blob: 9b5386caa6e26af7bd9649b0b1adf51a7e10ddc1 [file] [log] [blame]
/* $Id: xm_line.c,v 1.9 2000/11/14 17:40:15 brianp Exp $ */
/*
* Mesa 3-D graphics library
* Version: 3.5
*
* Copyright (C) 1999-2000 Brian Paul All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included
* in all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN
* AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
/*
* This file contains "accelerated" point, line, and triangle functions.
* It should be fairly easy to write new special-purpose point, line or
* triangle functions and hook them into this module.
*/
#include "glxheader.h"
#include "depth.h"
#include "macros.h"
#include "vb.h"
#include "types.h"
#include "xmesaP.h"
/* Internal swrast includes:
*/
#include "swrast/s_depth.h"
#include "swrast/s_points.h"
#include "swrast/s_lines.h"
#include "swrast/s_context.h"
/**********************************************************************/
/*** Point rendering ***/
/**********************************************************************/
/*
* Render an array of points into a pixmap, any pixel format.
*/
static void draw_points_ANY_pixmap( GLcontext *ctx, SWvertex *vert )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
XMesaDisplay *dpy = xmesa->xm_visual->display;
XMesaDrawable buffer = xmesa->xm_buffer->buffer;
XMesaGC gc = xmesa->xm_buffer->gc;
if (xmesa->xm_visual->gl_visual->RGBAflag) {
register int x, y;
const GLubyte *color = vert->color;
unsigned long pixel = xmesa_color_to_pixel( xmesa,
color[0], color[1],
color[2], color[3],
xmesa->pixelformat);
XMesaSetForeground( dpy, gc, pixel );
x = (GLint) vert->win[0];
y = FLIP( xmesa->xm_buffer, (GLint) vert->win[1] );
XMesaDrawPoint( dpy, buffer, gc, x, y);
}
else {
/* Color index mode */
register int x, y;
XMesaSetForeground( dpy, gc, vert->index );
x = (GLint) vert->win[0];
y = FLIP( xmesa->xm_buffer, (GLint) vert->win[1] );
XMesaDrawPoint( dpy, buffer, gc, x, y);
}
}
/* Override the swrast point-selection function. Try to use one of
* our internal point functions, otherwise fall back to the standard
* swrast functions.
*/
void xmesa_choose_point( GLcontext *ctx )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (ctx->RenderMode == GL_RENDER
&& ctx->Point.Size == 1.0F && !ctx->Point.SmoothFlag
&& swrast->_RasterMask == 0
&& !ctx->Texture._ReallyEnabled
&& xmesa->xm_buffer->buffer != XIMAGE) {
swrast->Point = draw_points_ANY_pixmap;
}
else {
_swrast_choose_point( ctx );
}
}
/**********************************************************************/
/*** Line rendering ***/
/**********************************************************************/
/*
* Draw a flat-shaded, PF_TRUECOLOR line into an XImage.
*/
static void flat_TRUECOLOR_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
XMesaImage *img = xmesa->xm_buffer->backimage;
unsigned long pixel;
PACK_TRUECOLOR( pixel, color[0], color[1], color[2] );
#define INTERP_XY 1
#define CLIP_HACK 1
#define PLOT(X,Y) XMesaPutPixel( img, X, FLIP(xmesa->xm_buffer, Y), pixel );
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, PF_8A8B8G8R line into an XImage.
*/
static void flat_8A8B8G8R_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] );
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = pixel;
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, PF_8R8G8B line into an XImage.
*/
static void flat_8R8G8B_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = pixel;
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, PF_8R8G8B24 line into an XImage.
*/
static void flat_8R8G8B24_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) { \
pixelPtr->r = color[RCOMP]; \
pixelPtr->g = color[GCOMP]; \
pixelPtr->b = color[BCOMP]; \
}
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, PF_5R6G5B line into an XImage.
*/
static void flat_5R6G5B_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = pixel;
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, PF_DITHER_5R6G5B line into an XImage.
*/
static void flat_DITHER_5R6G5B_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) PACK_TRUEDITHER( *pixelPtr, X, Y, color[0], color[1], color[2] );
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, PF_DITHER 8-bit line into an XImage.
*/
static void flat_DITHER8_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
GLint r = color[0], g = color[1], b = color[2];
DITHER_SETUP;
#define INTERP_XY 1
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = DITHER(X,Y,r,g,b);
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, PF_LOOKUP 8-bit line into an XImage.
*/
static void flat_LOOKUP8_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
GLubyte pixel;
LOOKUP_SETUP;
pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = pixel;
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, PF_HPCR line into an XImage.
*/
static void flat_HPCR_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
GLint r = color[0], g = color[1], b = color[2];
#define INTERP_XY 1
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) *pixelPtr = (GLubyte) DITHER_HPCR(X,Y,r,g,b);
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_TRUECOLOR line into an XImage.
*/
static void flat_TRUECOLOR_z_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
XMesaImage *img = xmesa->xm_buffer->backimage;
unsigned long pixel;
PACK_TRUECOLOR( pixel, color[0], color[1], color[2] );
#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
XMesaPutPixel( img, X, FLIP(xmesa->xm_buffer, Y), pixel ); \
}
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_8A8B8G8R line into an XImage.
*/
static void flat_8A8B8G8R_z_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
GLuint pixel = PACK_8B8G8R( color[0], color[1], color[2] );
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
*pixelPtr = pixel; \
}
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_8R8G8B line into an XImage.
*/
static void flat_8R8G8B_z_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
GLuint pixel = PACK_8R8G8B( color[0], color[1], color[2] );
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLuint
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR4(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
*pixelPtr = pixel; \
}
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_8R8G8B24 line into an XImage.
*/
static void flat_8R8G8B24_z_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE bgr_t
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR3(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
pixelPtr->r = color[RCOMP]; \
pixelPtr->g = color[GCOMP]; \
pixelPtr->b = color[BCOMP]; \
}
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_5R6G5B line into an XImage.
*/
static void flat_5R6G5B_z_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
GLushort pixel = PACK_5R6G5B( color[0], color[1], color[2] );
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
*pixelPtr = pixel; \
}
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_DITHER_5R6G5B line into an XImage.
*/
static void flat_DITHER_5R6G5B_z_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLushort
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR2(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
PACK_TRUEDITHER(*pixelPtr, X, Y, color[0], color[1], color[2]); \
}
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_DITHER 8-bit line into an XImage.
*/
static void flat_DITHER8_z_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
GLint r = color[0], g = color[1], b = color[2];
DITHER_SETUP;
#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
*pixelPtr = (GLubyte) DITHER( X, Y, r, g, b); \
}
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_LOOKUP 8-bit line into an XImage.
*/
static void flat_LOOKUP8_z_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
GLubyte pixel;
LOOKUP_SETUP;
pixel = (GLubyte) LOOKUP( color[0], color[1], color[2] );
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
*pixelPtr = pixel; \
}
#include "swrast/s_linetemp.h"
}
/*
* Draw a flat-shaded, Z-less, PF_HPCR line into an XImage.
*/
static void flat_HPCR_z_line( GLcontext *ctx,
SWvertex *vert0, SWvertex *vert1 )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
const GLubyte *color = vert0->color;
GLint r = color[0], g = color[1], b = color[2];
#define INTERP_XY 1
#define INTERP_Z 1
#define DEPTH_TYPE DEFAULT_SOFTWARE_DEPTH_TYPE
#define PIXEL_TYPE GLubyte
#define BYTES_PER_ROW (xmesa->xm_buffer->backimage->bytes_per_line)
#define PIXEL_ADDRESS(X,Y) PIXELADDR1(xmesa->xm_buffer,X,Y)
#define CLIP_HACK 1
#define PLOT(X,Y) \
if (Z < *zPtr) { \
*zPtr = Z; \
*pixelPtr = (GLubyte) DITHER_HPCR( X, Y, r, g, b); \
}
#include "swrast/s_linetemp.h"
}
static swrast_line_func get_line_func( GLcontext *ctx )
{
XMesaContext xmesa = (XMesaContext) ctx->DriverCtx;
SWcontext *swrast = SWRAST_CONTEXT(ctx);
int depth = GET_VISUAL_DEPTH(xmesa->xm_visual);
(void) DitherValues; /* silence unused var warning */
(void) kernel1; /* silence unused var warning */
if (ctx->RenderMode != GL_RENDER) return (swrast_line_func) NULL;
if (ctx->Line.SmoothFlag) return (swrast_line_func) NULL;
if (ctx->Texture._ReallyEnabled) return (swrast_line_func) NULL;
if (ctx->Light.ShadeModel != GL_FLAT) return (swrast_line_func) NULL;
if (ctx->Line.StippleFlag) return (swrast_line_func) NULL;
if (xmesa->xm_buffer->buffer==XIMAGE
&& swrast->_RasterMask==DEPTH_BIT
&& ctx->Depth.Func==GL_LESS
&& ctx->Depth.Mask==GL_TRUE
&& ctx->Visual.DepthBits == DEFAULT_SOFTWARE_DEPTH_BITS
&& ctx->Line.Width==1.0F) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
return flat_TRUECOLOR_z_line;
case PF_8A8B8G8R:
return flat_8A8B8G8R_z_line;
case PF_8R8G8B:
return flat_8R8G8B_z_line;
case PF_8R8G8B24:
return flat_8R8G8B24_z_line;
case PF_5R6G5B:
return flat_5R6G5B_z_line;
case PF_DITHER_5R6G5B:
return flat_DITHER_5R6G5B_z_line;
case PF_DITHER:
return (depth==8) ? flat_DITHER8_z_line : (swrast_line_func) NULL;
case PF_LOOKUP:
return (depth==8) ? flat_LOOKUP8_z_line : (swrast_line_func) NULL;
case PF_HPCR:
return flat_HPCR_z_line;
default:
return (swrast_line_func)NULL;
}
}
if (xmesa->xm_buffer->buffer==XIMAGE
&& swrast->_RasterMask==0
&& ctx->Line.Width==1.0F) {
switch (xmesa->pixelformat) {
case PF_TRUECOLOR:
return flat_TRUECOLOR_line;
case PF_8A8B8G8R:
return flat_8A8B8G8R_line;
case PF_8R8G8B:
return flat_8R8G8B_line;
case PF_8R8G8B24:
return flat_8R8G8B24_line;
case PF_5R6G5B:
return flat_5R6G5B_line;
case PF_DITHER_5R6G5B:
return flat_DITHER_5R6G5B_line;
case PF_DITHER:
return (depth==8) ? flat_DITHER8_line : (swrast_line_func) NULL;
case PF_LOOKUP:
return (depth==8) ? flat_LOOKUP8_line : (swrast_line_func) NULL;
case PF_HPCR:
return flat_HPCR_line;
default:
return (swrast_line_func)NULL;
}
}
return (swrast_line_func) NULL;
}
/* Override for the swrast line-selection function. Try to use one
* of our internal line functions, otherwise fall back to the
* standard swrast functions.
*/
void xmesa_choose_line( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT(ctx);
if (!(swrast->Line = get_line_func( ctx )))
_swrast_choose_line( ctx );
}
#define XMESA_NEW_POINT (_NEW_POINT | \
_NEW_RENDERMODE | \
_SWRAST_NEW_RASTERMASK)
#define XMESA_NEW_LINE (_NEW_LINE | \
_NEW_TEXTURE | \
_NEW_LIGHT | \
_NEW_DEPTH | \
_NEW_RENDERMODE | \
_SWRAST_NEW_RASTERMASK)
#define XMESA_NEW_TRIANGLE (_NEW_POLYGON | \
_NEW_TEXTURE | \
_NEW_LIGHT | \
_NEW_DEPTH | \
_NEW_RENDERMODE | \
_SWRAST_NEW_RASTERMASK)
/* Extend the software rasterizer with our line/point/triangle
* functions.
*/
void xmesa_register_swrast_functions( GLcontext *ctx )
{
SWcontext *swrast = SWRAST_CONTEXT( ctx );
swrast->choose_point = xmesa_choose_point;
swrast->choose_line = xmesa_choose_line;
swrast->choose_triangle = xmesa_choose_triangle;
swrast->invalidate_point |= XMESA_NEW_POINT;
swrast->invalidate_line |= XMESA_NEW_LINE;
swrast->invalidate_triangle |= XMESA_NEW_TRIANGLE;
}