commit | 195ab79ddecbdbf1f1714c233df278bff46c13e8 | [log] [tgz] |
---|---|---|
author | Erik Faye-Lund <kusmabite@gmail.com> | Sun Jun 28 14:51:06 2015 +0200 |
committer | Matt Turner <mattst88@gmail.com> | Mon Jun 29 09:06:40 2015 -0700 |
tree | cf57e354934d9a10fe8cd7df786072cbf44bc7b4 | |
parent | ba5e1612c892282b930e278b5b98f1578cbe7dbb [diff] |
mesa/main: only call _mesa_destroy_shader_compiler once on exit There's no point in calling _mesa_destroy_shader_compiler multiple times on exit; the resources will only be released once anyway. So let's move the atexit-call into the part that is only called once. Signed-off-by: Erik Faye-Lund <kusmabite@gmail.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Brian Paul <brianp@vmware.com>