCH(PolygonOffset, (factor, units), (F, "glPolygonOffset(%f, %f);\n", factor, units)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoordPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(TexCoordPointer, (size, type, stride, pointer), (F, "glTexCoordPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(VertexPointer, (size, type, stride, pointer), (F, "glVertexPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResident)(GLsizei n, const GLuint * textures, GLboolean * residences) |
| { |
| RETURN_DISPATCH(AreTexturesResident, (n, textures, residences), (F, "glAreTexturesResident(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
| { |
| DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyTexImage1DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLint border) |
| { |
| DISPATCH(CopyTexImage1D, (target, level, internalformat, x, y, width, border), (F, "glCopyTexImage1DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, border)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyTexImage2DEXT)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border) |
| { |
| DISPATCH(CopyTexImage2D, (target, level, internalformat, x, y, width, height, border), (F, "glCopyTexImage2DEXT(0x%x, %d, 0x%x, %d, %d, %d, %d, %d);\n", target, level, internalformat, x, y, width, height, border)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
| { |
| DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1D(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) |
| { |
| DISPATCH(CopyTexSubImage1D, (target, level, xoffset, x, y, width), (F, "glCopyTexSubImage1DEXT(0x%x, %d, %d, %d, %d, %d);\n", target, level, xoffset, x, y, width)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2D(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| DISPATCH(CopyTexSubImage2D, (target, level, xoffset, yoffset, x, y, width, height), (F, "glCopyTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, x, y, width, height)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteTextures)(GLsizei n, const GLuint * textures) |
| { |
| DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTextures(%d, %p);\n", n, (const void *) textures)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteTexturesEXT)(GLsizei n, const GLuint * textures) |
| { |
| DISPATCH(DeleteTextures, (n, textures), (F, "glDeleteTexturesEXT(%d, %p);\n", n, (const void *) textures)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GenTextures)(GLsizei n, GLuint * textures) |
| { |
| DISPATCH(GenTextures, (n, textures), (F, "glGenTextures(%d, %p);\n", n, (const void *) textures)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetPointerv)(GLenum pname, GLvoid ** params) |
| { |
| DISPATCH(GetPointerv, (pname, params), (F, "glGetPointerv(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetPointervEXT)(GLenum pname, GLvoid ** params) |
| { |
| DISPATCH(GetPointerv, (pname, params), (F, "glGetPointervEXT(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsTexture)(GLuint texture) |
| { |
| RETURN_DISPATCH(IsTexture, (texture), (F, "glIsTexture(%d);\n", texture)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PrioritizeTextures)(GLsizei n, const GLuint * textures, const GLclampf * priorities) |
| { |
| DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTextures(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PrioritizeTexturesEXT)(GLsizei n, const GLuint * textures, const GLclampf * priorities) |
| { |
| DISPATCH(PrioritizeTextures, (n, textures, priorities), (F, "glPrioritizeTexturesEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) priorities)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1D(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexSubImage1DEXT)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(TexSubImage1D, (target, level, xoffset, width, format, type, pixels), (F, "glTexSubImage1DEXT(0x%x, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, width, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexSubImage2DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(TexSubImage2D, (target, level, xoffset, yoffset, width, height, format, type, pixels), (F, "glTexSubImage2DEXT(0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, width, height, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PopClientAttrib)(void) |
| { |
| DISPATCH(PopClientAttrib, (), (F, "glPopClientAttrib();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PushClientAttrib)(GLbitfield mask) |
| { |
| DISPATCH(PushClientAttrib, (mask), (F, "glPushClientAttrib(%d);\n", mask)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BlendColor)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColor(%f, %f, %f, %f);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BlendColorEXT)(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) |
| { |
| DISPATCH(BlendColor, (red, green, blue, alpha), (F, "glBlendColorEXT(%f, %f, %f, %f);\n", red, green, blue, alpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BlendEquation)(GLenum mode) |
| { |
| DISPATCH(BlendEquation, (mode), (F, "glBlendEquation(0x%x);\n", mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BlendEquationEXT)(GLenum mode) |
| { |
| DISPATCH(BlendEquation, (mode), (F, "glBlendEquationEXT(0x%x);\n", mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) |
| { |
| DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElements(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DrawRangeElementsEXT)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid * indices) |
| { |
| DISPATCH(DrawRangeElements, (mode, start, end, count, type, indices), (F, "glDrawRangeElementsEXT(0x%x, %d, %d, %d, 0x%x, %p);\n", mode, start, end, count, type, (const void *) indices)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorTable)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) |
| { |
| DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTable(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorTableSGI)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) |
| { |
| DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableSGI(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorTableEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * table) |
| { |
| DISPATCH(ColorTable, (target, internalformat, width, format, type, table), (F, "glColorTableEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) table)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfv)(GLenum target, GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorTableParameterfvSGI)(GLenum target, GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(ColorTableParameterfv, (target, pname, params), (F, "glColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorTableParameteriv)(GLenum target, GLenum pname, const GLint * params) |
| { |
| DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorTableParameterivSGI)(GLenum target, GLenum pname, const GLint * params) |
| { |
| DISPATCH(ColorTableParameteriv, (target, pname, params), (F, "glColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyColorTable)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
| { |
| DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTable(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyColorTableSGI)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
| { |
| DISPATCH(CopyColorTable, (target, internalformat, x, y, width), (F, "glCopyColorTableSGI(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetColorTable)(GLenum target, GLenum format, GLenum type, GLvoid * table) |
| { |
| DISPATCH(GetColorTable, (target, format, type, table), (F, "glGetColorTable(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfv)(GLenum target, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetColorTableParameterfv, (target, pname, params), (F, "glGetColorTableParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetColorTableParameteriv)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetColorTableParameteriv, (target, pname, params), (F, "glGetColorTableParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorSubTable)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) |
| { |
| DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTable(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorSubTableEXT)(GLenum target, GLsizei start, GLsizei count, GLenum format, GLenum type, const GLvoid * data) |
| { |
| DISPATCH(ColorSubTable, (target, start, count, format, type, data), (F, "glColorSubTableEXT(0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, start, count, format, type, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyColorSubTable)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
| { |
| DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTable(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyColorSubTableEXT)(GLenum target, GLsizei start, GLint x, GLint y, GLsizei width) |
| { |
| DISPATCH(CopyColorSubTable, (target, start, x, y, width), (F, "glCopyColorSubTableEXT(0x%x, %d, %d, %d, %d);\n", target, start, x, y, width)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1D)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) |
| { |
| DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1D(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLenum format, GLenum type, const GLvoid * image) |
| { |
| DISPATCH(ConvolutionFilter1D, (target, internalformat, width, format, type, image), (F, "glConvolutionFilter1DEXT(0x%x, 0x%x, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, format, type, (const void *) image)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) |
| { |
| DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * image) |
| { |
| DISPATCH(ConvolutionFilter2D, (target, internalformat, width, height, format, type, image), (F, "glConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p);\n", target, internalformat, width, height, format, type, (const void *) image)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterf)(GLenum target, GLenum pname, GLfloat params) |
| { |
| DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterf(0x%x, 0x%x, %f);\n", target, pname, params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfEXT)(GLenum target, GLenum pname, GLfloat params) |
| { |
| DISPATCH(ConvolutionParameterf, (target, pname, params), (F, "glConvolutionParameterfEXT(0x%x, 0x%x, %f);\n", target, pname, params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfv)(GLenum target, GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterfvEXT)(GLenum target, GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(ConvolutionParameterfv, (target, pname, params), (F, "glConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteri)(GLenum target, GLenum pname, GLint params) |
| { |
| DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteri(0x%x, 0x%x, %d);\n", target, pname, params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriEXT)(GLenum target, GLenum pname, GLint params) |
| { |
| DISPATCH(ConvolutionParameteri, (target, pname, params), (F, "glConvolutionParameteriEXT(0x%x, 0x%x, %d);\n", target, pname, params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ConvolutionParameteriv)(GLenum target, GLenum pname, const GLint * params) |
| { |
| DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ConvolutionParameterivEXT)(GLenum target, GLenum pname, const GLint * params) |
| { |
| DISPATCH(ConvolutionParameteriv, (target, pname, params), (F, "glConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
| { |
| DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1D(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter1DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width) |
| { |
| DISPATCH(CopyConvolutionFilter1D, (target, internalformat, x, y, width), (F, "glCopyConvolutionFilter1DEXT(0x%x, 0x%x, %d, %d, %d);\n", target, internalformat, x, y, width)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2D)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2D(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyConvolutionFilter2DEXT)(GLenum target, GLenum internalformat, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| DISPATCH(CopyConvolutionFilter2D, (target, internalformat, x, y, width, height), (F, "glCopyConvolutionFilter2DEXT(0x%x, 0x%x, %d, %d, %d, %d);\n", target, internalformat, x, y, width, height)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilter)(GLenum target, GLenum format, GLenum type, GLvoid * image) |
| { |
| DISPATCH(GetConvolutionFilter, (target, format, type, image), (F, "glGetConvolutionFilter(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfv)(GLenum target, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetConvolutionParameterfv, (target, pname, params), (F, "glGetConvolutionParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameteriv)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetConvolutionParameteriv, (target, pname, params), (F, "glGetConvolutionParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetSeparableFilter)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) |
| { |
| DISPATCH(GetSeparableFilter, (target, format, type, row, column, span), (F, "glGetSeparableFilter(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SeparableFilter2D)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) |
| { |
| DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2D(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SeparableFilter2DEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid * row, const GLvoid * column) |
| { |
| DISPATCH(SeparableFilter2D, (target, internalformat, width, height, format, type, row, column), (F, "glSeparableFilter2DEXT(0x%x, 0x%x, %d, %d, 0x%x, 0x%x, %p, %p);\n", target, internalformat, width, height, format, type, (const void *) row, (const void *) column)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetHistogram)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
| { |
| DISPATCH(GetHistogram, (target, reset, format, type, values), (F, "glGetHistogram(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfv)(GLenum target, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetHistogramParameterfv, (target, pname, params), (F, "glGetHistogramParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetHistogramParameteriv)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetHistogramParameteriv, (target, pname, params), (F, "glGetHistogramParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetMinmax)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
| { |
| DISPATCH(GetMinmax, (target, reset, format, type, values), (F, "glGetMinmax(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfv)(GLenum target, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetMinmaxParameterfv, (target, pname, params), (F, "glGetMinmaxParameterfv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameteriv)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetMinmaxParameteriv, (target, pname, params), (F, "glGetMinmaxParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Histogram)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
| { |
| DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogram(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(HistogramEXT)(GLenum target, GLsizei width, GLenum internalformat, GLboolean sink) |
| { |
| DISPATCH(Histogram, (target, width, internalformat, sink), (F, "glHistogramEXT(0x%x, %d, 0x%x, %d);\n", target, width, internalformat, sink)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Minmax)(GLenum target, GLenum internalformat, GLboolean sink) |
| { |
| DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmax(0x%x, 0x%x, %d);\n", target, internalformat, sink)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MinmaxEXT)(GLenum target, GLenum internalformat, GLboolean sink) |
| { |
| DISPATCH(Minmax, (target, internalformat, sink), (F, "glMinmaxEXT(0x%x, 0x%x, %d);\n", target, internalformat, sink)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ResetHistogram)(GLenum target) |
| { |
| DISPATCH(ResetHistogram, (target), (F, "glResetHistogram(0x%x);\n", target)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ResetHistogramEXT)(GLenum target) |
| { |
| DISPATCH(ResetHistogram, (target), (F, "glResetHistogramEXT(0x%x);\n", target)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ResetMinmax)(GLenum target) |
| { |
| DISPATCH(ResetMinmax, (target), (F, "glResetMinmax(0x%x);\n", target)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ResetMinmaxEXT)(GLenum target) |
| { |
| DISPATCH(ResetMinmax, (target), (F, "glResetMinmaxEXT(0x%x);\n", target)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexImage3D)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3D(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexImage3DEXT)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(TexImage3D, (target, level, internalformat, width, height, depth, border, format, type, pixels), (F, "glTexImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, border, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(TexSubImage3D, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, pixels), (F, "glTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CopyTexSubImage3DEXT)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y, GLsizei width, GLsizei height) |
| { |
| DISPATCH(CopyTexSubImage3D, (target, level, xoffset, yoffset, zoffset, x, y, width, height), (F, "glCopyTexSubImage3DEXT(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", target, level, xoffset, yoffset, zoffset, x, y, width, height)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ActiveTexture)(GLenum texture) |
| { |
| DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTexture(0x%x);\n", texture)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ActiveTextureARB)(GLenum texture) |
| { |
| DISPATCH(ActiveTextureARB, (texture), (F, "glActiveTextureARB(0x%x);\n", texture)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ClientActiveTexture)(GLenum texture) |
| { |
| DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTexture(0x%x);\n", texture)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ClientActiveTextureARB)(GLenum texture) |
| { |
| DISPATCH(ClientActiveTextureARB, (texture), (F, "glClientActiveTextureARB(0x%x);\n", texture)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1d)(GLenum target, GLdouble s) |
| { |
| DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1d(0x%x, %f);\n", target, s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dARB)(GLenum target, GLdouble s) |
| { |
| DISPATCH(MultiTexCoord1dARB, (target, s), (F, "glMultiTexCoord1dARB(0x%x, %f);\n", target, s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dv)(GLenum target, const GLdouble * v) |
| { |
| DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1dvARB)(GLenum target, const GLdouble * v) |
| { |
| DISPATCH(MultiTexCoord1dvARB, (target, v), (F, "glMultiTexCoord1dvARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1f)(GLenum target, GLfloat s) |
| { |
| DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1f(0x%x, %f);\n", target, s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fARB)(GLenum target, GLfloat s) |
| { |
| DISPATCH(MultiTexCoord1fARB, (target, s), (F, "glMultiTexCoord1fARB(0x%x, %f);\n", target, s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fv)(GLenum target, const GLfloat * v) |
| { |
| DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1fvARB)(GLenum target, const GLfloat * v) |
| { |
| DISPATCH(MultiTexCoord1fvARB, (target, v), (F, "glMultiTexCoord1fvARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1i)(GLenum target, GLint s) |
| { |
| DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1i(0x%x, %d);\n", target, s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iARB)(GLenum target, GLint s) |
| { |
| DISPATCH(MultiTexCoord1iARB, (target, s), (F, "glMultiTexCoord1iARB(0x%x, %d);\n", target, s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1iv)(GLenum target, const GLint * v) |
| { |
| DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1iv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1ivARB)(GLenum target, const GLint * v) |
| { |
| DISPATCH(MultiTexCoord1ivARB, (target, v), (F, "glMultiTexCoord1ivARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1s)(GLenum target, GLshort s) |
| { |
| DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1s(0x%x, %d);\n", target, s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sARB)(GLenum target, GLshort s) |
| { |
| DISPATCH(MultiTexCoord1sARB, (target, s), (F, "glMultiTexCoord1sARB(0x%x, %d);\n", target, s)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1sv)(GLenum target, const GLshort * v) |
| { |
| DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1sv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord1svARB)(GLenum target, const GLshort * v) |
| { |
| DISPATCH(MultiTexCoord1svARB, (target, v), (F, "glMultiTexCoord1svARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2d)(GLenum target, GLdouble s, GLdouble t) |
| { |
| DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2d(0x%x, %f, %f);\n", target, s, t)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dARB)(GLenum target, GLdouble s, GLdouble t) |
| { |
| DISPATCH(MultiTexCoord2dARB, (target, s, t), (F, "glMultiTexCoord2dARB(0x%x, %f, %f);\n", target, s, t)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dv)(GLenum target, const GLdouble * v) |
| { |
| DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2dvARB)(GLenum target, const GLdouble * v) |
| { |
| DISPATCH(MultiTexCoord2dvARB, (target, v), (F, "glMultiTexCoord2dvARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2f)(GLenum target, GLfloat s, GLfloat t) |
| { |
| DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2f(0x%x, %f, %f);\n", target, s, t)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fARB)(GLenum target, GLfloat s, GLfloat t) |
| { |
| DISPATCH(MultiTexCoord2fARB, (target, s, t), (F, "glMultiTexCoord2fARB(0x%x, %f, %f);\n", target, s, t)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fv)(GLenum target, const GLfloat * v) |
| { |
| DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2fvARB)(GLenum target, const GLfloat * v) |
| { |
| DISPATCH(MultiTexCoord2fvARB, (target, v), (F, "glMultiTexCoord2fvARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2i)(GLenum target, GLint s, GLint t) |
| { |
| DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2i(0x%x, %d, %d);\n", target, s, t)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iARB)(GLenum target, GLint s, GLint t) |
| { |
| DISPATCH(MultiTexCoord2iARB, (target, s, t), (F, "glMultiTexCoord2iARB(0x%x, %d, %d);\n", target, s, t)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2iv)(GLenum target, const GLint * v) |
| { |
| DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2iv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2ivARB)(GLenum target, const GLint * v) |
| { |
| DISPATCH(MultiTexCoord2ivARB, (target, v), (F, "glMultiTexCoord2ivARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2s)(GLenum target, GLshort s, GLshort t) |
| { |
| DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2s(0x%x, %d, %d);\n", target, s, t)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sARB)(GLenum target, GLshort s, GLshort t) |
| { |
| DISPATCH(MultiTexCoord2sARB, (target, s, t), (F, "glMultiTexCoord2sARB(0x%x, %d, %d);\n", target, s, t)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2sv)(GLenum target, const GLshort * v) |
| { |
| DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2sv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord2svARB)(GLenum target, const GLshort * v) |
| { |
| DISPATCH(MultiTexCoord2svARB, (target, v), (F, "glMultiTexCoord2svARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3d)(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| { |
| DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3d(0x%x, %f, %f, %f);\n", target, s, t, r)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r) |
| { |
| DISPATCH(MultiTexCoord3dARB, (target, s, t, r), (F, "glMultiTexCoord3dARB(0x%x, %f, %f, %f);\n", target, s, t, r)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dv)(GLenum target, const GLdouble * v) |
| { |
| DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3dvARB)(GLenum target, const GLdouble * v) |
| { |
| DISPATCH(MultiTexCoord3dvARB, (target, v), (F, "glMultiTexCoord3dvARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3f)(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
| { |
| DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3f(0x%x, %f, %f, %f);\n", target, s, t, r)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r) |
| { |
| DISPATCH(MultiTexCoord3fARB, (target, s, t, r), (F, "glMultiTexCoord3fARB(0x%x, %f, %f, %f);\n", target, s, t, r)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fv)(GLenum target, const GLfloat * v) |
| { |
| DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3fvARB)(GLenum target, const GLfloat * v) |
| { |
| DISPATCH(MultiTexCoord3fvARB, (target, v), (F, "glMultiTexCoord3fvARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3i)(GLenum target, GLint s, GLint t, GLint r) |
| { |
| DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3i(0x%x, %d, %d, %d);\n", target, s, t, r)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iARB)(GLenum target, GLint s, GLint t, GLint r) |
| { |
| DISPATCH(MultiTexCoord3iARB, (target, s, t, r), (F, "glMultiTexCoord3iARB(0x%x, %d, %d, %d);\n", target, s, t, r)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3iv)(GLenum target, const GLint * v) |
| { |
| DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3iv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3ivARB)(GLenum target, const GLint * v) |
| { |
| DISPATCH(MultiTexCoord3ivARB, (target, v), (F, "glMultiTexCoord3ivARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3s)(GLenum target, GLshort s, GLshort t, GLshort r) |
| { |
| DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3s(0x%x, %d, %d, %d);\n", target, s, t, r)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sARB)(GLenum target, GLshort s, GLshort t, GLshort r) |
| { |
| DISPATCH(MultiTexCoord3sARB, (target, s, t, r), (F, "glMultiTexCoord3sARB(0x%x, %d, %d, %d);\n", target, s, t, r)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3sv)(GLenum target, const GLshort * v) |
| { |
| DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3sv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord3svARB)(GLenum target, const GLshort * v) |
| { |
| DISPATCH(MultiTexCoord3svARB, (target, v), (F, "glMultiTexCoord3svARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4d)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4d(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dARB)(GLenum target, GLdouble s, GLdouble t, GLdouble r, GLdouble q) |
| { |
| DISPATCH(MultiTexCoord4dARB, (target, s, t, r, q), (F, "glMultiTexCoord4dARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dv)(GLenum target, const GLdouble * v) |
| { |
| DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4dvARB)(GLenum target, const GLdouble * v) |
| { |
| DISPATCH(MultiTexCoord4dvARB, (target, v), (F, "glMultiTexCoord4dvARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4f)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4f(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fARB)(GLenum target, GLfloat s, GLfloat t, GLfloat r, GLfloat q) |
| { |
| DISPATCH(MultiTexCoord4fARB, (target, s, t, r, q), (F, "glMultiTexCoord4fARB(0x%x, %f, %f, %f, %f);\n", target, s, t, r, q)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fv)(GLenum target, const GLfloat * v) |
| { |
| DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4fvARB)(GLenum target, const GLfloat * v) |
| { |
| DISPATCH(MultiTexCoord4fvARB, (target, v), (F, "glMultiTexCoord4fvARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4i)(GLenum target, GLint s, GLint t, GLint r, GLint q) |
| { |
| DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4i(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iARB)(GLenum target, GLint s, GLint t, GLint r, GLint q) |
| { |
| DISPATCH(MultiTexCoord4iARB, (target, s, t, r, q), (F, "glMultiTexCoord4iARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4iv)(GLenum target, const GLint * v) |
| { |
| DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4iv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4ivARB)(GLenum target, const GLint * v) |
| { |
| DISPATCH(MultiTexCoord4ivARB, (target, v), (F, "glMultiTexCoord4ivARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4s)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4s(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sARB)(GLenum target, GLshort s, GLshort t, GLshort r, GLshort q) |
| { |
| DISPATCH(MultiTexCoord4sARB, (target, s, t, r, q), (F, "glMultiTexCoord4sARB(0x%x, %d, %d, %d, %d);\n", target, s, t, r, q)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4sv)(GLenum target, const GLshort * v) |
| { |
| DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4sv(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiTexCoord4svARB)(GLenum target, const GLshort * v) |
| { |
| DISPATCH(MultiTexCoord4svARB, (target, v), (F, "glMultiTexCoord4svARB(0x%x, %p);\n", target, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixf)(const GLfloat * m) |
| { |
| DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixf(%p);\n", (const void *) m)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixfARB)(const GLfloat * m) |
| { |
| DISPATCH(LoadTransposeMatrixfARB, (m), (F, "glLoadTransposeMatrixfARB(%p);\n", (const void *) m)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixd)(const GLdouble * m) |
| { |
| DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixd(%p);\n", (const void *) m)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LoadTransposeMatrixdARB)(const GLdouble * m) |
| { |
| DISPATCH(LoadTransposeMatrixdARB, (m), (F, "glLoadTransposeMatrixdARB(%p);\n", (const void *) m)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixf)(const GLfloat * m) |
| { |
| DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixf(%p);\n", (const void *) m)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixfARB)(const GLfloat * m) |
| { |
| DISPATCH(MultTransposeMatrixfARB, (m), (F, "glMultTransposeMatrixfARB(%p);\n", (const void *) m)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixd)(const GLdouble * m) |
| { |
| DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixd(%p);\n", (const void *) m)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultTransposeMatrixdARB)(const GLdouble * m) |
| { |
| DISPATCH(MultTransposeMatrixdARB, (m), (F, "glMultTransposeMatrixdARB(%p);\n", (const void *) m)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SampleCoverage)(GLclampf value, GLboolean invert) |
| { |
| DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverage(%f, %d);\n", value, invert)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SampleCoverageARB)(GLclampf value, GLboolean invert) |
| { |
| DISPATCH(SampleCoverageARB, (value, invert), (F, "glSampleCoverageARB(%f, %d);\n", value, invert)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DrawBuffersARB)(GLsizei n, const GLenum * bufs) |
| { |
| DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersARB(%d, %p);\n", n, (const void *) bufs)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DrawBuffersATI)(GLsizei n, const GLenum * bufs) |
| { |
| DISPATCH(DrawBuffersARB, (n, bufs), (F, "glDrawBuffersATI(%d, %p);\n", n, (const void *) bufs)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PolygonOffsetEXT)(GLfloat factor, GLfloat bias) |
| { |
| DISPATCH(PolygonOffsetEXT, (factor, bias), (F, "glPolygonOffsetEXT(%f, %f);\n", factor, bias)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetTexFilterFuncSGIS)(GLenum target, GLenum filter, GLfloat * weights) |
| { |
| DISPATCH(GetTexFilterFuncSGIS, (target, filter, weights), (F, "glGetTexFilterFuncSGIS(0x%x, 0x%x, %p);\n", target, filter, (const void *) weights)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexFilterFuncSGIS)(GLenum target, GLenum filter, GLsizei n, const GLfloat * weights) |
| { |
| DISPATCH(TexFilterFuncSGIS, (target, filter, n, weights), (F, "glTexFilterFuncSGIS(0x%x, 0x%x, %d, %p);\n", target, filter, n, (const void *) weights)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetHistogramEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
| { |
| DISPATCH(GetHistogramEXT, (target, reset, format, type, values), (F, "glGetHistogramEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetHistogramParameterfvEXT, (target, pname, params), (F, "glGetHistogramParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetHistogramParameterivEXT)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetHistogramParameterivEXT, (target, pname, params), (F, "glGetHistogramParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetMinmaxEXT)(GLenum target, GLboolean reset, GLenum format, GLenum type, GLvoid * values) |
| { |
| DISPATCH(GetMinmaxEXT, (target, reset, format, type, values), (F, "glGetMinmaxEXT(0x%x, %d, 0x%x, 0x%x, %p);\n", target, reset, format, type, (const void *) values)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetMinmaxParameterfvEXT, (target, pname, params), (F, "glGetMinmaxParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetMinmaxParameterivEXT)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetMinmaxParameterivEXT, (target, pname, params), (F, "glGetMinmaxParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetConvolutionFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * image) |
| { |
| DISPATCH(GetConvolutionFilterEXT, (target, format, type, image), (F, "glGetConvolutionFilterEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) image)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetConvolutionParameterfvEXT, (target, pname, params), (F, "glGetConvolutionParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetConvolutionParameterivEXT)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetConvolutionParameterivEXT, (target, pname, params), (F, "glGetConvolutionParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetSeparableFilterEXT)(GLenum target, GLenum format, GLenum type, GLvoid * row, GLvoid * column, GLvoid * span) |
| { |
| DISPATCH(GetSeparableFilterEXT, (target, format, type, row, column, span), (F, "glGetSeparableFilterEXT(0x%x, 0x%x, 0x%x, %p, %p, %p);\n", target, format, type, (const void *) row, (const void *) column, (const void *) span)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetColorTableSGI)(GLenum target, GLenum format, GLenum type, GLvoid * table) |
| { |
| DISPATCH(GetColorTableSGI, (target, format, type, table), (F, "glGetColorTableSGI(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) table)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvSGI)(GLenum target, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetColorTableParameterfvSGI, (target, pname, params), (F, "glGetColorTableParameterfvSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivSGI)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetColorTableParameterivSGI, (target, pname, params), (F, "glGetColorTableParameterivSGI(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelTexGenSGIX)(GLenum mode) |
| { |
| DISPATCH(PixelTexGenSGIX, (mode), (F, "glPixelTexGenSGIX(0x%x);\n", mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameteriSGIS)(GLenum pname, GLint param) |
| { |
| DISPATCH(PixelTexGenParameteriSGIS, (pname, param), (F, "glPixelTexGenParameteriSGIS(0x%x, %d);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterivSGIS)(GLenum pname, const GLint * params) |
| { |
| DISPATCH(PixelTexGenParameterivSGIS, (pname, params), (F, "glPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfSGIS)(GLenum pname, GLfloat param) |
| { |
| DISPATCH(PixelTexGenParameterfSGIS, (pname, param), (F, "glPixelTexGenParameterfSGIS(0x%x, %f);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PixelTexGenParameterfvSGIS)(GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(PixelTexGenParameterfvSGIS, (pname, params), (F, "glPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterivSGIS)(GLenum pname, GLint * params) |
| { |
| DISPATCH(GetPixelTexGenParameterivSGIS, (pname, params), (F, "glGetPixelTexGenParameterivSGIS(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetPixelTexGenParameterfvSGIS)(GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetPixelTexGenParameterfvSGIS, (pname, params), (F, "glGetPixelTexGenParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexImage4DSGIS)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLint border, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(TexImage4DSGIS, (target, level, internalformat, width, height, depth, size4d, border, format, type, pixels), (F, "glTexImage4DSGIS(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, internalformat, width, height, depth, size4d, border, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexSubImage4DSGIS)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint woffset, GLsizei width, GLsizei height, GLsizei depth, GLsizei size4d, GLenum format, GLenum type, const GLvoid * pixels) |
| { |
| DISPATCH(TexSubImage4DSGIS, (target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, pixels), (F, "glTexSubImage4DSGIS(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, 0x%x, 0x%x, %p);\n", target, level, xoffset, yoffset, zoffset, woffset, width, height, depth, size4d, format, type, (const void *) pixels)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(AreTexturesResidentEXT)(GLsizei n, const GLuint * textures, GLboolean * residences) |
| { |
| RETURN_DISPATCH(AreTexturesResidentEXT, (n, textures, residences), (F, "glAreTexturesResidentEXT(%d, %p, %p);\n", n, (const void *) textures, (const void *) residences)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GenTexturesEXT)(GLsizei n, GLuint * textures) |
| { |
| DISPATCH(GenTexturesEXT, (n, textures), (F, "glGenTexturesEXT(%d, %p);\n", n, (const void *) textures)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsTextureEXT)(GLuint texture) |
| { |
| RETURN_DISPATCH(IsTextureEXT, (texture), (F, "glIsTextureEXT(%d);\n", texture)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DetailTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) |
| { |
| DISPATCH(DetailTexFuncSGIS, (target, n, points), (F, "glDetailTexFuncSGIS(0x%x, %d, %p);\n", target, n, (const void *) points)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetDetailTexFuncSGIS)(GLenum target, GLfloat * points) |
| { |
| DISPATCH(GetDetailTexFuncSGIS, (target, points), (F, "glGetDetailTexFuncSGIS(0x%x, %p);\n", target, (const void *) points)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SharpenTexFuncSGIS)(GLenum target, GLsizei n, const GLfloat * points) |
| { |
| DISPATCH(SharpenTexFuncSGIS, (target, n, points), (F, "glSharpenTexFuncSGIS(0x%x, %d, %p);\n", target, n, (const void *) points)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetSharpenTexFuncSGIS)(GLenum target, GLfloat * points) |
| { |
| DISPATCH(GetSharpenTexFuncSGIS, (target, points), (F, "glGetSharpenTexFuncSGIS(0x%x, %p);\n", target, (const void *) points)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SampleMaskSGIS)(GLclampf value, GLboolean invert) |
| { |
| DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskSGIS(%f, %d);\n", value, invert)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SampleMaskEXT)(GLclampf value, GLboolean invert) |
| { |
| DISPATCH(SampleMaskSGIS, (value, invert), (F, "glSampleMaskEXT(%f, %d);\n", value, invert)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SamplePatternSGIS)(GLenum pattern) |
| { |
| DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternSGIS(0x%x);\n", pattern)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SamplePatternEXT)(GLenum pattern) |
| { |
| DISPATCH(SamplePatternSGIS, (pattern), (F, "glSamplePatternEXT(0x%x);\n", pattern)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) |
| { |
| DISPATCH(ColorPointerEXT, (size, type, stride, count, pointer), (F, "glColorPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EdgeFlagPointerEXT)(GLsizei stride, GLsizei count, const GLboolean * pointer) |
| { |
| DISPATCH(EdgeFlagPointerEXT, (stride, count, pointer), (F, "glEdgeFlagPointerEXT(%d, %d, %p);\n", stride, count, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(IndexPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) |
| { |
| DISPATCH(IndexPointerEXT, (type, stride, count, pointer), (F, "glIndexPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(NormalPointerEXT)(GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) |
| { |
| DISPATCH(NormalPointerEXT, (type, stride, count, pointer), (F, "glNormalPointerEXT(0x%x, %d, %d, %p);\n", type, stride, count, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TexCoordPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) |
| { |
| DISPATCH(TexCoordPointerEXT, (size, type, stride, count, pointer), (F, "glTexCoordPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexPointerEXT)(GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid * pointer) |
| { |
| DISPATCH(VertexPointerEXT, (size, type, stride, count, pointer), (F, "glVertexPointerEXT(%d, 0x%x, %d, %d, %p);\n", size, type, stride, count, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SpriteParameterfSGIX)(GLenum pname, GLfloat param) |
| { |
| DISPATCH(SpriteParameterfSGIX, (pname, param), (F, "glSpriteParameterfSGIX(0x%x, %f);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SpriteParameterfvSGIX)(GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(SpriteParameterfvSGIX, (pname, params), (F, "glSpriteParameterfvSGIX(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SpriteParameteriSGIX)(GLenum pname, GLint param) |
| { |
| DISPATCH(SpriteParameteriSGIX, (pname, param), (F, "glSpriteParameteriSGIX(0x%x, %d);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SpriteParameterivSGIX)(GLenum pname, const GLint * params) |
| { |
| DISPATCH(SpriteParameterivSGIX, (pname, params), (F, "glSpriteParameterivSGIX(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointParameterf)(GLenum pname, GLfloat param) |
| { |
| DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterf(0x%x, %f);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointParameterfARB)(GLenum pname, GLfloat param) |
| { |
| DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfARB(0x%x, %f);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointParameterfEXT)(GLenum pname, GLfloat param) |
| { |
| DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfEXT(0x%x, %f);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointParameterfSGIS)(GLenum pname, GLfloat param) |
| { |
| DISPATCH(PointParameterfEXT, (pname, param), (F, "glPointParameterfSGIS(0x%x, %f);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointParameterfv)(GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfv(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointParameterfvARB)(GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvARB(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointParameterfvEXT)(GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointParameterfvSGIS)(GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(PointParameterfvEXT, (pname, params), (F, "glPointParameterfvSGIS(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 GLint KEYWORD2 NAME(GetInstrumentsSGIX)(void) |
| { |
| RETURN_DISPATCH(GetInstrumentsSGIX, (), (F, "glGetInstrumentsSGIX();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(InstrumentsBufferSGIX)(GLsizei size, GLint * buffer) |
| { |
| DISPATCH(InstrumentsBufferSGIX, (size, buffer), (F, "glInstrumentsBufferSGIX(%d, %p);\n", size, (const void *) buffer)); |
| } |
| |
| KEYWORD1 GLint KEYWORD2 NAME(PollInstrumentsSGIX)(GLint * marker_p) |
| { |
| RETURN_DISPATCH(PollInstrumentsSGIX, (marker_p), (F, "glPollInstrumentsSGIX(%p);\n", (const void *) marker_p)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ReadInstrumentsSGIX)(GLint marker) |
| { |
| DISPATCH(ReadInstrumentsSGIX, (marker), (F, "glReadInstrumentsSGIX(%d);\n", marker)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(StartInstrumentsSGIX)(void) |
| { |
| DISPATCH(StartInstrumentsSGIX, (), (F, "glStartInstrumentsSGIX();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(StopInstrumentsSGIX)(GLint marker) |
| { |
| DISPATCH(StopInstrumentsSGIX, (marker), (F, "glStopInstrumentsSGIX(%d);\n", marker)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FrameZoomSGIX)(GLint factor) |
| { |
| DISPATCH(FrameZoomSGIX, (factor), (F, "glFrameZoomSGIX(%d);\n", factor)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TagSampleBufferSGIX)(void) |
| { |
| DISPATCH(TagSampleBufferSGIX, (), (F, "glTagSampleBufferSGIX();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ReferencePlaneSGIX)(const GLdouble * equation) |
| { |
| DISPATCH(ReferencePlaneSGIX, (equation), (F, "glReferencePlaneSGIX(%p);\n", (const void *) equation)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FlushRasterSGIX)(void) |
| { |
| DISPATCH(FlushRasterSGIX, (), (F, "glFlushRasterSGIX();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetListParameterfvSGIX)(GLuint list, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetListParameterfvSGIX, (list, pname, params), (F, "glGetListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetListParameterivSGIX)(GLuint list, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetListParameterivSGIX, (list, pname, params), (F, "glGetListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ListParameterfSGIX)(GLuint list, GLenum pname, GLfloat param) |
| { |
| DISPATCH(ListParameterfSGIX, (list, pname, param), (F, "glListParameterfSGIX(%d, 0x%x, %f);\n", list, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ListParameterfvSGIX)(GLuint list, GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(ListParameterfvSGIX, (list, pname, params), (F, "glListParameterfvSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ListParameteriSGIX)(GLuint list, GLenum pname, GLint param) |
| { |
| DISPATCH(ListParameteriSGIX, (list, pname, param), (F, "glListParameteriSGIX(%d, 0x%x, %d);\n", list, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ListParameterivSGIX)(GLuint list, GLenum pname, const GLint * params) |
| { |
| DISPATCH(ListParameterivSGIX, (list, pname, params), (F, "glListParameterivSGIX(%d, 0x%x, %p);\n", list, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentColorMaterialSGIX)(GLenum face, GLenum mode) |
| { |
| DISPATCH(FragmentColorMaterialSGIX, (face, mode), (F, "glFragmentColorMaterialSGIX(0x%x, 0x%x);\n", face, mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentLightfSGIX)(GLenum light, GLenum pname, GLfloat param) |
| { |
| DISPATCH(FragmentLightfSGIX, (light, pname, param), (F, "glFragmentLightfSGIX(0x%x, 0x%x, %f);\n", light, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentLightfvSGIX)(GLenum light, GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(FragmentLightfvSGIX, (light, pname, params), (F, "glFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentLightiSGIX)(GLenum light, GLenum pname, GLint param) |
| { |
| DISPATCH(FragmentLightiSGIX, (light, pname, param), (F, "glFragmentLightiSGIX(0x%x, 0x%x, %d);\n", light, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentLightivSGIX)(GLenum light, GLenum pname, const GLint * params) |
| { |
| DISPATCH(FragmentLightivSGIX, (light, pname, params), (F, "glFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfSGIX)(GLenum pname, GLfloat param) |
| { |
| DISPATCH(FragmentLightModelfSGIX, (pname, param), (F, "glFragmentLightModelfSGIX(0x%x, %f);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentLightModelfvSGIX)(GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(FragmentLightModelfvSGIX, (pname, params), (F, "glFragmentLightModelfvSGIX(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentLightModeliSGIX)(GLenum pname, GLint param) |
| { |
| DISPATCH(FragmentLightModeliSGIX, (pname, param), (F, "glFragmentLightModeliSGIX(0x%x, %d);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentLightModelivSGIX)(GLenum pname, const GLint * params) |
| { |
| DISPATCH(FragmentLightModelivSGIX, (pname, params), (F, "glFragmentLightModelivSGIX(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfSGIX)(GLenum face, GLenum pname, GLfloat param) |
| { |
| DISPATCH(FragmentMaterialfSGIX, (face, pname, param), (F, "glFragmentMaterialfSGIX(0x%x, 0x%x, %f);\n", face, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentMaterialfvSGIX)(GLenum face, GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(FragmentMaterialfvSGIX, (face, pname, params), (F, "glFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentMaterialiSGIX)(GLenum face, GLenum pname, GLint param) |
| { |
| DISPATCH(FragmentMaterialiSGIX, (face, pname, param), (F, "glFragmentMaterialiSGIX(0x%x, 0x%x, %d);\n", face, pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FragmentMaterialivSGIX)(GLenum face, GLenum pname, const GLint * params) |
| { |
| DISPATCH(FragmentMaterialivSGIX, (face, pname, params), (F, "glFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetFragmentLightfvSGIX)(GLenum light, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetFragmentLightfvSGIX, (light, pname, params), (F, "glGetFragmentLightfvSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetFragmentLightivSGIX)(GLenum light, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetFragmentLightivSGIX, (light, pname, params), (F, "glGetFragmentLightivSGIX(0x%x, 0x%x, %p);\n", light, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialfvSGIX)(GLenum face, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetFragmentMaterialfvSGIX, (face, pname, params), (F, "glGetFragmentMaterialfvSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetFragmentMaterialivSGIX)(GLenum face, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetFragmentMaterialivSGIX, (face, pname, params), (F, "glGetFragmentMaterialivSGIX(0x%x, 0x%x, %p);\n", face, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LightEnviSGIX)(GLenum pname, GLint param) |
| { |
| DISPATCH(LightEnviSGIX, (pname, param), (F, "glLightEnviSGIX(0x%x, %d);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexWeightfEXT)(GLfloat weight) |
| { |
| DISPATCH(VertexWeightfEXT, (weight), (F, "glVertexWeightfEXT(%f);\n", weight)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexWeightfvEXT)(const GLfloat * weight) |
| { |
| DISPATCH(VertexWeightfvEXT, (weight), (F, "glVertexWeightfvEXT(%p);\n", (const void *) weight)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexWeightPointerEXT)(GLsizei size, GLenum type, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(VertexWeightPointerEXT, (size, type, stride, pointer), (F, "glVertexWeightPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FlushVertexArrayRangeNV)(void) |
| { |
| DISPATCH(FlushVertexArrayRangeNV, (), (F, "glFlushVertexArrayRangeNV();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexArrayRangeNV)(GLsizei length, const GLvoid * pointer) |
| { |
| DISPATCH(VertexArrayRangeNV, (length, pointer), (F, "glVertexArrayRangeNV(%d, %p);\n", length, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CombinerParameterfvNV)(GLenum pname, const GLfloat * params) |
| { |
| DISPATCH(CombinerParameterfvNV, (pname, params), (F, "glCombinerParameterfvNV(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CombinerParameterfNV)(GLenum pname, GLfloat param) |
| { |
| DISPATCH(CombinerParameterfNV, (pname, param), (F, "glCombinerParameterfNV(0x%x, %f);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CombinerParameterivNV)(GLenum pname, const GLint * params) |
| { |
| DISPATCH(CombinerParameterivNV, (pname, params), (F, "glCombinerParameterivNV(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CombinerParameteriNV)(GLenum pname, GLint param) |
| { |
| DISPATCH(CombinerParameteriNV, (pname, param), (F, "glCombinerParameteriNV(0x%x, %d);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CombinerInputNV)(GLenum stage, GLenum portion, GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) |
| { |
| DISPATCH(CombinerInputNV, (stage, portion, variable, input, mapping, componentUsage), (F, "glCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x);\n", stage, portion, variable, input, mapping, componentUsage)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CombinerOutputNV)(GLenum stage, GLenum portion, GLenum abOutput, GLenum cdOutput, GLenum sumOutput, GLenum scale, GLenum bias, GLboolean abDotProduct, GLboolean cdDotProduct, GLboolean muxSum) |
| { |
| DISPATCH(CombinerOutputNV, (stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum), (F, "glCombinerOutputNV(0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, 0x%x, %d, %d, %d);\n", stage, portion, abOutput, cdOutput, sumOutput, scale, bias, abDotProduct, cdDotProduct, muxSum)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FinalCombinerInputNV)(GLenum variable, GLenum input, GLenum mapping, GLenum componentUsage) |
| { |
| DISPATCH(FinalCombinerInputNV, (variable, input, mapping, componentUsage), (F, "glFinalCombinerInputNV(0x%x, 0x%x, 0x%x, 0x%x);\n", variable, input, mapping, componentUsage)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterfvNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetCombinerInputParameterfvNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterfvNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetCombinerInputParameterivNV)(GLenum stage, GLenum portion, GLenum variable, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetCombinerInputParameterivNV, (stage, portion, variable, pname, params), (F, "glGetCombinerInputParameterivNV(0x%x, 0x%x, 0x%x, 0x%x, %p);\n", stage, portion, variable, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterfvNV)(GLenum stage, GLenum portion, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetCombinerOutputParameterfvNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterfvNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetCombinerOutputParameterivNV)(GLenum stage, GLenum portion, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetCombinerOutputParameterivNV, (stage, portion, pname, params), (F, "glGetCombinerOutputParameterivNV(0x%x, 0x%x, 0x%x, %p);\n", stage, portion, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterfvNV)(GLenum variable, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetFinalCombinerInputParameterfvNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterfvNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetFinalCombinerInputParameterivNV)(GLenum variable, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetFinalCombinerInputParameterivNV, (variable, pname, params), (F, "glGetFinalCombinerInputParameterivNV(0x%x, 0x%x, %p);\n", variable, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ResizeBuffersMESA)(void) |
| { |
| DISPATCH(ResizeBuffersMESA, (), (F, "glResizeBuffersMESA();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2d)(GLdouble x, GLdouble y) |
| { |
| DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2d(%f, %f);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2dARB)(GLdouble x, GLdouble y) |
| { |
| DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dARB(%f, %f);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2dMESA)(GLdouble x, GLdouble y) |
| { |
| DISPATCH(WindowPos2dMESA, (x, y), (F, "glWindowPos2dMESA(%f, %f);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2dv)(const GLdouble * v) |
| { |
| DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2dvARB)(const GLdouble * v) |
| { |
| DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvARB(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2dvMESA)(const GLdouble * v) |
| { |
| DISPATCH(WindowPos2dvMESA, (v), (F, "glWindowPos2dvMESA(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2f)(GLfloat x, GLfloat y) |
| { |
| DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2f(%f, %f);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2fARB)(GLfloat x, GLfloat y) |
| { |
| DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fARB(%f, %f);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2fMESA)(GLfloat x, GLfloat y) |
| { |
| DISPATCH(WindowPos2fMESA, (x, y), (F, "glWindowPos2fMESA(%f, %f);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2fv)(const GLfloat * v) |
| { |
| DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2fvARB)(const GLfloat * v) |
| { |
| DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvARB(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2fvMESA)(const GLfloat * v) |
| { |
| DISPATCH(WindowPos2fvMESA, (v), (F, "glWindowPos2fvMESA(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2i)(GLint x, GLint y) |
| { |
| DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2i(%d, %d);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2iARB)(GLint x, GLint y) |
| { |
| DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iARB(%d, %d);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2iMESA)(GLint x, GLint y) |
| { |
| DISPATCH(WindowPos2iMESA, (x, y), (F, "glWindowPos2iMESA(%d, %d);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2iv)(const GLint * v) |
| { |
| DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2ivARB)(const GLint * v) |
| { |
| DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivARB(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2ivMESA)(const GLint * v) |
| { |
| DISPATCH(WindowPos2ivMESA, (v), (F, "glWindowPos2ivMESA(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2s)(GLshort x, GLshort y) |
| { |
| DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2s(%d, %d);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2sARB)(GLshort x, GLshort y) |
| { |
| DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sARB(%d, %d);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2sMESA)(GLshort x, GLshort y) |
| { |
| DISPATCH(WindowPos2sMESA, (x, y), (F, "glWindowPos2sMESA(%d, %d);\n", x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2sv)(const GLshort * v) |
| { |
| DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2svARB)(const GLshort * v) |
| { |
| DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svARB(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos2svMESA)(const GLshort * v) |
| { |
| DISPATCH(WindowPos2svMESA, (v), (F, "glWindowPos2svMESA(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3d)(GLdouble x, GLdouble y, GLdouble z) |
| { |
| DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3d(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3dARB)(GLdouble x, GLdouble y, GLdouble z) |
| { |
| DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dARB(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3dMESA)(GLdouble x, GLdouble y, GLdouble z) |
| { |
| DISPATCH(WindowPos3dMESA, (x, y, z), (F, "glWindowPos3dMESA(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3dv)(const GLdouble * v) |
| { |
| DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3dvARB)(const GLdouble * v) |
| { |
| DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvARB(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3dvMESA)(const GLdouble * v) |
| { |
| DISPATCH(WindowPos3dvMESA, (v), (F, "glWindowPos3dvMESA(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3f)(GLfloat x, GLfloat y, GLfloat z) |
| { |
| DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3f(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3fARB)(GLfloat x, GLfloat y, GLfloat z) |
| { |
| DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fARB(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3fMESA)(GLfloat x, GLfloat y, GLfloat z) |
| { |
| DISPATCH(WindowPos3fMESA, (x, y, z), (F, "glWindowPos3fMESA(%f, %f, %f);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3fv)(const GLfloat * v) |
| { |
| DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3fvARB)(const GLfloat * v) |
| { |
| DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvARB(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3fvMESA)(const GLfloat * v) |
| { |
| DISPATCH(WindowPos3fvMESA, (v), (F, "glWindowPos3fvMESA(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3i)(GLint x, GLint y, GLint z) |
| { |
| DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3i(%d, %d, %d);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3iARB)(GLint x, GLint y, GLint z) |
| { |
| DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iARB(%d, %d, %d);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3iMESA)(GLint x, GLint y, GLint z) |
| { |
| DISPATCH(WindowPos3iMESA, (x, y, z), (F, "glWindowPos3iMESA(%d, %d, %d);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3iv)(const GLint * v) |
| { |
| DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3ivARB)(const GLint * v) |
| { |
| DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivARB(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3ivMESA)(const GLint * v) |
| { |
| DISPATCH(WindowPos3ivMESA, (v), (F, "glWindowPos3ivMESA(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3s)(GLshort x, GLshort y, GLshort z) |
| { |
| DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3s(%d, %d, %d);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3sARB)(GLshort x, GLshort y, GLshort z) |
| { |
| DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sARB(%d, %d, %d);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3sMESA)(GLshort x, GLshort y, GLshort z) |
| { |
| DISPATCH(WindowPos3sMESA, (x, y, z), (F, "glWindowPos3sMESA(%d, %d, %d);\n", x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3sv)(const GLshort * v) |
| { |
| DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3svARB)(const GLshort * v) |
| { |
| DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svARB(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos3svMESA)(const GLshort * v) |
| { |
| DISPATCH(WindowPos3svMESA, (v), (F, "glWindowPos3svMESA(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos4dMESA)(GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| DISPATCH(WindowPos4dMESA, (x, y, z, w), (F, "glWindowPos4dMESA(%f, %f, %f, %f);\n", x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos4dvMESA)(const GLdouble * v) |
| { |
| DISPATCH(WindowPos4dvMESA, (v), (F, "glWindowPos4dvMESA(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos4fMESA)(GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| DISPATCH(WindowPos4fMESA, (x, y, z, w), (F, "glWindowPos4fMESA(%f, %f, %f, %f);\n", x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos4fvMESA)(const GLfloat * v) |
| { |
| DISPATCH(WindowPos4fvMESA, (v), (F, "glWindowPos4fvMESA(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos4iMESA)(GLint x, GLint y, GLint z, GLint w) |
| { |
| DISPATCH(WindowPos4iMESA, (x, y, z, w), (F, "glWindowPos4iMESA(%d, %d, %d, %d);\n", x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos4ivMESA)(const GLint * v) |
| { |
| DISPATCH(WindowPos4ivMESA, (v), (F, "glWindowPos4ivMESA(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos4sMESA)(GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| DISPATCH(WindowPos4sMESA, (x, y, z, w), (F, "glWindowPos4sMESA(%d, %d, %d, %d);\n", x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(WindowPos4svMESA)(const GLshort * v) |
| { |
| DISPATCH(WindowPos4svMESA, (v), (F, "glWindowPos4svMESA(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparate)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
| { |
| DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateEXT)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
| { |
| DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateEXT(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BlendFuncSeparateINGR)(GLenum sfactorRGB, GLenum dfactorRGB, GLenum sfactorAlpha, GLenum dfactorAlpha) |
| { |
| DISPATCH(BlendFuncSeparateEXT, (sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha), (F, "glBlendFuncSeparateINGR(0x%x, 0x%x, 0x%x, 0x%x);\n", sfactorRGB, dfactorRGB, sfactorAlpha, dfactorAlpha)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(IndexMaterialEXT)(GLenum face, GLenum mode) |
| { |
| DISPATCH(IndexMaterialEXT, (face, mode), (F, "glIndexMaterialEXT(0x%x, 0x%x);\n", face, mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(IndexFuncEXT)(GLenum func, GLclampf ref) |
| { |
| DISPATCH(IndexFuncEXT, (func, ref), (F, "glIndexFuncEXT(0x%x, %f);\n", func, ref)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LockArraysEXT)(GLint first, GLsizei count) |
| { |
| DISPATCH(LockArraysEXT, (first, count), (F, "glLockArraysEXT(%d, %d);\n", first, count)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(UnlockArraysEXT)(void) |
| { |
| DISPATCH(UnlockArraysEXT, (), (F, "glUnlockArraysEXT();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CullParameterdvEXT)(GLenum pname, GLdouble * params) |
| { |
| DISPATCH(CullParameterdvEXT, (pname, params), (F, "glCullParameterdvEXT(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CullParameterfvEXT)(GLenum pname, GLfloat * params) |
| { |
| DISPATCH(CullParameterfvEXT, (pname, params), (F, "glCullParameterfvEXT(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(HintPGI)(GLenum target, GLint mode) |
| { |
| DISPATCH(HintPGI, (target, mode), (F, "glHintPGI(0x%x, %d);\n", target, mode)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FogCoordf)(GLfloat coord) |
| { |
| DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordf(%f);\n", coord)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FogCoordfEXT)(GLfloat coord) |
| { |
| DISPATCH(FogCoordfEXT, (coord), (F, "glFogCoordfEXT(%f);\n", coord)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FogCoordfv)(const GLfloat * coord) |
| { |
| DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfv(%p);\n", (const void *) coord)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FogCoordfvEXT)(const GLfloat * coord) |
| { |
| DISPATCH(FogCoordfvEXT, (coord), (F, "glFogCoordfvEXT(%p);\n", (const void *) coord)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FogCoordd)(GLdouble coord) |
| { |
| DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoordd(%f);\n", coord)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FogCoorddEXT)(GLdouble coord) |
| { |
| DISPATCH(FogCoorddEXT, (coord), (F, "glFogCoorddEXT(%f);\n", coord)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FogCoorddv)(const GLdouble * coord) |
| { |
| DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddv(%p);\n", (const void *) coord)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FogCoorddvEXT)(const GLdouble * coord) |
| { |
| DISPATCH(FogCoorddvEXT, (coord), (F, "glFogCoorddvEXT(%p);\n", (const void *) coord)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FogCoordPointer)(GLenum type, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointer(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FogCoordPointerEXT)(GLenum type, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(FogCoordPointerEXT, (type, stride, pointer), (F, "glFogCoordPointerEXT(0x%x, %d, %p);\n", type, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetColorTableEXT)(GLenum target, GLenum format, GLenum type, GLvoid * data) |
| { |
| DISPATCH(GetColorTableEXT, (target, format, type, data), (F, "glGetColorTableEXT(0x%x, 0x%x, 0x%x, %p);\n", target, format, type, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterivEXT)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetColorTableParameterivEXT, (target, pname, params), (F, "glGetColorTableParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetColorTableParameterfvEXT)(GLenum target, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetColorTableParameterfvEXT, (target, pname, params), (F, "glGetColorTableParameterfvEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TbufferMask3DFX)(GLuint mask) |
| { |
| DISPATCH(TbufferMask3DFX, (mask), (F, "glTbufferMask3DFX(%d);\n", mask)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) |
| { |
| DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3D(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLsizei depth, GLint border, GLsizei imageSize, const GLvoid * data) |
| { |
| DISPATCH(CompressedTexImage3DARB, (target, level, internalformat, width, height, depth, border, imageSize, data), (F, "glCompressedTexImage3DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, depth, border, imageSize, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) |
| { |
| DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2D(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height, GLint border, GLsizei imageSize, const GLvoid * data) |
| { |
| DISPATCH(CompressedTexImage2DARB, (target, level, internalformat, width, height, border, imageSize, data), (F, "glCompressedTexImage2DARB(0x%x, %d, 0x%x, %d, %d, %d, %d, %p);\n", target, level, internalformat, width, height, border, imageSize, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1D)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) |
| { |
| DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1D(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border, GLsizei imageSize, const GLvoid * data) |
| { |
| DISPATCH(CompressedTexImage1DARB, (target, level, internalformat, width, border, imageSize, data), (F, "glCompressedTexImage1DARB(0x%x, %d, 0x%x, %d, %d, %d, %p);\n", target, level, internalformat, width, border, imageSize, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) |
| { |
| DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3D(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid * data) |
| { |
| DISPATCH(CompressedTexSubImage3DARB, (target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, data), (F, "glCompressedTexSubImage3DARB(0x%x, %d, %d, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) |
| { |
| DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2D(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLsizei imageSize, const GLvoid * data) |
| { |
| DISPATCH(CompressedTexSubImage2DARB, (target, level, xoffset, yoffset, width, height, format, imageSize, data), (F, "glCompressedTexSubImage2DARB(0x%x, %d, %d, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, yoffset, width, height, format, imageSize, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1D)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) |
| { |
| DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1D(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLsizei imageSize, const GLvoid * data) |
| { |
| DISPATCH(CompressedTexSubImage1DARB, (target, level, xoffset, width, format, imageSize, data), (F, "glCompressedTexSubImage1DARB(0x%x, %d, %d, %d, 0x%x, %d, %p);\n", target, level, xoffset, width, format, imageSize, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImage)(GLenum target, GLint level, GLvoid * img) |
| { |
| DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImage(0x%x, %d, %p);\n", target, level, (const void *) img)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetCompressedTexImageARB)(GLenum target, GLint level, GLvoid * img) |
| { |
| DISPATCH(GetCompressedTexImageARB, (target, level, img), (F, "glGetCompressedTexImageARB(0x%x, %d, %p);\n", target, level, (const void *) img)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3b)(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3b(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bEXT)(GLbyte red, GLbyte green, GLbyte blue) |
| { |
| DISPATCH(SecondaryColor3bEXT, (red, green, blue), (F, "glSecondaryColor3bEXT(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bv)(const GLbyte * v) |
| { |
| DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3bvEXT)(const GLbyte * v) |
| { |
| DISPATCH(SecondaryColor3bvEXT, (v), (F, "glSecondaryColor3bvEXT(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3d)(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3d(%f, %f, %f);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dEXT)(GLdouble red, GLdouble green, GLdouble blue) |
| { |
| DISPATCH(SecondaryColor3dEXT, (red, green, blue), (F, "glSecondaryColor3dEXT(%f, %f, %f);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dv)(const GLdouble * v) |
| { |
| DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3dvEXT)(const GLdouble * v) |
| { |
| DISPATCH(SecondaryColor3dvEXT, (v), (F, "glSecondaryColor3dvEXT(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3f)(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3f(%f, %f, %f);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fEXT)(GLfloat red, GLfloat green, GLfloat blue) |
| { |
| DISPATCH(SecondaryColor3fEXT, (red, green, blue), (F, "glSecondaryColor3fEXT(%f, %f, %f);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fv)(const GLfloat * v) |
| { |
| DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3fvEXT)(const GLfloat * v) |
| { |
| DISPATCH(SecondaryColor3fvEXT, (v), (F, "glSecondaryColor3fvEXT(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3i)(GLint red, GLint green, GLint blue) |
| { |
| DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3i(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iEXT)(GLint red, GLint green, GLint blue) |
| { |
| DISPATCH(SecondaryColor3iEXT, (red, green, blue), (F, "glSecondaryColor3iEXT(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3iv)(const GLint * v) |
| { |
| DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3iv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ivEXT)(const GLint * v) |
| { |
| DISPATCH(SecondaryColor3ivEXT, (v), (F, "glSecondaryColor3ivEXT(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3s)(GLshort red, GLshort green, GLshort blue) |
| { |
| DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3s(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sEXT)(GLshort red, GLshort green, GLshort blue) |
| { |
| DISPATCH(SecondaryColor3sEXT, (red, green, blue), (F, "glSecondaryColor3sEXT(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3sv)(const GLshort * v) |
| { |
| DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3sv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3svEXT)(const GLshort * v) |
| { |
| DISPATCH(SecondaryColor3svEXT, (v), (F, "glSecondaryColor3svEXT(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ub)(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ub(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubEXT)(GLubyte red, GLubyte green, GLubyte blue) |
| { |
| DISPATCH(SecondaryColor3ubEXT, (red, green, blue), (F, "glSecondaryColor3ubEXT(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubv)(const GLubyte * v) |
| { |
| DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ubvEXT)(const GLubyte * v) |
| { |
| DISPATCH(SecondaryColor3ubvEXT, (v), (F, "glSecondaryColor3ubvEXT(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3ui)(GLuint red, GLuint green, GLuint blue) |
| { |
| DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3ui(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiEXT)(GLuint red, GLuint green, GLuint blue) |
| { |
| DISPATCH(SecondaryColor3uiEXT, (red, green, blue), (F, "glSecondaryColor3uiEXT(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uiv)(const GLuint * v) |
| { |
| DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uiv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3uivEXT)(const GLuint * v) |
| { |
| DISPATCH(SecondaryColor3uivEXT, (v), (F, "glSecondaryColor3uivEXT(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3us)(GLushort red, GLushort green, GLushort blue) |
| { |
| DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3us(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usEXT)(GLushort red, GLushort green, GLushort blue) |
| { |
| DISPATCH(SecondaryColor3usEXT, (red, green, blue), (F, "glSecondaryColor3usEXT(%d, %d, %d);\n", red, green, blue)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usv)(const GLushort * v) |
| { |
| DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usv(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColor3usvEXT)(const GLushort * v) |
| { |
| DISPATCH(SecondaryColor3usvEXT, (v), (F, "glSecondaryColor3usvEXT(%p);\n", (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointer)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointer(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SecondaryColorPointerEXT)(GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(SecondaryColorPointerEXT, (size, type, stride, pointer), (F, "glSecondaryColorPointerEXT(%d, 0x%x, %d, %p);\n", size, type, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(AreProgramsResidentNV)(GLsizei n, const GLuint * ids, GLboolean * residences) |
| { |
| RETURN_DISPATCH(AreProgramsResidentNV, (n, ids, residences), (F, "glAreProgramsResidentNV(%d, %p, %p);\n", n, (const void *) ids, (const void *) residences)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BindProgramARB)(GLenum target, GLuint program) |
| { |
| DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramARB(0x%x, %d);\n", target, program)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BindProgramNV)(GLenum target, GLuint program) |
| { |
| DISPATCH(BindProgramNV, (target, program), (F, "glBindProgramNV(0x%x, %d);\n", target, program)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteProgramsARB)(GLsizei n, const GLuint * programs) |
| { |
| DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsARB(%d, %p);\n", n, (const void *) programs)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteProgramsNV)(GLsizei n, const GLuint * programs) |
| { |
| DISPATCH(DeleteProgramsNV, (n, programs), (F, "glDeleteProgramsNV(%d, %p);\n", n, (const void *) programs)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ExecuteProgramNV)(GLenum target, GLuint id, const GLfloat * params) |
| { |
| DISPATCH(ExecuteProgramNV, (target, id, params), (F, "glExecuteProgramNV(0x%x, %d, %p);\n", target, id, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GenProgramsARB)(GLsizei n, GLuint * programs) |
| { |
| DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsARB(%d, %p);\n", n, (const void *) programs)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GenProgramsNV)(GLsizei n, GLuint * programs) |
| { |
| DISPATCH(GenProgramsNV, (n, programs), (F, "glGenProgramsNV(%d, %p);\n", n, (const void *) programs)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetProgramParameterdvNV)(GLenum target, GLuint index, GLenum pname, GLdouble * params) |
| { |
| DISPATCH(GetProgramParameterdvNV, (target, index, pname, params), (F, "glGetProgramParameterdvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetProgramParameterfvNV)(GLenum target, GLuint index, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetProgramParameterfvNV, (target, index, pname, params), (F, "glGetProgramParameterfvNV(0x%x, %d, 0x%x, %p);\n", target, index, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetProgramivNV)(GLuint id, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetProgramivNV, (id, pname, params), (F, "glGetProgramivNV(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetProgramStringNV)(GLuint id, GLenum pname, GLubyte * program) |
| { |
| DISPATCH(GetProgramStringNV, (id, pname, program), (F, "glGetProgramStringNV(%d, 0x%x, %p);\n", id, pname, (const void *) program)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetTrackMatrixivNV)(GLenum target, GLuint address, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetTrackMatrixivNV, (target, address, pname, params), (F, "glGetTrackMatrixivNV(0x%x, %d, 0x%x, %p);\n", target, address, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvARB)(GLuint index, GLenum pname, GLdouble * params) |
| { |
| DISPATCH(GetVertexAttribdvARB, (index, pname, params), (F, "glGetVertexAttribdvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvARB)(GLuint index, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetVertexAttribfvARB, (index, pname, params), (F, "glGetVertexAttribfvARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivARB)(GLuint index, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetVertexAttribivARB, (index, pname, params), (F, "glGetVertexAttribivARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervARB)(GLuint index, GLenum pname, GLvoid ** params) |
| { |
| DISPATCH(GetVertexAttribPointervNV, (index, pname, params), (F, "glGetVertexAttribPointervARB(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetVertexAttribPointervNV)(GLuint index, GLenum pname, GLvoid ** params) |
| { |
| DISPATCH(GetVertexAttribPointervNV, (index, pname, params), (F, "glGetVertexAttribPointervNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramARB)(GLuint program) |
| { |
| RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramARB(%d);\n", program)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsProgramNV)(GLuint program) |
| { |
| RETURN_DISPATCH(IsProgramNV, (program), (F, "glIsProgramNV(%d);\n", program)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LoadProgramNV)(GLenum target, GLuint id, GLsizei len, const GLubyte * program) |
| { |
| DISPATCH(LoadProgramNV, (target, id, len, program), (F, "glLoadProgramNV(0x%x, %d, %d, %p);\n", target, id, len, (const void *) program)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dNV)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| DISPATCH(ProgramParameter4dNV, (target, index, x, y, z, w), (F, "glProgramParameter4dNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramParameter4dvNV)(GLenum target, GLuint index, const GLdouble * params) |
| { |
| DISPATCH(ProgramParameter4dvNV, (target, index, params), (F, "glProgramParameter4dvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fNV)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| DISPATCH(ProgramParameter4fNV, (target, index, x, y, z, w), (F, "glProgramParameter4fNV(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramParameter4fvNV)(GLenum target, GLuint index, const GLfloat * params) |
| { |
| DISPATCH(ProgramParameter4fvNV, (target, index, params), (F, "glProgramParameter4fvNV(0x%x, %d, %p);\n", target, index, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramParameters4dvNV)(GLenum target, GLuint index, GLuint num, const GLdouble * params) |
| { |
| DISPATCH(ProgramParameters4dvNV, (target, index, num, params), (F, "glProgramParameters4dvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramParameters4fvNV)(GLenum target, GLuint index, GLuint num, const GLfloat * params) |
| { |
| DISPATCH(ProgramParameters4fvNV, (target, index, num, params), (F, "glProgramParameters4fvNV(0x%x, %d, %d, %p);\n", target, index, num, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RequestResidentProgramsNV)(GLsizei n, const GLuint * ids) |
| { |
| DISPATCH(RequestResidentProgramsNV, (n, ids), (F, "glRequestResidentProgramsNV(%d, %p);\n", n, (const void *) ids)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(TrackMatrixNV)(GLenum target, GLuint address, GLenum matrix, GLenum transform) |
| { |
| DISPATCH(TrackMatrixNV, (target, address, matrix, transform), (F, "glTrackMatrixNV(0x%x, %d, 0x%x, 0x%x);\n", target, address, matrix, transform)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerNV)(GLuint index, GLint size, GLenum type, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(VertexAttribPointerNV, (index, size, type, stride, pointer), (F, "glVertexAttribPointerNV(%d, %d, 0x%x, %d, %p);\n", index, size, type, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dARB)(GLuint index, GLdouble x) |
| { |
| DISPATCH(VertexAttrib1dARB, (index, x), (F, "glVertexAttrib1dARB(%d, %f);\n", index, x)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvARB)(GLuint index, const GLdouble * v) |
| { |
| DISPATCH(VertexAttrib1dvARB, (index, v), (F, "glVertexAttrib1dvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fARB)(GLuint index, GLfloat x) |
| { |
| DISPATCH(VertexAttrib1fARB, (index, x), (F, "glVertexAttrib1fARB(%d, %f);\n", index, x)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvARB)(GLuint index, const GLfloat * v) |
| { |
| DISPATCH(VertexAttrib1fvARB, (index, v), (F, "glVertexAttrib1fvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sARB)(GLuint index, GLshort x) |
| { |
| DISPATCH(VertexAttrib1sARB, (index, x), (F, "glVertexAttrib1sARB(%d, %d);\n", index, x)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svARB)(GLuint index, const GLshort * v) |
| { |
| DISPATCH(VertexAttrib1svARB, (index, v), (F, "glVertexAttrib1svARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dARB)(GLuint index, GLdouble x, GLdouble y) |
| { |
| DISPATCH(VertexAttrib2dARB, (index, x, y), (F, "glVertexAttrib2dARB(%d, %f, %f);\n", index, x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvARB)(GLuint index, const GLdouble * v) |
| { |
| DISPATCH(VertexAttrib2dvARB, (index, v), (F, "glVertexAttrib2dvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fARB)(GLuint index, GLfloat x, GLfloat y) |
| { |
| DISPATCH(VertexAttrib2fARB, (index, x, y), (F, "glVertexAttrib2fARB(%d, %f, %f);\n", index, x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvARB)(GLuint index, const GLfloat * v) |
| { |
| DISPATCH(VertexAttrib2fvARB, (index, v), (F, "glVertexAttrib2fvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sARB)(GLuint index, GLshort x, GLshort y) |
| { |
| DISPATCH(VertexAttrib2sARB, (index, x, y), (F, "glVertexAttrib2sARB(%d, %d, %d);\n", index, x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svARB)(GLuint index, const GLshort * v) |
| { |
| DISPATCH(VertexAttrib2svARB, (index, v), (F, "glVertexAttrib2svARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| DISPATCH(VertexAttrib3dARB, (index, x, y, z), (F, "glVertexAttrib3dARB(%d, %f, %f, %f);\n", index, x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvARB)(GLuint index, const GLdouble * v) |
| { |
| DISPATCH(VertexAttrib3dvARB, (index, v), (F, "glVertexAttrib3dvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| DISPATCH(VertexAttrib3fARB, (index, x, y, z), (F, "glVertexAttrib3fARB(%d, %f, %f, %f);\n", index, x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvARB)(GLuint index, const GLfloat * v) |
| { |
| DISPATCH(VertexAttrib3fvARB, (index, v), (F, "glVertexAttrib3fvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sARB)(GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| DISPATCH(VertexAttrib3sARB, (index, x, y, z), (F, "glVertexAttrib3sARB(%d, %d, %d, %d);\n", index, x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svARB)(GLuint index, const GLshort * v) |
| { |
| DISPATCH(VertexAttrib3svARB, (index, v), (F, "glVertexAttrib3svARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dARB)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| DISPATCH(VertexAttrib4dARB, (index, x, y, z, w), (F, "glVertexAttrib4dARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvARB)(GLuint index, const GLdouble * v) |
| { |
| DISPATCH(VertexAttrib4dvARB, (index, v), (F, "glVertexAttrib4dvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fARB)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| DISPATCH(VertexAttrib4fARB, (index, x, y, z, w), (F, "glVertexAttrib4fARB(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvARB)(GLuint index, const GLfloat * v) |
| { |
| DISPATCH(VertexAttrib4fvARB, (index, v), (F, "glVertexAttrib4fvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sARB)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| DISPATCH(VertexAttrib4sARB, (index, x, y, z, w), (F, "glVertexAttrib4sARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svARB)(GLuint index, const GLshort * v) |
| { |
| DISPATCH(VertexAttrib4svARB, (index, v), (F, "glVertexAttrib4svARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubARB)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
| { |
| DISPATCH(VertexAttrib4NubARB, (index, x, y, z, w), (F, "glVertexAttrib4NubARB(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NubvARB)(GLuint index, const GLubyte * v) |
| { |
| DISPATCH(VertexAttrib4NubvARB, (index, v), (F, "glVertexAttrib4NubvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs1dvNV)(GLuint index, GLsizei n, const GLdouble * v) |
| { |
| DISPATCH(VertexAttribs1dvNV, (index, n, v), (F, "glVertexAttribs1dvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs1fvNV)(GLuint index, GLsizei n, const GLfloat * v) |
| { |
| DISPATCH(VertexAttribs1fvNV, (index, n, v), (F, "glVertexAttribs1fvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs1svNV)(GLuint index, GLsizei n, const GLshort * v) |
| { |
| DISPATCH(VertexAttribs1svNV, (index, n, v), (F, "glVertexAttribs1svNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs2dvNV)(GLuint index, GLsizei n, const GLdouble * v) |
| { |
| DISPATCH(VertexAttribs2dvNV, (index, n, v), (F, "glVertexAttribs2dvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs2fvNV)(GLuint index, GLsizei n, const GLfloat * v) |
| { |
| DISPATCH(VertexAttribs2fvNV, (index, n, v), (F, "glVertexAttribs2fvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs2svNV)(GLuint index, GLsizei n, const GLshort * v) |
| { |
| DISPATCH(VertexAttribs2svNV, (index, n, v), (F, "glVertexAttribs2svNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs3dvNV)(GLuint index, GLsizei n, const GLdouble * v) |
| { |
| DISPATCH(VertexAttribs3dvNV, (index, n, v), (F, "glVertexAttribs3dvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs3fvNV)(GLuint index, GLsizei n, const GLfloat * v) |
| { |
| DISPATCH(VertexAttribs3fvNV, (index, n, v), (F, "glVertexAttribs3fvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs3svNV)(GLuint index, GLsizei n, const GLshort * v) |
| { |
| DISPATCH(VertexAttribs3svNV, (index, n, v), (F, "glVertexAttribs3svNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs4dvNV)(GLuint index, GLsizei n, const GLdouble * v) |
| { |
| DISPATCH(VertexAttribs4dvNV, (index, n, v), (F, "glVertexAttribs4dvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs4fvNV)(GLuint index, GLsizei n, const GLfloat * v) |
| { |
| DISPATCH(VertexAttribs4fvNV, (index, n, v), (F, "glVertexAttribs4fvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs4svNV)(GLuint index, GLsizei n, const GLshort * v) |
| { |
| DISPATCH(VertexAttribs4svNV, (index, n, v), (F, "glVertexAttribs4svNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribs4ubvNV)(GLuint index, GLsizei n, const GLubyte * v) |
| { |
| DISPATCH(VertexAttribs4ubvNV, (index, n, v), (F, "glVertexAttribs4ubvNV(%d, %d, %p);\n", index, n, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointParameteri)(GLenum pname, GLint param) |
| { |
| DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteri(0x%x, %d);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointParameteriNV)(GLenum pname, GLint param) |
| { |
| DISPATCH(PointParameteriNV, (pname, param), (F, "glPointParameteriNV(0x%x, %d);\n", pname, param)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointParameteriv)(GLenum pname, const GLint * params) |
| { |
| DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameteriv(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PointParameterivNV)(GLenum pname, const GLint * params) |
| { |
| DISPATCH(PointParameterivNV, (pname, params), (F, "glPointParameterivNV(0x%x, %p);\n", pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiDrawArrays)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) |
| { |
| DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArrays(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiDrawArraysEXT)(GLenum mode, GLint * first, GLsizei * count, GLsizei primcount) |
| { |
| DISPATCH(MultiDrawArraysEXT, (mode, first, count, primcount), (F, "glMultiDrawArraysEXT(0x%x, %p, %p, %d);\n", mode, (const void *) first, (const void *) count, primcount)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiDrawElements)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) |
| { |
| DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElements(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiDrawElementsEXT)(GLenum mode, const GLsizei * count, GLenum type, const GLvoid ** indices, GLsizei primcount) |
| { |
| DISPATCH(MultiDrawElementsEXT, (mode, count, type, indices, primcount), (F, "glMultiDrawElementsEXT(0x%x, %p, 0x%x, %p, %d);\n", mode, (const void *) count, type, (const void *) indices, primcount)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ActiveStencilFaceEXT)(GLenum face) |
| { |
| DISPATCH(ActiveStencilFaceEXT, (face), (F, "glActiveStencilFaceEXT(0x%x);\n", face)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteFencesNV)(GLsizei n, const GLuint * fences) |
| { |
| DISPATCH(DeleteFencesNV, (n, fences), (F, "glDeleteFencesNV(%d, %p);\n", n, (const void *) fences)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GenFencesNV)(GLsizei n, GLuint * fences) |
| { |
| DISPATCH(GenFencesNV, (n, fences), (F, "glGenFencesNV(%d, %p);\n", n, (const void *) fences)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsFenceNV)(GLuint fence) |
| { |
| RETURN_DISPATCH(IsFenceNV, (fence), (F, "glIsFenceNV(%d);\n", fence)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(TestFenceNV)(GLuint fence) |
| { |
| RETURN_DISPATCH(TestFenceNV, (fence), (F, "glTestFenceNV(%d);\n", fence)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetFenceivNV)(GLuint fence, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetFenceivNV, (fence, pname, params), (F, "glGetFenceivNV(%d, 0x%x, %p);\n", fence, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FinishFenceNV)(GLuint fence) |
| { |
| DISPATCH(FinishFenceNV, (fence), (F, "glFinishFenceNV(%d);\n", fence)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SetFenceNV)(GLuint fence, GLenum condition) |
| { |
| DISPATCH(SetFenceNV, (fence, condition), (F, "glSetFenceNV(%d, 0x%x);\n", fence, condition)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4bvARB)(GLuint index, const GLbyte * v) |
| { |
| DISPATCH(VertexAttrib4bvARB, (index, v), (F, "glVertexAttrib4bvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ivARB)(GLuint index, const GLint * v) |
| { |
| DISPATCH(VertexAttrib4ivARB, (index, v), (F, "glVertexAttrib4ivARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvARB)(GLuint index, const GLubyte * v) |
| { |
| DISPATCH(VertexAttrib4ubvARB, (index, v), (F, "glVertexAttrib4ubvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4usvARB)(GLuint index, const GLushort * v) |
| { |
| DISPATCH(VertexAttrib4usvARB, (index, v), (F, "glVertexAttrib4usvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4uivARB)(GLuint index, const GLuint * v) |
| { |
| DISPATCH(VertexAttrib4uivARB, (index, v), (F, "glVertexAttrib4uivARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NbvARB)(GLuint index, const GLbyte * v) |
| { |
| DISPATCH(VertexAttrib4NbvARB, (index, v), (F, "glVertexAttrib4NbvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NsvARB)(GLuint index, const GLshort * v) |
| { |
| DISPATCH(VertexAttrib4NsvARB, (index, v), (F, "glVertexAttrib4NsvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NivARB)(GLuint index, const GLint * v) |
| { |
| DISPATCH(VertexAttrib4NivARB, (index, v), (F, "glVertexAttrib4NivARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NusvARB)(GLuint index, const GLushort * v) |
| { |
| DISPATCH(VertexAttrib4NusvARB, (index, v), (F, "glVertexAttrib4NusvARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4NuivARB)(GLuint index, const GLuint * v) |
| { |
| DISPATCH(VertexAttrib4NuivARB, (index, v), (F, "glVertexAttrib4NuivARB(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttribPointerARB)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const GLvoid * pointer) |
| { |
| DISPATCH(VertexAttribPointerARB, (index, size, type, normalized, stride, pointer), (F, "glVertexAttribPointerARB(%d, %d, 0x%x, %d, %d, %p);\n", index, size, type, normalized, stride, (const void *) pointer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EnableVertexAttribArrayARB)(GLuint index) |
| { |
| DISPATCH(EnableVertexAttribArrayARB, (index), (F, "glEnableVertexAttribArrayARB(%d);\n", index)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DisableVertexAttribArrayARB)(GLuint index) |
| { |
| DISPATCH(DisableVertexAttribArrayARB, (index), (F, "glDisableVertexAttribArrayARB(%d);\n", index)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramStringARB)(GLenum target, GLenum format, GLsizei len, const GLvoid * string) |
| { |
| DISPATCH(ProgramStringARB, (target, format, len, string), (F, "glProgramStringARB(0x%x, 0x%x, %d, %p);\n", target, format, len, (const void *) string)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| DISPATCH(ProgramEnvParameter4dARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) |
| { |
| DISPATCH(ProgramEnvParameter4dvARB, (target, index, params), (F, "glProgramEnvParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| DISPATCH(ProgramEnvParameter4fARB, (target, index, x, y, z, w), (F, "glProgramEnvParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramEnvParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) |
| { |
| DISPATCH(ProgramEnvParameter4fvARB, (target, index, params), (F, "glProgramEnvParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dARB)(GLenum target, GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| DISPATCH(ProgramLocalParameter4dARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4dARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4dvARB)(GLenum target, GLuint index, const GLdouble * params) |
| { |
| DISPATCH(ProgramLocalParameter4dvARB, (target, index, params), (F, "glProgramLocalParameter4dvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fARB)(GLenum target, GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| DISPATCH(ProgramLocalParameter4fARB, (target, index, x, y, z, w), (F, "glProgramLocalParameter4fARB(0x%x, %d, %f, %f, %f, %f);\n", target, index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramLocalParameter4fvARB)(GLenum target, GLuint index, const GLfloat * params) |
| { |
| DISPATCH(ProgramLocalParameter4fvARB, (target, index, params), (F, "glProgramLocalParameter4fvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterdvARB)(GLenum target, GLuint index, GLdouble * params) |
| { |
| DISPATCH(GetProgramEnvParameterdvARB, (target, index, params), (F, "glGetProgramEnvParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetProgramEnvParameterfvARB)(GLenum target, GLuint index, GLfloat * params) |
| { |
| DISPATCH(GetProgramEnvParameterfvARB, (target, index, params), (F, "glGetProgramEnvParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterdvARB)(GLenum target, GLuint index, GLdouble * params) |
| { |
| DISPATCH(GetProgramLocalParameterdvARB, (target, index, params), (F, "glGetProgramLocalParameterdvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetProgramLocalParameterfvARB)(GLenum target, GLuint index, GLfloat * params) |
| { |
| DISPATCH(GetProgramLocalParameterfvARB, (target, index, params), (F, "glGetProgramLocalParameterfvARB(0x%x, %d, %p);\n", target, index, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetProgramivARB)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetProgramivARB, (target, pname, params), (F, "glGetProgramivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetProgramStringARB)(GLenum target, GLenum pname, GLvoid * string) |
| { |
| DISPATCH(GetProgramStringARB, (target, pname, string), (F, "glGetProgramStringARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) string)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| DISPATCH(ProgramNamedParameter4fNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4fNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| DISPATCH(ProgramNamedParameter4dNV, (id, len, name, x, y, z, w), (F, "glProgramNamedParameter4dNV(%d, %d, %p, %f, %f, %f, %f);\n", id, len, (const void *) name, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4fvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLfloat * v) |
| { |
| DISPATCH(ProgramNamedParameter4fvNV, (id, len, name, v), (F, "glProgramNamedParameter4fvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ProgramNamedParameter4dvNV)(GLuint id, GLsizei len, const GLubyte * name, const GLdouble * v) |
| { |
| DISPATCH(ProgramNamedParameter4dvNV, (id, len, name, v), (F, "glProgramNamedParameter4dvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterfvNV)(GLuint id, GLsizei len, const GLubyte * name, GLfloat * params) |
| { |
| DISPATCH(GetProgramNamedParameterfvNV, (id, len, name, params), (F, "glGetProgramNamedParameterfvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetProgramNamedParameterdvNV)(GLuint id, GLsizei len, const GLubyte * name, GLdouble * params) |
| { |
| DISPATCH(GetProgramNamedParameterdvNV, (id, len, name, params), (F, "glGetProgramNamedParameterdvNV(%d, %d, %p, %p);\n", id, len, (const void *) name, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BindBuffer)(GLenum target, GLuint buffer) |
| { |
| DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBuffer(0x%x, %d);\n", target, buffer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BindBufferARB)(GLenum target, GLuint buffer) |
| { |
| DISPATCH(BindBufferARB, (target, buffer), (F, "glBindBufferARB(0x%x, %d);\n", target, buffer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BufferData)(GLenum target, GLsizeiptr size, const GLvoid * data, GLenum usage) |
| { |
| DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferData(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BufferDataARB)(GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage) |
| { |
| DISPATCH(BufferDataARB, (target, size, data, usage), (F, "glBufferDataARB(0x%x, %d, %p, 0x%x);\n", target, size, (const void *) data, usage)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, const GLvoid * data) |
| { |
| DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data) |
| { |
| DISPATCH(BufferSubDataARB, (target, offset, size, data), (F, "glBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteBuffers)(GLsizei n, const GLuint * buffer) |
| { |
| DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffers(%d, %p);\n", n, (const void *) buffer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteBuffersARB)(GLsizei n, const GLuint * buffer) |
| { |
| DISPATCH(DeleteBuffersARB, (n, buffer), (F, "glDeleteBuffersARB(%d, %p);\n", n, (const void *) buffer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GenBuffers)(GLsizei n, GLuint * buffer) |
| { |
| DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffers(%d, %p);\n", n, (const void *) buffer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GenBuffersARB)(GLsizei n, GLuint * buffer) |
| { |
| DISPATCH(GenBuffersARB, (n, buffer), (F, "glGenBuffersARB(%d, %p);\n", n, (const void *) buffer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetBufferParameteriv)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameteriv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetBufferParameterivARB)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetBufferParameterivARB, (target, pname, params), (F, "glGetBufferParameterivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetBufferPointerv)(GLenum target, GLenum pname, GLvoid ** params) |
| { |
| DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointerv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetBufferPointervARB)(GLenum target, GLenum pname, GLvoid ** params) |
| { |
| DISPATCH(GetBufferPointervARB, (target, pname, params), (F, "glGetBufferPointervARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetBufferSubData)(GLenum target, GLintptr offset, GLsizeiptr size, GLvoid * data) |
| { |
| DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubData(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetBufferSubDataARB)(GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data) |
| { |
| DISPATCH(GetBufferSubDataARB, (target, offset, size, data), (F, "glGetBufferSubDataARB(0x%x, %d, %d, %p);\n", target, offset, size, (const void *) data)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsBuffer)(GLuint buffer) |
| { |
| RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBuffer(%d);\n", buffer)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsBufferARB)(GLuint buffer) |
| { |
| RETURN_DISPATCH(IsBufferARB, (buffer), (F, "glIsBufferARB(%d);\n", buffer)); |
| } |
| |
| KEYWORD1 GLvoid * KEYWORD2 NAME(MapBuffer)(GLenum target, GLenum access) |
| { |
| RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBuffer(0x%x, 0x%x);\n", target, access)); |
| } |
| |
| KEYWORD1 GLvoid * KEYWORD2 NAME(MapBufferARB)(GLenum target, GLenum access) |
| { |
| RETURN_DISPATCH(MapBufferARB, (target, access), (F, "glMapBufferARB(0x%x, 0x%x);\n", target, access)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBuffer)(GLenum target) |
| { |
| RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBuffer(0x%x);\n", target)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(UnmapBufferARB)(GLenum target) |
| { |
| RETURN_DISPATCH(UnmapBufferARB, (target), (F, "glUnmapBufferARB(0x%x);\n", target)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DepthBoundsEXT)(GLclampd zmin, GLclampd zmax) |
| { |
| DISPATCH(DepthBoundsEXT, (zmin, zmax), (F, "glDepthBoundsEXT(%f, %f);\n", zmin, zmax)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GenQueries)(GLsizei n, GLuint * ids) |
| { |
| DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueries(%d, %p);\n", n, (const void *) ids)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GenQueriesARB)(GLsizei n, GLuint * ids) |
| { |
| DISPATCH(GenQueriesARB, (n, ids), (F, "glGenQueriesARB(%d, %p);\n", n, (const void *) ids)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteQueries)(GLsizei n, const GLuint * ids) |
| { |
| DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueries(%d, %p);\n", n, (const void *) ids)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteQueriesARB)(GLsizei n, const GLuint * ids) |
| { |
| DISPATCH(DeleteQueriesARB, (n, ids), (F, "glDeleteQueriesARB(%d, %p);\n", n, (const void *) ids)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsQuery)(GLuint id) |
| { |
| RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQuery(%d);\n", id)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsQueryARB)(GLuint id) |
| { |
| RETURN_DISPATCH(IsQueryARB, (id), (F, "glIsQueryARB(%d);\n", id)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BeginQuery)(GLenum target, GLuint id) |
| { |
| DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQuery(0x%x, %d);\n", target, id)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BeginQueryARB)(GLenum target, GLuint id) |
| { |
| DISPATCH(BeginQueryARB, (target, id), (F, "glBeginQueryARB(0x%x, %d);\n", target, id)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EndQuery)(GLenum target) |
| { |
| DISPATCH(EndQueryARB, (target), (F, "glEndQuery(0x%x);\n", target)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EndQueryARB)(GLenum target) |
| { |
| DISPATCH(EndQueryARB, (target), (F, "glEndQueryARB(0x%x);\n", target)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetQueryiv)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryiv(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetQueryivARB)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetQueryivARB, (target, pname, params), (F, "glGetQueryivARB(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetQueryObjectiv)(GLuint id, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetQueryObjectivARB)(GLuint id, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetQueryObjectivARB, (id, pname, params), (F, "glGetQueryObjectivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuiv)(GLuint id, GLenum pname, GLuint * params) |
| { |
| DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuiv(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint * params) |
| { |
| DISPATCH(GetQueryObjectuivARB, (id, pname, params), (F, "glGetQueryObjectuivARB(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiModeDrawArraysIBM)(const GLenum * mode, const GLint * first, const GLsizei * count, GLsizei primcount, GLint modestride) |
| { |
| DISPATCH(MultiModeDrawArraysIBM, (mode, first, count, primcount, modestride), (F, "glMultiModeDrawArraysIBM(%p, %p, %p, %d, %d);\n", (const void *) mode, (const void *) first, (const void *) count, primcount, modestride)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(MultiModeDrawElementsIBM)(const GLenum * mode, const GLsizei * count, GLenum type, const GLvoid * const * indices, GLsizei primcount, GLint modestride) |
| { |
| DISPATCH(MultiModeDrawElementsIBM, (mode, count, type, indices, primcount, modestride), (F, "glMultiModeDrawElementsIBM(%p, %p, 0x%x, %p, %d, %d);\n", (const void *) mode, (const void *) count, type, (const void *) indices, primcount, modestride)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateEXT)(GLenum modeRGB, GLenum modeA) |
| { |
| DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateEXT(0x%x, 0x%x);\n", modeRGB, modeA)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BlendEquationSeparateATI)(GLenum modeRGB, GLenum modeA) |
| { |
| DISPATCH(BlendEquationSeparateEXT, (modeRGB, modeA), (F, "glBlendEquationSeparateATI(0x%x, 0x%x);\n", modeRGB, modeA)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteObjectARB)(GLhandleARB obj) |
| { |
| DISPATCH(DeleteObjectARB, (obj), (F, "glDeleteObjectARB(%d);\n", obj)); |
| } |
| |
| KEYWORD1 GLhandleARB KEYWORD2 NAME(GetHandleARB)(GLenum pname) |
| { |
| RETURN_DISPATCH(GetHandleARB, (pname), (F, "glGetHandleARB(0x%x);\n", pname)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DetachObjectARB)(GLhandleARB containerObj, GLhandleARB attachedObj) |
| { |
| DISPATCH(DetachObjectARB, (containerObj, attachedObj), (F, "glDetachObjectARB(%d, %d);\n", containerObj, attachedObj)); |
| } |
| |
| KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateShaderObjectARB)(GLenum shaderType) |
| { |
| RETURN_DISPATCH(CreateShaderObjectARB, (shaderType), (F, "glCreateShaderObjectARB(0x%x);\n", shaderType)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ShaderSourceARB)(GLhandleARB shaderObj, GLsizei count, const GLcharARB ** string, const GLint * length) |
| { |
| DISPATCH(ShaderSourceARB, (shaderObj, count, string, length), (F, "glShaderSourceARB(%d, %d, %p, %p);\n", shaderObj, count, (const void *) string, (const void *) length)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(CompileShaderARB)(GLhandleARB shaderObj) |
| { |
| DISPATCH(CompileShaderARB, (shaderObj), (F, "glCompileShaderARB(%d);\n", shaderObj)); |
| } |
| |
| KEYWORD1 GLhandleARB KEYWORD2 NAME(CreateProgramObjectARB)(void) |
| { |
| RETURN_DISPATCH(CreateProgramObjectARB, (), (F, "glCreateProgramObjectARB();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(AttachObjectARB)(GLhandleARB containerObj, GLhandleARB obj) |
| { |
| DISPATCH(AttachObjectARB, (containerObj, obj), (F, "glAttachObjectARB(%d, %d);\n", containerObj, obj)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(LinkProgramARB)(GLhandleARB programObj) |
| { |
| DISPATCH(LinkProgramARB, (programObj), (F, "glLinkProgramARB(%d);\n", programObj)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(UseProgramObjectARB)(GLhandleARB programObj) |
| { |
| DISPATCH(UseProgramObjectARB, (programObj), (F, "glUseProgramObjectARB(%d);\n", programObj)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ValidateProgramARB)(GLhandleARB programObj) |
| { |
| DISPATCH(ValidateProgramARB, (programObj), (F, "glValidateProgramARB(%d);\n", programObj)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform1fARB)(GLint location, GLfloat v0) |
| { |
| DISPATCH(Uniform1fARB, (location, v0), (F, "glUniform1fARB(%d, %f);\n", location, v0)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform2fARB)(GLint location, GLfloat v0, GLfloat v1) |
| { |
| DISPATCH(Uniform2fARB, (location, v0, v1), (F, "glUniform2fARB(%d, %f, %f);\n", location, v0, v1)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform3fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2) |
| { |
| DISPATCH(Uniform3fARB, (location, v0, v1, v2), (F, "glUniform3fARB(%d, %f, %f, %f);\n", location, v0, v1, v2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform4fARB)(GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3) |
| { |
| DISPATCH(Uniform4fARB, (location, v0, v1, v2, v3), (F, "glUniform4fARB(%d, %f, %f, %f, %f);\n", location, v0, v1, v2, v3)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform1iARB)(GLint location, GLint v0) |
| { |
| DISPATCH(Uniform1iARB, (location, v0), (F, "glUniform1iARB(%d, %d);\n", location, v0)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform2iARB)(GLint location, GLint v0, GLint v1) |
| { |
| DISPATCH(Uniform2iARB, (location, v0, v1), (F, "glUniform2iARB(%d, %d, %d);\n", location, v0, v1)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform3iARB)(GLint location, GLint v0, GLint v1, GLint v2) |
| { |
| DISPATCH(Uniform3iARB, (location, v0, v1, v2), (F, "glUniform3iARB(%d, %d, %d, %d);\n", location, v0, v1, v2)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform4iARB)(GLint location, GLint v0, GLint v1, GLint v2, GLint v3) |
| { |
| DISPATCH(Uniform4iARB, (location, v0, v1, v2, v3), (F, "glUniform4iARB(%d, %d, %d, %d, %d);\n", location, v0, v1, v2, v3)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform1fvARB)(GLint location, GLsizei count, const GLfloat * value) |
| { |
| DISPATCH(Uniform1fvARB, (location, count, value), (F, "glUniform1fvARB(%d, %d, %p);\n", location, count, (const void *) value)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform2fvARB)(GLint location, GLsizei count, const GLfloat * value) |
| { |
| DISPATCH(Uniform2fvARB, (location, count, value), (F, "glUniform2fvARB(%d, %d, %p);\n", location, count, (const void *) value)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform3fvARB)(GLint location, GLsizei count, const GLfloat * value) |
| { |
| DISPATCH(Uniform3fvARB, (location, count, value), (F, "glUniform3fvARB(%d, %d, %p);\n", location, count, (const void *) value)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform4fvARB)(GLint location, GLsizei count, const GLfloat * value) |
| { |
| DISPATCH(Uniform4fvARB, (location, count, value), (F, "glUniform4fvARB(%d, %d, %p);\n", location, count, (const void *) value)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform1ivARB)(GLint location, GLsizei count, const GLint * value) |
| { |
| DISPATCH(Uniform1ivARB, (location, count, value), (F, "glUniform1ivARB(%d, %d, %p);\n", location, count, (const void *) value)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform2ivARB)(GLint location, GLsizei count, const GLint * value) |
| { |
| DISPATCH(Uniform2ivARB, (location, count, value), (F, "glUniform2ivARB(%d, %d, %p);\n", location, count, (const void *) value)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform3ivARB)(GLint location, GLsizei count, const GLint * value) |
| { |
| DISPATCH(Uniform3ivARB, (location, count, value), (F, "glUniform3ivARB(%d, %d, %p);\n", location, count, (const void *) value)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(Uniform4ivARB)(GLint location, GLsizei count, const GLint * value) |
| { |
| DISPATCH(Uniform4ivARB, (location, count, value), (F, "glUniform4ivARB(%d, %d, %p);\n", location, count, (const void *) value)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(UniformMatrix2fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
| { |
| DISPATCH(UniformMatrix2fvARB, (location, count, transpose, value), (F, "glUniformMatrix2fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(UniformMatrix3fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
| { |
| DISPATCH(UniformMatrix3fvARB, (location, count, transpose, value), (F, "glUniformMatrix3fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(UniformMatrix4fvARB)(GLint location, GLsizei count, GLboolean transpose, const GLfloat * value) |
| { |
| DISPATCH(UniformMatrix4fvARB, (location, count, transpose, value), (F, "glUniformMatrix4fvARB(%d, %d, %d, %p);\n", location, count, transpose, (const void *) value)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetObjectParameterfvARB)(GLhandleARB obj, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetObjectParameterfvARB, (obj, pname, params), (F, "glGetObjectParameterfvARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetObjectParameterivARB)(GLhandleARB obj, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetObjectParameterivARB, (obj, pname, params), (F, "glGetObjectParameterivARB(%d, 0x%x, %p);\n", obj, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetInfoLogARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog) |
| { |
| DISPATCH(GetInfoLogARB, (obj, maxLength, length, infoLog), (F, "glGetInfoLogARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) infoLog)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetAttachedObjectsARB)(GLhandleARB containerObj, GLsizei maxLength, GLsizei * length, GLhandleARB * infoLog) |
| { |
| DISPATCH(GetAttachedObjectsARB, (containerObj, maxLength, length, infoLog), (F, "glGetAttachedObjectsARB(%d, %d, %p, %p);\n", containerObj, maxLength, (const void *) length, (const void *) infoLog)); |
| } |
| |
| KEYWORD1 GLint KEYWORD2 NAME(GetUniformLocationARB)(GLhandleARB programObj, const GLcharARB * name) |
| { |
| RETURN_DISPATCH(GetUniformLocationARB, (programObj, name), (F, "glGetUniformLocationARB(%d, %p);\n", programObj, (const void *) name)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetActiveUniformARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) |
| { |
| DISPATCH(GetActiveUniformARB, (programObj, index, maxLength, length, size, type, name), (F, "glGetActiveUniformARB(%d, %d, %d, %p, %p, %p, %p);\n", programObj, index, maxLength, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetUniformfvARB)(GLhandleARB programObj, GLint location, GLfloat * params) |
| { |
| DISPATCH(GetUniformfvARB, (programObj, location, params), (F, "glGetUniformfvARB(%d, %d, %p);\n", programObj, location, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetUniformivARB)(GLhandleARB programObj, GLint location, GLint * params) |
| { |
| DISPATCH(GetUniformivARB, (programObj, location, params), (F, "glGetUniformivARB(%d, %d, %p);\n", programObj, location, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetShaderSourceARB)(GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source) |
| { |
| DISPATCH(GetShaderSourceARB, (obj, maxLength, length, source), (F, "glGetShaderSourceARB(%d, %d, %p, %p);\n", obj, maxLength, (const void *) length, (const void *) source)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BindAttribLocationARB)(GLhandleARB programObj, GLuint index, const GLcharARB * name) |
| { |
| DISPATCH(BindAttribLocationARB, (programObj, index, name), (F, "glBindAttribLocationARB(%d, %d, %p);\n", programObj, index, (const void *) name)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetActiveAttribARB)(GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length, GLint * size, GLenum * type, GLcharARB * name) |
| { |
| DISPATCH(GetActiveAttribARB, (programObj, index, maxLength, length, size, type, name), (F, "glGetActiveAttribARB(%d, %d, %d, %p, %p, %p, %p);\n", programObj, index, maxLength, (const void *) length, (const void *) size, (const void *) type, (const void *) name)); |
| } |
| |
| KEYWORD1 GLint KEYWORD2 NAME(GetAttribLocationARB)(GLhandleARB programObj, const GLcharARB * name) |
| { |
| RETURN_DISPATCH(GetAttribLocationARB, (programObj, name), (F, "glGetAttribLocationARB(%d, %p);\n", programObj, (const void *) name)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetVertexAttribdvNV)(GLuint index, GLenum pname, GLdouble * params) |
| { |
| DISPATCH(GetVertexAttribdvNV, (index, pname, params), (F, "glGetVertexAttribdvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetVertexAttribfvNV)(GLuint index, GLenum pname, GLfloat * params) |
| { |
| DISPATCH(GetVertexAttribfvNV, (index, pname, params), (F, "glGetVertexAttribfvNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetVertexAttribivNV)(GLuint index, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetVertexAttribivNV, (index, pname, params), (F, "glGetVertexAttribivNV(%d, 0x%x, %p);\n", index, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dNV)(GLuint index, GLdouble x) |
| { |
| DISPATCH(VertexAttrib1dNV, (index, x), (F, "glVertexAttrib1dNV(%d, %f);\n", index, x)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib1dvNV)(GLuint index, const GLdouble * v) |
| { |
| DISPATCH(VertexAttrib1dvNV, (index, v), (F, "glVertexAttrib1dvNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fNV)(GLuint index, GLfloat x) |
| { |
| DISPATCH(VertexAttrib1fNV, (index, x), (F, "glVertexAttrib1fNV(%d, %f);\n", index, x)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib1fvNV)(GLuint index, const GLfloat * v) |
| { |
| DISPATCH(VertexAttrib1fvNV, (index, v), (F, "glVertexAttrib1fvNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib1sNV)(GLuint index, GLshort x) |
| { |
| DISPATCH(VertexAttrib1sNV, (index, x), (F, "glVertexAttrib1sNV(%d, %d);\n", index, x)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib1svNV)(GLuint index, const GLshort * v) |
| { |
| DISPATCH(VertexAttrib1svNV, (index, v), (F, "glVertexAttrib1svNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dNV)(GLuint index, GLdouble x, GLdouble y) |
| { |
| DISPATCH(VertexAttrib2dNV, (index, x, y), (F, "glVertexAttrib2dNV(%d, %f, %f);\n", index, x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib2dvNV)(GLuint index, const GLdouble * v) |
| { |
| DISPATCH(VertexAttrib2dvNV, (index, v), (F, "glVertexAttrib2dvNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fNV)(GLuint index, GLfloat x, GLfloat y) |
| { |
| DISPATCH(VertexAttrib2fNV, (index, x, y), (F, "glVertexAttrib2fNV(%d, %f, %f);\n", index, x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib2fvNV)(GLuint index, const GLfloat * v) |
| { |
| DISPATCH(VertexAttrib2fvNV, (index, v), (F, "glVertexAttrib2fvNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib2sNV)(GLuint index, GLshort x, GLshort y) |
| { |
| DISPATCH(VertexAttrib2sNV, (index, x, y), (F, "glVertexAttrib2sNV(%d, %d, %d);\n", index, x, y)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib2svNV)(GLuint index, const GLshort * v) |
| { |
| DISPATCH(VertexAttrib2svNV, (index, v), (F, "glVertexAttrib2svNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z) |
| { |
| DISPATCH(VertexAttrib3dNV, (index, x, y, z), (F, "glVertexAttrib3dNV(%d, %f, %f, %f);\n", index, x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib3dvNV)(GLuint index, const GLdouble * v) |
| { |
| DISPATCH(VertexAttrib3dvNV, (index, v), (F, "glVertexAttrib3dvNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z) |
| { |
| DISPATCH(VertexAttrib3fNV, (index, x, y, z), (F, "glVertexAttrib3fNV(%d, %f, %f, %f);\n", index, x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib3fvNV)(GLuint index, const GLfloat * v) |
| { |
| DISPATCH(VertexAttrib3fvNV, (index, v), (F, "glVertexAttrib3fvNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib3sNV)(GLuint index, GLshort x, GLshort y, GLshort z) |
| { |
| DISPATCH(VertexAttrib3sNV, (index, x, y, z), (F, "glVertexAttrib3sNV(%d, %d, %d, %d);\n", index, x, y, z)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib3svNV)(GLuint index, const GLshort * v) |
| { |
| DISPATCH(VertexAttrib3svNV, (index, v), (F, "glVertexAttrib3svNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dNV)(GLuint index, GLdouble x, GLdouble y, GLdouble z, GLdouble w) |
| { |
| DISPATCH(VertexAttrib4dNV, (index, x, y, z, w), (F, "glVertexAttrib4dNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4dvNV)(GLuint index, const GLdouble * v) |
| { |
| DISPATCH(VertexAttrib4dvNV, (index, v), (F, "glVertexAttrib4dvNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fNV)(GLuint index, GLfloat x, GLfloat y, GLfloat z, GLfloat w) |
| { |
| DISPATCH(VertexAttrib4fNV, (index, x, y, z, w), (F, "glVertexAttrib4fNV(%d, %f, %f, %f, %f);\n", index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4fvNV)(GLuint index, const GLfloat * v) |
| { |
| DISPATCH(VertexAttrib4fvNV, (index, v), (F, "glVertexAttrib4fvNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4sNV)(GLuint index, GLshort x, GLshort y, GLshort z, GLshort w) |
| { |
| DISPATCH(VertexAttrib4sNV, (index, x, y, z, w), (F, "glVertexAttrib4sNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4svNV)(GLuint index, const GLshort * v) |
| { |
| DISPATCH(VertexAttrib4svNV, (index, v), (F, "glVertexAttrib4svNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubNV)(GLuint index, GLubyte x, GLubyte y, GLubyte z, GLubyte w) |
| { |
| DISPATCH(VertexAttrib4ubNV, (index, x, y, z, w), (F, "glVertexAttrib4ubNV(%d, %d, %d, %d, %d);\n", index, x, y, z, w)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(VertexAttrib4ubvNV)(GLuint index, const GLubyte * v) |
| { |
| DISPATCH(VertexAttrib4ubvNV, (index, v), (F, "glVertexAttrib4ubvNV(%d, %p);\n", index, (const void *) v)); |
| } |
| |
| KEYWORD1 GLuint KEYWORD2 NAME(GenFragmentShadersATI)(GLuint range) |
| { |
| RETURN_DISPATCH(GenFragmentShadersATI, (range), (F, "glGenFragmentShadersATI(%d);\n", range)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BindFragmentShaderATI)(GLuint id) |
| { |
| DISPATCH(BindFragmentShaderATI, (id), (F, "glBindFragmentShaderATI(%d);\n", id)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteFragmentShaderATI)(GLuint id) |
| { |
| DISPATCH(DeleteFragmentShaderATI, (id), (F, "glDeleteFragmentShaderATI(%d);\n", id)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BeginFragmentShaderATI)(void) |
| { |
| DISPATCH(BeginFragmentShaderATI, (), (F, "glBeginFragmentShaderATI();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(EndFragmentShaderATI)(void) |
| { |
| DISPATCH(EndFragmentShaderATI, (), (F, "glEndFragmentShaderATI();\n")); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(PassTexCoordATI)(GLuint dst, GLuint coord, GLenum swizzle) |
| { |
| DISPATCH(PassTexCoordATI, (dst, coord, swizzle), (F, "glPassTexCoordATI(%d, %d, 0x%x);\n", dst, coord, swizzle)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SampleMapATI)(GLuint dst, GLuint interp, GLenum swizzle) |
| { |
| DISPATCH(SampleMapATI, (dst, interp, swizzle), (F, "glSampleMapATI(%d, %d, 0x%x);\n", dst, interp, swizzle)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) |
| { |
| DISPATCH(ColorFragmentOp1ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod), (F, "glColorFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) |
| { |
| DISPATCH(ColorFragmentOp2ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glColorFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(ColorFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMask, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) |
| { |
| DISPATCH(ColorFragmentOp3ATI, (op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glColorFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMask, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp1ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod) |
| { |
| DISPATCH(AlphaFragmentOp1ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod), (F, "glAlphaFragmentOp1ATI(0x%x, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp2ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod) |
| { |
| DISPATCH(AlphaFragmentOp2ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod), (F, "glAlphaFragmentOp2ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(AlphaFragmentOp3ATI)(GLenum op, GLuint dst, GLuint dstMod, GLuint arg1, GLuint arg1Rep, GLuint arg1Mod, GLuint arg2, GLuint arg2Rep, GLuint arg2Mod, GLuint arg3, GLuint arg3Rep, GLuint arg3Mod) |
| { |
| DISPATCH(AlphaFragmentOp3ATI, (op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod), (F, "glAlphaFragmentOp3ATI(0x%x, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d, %d);\n", op, dst, dstMod, arg1, arg1Rep, arg1Mod, arg2, arg2Rep, arg2Mod, arg3, arg3Rep, arg3Mod)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(SetFragmentShaderConstantATI)(GLuint dst, const GLfloat * value) |
| { |
| DISPATCH(SetFragmentShaderConstantATI, (dst, value), (F, "glSetFragmentShaderConstantATI(%d, %p);\n", dst, (const void *) value)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsRenderbufferEXT)(GLuint renderbuffer) |
| { |
| RETURN_DISPATCH(IsRenderbufferEXT, (renderbuffer), (F, "glIsRenderbufferEXT(%d);\n", renderbuffer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BindRenderbufferEXT)(GLenum target, GLuint renderbuffer) |
| { |
| DISPATCH(BindRenderbufferEXT, (target, renderbuffer), (F, "glBindRenderbufferEXT(0x%x, %d);\n", target, renderbuffer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteRenderbuffersEXT)(GLsizei n, const GLuint * renderbuffers) |
| { |
| DISPATCH(DeleteRenderbuffersEXT, (n, renderbuffers), (F, "glDeleteRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GenRenderbuffersEXT)(GLsizei n, GLuint * renderbuffers) |
| { |
| DISPATCH(GenRenderbuffersEXT, (n, renderbuffers), (F, "glGenRenderbuffersEXT(%d, %p);\n", n, (const void *) renderbuffers)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(RenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height) |
| { |
| DISPATCH(RenderbufferStorageEXT, (target, internalformat, width, height), (F, "glRenderbufferStorageEXT(0x%x, 0x%x, %d, %d);\n", target, internalformat, width, height)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetRenderbufferParameterivEXT, (target, pname, params), (F, "glGetRenderbufferParameterivEXT(0x%x, 0x%x, %p);\n", target, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 GLboolean KEYWORD2 NAME(IsFramebufferEXT)(GLuint framebuffer) |
| { |
| RETURN_DISPATCH(IsFramebufferEXT, (framebuffer), (F, "glIsFramebufferEXT(%d);\n", framebuffer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(BindFramebufferEXT)(GLenum target, GLuint framebuffer) |
| { |
| DISPATCH(BindFramebufferEXT, (target, framebuffer), (F, "glBindFramebufferEXT(0x%x, %d);\n", target, framebuffer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(DeleteFramebuffersEXT)(GLsizei n, const GLuint * framebuffers) |
| { |
| DISPATCH(DeleteFramebuffersEXT, (n, framebuffers), (F, "glDeleteFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GenFramebuffersEXT)(GLsizei n, GLuint * framebuffers) |
| { |
| DISPATCH(GenFramebuffersEXT, (n, framebuffers), (F, "glGenFramebuffersEXT(%d, %p);\n", n, (const void *) framebuffers)); |
| } |
| |
| KEYWORD1 GLenum KEYWORD2 NAME(CheckFramebufferStatusEXT)(GLenum target) |
| { |
| RETURN_DISPATCH(CheckFramebufferStatusEXT, (target), (F, "glCheckFramebufferStatusEXT(0x%x);\n", target)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| DISPATCH(FramebufferTexture1DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture1DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) |
| { |
| DISPATCH(FramebufferTexture2DEXT, (target, attachment, textarget, texture, level), (F, "glFramebufferTexture2DEXT(0x%x, 0x%x, 0x%x, %d, %d);\n", target, attachment, textarget, texture, level)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level, GLint zoffset) |
| { |
| DISPATCH(FramebufferTexture3DEXT, (target, attachment, textarget, texture, level, zoffset), (F, "glFramebufferTexture3DEXT(0x%x, 0x%x, 0x%x, %d, %d, %d);\n", target, attachment, textarget, texture, level, zoffset)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(FramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) |
| { |
| DISPATCH(FramebufferRenderbufferEXT, (target, attachment, renderbuffertarget, renderbuffer), (F, "glFramebufferRenderbufferEXT(0x%x, 0x%x, 0x%x, %d);\n", target, attachment, renderbuffertarget, renderbuffer)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint * params) |
| { |
| DISPATCH(GetFramebufferAttachmentParameterivEXT, (target, attachment, pname, params), (F, "glGetFramebufferAttachmentParameterivEXT(0x%x, 0x%x, 0x%x, %p);\n", target, attachment, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GenerateMipmapEXT)(GLenum target) |
| { |
| DISPATCH(GenerateMipmapEXT, (target), (F, "glGenerateMipmapEXT(0x%x);\n", target)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(StencilFuncSeparate)(GLenum face, GLenum func, GLint ref, GLuint mask) |
| { |
| DISPATCH(StencilFuncSeparate, (face, func, ref, mask), (F, "glStencilFuncSeparate(0x%x, 0x%x, %d, %d);\n", face, func, ref, mask)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(StencilOpSeparate)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass) |
| { |
| DISPATCH(StencilOpSeparate, (face, fail, zfail, zpass), (F, "glStencilOpSeparate(0x%x, 0x%x, 0x%x, 0x%x);\n", face, fail, zfail, zpass)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(StencilMaskSeparate)(GLenum face, GLuint mask) |
| { |
| DISPATCH(StencilMaskSeparate, (face, mask), (F, "glStencilMaskSeparate(0x%x, %d);\n", face, mask)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetQueryObjecti64vEXT)(GLuint id, GLenum pname, GLint64EXT * params) |
| { |
| DISPATCH(GetQueryObjecti64vEXT, (id, pname, params), (F, "glGetQueryObjecti64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
| } |
| |
| KEYWORD1 void KEYWORD2 NAME(GetQueryObjectui64vEXT)(GLuint id, GLenum pname, GLuint64EXT * params) |
| { |
| DISPATCH(GetQueryObjectui64vEXT, (id, pname, params), (F, "glGetQueryObjectui64vEXT(%d, 0x%x, %p);\n", id, pname, (const void *) params)); |
| } |
| |
| |
| #endif /* defined( NAME ) */ |
| |
| /* |
| * This is how a dispatch table can be initialized with all the functions |
| * we generated above. |
| */ |
| #ifdef DISPATCH_TABLE_NAME |
| |
| #ifndef TABLE_ENTRY |
| #error TABLE_ENTRY must be defined |
| #endif |
| |
| static _glapi_proc DISPATCH_TABLE_NAME[] = { |
| TABLE_ENTRY(NewList), |
| TABLE_ENTRY(EndList), |
| TABLE_ENTRY(CallList), |
| TABLE_ENTRY(CallLists), |
| TABLE_ENTRY(DeleteLists), |
| TABLE_ENTRY(GenLists), |
| TABLE_ENTRY(ListBase), |
| TABLE_ENTRY(Begin), |
| TABLE_ENTRY(Bitmap), |
| TABLE_ENTRY(Color3b), |
| TABLE_ENTRY(Color3bv), |
| TABLE_ENTRY(Color3d), |
| TABLE_ENTRY(Color3dv), |
| TABLE_ENTRY(Color3f), |
| TABLE_ENTRY(Color3fv), |
| TABLE_ENTRY(Color3i), |
| TABLE_ENTRY(Color3iv), |
| TABLE_ENTRY(Color3s), |
| TABLE_ENTRY(Color3sv), |
| TABLE_ENTRY(Color3ub), |
| TABLE_ENTRY(Color3ubv), |
| TABLE_ENTRY(Color3ui), |
| TABLE_ENTRY(Color3uiv), |
| TABLE_ENTRY(Color3us), |
| TABLE_ENTRY(Color3usv), |
| TABLE_ENTRY(Color4b), |
| TABLE_ENTRY(Color4bv), |
| TABLE_ENTRY(Color4d), |
| TABLE_ENTRY(Color4dv), |
| TABLE_ENTRY(Color4f), |
| TABLE_ENTRY(Color4fv), |
| TABLE_ENTRY(Color4i), |
| TABLE_ENTRY(Color4iv), |
| TABLE_ENTRY(Color4s), |
| TABLE_ENTRY(Color4sv), |
| TABLE_ENTRY(Color4ub), |
| TABLE_ENTRY(Color4ubv), |
| TABLE_ENTRY(Color4ui), |
| TABLE_ENTRY(Color4uiv), |
| TABLE_ENTRY(Color4us), |
| TABLE_ENTRY(Color4usv), |
| TABLE_ENTRY(EdgeFlag), |
| TABLE_ENTRY(EdgeFlagv), |
| TABLE_ENTRY(End), |
| TABLE_ENTRY(Indexd), |
| TABLE_ENTRY(Indexdv), |
| TABLE_ENTRY(Indexf), |
| TABLE_ENTRY(Indexfv), |
| TABLE_ENTRY(Indexi), |
| TABLE_ENTRY(Indexiv), |
| TABLE_ENTRY(Indexs), |
| TABLE_ENTRY(Indexsv), |
| TABLE_ENTRY(Normal3b), |
| TABLE_ENTRY(Normal3bv), |
| TABLE_ENTRY(Normal3d), |
| TABLE_ENTRY(Normal3dv), |
| TABLE_ENTRY(Normal3f), |
| TABLE_ENTRY(Normal3fv), |
| TABLE_ENTRY(Normal3i), |
| TABLE_ENTRY(Normal3iv), |
| TABLE_ENTRY(Normal3s), |
| TABLE_ENTRY(Normal3sv), |
| TABLE_ENTRY(RasterPos2d), |
| TABLE_ENTRY(RasterPos2dv), |
| TABLE_ENTRY(RasterPos2f), |
| TABLE_ENTRY(RasterPos2fv), |
| TABLE_ENTRY(RasterPos2i), |
| TABLE_ENTRY(RasterPos2iv), |
| TABLE_ENTRY(RasterPos2s), |
| TABLE_ENTRY(RasterPos2sv), |
| TABLE_ENTRY(RasterPos3d), |
| TABLE_ENTRY(RasterPos3dv), |
| TABLE_ENTRY(RasterPos3f), |
| TABLE_ENTRY(RasterPos3fv), |
| TABLE_ENTRY(RasterPos3i), |
| TABLE_ENTRY(RasterPos3iv), |
| TABLE_ENTRY(RasterPos3s), |
| TABLE_ENTRY(RasterPos3sv), |
| TABLE_ENTRY(RasterPos4d), |
| TABLE_ENTRY(RasterPos4dv), |
| TABLE_ENTRY(RasterPos4f), |
| TABLE_ENTRY(RasterPos4fv), |
| TABLE_ENTRY(RasterPos4i), |
| TABLE_ENTRY(RasterPos4iv), |
| TABLE_ENTRY(RasterPos4s), |
| TABLE_ENTRY(RasterPos4sv), |
| TABLE_ENTRY(Rectd), |
| TABLE_ENTRY(Rectdv), |
| TABLE_ENTRY(Rectf), |
| TABLE_ENTRY(Rectfv), |
| TABLE_ENTRY(Recti), |
| TABLE_ENTRY(Rectiv), |
| TABLE_ENTRY(Rects), |
| TABLE_ENTRY(Rectsv), |
| TABLE_ENTRY(TexCoord1d), |
| TABLE_ENTRY(TexCoord1dv), |
| TABLE_ENTRY(TexCoord1f), |
| TABLE_ENTRY(TexCoord1fv), |
| TABLE_ENTRY(TexCoord1i), |
| TABLE_ENTRY(TexCoord1iv), |
| TABLE_ENTRY(TexCoord1s), |
| TABLE_ENTRY(TexCoord1sv), |
| TABLE_ENTRY(TexCoord2d), |
| TABLE_ENTRY(TexCoord2dv), |
| TABLE_ENTRY(TexCoord2f), |
| TABLE_ENTRY(TexCoord2fv), |
| TABLE_ENTRY(TexCoord2i), |
| TABLE_ENTRY(TexCoord2iv), |
| TABLE_ENTRY(TexCoord2s), |
| TABLE_ENTRY(TexCoord2sv), |
| TABLE_ENTRY(TexCoord3d), |
| TABLE_ENTRY(TexCoord3dv), |
| TABLE_ENTRY(TexCoord3f), |
| TABLE_ENTRY(TexCoord3fv), |
| TABLE_ENTRY(TexCoord3i), |
| TABLE_ENTRY(TexCoord3iv), |
| TABLE_ENTRY(TexCoord3s), |
| TABLE_ENTRY(TexCoord3sv), |
| TABLE_ENTRY(TexCoord4d), |
| TABLE_ENTRY(TexCoord4dv), |
| TABLE_ENTRY(TexCoord4f), |
| TABLE_ENTRY(TexCoord4fv), |
| TABLE_ENTRY(TexCoord4i), |
| TABLE_ENTRY(TexCoord4iv), |
| TABLE_ENTRY(TexCoord4s), |
| TABLE_ENTRY(TexCoord4sv), |
| TABLE_ENTRY(Vertex2d), |
| TABLE_ENTRY(Vertex2dv), |
| TABLE_ENTRY(Vertex2f), |
| TABLE_ENTRY(Vertex2fv), |
| TABLE_ENTRY(Vertex2i), |
| TABLE_ENTRY(Vertex2iv), |
| TABLE_ENTRY(Vertex2s), |
| TABLE_ENTRY(Vertex2sv), |
| TABLE_ENTRY(Vertex3d), |
| TABLE_ENTRY(Vertex3dv), |
| TABLE_ENTRY(Vertex3f), |
| TABLE_ENTRY(Vertex3fv), |
| TABLE_ENTRY(Vertex3i), |
| TABLE_ENTRY(Vertex3iv), |
| TABLE_ENTRY(Vertex3s), |
| TABLE_ENTRY(Vertex3sv), |
| TABLE_ENTRY(Vertex4d), |
| TABLE_ENTRY(Vertex4dv), |
| TABLE_ENTRY(Vertex4f), |
| TABLE_ENTRY(Vertex4fv), |
| TABLE_ENTRY(Vertex4i), |
| TABLE_ENTRY(Vertex4iv), |
| TABLE_ENTRY(Vertex4s), |
| TABLE_ENTRY(Vertex4sv), |
| TABLE_ENTRY(ClipPlane), |
| TABLE_ENTRY(ColorMaterial), |
| TABLE_ENTRY(CullFace), |
| TABLE_ENTRY(Fogf), |
| TABLE_ENTRY(Fogfv), |
| TABLE_ENTRY(Fogi), |
| TABLE_ENTRY(Fogiv), |
| TABLE_ENTRY(FrontFace), |
| TABLE_ENTRY(Hint), |
| TABLE_ENTRY(Lightf), |
| TABLE_ENTRY(Lightfv), |
| TABLE_ENTRY(Lighti), |
| TABLE_ENTRY(Lightiv), |
| TABLE_ENTRY(LightModelf), |
| TABLE_ENTRY(LightModelfv), |
| TABLE_ENTRY(LightModeli), |
| TABLE_ENTRY(LightModeliv), |
| TABLE_ENTRY(LineStipple), |
| TABLE_ENTRY(LineWidth), |
| TABLE_ENTRY(Materialf), |
| TABLE_ENTRY(Materialfv), |
| TABLE_ENTRY(Materiali), |
| TABLE_ENTRY(Materialiv), |
| TABLE_ENTRY(PointSize), |
| TABLE_ENTRY(PolygonMode), |
| TABLE_ENTRY(PolygonStipple), |
| TABLE_ENTRY(Scissor), |
| TABLE_ENTRY(ShadeModel), |
| TABLE_ENTRY(TexParameterf), |
| TABLE_ENTRY(TexParameterfv), |
| TABLE_ENTRY(TexParameteri), |
| TABLE_ENTRY(TexParameteriv), |
| TABLE_ENTRY(TexImage1D), |
| TABLE_ENTRY(TexImage2D), |
| TABLE_ENTRY(TexEnvf), |
| TABLE_ENTRY(TexEnvfv), |
| TABLE_ENTRY(TexEnvi), |
| TABLE_ENTRY(TexEnviv), |
| TABLE_ENTRY(TexGend), |
| TABLE_ENTRY(TexGendv), |
| TABLE_ENTRY(TexGenf), |
| TABLE_ENTRY(TexGenfv), |
| TABLE_ENTRY(TexGeni), |
| TABLE_ENTRY(TexGeniv), |
| TABLE_ENTRY(FeedbackBuffer), |
| TABLE_ENTRY(SelectBuffer), |
| TABLE_ENTRY(RenderMode), |
| TABLE_ENTRY(InitNames), |
| TABLE_ENTRY(LoadName), |
| TABLE_ENTRY(PassThrough), |
| TABLE_ENTRY(PopName), |
| TABLE_ENTRY(PushName), |
| TABLE_ENTRY(DrawBuffer), |
| TABLE_ENTRY(Clear), |
| TABLE_ENTRY(ClearAccum), |
| TABLE_ENTRY(ClearIndex), |
| TABLE_ENTRY(ClearColor), |
| TABLE_ENTRY(ClearStencil), |
| TABLE_ENTRY(ClearDepth), |
| TABLE_ENTRY(StencilMask), |
| TABLE_ENTRY(ColorMask), |
| TABLE_ENTRY(DepthMask), |
| TABLE_ENTRY(IndexMask), |
| TABLE_ENTRY(Accum), |
| TABLE_ENTRY(Disable), |
| TABLE_ENTRY(Enable), |
| TABLE_ENTRY(Finish), |
| TABLE_ENTRY(Flush), |
| TABLE_ENTRY(PopAttrib), |
| TABLE_ENTRY(PushAttrib), |
| TABLE_ENTRY(Map1d), |
| TABLE_ENTRY(Map1f), |
| TABLE_ENTRY(Map2d), |
| TABLE_ENTRY(Map2f), |
| TABLE_ENTRY(MapGrid1d), |
| TABLE_ENTRY(MapGrid1f), |
| TABLE_ENTRY(MapGrid2d), |
| TABLE_ENTRY(MapGrid2f), |
| TABLE_ENTRY(EvalCoord1d), |
| TABLE_ENTRY(EvalCoord1dv), |
| TABLE_ENTRY(EvalCoord1f), |
| TABLE_ENTRY(EvalCoord1fv), |
| TABLE_ENTRY(EvalCoord2d), |
| TABLE_ENTRY(EvalCoord2dv), |
| TABLE_ENTRY(EvalCoord2f), |
| TABLE_ENTRY(EvalCoord2fv), |
| TABLE_ENTRY(EvalMesh1), |
| TABLE_ENTRY(EvalPoint1), |
| TABLE_ENTRY(EvalMesh2), |
| TABLE_ENTRY(EvalPoint2), |
| TABLE_ENTRY(AlphaFunc), |
| TABLE_ENTRY(BlendFunc), |
| TABLE_ENTRY(LogicOp), |
| TABLE_ENTRY(StencilFunc), |
| TABLE_ENTRY(StencilOp), |
| TABLE_ENTRY(DepthFunc), |
| TABLE_ENTRY(PixelZoom), |
| TABLE_ENTRY(PixelTransferf), |
| TABLE_ENTRY(PixelTransferi), |
| TABLE_ENTRY(PixelStoref), |
| TABLE_ENTRY(PixelStorei), |
| TABLE_ENTRY(PixelMapfv), |
| TABLE_ENTRY(PixelMapuiv), |
| TABLE_ENTRY(PixelMapusv), |
| TABLE_ENTRY(ReadBuffer), |
| TABLE_ENTRY(CopyPixels), |
| TABLE_ENTRY(ReadPixels), |
| TABLE_ENTRY(DrawPixels), |
| TABLE_ENTRY(GetBooleanv), |
| TABLE_ENTRY(GetClipPlane), |
| TABLE_ENTRY(GetDoublev), |
| TABLE_ENTRY(GetError), |
| TABLE_ENTRY(GetFloatv), |
| TABLE_ENTRY(GetIntegerv), |
| TABLE_ENTRY(GetLightfv), |
| TABLE_ENTRY(GetLightiv), |
| TABLE_ENTRY(GetMapdv), |
| TABLE_ENTRY(GetMapfv), |
| TABLE_ENTRY(GetMapiv), |
| TABLE_ENTRY(GetMaterialfv), |
| TABLE_ENTRY(GetMaterialiv), |
| TABLE_ENTRY(GetPixelMapfv), |
| TABLE_ENTRY(GetPixelMapuiv), |
| TABLE_ENTRY(GetPixelMapusv), |
| TABLE_ENTRY(GetPolygonStipple), |
| TABLE_ENTRY(GetString), |
| TABLE_ENTRY(GetTexEnvfv), |
| TABLE_ENTRY(GetTexEnviv), |
| TABLE_ENTRY(GetTexGendv), |
| TABLE_ENTRY(GetTexGenfv), |
| TABLE_ENTRY(GetTexGeniv), |
| TABLE_ENTRY(GetTexImage), |
| TABLE_ENTRY(GetTexParameterfv), |
| TABLE_ENTRY(GetTexParameteriv), |
| TABLE_ENTRY(GetTexLevelParameterfv), |
| TABLE_ENTRY(GetTexLevelParameteriv), |
| TABLE_ENTRY(IsEnabled), |
| TABLE_ENTRY(IsList), |
| TABLE_ENTRY(DepthRange), |
| TABLE_ENTRY(Frustum), |
| TABLE_ENTRY(LoadIdentity), |
| TABLE_ENTRY(LoadMatrixf), |
| TABLE_ENTRY(LoadMatrixd), |
| TABLE_ENTRY(MatrixMode), |
| TABLE_ENTRY(MultMatrixf), |
| TABLE_ENTRY(MultMatrixd), |
| TABLE_ENTRY(Ortho), |
| TABLE_ENTRY(PopMatrix), |
| TABLE_ENTRY(PushMatrix), |
| TABLE_ENTRY(Rotated), |
| TABLE_ENTRY(Rotatef), |
| TABLE_ENTRY(Scaled), |
| TABLE_ENTRY(Scalef), |
| TABLE_ENTRY(Translated), |
| TABLE_ENTRY(Translatef), |
| TABLE_ENTRY(Viewport), |
| TABLE_ENTRY(ArrayElement), |
| TABLE_ENTRY(BindTexture), |
| TABLE_ENTRY(ColorPointer), |
| TABLE_ENTRY(DisableClientState), |
| TABLE_ENTRY(DrawArrays), |
| TABLE_ENTRY(DrawElements), |
| TABLE_ENTRY(EdgeFlagPointer), |
| TABLE_ENTRY(EnableClientState), |
| TABLE_ENTRY(IndexPointer), |
| TABLE_ENTRY(Indexub), |
| TABLE_ENTRY(Indexubv), |
| TABLE_ENTRY(InterleavedArrays), |
| TABLE_ENTRY(NormalPointer), |
| TABLE_ENTRY(PolygonOffset), |
| TABLE_ENTRY(TexCoordPointer), |
| TABLE_ENTRY(VertexPointer), |
| TABLE_ENTRY(AreTexturesResident), |
| TABLE_ENTRY(CopyTexImage1D), |
| TABLE_ENTRY(CopyTexImage2D), |
| TABLE_ENTRY(CopyTexSubImage1D), |
| TABLE_ENTRY(CopyTexSubImage2D), |
| TABLE_ENTRY(DeleteTextures), |
| TABLE_ENTRY(GenTextures), |
| TABLE_ENTRY(GetPointerv), |
| TABLE_ENTRY(IsTexture), |
| TABLE_ENTRY(PrioritizeTextures), |
| TABLE_ENTRY(TexSubImage1D), |
| TABLE_ENTRY(TexSubImage2D), |
| TABLE_ENTRY(PopClientAttrib), |
| TABLE_ENTRY(PushClientAttrib), |
| TABLE_ENTRY(BlendColor), |
| TABLE_ENTRY(BlendEquation), |
| TABLE_ENTRY(DrawRangeElements), |
| TABLE_ENTRY(ColorTable), |
| TABLE_ENTRY(ColorTableParameterfv), |
| TABLE_ENTRY(ColorTableParameteriv), |
| TABLE_ENTRY(CopyColorTable), |
| TABLE_ENTRY(GetColorTable), |
| TABLE_ENTRY(GetColorTableParameterfv), |
| TABLE_ENTRY(GetColorTableParameteriv), |
| TABLE_ENTRY(ColorSubTable), |
| TABLE_ENTRY(CopyColorSubTable), |
| TABLE_ENTRY(ConvolutionFilter1D), |
| TABLE_ENTRY(ConvolutionFilter2D), |
| TABLE_ENTRY(ConvolutionParameterf), |
| TABLE_ENTRY(ConvolutionParameterfv), |
| TABLE_ENTRY(ConvolutionParameteri), |
| TABLE_ENTRY(ConvolutionParameteriv), |
| TABLE_ENTRY(CopyConvolutionFilter1D), |
| TABLE_ENTRY(CopyConvolutionFilter2D), |
| TABLE_ENTRY(GetConvolutionFilter), |
| TABLE_ENTRY(GetConvolutionParameterfv), |
| TABLE_ENTRY(GetConvolutionParameteriv), |
| TABLE_ENTRY(GetSeparableFilter), |
| TABLE_ENTRY(SeparableFilter2D), |
| TABLE_ENTRY(GetHistogram), |
| TABLE_ENTRY(GetHistogramParameterfv), |
| TABLE_ENTRY(GetHistogramParameteriv), |
| TABLE_ENTRY(GetMinmax), |
| TABLE_ENTRY(GetMinmaxParameterfv), |
| TABLE_ENTRY(GetMinmaxParameteriv), |
| TABLE_ENTRY(Histogram), |
| TABLE_ENTRY(Minmax), |
| TABLE_ENTRY(ResetHistogram), |
| TABLE_ENTRY(ResetMinmax), |
| TABLE_ENTRY(TexImage3D), |
| TABLE_ENTRY(TexSubImage3D), |
| TABLE_ENTRY(CopyTexSubImage3D), |
| TABLE_ENTRY(ActiveTextureARB), |
| TABLE_ENTRY(ClientActiveTextureARB), |
| TABLE_ENTRY(MultiTexCoord1dARB), |
| TABLE_ENTRY(MultiTexCoord1dvARB), |
| TABLE_ENTRY(MultiTexCoord1fARB), |
| TABLE_ENTRY(MultiTexCoord1fvARB), |
| TABLE_ENTRY(MultiTexCoord1iARB), |
| TABLE_ENTRY(MultiTexCoord1ivARB), |
| TABLE_ENTRY(MultiTexCoord1sARB), |
| TABLE_ENTRY(MultiTexCoord1svARB), |
| TABLE_ENTRY(MultiTexCoord2dARB), |
| TABLE_ENTRY(MultiTexCoord2dvARB), |
| TABLE_ENTRY(MultiTexCoord2fARB), |
| TABLE_ENTRY(MultiTexCoord2fvARB), |
| TABLE_ENTRY(MultiTexCoord2iARB), |
| TABLE_ENTRY(MultiTexCoord2ivARB), |
| TABLE_ENTRY(MultiTexCoord2sARB), |
| TABLE_ENTRY(MultiTexCoord2svARB), |
| TABLE_ENTRY(MultiTexCoord3dARB), |
| TABLE_ENTRY(MultiTexCoord3dvARB), |
| TABLE_ENTRY(MultiTexCoord3fARB), |
| TABLE_ENTRY(MultiTexCoord3fvARB), |
| TABLE_ENTRY(MultiTexCoord3iARB), |
| TABLE_ENTRY(MultiTexCoord3ivARB), |
| TABLE_ENTRY(MultiTexCoord3sARB), |
| TABLE_ENTRY(MultiTexCoord3svARB), |
| TABLE_ENTRY(MultiTexCoord4dARB), |
| TABLE_ENTRY(MultiTexCoord4dvARB), |
| TABLE_ENTRY(MultiTexCoord4fARB), |
| TABLE_ENTRY(MultiTexCoord4fvARB), |
| TABLE_ENTRY(MultiTexCoord4iARB), |
| TABLE_ENTRY(MultiTexCoord4ivARB), |
| TABLE_ENTRY(MultiTexCoord4sARB), |
| TABLE_ENTRY(MultiTexCoord4svARB), |
| TABLE_ENTRY(LoadTransposeMatrixfARB), |
| TABLE_ENTRY(LoadTransposeMatrixdARB), |
| TABLE_ENTRY(MultTransposeMatrixfARB), |
| TABLE_ENTRY(MultTransposeMatrixdARB), |
| TABLE_ENTRY(SampleCoverageARB), |
| TABLE_ENTRY(DrawBuffersARB), |
| TABLE_ENTRY(PolygonOffsetEXT), |
| TABLE_ENTRY(GetTexFilterFuncSGIS), |
| TABLE_ENTRY(TexFilterFuncSGIS), |
| TABLE_ENTRY(GetHistogramEXT), |
| TABLE_ENTRY(GetHistogramParameterfvEXT), |
| TABLE_ENTRY(GetHistogramParameterivEXT), |
| TABLE_ENTRY(GetMinmaxEXT), |
| TABLE_ENTRY(GetMinmaxParameterfvEXT), |
| TABLE_ENTRY(GetMinmaxParameterivEXT), |
| TABLE_ENTRY(GetConvolutionFilterEXT), |
| TABLE_ENTRY(GetConvolutionParameterfvEXT), |
| TABLE_ENTRY(GetConvolutionParameterivEXT), |
| TABLE_ENTRY(GetSeparableFilterEXT), |
| TABLE_ENTRY(GetColorTableSGI), |
| TABLE_ENTRY(GetColorTableParameterfvSGI), |
| TABLE_ENTRY(GetColorTableParameterivSGI), |
| TABLE_ENTRY(PixelTexGenSGIX), |
| TABLE_ENTRY(PixelTexGenParameteriSGIS), |
| TABLE_ENTRY(PixelTexGenParameterivSGIS), |
| TABLE_ENTRY(PixelTexGenParameterfSGIS), |
| TABLE_ENTRY(PixelTexGenParameterfvSGIS), |
| TABLE_ENTRY(GetPixelTexGenParameterivSGIS), |
| TABLE_ENTRY(GetPixelTexGenParameterfvSGIS), |
| TABLE_ENTRY(TexImage4DSGIS), |
| TABLE_ENTRY(TexSubImage4DSGIS), |
| TABLE_ENTRY(AreTexturesResidentEXT), |
| TABLE_ENTRY(GenTexturesEXT), |
| TABLE_ENTRY(IsTextureEXT), |
| TABLE_ENTRY(DetailTexFuncSGIS), |
| TABLE_ENTRY(GetDetailTexFuncSGIS), |
| TABLE_ENTRY(SharpenTexFuncSGIS), |
| TABLE_ENTRY(GetSharpenTexFuncSGIS), |
| TABLE_ENTRY(SampleMaskSGIS), |
| TABLE_ENTRY(SamplePatternSGIS), |
| TABLE_ENTRY(ColorPointerEXT), |
| TABLE_ENTRY(EdgeFlagPointerEXT), |
| TABLE_ENTRY(IndexPointerEXT), |
| TABLE_ENTRY(NormalPointerEXT), |
| TABLE_ENTRY(TexCoordPointerEXT), |
| TABLE_ENTRY(VertexPointerEXT), |
| TABLE_ENTRY(SpriteParameterfSGIX), |
| TABLE_ENTRY(SpriteParameterfvSGIX), |
| TABLE_ENTRY(SpriteParameteriSGIX), |
| TABLE_ENTRY(SpriteParameterivSGIX), |
| TABLE_ENTRY(PointParameterfEXT), |
| TABLE_ENTRY(PointParameterfvEXT), |
| TABLE_ENTRY(GetInstrumentsSGIX), |
| TABLE_ENTRY(InstrumentsBufferSGIX), |
| TABLE_ENTRY(PollInstrumentsSGIX), |
| TABLE_ENTRY(ReadInstrumentsSGIX), |
| TABLE_ENTRY(StartInstrumentsSGIX), |
| TABLE_ENTRY(StopInstrumentsSGIX), |
| TABLE_ENTRY(FrameZoomSGIX), |
| TABLE_ENTRY(TagSampleBufferSGIX), |
| TABLE_ENTRY(ReferencePlaneSGIX), |
| TABLE_ENTRY(FlushRasterSGIX), |
| TABLE_ENTRY(GetListParameterfvSGIX), |
| TABLE_ENTRY(GetListParameterivSGIX), |
| TABLE_ENTRY(ListParameterfSGIX), |
| TABLE_ENTRY(ListParameterfvSGIX), |
| TABLE_ENTRY(ListParameteriSGIX), |
| TABLE_ENTRY(ListParameterivSGIX), |
| TABLE_ENTRY(FragmentColorMaterialSGIX), |
| TABLE_ENTRY(FragmentLightfSGIX), |
| TABLE_ENTRY(FragmentLightfvSGIX), |
| TABLE_ENTRY(FragmentLightiSGIX), |
| TABLE_ENTRY(FragmentLightivSGIX), |
| TABLE_ENTRY(FragmentLightModelfSGIX), |
| TABLE_ENTRY(FragmentLightModelfvSGIX), |
| TABLE_ENTRY(FragmentLightModeliSGIX), |
| TABLE_ENTRY(FragmentLightModelivSGIX), |
| TABLE_ENTRY(FragmentMaterialfSGIX), |
| TABLE_ENTRY(FragmentMaterialfvSGIX), |
| TABLE_ENTRY(FragmentMaterialiSGIX), |
| TABLE_ENTRY(FragmentMaterialivSGIX), |
| TABLE_ENTRY(GetFragmentLightfvSGIX), |
| TABLE_ENTRY(GetFragmentLightivSGIX), |
| TABLE_ENTRY(GetFragmentMaterialfvSGIX), |
| TABLE_ENTRY(GetFragmentMaterialivSGIX), |
| TABLE_ENTRY(LightEnviSGIX), |
| TABLE_ENTRY(VertexWeightfEXT), |
| TABLE_ENTRY(VertexWeightfvEXT), |
| TABLE_ENTRY(VertexWeightPointerEXT), |
| TABLE_ENTRY(FlushVertexArrayRangeNV), |
| TABLE_ENTRY(VertexArrayRangeNV), |
| TABLE_ENTRY(CombinerParameterfvNV), |
| TABLE_ENTRY(CombinerParameterfNV), |
| TABLE_ENTRY(CombinerParameterivNV), |
| TABLE_ENTRY(CombinerParameteriNV), |
| TABLE_ENTRY(CombinerInputNV), |
| TABLE_ENTRY(CombinerOutputNV), |
| TABLE_ENTRY(FinalCombinerInputNV), |
| TABLE_ENTRY(GetCombinerInputParameterfvNV), |
| TABLE_ENTRY(GetCombinerInputParameterivNV), |
| TABLE_ENTRY(GetCombinerOutputParameterfvNV), |
| TABLE_ENTRY(GetCombinerOutputParameterivNV), |
| TABLE_ENTRY(GetFinalCombinerInputParameterfvNV), |
| TABLE_ENTRY(GetFinalCombinerInputParameterivNV), |
| TABLE_ENTRY(ResizeBuffersMESA), |
| TABLE_ENTRY(WindowPos2dMESA), |
| TABLE_ENTRY(WindowPos2dvMESA), |
| TABLE_ENTRY(WindowPos2fMESA), |
| TABLE_ENTRY(WindowPos2fvMESA), |
| TABLE_ENTRY(WindowPos2iMESA), |
| TABLE_ENTRY(WindowPos2ivMESA), |
| TABLE_ENTRY(WindowPos2sMESA), |
| TABLE_ENTRY(WindowPos2svMESA), |
| TABLE_ENTRY(WindowPos3dMESA), |
| TABLE_ENTRY(WindowPos3dvMESA), |
| TABLE_ENTRY(WindowPos3fMESA), |
| TABLE_ENTRY(WindowPos3fvMESA), |
| TABLE_ENTRY(WindowPos3iMESA), |
| TABLE_ENTRY(WindowPos3ivMESA), |
| TABLE_ENTRY(WindowPos3sMESA), |
| TABLE_ENTRY(WindowPos3svMESA), |
| TABLE_ENTRY(WindowPos4dMESA), |
| TABLE_ENTRY(WindowPos4dvMESA), |
| TABLE_ENTRY(WindowPos4fMESA), |
| TABLE_ENTRY(WindowPos4fvMESA), |
| TABLE_ENTRY(WindowPos4iMESA), |
| TABLE_ENTRY(WindowPos4ivMESA), |
| TABLE_ENTRY(WindowPos4sMESA), |
| TABLE_ENTRY(WindowPos4svMESA), |
| TABLE_ENTRY(BlendFuncSeparateEXT), |
| TABLE_ENTRY(IndexMaterialEXT), |
| TABLE_ENTRY(IndexFuncEXT), |
| TABLE_ENTRY(LockArraysEXT), |
| TABLE_ENTRY(UnlockArraysEXT), |
| TABLE_ENTRY(CullParameterdvEXT), |
| TABLE_ENTRY(CullParameterfvEXT), |
| TABLE_ENTRY(HintPGI), |
| TABLE_ENTRY(FogCoordfEXT), |
| TABLE_ENTRY(FogCoordfvEXT), |
| TABLE_ENTRY(FogCoorddEXT), |
| TABLE_ENTRY(FogCoorddvEXT), |
| TABLE_ENTRY(FogCoordPointerEXT), |
| TABLE_ENTRY(GetColorTableEXT), |
| TABLE_ENTRY(GetColorTableParameterivEXT), |
| TABLE_ENTRY(GetColorTableParameterfvEXT), |
| TABLE_ENTRY(TbufferMask3DFX), |
| TABLE_ENTRY(CompressedTexImage3DARB), |
| TABLE_ENTRY(CompressedTexImage2DARB), |
| TABLE_ENTRY(CompressedTexImage1DARB), |
| TABLE_ENTRY(CompressedTexSubImage3DARB), |
| TABLE_ENTRY(CompressedTexSubImage2DARB), |
| TABLE_ENTRY(CompressedTexSubImage1DARB), |
| TABLE_ENTRY(GetCompressedTexImageARB), |
| TABLE_ENTRY(SecondaryColor3bEXT), |
| TABLE_ENTRY(SecondaryColor3bvEXT), |
| TABLE_ENTRY(SecondaryColor3dEXT), |
| TABLE_ENTRY(SecondaryColor3dvEXT), |
| TABLE_ENTRY(SecondaryColor3fEXT), |
| TABLE_ENTRY(SecondaryColor3fvEXT), |
| TABLE_ENTRY(SecondaryColor3iEXT), |
| TABLE_ENTRY(SecondaryColor3ivEXT), |
| TABLE_ENTRY(SecondaryColor3sEXT), |
| TABLE_ENTRY(SecondaryColor3svEXT), |
| TABLE_ENTRY(SecondaryColor3ubEXT), |
| TABLE_ENTRY(SecondaryColor3ubvEXT), |
| TABLE_ENTRY(SecondaryColor3uiEXT), |
| TABLE_ENTRY(SecondaryColor3uivEXT), |
| TABLE_ENTRY(SecondaryColor3usEXT), |
| TABLE_ENTRY(SecondaryColor3usvEXT), |
| TABLE_ENTRY(SecondaryColorPointerEXT), |
| TABLE_ENTRY(AreProgramsResidentNV), |
| TABLE_ENTRY(BindProgramNV), |
| TABLE_ENTRY(DeleteProgramsNV), |
| TABLE_ENTRY(ExecuteProgramNV), |
| TABLE_ENTRY(GenProgramsNV), |
| TABLE_ENTRY(GetProgramParameterdvNV), |
| TABLE_ENTRY(GetProgramParameterfvNV), |
| TABLE_ENTRY(GetProgramivNV), |
| TABLE_ENTRY(GetProgramStringNV), |
| TABLE_ENTRY(GetTrackMatrixivNV), |
| TABLE_ENTRY(GetVertexAttribdvARB), |
| TABLE_ENTRY(GetVertexAttribfvARB), |
| TABLE_ENTRY(GetVertexAttribivARB), |
| TABLE_ENTRY(GetVertexAttribPointervNV), |
| TABLE_ENTRY(IsProgramNV), |
| TABLE_ENTRY(LoadProgramNV), |
| TABLE_ENTRY(ProgramParameter4dNV), |
| TABLE_ENTRY(ProgramParameter4dvNV), |
| TABLE_ENTRY(ProgramParameter4fNV), |
| TABLE_ENTRY(ProgramParameter4fvNV), |
| TABLE_ENTRY(ProgramParameters4dvNV), |
| TABLE_ENTRY(ProgramParameters4fvNV), |
| TABLE_ENTRY(RequestResidentProgramsNV), |
| TABLE_ENTRY(TrackMatrixNV), |
| TABLE_ENTRY(VertexAttribPointerNV), |
| TABLE_ENTRY(VertexAttrib1dARB), |
| TABLE_ENTRY(VertexAttrib1dvARB), |
| TABLE_ENTRY(VertexAttrib1fARB), |
| TABLE_ENTRY(VertexAttrib1fvARB), |
| TABLE_ENTRY(VertexAttrib1sARB), |
| TABLE_ENTRY(VertexAttrib1svARB), |
| TABLE_ENTRY(VertexAttrib2dARB), |
| TABLE_ENTRY(VertexAttrib2dvARB), |
| TABLE_ENTRY(VertexAttrib2fARB), |
| TABLE_ENTRY(VertexAttrib2fvARB), |
| TABLE_ENTRY(VertexAttrib2sARB), |
| TABLE_ENTRY(VertexAttrib2svARB), |
| TABLE_ENTRY(VertexAttrib3dARB), |
| TABLE_ENTRY(VertexAttrib3dvARB), |
| TABLE_ENTRY(VertexAttrib3fARB), |
| TABLE_ENTRY(VertexAttrib3fvARB), |
| TABLE_ENTRY(VertexAttrib3sARB), |
| TABLE_ENTRY(VertexAttrib3svARB), |
| TABLE_ENTRY(VertexAttrib4dARB), |
| TABLE_ENTRY(VertexAttrib4dvARB), |
| TABLE_ENTRY(VertexAttrib4fARB), |
| TABLE_ENTRY(VertexAttrib4fvARB), |
| TABLE_ENTRY(VertexAttrib4sARB), |
| TABLE_ENTRY(VertexAttrib4svARB), |
| TABLE_ENTRY(VertexAttrib4NubARB), |
| TABLE_ENTRY(VertexAttrib4NubvARB), |
| TABLE_ENTRY(VertexAttribs1dvNV), |
| TABLE_ENTRY(VertexAttribs1fvNV), |
| TABLE_ENTRY(VertexAttribs1svNV), |
| TABLE_ENTRY(VertexAttribs2dvNV), |
| TABLE_ENTRY(VertexAttribs2fvNV), |
| TABLE_ENTRY(VertexAttribs2svNV), |
| TABLE_ENTRY(VertexAttribs3dvNV), |
| TABLE_ENTRY(VertexAttribs3fvNV), |
| TABLE_ENTRY(VertexAttribs3svNV), |
| TABLE_ENTRY(VertexAttribs4dvNV), |
| TABLE_ENTRY(VertexAttribs4fvNV), |
| TABLE_ENTRY(VertexAttribs4svNV), |
| TABLE_ENTRY(VertexAttribs4ubvNV), |
| TABLE_ENTRY(PointParameteriNV), |
| TABLE_ENTRY(PointParameterivNV), |
| TABLE_ENTRY(MultiDrawArraysEXT), |
| TABLE_ENTRY(MultiDrawElementsEXT), |
| TABLE_ENTRY(ActiveStencilFaceEXT), |
| TABLE_ENTRY(DeleteFencesNV), |
| TABLE_ENTRY(GenFencesNV), |
| TABLE_ENTRY(IsFenceNV), |
| TABLE_ENTRY(TestFenceNV), |
| TABLE_ENTRY(GetFenceivNV), |
| TABLE_ENTRY(FinishFenceNV), |
| TABLE_ENTRY(SetFenceNV), |
| TABLE_ENTRY(VertexAttrib4bvARB), |
| TABLE_ENTRY(VertexAttrib4ivARB), |
| TABLE_ENTRY(VertexAttrib4ubvARB), |
| TABLE_ENTRY(VertexAttrib4usvARB), |
| TABLE_ENTRY(VertexAttrib4uivARB), |
| TABLE_ENTRY(VertexAttrib4NbvARB), |
| TABLE_ENTRY(VertexAttrib4NsvARB), |
| TABLE_ENTRY(VertexAttrib4NivARB), |
| TABLE_ENTRY(VertexAttrib4NusvARB), |
| TABLE_ENTRY(VertexAttrib4NuivARB), |
| TABLE_ENTRY(VertexAttribPointerARB), |
| TABLE_ENTRY(EnableVertexAttribArrayARB), |
| TABLE_ENTRY(DisableVertexAttribArrayARB), |
| TABLE_ENTRY(ProgramStringARB), |
| TABLE_ENTRY(ProgramEnvParameter4dARB), |
| TABLE_ENTRY(ProgramEnvParameter4dvARB), |
| TABLE_ENTRY(ProgramEnvParameter4fARB), |
| TABLE_ENTRY(ProgramEnvParameter4fvARB), |
| TABLE_ENTRY(ProgramLocalParameter4dARB), |
| TABLE_ENTRY(ProgramLocalParameter4dvARB), |
| TABLE_ENTRY(ProgramLocalParameter4fARB), |
| TABLE_ENTRY(ProgramLocalParameter4fvARB), |
| TABLE_ENTRY(GetProgramEnvParameterdvARB), |
| TABLE_ENTRY(GetProgramEnvParameterfvARB), |
| TABLE_ENTRY(GetProgramLocalParameterdvARB), |
| TABLE_ENTRY(GetProgramLocalParameterfvARB), |
| TABLE_ENTRY(GetProgramivARB), |
| TABLE_ENTRY(GetProgramStringARB), |
| TABLE_ENTRY(ProgramNamedParameter4fNV), |
| TABLE_ENTRY(ProgramNamedParameter4dNV), |
| TABLE_ENTRY(ProgramNamedParameter4fvNV), |
| TABLE_ENTRY(ProgramNamedParameter4dvNV), |
| TABLE_ENTRY(GetProgramNamedParameterfvNV), |
| TABLE_ENTRY(GetProgramNamedParameterdvNV), |
| TABLE_ENTRY(BindBufferARB), |
| TABLE_ENTRY(BufferDataARB), |
| TABLE_ENTRY(BufferSubDataARB), |
| TABLE_ENTRY(DeleteBuffersARB), |
| TABLE_ENTRY(GenBuffersARB), |
| TABLE_ENTRY(GetBufferParameterivARB), |
| TABLE_ENTRY(GetBufferPointervARB), |
| TABLE_ENTRY(GetBufferSubDataARB), |
| TABLE_ENTRY(IsBufferARB), |
| TABLE_ENTRY(MapBufferARB), |
| TABLE_ENTRY(UnmapBufferARB), |
| TABLE_ENTRY(DepthBoundsEXT), |
| TABLE_ENTRY(GenQueriesARB), |
| TABLE_ENTRY(DeleteQueriesARB), |
| TABLE_ENTRY(IsQueryARB), |
| TABLE_ENTRY(BeginQueryARB), |
| TABLE_ENTRY(EndQueryARB), |
| TABLE_ENTRY(GetQueryivARB), |
| TABLE_ENTRY(GetQueryObjectivARB), |
| TABLE_ENTRY(GetQueryObjectuivARB), |
| TABLE_ENTRY(MultiModeDrawArraysIBM), |
| TABLE_ENTRY(MultiModeDrawElementsIBM), |
| TABLE_ENTRY(BlendEquationSeparateEXT), |
| TABLE_ENTRY(DeleteObjectARB), |
| TABLE_ENTRY(GetHandleARB), |
| TABLE_ENTRY(DetachObjectARB), |
| TABLE_ENTRY(CreateShaderObjectARB), |
| TABLE_ENTRY(ShaderSourceARB), |
| TABLE_ENTRY(CompileShaderARB), |
| TABLE_ENTRY(CreateProgramObjectARB), |
| TABLE_ENTRY(AttachObjectARB), |
| TABLE_ENTRY(LinkProgramARB), |
| TABLE_ENTRY(UseProgramObjectARB), |
| TABLE_ENTRY(ValidateProgramARB), |
| TABLE_ENTRY(Uniform1fARB), |
| TABLE_ENTRY(Uniform2fARB), |
| TABLE_ENTRY(Uniform3fARB), |
| TABLE_ENTRY(Uniform4fARB), |
| TABLE_ENTRY(Uniform1iARB), |
| TABLE_ENTRY(Uniform2iARB), |
| TABLE_ENTRY(Uniform3iARB), |
| TABLE_ENTRY(Uniform4iARB), |
| TABLE_ENTRY(Uniform1fvARB), |
| TABLE_ENTRY(Uniform2fvARB), |
| TABLE_ENTRY(Uniform3fvARB), |
| TABLE_ENTRY(Uniform4fvARB), |
| TABLE_ENTRY(Uniform1ivARB), |
| TABLE_ENTRY(Uniform2ivARB), |
| TABLE_ENTRY(Uniform3ivARB), |
| TABLE_ENTRY(Uniform4ivARB), |
| TABLE_ENTRY(UniformMatrix2fvARB), |
| TABLE_ENTRY(UniformMatrix3fvARB), |
| TABLE_ENTRY(UniformMatrix4fvARB), |
| TABLE_ENTRY(GetObjectParameterfvARB), |
| TABLE_ENTRY(GetObjectParameterivARB), |
| TABLE_ENTRY(GetInfoLogARB), |
| TABLE_ENTRY(GetAttachedObjectsARB), |
| TABLE_ENTRY(GetUniformLocationARB), |
| TABLE_ENTRY(GetActiveUniformARB), |
| TABLE_ENTRY(GetUniformfvARB), |
| TABLE_ENTRY(GetUniformivARB), |
| TABLE_ENTRY(GetShaderSourceARB), |
| TABLE_ENTRY(BindAttribLocationARB), |
| TABLE_ENTRY(GetActiveAttribARB), |
| TABLE_ENTRY(GetAttribLocationARB), |
| TABLE_ENTRY(GetVertexAttribdvNV), |
| TABLE_ENTRY(GetVertexAttribfvNV), |
| TABLE_ENTRY(GetVertexAttribivNV), |
| TABLE_ENTRY(VertexAttrib1dNV), |
| TABLE_ENTRY(VertexAttrib1dvNV), |
| TABLE_ENTRY(VertexAttrib1fNV), |
| TABLE_ENTRY(VertexAttrib1fvNV), |
| TABLE_ENTRY(VertexAttrib1sNV), |
| TABLE_ENTRY(VertexAttrib1svNV), |
| TABLE_ENTRY(VertexAttrib2dNV), |
| TABLE_ENTRY(VertexAttrib2dvNV), |
| TABLE_ENTRY(VertexAttrib2fNV), |
| TABLE_ENTRY(VertexAttrib2fvNV), |
| TABLE_ENTRY(VertexAttrib2sNV), |
| TABLE_ENTRY(VertexAttrib2svNV), |
| TABLE_ENTRY(VertexAttrib3dNV), |
| TABLE_ENTRY(VertexAttrib3dvNV), |
| TABLE_ENTRY(VertexAttrib3fNV), |
| TABLE_ENTRY(VertexAttrib3fvNV), |
| TABLE_ENTRY(VertexAttrib3sNV), |
| TABLE_ENTRY(VertexAttrib3svNV), |
| TABLE_ENTRY(VertexAttrib4dNV), |
| TABLE_ENTRY(VertexAttrib4dvNV), |
| TABLE_ENTRY(VertexAttrib4fNV), |
| TABLE_ENTRY(VertexAttrib4fvNV), |
| TABLE_ENTRY(VertexAttrib4sNV), |
| TABLE_ENTRY(VertexAttrib4svNV), |
| TABLE_ENTRY(VertexAttrib4ubNV), |
| TABLE_ENTRY(VertexAttrib4ubvNV), |
| TABLE_ENTRY(GenFragmentShadersATI), |
| TABLE_ENTRY(BindFragmentShaderATI), |
| TABLE_ENTRY(DeleteFragmentShaderATI), |
| TABLE_ENTRY(BeginFragmentShaderATI), |
| TABLE_ENTRY(EndFragmentShaderATI), |
| TABLE_ENTRY(PassTexCoordATI), |
| TABLE_ENTRY(SampleMapATI), |
| TABLE_ENTRY(ColorFragmentOp1ATI), |
| TABLE_ENTRY(ColorFragmentOp2ATI), |
| TABLE_ENTRY(ColorFragmentOp3ATI), |
| TABLE_ENTRY(AlphaFragmentOp1ATI), |
| TABLE_ENTRY(AlphaFragmentOp2ATI), |
| TABLE_ENTRY(AlphaFragmentOp3ATI), |
| TABLE_ENTRY(SetFragmentShaderConstantATI), |
| TABLE_ENTRY(IsRenderbufferEXT), |
| TABLE_ENTRY(BindRenderbufferEXT), |
| TABLE_ENTRY(DeleteRenderbuffersEXT), |
| TABLE_ENTRY(GenRenderbuffersEXT), |
| TABLE_ENTRY(RenderbufferStorageEXT), |
| TABLE_ENTRY(GetRenderbufferParameterivEXT), |
| TABLE_ENTRY(IsFramebufferEXT), |
| TABLE_ENTRY(BindFramebufferEXT), |
| TABLE_ENTRY(DeleteFramebuffersEXT), |
| TABLE_ENTRY(GenFramebuffersEXT), |
| TABLE_ENTRY(CheckFramebufferStatusEXT), |
| TABLE_ENTRY(FramebufferTexture1DEXT), |
| TABLE_ENTRY(FramebufferTexture2DEXT), |
| TABLE_ENTRY(FramebufferTexture3DEXT), |
| TABLE_ENTRY(FramebufferRenderbufferEXT), |
| TABLE_ENTRY(GetFramebufferAttachmentParameterivEXT), |
| TABLE_ENTRY(GenerateMipmapEXT), |
| TABLE_ENTRY(StencilFuncSeparate), |
| TABLE_ENTRY(StencilOpSeparate), |
| TABLE_ENTRY(StencilMaskSeparate), |
| TABLE_ENTRY(GetQueryObjecti64vEXT), |
| TABLE_ENTRY(GetQueryObjectui64vEXT), |
| /* A whole bunch of no-op functions. These might be called |
| * when someone tries to call a dynamically-registered |
| * extension function without a current rendering context. |
| */ |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| TABLE_ENTRY(Unused), |
| }; |
| #endif /* DISPATCH_TABLE_NAME */ |
| |
| |
| /* |
| * This is just used to silence compiler warnings. |
| * We list the functions which are not otherwise used. |
| */ |
| #ifdef UNUSED_TABLE_NAME |
| static _glapi_proc UNUSED_TABLE_NAME[] = { |
| TABLE_ENTRY(ArrayElementEXT), |
| TABLE_ENTRY(BindTextureEXT), |
| TABLE_ENTRY(DrawArraysEXT), |
| TABLE_ENTRY(CopyTexImage1DEXT), |
| TABLE_ENTRY(CopyTexImage2DEXT), |
| TABLE_ENTRY(CopyTexSubImage1DEXT), |
| TABLE_ENTRY(CopyTexSubImage2DEXT), |
| TABLE_ENTRY(DeleteTexturesEXT), |
| TABLE_ENTRY(GetPointervEXT), |
| TABLE_ENTRY(PrioritizeTexturesEXT), |
| TABLE_ENTRY(TexSubImage1DEXT), |
| TABLE_ENTRY(TexSubImage2DEXT), |
| TABLE_ENTRY(BlendColorEXT), |
| TABLE_ENTRY(BlendEquationEXT), |
| TABLE_ENTRY(DrawRangeElementsEXT), |
| TABLE_ENTRY(ColorTableSGI), |
| TABLE_ENTRY(ColorTableEXT), |
| TABLE_ENTRY(ColorTableParameterfvSGI), |
| TABLE_ENTRY(ColorTableParameterivSGI), |
| TABLE_ENTRY(CopyColorTableSGI), |
| TABLE_ENTRY(ColorSubTableEXT), |
| TABLE_ENTRY(CopyColorSubTableEXT), |
| TABLE_ENTRY(ConvolutionFilter1DEXT), |
| TABLE_ENTRY(ConvolutionFilter2DEXT), |
| TABLE_ENTRY(ConvolutionParameterfEXT), |
| TABLE_ENTRY(ConvolutionParameterfvEXT), |
| TABLE_ENTRY(ConvolutionParameteriEXT), |
| TABLE_ENTRY(ConvolutionParameterivEXT), |
| TABLE_ENTRY(CopyConvolutionFilter1DEXT), |
| TABLE_ENTRY(CopyConvolutionFilter2DEXT), |
| TABLE_ENTRY(SeparableFilter2DEXT), |
| TABLE_ENTRY(HistogramEXT), |
| TABLE_ENTRY(MinmaxEXT), |
| TABLE_ENTRY(ResetHistogramEXT), |
| TABLE_ENTRY(ResetMinmaxEXT), |
| TABLE_ENTRY(TexImage3DEXT), |
| TABLE_ENTRY(TexSubImage3DEXT), |
| TABLE_ENTRY(CopyTexSubImage3DEXT), |
| TABLE_ENTRY(ActiveTexture), |
| TABLE_ENTRY(ClientActiveTexture), |
| TABLE_ENTRY(MultiTexCoord1d), |
| TABLE_ENTRY(MultiTexCoord1dv), |
| TABLE_ENTRY(MultiTexCoord1f), |
| TABLE_ENTRY(MultiTexCoord1fv), |
| TABLE_ENTRY(MultiTexCoord1i), |
| TABLE_ENTRY(MultiTexCoord1iv), |
| TABLE_ENTRY(MultiTexCoord1s), |
| TABLE_ENTRY(MultiTexCoord1sv), |
| TABLE_ENTRY(MultiTexCoord2d), |
| TABLE_ENTRY(MultiTexCoord2dv), |
| TABLE_ENTRY(MultiTexCoord2f), |
| TABLE_ENTRY(MultiTexCoord2fv), |
| TABLE_ENTRY(MultiTexCoord2i), |
| TABLE_ENTRY(MultiTexCoord2iv), |
| TABLE_ENTRY(MultiTexCoord2s), |
| TABLE_ENTRY(MultiTexCoord2sv), |
| TABLE_ENTRY(MultiTexCoord3d), |
| TABLE_ENTRY(MultiTexCoord3dv), |
| TABLE_ENTRY(MultiTexCoord3f), |
| TABLE_ENTRY(MultiTexCoord3fv), |
| TABLE_ENTRY(MultiTexCoord3i), |
| TABLE_ENTRY(MultiTexCoord3iv), |
| TABLE_ENTRY(MultiTexCoord3s), |
| TABLE_ENTRY(MultiTexCoord3sv), |
| TABLE_ENTRY(MultiTexCoord4d), |
| TABLE_ENTRY(MultiTexCoord4dv), |
| TABLE_ENTRY(MultiTexCoord4f), |
| TABLE_ENTRY(MultiTexCoord4fv), |
| TABLE_ENTRY(MultiTexCoord4i), |
| TABLE_ENTRY(MultiTexCoord4iv), |
| TABLE_ENTRY(MultiTexCoord4s), |
| TABLE_ENTRY(MultiTexCoord4sv), |
| TABLE_ENTRY(LoadTransposeMatrixf), |
| TABLE_ENTRY(LoadTransposeMatrixd), |
| TABLE_ENTRY(MultTransposeMatrixf), |
| TABLE_ENTRY(MultTransposeMatrixd), |
| TABLE_ENTRY(SampleCoverage), |
| TABLE_ENTRY(DrawBuffersATI), |
| TABLE_ENTRY(SampleMaskEXT), |
| TABLE_ENTRY(SamplePatternEXT), |
| TABLE_ENTRY(PointParameterf), |
| TABLE_ENTRY(PointParameterfARB), |
| TABLE_ENTRY(PointParameterfSGIS), |
| TABLE_ENTRY(PointParameterfv), |
| TABLE_ENTRY(PointParameterfvARB), |
| TABLE_ENTRY(PointParameterfvSGIS), |
| TABLE_ENTRY(WindowPos2d), |
| TABLE_ENTRY(WindowPos2dARB), |
| TABLE_ENTRY(WindowPos2dv), |
| TABLE_ENTRY(WindowPos2dvARB), |
| TABLE_ENTRY(WindowPos2f), |
| TABLE_ENTRY(WindowPos2fARB), |
| TABLE_ENTRY(WindowPos2fv), |
| TABLE_ENTRY(WindowPos2fvARB), |
| TABLE_ENTRY(WindowPos2i), |
| TABLE_ENTRY(WindowPos2iARB), |
| TABLE_ENTRY(WindowPos2iv), |
| TABLE_ENTRY(WindowPos2ivARB), |
| TABLE_ENTRY(WindowPos2s), |
| TABLE_ENTRY(WindowPos2sARB), |
| TABLE_ENTRY(WindowPos2sv), |
| TABLE_ENTRY(WindowPos2svARB), |
| TABLE_ENTRY(WindowPos3d), |
| TABLE_ENTRY(WindowPos3dARB), |
| TABLE_ENTRY(WindowPos3dv), |
| TABLE_ENTRY(WindowPos3dvARB), |
| TABLE_ENTRY(WindowPos3f), |
| TABLE_ENTRY(WindowPos3fARB), |
| TABLE_ENTRY(WindowPos3fv), |
| TABLE_ENTRY(WindowPos3fvARB), |
| TABLE_ENTRY(WindowPos3i), |
| TABLE_ENTRY(WindowPos3iARB), |
| TABLE_ENTRY(WindowPos3iv), |
| TABLE_ENTRY(WindowPos3ivARB), |
| TABLE_ENTRY(WindowPos3s), |
| TABLE_ENTRY(WindowPos3sARB), |
| TABLE_ENTRY(WindowPos3sv), |
| TABLE_ENTRY(WindowPos3svARB), |
| TABLE_ENTRY(BlendFuncSeparate), |
| TABLE_ENTRY(BlendFuncSeparateINGR), |
| TABLE_ENTRY(FogCoordf), |
| TABLE_ENTRY(FogCoordfv), |
| TABLE_ENTRY(FogCoordd), |
| TABLE_ENTRY(FogCoorddv), |
| TABLE_ENTRY(FogCoordPointer), |
| TABLE_ENTRY(CompressedTexImage3D), |
| TABLE_ENTRY(CompressedTexImage2D), |
| TABLE_ENTRY(CompressedTexImage1D), |
| TABLE_ENTRY(CompressedTexSubImage3D), |
| TABLE_ENTRY(CompressedTexSubImage2D), |
| TABLE_ENTRY(CompressedTexSubImage1D), |
| TABLE_ENTRY(GetCompressedTexImage), |
| TABLE_ENTRY(SecondaryColor3b), |
| TABLE_ENTRY(SecondaryColor3bv), |
| TABLE_ENTRY(SecondaryColor3d), |
| TABLE_ENTRY(SecondaryColor3dv), |
| TABLE_ENTRY(SecondaryColor3f), |
| TABLE_ENTRY(SecondaryColor3fv), |
| TABLE_ENTRY(SecondaryColor3i), |
| TABLE_ENTRY(SecondaryColor3iv), |
| TABLE_ENTRY(SecondaryColor3s), |
| TABLE_ENTRY(SecondaryColor3sv), |
| TABLE_ENTRY(SecondaryColor3ub), |
| TABLE_ENTRY(SecondaryColor3ubv), |
| TABLE_ENTRY(SecondaryColor3ui), |
| TABLE_ENTRY(SecondaryColor3uiv), |
| TABLE_ENTRY(SecondaryColor3us), |
| TABLE_ENTRY(SecondaryColor3usv), |
| TABLE_ENTRY(SecondaryColorPointer), |
| TABLE_ENTRY(BindProgramARB), |
| TABLE_ENTRY(DeleteProgramsARB), |
| TABLE_ENTRY(GenProgramsARB), |
| TABLE_ENTRY(GetVertexAttribPointervARB), |
| TABLE_ENTRY(IsProgramARB), |
| TABLE_ENTRY(PointParameteri), |
| TABLE_ENTRY(PointParameteriv), |
| TABLE_ENTRY(MultiDrawArrays), |
| TABLE_ENTRY(MultiDrawElements), |
| TABLE_ENTRY(BindBuffer), |
| TABLE_ENTRY(BufferData), |
| TABLE_ENTRY(BufferSubData), |
| TABLE_ENTRY(DeleteBuffers), |
| TABLE_ENTRY(GenBuffers), |
| TABLE_ENTRY(GetBufferParameteriv), |
| TABLE_ENTRY(GetBufferPointerv), |
| TABLE_ENTRY(GetBufferSubData), |
| TABLE_ENTRY(IsBuffer), |
| TABLE_ENTRY(MapBuffer), |
| TABLE_ENTRY(UnmapBuffer), |
| TABLE_ENTRY(GenQueries), |
| TABLE_ENTRY(DeleteQueries), |
| TABLE_ENTRY(IsQuery), |
| TABLE_ENTRY(BeginQuery), |
| TABLE_ENTRY(EndQuery), |
| TABLE_ENTRY(GetQueryiv), |
| TABLE_ENTRY(GetQueryObjectiv), |
| TABLE_ENTRY(GetQueryObjectuiv), |
| TABLE_ENTRY(BlendEquationSeparateATI), |
| }; |
| #endif /*UNUSED_TABLE_NAME*/ |
| |
| |
| # undef KEYWORD1 |
| # undef KEYWORD2 |
| # undef NAME |
| # undef DISPATCH |
| # undef RETURN_DISPATCH |
| # undef DISPATCH_TABLE_NAME |
| # undef UNUSED_TABLE_NAME |
| # undef TABLE_ENTRY |