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#ifndef EGLSURFACE_INCLUDED
#define EGLSURFACE_INCLUDED
#include "egltypedefs.h"
/**
* "Base" class for device driver surfaces.
*/
struct _egl_surface
{
/* Managed by EGLDisplay for linking */
_EGLDisplay *Display;
_EGLSurface *Next;
EGLSurface Handle;
_EGLConfig *Config;
/* May need reference counting here */
EGLBoolean IsBound;
EGLBoolean BoundToTexture;
EGLint Type; /* one of EGL_WINDOW_BIT, EGL_PIXMAP_BIT or EGL_PBUFFER_BIT */
EGLint Width, Height;
EGLint TextureFormat, TextureTarget;
EGLint MipmapTexture, MipmapLevel;
EGLint SwapInterval;
/* If type == EGL_SCREEN_BIT: */
EGLint VisibleRefCount; /* number of screens I'm displayed on */
#ifdef EGL_VERSION_1_2
EGLint SwapBehavior; /* one of EGL_BUFFER_PRESERVED/DESTROYED */
EGLint HorizontalResolution, VerticalResolution;
EGLint AspectRatio;
EGLint RenderBuffer; /* EGL_BACK_BUFFER or EGL_SINGLE_BUFFER */
EGLint AlphaFormat; /* EGL_ALPHA_FORMAT_NONPRE or EGL_ALPHA_FORMAT_PRE */
EGLint Colorspace; /* EGL_COLORSPACE_sRGB or EGL_COLORSPACE_LINEAR */
#endif /* EGL_VERSION_1_2 */
};
extern EGLBoolean
_eglInitSurface(_EGLDriver *drv, _EGLSurface *surf, EGLint type,
_EGLConfig *config, const EGLint *attrib_list);
extern EGLBoolean
_eglSwapBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface draw);
extern EGLBoolean
_eglCopyBuffers(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, NativePixmapType target);
extern EGLBoolean
_eglQuerySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint *value);
extern EGLSurface
_eglCreateWindowSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativeWindowType window, const EGLint *attrib_list);
extern EGLSurface
_eglCreatePixmapSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, NativePixmapType pixmap, const EGLint *attrib_list);
extern EGLSurface
_eglCreatePbufferSurface(_EGLDriver *drv, EGLDisplay dpy, EGLConfig config, const EGLint *attrib_list);
extern EGLBoolean
_eglDestroySurface(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface);
extern EGLBoolean
_eglSurfaceAttrib(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
extern EGLBoolean
_eglBindTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer);
extern EGLBoolean
_eglReleaseTexImage(_EGLDriver *drv, EGLDisplay dpy, EGLSurface surface, EGLint buffer);
extern EGLBoolean
_eglSwapInterval(_EGLDriver *drv, EGLDisplay dpy, EGLint interval);
#ifdef EGL_VERSION_1_2
extern EGLSurface
_eglCreatePbufferFromClientBuffer(_EGLDriver *drv, EGLDisplay dpy,
EGLenum buftype, EGLClientBuffer buffer,
EGLConfig config, const EGLint *attrib_list);
#endif /* EGL_VERSION_1_2 */
#endif /* EGLSURFACE_INCLUDED */