| /************************************************************************** |
| * |
| * Copyright 2003 VMware, Inc. |
| * All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the |
| * "Software"), to deal in the Software without restriction, including |
| * without limitation the rights to use, copy, modify, merge, publish, |
| * distribute, sub license, and/or sell copies of the Software, and to |
| * permit persons to whom the Software is furnished to do so, subject to |
| * the following conditions: |
| * |
| * The above copyright notice and this permission notice (including the |
| * next paragraph) shall be included in all copies or substantial portions |
| * of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF |
| * MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. |
| * IN NO EVENT SHALL VMWARE AND/OR ITS SUPPLIERS BE LIABLE FOR |
| * ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, |
| * TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE |
| * SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| * |
| **************************************************************************/ |
| |
| #include "i915_context.h" |
| #include "main/api_exec.h" |
| #include "main/framebuffer.h" |
| #include "main/imports.h" |
| #include "main/macros.h" |
| #include "main/version.h" |
| #include "main/vtxfmt.h" |
| #include "intel_chipset.h" |
| #include "intel_tris.h" |
| #include "tnl/t_context.h" |
| #include "tnl/t_pipeline.h" |
| #include "tnl/t_vertex.h" |
| |
| #include "swrast/swrast.h" |
| #include "swrast_setup/swrast_setup.h" |
| #include "tnl/tnl.h" |
| #include "util/ralloc.h" |
| |
| #include "i915_reg.h" |
| #include "i915_program.h" |
| |
| /*************************************** |
| * Mesa's Driver Functions |
| ***************************************/ |
| |
| /* Override intel default. |
| */ |
| static void |
| i915InvalidateState(struct gl_context * ctx) |
| { |
| GLuint new_state = ctx->NewState; |
| |
| _swrast_InvalidateState(ctx, new_state); |
| _swsetup_InvalidateState(ctx, new_state); |
| _tnl_InvalidateState(ctx, new_state); |
| _tnl_invalidate_vertex_state(ctx, new_state); |
| intel_context(ctx)->NewGLState |= new_state; |
| |
| if (new_state & (_NEW_SCISSOR | _NEW_BUFFERS | _NEW_VIEWPORT)) |
| _mesa_update_draw_buffer_bounds(ctx, ctx->DrawBuffer); |
| |
| /* Todo: gather state values under which tracked parameters become |
| * invalidated, add callbacks for things like |
| * ProgramLocalParameters, etc. |
| */ |
| { |
| struct i915_fragment_program *p = |
| (struct i915_fragment_program *) ctx->FragmentProgram._Current; |
| if (p && p->nr_params) |
| p->params_uptodate = 0; |
| } |
| |
| if (new_state & (_NEW_STENCIL | _NEW_BUFFERS | _NEW_POLYGON)) |
| i915_update_stencil(ctx); |
| if (new_state & (_NEW_LIGHT)) |
| i915_update_provoking_vertex(ctx); |
| if (new_state & (_NEW_PROGRAM | _NEW_PROGRAM_CONSTANTS)) |
| i915_update_program(ctx); |
| if (new_state & (_NEW_PROGRAM | _NEW_POINT)) |
| i915_update_sprite_point_enable(ctx); |
| } |
| |
| |
| static void |
| i915InitDriverFunctions(struct dd_function_table *functions) |
| { |
| intelInitDriverFunctions(functions); |
| i915InitStateFunctions(functions); |
| i915InitFragProgFuncs(functions); |
| functions->UpdateState = i915InvalidateState; |
| } |
| |
| /* Note: this is shared with i830. */ |
| void |
| intel_init_texture_formats(struct gl_context *ctx) |
| { |
| struct intel_context *intel = intel_context(ctx); |
| struct intel_screen *intel_screen = intel->intelScreen; |
| |
| ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8A8_UNORM] = true; |
| if (intel_screen->deviceID != PCI_CHIP_I830_M && |
| intel_screen->deviceID != PCI_CHIP_845_G) |
| ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8X8_UNORM] = true; |
| if (intel->gen == 3) |
| ctx->TextureFormatSupported[MESA_FORMAT_B8G8R8A8_SRGB] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_B4G4R4A4_UNORM] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_B5G5R5A1_UNORM] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_B5G6R5_UNORM] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_L_UNORM8] = true; |
| if (intel->gen == 3) |
| ctx->TextureFormatSupported[MESA_FORMAT_A_UNORM8] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_I_UNORM8] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_L8A8_UNORM] = true; |
| |
| /* Depth and stencil */ |
| if (intel->gen == 3) { |
| ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_S8_UINT] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_Z24_UNORM_X8_UINT] = true; |
| |
| /* |
| * This was disabled in initial FBO enabling to avoid combinations |
| * of depth+stencil that wouldn't work together. We since decided |
| * that it was OK, since it's up to the app to come up with the |
| * combo that actually works, so this can probably be re-enabled. |
| */ |
| /* |
| ctx->TextureFormatSupported[MESA_FORMAT_Z_UNORM16] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_Z24] = true; |
| */ |
| } |
| |
| /* ctx->Extensions.MESA_ycbcr_texture */ |
| ctx->TextureFormatSupported[MESA_FORMAT_YCBCR] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_YCBCR_REV] = true; |
| |
| /* GL_3DFX_texture_compression_FXT1 */ |
| ctx->TextureFormatSupported[MESA_FORMAT_RGB_FXT1] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_RGBA_FXT1] = true; |
| |
| /* GL_EXT_texture_compression_s3tc */ |
| ctx->TextureFormatSupported[MESA_FORMAT_RGB_DXT1] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT1] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT3] = true; |
| ctx->TextureFormatSupported[MESA_FORMAT_RGBA_DXT5] = true; |
| } |
| |
| extern const struct tnl_pipeline_stage *intel_pipeline[]; |
| |
| bool |
| i915CreateContext(int api, |
| const struct gl_config * mesaVis, |
| __DRIcontext * driContextPriv, |
| unsigned major_version, |
| unsigned minor_version, |
| uint32_t flags, |
| unsigned *error, |
| void *sharedContextPrivate) |
| { |
| struct dd_function_table functions; |
| struct i915_context *i915 = rzalloc(NULL, struct i915_context); |
| struct intel_context *intel = &i915->intel; |
| struct gl_context *ctx = &intel->ctx; |
| |
| if (!i915) { |
| *error = __DRI_CTX_ERROR_NO_MEMORY; |
| return false; |
| } |
| |
| i915InitVtbl(i915); |
| |
| i915InitDriverFunctions(&functions); |
| |
| if (!intelInitContext(intel, api, major_version, minor_version, flags, |
| mesaVis, driContextPriv, |
| sharedContextPrivate, &functions, |
| error)) { |
| ralloc_free(i915); |
| return false; |
| } |
| |
| intel_init_texture_formats(ctx); |
| |
| _math_matrix_ctr(&intel->ViewportMatrix); |
| |
| /* Initialize swrast, tnl driver tables: */ |
| intelInitTriFuncs(ctx); |
| |
| /* Install the customized pipeline: */ |
| _tnl_destroy_pipeline(ctx); |
| _tnl_install_pipeline(ctx, intel_pipeline); |
| |
| if (intel->no_rast) |
| FALLBACK(intel, INTEL_FALLBACK_USER, 1); |
| |
| ctx->Const.MaxTextureUnits = I915_TEX_UNITS; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits = I915_TEX_UNITS; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits = I915_TEX_UNITS; |
| ctx->Const.MaxTextureCoordUnits = I915_TEX_UNITS; |
| ctx->Const.MaxVarying = I915_TEX_UNITS; |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxOutputComponents = |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxInputComponents = ctx->Const.MaxVarying * 4; |
| ctx->Const.MaxCombinedTextureImageUnits = |
| ctx->Const.Program[MESA_SHADER_VERTEX].MaxTextureImageUnits + |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxTextureImageUnits; |
| |
| /* Advertise the full hardware capabilities. The new memory |
| * manager should cope much better with overload situations: |
| */ |
| ctx->Const.MaxTextureLevels = 12; |
| ctx->Const.Max3DTextureLevels = 9; |
| ctx->Const.MaxCubeTextureLevels = 12; |
| ctx->Const.MaxTextureRectSize = (1 << 11); |
| ctx->Const.MaxTextureUnits = I915_TEX_UNITS; |
| |
| ctx->Const.MaxTextureMaxAnisotropy = 4.0; |
| |
| /* GL_ARB_fragment_program limits - don't think Mesa actually |
| * validates programs against these, and in any case one ARB |
| * instruction can translate to more than one HW instruction, so |
| * we'll still have to check and fallback each time. |
| */ |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTemps = I915_MAX_TEMPORARY; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAttribs = 11; /* 8 tex, 2 color, fog */ |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters = I915_MAX_CONSTANT; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAluInstructions = I915_MAX_ALU_INSN; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexInstructions = I915_MAX_TEX_INSN; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeInstructions = (I915_MAX_ALU_INSN + |
| I915_MAX_TEX_INSN); |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeTexIndirections = |
| I915_MAX_TEX_INDIRECT; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeAddressRegs = 0; /* I don't think we have one */ |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams = |
| MIN2(ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxNativeParameters, |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MaxEnvParams); |
| |
| /* i915 stores all values in single-precision floats. Values aren't set |
| * for other program targets because software is used for those targets. |
| */ |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMin = 127; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.RangeMax = 127; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat.Precision = 23; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].LowFloat = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighFloat = |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumFloat; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMin = 24; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.RangeMax = 24; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt.Precision = 0; |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].LowInt = ctx->Const.Program[MESA_SHADER_FRAGMENT].HighInt = |
| ctx->Const.Program[MESA_SHADER_FRAGMENT].MediumInt; |
| |
| ctx->FragmentProgram._MaintainTexEnvProgram = true; |
| |
| /* FINISHME: Are there other options that should be enabled for software |
| * FINISHME: vertex shaders? |
| */ |
| ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].EmitNoIndirectSampler = |
| true; |
| |
| struct gl_shader_compiler_options *const fs_options = |
| & ctx->Const.ShaderCompilerOptions[MESA_SHADER_FRAGMENT]; |
| fs_options->MaxIfDepth = 0; |
| fs_options->EmitNoPow = true; |
| fs_options->EmitNoMainReturn = true; |
| fs_options->EmitNoIndirectInput = true; |
| fs_options->EmitNoIndirectOutput = true; |
| fs_options->EmitNoIndirectUniform = true; |
| fs_options->EmitNoIndirectTemp = true; |
| fs_options->EmitNoIndirectSampler = true; |
| |
| ctx->Const.MaxDrawBuffers = 1; |
| ctx->Const.QueryCounterBits.SamplesPassed = 0; |
| |
| _tnl_init_vertices(ctx, ctx->Const.MaxArrayLockSize + 12, |
| 36 * sizeof(GLfloat)); |
| |
| intel->verts = TNL_CONTEXT(ctx)->clipspace.vertex_buf; |
| |
| i915InitState(i915); |
| |
| /* Always enable pixel fog. Vertex fog using fog coord will conflict |
| * with fog code appended onto fragment program. |
| */ |
| _tnl_allow_vertex_fog(ctx, 0); |
| _tnl_allow_pixel_fog(ctx, 1); |
| |
| _mesa_compute_version(ctx); |
| |
| _mesa_initialize_dispatch_tables(ctx); |
| _mesa_initialize_vbo_vtxfmt(ctx); |
| |
| return true; |
| } |