blob: b02e2899329aad929b8f8bdff2c9c43c09758872 [file] [log] [blame]
/*
* Copyright © 2014 Broadcom
* Copyright (C) 2012 Rob Clark <robclark@freedesktop.org>
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
* to deal in the Software without restriction, including without limitation
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
* and/or sell copies of the Software, and to permit persons to whom the
* Software is furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice (including the next
* paragraph) shall be included in all copies or substantial portions of the
* Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
#include "util/u_memory.h"
#include "util/u_format.h"
#include "util/u_inlines.h"
#include "util/u_surface.h"
#include "util/u_blitter.h"
#include "vc4_screen.h"
#include "vc4_context.h"
#include "vc4_resource.h"
#include "vc4_tiling.h"
static void
vc4_resource_bo_alloc(struct vc4_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base.b;
struct pipe_screen *pscreen = prsc->screen;
vc4_bo_unreference(&rsc->bo);
rsc->bo = vc4_bo_alloc(vc4_screen(pscreen),
rsc->slices[0].offset +
rsc->slices[0].size +
rsc->cube_map_stride * (prsc->array_size - 1),
"resource");
}
static void
vc4_resource_transfer_unmap(struct pipe_context *pctx,
struct pipe_transfer *ptrans)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_transfer *trans = vc4_transfer(ptrans);
struct pipe_resource *prsc = ptrans->resource;
struct vc4_resource *rsc = vc4_resource(prsc);
struct vc4_resource_slice *slice = &rsc->slices[ptrans->level];
if (trans->map) {
if (ptrans->usage & PIPE_TRANSFER_WRITE) {
vc4_store_tiled_image(rsc->bo->map + slice->offset +
ptrans->box.z * rsc->cube_map_stride,
slice->stride,
trans->map, ptrans->stride,
slice->tiling, rsc->cpp,
&ptrans->box);
}
free(trans->map);
}
pipe_resource_reference(&ptrans->resource, NULL);
util_slab_free(&vc4->transfer_pool, ptrans);
}
static void *
vc4_resource_transfer_map(struct pipe_context *pctx,
struct pipe_resource *prsc,
unsigned level, unsigned usage,
const struct pipe_box *box,
struct pipe_transfer **pptrans)
{
struct vc4_context *vc4 = vc4_context(pctx);
struct vc4_resource *rsc = vc4_resource(prsc);
struct vc4_resource_slice *slice = &rsc->slices[level];
struct vc4_transfer *trans;
struct pipe_transfer *ptrans;
enum pipe_format format = prsc->format;
char *buf;
if (usage & PIPE_TRANSFER_DISCARD_WHOLE_RESOURCE) {
vc4_resource_bo_alloc(rsc);
} else if (!(usage & PIPE_TRANSFER_UNSYNCHRONIZED)) {
if (vc4_cl_references_bo(pctx, rsc->bo)) {
if ((usage & PIPE_TRANSFER_DISCARD_RANGE) &&
prsc->last_level == 0 &&
prsc->width0 == box->width &&
prsc->height0 == box->height &&
prsc->depth0 == box->depth) {
vc4_resource_bo_alloc(rsc);
} else {
vc4_flush(pctx);
}
}
}
if (usage & PIPE_TRANSFER_WRITE)
rsc->writes++;
trans = util_slab_alloc(&vc4->transfer_pool);
if (!trans)
return NULL;
/* XXX: Handle DONTBLOCK, DISCARD_RANGE, PERSISTENT, COHERENT. */
/* util_slab_alloc() doesn't zero: */
memset(trans, 0, sizeof(*trans));
ptrans = &trans->base;
pipe_resource_reference(&ptrans->resource, prsc);
ptrans->level = level;
ptrans->usage = usage;
ptrans->box = *box;
/* Note that the current kernel implementation is synchronous, so no
* need to do syncing stuff here yet.
*/
buf = vc4_bo_map(rsc->bo);
if (!buf) {
fprintf(stderr, "Failed to map bo\n");
goto fail;
}
*pptrans = ptrans;
if (rsc->tiled) {
uint32_t utile_w = vc4_utile_width(rsc->cpp);
uint32_t utile_h = vc4_utile_height(rsc->cpp);
/* No direct mappings of tiled, since we need to manually
* tile/untile.
*/
if (usage & PIPE_TRANSFER_MAP_DIRECTLY)
return NULL;
/* We need to align the box to utile boundaries, since that's
* what load/store operate on.
*/
uint32_t box_start_x = ptrans->box.x & (utile_w - 1);
uint32_t box_start_y = ptrans->box.y & (utile_h - 1);
ptrans->box.width += box_start_x;
ptrans->box.x -= box_start_x;
ptrans->box.height += box_start_y;
ptrans->box.y -= box_start_y;
ptrans->box.width = align(ptrans->box.width, utile_w);
ptrans->box.height = align(ptrans->box.height, utile_h);
ptrans->stride = ptrans->box.width * rsc->cpp;
ptrans->layer_stride = ptrans->stride;
trans->map = malloc(ptrans->stride * ptrans->box.height);
if (usage & PIPE_TRANSFER_READ) {
vc4_load_tiled_image(trans->map, ptrans->stride,
buf + slice->offset +
box->z * rsc->cube_map_stride,
slice->stride,
slice->tiling, rsc->cpp,
&ptrans->box);
}
return (trans->map +
box_start_x * rsc->cpp +
box_start_y * ptrans->stride);
} else {
ptrans->stride = slice->stride;
ptrans->layer_stride = ptrans->stride;
return buf + slice->offset +
box->y / util_format_get_blockheight(format) * ptrans->stride +
box->x / util_format_get_blockwidth(format) * rsc->cpp +
box->z * rsc->cube_map_stride;
}
fail:
vc4_resource_transfer_unmap(pctx, ptrans);
return NULL;
}
static void
vc4_resource_destroy(struct pipe_screen *pscreen,
struct pipe_resource *prsc)
{
struct vc4_resource *rsc = vc4_resource(prsc);
pipe_resource_reference(&rsc->shadow_parent, NULL);
vc4_bo_unreference(&rsc->bo);
free(rsc);
}
static boolean
vc4_resource_get_handle(struct pipe_screen *pscreen,
struct pipe_resource *prsc,
struct winsys_handle *handle)
{
struct vc4_resource *rsc = vc4_resource(prsc);
return vc4_screen_bo_get_handle(pscreen, rsc->bo, rsc->slices[0].stride,
handle);
}
static const struct u_resource_vtbl vc4_resource_vtbl = {
.resource_get_handle = vc4_resource_get_handle,
.resource_destroy = vc4_resource_destroy,
.transfer_map = vc4_resource_transfer_map,
.transfer_flush_region = u_default_transfer_flush_region,
.transfer_unmap = vc4_resource_transfer_unmap,
.transfer_inline_write = u_default_transfer_inline_write,
};
static void
vc4_setup_slices(struct vc4_resource *rsc)
{
struct pipe_resource *prsc = &rsc->base.b;
uint32_t width = prsc->width0;
uint32_t height = prsc->height0;
uint32_t pot_width = util_next_power_of_two(width);
uint32_t pot_height = util_next_power_of_two(height);
uint32_t offset = 0;
uint32_t utile_w = vc4_utile_width(rsc->cpp);
uint32_t utile_h = vc4_utile_height(rsc->cpp);
for (int i = prsc->last_level; i >= 0; i--) {
struct vc4_resource_slice *slice = &rsc->slices[i];
uint32_t level_width, level_height;
if (i == 0) {
level_width = width;
level_height = height;
} else {
level_width = u_minify(pot_width, i);
level_height = u_minify(pot_height, i);
}
if (rsc->tiled == VC4_TILING_FORMAT_LINEAR) {
slice->tiling = VC4_TILING_FORMAT_LINEAR;
level_width = align(level_width, 16);
} else {
if (vc4_size_is_lt(level_width, level_height,
rsc->cpp)) {
slice->tiling = VC4_TILING_FORMAT_LT;
level_width = align(level_width, utile_w);
level_height = align(level_height, utile_h);
} else {
slice->tiling = VC4_TILING_FORMAT_T;
level_width = align(level_width,
4 * 2 * utile_w);
level_height = align(level_height,
4 * 2 * utile_h);
}
}
slice->offset = offset;
slice->stride = level_width * rsc->cpp;
slice->size = level_height * slice->stride;
offset += slice->size;
}
/* The texture base pointer that has to point to level 0 doesn't have
* intra-page bits, so we have to align it, and thus shift up all the
* smaller slices.
*/
uint32_t page_align_offset = (align(rsc->slices[0].offset, 4096) -
rsc->slices[0].offset);
if (page_align_offset) {
for (int i = 0; i <= prsc->last_level; i++)
rsc->slices[i].offset += page_align_offset;
}
/* Cube map faces appear as whole miptrees at a page-aligned offset
* from the first face's miptree.
*/
if (prsc->target == PIPE_TEXTURE_CUBE) {
rsc->cube_map_stride = align(rsc->slices[0].offset +
rsc->slices[0].size, 4096);
}
}
static struct vc4_resource *
vc4_resource_setup(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
struct vc4_resource *rsc = CALLOC_STRUCT(vc4_resource);
if (!rsc)
return NULL;
struct pipe_resource *prsc = &rsc->base.b;
*prsc = *tmpl;
pipe_reference_init(&prsc->reference, 1);
prsc->screen = pscreen;
rsc->base.vtbl = &vc4_resource_vtbl;
rsc->cpp = util_format_get_blocksize(tmpl->format);
assert(rsc->cpp);
return rsc;
}
static enum vc4_texture_data_type
get_resource_texture_format(struct pipe_resource *prsc)
{
struct vc4_resource *rsc = vc4_resource(prsc);
uint8_t format = vc4_get_tex_format(prsc->format);
if (!rsc->tiled) {
assert(format == VC4_TEXTURE_TYPE_RGBA8888);
return VC4_TEXTURE_TYPE_RGBA32R;
}
return format;
}
struct pipe_resource *
vc4_resource_create(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl)
{
struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base.b;
/* We have to make shared be untiled, since we don't have any way to
* communicate metadata about tiling currently.
*/
if (tmpl->target == PIPE_BUFFER ||
(tmpl->bind & (PIPE_BIND_SCANOUT |
PIPE_BIND_LINEAR |
PIPE_BIND_SHARED |
PIPE_BIND_CURSOR))) {
rsc->tiled = false;
} else {
rsc->tiled = true;
}
vc4_setup_slices(rsc);
vc4_resource_bo_alloc(rsc);
if (!rsc->bo)
goto fail;
if (tmpl->target != PIPE_BUFFER)
rsc->vc4_format = get_resource_texture_format(prsc);
return prsc;
fail:
vc4_resource_destroy(pscreen, prsc);
return NULL;
}
static struct pipe_resource *
vc4_resource_from_handle(struct pipe_screen *pscreen,
const struct pipe_resource *tmpl,
struct winsys_handle *handle)
{
struct vc4_resource *rsc = vc4_resource_setup(pscreen, tmpl);
struct pipe_resource *prsc = &rsc->base.b;
struct vc4_resource_slice *slice = &rsc->slices[0];
if (!rsc)
return NULL;
rsc->tiled = false;
rsc->bo = vc4_screen_bo_from_handle(pscreen, handle, &slice->stride);
if (!rsc->bo)
goto fail;
#ifdef USE_VC4_SIMULATOR
slice->stride = align(prsc->width0 * rsc->cpp, 16);
#endif
slice->tiling = VC4_TILING_FORMAT_LINEAR;
rsc->vc4_format = get_resource_texture_format(prsc);
return prsc;
fail:
vc4_resource_destroy(pscreen, prsc);
return NULL;
}
static struct pipe_surface *
vc4_create_surface(struct pipe_context *pctx,
struct pipe_resource *ptex,
const struct pipe_surface *surf_tmpl)
{
struct vc4_surface *surface = CALLOC_STRUCT(vc4_surface);
struct vc4_resource *rsc = vc4_resource(ptex);
if (!surface)
return NULL;
assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
struct pipe_surface *psurf = &surface->base;
unsigned level = surf_tmpl->u.tex.level;
pipe_reference_init(&psurf->reference, 1);
pipe_resource_reference(&psurf->texture, ptex);
psurf->context = pctx;
psurf->format = surf_tmpl->format;
psurf->width = u_minify(ptex->width0, level);
psurf->height = u_minify(ptex->height0, level);
psurf->u.tex.level = level;
psurf->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
psurf->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
surface->offset = rsc->slices[level].offset;
surface->tiling = rsc->slices[level].tiling;
return &surface->base;
}
static void
vc4_surface_destroy(struct pipe_context *pctx, struct pipe_surface *psurf)
{
pipe_resource_reference(&psurf->texture, NULL);
FREE(psurf);
}
static void
vc4_flush_resource(struct pipe_context *pctx, struct pipe_resource *resource)
{
struct vc4_context *vc4 = vc4_context(pctx);
/* XXX: Skip this if we don't have any queued drawing to it. */
vc4->base.flush(pctx, NULL, 0);
}
static bool
render_blit(struct pipe_context *ctx, struct pipe_blit_info *info)
{
struct vc4_context *vc4 = vc4_context(ctx);
if (!util_blitter_is_blit_supported(vc4->blitter, info)) {
fprintf(stderr, "blit unsupported %s -> %s",
util_format_short_name(info->src.resource->format),
util_format_short_name(info->dst.resource->format));
return false;
}
util_blitter_save_vertex_buffer_slot(vc4->blitter, vc4->vertexbuf.vb);
util_blitter_save_vertex_elements(vc4->blitter, vc4->vtx);
util_blitter_save_vertex_shader(vc4->blitter, vc4->prog.bind_vs);
util_blitter_save_rasterizer(vc4->blitter, vc4->rasterizer);
util_blitter_save_viewport(vc4->blitter, &vc4->viewport);
util_blitter_save_scissor(vc4->blitter, &vc4->scissor);
util_blitter_save_fragment_shader(vc4->blitter, vc4->prog.bind_fs);
util_blitter_save_blend(vc4->blitter, vc4->blend);
util_blitter_save_depth_stencil_alpha(vc4->blitter, vc4->zsa);
util_blitter_save_stencil_ref(vc4->blitter, &vc4->stencil_ref);
util_blitter_save_sample_mask(vc4->blitter, vc4->sample_mask);
util_blitter_save_framebuffer(vc4->blitter, &vc4->framebuffer);
util_blitter_save_fragment_sampler_states(vc4->blitter,
vc4->fragtex.num_samplers,
(void **)vc4->fragtex.samplers);
util_blitter_save_fragment_sampler_views(vc4->blitter,
vc4->fragtex.num_textures, vc4->fragtex.textures);
util_blitter_blit(vc4->blitter, info);
return true;
}
/* Optimal hardware path for blitting pixels.
* Scaling, format conversion, up- and downsampling (resolve) are allowed.
*/
static void
vc4_blit(struct pipe_context *pctx, const struct pipe_blit_info *blit_info)
{
struct pipe_blit_info info = *blit_info;
if (info.src.resource->nr_samples > 1 &&
info.dst.resource->nr_samples <= 1 &&
!util_format_is_depth_or_stencil(info.src.resource->format) &&
!util_format_is_pure_integer(info.src.resource->format)) {
fprintf(stderr, "color resolve unimplemented");
return;
}
if (util_try_blit_via_copy_region(pctx, &info)) {
return; /* done */
}
if (info.mask & PIPE_MASK_S) {
fprintf(stderr, "cannot blit stencil, skipping");
info.mask &= ~PIPE_MASK_S;
}
render_blit(pctx, &info);
}
void
vc4_update_shadow_baselevel_texture(struct pipe_context *pctx,
struct pipe_sampler_view *view)
{
struct vc4_resource *shadow = vc4_resource(view->texture);
struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
assert(orig);
if (shadow->writes == orig->writes)
return;
for (int i = 0; i <= shadow->base.b.last_level; i++) {
struct pipe_box box = {
.x = 0,
.y = 0,
.z = 0,
.width = u_minify(shadow->base.b.width0, i),
.height = u_minify(shadow->base.b.height0, i),
.depth = 1,
};
util_resource_copy_region(pctx,
&shadow->base.b, i, 0, 0, 0,
&orig->base.b,
view->u.tex.first_level + i,
&box);
}
shadow->writes = orig->writes;
}
/**
* Converts a 4-byte index buffer to 2 bytes.
*
* Since GLES2 only has support for 1 and 2-byte indices, the hardware doesn't
* include 4-byte index support, and we have to shrink it down.
*
* There's no fallback support for when indices end up being larger than 2^16,
* though it will at least assertion fail. Also, if the original index data
* was in user memory, it would be nice to not have uploaded it to a VBO
* before translating.
*/
void
vc4_update_shadow_index_buffer(struct pipe_context *pctx,
const struct pipe_index_buffer *ib)
{
struct vc4_resource *shadow = vc4_resource(ib->buffer);
struct vc4_resource *orig = vc4_resource(shadow->shadow_parent);
uint32_t count = shadow->base.b.width0 / 2;
if (shadow->writes == orig->writes)
return;
struct pipe_transfer *src_transfer;
uint32_t *src = pipe_buffer_map_range(pctx, &orig->base.b,
ib->offset,
count * 4,
PIPE_TRANSFER_READ, &src_transfer);
struct pipe_transfer *dst_transfer;
uint16_t *dst = pipe_buffer_map_range(pctx, &shadow->base.b,
0,
count * 2,
PIPE_TRANSFER_WRITE, &dst_transfer);
for (int i = 0; i < count; i++) {
uint32_t src_index = src[i];
assert(src_index <= 0xffff);
dst[i] = src_index;
}
pctx->transfer_unmap(pctx, dst_transfer);
pctx->transfer_unmap(pctx, src_transfer);
shadow->writes = orig->writes;
}
void
vc4_resource_screen_init(struct pipe_screen *pscreen)
{
pscreen->resource_create = vc4_resource_create;
pscreen->resource_from_handle = vc4_resource_from_handle;
pscreen->resource_get_handle = u_resource_get_handle_vtbl;
pscreen->resource_destroy = u_resource_destroy_vtbl;
}
void
vc4_resource_context_init(struct pipe_context *pctx)
{
pctx->transfer_map = u_transfer_map_vtbl;
pctx->transfer_flush_region = u_transfer_flush_region_vtbl;
pctx->transfer_unmap = u_transfer_unmap_vtbl;
pctx->transfer_inline_write = u_transfer_inline_write_vtbl;
pctx->create_surface = vc4_create_surface;
pctx->surface_destroy = vc4_surface_destroy;
pctx->resource_copy_region = util_resource_copy_region;
pctx->blit = vc4_blit;
pctx->flush_resource = vc4_flush_resource;
}