| /* $Id: light.h,v 1.4 2000/10/28 18:34:48 brianp Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.5 |
| * |
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #ifndef LIGHT_H |
| #define LIGHT_H |
| |
| |
| #include "types.h" |
| |
| struct gl_shine_tab { |
| struct gl_shine_tab *next, *prev; |
| GLfloat tab[SHINE_TABLE_SIZE+1]; |
| GLfloat shininess; |
| GLuint refcount; |
| }; |
| |
| |
| extern void |
| _mesa_ShadeModel( GLenum mode ); |
| |
| extern void |
| _mesa_ColorMaterial( GLenum face, GLenum mode ); |
| |
| extern void |
| _mesa_Lightf( GLenum light, GLenum pname, GLfloat param ); |
| |
| extern void |
| _mesa_Lightfv( GLenum light, GLenum pname, const GLfloat *params ); |
| |
| extern void |
| _mesa_Lightiv( GLenum light, GLenum pname, const GLint *params ); |
| |
| extern void |
| _mesa_Lighti( GLenum light, GLenum pname, GLint param ); |
| |
| extern void |
| _mesa_LightModelf( GLenum pname, GLfloat param ); |
| |
| extern void |
| _mesa_LightModelfv( GLenum pname, const GLfloat *params ); |
| |
| extern void |
| _mesa_LightModeli( GLenum pname, GLint param ); |
| |
| extern void |
| _mesa_LightModeliv( GLenum pname, const GLint *params ); |
| |
| extern void |
| _mesa_Materialf( GLenum face, GLenum pname, GLfloat param ); |
| |
| extern void |
| _mesa_Materialfv( GLenum face, GLenum pname, const GLfloat *params ); |
| |
| extern void |
| _mesa_Materiali( GLenum face, GLenum pname, GLint param ); |
| |
| extern void |
| _mesa_Materialiv( GLenum face, GLenum pname, const GLint *params ); |
| |
| extern void |
| _mesa_GetLightfv( GLenum light, GLenum pname, GLfloat *params ); |
| |
| extern void |
| _mesa_GetLightiv( GLenum light, GLenum pname, GLint *params ); |
| |
| extern void |
| _mesa_GetMaterialfv( GLenum face, GLenum pname, GLfloat *params ); |
| |
| extern void |
| _mesa_GetMaterialiv( GLenum face, GLenum pname, GLint *params ); |
| |
| |
| |
| extern GLuint gl_material_bitmask( GLcontext *ctx, |
| GLenum face, GLenum pname, |
| GLuint legal, |
| const char * ); |
| |
| extern void gl_set_material( GLcontext *ctx, GLuint bitmask, |
| const GLfloat *params); |
| |
| extern void gl_compute_spot_exp_table( struct gl_light *l ); |
| |
| extern void gl_compute_shine_table( GLcontext *ctx, GLuint i, |
| GLfloat shininess ); |
| |
| extern void gl_update_lighting( GLcontext *ctx ); |
| |
| extern void gl_compute_light_positions( GLcontext *ctx ); |
| |
| extern void gl_update_normal_transform( GLcontext *ctx ); |
| |
| extern void gl_update_material( GLcontext *ctx, |
| const struct gl_material src[2], |
| GLuint bitmask ); |
| |
| extern void gl_update_color_material( GLcontext *ctx, const GLchan rgba[4] ); |
| |
| |
| #endif |
| |