| /* |
| * Copyright 2013 Intel Corporation |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the next |
| * paragraph) shall be included in all copies or substantial portions of the |
| * Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR |
| * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER |
| * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING |
| * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER |
| * DEALINGS IN THE SOFTWARE. |
| * |
| * Authors: |
| * Francisco Jerez <currojerez@riseup.net> |
| */ |
| |
| #ifndef SHADERIMAGE_H |
| #define SHADERIMAGE_H |
| |
| #include "glheader.h" |
| #include "formats.h" |
| |
| #ifdef __cplusplus |
| extern "C" { |
| #endif |
| |
| struct gl_context; |
| |
| /** |
| * Get the matching mesa_format for a shader image format GL enum. |
| */ |
| mesa_format |
| _mesa_get_shader_image_format(GLenum format); |
| |
| /** |
| * Get the GL image format class for a shader image format GL enum |
| */ |
| GLenum |
| _mesa_get_image_format_class(GLenum format); |
| |
| /** |
| * Return whether an image format should be supported based on the current API |
| * version of the context. |
| */ |
| bool |
| _mesa_is_shader_image_format_supported(const struct gl_context *ctx, |
| GLenum format); |
| |
| /** |
| * Get a single image unit struct with the default state. |
| */ |
| struct gl_image_unit |
| _mesa_default_image_unit(struct gl_context *ctx); |
| |
| /** |
| * Initialize a context's shader image units to the default state. |
| */ |
| void |
| _mesa_init_image_units(struct gl_context *ctx); |
| |
| void |
| _mesa_free_image_textures(struct gl_context *ctx); |
| |
| /** |
| * Return GL_TRUE if the state of the image unit passed as argument is valid |
| * and access from the shader is allowed. Otherwise loads from this unit |
| * should return zero and stores should have no effect. |
| * |
| * The result depends on context state other than the passed image unit, part |
| * of the _NEW_TEXTURE_OBJECT set. |
| */ |
| GLboolean |
| _mesa_is_image_unit_valid(struct gl_context *ctx, struct gl_image_unit *u); |
| |
| void GLAPIENTRY |
| _mesa_BindImageTexture_no_error(GLuint unit, GLuint texture, GLint level, |
| GLboolean layered, GLint layer, GLenum access, |
| GLenum format); |
| |
| void GLAPIENTRY |
| _mesa_BindImageTexture(GLuint unit, GLuint texture, GLint level, |
| GLboolean layered, GLint layer, GLenum access, |
| GLenum format); |
| |
| void GLAPIENTRY |
| _mesa_BindImageTextureEXT(GLuint unit, GLuint texture, GLint level, |
| GLboolean layered, GLint layer, GLenum access, |
| GLint format); |
| |
| void GLAPIENTRY |
| _mesa_BindImageTextures_no_error(GLuint first, GLsizei count, |
| const GLuint *textures); |
| |
| void GLAPIENTRY |
| _mesa_BindImageTextures(GLuint first, GLsizei count, const GLuint *textures); |
| |
| #ifdef __cplusplus |
| } |
| #endif |
| |
| #endif |