| /* $Id: matrix.h,v 1.8 2000/10/29 18:12:15 brianp Exp $ */ |
| |
| /* |
| * Mesa 3-D graphics library |
| * Version: 3.5 |
| * |
| * Copyright (C) 1999-2000 Brian Paul All Rights Reserved. |
| * |
| * Permission is hereby granted, free of charge, to any person obtaining a |
| * copy of this software and associated documentation files (the "Software"), |
| * to deal in the Software without restriction, including without limitation |
| * the rights to use, copy, modify, merge, publish, distribute, sublicense, |
| * and/or sell copies of the Software, and to permit persons to whom the |
| * Software is furnished to do so, subject to the following conditions: |
| * |
| * The above copyright notice and this permission notice shall be included |
| * in all copies or substantial portions of the Software. |
| * |
| * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS |
| * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, |
| * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL |
| * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN |
| * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN |
| * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. |
| */ |
| |
| |
| #ifndef MATRIX_H |
| #define MATRIX_H |
| |
| |
| #include "types.h" |
| |
| |
| #ifdef VMS |
| #define gl_calculate_model_project_matrix gl_calculate_model_project_matr |
| #endif |
| |
| |
| extern void |
| gl_matrix_transposef( GLfloat to[16], const GLfloat from[16] ); |
| |
| extern void |
| gl_matrix_transposed( GLdouble to[16], const GLdouble from[16] ); |
| |
| |
| extern void |
| gl_rotation_matrix( GLfloat angle, GLfloat x, GLfloat y, GLfloat z, |
| GLfloat m[] ); |
| |
| |
| extern void |
| gl_calculate_model_project_matrix( GLcontext *ctx ); |
| |
| extern void |
| gl_matrix_ctr( GLmatrix *m ); |
| |
| extern void |
| gl_matrix_dtr( GLmatrix *m ); |
| |
| extern void |
| gl_matrix_alloc_inv( GLmatrix *m ); |
| |
| extern void |
| gl_matrix_mul( GLmatrix *dest, const GLmatrix *a, const GLmatrix *b ); |
| |
| extern void |
| gl_matrix_analyze( GLmatrix *mat ); |
| |
| extern void |
| gl_print_matrix( const GLmatrix *m ); |
| |
| |
| |
| extern void |
| _mesa_Frustum( GLdouble left, GLdouble right, |
| GLdouble bottom, GLdouble top, |
| GLdouble nearval, GLdouble farval ); |
| |
| extern void |
| _mesa_Ortho( GLdouble left, GLdouble right, |
| GLdouble bottom, GLdouble top, |
| GLdouble nearval, GLdouble farval ); |
| |
| extern void |
| _mesa_PushMatrix( void ); |
| |
| extern void |
| _mesa_PopMatrix( void ); |
| |
| extern void |
| _mesa_LoadIdentity( void ); |
| |
| extern void |
| _mesa_LoadMatrixf( const GLfloat *m ); |
| |
| extern void |
| _mesa_LoadMatrixd( const GLdouble *m ); |
| |
| extern void |
| _mesa_MatrixMode( GLenum mode ); |
| |
| extern void |
| _mesa_MultMatrixf( const GLfloat *m ); |
| |
| extern void |
| _mesa_MultMatrixd( const GLdouble *m ); |
| |
| extern void |
| _mesa_Rotatef( GLfloat angle, GLfloat x, GLfloat y, GLfloat z ); |
| |
| extern void |
| _mesa_Rotated( GLdouble angle, GLdouble x, GLdouble y, GLdouble z ); |
| |
| extern void |
| _mesa_Scalef( GLfloat x, GLfloat y, GLfloat z ); |
| |
| extern void |
| _mesa_Scaled( GLdouble x, GLdouble y, GLdouble z ); |
| |
| extern void |
| _mesa_Translatef( GLfloat x, GLfloat y, GLfloat z ); |
| |
| extern void |
| _mesa_Translated( GLdouble x, GLdouble y, GLdouble z ); |
| |
| extern void |
| _mesa_LoadTransposeMatrixfARB( const GLfloat *m ); |
| |
| extern void |
| _mesa_LoadTransposeMatrixdARB( const GLdouble *m ); |
| |
| extern void |
| _mesa_MultTransposeMatrixfARB( const GLfloat *m ); |
| |
| extern void |
| _mesa_MultTransposeMatrixdARB( const GLdouble *m ); |
| |
| extern void |
| _mesa_Viewport( GLint x, GLint y, GLsizei width, GLsizei height ); |
| |
| extern void |
| gl_Viewport( GLcontext *ctx, GLint x, GLint y, GLsizei width, GLsizei height ); |
| |
| extern void |
| _mesa_DepthRange( GLclampd nearval, GLclampd farval ); |
| |
| |
| #endif |