| /* |
| * Mesa 3-D graphics library |
| * Version: 6.5.3 |
| * |
| * Copyright (C) 1999-2007 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| /** |
| * \file prog_parameter.c |
| * Program parameter lists and functions. |
| * \author Brian Paul |
| */ |
| |
| |
| #include "main/glheader.h" |
| #include "main/imports.h" |
| #include "main/macros.h" |
| #include "prog_instruction.h" |
| #include "prog_parameter.h" |
| #include "prog_statevars.h" |
| |
| |
| struct gl_program_parameter_list * |
| _mesa_new_parameter_list(void) |
| { |
| return CALLOC_STRUCT(gl_program_parameter_list); |
| } |
| |
| |
| /** |
| * Free a parameter list and all its parameters |
| */ |
| void |
| _mesa_free_parameter_list(struct gl_program_parameter_list *paramList) |
| { |
| GLuint i; |
| for (i = 0; i < paramList->NumParameters; i++) { |
| if (paramList->Parameters[i].Name) |
| _mesa_free((void *) paramList->Parameters[i].Name); |
| } |
| _mesa_free(paramList->Parameters); |
| if (paramList->ParameterValues) |
| _mesa_align_free(paramList->ParameterValues); |
| _mesa_free(paramList); |
| } |
| |
| |
| /** |
| * Add a new parameter to a parameter list. |
| * Note that parameter values are usually 4-element GLfloat vectors. |
| * When size > 4 we'll allocate a sequential block of parameters to |
| * store all the values (in blocks of 4). |
| * |
| * \param paramList the list to add the parameter to |
| * \param type type of parameter, such as |
| * \param name the parameter name, will be duplicated/copied! |
| * \param size number of elements in 'values' vector (1..4, or more) |
| * \param values initial parameter value, up to 4 GLfloats, or NULL |
| * \param state state indexes, or NULL |
| * \return index of new parameter in the list, or -1 if error (out of mem) |
| */ |
| GLint |
| _mesa_add_parameter(struct gl_program_parameter_list *paramList, |
| enum register_file type, const char *name, |
| GLuint size, GLenum datatype, const GLfloat *values, |
| const gl_state_index state[STATE_LENGTH]) |
| { |
| const GLuint oldNum = paramList->NumParameters; |
| const GLuint sz4 = (size + 3) / 4; /* no. of new param slots needed */ |
| |
| assert(size > 0); |
| |
| if (oldNum + sz4 > paramList->Size) { |
| /* Need to grow the parameter list array (alloc some extra) */ |
| paramList->Size = paramList->Size + 4 * sz4; |
| |
| /* realloc arrays */ |
| paramList->Parameters = (struct gl_program_parameter *) |
| _mesa_realloc(paramList->Parameters, |
| oldNum * sizeof(struct gl_program_parameter), |
| paramList->Size * sizeof(struct gl_program_parameter)); |
| |
| paramList->ParameterValues = (GLfloat (*)[4]) |
| _mesa_align_realloc(paramList->ParameterValues, /* old buf */ |
| oldNum * 4 * sizeof(GLfloat), /* old size */ |
| paramList->Size * 4 *sizeof(GLfloat), /* new sz */ |
| 16); |
| } |
| |
| if (!paramList->Parameters || |
| !paramList->ParameterValues) { |
| /* out of memory */ |
| paramList->NumParameters = 0; |
| paramList->Size = 0; |
| return -1; |
| } |
| else { |
| GLuint i; |
| |
| paramList->NumParameters = oldNum + sz4; |
| |
| _mesa_memset(¶mList->Parameters[oldNum], 0, |
| sz4 * sizeof(struct gl_program_parameter)); |
| |
| for (i = 0; i < sz4; i++) { |
| struct gl_program_parameter *p = paramList->Parameters + oldNum + i; |
| p->Name = name ? _mesa_strdup(name) : NULL; |
| p->Type = type; |
| p->Size = size; |
| p->DataType = datatype; |
| if (values) { |
| COPY_4V(paramList->ParameterValues[oldNum + i], values); |
| values += 4; |
| } |
| else { |
| /* silence valgrind */ |
| ASSIGN_4V(paramList->ParameterValues[oldNum + i], 0, 0, 0, 0); |
| } |
| size -= 4; |
| } |
| |
| if (state) { |
| for (i = 0; i < STATE_LENGTH; i++) |
| paramList->Parameters[oldNum].StateIndexes[i] = state[i]; |
| } |
| |
| return (GLint) oldNum; |
| } |
| } |
| |
| |
| /** |
| * Add a new named program parameter (Ex: NV_fragment_program DEFINE statement) |
| * \return index of the new entry in the parameter list |
| */ |
| GLint |
| _mesa_add_named_parameter(struct gl_program_parameter_list *paramList, |
| const char *name, const GLfloat values[4]) |
| { |
| return _mesa_add_parameter(paramList, PROGRAM_NAMED_PARAM, name, |
| 4, GL_NONE, values, NULL); |
| |
| } |
| |
| |
| /** |
| * Add a new named constant to the parameter list. |
| * This will be used when the program contains something like this: |
| * PARAM myVals = { 0, 1, 2, 3 }; |
| * |
| * \param paramList the parameter list |
| * \param name the name for the constant |
| * \param values four float values |
| * \return index/position of the new parameter in the parameter list |
| */ |
| GLint |
| _mesa_add_named_constant(struct gl_program_parameter_list *paramList, |
| const char *name, const GLfloat values[4], |
| GLuint size) |
| { |
| #if 0 /* disable this for now -- we need to save the name! */ |
| GLint pos; |
| GLuint swizzle; |
| ASSERT(size == 4); /* XXX future feature */ |
| /* check if we already have this constant */ |
| if (_mesa_lookup_parameter_constant(paramList, values, 4, &pos, &swizzle)) { |
| return pos; |
| } |
| #endif |
| size = 4; /** XXX fix */ |
| return _mesa_add_parameter(paramList, PROGRAM_CONSTANT, name, |
| size, GL_NONE, values, NULL); |
| } |
| |
| |
| /** |
| * Add a new unnamed constant to the parameter list. This will be used |
| * when a fragment/vertex program contains something like this: |
| * MOV r, { 0, 1, 2, 3 }; |
| * We'll search the parameter list for an existing instance of the |
| * constant. If swizzleOut is non-null, we'll try swizzling when |
| * looking for a match. |
| * |
| * \param paramList the parameter list |
| * \param values four float values |
| * \param swizzleOut returns swizzle mask for accessing the constant |
| * \return index/position of the new parameter in the parameter list. |
| */ |
| GLint |
| _mesa_add_unnamed_constant(struct gl_program_parameter_list *paramList, |
| const GLfloat values[4], GLuint size, |
| GLuint *swizzleOut) |
| { |
| GLint pos; |
| ASSERT(size >= 1); |
| ASSERT(size <= 4); |
| |
| if (_mesa_lookup_parameter_constant(paramList, values, |
| size, &pos, swizzleOut)) { |
| return pos; |
| } |
| |
| /* Look for empty space in an already unnamed constant parameter |
| * to add this constant. This will only work for single-element |
| * constants because we rely on smearing (i.e. .yyyy or .zzzz). |
| */ |
| if (size == 1 && swizzleOut) { |
| for (pos = 0; pos < (GLint) paramList->NumParameters; pos++) { |
| struct gl_program_parameter *p = paramList->Parameters + pos; |
| if (p->Type == PROGRAM_CONSTANT && p->Size + size <= 4) { |
| /* ok, found room */ |
| GLfloat *pVal = paramList->ParameterValues[pos]; |
| GLuint swz = p->Size; /* 1, 2 or 3 for Y, Z, W */ |
| pVal[p->Size] = values[0]; |
| p->Size++; |
| *swizzleOut = MAKE_SWIZZLE4(swz, swz, swz, swz); |
| return pos; |
| } |
| } |
| } |
| |
| /* add a new parameter to store this constant */ |
| pos = _mesa_add_parameter(paramList, PROGRAM_CONSTANT, NULL, |
| size, GL_NONE, values, NULL); |
| if (pos >= 0 && swizzleOut) { |
| if (size == 1) |
| *swizzleOut = SWIZZLE_XXXX; |
| else |
| *swizzleOut = SWIZZLE_NOOP; |
| } |
| return pos; |
| } |
| |
| |
| /** |
| * Add a uniform to the parameter list. |
| * Note that if the uniform is an array, size may be greater than |
| * what's implied by the datatype. |
| * \param name uniform's name |
| * \param size number of floats to allocate |
| * \param datatype GL_FLOAT_VEC3, GL_FLOAT_MAT4, etc. |
| */ |
| GLint |
| _mesa_add_uniform(struct gl_program_parameter_list *paramList, |
| const char *name, GLuint size, GLenum datatype) |
| { |
| GLint i = _mesa_lookup_parameter_index(paramList, -1, name); |
| ASSERT(datatype != GL_NONE); |
| if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_UNIFORM) { |
| ASSERT(paramList->Parameters[i].Size == size); |
| ASSERT(paramList->Parameters[i].DataType == datatype); |
| /* already in list */ |
| return i; |
| } |
| else { |
| i = _mesa_add_parameter(paramList, PROGRAM_UNIFORM, name, |
| size, datatype, NULL, NULL); |
| return i; |
| } |
| } |
| |
| |
| /** |
| * Add a sampler to the parameter list. |
| * \param name uniform's name |
| * \param datatype GL_SAMPLER_2D, GL_SAMPLER_2D_RECT_ARB, etc. |
| * \param index the sampler number (as seen in TEX instructions) |
| * \return sampler index (starting at zero) or -1 if error |
| */ |
| GLint |
| _mesa_add_sampler(struct gl_program_parameter_list *paramList, |
| const char *name, GLenum datatype) |
| { |
| GLint i = _mesa_lookup_parameter_index(paramList, -1, name); |
| if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_SAMPLER) { |
| ASSERT(paramList->Parameters[i].Size == 1); |
| ASSERT(paramList->Parameters[i].DataType == datatype); |
| /* already in list */ |
| return (GLint) paramList->ParameterValues[i][0]; |
| } |
| else { |
| GLuint i; |
| const GLint size = 1; /* a sampler is basically a texture unit number */ |
| GLfloat value; |
| GLint numSamplers = 0; |
| for (i = 0; i < paramList->NumParameters; i++) { |
| if (paramList->Parameters[i].Type == PROGRAM_SAMPLER) |
| numSamplers++; |
| } |
| value = (GLfloat) numSamplers; |
| (void) _mesa_add_parameter(paramList, PROGRAM_SAMPLER, name, |
| size, datatype, &value, NULL); |
| return numSamplers; |
| } |
| } |
| |
| |
| /** |
| * Add parameter representing a varying variable. |
| */ |
| GLint |
| _mesa_add_varying(struct gl_program_parameter_list *paramList, |
| const char *name, GLuint size) |
| { |
| GLint i = _mesa_lookup_parameter_index(paramList, -1, name); |
| if (i >= 0 && paramList->Parameters[i].Type == PROGRAM_VARYING) { |
| /* already in list */ |
| return i; |
| } |
| else { |
| /*assert(size == 4);*/ |
| i = _mesa_add_parameter(paramList, PROGRAM_VARYING, name, |
| size, GL_NONE, NULL, NULL); |
| return i; |
| } |
| } |
| |
| |
| /** |
| * Add parameter representing a vertex program attribute. |
| * \param size size of attribute (in floats), may be -1 if unknown |
| * \param attrib the attribute index, or -1 if unknown |
| */ |
| GLint |
| _mesa_add_attribute(struct gl_program_parameter_list *paramList, |
| const char *name, GLint size, GLenum datatype, GLint attrib) |
| { |
| GLint i = _mesa_lookup_parameter_index(paramList, -1, name); |
| if (i >= 0) { |
| /* replace */ |
| if (attrib < 0) |
| attrib = i; |
| paramList->Parameters[i].StateIndexes[0] = attrib; |
| } |
| else { |
| /* add */ |
| gl_state_index state[STATE_LENGTH]; |
| state[0] = (gl_state_index) attrib; |
| if (size < 0) |
| size = 4; |
| i = _mesa_add_parameter(paramList, PROGRAM_INPUT, name, |
| size, datatype, NULL, state); |
| } |
| return i; |
| } |
| |
| |
| |
| #if 0 /* not used yet */ |
| /** |
| * Returns the number of 4-component registers needed to store a piece |
| * of GL state. For matrices this may be as many as 4 registers, |
| * everything else needs |
| * just 1 register. |
| */ |
| static GLuint |
| sizeof_state_reference(const GLint *stateTokens) |
| { |
| if (stateTokens[0] == STATE_MATRIX) { |
| GLuint rows = stateTokens[4] - stateTokens[3] + 1; |
| assert(rows >= 1); |
| assert(rows <= 4); |
| return rows; |
| } |
| else { |
| return 1; |
| } |
| } |
| #endif |
| |
| |
| /** |
| * Add a new state reference to the parameter list. |
| * This will be used when the program contains something like this: |
| * PARAM ambient = state.material.front.ambient; |
| * |
| * \param paramList the parameter list |
| * \param stateTokens an array of 5 (STATE_LENGTH) state tokens |
| * \return index of the new parameter. |
| */ |
| GLint |
| _mesa_add_state_reference(struct gl_program_parameter_list *paramList, |
| const gl_state_index stateTokens[STATE_LENGTH]) |
| { |
| const GLuint size = 4; /* XXX fix */ |
| const char *name; |
| GLint index; |
| |
| /* Check if the state reference is already in the list */ |
| for (index = 0; index < (GLint) paramList->NumParameters; index++) { |
| GLuint i, match = 0; |
| for (i = 0; i < STATE_LENGTH; i++) { |
| if (paramList->Parameters[index].StateIndexes[i] == stateTokens[i]) { |
| match++; |
| } |
| else { |
| break; |
| } |
| } |
| if (match == STATE_LENGTH) { |
| /* this state reference is already in the parameter list */ |
| return index; |
| } |
| } |
| |
| name = _mesa_program_state_string(stateTokens); |
| index = _mesa_add_parameter(paramList, PROGRAM_STATE_VAR, name, |
| size, GL_NONE, |
| NULL, (gl_state_index *) stateTokens); |
| paramList->StateFlags |= _mesa_program_state_flags(stateTokens); |
| |
| /* free name string here since we duplicated it in add_parameter() */ |
| _mesa_free((void *) name); |
| |
| return index; |
| } |
| |
| |
| /** |
| * Lookup a parameter value by name in the given parameter list. |
| * \return pointer to the float[4] values. |
| */ |
| GLfloat * |
| _mesa_lookup_parameter_value(const struct gl_program_parameter_list *paramList, |
| GLsizei nameLen, const char *name) |
| { |
| GLuint i = _mesa_lookup_parameter_index(paramList, nameLen, name); |
| if (i < 0) |
| return NULL; |
| else |
| return paramList->ParameterValues[i]; |
| } |
| |
| |
| /** |
| * Given a program parameter name, find its position in the list of parameters. |
| * \param paramList the parameter list to search |
| * \param nameLen length of name (in chars). |
| * If length is negative, assume that name is null-terminated. |
| * \param name the name to search for |
| * \return index of parameter in the list. |
| */ |
| GLint |
| _mesa_lookup_parameter_index(const struct gl_program_parameter_list *paramList, |
| GLsizei nameLen, const char *name) |
| { |
| GLint i; |
| |
| if (!paramList) |
| return -1; |
| |
| if (nameLen == -1) { |
| /* name is null-terminated */ |
| for (i = 0; i < (GLint) paramList->NumParameters; i++) { |
| if (paramList->Parameters[i].Name && |
| _mesa_strcmp(paramList->Parameters[i].Name, name) == 0) |
| return i; |
| } |
| } |
| else { |
| /* name is not null-terminated, use nameLen */ |
| for (i = 0; i < (GLint) paramList->NumParameters; i++) { |
| if (paramList->Parameters[i].Name && |
| _mesa_strncmp(paramList->Parameters[i].Name, name, nameLen) == 0 |
| && _mesa_strlen(paramList->Parameters[i].Name) == (size_t)nameLen) |
| return i; |
| } |
| } |
| return -1; |
| } |
| |
| |
| /** |
| * Look for a float vector in the given parameter list. The float vector |
| * may be of length 1, 2, 3 or 4. If swizzleOut is non-null, we'll try |
| * swizzling to find a match. |
| * \param list the parameter list to search |
| * \param v the float vector to search for |
| * \param size number of element in v |
| * \param posOut returns the position of the constant, if found |
| * \param swizzleOut returns a swizzle mask describing location of the |
| * vector elements if found. |
| * \return GL_TRUE if found, GL_FALSE if not found |
| */ |
| GLboolean |
| _mesa_lookup_parameter_constant(const struct gl_program_parameter_list *list, |
| const GLfloat v[], GLuint vSize, |
| GLint *posOut, GLuint *swizzleOut) |
| { |
| GLuint i; |
| |
| assert(vSize >= 1); |
| assert(vSize <= 4); |
| |
| if (!list) |
| return -1; |
| |
| for (i = 0; i < list->NumParameters; i++) { |
| if (list->Parameters[i].Type == PROGRAM_CONSTANT) { |
| if (!swizzleOut) { |
| /* swizzle not allowed */ |
| GLuint j, match = 0; |
| for (j = 0; j < vSize; j++) { |
| if (v[j] == list->ParameterValues[i][j]) |
| match++; |
| } |
| if (match == vSize) { |
| *posOut = i; |
| return GL_TRUE; |
| } |
| } |
| else { |
| /* try matching w/ swizzle */ |
| if (vSize == 1) { |
| /* look for v[0] anywhere within float[4] value */ |
| GLuint j; |
| for (j = 0; j < 4; j++) { |
| if (list->ParameterValues[i][j] == v[0]) { |
| /* found it */ |
| *posOut = i; |
| *swizzleOut = MAKE_SWIZZLE4(j, j, j, j); |
| return GL_TRUE; |
| } |
| } |
| } |
| else if (vSize <= list->Parameters[i].Size) { |
| /* see if we can match this constant (with a swizzle) */ |
| GLuint swz[4]; |
| GLuint match = 0, j, k; |
| for (j = 0; j < vSize; j++) { |
| if (v[j] == list->ParameterValues[i][j]) { |
| swz[j] = j; |
| match++; |
| } |
| else { |
| for (k = 0; k < list->Parameters[i].Size; k++) { |
| if (v[j] == list->ParameterValues[i][k]) { |
| swz[j] = k; |
| match++; |
| break; |
| } |
| } |
| } |
| } |
| /* smear last value to remaining positions */ |
| for (; j < 4; j++) |
| swz[j] = swz[j-1]; |
| |
| if (match == vSize) { |
| *posOut = i; |
| *swizzleOut = MAKE_SWIZZLE4(swz[0], swz[1], swz[2], swz[3]); |
| return GL_TRUE; |
| } |
| } |
| } |
| } |
| } |
| |
| *posOut = -1; |
| return GL_FALSE; |
| } |
| |
| |
| struct gl_program_parameter_list * |
| _mesa_clone_parameter_list(const struct gl_program_parameter_list *list) |
| { |
| struct gl_program_parameter_list *clone; |
| GLuint i; |
| |
| clone = _mesa_new_parameter_list(); |
| if (!clone) |
| return NULL; |
| |
| /** Not too efficient, but correct */ |
| for (i = 0; i < list->NumParameters; i++) { |
| struct gl_program_parameter *p = list->Parameters + i; |
| GLuint size = MIN2(p->Size, 4); |
| GLint j = _mesa_add_parameter(clone, p->Type, p->Name, size, p->DataType, |
| list->ParameterValues[i], NULL); |
| ASSERT(j >= 0); |
| /* copy state indexes */ |
| if (p->Type == PROGRAM_STATE_VAR) { |
| GLint k; |
| struct gl_program_parameter *q = clone->Parameters + j; |
| for (k = 0; k < STATE_LENGTH; k++) { |
| q->StateIndexes[k] = p->StateIndexes[k]; |
| } |
| } |
| else { |
| clone->Parameters[j].Size = p->Size; |
| } |
| } |
| |
| clone->StateFlags = list->StateFlags; |
| |
| return clone; |
| } |
| |
| |
| /** |
| * Return a new parameter list which is listA + listB. |
| */ |
| struct gl_program_parameter_list * |
| _mesa_combine_parameter_lists(const struct gl_program_parameter_list *listA, |
| const struct gl_program_parameter_list *listB) |
| { |
| struct gl_program_parameter_list *list; |
| |
| if (listA) { |
| list = _mesa_clone_parameter_list(listA); |
| if (list && listB) { |
| GLuint i; |
| for (i = 0; i < listB->NumParameters; i++) { |
| struct gl_program_parameter *param = listB->Parameters + i; |
| _mesa_add_parameter(list, param->Type, param->Name, param->Size, |
| param->DataType, |
| listB->ParameterValues[i], |
| param->StateIndexes); |
| } |
| } |
| } |
| else if (listB) { |
| list = _mesa_clone_parameter_list(listB); |
| } |
| else { |
| list = NULL; |
| } |
| return list; |
| } |
| |
| |
| |
| /** |
| * Find longest name of all uniform parameters in list. |
| */ |
| GLuint |
| _mesa_longest_parameter_name(const struct gl_program_parameter_list *list, |
| enum register_file type) |
| { |
| GLuint i, maxLen = 0; |
| if (!list) |
| return 0; |
| for (i = 0; i < list->NumParameters; i++) { |
| if (list->Parameters[i].Type == type) { |
| GLuint len = _mesa_strlen(list->Parameters[i].Name); |
| if (len > maxLen) |
| maxLen = len; |
| } |
| } |
| return maxLen; |
| } |
| |
| |
| /** |
| * Count the number of parameters in the last that match the given type. |
| */ |
| GLuint |
| _mesa_num_parameters_of_type(const struct gl_program_parameter_list *list, |
| enum register_file type) |
| { |
| GLuint i, count = 0; |
| if (list) { |
| for (i = 0; i < list->NumParameters; i++) { |
| if (list->Parameters[i].Type == type) |
| count++; |
| } |
| } |
| return count; |
| } |