| /* $Id: context.h,v 1.20 2000/10/29 18:12:14 brianp Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.3 |
| * |
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #ifndef CONTEXT_H |
| #define CONTEXT_H |
| |
| |
| #include "glapi.h" |
| #include "types.h" |
| |
| |
| /* |
| * There are three Mesa datatypes which are meant to be used by device |
| * drivers: |
| * GLcontext: this contains the Mesa rendering state |
| * GLvisual: this describes the color buffer (rgb vs. ci), whether |
| * or not there's a depth buffer, stencil buffer, etc. |
| * GLframebuffer: contains pointers to the depth buffer, stencil |
| * buffer, accum buffer and alpha buffers. |
| * |
| * These types should be encapsulated by corresponding device driver |
| * datatypes. See xmesa.h and xmesaP.h for an example. |
| * |
| * In OOP terms, GLcontext, GLvisual, and GLframebuffer are base classes |
| * which the device driver must derive from. |
| * |
| * The following functions create and destroy these datatypes. |
| */ |
| |
| |
| /* |
| * Create/destroy a GLvisual. A GLvisual is like a GLX visual. It describes |
| * the colorbuffer, depth buffer, stencil buffer and accum buffer which will |
| * be used by the GL context and framebuffer. |
| */ |
| extern GLvisual * |
| _mesa_create_visual( GLboolean rgbFlag, |
| GLboolean dbFlag, |
| GLboolean stereoFlag, |
| GLint redBits, |
| GLint greenBits, |
| GLint blueBits, |
| GLint alphaBits, |
| GLint indexBits, |
| GLint depthBits, |
| GLint stencilBits, |
| GLint accumRedBits, |
| GLint accumGreenBits, |
| GLint accumBlueBits, |
| GLint accumAlphaBits, |
| GLint numSamples ); |
| |
| extern GLboolean |
| _mesa_initialize_visual( GLvisual *v, |
| GLboolean rgbFlag, |
| GLboolean dbFlag, |
| GLboolean stereoFlag, |
| GLint redBits, |
| GLint greenBits, |
| GLint blueBits, |
| GLint alphaBits, |
| GLint indexBits, |
| GLint depthBits, |
| GLint stencilBits, |
| GLint accumRedBits, |
| GLint accumGreenBits, |
| GLint accumBlueBits, |
| GLint accumAlphaBits, |
| GLint numSamples ); |
| |
| extern void |
| _mesa_destroy_visual( GLvisual *vis ); |
| |
| |
| |
| /* |
| * Create/destroy a GLframebuffer. A GLframebuffer is like a GLX drawable. |
| * It bundles up the depth buffer, stencil buffer and accum buffers into a |
| * single entity. |
| */ |
| extern GLframebuffer * |
| _mesa_create_framebuffer( GLvisual *visual, |
| GLboolean softwareDepth, |
| GLboolean softwareStencil, |
| GLboolean softwareAccum, |
| GLboolean softwareAlpha ); |
| |
| extern void |
| _mesa_initialize_framebuffer( GLframebuffer *fb, |
| GLvisual *visual, |
| GLboolean softwareDepth, |
| GLboolean softwareStencil, |
| GLboolean softwareAccum, |
| GLboolean softwareAlpha ); |
| |
| extern void |
| _mesa_destroy_framebuffer( GLframebuffer *buffer ); |
| |
| |
| |
| /* |
| * Create/destroy a GLcontext. A GLcontext is like a GLX context. It |
| * contains the rendering state. |
| */ |
| extern GLcontext * |
| _mesa_create_context( GLvisual *visual, |
| GLcontext *share_list, |
| void *driver_ctx, |
| GLboolean direct); |
| |
| extern GLboolean |
| _mesa_initialize_context( GLcontext *ctx, |
| GLvisual *visual, |
| GLcontext *share_list, |
| void *driver_ctx, |
| GLboolean direct ); |
| |
| extern void |
| _mesa_free_context_data( GLcontext *ctx ); |
| |
| extern void |
| _mesa_destroy_context( GLcontext *ctx ); |
| |
| |
| extern void |
| _mesa_context_initialize( GLcontext *ctx ); |
| |
| |
| extern void |
| _mesa_copy_context(const GLcontext *src, GLcontext *dst, GLuint mask); |
| |
| |
| extern void |
| _mesa_make_current( GLcontext *ctx, GLframebuffer *buffer ); |
| |
| |
| extern void |
| _mesa_make_current2( GLcontext *ctx, GLframebuffer *drawBuffer, |
| GLframebuffer *readBuffer ); |
| |
| |
| extern GLcontext * |
| _mesa_get_current_context(void); |
| |
| |
| |
| /* |
| * Macros for fetching current context, input buffer, etc. |
| */ |
| #ifdef THREADS |
| |
| #define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context()) |
| |
| #define GET_IMMEDIATE struct immediate *IM = ((GLcontext *) (_glapi_Context ? _glapi_Context : _glapi_get_context()))->input |
| |
| #define SET_IMMEDIATE(ctx, im) \ |
| do { \ |
| ctx->input = im; \ |
| } while (0) |
| |
| #else |
| |
| extern struct immediate *_mesa_CurrentInput; |
| |
| #define GET_CURRENT_CONTEXT(C) GLcontext *C = (GLcontext *) _glapi_Context |
| |
| #define GET_IMMEDIATE struct immediate *IM = _mesa_CurrentInput |
| |
| #define SET_IMMEDIATE(ctx, im) \ |
| do { \ |
| ctx->input = im; \ |
| _mesa_CurrentInput = im; \ |
| } while (0) |
| |
| #endif |
| |
| |
| |
| extern void |
| _mesa_swapbuffers(GLcontext *ctx); |
| |
| |
| extern struct _glapi_table * |
| _mesa_get_dispatch(GLcontext *ctx); |
| |
| |
| |
| /* |
| * Miscellaneous |
| */ |
| |
| extern void |
| gl_problem( const GLcontext *ctx, const char *s ); |
| |
| extern void |
| _mesa_warning( const GLcontext *ctx, const char *s ); |
| |
| extern void |
| gl_error( GLcontext *ctx, GLenum error, const char *s ); |
| |
| extern void |
| _mesa_compile_error( GLcontext *ctx, GLenum error, const char *s ); |
| |
| |
| |
| extern void |
| _mesa_Finish( void ); |
| |
| extern void |
| _mesa_Flush( void ); |
| |
| |
| |
| extern void |
| gl_read_config_file(GLcontext *ctx); |
| |
| extern void |
| gl_register_config_var(const char *name, void (*notify)( const char *, int )); |
| |
| |
| #endif |